diff options
Diffstat (limited to 'engine/tileset_anims.asm')
-rw-r--r-- | engine/tileset_anims.asm | 1060 |
1 files changed, 1060 insertions, 0 deletions
diff --git a/engine/tileset_anims.asm b/engine/tileset_anims.asm new file mode 100644 index 000000000..74679b1ee --- /dev/null +++ b/engine/tileset_anims.asm @@ -0,0 +1,1060 @@ +_AnimateTileset:: ; fc000 +; Iterate over a given pointer array of +; animation functions (one per frame). + +; Typically in wra1, vra0 + + ld a, [TilesetAnim] + ld e, a + ld a, [TilesetAnim + 1] + ld d, a + + ld a, [hTileAnimFrame] + ld l, a + inc a + ld [hTileAnimFrame], a + + ld h, 0 + add hl, hl + add hl, hl + add hl, de + +; 2-byte parameter +; All functions take input de. + ld e, [hl] + inc hl + ld d, [hl] + inc hl + +; Function address + ld a, [hli] + ld h, [hl] + ld l, a + + jp hl +; fc01b + +Tileset0Anim: ; 0xfc01b +TilesetJohto2Anim: ; 0xfc01b +TilesetKantoAnim: ; 0xfc01b + dw vTiles2 tile $14, AnimateWaterTile + dw NULL, WaitTileAnimation + dw NULL, WaitTileAnimation + dw NULL, WaitTileAnimation + dw NULL, TileAnimationPalette + dw NULL, WaitTileAnimation + dw NULL, AnimateFlowerTile + dw NULL, WaitTileAnimation + dw NULL, WaitTileAnimation + dw NULL, StandingTileFrame8 + dw NULL, DoneTileAnimation +; 0xfc047 + +TilesetParkAnim: ; 0xfc047 + dw vTiles2 tile $14, AnimateWaterTile + dw NULL, WaitTileAnimation + dw vTiles2 tile $5f, AnimateFountain + dw NULL, WaitTileAnimation + dw NULL, TileAnimationPalette + dw NULL, WaitTileAnimation + dw NULL, AnimateFlowerTile + dw NULL, WaitTileAnimation + dw NULL, WaitTileAnimation + dw NULL, StandingTileFrame8 + dw NULL, DoneTileAnimation +; 0xfc073 + +TilesetIlexForestAnim: ; 0xfc073 + dw NULL, ForestTreeLeftAnimation + dw NULL, ForestTreeRightAnimation + dw NULL, WaitTileAnimation + dw NULL, WaitTileAnimation + dw NULL, WaitTileAnimation + dw NULL, ForestTreeLeftAnimation2 + dw NULL, ForestTreeRightAnimation2 + dw NULL, AnimateFlowerTile + dw vTiles2 tile $14, AnimateWaterTile + dw NULL, TileAnimationPalette + dw NULL, StandingTileFrame8 + dw NULL, DoneTileAnimation +; 0xfc0a3 + +TilesetJohto1Anim: ; 0xfc0a3 + dw vTiles2 tile $14, AnimateWaterTile + dw NULL, WaitTileAnimation + dw NULL, WaitTileAnimation + dw NULL, TileAnimationPalette + dw NULL, WaitTileAnimation + dw NULL, AnimateFlowerTile + dw WhirlpoolFrames1, AnimateWhirlpoolTile + dw WhirlpoolFrames2, AnimateWhirlpoolTile + dw WhirlpoolFrames3, AnimateWhirlpoolTile + dw WhirlpoolFrames4, AnimateWhirlpoolTile + dw NULL, WaitTileAnimation + dw NULL, StandingTileFrame8 + dw NULL, DoneTileAnimation +; 0xfc0d7 + +UnusedTilesetAnim_fc0d7: ; 0xfc0d7 + dw vTiles2 tile $03, WriteTileToBuffer + dw wTileAnimBuffer, ScrollTileRightLeft + dw vTiles2 tile $03, WriteTileFromBuffer + dw NULL, WaitTileAnimation + dw NULL, WaitTileAnimation + dw NULL, WaitTileAnimation + dw NULL, AnimateFlowerTile + dw NULL, WaitTileAnimation + dw NULL, WaitTileAnimation + dw NULL, WaitTileAnimation + dw NULL, DoneTileAnimation +; 0xfc103 + +UnusedTilesetAnim_fc103: ; 0xfc103 + dw vTiles2 tile $14, WriteTileToBuffer + dw wTileAnimBuffer, ScrollTileRightLeft + dw vTiles2 tile $14, WriteTileFromBuffer + dw NULL, WaitTileAnimation + dw NULL, WaitTileAnimation + dw NULL, WaitTileAnimation + dw NULL, WaitTileAnimation + dw NULL, WaitTileAnimation + dw NULL, WaitTileAnimation + dw NULL, WaitTileAnimation + dw NULL, DoneTileAnimation +; 0xfc12f + +TilesetPortAnim: ; 0xfc12f + dw vTiles2 tile $14, AnimateWaterTile + dw NULL, WaitTileAnimation + dw NULL, WaitTileAnimation + dw NULL, WaitTileAnimation + dw NULL, WaitTileAnimation + dw NULL, TileAnimationPalette + dw NULL, WaitTileAnimation + dw NULL, WaitTileAnimation + dw NULL, WaitTileAnimation + dw NULL, WaitTileAnimation + dw NULL, StandingTileFrame8 + dw NULL, DoneTileAnimation +; 0xfc15f + +TilesetGym1Anim: ; 0xfc15f + dw NULL, LavaBubbleAnim2 + dw NULL, WaitTileAnimation + dw NULL, WaitTileAnimation + dw NULL, WaitTileAnimation + dw NULL, LavaBubbleAnim1 + dw NULL, WaitTileAnimation + dw NULL, StandingTileFrame8 + dw NULL, DoneTileAnimation +; 0xfc17f + +UnusedTilesetAnim_fc17f: ; 0xfc17f + dw vTiles2 tile $53, WriteTileToBuffer + dw wTileAnimBuffer, ScrollTileDown + dw wTileAnimBuffer, ScrollTileDown + dw vTiles2 tile $53, WriteTileFromBuffer + dw vTiles2 tile $03, WriteTileToBuffer + dw wTileAnimBuffer, ScrollTileRightLeft + dw vTiles2 tile $03, WriteTileFromBuffer + dw vTiles2 tile $53, WriteTileToBuffer + dw wTileAnimBuffer, ScrollTileDown + dw wTileAnimBuffer, ScrollTileDown + dw vTiles2 tile $53, WriteTileFromBuffer + dw NULL, DoneTileAnimation +; 0xfc1af + +UnusedTilesetAnim_fc1af: ; 0xfc1af + dw vTiles2 tile $54, WriteTileToBuffer + dw wTileAnimBuffer, ScrollTileDown + dw wTileAnimBuffer, ScrollTileDown + dw vTiles2 tile $54, WriteTileFromBuffer + dw NULL, WaitTileAnimation + dw vTiles2 tile $03, WriteTileToBuffer + dw wTileAnimBuffer, ScrollTileRightLeft + dw vTiles2 tile $03, WriteTileFromBuffer + dw NULL, WaitTileAnimation + dw vTiles2 tile $54, WriteTileToBuffer + dw wTileAnimBuffer, ScrollTileDown + dw wTileAnimBuffer, ScrollTileDown + dw vTiles2 tile $54, WriteTileFromBuffer + dw NULL, DoneTileAnimation +; 0xfc1e7 + +TilesetCaveAnim: ; 0xfc1e7 +TilesetWhirlIslandsAnim: ; 0xfc1e7 + dw vTiles2 tile $14, WriteTileToBuffer + dw NULL, FlickeringCaveEntrancePalette + dw wTileAnimBuffer, ScrollTileRightLeft + dw NULL, FlickeringCaveEntrancePalette + dw vTiles2 tile $14, WriteTileFromBuffer + dw NULL, FlickeringCaveEntrancePalette + dw NULL, TileAnimationPalette + dw NULL, FlickeringCaveEntrancePalette + dw vTiles2 tile $40, WriteTileToBuffer + dw NULL, FlickeringCaveEntrancePalette + dw wTileAnimBuffer, ScrollTileDown + dw NULL, FlickeringCaveEntrancePalette + dw wTileAnimBuffer, ScrollTileDown + dw NULL, FlickeringCaveEntrancePalette + dw wTileAnimBuffer, ScrollTileDown + dw NULL, FlickeringCaveEntrancePalette + dw vTiles2 tile $40, WriteTileFromBuffer + dw NULL, FlickeringCaveEntrancePalette + dw NULL, DoneTileAnimation +; 0xfc233 + +TilesetIcePathAnim: ; 0xfc233 + dw vTiles2 tile $35, WriteTileToBuffer + dw NULL, FlickeringCaveEntrancePalette + dw wTileAnimBuffer, ScrollTileRightLeft + dw NULL, FlickeringCaveEntrancePalette + dw vTiles2 tile $35, WriteTileFromBuffer + dw NULL, FlickeringCaveEntrancePalette + dw NULL, TileAnimationPalette + dw NULL, FlickeringCaveEntrancePalette + dw vTiles2 tile $31, WriteTileToBuffer + dw NULL, FlickeringCaveEntrancePalette + dw wTileAnimBuffer, ScrollTileDown + dw NULL, FlickeringCaveEntrancePalette + dw wTileAnimBuffer, ScrollTileDown + dw NULL, FlickeringCaveEntrancePalette + dw wTileAnimBuffer, ScrollTileDown + dw NULL, FlickeringCaveEntrancePalette + dw vTiles2 tile $31, WriteTileFromBuffer + dw NULL, FlickeringCaveEntrancePalette + dw NULL, DoneTileAnimation +; 0xfc27f + +TilesetSproutTowerAnim: ; 0xfc27f + dw SproutPillarTilePointer9, AnimateSproutPillarTile + dw SproutPillarTilePointer10, AnimateSproutPillarTile + dw SproutPillarTilePointer7, AnimateSproutPillarTile + dw SproutPillarTilePointer8, AnimateSproutPillarTile + dw SproutPillarTilePointer5, AnimateSproutPillarTile + dw SproutPillarTilePointer6, AnimateSproutPillarTile + dw SproutPillarTilePointer3, AnimateSproutPillarTile + dw SproutPillarTilePointer4, AnimateSproutPillarTile + dw SproutPillarTilePointer1, AnimateSproutPillarTile + dw SproutPillarTilePointer2, AnimateSproutPillarTile + dw NULL, StandingTileFrame + dw NULL, WaitTileAnimation + dw NULL, WaitTileAnimation + dw NULL, WaitTileAnimation + dw NULL, WaitTileAnimation + dw NULL, DoneTileAnimation +; 0xfc2bf + +UnusedTilesetAnim_fc2bf: ; 0xfc2bf + dw vTiles2 tile $4f, WriteTileToBuffer + dw wTileAnimBuffer, ScrollTileRightLeft + dw vTiles2 tile $4f, WriteTileFromBuffer + dw NULL, WaitTileAnimation + dw NULL, WaitTileAnimation + dw NULL, WaitTileAnimation + dw NULL, WaitTileAnimation + dw NULL, WaitTileAnimation + dw NULL, WaitTileAnimation + dw NULL, DoneTileAnimation +; 0xfc2e7 + +TilesetBattleTowerOutsideAnim: ; 0xfc2e7 +TilesetHouse1Anim: ; 0xfc2e7 +TilesetPlayersHouseAnim: ; 0xfc2e7 +TilesetPokecenterAnim: ; 0xfc2e7 +TilesetGateAnim: ; 0xfc2e7 +TilesetLabAnim: ; 0xfc2e7 +TilesetPowerPlantAnim: ; 0xfc2e7 +TilesetMartAnim: ; 0xfc2e7 +TilesetCeladonMansionAnim: ; 0xfc2e7 +TilesetGameCornerAnim: ; 0xfc2e7 +TilesetKurtsHouseAnim: ; 0xfc2e7 +TilesetTrainStationAnim: ; 0xfc2e7 +TilesetOlivineGymAnim: ; 0xfc2e7 +TilesetLighthouseAnim: ; 0xfc2e7 +TilesetPlayersHouse2FAnim: ; 0xfc2e7 +TilesetPokeComCenterAnim: ; 0xfc2e7 +TilesetBattleTowerAnim: ; 0xfc2e7 +TilesetRuinsOfAlphAnim: ; 0xfc2e7 +TilesetRadioTowerAnim: ; 0xfc2e7 +TilesetUndergroundAnim: ; 0xfc2e7 +TilesetBetaWordRoomAnim: ; 0xfc2e7 +TilesetHoOhWordRoomAnim: ; 0xfc2e7 +TilesetKabutoWordRoomAnim: ; 0xfc2e7 +TilesetOmanyteWordRoomAnim: ; 0xfc2e7 +TilesetAerodactylWordRoomAnim: ; 0xfc2e7 + dw NULL, WaitTileAnimation + dw NULL, WaitTileAnimation + dw NULL, WaitTileAnimation + dw NULL, WaitTileAnimation + dw NULL, DoneTileAnimation +; 0xfc2fb + +DoneTileAnimation: ; fc2fb +; Reset the animation command loop. + xor a + ld [hTileAnimFrame], a + +WaitTileAnimation: ; fc2fe +; Do nothing this frame. + ret +; fc2ff + +StandingTileFrame8: ; fc2ff + ld a, [TileAnimationTimer] + inc a + and %111 + ld [TileAnimationTimer], a + ret +; fc309 + + +ScrollTileRightLeft: ; fc309 +; Scroll right for 4 ticks, then left for 4 ticks. + ld a, [TileAnimationTimer] + inc a + and %111 + ld [TileAnimationTimer], a + and %100 + jr nz, ScrollTileLeft + jr ScrollTileRight +; fc318 + +ScrollTileUpDown: ; fc318 +; Scroll up for 4 ticks, then down for 4 ticks. + ld a, [TileAnimationTimer] + inc a + and %111 + ld [TileAnimationTimer], a + and %100 + jr nz, ScrollTileDown + jr ScrollTileUp +; fc327 + +ScrollTileLeft: ; fc327 + ld h, d + ld l, e + ld c, 4 +.loop +rept 4 + ld a, [hl] + rlca + ld [hli], a +endr + dec c + jr nz, .loop + ret +; fc33b + +ScrollTileRight: ; fc33b + ld h, d + ld l, e + ld c, 4 +.loop +rept 4 + ld a, [hl] + rrca + ld [hli], a +endr + dec c + jr nz, .loop + ret +; fc34f + +ScrollTileUp: ; fc34f + ld h, d + ld l, e + ld d, [hl] + inc hl + ld e, [hl] + ld bc, TILE_WIDTH * 2 - 2 + add hl, bc + ld a, TILE_WIDTH / 2 +.loop + ld c, [hl] + ld [hl], e + dec hl + ld b, [hl] + ld [hl], d + dec hl + ld e, [hl] + ld [hl], c + dec hl + ld d, [hl] + ld [hl], b + dec hl + dec a + jr nz, .loop + ret +; fc36a + +ScrollTileDown: ; fc36a + ld h, d + ld l, e + ld de, TILE_WIDTH * 2 - 2 + push hl + add hl, de + ld d, [hl] + inc hl + ld e, [hl] + pop hl + ld a, TILE_WIDTH / 2 +.loop + ld b, [hl] + ld [hl], d + inc hl + ld c, [hl] + ld [hl], e + inc hl + ld d, [hl] + ld [hl], b + inc hl + ld e, [hl] + ld [hl], c + inc hl + dec a + jr nz, .loop + ret +; fc387 + + +AnimateFountain: ; fc387 + ld hl, sp+0 + ld b, h + ld c, l + ld hl, .frames + ld a, [TileAnimationTimer] + and %111 + add a + add l + ld l, a + jr nc, .okay + inc h +.okay + ld a, [hli] + ld h, [hl] + ld l, a + ld sp, hl + ld l, e + ld h, d + jp WriteTile + +.frames + dw .frame1 + dw .frame2 + dw .frame3 + dw .frame4 + dw .frame3 + dw .frame4 + dw .frame5 + dw .frame1 + +.frame1 INCBIN "gfx/tilesets/fountain/1.2bpp" +.frame2 INCBIN "gfx/tilesets/fountain/2.2bpp" +.frame3 INCBIN "gfx/tilesets/fountain/3.2bpp" +.frame4 INCBIN "gfx/tilesets/fountain/4.2bpp" +.frame5 INCBIN "gfx/tilesets/fountain/5.2bpp" +; fc402 + + +AnimateWaterTile: ; fc402 +; Draw a water tile for the current frame in VRAM tile at de. + +; Save sp in bc (see WriteTile). + ld hl, sp+0 + ld b, h + ld c, l + + ld a, [TileAnimationTimer] + +; 4 tile graphics, updated every other frame. + and %110 + +; 2 x 8 = 16 bytes per tile + add a + add a + add a + + add LOW(WaterTileFrames) + ld l, a + ld a, 0 + adc HIGH(WaterTileFrames) + ld h, a + +; Stack now points to the start of the tile for this frame. + ld sp, hl + + ld l, e + ld h, d + + jp WriteTile +; fc41c + +WaterTileFrames: ; fc41c + INCBIN "gfx/tilesets/water/water.2bpp" +; fc45c + + +ForestTreeLeftAnimation: ; fc45c + ld hl, sp+0 + ld b, h + ld c, l + +; Only during the Celebi event. + ld a, [wCelebiEvent] + bit 2, a + jr nz, .asm_fc46c + ld hl, ForestTreeLeftFrames + jr .asm_fc47d + +.asm_fc46c + ld a, [TileAnimationTimer] + call GetForestTreeFrame + add a + add a + add a + add LOW(ForestTreeLeftFrames) + ld l, a + ld a, 0 + adc HIGH(ForestTreeLeftFrames) + ld h, a + +.asm_fc47d + ld sp, hl + ld hl, vTiles2 tile $0c + jp WriteTile +; fc484 + + +ForestTreeLeftFrames: ; fc484 + INCBIN "gfx/tilesets/forest-tree/1.2bpp" + INCBIN "gfx/tilesets/forest-tree/2.2bpp" +; fc4a4 + +ForestTreeRightFrames: ; fc4a4 + INCBIN "gfx/tilesets/forest-tree/3.2bpp" + INCBIN "gfx/tilesets/forest-tree/4.2bpp" +; fc4c4 + + +ForestTreeRightAnimation: ; fc4c4 + ld hl, sp+0 + ld b, h + ld c, l + +; Only during the Celebi event. + ld a, [wCelebiEvent] + bit 2, a + jr nz, .asm_fc4d4 + ld hl, ForestTreeRightFrames + jr .asm_fc4eb + +.asm_fc4d4 + ld a, [TileAnimationTimer] + call GetForestTreeFrame + add a + add a + add a + add LOW(ForestTreeLeftFrames) + ld l, a + ld a, 0 + adc HIGH(ForestTreeLeftFrames) + ld h, a + push bc + ld bc, ForestTreeRightFrames - ForestTreeLeftFrames + add hl, bc + pop bc + +.asm_fc4eb + ld sp, hl + ld hl, vTiles2 tile $0f + jp WriteTile +; fc4f2 + + +ForestTreeLeftAnimation2: ; fc4f2 + ld hl, sp+0 + ld b, h + ld c, l + +; Only during the Celebi event. + ld a, [wCelebiEvent] + bit 2, a + jr nz, .asm_fc502 + ld hl, ForestTreeLeftFrames + jr .asm_fc515 + +.asm_fc502 + ld a, [TileAnimationTimer] + call GetForestTreeFrame + xor 2 + add a + add a + add a + add LOW(ForestTreeLeftFrames) + ld l, a + ld a, 0 + adc HIGH(ForestTreeLeftFrames) + ld h, a + +.asm_fc515 + ld sp, hl + ld hl, vTiles2 tile $0c + jp WriteTile +; fc51c + + +ForestTreeRightAnimation2: ; fc51c + ld hl, sp+0 + ld b, h + ld c, l + +; Only during the Celebi event. + ld a, [wCelebiEvent] + bit 2, a + jr nz, .asm_fc52c + ld hl, ForestTreeRightFrames + jr .asm_fc545 + +.asm_fc52c + ld a, [TileAnimationTimer] + call GetForestTreeFrame + xor 2 + add a + add a + add a + add LOW(ForestTreeLeftFrames) + ld l, a + ld a, 0 + adc HIGH(ForestTreeLeftFrames) + ld h, a + push bc + ld bc, ForestTreeRightFrames - ForestTreeLeftFrames + add hl, bc + pop bc + +.asm_fc545 + ld sp, hl + ld hl, vTiles2 tile $0f + jp WriteTile +; fc54c + + +GetForestTreeFrame: ; fc54c +; Return 0 if a is even, or 2 if odd. + and a + jr z, .even + cp 1 + jr z, .odd + cp 2 + jr z, .even + cp 3 + jr z, .odd + cp 4 + jr z, .even + cp 5 + jr z, .odd + cp 6 + jr z, .even +.odd + ld a, 2 + scf + ret +.even + xor a + ret +; fc56d + + +AnimateFlowerTile: ; fc56d +; No parameters. + +; Save sp in bc (see WriteTile). + ld hl, sp+0 + ld b, h + ld c, l + +; Alternate tile graphic every other frame + ld a, [TileAnimationTimer] + and %10 + ld e, a + +; CGB has different color mappings for flowers. + ld a, [hCGB] + and 1 + + add e + swap a + ld e, a + ld d, 0 + ld hl, FlowerTileFrames + add hl, de + ld sp, hl + + ld hl, vTiles2 tile $03 + + jp WriteTile +; fc58c + +FlowerTileFrames: ; fc58c + INCBIN "gfx/tilesets/flower/dmg_1.2bpp" + INCBIN "gfx/tilesets/flower/cgb_1.2bpp" + INCBIN "gfx/tilesets/flower/dmg_2.2bpp" + INCBIN "gfx/tilesets/flower/cgb_2.2bpp" +; fc5cc + + +LavaBubbleAnim1: ; fc5cc +; Splash in the bottom-right corner of the fountain. + ld hl, sp+0 + ld b, h + ld c, l + ld a, [TileAnimationTimer] + and %110 + srl a + inc a + inc a + and %011 + swap a + ld e, a + ld d, 0 + ld hl, LavaBubbleFrames + add hl, de + ld sp, hl + ld hl, vTiles2 tile $5b + jp WriteTile +; fc5eb + + +LavaBubbleAnim2: ; fc5eb +; Splash in the top-left corner of the fountain. + ld hl, sp+0 + ld b, h + ld c, l + ld a, [TileAnimationTimer] + and %110 + add a + add a + add a + ld e, a + ld d, 0 + ld hl, LavaBubbleFrames + add hl, de + ld sp, hl + ld hl, vTiles2 tile $38 + jp WriteTile +; fc605 + + +LavaBubbleFrames: ; fc605 + INCBIN "gfx/tilesets/lava/1.2bpp" + INCBIN "gfx/tilesets/lava/2.2bpp" + INCBIN "gfx/tilesets/lava/3.2bpp" + INCBIN "gfx/tilesets/lava/4.2bpp" +; fc645 + + +AnimateSproutPillarTile: ; fc645 +; Read from struct at de: +; Destination (VRAM) +; Address of the first tile in the frame array + + ld hl, sp+0 + ld b, h + ld c, l + + ld a, [TileAnimationTimer] + and %111 + +; Get frame index a + ld hl, .frames + add l + ld l, a + ld a, 0 + adc h + ld h, a + ld a, [hl] + +; Destination + ld l, e + ld h, d + ld e, [hl] + inc hl + ld d, [hl] + inc hl + +; Add the frame index to the starting address + add [hl] + inc hl + ld h, [hl] + ld l, a + ld a, 0 + adc h + ld h, a + + ld sp, hl + ld l, e + ld h, d + jr WriteTile + +.frames + db $00, $10, $20, $30, $40, $30, $20, $10 +; fc673 + + +StandingTileFrame: ; fc673 + ld hl, TileAnimationTimer + inc [hl] + ret +; fc678 + + +AnimateWhirlpoolTile: ; fc678 +; Update whirlpool tile using struct at de. + +; Struct: +; VRAM address +; Address of the first tile + +; Only does one of 4 tiles at a time. + +; Save sp in bc (see WriteTile). + ld hl, sp+0 + ld b, h + ld c, l + +; de = VRAM address + ld l, e + ld h, d + ld e, [hl] + inc hl + ld d, [hl] + inc hl +; Tile address is now at hl. + +; Get the tile for this frame. + ld a, [TileAnimationTimer] + and %11 ; 4 frames x2 + swap a ; * 16 bytes per tile + + add [hl] + inc hl + ld h, [hl] + ld l, a + ld a, 0 + adc h + ld h, a + +; Stack now points to the desired frame. + ld sp, hl + + ld l, e + ld h, d + + jr WriteTile +; fc696 + + +WriteTileFromBuffer: ; fc696 +; Write tiledata at wTileAnimBuffer to de. +; wTileAnimBuffer is loaded to sp for WriteTile. + + ld hl, sp+0 + ld b, h + ld c, l + + ld hl, wTileAnimBuffer + ld sp, hl + + ld h, d + ld l, e + jr WriteTile +; fc6a2 + + +WriteTileToBuffer: ; fc6a2 +; Write tiledata de to wTileAnimBuffer. +; de is loaded to sp for WriteTile. + + ld hl, sp+0 + ld b, h + ld c, l + + ld h, d + ld l, e + ld sp, hl + + ld hl, wTileAnimBuffer + + ; fallthrough + +WriteTile: ; fc6ac +; Write one 8x8 tile ($10 bytes) from sp to hl. + +; Warning: sp is saved in bc so we can abuse pop. +; sp is restored to address bc. Save sp in bc before calling. + + pop de + ld [hl], e + inc hl + ld [hl], d + +rept 7 + pop de + inc hl + ld [hl], e + inc hl + ld [hl], d +endr + +; restore sp + ld h, b + ld l, c + ld sp, hl + ret +; fc6d7 + + +TileAnimationPalette: ; fc6d7 +; Transition between color values 0-2 for color 0 in palette 3. + +; No palette changes on DMG. + ld a, [hCGB] + and a + ret z + +; We don't want to mess with non-standard palettes. + ld a, [rBGP] ; BGP + cp %11100100 + ret nz + +; Only update on even frames. + ld a, [TileAnimationTimer] + ld l, a + and 1 ; odd + ret nz + +; Ready for BGPD input... + + ld a, (1 << rBGPI_AUTO_INCREMENT) palette PAL_BG_WATER + ld [rBGPI], a + + ld a, [rSVBK] + push af + ld a, BANK(wBGPals1) + ld [rSVBK], a + +; Update color 0 in order 0 1 2 1 + ld a, l + and %110 ; frames 0 2 4 6 + jr z, .color0 + cp %100 ; frame 4 + jr z, .color2 + +.color1 + ld hl, wBGPals1 palette PAL_BG_WATER + 2 + ld a, [hli] + ld [rBGPD], a + ld a, [hli] + ld [rBGPD], a + jr .end + +.color0 + ld hl, wBGPals1 palette PAL_BG_WATER + ld a, [hli] + ld [rBGPD], a + ld a, [hli] + ld [rBGPD], a + jr .end + +.color2 + ld hl, wBGPals1 palette PAL_BG_WATER + 4 + ld a, [hli] + ld [rBGPD], a + ld a, [hli] + ld [rBGPD], a + +.end + pop af + ld [rSVBK], a + ret +; fc71e + + +FlickeringCaveEntrancePalette: ; fc71e +; No palette changes on DMG. + ld a, [hCGB] + and a + ret z +; We don't want to mess with non-standard palettes. + ld a, [rBGP] + cp %11100100 + ret nz +; We only want to be here if we're in a dark cave. + ld a, [wTimeOfDayPalset] + cp %11111111 ; 3,3,3,3 + ret nz + + ld a, [rSVBK] + push af + ld a, BANK(wBGPals1) + ld [rSVBK], a +; Ready for BGPD input... + ld a, (1 << rBGPI_AUTO_INCREMENT) palette PAL_BG_YELLOW + ld [rBGPI], a + ld a, [hVBlankCounter] + and %10 + jr nz, .bit1set + ld hl, wBGPals1 palette PAL_BG_YELLOW + jr .okay + +.bit1set + ld hl, wBGPals1 palette PAL_BG_YELLOW + 2 + +.okay + ld a, [hli] + ld [rBGPD], a + ld a, [hli] + ld [rBGPD], a + + pop af + ld [rSVBK], a + ret +; fc750 + + +SproutPillarTilePointer1: dw vTiles2 tile $2d, SproutPillarTile1 +SproutPillarTilePointer2: dw vTiles2 tile $2f, SproutPillarTile2 +SproutPillarTilePointer3: dw vTiles2 tile $3d, SproutPillarTile3 +SproutPillarTilePointer4: dw vTiles2 tile $3f, SproutPillarTile4 +SproutPillarTilePointer5: dw vTiles2 tile $3c, SproutPillarTile5 +SproutPillarTilePointer6: dw vTiles2 tile $2c, SproutPillarTile6 +SproutPillarTilePointer7: dw vTiles2 tile $4d, SproutPillarTile7 +SproutPillarTilePointer8: dw vTiles2 tile $4f, SproutPillarTile8 +SproutPillarTilePointer9: dw vTiles2 tile $5d, SproutPillarTile9 +SproutPillarTilePointer10: dw vTiles2 tile $5f, SproutPillarTile10 + +SproutPillarTile1: INCBIN "gfx/tilesets/sprout-pillar/1.2bpp" +SproutPillarTile2: INCBIN "gfx/tilesets/sprout-pillar/2.2bpp" +SproutPillarTile3: INCBIN "gfx/tilesets/sprout-pillar/3.2bpp" +SproutPillarTile4: INCBIN "gfx/tilesets/sprout-pillar/4.2bpp" +SproutPillarTile5: INCBIN "gfx/tilesets/sprout-pillar/5.2bpp" +SproutPillarTile6: INCBIN "gfx/tilesets/sprout-pillar/6.2bpp" +SproutPillarTile7: INCBIN "gfx/tilesets/sprout-pillar/7.2bpp" +SproutPillarTile8: INCBIN "gfx/tilesets/sprout-pillar/8.2bpp" +SproutPillarTile9: INCBIN "gfx/tilesets/sprout-pillar/9.2bpp" +SproutPillarTile10: INCBIN "gfx/tilesets/sprout-pillar/10.2bpp" +; fca98 + + +WhirlpoolFrames1: dw vTiles2 tile $32, WhirlpoolTiles1 +WhirlpoolFrames2: dw vTiles2 tile $33, WhirlpoolTiles2 +WhirlpoolFrames3: dw vTiles2 tile $42, WhirlpoolTiles3 +WhirlpoolFrames4: dw vTiles2 tile $43, WhirlpoolTiles4 +; fcaa8 + +WhirlpoolTiles1: INCBIN "gfx/tilesets/whirlpool/1.2bpp" +WhirlpoolTiles2: INCBIN "gfx/tilesets/whirlpool/2.2bpp" +WhirlpoolTiles3: INCBIN "gfx/tilesets/whirlpool/3.2bpp" +WhirlpoolTiles4: INCBIN "gfx/tilesets/whirlpool/4.2bpp" +; fcba8 |