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-rw-r--r--engine/tileset_anims.asm42
1 files changed, 21 insertions, 21 deletions
diff --git a/engine/tileset_anims.asm b/engine/tileset_anims.asm
index 931fcba09..9c32d7821 100644
--- a/engine/tileset_anims.asm
+++ b/engine/tileset_anims.asm
@@ -4,9 +4,9 @@ _AnimateTileset:: ; fc000
; Typically in wra1, vra0
- ld a, [TilesetAnim]
+ ld a, [wTilesetAnim]
ld e, a
- ld a, [TilesetAnim + 1]
+ ld a, [wTilesetAnim + 1]
ld d, a
ld a, [hTileAnimFrame]
@@ -301,20 +301,20 @@ WaitTileAnimation: ; fc2fe
; fc2ff
StandingTileFrame8: ; fc2ff
- ld a, [TileAnimationTimer]
+ ld a, [wTileAnimationTimer]
inc a
and %111
- ld [TileAnimationTimer], a
+ ld [wTileAnimationTimer], a
ret
; fc309
ScrollTileRightLeft: ; fc309
; Scroll right for 4 ticks, then left for 4 ticks.
- ld a, [TileAnimationTimer]
+ ld a, [wTileAnimationTimer]
inc a
and %111
- ld [TileAnimationTimer], a
+ ld [wTileAnimationTimer], a
and %100
jr nz, ScrollTileLeft
jr ScrollTileRight
@@ -322,10 +322,10 @@ ScrollTileRightLeft: ; fc309
ScrollTileUpDown: ; fc318
; Scroll up for 4 ticks, then down for 4 ticks.
- ld a, [TileAnimationTimer]
+ ld a, [wTileAnimationTimer]
inc a
and %111
- ld [TileAnimationTimer], a
+ ld [wTileAnimationTimer], a
and %100
jr nz, ScrollTileDown
jr ScrollTileUp
@@ -423,7 +423,7 @@ AnimateFountain: ; fc387
ld b, h
ld c, l
ld hl, .frames
- ld a, [TileAnimationTimer]
+ ld a, [wTileAnimationTimer]
and %111
add a
add l
@@ -465,7 +465,7 @@ AnimateWaterTile: ; fc402
ld b, h
ld c, l
- ld a, [TileAnimationTimer]
+ ld a, [wTileAnimationTimer]
; 4 tile graphics, updated every other frame.
and %110
@@ -508,7 +508,7 @@ ForestTreeLeftAnimation: ; fc45c
jr .asm_fc47d
.asm_fc46c
- ld a, [TileAnimationTimer]
+ ld a, [wTileAnimationTimer]
call GetForestTreeFrame
add a
add a
@@ -550,7 +550,7 @@ ForestTreeRightAnimation: ; fc4c4
jr .asm_fc4eb
.asm_fc4d4
- ld a, [TileAnimationTimer]
+ ld a, [wTileAnimationTimer]
call GetForestTreeFrame
add a
add a
@@ -585,7 +585,7 @@ ForestTreeLeftAnimation2: ; fc4f2
jr .asm_fc515
.asm_fc502
- ld a, [TileAnimationTimer]
+ ld a, [wTileAnimationTimer]
call GetForestTreeFrame
xor 2
add a
@@ -617,7 +617,7 @@ ForestTreeRightAnimation2: ; fc51c
jr .asm_fc545
.asm_fc52c
- ld a, [TileAnimationTimer]
+ ld a, [wTileAnimationTimer]
call GetForestTreeFrame
xor 2
add a
@@ -675,7 +675,7 @@ AnimateFlowerTile: ; fc56d
ld c, l
; Alternate tile graphic every other frame
- ld a, [TileAnimationTimer]
+ ld a, [wTileAnimationTimer]
and %10
ld e, a
@@ -709,7 +709,7 @@ LavaBubbleAnim1: ; fc5cc
ld hl, sp+0
ld b, h
ld c, l
- ld a, [TileAnimationTimer]
+ ld a, [wTileAnimationTimer]
and %110
srl a
inc a
@@ -731,7 +731,7 @@ LavaBubbleAnim2: ; fc5eb
ld hl, sp+0
ld b, h
ld c, l
- ld a, [TileAnimationTimer]
+ ld a, [wTileAnimationTimer]
and %110
add a
add a
@@ -763,7 +763,7 @@ AnimateTowerPillarTile: ; fc645
ld b, h
ld c, l
- ld a, [TileAnimationTimer]
+ ld a, [wTileAnimationTimer]
and %111
; Get frame index a
@@ -803,7 +803,7 @@ AnimateTowerPillarTile: ; fc645
StandingTileFrame: ; fc673
- ld hl, TileAnimationTimer
+ ld hl, wTileAnimationTimer
inc [hl]
ret
; fc678
@@ -833,7 +833,7 @@ AnimateWhirlpoolTile: ; fc678
; Tile address is now at hl.
; Get the tile for this frame.
- ld a, [TileAnimationTimer]
+ ld a, [wTileAnimationTimer]
and %11 ; 4 frames x2
swap a ; * 16 bytes per tile
@@ -929,7 +929,7 @@ TileAnimationPalette: ; fc6d7
ret nz
; Only update on even frames.
- ld a, [TileAnimationTimer]
+ ld a, [wTileAnimationTimer]
ld l, a
and 1 ; odd
ret nz