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-rw-r--r--engine/tileset_anims.asm1060
1 files changed, 1060 insertions, 0 deletions
diff --git a/engine/tileset_anims.asm b/engine/tileset_anims.asm
new file mode 100644
index 000000000..74679b1ee
--- /dev/null
+++ b/engine/tileset_anims.asm
@@ -0,0 +1,1060 @@
+_AnimateTileset:: ; fc000
+; Iterate over a given pointer array of
+; animation functions (one per frame).
+
+; Typically in wra1, vra0
+
+ ld a, [TilesetAnim]
+ ld e, a
+ ld a, [TilesetAnim + 1]
+ ld d, a
+
+ ld a, [hTileAnimFrame]
+ ld l, a
+ inc a
+ ld [hTileAnimFrame], a
+
+ ld h, 0
+ add hl, hl
+ add hl, hl
+ add hl, de
+
+; 2-byte parameter
+; All functions take input de.
+ ld e, [hl]
+ inc hl
+ ld d, [hl]
+ inc hl
+
+; Function address
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+
+ jp hl
+; fc01b
+
+Tileset0Anim: ; 0xfc01b
+TilesetJohto2Anim: ; 0xfc01b
+TilesetKantoAnim: ; 0xfc01b
+ dw vTiles2 tile $14, AnimateWaterTile
+ dw NULL, WaitTileAnimation
+ dw NULL, WaitTileAnimation
+ dw NULL, WaitTileAnimation
+ dw NULL, TileAnimationPalette
+ dw NULL, WaitTileAnimation
+ dw NULL, AnimateFlowerTile
+ dw NULL, WaitTileAnimation
+ dw NULL, WaitTileAnimation
+ dw NULL, StandingTileFrame8
+ dw NULL, DoneTileAnimation
+; 0xfc047
+
+TilesetParkAnim: ; 0xfc047
+ dw vTiles2 tile $14, AnimateWaterTile
+ dw NULL, WaitTileAnimation
+ dw vTiles2 tile $5f, AnimateFountain
+ dw NULL, WaitTileAnimation
+ dw NULL, TileAnimationPalette
+ dw NULL, WaitTileAnimation
+ dw NULL, AnimateFlowerTile
+ dw NULL, WaitTileAnimation
+ dw NULL, WaitTileAnimation
+ dw NULL, StandingTileFrame8
+ dw NULL, DoneTileAnimation
+; 0xfc073
+
+TilesetIlexForestAnim: ; 0xfc073
+ dw NULL, ForestTreeLeftAnimation
+ dw NULL, ForestTreeRightAnimation
+ dw NULL, WaitTileAnimation
+ dw NULL, WaitTileAnimation
+ dw NULL, WaitTileAnimation
+ dw NULL, ForestTreeLeftAnimation2
+ dw NULL, ForestTreeRightAnimation2
+ dw NULL, AnimateFlowerTile
+ dw vTiles2 tile $14, AnimateWaterTile
+ dw NULL, TileAnimationPalette
+ dw NULL, StandingTileFrame8
+ dw NULL, DoneTileAnimation
+; 0xfc0a3
+
+TilesetJohto1Anim: ; 0xfc0a3
+ dw vTiles2 tile $14, AnimateWaterTile
+ dw NULL, WaitTileAnimation
+ dw NULL, WaitTileAnimation
+ dw NULL, TileAnimationPalette
+ dw NULL, WaitTileAnimation
+ dw NULL, AnimateFlowerTile
+ dw WhirlpoolFrames1, AnimateWhirlpoolTile
+ dw WhirlpoolFrames2, AnimateWhirlpoolTile
+ dw WhirlpoolFrames3, AnimateWhirlpoolTile
+ dw WhirlpoolFrames4, AnimateWhirlpoolTile
+ dw NULL, WaitTileAnimation
+ dw NULL, StandingTileFrame8
+ dw NULL, DoneTileAnimation
+; 0xfc0d7
+
+UnusedTilesetAnim_fc0d7: ; 0xfc0d7
+ dw vTiles2 tile $03, WriteTileToBuffer
+ dw wTileAnimBuffer, ScrollTileRightLeft
+ dw vTiles2 tile $03, WriteTileFromBuffer
+ dw NULL, WaitTileAnimation
+ dw NULL, WaitTileAnimation
+ dw NULL, WaitTileAnimation
+ dw NULL, AnimateFlowerTile
+ dw NULL, WaitTileAnimation
+ dw NULL, WaitTileAnimation
+ dw NULL, WaitTileAnimation
+ dw NULL, DoneTileAnimation
+; 0xfc103
+
+UnusedTilesetAnim_fc103: ; 0xfc103
+ dw vTiles2 tile $14, WriteTileToBuffer
+ dw wTileAnimBuffer, ScrollTileRightLeft
+ dw vTiles2 tile $14, WriteTileFromBuffer
+ dw NULL, WaitTileAnimation
+ dw NULL, WaitTileAnimation
+ dw NULL, WaitTileAnimation
+ dw NULL, WaitTileAnimation
+ dw NULL, WaitTileAnimation
+ dw NULL, WaitTileAnimation
+ dw NULL, WaitTileAnimation
+ dw NULL, DoneTileAnimation
+; 0xfc12f
+
+TilesetPortAnim: ; 0xfc12f
+ dw vTiles2 tile $14, AnimateWaterTile
+ dw NULL, WaitTileAnimation
+ dw NULL, WaitTileAnimation
+ dw NULL, WaitTileAnimation
+ dw NULL, WaitTileAnimation
+ dw NULL, TileAnimationPalette
+ dw NULL, WaitTileAnimation
+ dw NULL, WaitTileAnimation
+ dw NULL, WaitTileAnimation
+ dw NULL, WaitTileAnimation
+ dw NULL, StandingTileFrame8
+ dw NULL, DoneTileAnimation
+; 0xfc15f
+
+TilesetGym1Anim: ; 0xfc15f
+ dw NULL, LavaBubbleAnim2
+ dw NULL, WaitTileAnimation
+ dw NULL, WaitTileAnimation
+ dw NULL, WaitTileAnimation
+ dw NULL, LavaBubbleAnim1
+ dw NULL, WaitTileAnimation
+ dw NULL, StandingTileFrame8
+ dw NULL, DoneTileAnimation
+; 0xfc17f
+
+UnusedTilesetAnim_fc17f: ; 0xfc17f
+ dw vTiles2 tile $53, WriteTileToBuffer
+ dw wTileAnimBuffer, ScrollTileDown
+ dw wTileAnimBuffer, ScrollTileDown
+ dw vTiles2 tile $53, WriteTileFromBuffer
+ dw vTiles2 tile $03, WriteTileToBuffer
+ dw wTileAnimBuffer, ScrollTileRightLeft
+ dw vTiles2 tile $03, WriteTileFromBuffer
+ dw vTiles2 tile $53, WriteTileToBuffer
+ dw wTileAnimBuffer, ScrollTileDown
+ dw wTileAnimBuffer, ScrollTileDown
+ dw vTiles2 tile $53, WriteTileFromBuffer
+ dw NULL, DoneTileAnimation
+; 0xfc1af
+
+UnusedTilesetAnim_fc1af: ; 0xfc1af
+ dw vTiles2 tile $54, WriteTileToBuffer
+ dw wTileAnimBuffer, ScrollTileDown
+ dw wTileAnimBuffer, ScrollTileDown
+ dw vTiles2 tile $54, WriteTileFromBuffer
+ dw NULL, WaitTileAnimation
+ dw vTiles2 tile $03, WriteTileToBuffer
+ dw wTileAnimBuffer, ScrollTileRightLeft
+ dw vTiles2 tile $03, WriteTileFromBuffer
+ dw NULL, WaitTileAnimation
+ dw vTiles2 tile $54, WriteTileToBuffer
+ dw wTileAnimBuffer, ScrollTileDown
+ dw wTileAnimBuffer, ScrollTileDown
+ dw vTiles2 tile $54, WriteTileFromBuffer
+ dw NULL, DoneTileAnimation
+; 0xfc1e7
+
+TilesetCaveAnim: ; 0xfc1e7
+TilesetWhirlIslandsAnim: ; 0xfc1e7
+ dw vTiles2 tile $14, WriteTileToBuffer
+ dw NULL, FlickeringCaveEntrancePalette
+ dw wTileAnimBuffer, ScrollTileRightLeft
+ dw NULL, FlickeringCaveEntrancePalette
+ dw vTiles2 tile $14, WriteTileFromBuffer
+ dw NULL, FlickeringCaveEntrancePalette
+ dw NULL, TileAnimationPalette
+ dw NULL, FlickeringCaveEntrancePalette
+ dw vTiles2 tile $40, WriteTileToBuffer
+ dw NULL, FlickeringCaveEntrancePalette
+ dw wTileAnimBuffer, ScrollTileDown
+ dw NULL, FlickeringCaveEntrancePalette
+ dw wTileAnimBuffer, ScrollTileDown
+ dw NULL, FlickeringCaveEntrancePalette
+ dw wTileAnimBuffer, ScrollTileDown
+ dw NULL, FlickeringCaveEntrancePalette
+ dw vTiles2 tile $40, WriteTileFromBuffer
+ dw NULL, FlickeringCaveEntrancePalette
+ dw NULL, DoneTileAnimation
+; 0xfc233
+
+TilesetIcePathAnim: ; 0xfc233
+ dw vTiles2 tile $35, WriteTileToBuffer
+ dw NULL, FlickeringCaveEntrancePalette
+ dw wTileAnimBuffer, ScrollTileRightLeft
+ dw NULL, FlickeringCaveEntrancePalette
+ dw vTiles2 tile $35, WriteTileFromBuffer
+ dw NULL, FlickeringCaveEntrancePalette
+ dw NULL, TileAnimationPalette
+ dw NULL, FlickeringCaveEntrancePalette
+ dw vTiles2 tile $31, WriteTileToBuffer
+ dw NULL, FlickeringCaveEntrancePalette
+ dw wTileAnimBuffer, ScrollTileDown
+ dw NULL, FlickeringCaveEntrancePalette
+ dw wTileAnimBuffer, ScrollTileDown
+ dw NULL, FlickeringCaveEntrancePalette
+ dw wTileAnimBuffer, ScrollTileDown
+ dw NULL, FlickeringCaveEntrancePalette
+ dw vTiles2 tile $31, WriteTileFromBuffer
+ dw NULL, FlickeringCaveEntrancePalette
+ dw NULL, DoneTileAnimation
+; 0xfc27f
+
+TilesetSproutTowerAnim: ; 0xfc27f
+ dw SproutPillarTilePointer9, AnimateSproutPillarTile
+ dw SproutPillarTilePointer10, AnimateSproutPillarTile
+ dw SproutPillarTilePointer7, AnimateSproutPillarTile
+ dw SproutPillarTilePointer8, AnimateSproutPillarTile
+ dw SproutPillarTilePointer5, AnimateSproutPillarTile
+ dw SproutPillarTilePointer6, AnimateSproutPillarTile
+ dw SproutPillarTilePointer3, AnimateSproutPillarTile
+ dw SproutPillarTilePointer4, AnimateSproutPillarTile
+ dw SproutPillarTilePointer1, AnimateSproutPillarTile
+ dw SproutPillarTilePointer2, AnimateSproutPillarTile
+ dw NULL, StandingTileFrame
+ dw NULL, WaitTileAnimation
+ dw NULL, WaitTileAnimation
+ dw NULL, WaitTileAnimation
+ dw NULL, WaitTileAnimation
+ dw NULL, DoneTileAnimation
+; 0xfc2bf
+
+UnusedTilesetAnim_fc2bf: ; 0xfc2bf
+ dw vTiles2 tile $4f, WriteTileToBuffer
+ dw wTileAnimBuffer, ScrollTileRightLeft
+ dw vTiles2 tile $4f, WriteTileFromBuffer
+ dw NULL, WaitTileAnimation
+ dw NULL, WaitTileAnimation
+ dw NULL, WaitTileAnimation
+ dw NULL, WaitTileAnimation
+ dw NULL, WaitTileAnimation
+ dw NULL, WaitTileAnimation
+ dw NULL, DoneTileAnimation
+; 0xfc2e7
+
+TilesetBattleTowerOutsideAnim: ; 0xfc2e7
+TilesetHouse1Anim: ; 0xfc2e7
+TilesetPlayersHouseAnim: ; 0xfc2e7
+TilesetPokecenterAnim: ; 0xfc2e7
+TilesetGateAnim: ; 0xfc2e7
+TilesetLabAnim: ; 0xfc2e7
+TilesetPowerPlantAnim: ; 0xfc2e7
+TilesetMartAnim: ; 0xfc2e7
+TilesetCeladonMansionAnim: ; 0xfc2e7
+TilesetGameCornerAnim: ; 0xfc2e7
+TilesetKurtsHouseAnim: ; 0xfc2e7
+TilesetTrainStationAnim: ; 0xfc2e7
+TilesetOlivineGymAnim: ; 0xfc2e7
+TilesetLighthouseAnim: ; 0xfc2e7
+TilesetPlayersHouse2FAnim: ; 0xfc2e7
+TilesetPokeComCenterAnim: ; 0xfc2e7
+TilesetBattleTowerAnim: ; 0xfc2e7
+TilesetRuinsOfAlphAnim: ; 0xfc2e7
+TilesetRadioTowerAnim: ; 0xfc2e7
+TilesetUndergroundAnim: ; 0xfc2e7
+TilesetBetaWordRoomAnim: ; 0xfc2e7
+TilesetHoOhWordRoomAnim: ; 0xfc2e7
+TilesetKabutoWordRoomAnim: ; 0xfc2e7
+TilesetOmanyteWordRoomAnim: ; 0xfc2e7
+TilesetAerodactylWordRoomAnim: ; 0xfc2e7
+ dw NULL, WaitTileAnimation
+ dw NULL, WaitTileAnimation
+ dw NULL, WaitTileAnimation
+ dw NULL, WaitTileAnimation
+ dw NULL, DoneTileAnimation
+; 0xfc2fb
+
+DoneTileAnimation: ; fc2fb
+; Reset the animation command loop.
+ xor a
+ ld [hTileAnimFrame], a
+
+WaitTileAnimation: ; fc2fe
+; Do nothing this frame.
+ ret
+; fc2ff
+
+StandingTileFrame8: ; fc2ff
+ ld a, [TileAnimationTimer]
+ inc a
+ and %111
+ ld [TileAnimationTimer], a
+ ret
+; fc309
+
+
+ScrollTileRightLeft: ; fc309
+; Scroll right for 4 ticks, then left for 4 ticks.
+ ld a, [TileAnimationTimer]
+ inc a
+ and %111
+ ld [TileAnimationTimer], a
+ and %100
+ jr nz, ScrollTileLeft
+ jr ScrollTileRight
+; fc318
+
+ScrollTileUpDown: ; fc318
+; Scroll up for 4 ticks, then down for 4 ticks.
+ ld a, [TileAnimationTimer]
+ inc a
+ and %111
+ ld [TileAnimationTimer], a
+ and %100
+ jr nz, ScrollTileDown
+ jr ScrollTileUp
+; fc327
+
+ScrollTileLeft: ; fc327
+ ld h, d
+ ld l, e
+ ld c, 4
+.loop
+rept 4
+ ld a, [hl]
+ rlca
+ ld [hli], a
+endr
+ dec c
+ jr nz, .loop
+ ret
+; fc33b
+
+ScrollTileRight: ; fc33b
+ ld h, d
+ ld l, e
+ ld c, 4
+.loop
+rept 4
+ ld a, [hl]
+ rrca
+ ld [hli], a
+endr
+ dec c
+ jr nz, .loop
+ ret
+; fc34f
+
+ScrollTileUp: ; fc34f
+ ld h, d
+ ld l, e
+ ld d, [hl]
+ inc hl
+ ld e, [hl]
+ ld bc, TILE_WIDTH * 2 - 2
+ add hl, bc
+ ld a, TILE_WIDTH / 2
+.loop
+ ld c, [hl]
+ ld [hl], e
+ dec hl
+ ld b, [hl]
+ ld [hl], d
+ dec hl
+ ld e, [hl]
+ ld [hl], c
+ dec hl
+ ld d, [hl]
+ ld [hl], b
+ dec hl
+ dec a
+ jr nz, .loop
+ ret
+; fc36a
+
+ScrollTileDown: ; fc36a
+ ld h, d
+ ld l, e
+ ld de, TILE_WIDTH * 2 - 2
+ push hl
+ add hl, de
+ ld d, [hl]
+ inc hl
+ ld e, [hl]
+ pop hl
+ ld a, TILE_WIDTH / 2
+.loop
+ ld b, [hl]
+ ld [hl], d
+ inc hl
+ ld c, [hl]
+ ld [hl], e
+ inc hl
+ ld d, [hl]
+ ld [hl], b
+ inc hl
+ ld e, [hl]
+ ld [hl], c
+ inc hl
+ dec a
+ jr nz, .loop
+ ret
+; fc387
+
+
+AnimateFountain: ; fc387
+ ld hl, sp+0
+ ld b, h
+ ld c, l
+ ld hl, .frames
+ ld a, [TileAnimationTimer]
+ and %111
+ add a
+ add l
+ ld l, a
+ jr nc, .okay
+ inc h
+.okay
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+ ld sp, hl
+ ld l, e
+ ld h, d
+ jp WriteTile
+
+.frames
+ dw .frame1
+ dw .frame2
+ dw .frame3
+ dw .frame4
+ dw .frame3
+ dw .frame4
+ dw .frame5
+ dw .frame1
+
+.frame1 INCBIN "gfx/tilesets/fountain/1.2bpp"
+.frame2 INCBIN "gfx/tilesets/fountain/2.2bpp"
+.frame3 INCBIN "gfx/tilesets/fountain/3.2bpp"
+.frame4 INCBIN "gfx/tilesets/fountain/4.2bpp"
+.frame5 INCBIN "gfx/tilesets/fountain/5.2bpp"
+; fc402
+
+
+AnimateWaterTile: ; fc402
+; Draw a water tile for the current frame in VRAM tile at de.
+
+; Save sp in bc (see WriteTile).
+ ld hl, sp+0
+ ld b, h
+ ld c, l
+
+ ld a, [TileAnimationTimer]
+
+; 4 tile graphics, updated every other frame.
+ and %110
+
+; 2 x 8 = 16 bytes per tile
+ add a
+ add a
+ add a
+
+ add LOW(WaterTileFrames)
+ ld l, a
+ ld a, 0
+ adc HIGH(WaterTileFrames)
+ ld h, a
+
+; Stack now points to the start of the tile for this frame.
+ ld sp, hl
+
+ ld l, e
+ ld h, d
+
+ jp WriteTile
+; fc41c
+
+WaterTileFrames: ; fc41c
+ INCBIN "gfx/tilesets/water/water.2bpp"
+; fc45c
+
+
+ForestTreeLeftAnimation: ; fc45c
+ ld hl, sp+0
+ ld b, h
+ ld c, l
+
+; Only during the Celebi event.
+ ld a, [wCelebiEvent]
+ bit 2, a
+ jr nz, .asm_fc46c
+ ld hl, ForestTreeLeftFrames
+ jr .asm_fc47d
+
+.asm_fc46c
+ ld a, [TileAnimationTimer]
+ call GetForestTreeFrame
+ add a
+ add a
+ add a
+ add LOW(ForestTreeLeftFrames)
+ ld l, a
+ ld a, 0
+ adc HIGH(ForestTreeLeftFrames)
+ ld h, a
+
+.asm_fc47d
+ ld sp, hl
+ ld hl, vTiles2 tile $0c
+ jp WriteTile
+; fc484
+
+
+ForestTreeLeftFrames: ; fc484
+ INCBIN "gfx/tilesets/forest-tree/1.2bpp"
+ INCBIN "gfx/tilesets/forest-tree/2.2bpp"
+; fc4a4
+
+ForestTreeRightFrames: ; fc4a4
+ INCBIN "gfx/tilesets/forest-tree/3.2bpp"
+ INCBIN "gfx/tilesets/forest-tree/4.2bpp"
+; fc4c4
+
+
+ForestTreeRightAnimation: ; fc4c4
+ ld hl, sp+0
+ ld b, h
+ ld c, l
+
+; Only during the Celebi event.
+ ld a, [wCelebiEvent]
+ bit 2, a
+ jr nz, .asm_fc4d4
+ ld hl, ForestTreeRightFrames
+ jr .asm_fc4eb
+
+.asm_fc4d4
+ ld a, [TileAnimationTimer]
+ call GetForestTreeFrame
+ add a
+ add a
+ add a
+ add LOW(ForestTreeLeftFrames)
+ ld l, a
+ ld a, 0
+ adc HIGH(ForestTreeLeftFrames)
+ ld h, a
+ push bc
+ ld bc, ForestTreeRightFrames - ForestTreeLeftFrames
+ add hl, bc
+ pop bc
+
+.asm_fc4eb
+ ld sp, hl
+ ld hl, vTiles2 tile $0f
+ jp WriteTile
+; fc4f2
+
+
+ForestTreeLeftAnimation2: ; fc4f2
+ ld hl, sp+0
+ ld b, h
+ ld c, l
+
+; Only during the Celebi event.
+ ld a, [wCelebiEvent]
+ bit 2, a
+ jr nz, .asm_fc502
+ ld hl, ForestTreeLeftFrames
+ jr .asm_fc515
+
+.asm_fc502
+ ld a, [TileAnimationTimer]
+ call GetForestTreeFrame
+ xor 2
+ add a
+ add a
+ add a
+ add LOW(ForestTreeLeftFrames)
+ ld l, a
+ ld a, 0
+ adc HIGH(ForestTreeLeftFrames)
+ ld h, a
+
+.asm_fc515
+ ld sp, hl
+ ld hl, vTiles2 tile $0c
+ jp WriteTile
+; fc51c
+
+
+ForestTreeRightAnimation2: ; fc51c
+ ld hl, sp+0
+ ld b, h
+ ld c, l
+
+; Only during the Celebi event.
+ ld a, [wCelebiEvent]
+ bit 2, a
+ jr nz, .asm_fc52c
+ ld hl, ForestTreeRightFrames
+ jr .asm_fc545
+
+.asm_fc52c
+ ld a, [TileAnimationTimer]
+ call GetForestTreeFrame
+ xor 2
+ add a
+ add a
+ add a
+ add LOW(ForestTreeLeftFrames)
+ ld l, a
+ ld a, 0
+ adc HIGH(ForestTreeLeftFrames)
+ ld h, a
+ push bc
+ ld bc, ForestTreeRightFrames - ForestTreeLeftFrames
+ add hl, bc
+ pop bc
+
+.asm_fc545
+ ld sp, hl
+ ld hl, vTiles2 tile $0f
+ jp WriteTile
+; fc54c
+
+
+GetForestTreeFrame: ; fc54c
+; Return 0 if a is even, or 2 if odd.
+ and a
+ jr z, .even
+ cp 1
+ jr z, .odd
+ cp 2
+ jr z, .even
+ cp 3
+ jr z, .odd
+ cp 4
+ jr z, .even
+ cp 5
+ jr z, .odd
+ cp 6
+ jr z, .even
+.odd
+ ld a, 2
+ scf
+ ret
+.even
+ xor a
+ ret
+; fc56d
+
+
+AnimateFlowerTile: ; fc56d
+; No parameters.
+
+; Save sp in bc (see WriteTile).
+ ld hl, sp+0
+ ld b, h
+ ld c, l
+
+; Alternate tile graphic every other frame
+ ld a, [TileAnimationTimer]
+ and %10
+ ld e, a
+
+; CGB has different color mappings for flowers.
+ ld a, [hCGB]
+ and 1
+
+ add e
+ swap a
+ ld e, a
+ ld d, 0
+ ld hl, FlowerTileFrames
+ add hl, de
+ ld sp, hl
+
+ ld hl, vTiles2 tile $03
+
+ jp WriteTile
+; fc58c
+
+FlowerTileFrames: ; fc58c
+ INCBIN "gfx/tilesets/flower/dmg_1.2bpp"
+ INCBIN "gfx/tilesets/flower/cgb_1.2bpp"
+ INCBIN "gfx/tilesets/flower/dmg_2.2bpp"
+ INCBIN "gfx/tilesets/flower/cgb_2.2bpp"
+; fc5cc
+
+
+LavaBubbleAnim1: ; fc5cc
+; Splash in the bottom-right corner of the fountain.
+ ld hl, sp+0
+ ld b, h
+ ld c, l
+ ld a, [TileAnimationTimer]
+ and %110
+ srl a
+ inc a
+ inc a
+ and %011
+ swap a
+ ld e, a
+ ld d, 0
+ ld hl, LavaBubbleFrames
+ add hl, de
+ ld sp, hl
+ ld hl, vTiles2 tile $5b
+ jp WriteTile
+; fc5eb
+
+
+LavaBubbleAnim2: ; fc5eb
+; Splash in the top-left corner of the fountain.
+ ld hl, sp+0
+ ld b, h
+ ld c, l
+ ld a, [TileAnimationTimer]
+ and %110
+ add a
+ add a
+ add a
+ ld e, a
+ ld d, 0
+ ld hl, LavaBubbleFrames
+ add hl, de
+ ld sp, hl
+ ld hl, vTiles2 tile $38
+ jp WriteTile
+; fc605
+
+
+LavaBubbleFrames: ; fc605
+ INCBIN "gfx/tilesets/lava/1.2bpp"
+ INCBIN "gfx/tilesets/lava/2.2bpp"
+ INCBIN "gfx/tilesets/lava/3.2bpp"
+ INCBIN "gfx/tilesets/lava/4.2bpp"
+; fc645
+
+
+AnimateSproutPillarTile: ; fc645
+; Read from struct at de:
+; Destination (VRAM)
+; Address of the first tile in the frame array
+
+ ld hl, sp+0
+ ld b, h
+ ld c, l
+
+ ld a, [TileAnimationTimer]
+ and %111
+
+; Get frame index a
+ ld hl, .frames
+ add l
+ ld l, a
+ ld a, 0
+ adc h
+ ld h, a
+ ld a, [hl]
+
+; Destination
+ ld l, e
+ ld h, d
+ ld e, [hl]
+ inc hl
+ ld d, [hl]
+ inc hl
+
+; Add the frame index to the starting address
+ add [hl]
+ inc hl
+ ld h, [hl]
+ ld l, a
+ ld a, 0
+ adc h
+ ld h, a
+
+ ld sp, hl
+ ld l, e
+ ld h, d
+ jr WriteTile
+
+.frames
+ db $00, $10, $20, $30, $40, $30, $20, $10
+; fc673
+
+
+StandingTileFrame: ; fc673
+ ld hl, TileAnimationTimer
+ inc [hl]
+ ret
+; fc678
+
+
+AnimateWhirlpoolTile: ; fc678
+; Update whirlpool tile using struct at de.
+
+; Struct:
+; VRAM address
+; Address of the first tile
+
+; Only does one of 4 tiles at a time.
+
+; Save sp in bc (see WriteTile).
+ ld hl, sp+0
+ ld b, h
+ ld c, l
+
+; de = VRAM address
+ ld l, e
+ ld h, d
+ ld e, [hl]
+ inc hl
+ ld d, [hl]
+ inc hl
+; Tile address is now at hl.
+
+; Get the tile for this frame.
+ ld a, [TileAnimationTimer]
+ and %11 ; 4 frames x2
+ swap a ; * 16 bytes per tile
+
+ add [hl]
+ inc hl
+ ld h, [hl]
+ ld l, a
+ ld a, 0
+ adc h
+ ld h, a
+
+; Stack now points to the desired frame.
+ ld sp, hl
+
+ ld l, e
+ ld h, d
+
+ jr WriteTile
+; fc696
+
+
+WriteTileFromBuffer: ; fc696
+; Write tiledata at wTileAnimBuffer to de.
+; wTileAnimBuffer is loaded to sp for WriteTile.
+
+ ld hl, sp+0
+ ld b, h
+ ld c, l
+
+ ld hl, wTileAnimBuffer
+ ld sp, hl
+
+ ld h, d
+ ld l, e
+ jr WriteTile
+; fc6a2
+
+
+WriteTileToBuffer: ; fc6a2
+; Write tiledata de to wTileAnimBuffer.
+; de is loaded to sp for WriteTile.
+
+ ld hl, sp+0
+ ld b, h
+ ld c, l
+
+ ld h, d
+ ld l, e
+ ld sp, hl
+
+ ld hl, wTileAnimBuffer
+
+ ; fallthrough
+
+WriteTile: ; fc6ac
+; Write one 8x8 tile ($10 bytes) from sp to hl.
+
+; Warning: sp is saved in bc so we can abuse pop.
+; sp is restored to address bc. Save sp in bc before calling.
+
+ pop de
+ ld [hl], e
+ inc hl
+ ld [hl], d
+
+rept 7
+ pop de
+ inc hl
+ ld [hl], e
+ inc hl
+ ld [hl], d
+endr
+
+; restore sp
+ ld h, b
+ ld l, c
+ ld sp, hl
+ ret
+; fc6d7
+
+
+TileAnimationPalette: ; fc6d7
+; Transition between color values 0-2 for color 0 in palette 3.
+
+; No palette changes on DMG.
+ ld a, [hCGB]
+ and a
+ ret z
+
+; We don't want to mess with non-standard palettes.
+ ld a, [rBGP] ; BGP
+ cp %11100100
+ ret nz
+
+; Only update on even frames.
+ ld a, [TileAnimationTimer]
+ ld l, a
+ and 1 ; odd
+ ret nz
+
+; Ready for BGPD input...
+
+ ld a, (1 << rBGPI_AUTO_INCREMENT) palette PAL_BG_WATER
+ ld [rBGPI], a
+
+ ld a, [rSVBK]
+ push af
+ ld a, BANK(wBGPals1)
+ ld [rSVBK], a
+
+; Update color 0 in order 0 1 2 1
+ ld a, l
+ and %110 ; frames 0 2 4 6
+ jr z, .color0
+ cp %100 ; frame 4
+ jr z, .color2
+
+.color1
+ ld hl, wBGPals1 palette PAL_BG_WATER + 2
+ ld a, [hli]
+ ld [rBGPD], a
+ ld a, [hli]
+ ld [rBGPD], a
+ jr .end
+
+.color0
+ ld hl, wBGPals1 palette PAL_BG_WATER
+ ld a, [hli]
+ ld [rBGPD], a
+ ld a, [hli]
+ ld [rBGPD], a
+ jr .end
+
+.color2
+ ld hl, wBGPals1 palette PAL_BG_WATER + 4
+ ld a, [hli]
+ ld [rBGPD], a
+ ld a, [hli]
+ ld [rBGPD], a
+
+.end
+ pop af
+ ld [rSVBK], a
+ ret
+; fc71e
+
+
+FlickeringCaveEntrancePalette: ; fc71e
+; No palette changes on DMG.
+ ld a, [hCGB]
+ and a
+ ret z
+; We don't want to mess with non-standard palettes.
+ ld a, [rBGP]
+ cp %11100100
+ ret nz
+; We only want to be here if we're in a dark cave.
+ ld a, [wTimeOfDayPalset]
+ cp %11111111 ; 3,3,3,3
+ ret nz
+
+ ld a, [rSVBK]
+ push af
+ ld a, BANK(wBGPals1)
+ ld [rSVBK], a
+; Ready for BGPD input...
+ ld a, (1 << rBGPI_AUTO_INCREMENT) palette PAL_BG_YELLOW
+ ld [rBGPI], a
+ ld a, [hVBlankCounter]
+ and %10
+ jr nz, .bit1set
+ ld hl, wBGPals1 palette PAL_BG_YELLOW
+ jr .okay
+
+.bit1set
+ ld hl, wBGPals1 palette PAL_BG_YELLOW + 2
+
+.okay
+ ld a, [hli]
+ ld [rBGPD], a
+ ld a, [hli]
+ ld [rBGPD], a
+
+ pop af
+ ld [rSVBK], a
+ ret
+; fc750
+
+
+SproutPillarTilePointer1: dw vTiles2 tile $2d, SproutPillarTile1
+SproutPillarTilePointer2: dw vTiles2 tile $2f, SproutPillarTile2
+SproutPillarTilePointer3: dw vTiles2 tile $3d, SproutPillarTile3
+SproutPillarTilePointer4: dw vTiles2 tile $3f, SproutPillarTile4
+SproutPillarTilePointer5: dw vTiles2 tile $3c, SproutPillarTile5
+SproutPillarTilePointer6: dw vTiles2 tile $2c, SproutPillarTile6
+SproutPillarTilePointer7: dw vTiles2 tile $4d, SproutPillarTile7
+SproutPillarTilePointer8: dw vTiles2 tile $4f, SproutPillarTile8
+SproutPillarTilePointer9: dw vTiles2 tile $5d, SproutPillarTile9
+SproutPillarTilePointer10: dw vTiles2 tile $5f, SproutPillarTile10
+
+SproutPillarTile1: INCBIN "gfx/tilesets/sprout-pillar/1.2bpp"
+SproutPillarTile2: INCBIN "gfx/tilesets/sprout-pillar/2.2bpp"
+SproutPillarTile3: INCBIN "gfx/tilesets/sprout-pillar/3.2bpp"
+SproutPillarTile4: INCBIN "gfx/tilesets/sprout-pillar/4.2bpp"
+SproutPillarTile5: INCBIN "gfx/tilesets/sprout-pillar/5.2bpp"
+SproutPillarTile6: INCBIN "gfx/tilesets/sprout-pillar/6.2bpp"
+SproutPillarTile7: INCBIN "gfx/tilesets/sprout-pillar/7.2bpp"
+SproutPillarTile8: INCBIN "gfx/tilesets/sprout-pillar/8.2bpp"
+SproutPillarTile9: INCBIN "gfx/tilesets/sprout-pillar/9.2bpp"
+SproutPillarTile10: INCBIN "gfx/tilesets/sprout-pillar/10.2bpp"
+; fca98
+
+
+WhirlpoolFrames1: dw vTiles2 tile $32, WhirlpoolTiles1
+WhirlpoolFrames2: dw vTiles2 tile $33, WhirlpoolTiles2
+WhirlpoolFrames3: dw vTiles2 tile $42, WhirlpoolTiles3
+WhirlpoolFrames4: dw vTiles2 tile $43, WhirlpoolTiles4
+; fcaa8
+
+WhirlpoolTiles1: INCBIN "gfx/tilesets/whirlpool/1.2bpp"
+WhirlpoolTiles2: INCBIN "gfx/tilesets/whirlpool/2.2bpp"
+WhirlpoolTiles3: INCBIN "gfx/tilesets/whirlpool/3.2bpp"
+WhirlpoolTiles4: INCBIN "gfx/tilesets/whirlpool/4.2bpp"
+; fcba8