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-rwxr-xr-xengine/tile_events.asm10
1 files changed, 5 insertions, 5 deletions
diff --git a/engine/tile_events.asm b/engine/tile_events.asm
index 8a6f2bc66..a6794e817 100755
--- a/engine/tile_events.asm
+++ b/engine/tile_events.asm
@@ -1,6 +1,6 @@
CheckWarpCollision:: ; 1499a
; Is this tile a warp?
- ld a, [PlayerNextTile]
+ ld a, [PlayerStandingTile]
cp $60
jr z, .warp
cp $68
@@ -19,7 +19,7 @@ CheckWarpCollision:: ; 1499a
CheckDirectionalWarp:: ; 149af
; If this is a directional warp, clear carry (press the designated button to warp).
; Else, set carry (immediate warp).
- ld a, [PlayerNextTile]
+ ld a, [PlayerStandingTile]
cp $70 ; Warp on down
jr z, .not_warp
cp $76 ; Warp on left
@@ -39,7 +39,7 @@ CheckDirectionalWarp:: ; 149af
CheckWarpFacingDown: ; 149c6
ld de, 1
ld hl, .blocks
- ld a, [PlayerNextTile]
+ ld a, [PlayerStandingTile]
call IsInArray
ret
; 149d3
@@ -58,7 +58,7 @@ CheckWarpFacingDown: ; 149c6
; 149dd
CheckGrassCollision:: ; 149dd
- ld a, [PlayerNextTile]
+ ld a, [PlayerStandingTile]
ld hl, .blocks
ld de, 1
call IsInArray
@@ -98,7 +98,7 @@ CheckCutCollision: ; 149f5
; 14a07
Function14a07:: ; 14a07
- ld a, [PlayerNextTile]
+ ld a, [PlayerStandingTile]
ld de, $1f
cp $71 ; door
ret z