diff options
Diffstat (limited to 'engine/player_movement.asm')
-rwxr-xr-x | engine/player_movement.asm | 100 |
1 files changed, 50 insertions, 50 deletions
diff --git a/engine/player_movement.asm b/engine/player_movement.asm index d02d1e5b2..2f6660135 100755 --- a/engine/player_movement.asm +++ b/engine/player_movement.asm @@ -1,7 +1,7 @@ DoPlayerMovement:: ; 80000 call .GetDPad - ld a, movement_step_sleep_1 + ld a, movement_step_sleep ld [MovementAnimation], a xor a ld [wd041], a @@ -233,12 +233,12 @@ DoPlayerMovement:: ; 80000 ; If the player is turning, change direction first. This also lets ; the player change facing without moving by tapping a direction. - ld a, [wd04e] + ld a, [wPlayerTurningDirection] cp 0 - jr nz, .asm_80169 + jr nz, .not_turning ld a, [WalkingDirection] cp STANDING - jr z, .asm_80169 + jr z, .not_turning ld e, a ld a, [PlayerDirection] @@ -246,7 +246,7 @@ DoPlayerMovement:: ; 80000 rrca and 3 cp e - jr z, .asm_80169 + jr z, .not_turning ld a, STEP_TURN call .DoStep @@ -254,7 +254,7 @@ DoPlayerMovement:: ; 80000 scf ret -.asm_80169 +.not_turning xor a ret ; 8016b @@ -465,10 +465,10 @@ DoPlayerMovement:: ; 80000 ld a, [hl] ld [MovementAnimation], a - ld hl, .InPlace + ld hl, .FinishFacing add hl, de ld a, [hl] - ld [wd04e], a + ld [wPlayerTurningDirection], a ld a, 4 ret @@ -481,54 +481,54 @@ DoPlayerMovement:: ; 80000 dw .SlideStep dw .TurningStep dw .BackJumpStep - dw .InPlace + dw .FinishFacing .SlowStep: - slow_step_down - slow_step_up - slow_step_left - slow_step_right + slow_step DOWN + slow_step UP + slow_step LEFT + slow_step RIGHT .NormalStep: - step_down - step_up - step_left - step_right + step DOWN + step UP + step LEFT + step RIGHT .FastStep: - big_step_down - big_step_up - big_step_left - big_step_right + big_step DOWN + big_step UP + big_step LEFT + big_step RIGHT .JumpStep: - jump_step_down - jump_step_up - jump_step_left - jump_step_right + jump_step DOWN + jump_step UP + jump_step LEFT + jump_step RIGHT .SlideStep: - fast_slide_step_down - fast_slide_step_up - fast_slide_step_left - fast_slide_step_right + fast_slide_step DOWN + fast_slide_step UP + fast_slide_step LEFT + fast_slide_step RIGHT .BackJumpStep: - jump_step_up - jump_step_down - jump_step_right - jump_step_left + jump_step UP + jump_step DOWN + jump_step RIGHT + jump_step LEFT .TurningStep: - turn_step_down - turn_step_up - turn_step_left - turn_step_right -.InPlace: - db $80 + movement_turn_head_down - db $80 + movement_turn_head_up - db $80 + movement_turn_head_left - db $80 + movement_turn_head_right + turn_step DOWN + turn_step UP + turn_step LEFT + turn_step RIGHT +.FinishFacing: + db $80 + DOWN + db $80 + UP + db $80 + LEFT + db $80 + RIGHT ; 802b3 .StandInPlace: ; 802b3 ld a, 0 - ld [wd04e], a - ld a, movement_step_sleep_1 + ld [wPlayerTurningDirection], a + ld a, movement_step_sleep ld [MovementAnimation], a xor a ret @@ -536,7 +536,7 @@ DoPlayerMovement:: ; 80000 ._WalkInPlace: ; 802bf ld a, 0 - ld [wd04e], a + ld [wPlayerTurningDirection], a ld a, movement_step_bump ld [MovementAnimation], a xor a @@ -549,7 +549,7 @@ DoPlayerMovement:: ; 80000 call CheckStandingOnIce ret nc - ld a, [wd04e] + ld a, [wPlayerTurningDirection] cp 0 ret z @@ -812,7 +812,7 @@ DoPlayerMovement:: ; 80000 ; 80404 CheckStandingOnIce:: ; 80404 - ld a, [wd04e] + ld a, [wPlayerTurningDirection] cp 0 jr z, .not_ice cp $f0 @@ -833,14 +833,14 @@ CheckStandingOnIce:: ; 80404 ret ; 80422 -Function80422:: ; 80422 +StopPlayerForEvent:: ; 80422 ld hl, wPlayerNextMovement - ld a, movement_step_sleep_1 + ld a, movement_step_sleep cp [hl] ret z ld [hl], a ld a, 0 - ld [wd04e], a + ld [wPlayerTurningDirection], a ret ; 80430 |