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Diffstat (limited to 'engine/title/crystal_intro.asm')
-rwxr-xr-x | engine/title/crystal_intro.asm | 2199 |
1 files changed, 2199 insertions, 0 deletions
diff --git a/engine/title/crystal_intro.asm b/engine/title/crystal_intro.asm new file mode 100755 index 000000000..56bb02750 --- /dev/null +++ b/engine/title/crystal_intro.asm @@ -0,0 +1,2199 @@ +Copyright_GFPresents: ; e4579 + ld de, MUSIC_NONE + call PlayMusic + call ClearBGPalettes + call ClearTileMap + ld a, HIGH(vBGMap0) + ld [hBGMapAddress + 1], a + xor a ; LOW(vBGMap0) + ld [hBGMapAddress], a + ld [hJoyDown], a + ld [hSCX], a + ld [hSCY], a + ld a, $90 + ld [hWY], a + call WaitBGMap + ld b, SCGB_GAMEFREAK_LOGO + call GetSGBLayout + call SetPalettes + ld c, 10 + call DelayFrames + callfar Copyright + call WaitBGMap + ld c, 100 + call DelayFrames + call ClearTileMap + farcall GBCOnlyScreen + call .GetGFLogoGFX +.joy_loop + call JoyTextDelay + ld a, [hJoyLast] + and BUTTONS + jr nz, .pressed_button + ld a, [wJumptableIndex] + bit 7, a + jr nz, .finish + call PlaceGameFreakPresents + farcall PlaySpriteAnimations + call DelayFrame + jr .joy_loop + +.pressed_button + call .StopGamefreakAnim + scf + ret + +.finish + call .StopGamefreakAnim + and a + ret +; e45e8 + +.GetGFLogoGFX: ; e45e8 + ld de, GameFreakLogo + ld hl, vTiles2 + lb bc, BANK(GameFreakLogo), 28 + call Get1bpp + + ld a, [rSVBK] + push af + ld a, BANK(wDecompressScratch) + ld [rSVBK], a + + ld hl, IntroLogoGFX + ld de, wDecompressScratch + ld a, BANK(IntroLogoGFX) + call FarDecompress + + ld hl, vTiles0 + ld de, wDecompressScratch + lb bc, 1, 8 tiles + call Request2bpp + + ld hl, vTiles1 + ld de, wDecompressScratch + $80 tiles + lb bc, 1, 8 tiles + call Request2bpp + + pop af + ld [rSVBK], a + + farcall ClearSpriteAnims + depixel 10, 11, 4, 0 + ld a, SPRITE_ANIM_INDEX_GAMEFREAK_LOGO + call _InitSpriteAnimStruct + ld hl, SPRITEANIMSTRUCT_YOFFSET + add hl, bc + ld [hl], $a0 + ld hl, SPRITEANIMSTRUCT_0C + add hl, bc + ld [hl], $60 + ld hl, SPRITEANIMSTRUCT_0D + add hl, bc + ld [hl], $30 + xor a + ld [wJumptableIndex], a + ld [wIntroSceneFrameCounter], a + ld [wIntroSceneTimer], a + ld [hSCX], a + ld [hSCY], a + ld a, $1 + ld [hBGMapMode], a + ld a, $90 + ld [hWY], a + lb de, %11100100, %11100100 + call DmgToCgbObjPals + ret +; e465e + +.StopGamefreakAnim: ; e465e + farcall ClearSpriteAnims + call ClearTileMap + call ClearSprites + ld c, 16 + call DelayFrames + ret +; e4670 + +PlaceGameFreakPresents: ; e4670 + ld a, [wJumptableIndex] + ld e, a + ld d, 0 + ld hl, .dw + add hl, de + add hl, de + ld a, [hli] + ld h, [hl] + ld l, a + jp hl +; e467f + +.dw ; e467f + dw PlaceGameFreakPresents_0 + dw PlaceGameFreakPresents_1 + dw PlaceGameFreakPresents_2 + dw PlaceGameFreakPresents_3 +; e4687 + +PlaceGameFreakPresents_AdvanceIndex: ; e4687 + ld hl, wJumptableIndex + inc [hl] + ret +; e468c + +PlaceGameFreakPresents_0: ; e468c + ret +; e468d + +PlaceGameFreakPresents_1: ; e468d + ld hl, wIntroSceneTimer + ld a, [hl] + cp $20 + jr nc, .PlaceGameFreak + inc [hl] + ret + +.PlaceGameFreak: + ld [hl], 0 + ld hl, .GAME_FREAK + decoord 5, 10 + ld bc, .end - .GAME_FREAK + call CopyBytes + call PlaceGameFreakPresents_AdvanceIndex + ld de, SFX_GAME_FREAK_PRESENTS + call PlaySFX + ret +; e46af + +.GAME_FREAK: + ; G A M E _ F R E A K + db 0, 1, 2, 3, 13, 4, 5, 3, 1, 6 +.end + db "@" +; e46ba + +PlaceGameFreakPresents_2: ; e46ba + ld hl, wIntroSceneTimer + ld a, [hl] + cp $40 + jr nc, .place_presents + inc [hl] + ret + +.place_presents + ld [hl], 0 + ld hl, .presents + decoord 7, 11 + ld bc, .end - .presents + call CopyBytes + call PlaceGameFreakPresents_AdvanceIndex + ret +; e46d6 + +.presents + db 7, 8, 9, 10, 11, 12 +.end + db "@" +; e46dd + +PlaceGameFreakPresents_3: ; e46dd + ld hl, wIntroSceneTimer + ld a, [hl] + cp $80 + jr nc, .finish + inc [hl] + ret + +.finish + ld hl, wJumptableIndex + set 7, [hl] + ret +; e46ed + + +GameFreakLogoJumper: ; e46ed (39:46ed) + ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX + add hl, bc + ld e, [hl] + ld d, 0 + ld hl, GameFreakLogoScenes + add hl, de + add hl, de + ld a, [hli] + ld h, [hl] + ld l, a + jp hl + +GameFreakLogoScenes: ; e46fd (39:46fd) + dw GameFreakLogoScene1 + dw GameFreakLogoScene2 + dw GameFreakLogoScene3 + dw GameFreakLogoScene4 + dw GameFreakLogoScene5 + +GameFreakLogoScene1: ; e4707 (39:4707) + ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX + add hl, bc + inc [hl] + ret + +GameFreakLogoScene2: ; e470d (39:470d) + ld hl, SPRITEANIMSTRUCT_0C + add hl, bc + ld a, [hl] + and a + jr z, .asm_e4747 + ld d, a + ld hl, SPRITEANIMSTRUCT_0D + add hl, bc + ld a, [hl] + and %111111 + cp %100000 + jr nc, .asm_e4723 + add %100000 +.asm_e4723 + ld e, a + farcall BattleAnim_Sine_e + ld hl, SPRITEANIMSTRUCT_YOFFSET + add hl, bc + ld [hl], e + ld hl, SPRITEANIMSTRUCT_0D + add hl, bc + ld a, [hl] + dec [hl] + and $1f + ret nz + ld hl, SPRITEANIMSTRUCT_0C + add hl, bc + ld a, [hl] + sub $30 + ld [hl], a + ld de, SFX_DITTO_BOUNCE + call PlaySFX + ret + +.asm_e4747 + ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX + add hl, bc + inc [hl] + ld hl, SPRITEANIMSTRUCT_0D + add hl, bc + ld [hl], $0 + ld de, SFX_DITTO_POP_UP + call PlaySFX + ret + +GameFreakLogoScene3: ; e4759 (39:4759) + ld hl, SPRITEANIMSTRUCT_0D + add hl, bc + ld a, [hl] + cp $20 + jr nc, .asm_e4764 + inc [hl] + ret + +.asm_e4764 + ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX + add hl, bc + inc [hl] + ld hl, SPRITEANIMSTRUCT_0D + add hl, bc + ld [hl], $0 + ld de, SFX_DITTO_TRANSFORM + call PlaySFX + ret + +GameFreakLogoScene4: ; e4776 (39:4776) + ld hl, SPRITEANIMSTRUCT_0D + add hl, bc + ld a, [hl] + cp $40 + jr z, .asm_e47a3 + inc [hl] + srl a + srl a + ld e, a + ld d, $0 + ld hl, GameFreakLogoPalettes + add hl, de + add hl, de + ld a, [rSVBK] + push af + ld a, BANK(wOBPals2) + ld [rSVBK], a + ld a, [hli] + ld [wOBPals2 + 12], a + ld a, [hli] + ld [wOBPals2 + 13], a + pop af + ld [rSVBK], a + ld a, $1 + ld [hCGBPalUpdate], a + ret + +.asm_e47a3 + ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX + add hl, bc + inc [hl] + call PlaceGameFreakPresents_AdvanceIndex +GameFreakLogoScene5: ; e47ab (39:47ab) + ret +; e47ac (39:47ac) + +GameFreakLogoPalettes: ; e47ac +INCLUDE "gfx/intro/gamefreak_logo.pal" +; e47cc + +GameFreakLogo: ; e47cc +INCBIN "gfx/splash/logo1.1bpp" +INCBIN "gfx/splash/logo2.1bpp" +; e48ac + +CrystalIntro: ; e48ac + ld a, [rSVBK] + push af + ld a, BANK(wGBCPalettes) + ld [rSVBK], a + ld a, [hInMenu] + push af + ld a, [hVBlank] + push af + call .InitRAMAddrs +.loop ; e48bc + call JoyTextDelay + ld a, [hJoyLast] + and BUTTONS + jr nz, .ShutOffMusic + ld a, [wJumptableIndex] + bit 7, a + jr nz, .done + call IntroSceneJumper + farcall PlaySpriteAnimations + call DelayFrame + jp .loop + +.ShutOffMusic: + ld de, MUSIC_NONE + call PlayMusic + +.done + call ClearBGPalettes + call ClearSprites + call ClearTileMap + xor a + ld [hSCX], a + ld [hSCY], a + ld a, $7 + ld [hWX], a + ld a, $90 + ld [hWY], a + pop af + ld [hVBlank], a + pop af + ld [hInMenu], a + pop af + ld [rSVBK], a + ret +; e4901 + +.InitRAMAddrs: ; e4901 + xor a + ld [hVBlank], a + ld a, $1 + ld [hInMenu], a + xor a + ld [hMapAnims], a + ld [wJumptableIndex], a + ret +; e490f + +IntroSceneJumper: ; e490f + ld a, [wJumptableIndex] + ld e, a + ld d, 0 + ld hl, IntroScenes + add hl, de + add hl, de + ld a, [hli] + ld h, [hl] + ld l, a + jp hl +; e491e + +IntroScenes: ; e491e (39:491e) + dw IntroScene1 + dw IntroScene2 + dw IntroScene3 + dw IntroScene4 + dw IntroScene5 + dw IntroScene6 + dw IntroScene7 + dw IntroScene8 + dw IntroScene9 + dw IntroScene10 + dw IntroScene11 + dw IntroScene12 + dw IntroScene13 + dw IntroScene14 + dw IntroScene15 + dw IntroScene16 + dw IntroScene17 + dw IntroScene18 + dw IntroScene19 + dw IntroScene20 + dw IntroScene21 + dw IntroScene22 + dw IntroScene23 + dw IntroScene24 + dw IntroScene25 + dw IntroScene26 + dw IntroScene27 + dw IntroScene28 + +NextIntroScene: ; e4956 (39:4956) + ld hl, wJumptableIndex + inc [hl] + ret + +IntroScene1: ; e495b (39:495b) +; Setup the next scene. + call Intro_ClearBGPals + call ClearSprites + call ClearTileMap + xor a + ld [hBGMapMode], a + ld a, $1 + ld [rVBK], a + ld hl, IntroTilemap001 + debgcoord 0, 0 + call Intro_DecompressRequest2bpp_64Tiles + ld a, $0 + ld [rVBK], a + ld hl, IntroUnownsGFX + ld de, vTiles2 tile $00 + call Intro_DecompressRequest2bpp_128Tiles + ld hl, IntroPulseGFX + ld de, vTiles0 tile $00 + call Intro_DecompressRequest2bpp_128Tiles + ld hl, IntroTilemap002 + debgcoord 0, 0 + call Intro_DecompressRequest2bpp_64Tiles + ld a, [rSVBK] + push af + ld a, BANK(wBGPals1) + ld [rSVBK], a + ld hl, IntroPalette2 + ld de, wBGPals1 + ld bc, 16 palettes + call CopyBytes + ld hl, IntroPalette2 + ld de, wBGPals2 + ld bc, 16 palettes + call CopyBytes + pop af + ld [rSVBK], a + xor a + ld [hSCX], a + ld [hSCY], a + ld a, $7 + ld [hWX], a + ld a, $90 + ld [hWY], a + farcall ClearSpriteAnims + call Intro_SetCGBPalUpdate + xor a + ld [wIntroSceneFrameCounter], a + ld [wIntroSceneTimer], a + call NextIntroScene + ret + +IntroScene2: ; e49d6 (39:49d6) +; First Unown (A) fades in, pulses, then fades out. + ld hl, wIntroSceneFrameCounter + ld a, [hl] + inc [hl] + cp $80 + jr nc, .endscene + cp $60 + jr nz, .DontPlaySound + push af + depixel 11, 11 + call CrystalIntro_InitUnownAnim + ld de, SFX_INTRO_UNOWN_1 + call PlaySFX + pop af +.DontPlaySound: + ld [wIntroSceneTimer], a + xor a + call CrystalIntro_UnownFade + ret +.endscene + call NextIntroScene + ret + +IntroScene3: ; e49fd (39:49fd) +; More setup. Transition to the outdoor scene. + call Intro_ClearBGPals + call ClearSprites + call ClearTileMap + xor a + ld [hBGMapMode], a + ld a, $1 + ld [rVBK], a + ld hl, IntroTilemap003 + debgcoord 0, 0 + call Intro_DecompressRequest2bpp_64Tiles + ld a, $0 + ld [rVBK], a + ld hl, IntroBackgroundGFX + ld de, vTiles2 tile $00 + call Intro_DecompressRequest2bpp_128Tiles + ld hl, IntroTilemap004 + debgcoord 0, 0 + call Intro_DecompressRequest2bpp_64Tiles + ld a, [rSVBK] + push af + ld a, BANK(wBGPals1) + ld [rSVBK], a + ld hl, IntroPalette1 + ld de, wBGPals1 + ld bc, 16 palettes + call CopyBytes + ld hl, IntroPalette1 + ld de, wBGPals2 + ld bc, 16 palettes + call CopyBytes + pop af + ld [rSVBK], a + xor a + ld [hSCX], a + ld [hSCY], a + ld a, $7 + ld [hWX], a + ld a, $90 + ld [hWY], a + call Intro_ResetLYOverrides + call Intro_SetCGBPalUpdate + xor a + ld [wIntroSceneFrameCounter], a + call NextIntroScene + ret + +IntroScene4: ; e4a69 (39:4a69) +; Scroll the outdoor panorama for a bit. + call Intro_PerspectiveScrollBG + ld hl, wIntroSceneFrameCounter + ld a, [hl] + cp $80 + jr z, .endscene + inc [hl] + ret + +.endscene + call NextIntroScene + ret + +IntroScene5: ; e4a7a (39:4a7a) +; Go back to the Unown. + call Intro_ClearBGPals + call ClearSprites + call ClearTileMap + xor a + ld [hBGMapMode], a + ld [hLCDCPointer], a + ld a, $1 + ld [rVBK], a + ld hl, IntroTilemap005 + debgcoord 0, 0 + call Intro_DecompressRequest2bpp_64Tiles + ld a, $0 + ld [rVBK], a + ld hl, IntroUnownsGFX + ld de, vTiles2 tile $00 + call Intro_DecompressRequest2bpp_128Tiles + ld hl, IntroPulseGFX + ld de, vTiles0 tile $00 + call Intro_DecompressRequest2bpp_128Tiles + ld hl, IntroTilemap006 + debgcoord 0, 0 + call Intro_DecompressRequest2bpp_64Tiles + ld a, [rSVBK] + push af + ld a, BANK(wBGPals1) + ld [rSVBK], a + ld hl, IntroPalette2 + ld de, wBGPals1 + ld bc, 16 palettes + call CopyBytes + ld hl, IntroPalette2 + ld de, wBGPals2 + ld bc, 16 palettes + call CopyBytes + pop af + ld [rSVBK], a + xor a + ld [hSCX], a + ld [hSCY], a + ld a, $7 + ld [hWX], a + ld a, $90 + ld [hWY], a + farcall ClearSpriteAnims + call Intro_SetCGBPalUpdate + xor a + ld [wIntroSceneFrameCounter], a + ld [wIntroSceneTimer], a + call NextIntroScene + ret + +IntroScene6: ; e4af7 (39:4af7) +; Two more Unown (I, H) fade in. + ld hl, wIntroSceneFrameCounter + ld a, [hl] + inc [hl] + cp $80 + jr nc, .endscene + cp $60 + jr z, .SecondUnown + cp $40 + jr nc, .StopUnown + cp $20 + jr z, .FirstUnown + jr .NoUnown + +.FirstUnown: + push af + depixel 7, 15 + call CrystalIntro_InitUnownAnim + ld de, SFX_INTRO_UNOWN_2 + call PlaySFX + pop af +.NoUnown: + ld [wIntroSceneTimer], a + xor a + call CrystalIntro_UnownFade + ret + +.SecondUnown: + push af + depixel 14, 6 + call CrystalIntro_InitUnownAnim + ld de, SFX_INTRO_UNOWN_1 + call PlaySFX + pop af +.StopUnown: + ld [wIntroSceneTimer], a + ld a, $1 + call CrystalIntro_UnownFade + ret + +.endscene + call NextIntroScene + ret + +IntroScene7: ; e4b3f (39:4b3f) +; Back to the outdoor scene. + call Intro_ClearBGPals + call ClearSprites + call ClearTileMap + xor a + ld [hBGMapMode], a + + ld a, $1 + ld [rVBK], a + ld hl, IntroTilemap003 + debgcoord 0, 0 + call Intro_DecompressRequest2bpp_64Tiles + + ld hl, IntroPichuWooperGFX + ld de, vTiles0 tile $00 + call Intro_DecompressRequest2bpp_128Tiles + + ld a, $0 + ld [rVBK], a + ld hl, IntroSuicuneRunGFX + ld de, vTiles0 tile $00 + call Intro_DecompressRequest2bpp_255Tiles + + ld hl, IntroBackgroundGFX + ld de, vTiles2 tile $00 + call Intro_DecompressRequest2bpp_128Tiles + + ld hl, IntroTilemap004 + debgcoord 0, 0 + call Intro_DecompressRequest2bpp_64Tiles + + ld a, [rSVBK] + push af + ld a, BANK(wBGPals1) + ld [rSVBK], a + + ld hl, IntroPalette1 + ld de, wBGPals1 + ld bc, 16 palettes + call CopyBytes + + ld hl, IntroPalette1 + ld de, wBGPals2 + ld bc, 16 palettes + call CopyBytes + + pop af + ld [rSVBK], a + + xor a + ld [hSCX], a + ld [hSCY], a + ld a, $7 + ld [hWX], a + ld a, $90 + ld [hWY], a + call Intro_ResetLYOverrides + farcall ClearSpriteAnims + depixel 13, 27, 4, 0 + ld a, SPRITE_ANIM_INDEX_INTRO_SUICUNE + call _InitSpriteAnimStruct + ld a, $f0 + ld [wGlobalAnimXOffset], a + call Intro_SetCGBPalUpdate + xor a + ld [wIntroSceneFrameCounter], a + ld [wIntroSceneTimer], a + call NextIntroScene + ret + +IntroScene8: ; e4bd3 (39:4bd3) +; Scroll the scene, then show Suicune running across the screen. + ld hl, wIntroSceneFrameCounter + ld a, [hl] + inc [hl] + cp $40 + jr z, .suicune_sound + jr nc, .animate_suicune + call Intro_PerspectiveScrollBG + ret + +.suicune_sound + ld de, SFX_INTRO_SUICUNE_3 + call PlaySFX +.animate_suicune + ld a, [wGlobalAnimXOffset] + and a + jr z, .finish + sub $8 + ld [wGlobalAnimXOffset], a + ret + +.finish + ld de, SFX_INTRO_SUICUNE_2 + call PlaySFX + farcall DeinitializeAllSprites + call NextIntroScene + ret + +IntroScene9: ; e4c04 (39:4c04) +; Set up the next scene (same bg). + xor a + ld [hLCDCPointer], a + call ClearSprites + hlcoord 0, 0, wAttrMap + ; first 12 rows have palette 1 + ld bc, 12 * SCREEN_WIDTH + ld a, $1 + call ByteFill + ; middle 3 rows have palette 2 + ld bc, 3 * SCREEN_WIDTH + ld a, $2 + call ByteFill + ; last three rows have palette 3 + ld bc, 3 * SCREEN_WIDTH + ld a, $3 + call ByteFill + ld a, $2 + ld [hBGMapMode], a + call DelayFrame + call DelayFrame + call DelayFrame + ld a, $c ; $980c + ld [hBGMapAddress], a + call DelayFrame + call DelayFrame + call DelayFrame + xor a + ld [hBGMapMode], a + ld [hBGMapAddress], a + ld [wGlobalAnimXOffset], a + xor a + ld [wIntroSceneFrameCounter], a + call NextIntroScene + ret + +IntroScene10: ; e4c4f (39:4c4f) +; Wooper and Pichu enter. + call Intro_RustleGrass + ld hl, wIntroSceneFrameCounter + ld a, [hl] + inc [hl] + cp $c0 + jr z, .done + cp $20 + jr z, .wooper + cp $40 + jr z, .pichu + ret + +.pichu + depixel 21, 16, 1, 0 + ld a, SPRITE_ANIM_INDEX_INTRO_PICHU + call _InitSpriteAnimStruct + ld de, SFX_INTRO_PICHU + call PlaySFX + ret + +.wooper + depixel 22, 6 + ld a, SPRITE_ANIM_INDEX_INTRO_WOOPER + call _InitSpriteAnimStruct + ld de, SFX_INTRO_PICHU + call PlaySFX + ret +.done + call NextIntroScene + ret + +IntroScene11: ; e4c86 (39:4c86) +; Back to Unown again. + call Intro_ClearBGPals + call ClearSprites + call ClearTileMap + xor a + ld [hBGMapMode], a + ld [hLCDCPointer], a + ld a, $1 + ld [rVBK], a + ld hl, IntroTilemap007 + debgcoord 0, 0 + call Intro_DecompressRequest2bpp_64Tiles + ld a, $0 + ld [rVBK], a + ld hl, IntroUnownsGFX + ld de, vTiles2 tile $00 + call Intro_DecompressRequest2bpp_128Tiles + ld hl, IntroTilemap008 + debgcoord 0, 0 + call Intro_DecompressRequest2bpp_64Tiles + ld a, [rSVBK] + push af + ld a, BANK(wBGPals1) + ld [rSVBK], a + ld hl, IntroPalette2 + ld de, wBGPals1 + ld bc, 16 palettes + call CopyBytes + ld hl, IntroPalette2 + ld de, wBGPals2 + ld bc, 16 palettes + call CopyBytes + pop af + ld [rSVBK], a + xor a + ld [hSCX], a + ld [hSCY], a + ld a, $7 + ld [hWX], a + ld a, $90 + ld [hWY], a + farcall ClearSpriteAnims + call Intro_SetCGBPalUpdate + xor a + ld [wIntroSceneFrameCounter], a + ld [wIntroSceneTimer], a + call NextIntroScene + ret + +IntroScene12: ; e4cfa (39:4cfa) +; Even more Unown. + call .PlayUnownSound + ld hl, wIntroSceneFrameCounter + ld a, [hl] + inc [hl] + cp $c0 + jr nc, .done + cp $80 + jr nc, .second_half +; first half + ld c, a + and $1f + sla a + ld [wIntroSceneTimer], a + ld a, c + and $e0 + srl a + swap a + call CrystalIntro_UnownFade + ret + +.second_half +; double speed + ld c, a + and $f + sla a + sla a + ld [wIntroSceneTimer], a + ld a, c + and $70 + or $40 + swap a + call CrystalIntro_UnownFade + ret + +.done + call NextIntroScene + ret + +.PlayUnownSound: ; e4d36 (39:4d36) + ld a, [wIntroSceneFrameCounter] + ld c, a + ld hl, .UnownSounds +.loop + ld a, [hli] + cp -1 + ret z + cp c + jr z, .playsound + inc hl + inc hl + jr .loop +.playsound + ld a, [hli] + ld d, [hl] + ld e, a + push de + call SFXChannelsOff + pop de + call PlaySFX + ret +; e4d54 (39:4d54) + +.UnownSounds: ; e4d54 + dbw $00, SFX_INTRO_UNOWN_3 + dbw $20, SFX_INTRO_UNOWN_2 + dbw $40, SFX_INTRO_UNOWN_1 + dbw $60, SFX_INTRO_UNOWN_2 + dbw $80, SFX_INTRO_UNOWN_3 + dbw $90, SFX_INTRO_UNOWN_2 + dbw $a0, SFX_INTRO_UNOWN_1 + dbw $b0, SFX_INTRO_UNOWN_2 + db -1 ; e4d6d + +IntroScene13: ; e4d6d (39:4d6d) +; Switch scenes again. + call Intro_ClearBGPals + call ClearSprites + call ClearTileMap + xor a + ld [hBGMapMode], a + ld a, $1 + ld [rVBK], a + ld hl, IntroTilemap003 + debgcoord 0, 0 + call Intro_DecompressRequest2bpp_64Tiles + ld a, $0 + ld [rVBK], a + ld hl, IntroSuicuneRunGFX + ld de, vTiles0 tile $00 + call Intro_DecompressRequest2bpp_255Tiles + ld hl, IntroBackgroundGFX + ld de, vTiles2 tile $00 + call Intro_DecompressRequest2bpp_128Tiles + ld hl, IntroTilemap004 + debgcoord 0, 0 + call Intro_DecompressRequest2bpp_64Tiles + ld a, [rSVBK] + push af + ld a, BANK(wBGPals1) + ld [rSVBK], a + ld hl, IntroPalette1 + ld de, wBGPals1 + ld bc, 16 palettes + call CopyBytes + ld hl, IntroPalette1 + ld de, wBGPals2 + ld bc, 16 palettes + call CopyBytes + pop af + ld [rSVBK], a + xor a + ld [hSCX], a + ld [hSCY], a + ld a, $7 + ld [hWX], a + ld a, $90 + ld [hWY], a + farcall ClearSpriteAnims + depixel 13, 11, 4, 0 + ld a, SPRITE_ANIM_INDEX_INTRO_SUICUNE + call _InitSpriteAnimStruct + ld de, MUSIC_CRYSTAL_OPENING + call PlayMusic + xor a + ld [wGlobalAnimXOffset], a + call Intro_SetCGBPalUpdate + xor a + ld [wIntroSceneFrameCounter], a + ld [wIntroSceneTimer], a + call NextIntroScene + ret + +IntroScene14: ; e4dfa (39:4dfa) +; Suicune runs then jumps. + ld a, [hSCX] + sub 10 + ld [hSCX], a + ld hl, wIntroSceneFrameCounter + ld a, [hl] + inc [hl] + cp $80 + jr z, .done + cp $60 + jr z, .jump + jr nc, .asm_e4e1a + cp $40 + jr nc, .asm_e4e33 + ret + +.jump + ld de, SFX_INTRO_SUICUNE_4 + call PlaySFX + +.asm_e4e1a + ld a, $1 + ld [wIntroSceneTimer], a + ld a, [wGlobalAnimXOffset] + cp $88 + jr c, .asm_e4e2c + sub $8 + ld [wGlobalAnimXOffset], a + ret + +.asm_e4e2c + farcall DeinitializeAllSprites + ret + +.asm_e4e33 + ld a, [wGlobalAnimXOffset] + sub $2 + ld [wGlobalAnimXOffset], a + ret + +.done + call NextIntroScene + ret + +IntroScene15: ; e4e40 (39:4e40) +; Transition to a new scene. + call Intro_ClearBGPals + call ClearSprites + call ClearTileMap + xor a + ld [hBGMapMode], a + ld a, $1 + ld [rVBK], a + ld hl, IntroTilemap009 + debgcoord 0, 0 + call Intro_DecompressRequest2bpp_64Tiles + ld a, $0 + ld [rVBK], a + ld hl, IntroSuicuneJumpGFX + ld de, vTiles2 tile $00 + call Intro_DecompressRequest2bpp_128Tiles + ld hl, IntroUnownBackGFX + ld de, vTiles0 tile $00 + call Intro_DecompressRequest2bpp_128Tiles + ld de, IntroGrass4GFX + ld hl, vTiles1 tile $00 + lb bc, BANK(IntroGrass4GFX), 1 + call Request2bpp + ld hl, IntroTilemap010 + debgcoord 0, 0 + call Intro_DecompressRequest2bpp_64Tiles + call Intro_LoadTilemap + ld a, [rSVBK] + push af + ld a, BANK(wBGPals1) + ld [rSVBK], a + ld hl, IntroPalette5 + ld de, wBGPals1 + ld bc, 16 palettes + call CopyBytes + ld hl, IntroPalette5 + ld de, wBGPals2 + ld bc, 16 palettes + call CopyBytes + pop af + ld [rSVBK], a + xor a + ld [hSCX], a + ld a, $90 + ld [hSCY], a + ld a, $7 + ld [hWX], a + ld a, $90 + ld [hWY], a + farcall ClearSpriteAnims + call Intro_SetCGBPalUpdate + depixel 8, 5 + ld a, SPRITE_ANIM_INDEX_INTRO_UNOWN_F + call _InitSpriteAnimStruct + depixel 12, 0 + ld a, SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY + call _InitSpriteAnimStruct + xor a + ld [wIntroSceneFrameCounter], a + ld [wIntroSceneTimer], a + call NextIntroScene + ret + +IntroScene16: ; e4edc (39:4edc) +; Suicune shows its face. An Unown appears in front. + ld hl, wIntroSceneFrameCounter + ld a, [hl] + inc [hl] + cp $80 + jr nc, .done + call Intro_Scene16_AnimateSuicune + ld a, [hSCY] + and a + ret z + add 8 + ld [hSCY], a + ret +.done + call NextIntroScene + ret + +IntroScene17: ; e4ef5 (39:4ef5) +; ... + call Intro_ClearBGPals + call ClearSprites + call ClearTileMap + xor a + ld [hBGMapMode], a + ld a, $1 + ld [rVBK], a + ld hl, IntroTilemap011 + debgcoord 0, 0 + call Intro_DecompressRequest2bpp_64Tiles + ld a, $0 + ld [rVBK], a + ld hl, IntroSuicuneCloseGFX + ld de, vTiles1 tile $00 + call Intro_DecompressRequest2bpp_255Tiles + ld hl, IntroTilemap012 + debgcoord 0, 0 + call Intro_DecompressRequest2bpp_64Tiles + ld a, [rSVBK] + push af + ld a, BANK(wBGPals1) + ld [rSVBK], a + ld hl, IntroPalette4 + ld de, wBGPals1 + ld bc, 16 palettes + call CopyBytes + ld hl, IntroPalette4 + ld de, wBGPals2 + ld bc, 16 palettes + call CopyBytes + pop af + ld [rSVBK], a + xor a + ld [hSCX], a + ld [hSCY], a + ld a, $7 + ld [hWX], a + ld a, $90 + ld [hWY], a + farcall ClearSpriteAnims + call Intro_SetCGBPalUpdate + xor a + ld [wIntroSceneFrameCounter], a + ld [wIntroSceneTimer], a + call NextIntroScene + ret + +IntroScene18: ; e4f67 (39:4f67) +; Suicune close up. + ld hl, wIntroSceneFrameCounter + ld a, [hl] + inc [hl] + cp $60 + jr nc, .done + ld a, [hSCX] + cp $60 + ret z + add 8 + ld [hSCX], a + ret +.done + call NextIntroScene + ret + +IntroScene19: ; e4f7e (39:4f7e) +; More setup. + call Intro_ClearBGPals + call ClearSprites + call ClearTileMap + xor a + ld [hBGMapMode], a + ld a, $1 + ld [rVBK], a + ld hl, IntroTilemap013 + debgcoord 0, 0 + call Intro_DecompressRequest2bpp_64Tiles + ld a, $0 + ld [rVBK], a + ld hl, IntroSuicuneBackGFX + ld de, vTiles2 tile $00 + call Intro_DecompressRequest2bpp_128Tiles + ld hl, IntroUnownsGFX + ld de, vTiles1 tile $00 + call Intro_DecompressRequest2bpp_128Tiles + ld de, IntroGrass4GFX + ld hl, vTiles1 tile $7f + lb bc, BANK(IntroGrass4GFX), 1 + call Request2bpp + ld hl, IntroTilemap014 + debgcoord 0, 0 + call Intro_DecompressRequest2bpp_64Tiles + call Intro_LoadTilemap + ld a, [rSVBK] + push af + ld a, BANK(wBGPals1) + ld [rSVBK], a + ld hl, IntroPalette5 + ld de, wBGPals1 + ld bc, 16 palettes + call CopyBytes + ld hl, IntroPalette5 + ld de, wBGPals2 + ld bc, 16 palettes + call CopyBytes + pop af + ld [rSVBK], a + xor a + ld [hSCX], a + ld a, $d8 + ld [hSCY], a + ld a, $7 + ld [hWX], a + ld a, $90 + ld [hWY], a + farcall ClearSpriteAnims + ld hl, wSpriteAnimDict + xor a + ld [hli], a + ld [hl], $7f + call Intro_SetCGBPalUpdate + depixel 12, 0 + ld a, SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY + call _InitSpriteAnimStruct + xor a + ld [wIntroSceneFrameCounter], a + ld [wIntroSceneTimer], a + call NextIntroScene + ret + +IntroScene20: ; e5019 (39:5019) +; Suicune running away. A bunch of Unown appear. + ld hl, wIntroSceneFrameCounter + ld a, [hl] + inc [hl] + cp $98 + jr nc, .finished + cp $58 + ret nc + cp $40 + jr nc, .AppearUnown + cp $28 + ret nc + ld a, [hSCY] + inc a + ld [hSCY], a + ret + +.AppearUnown: + sub $18 + ld c, a + and $3 + cp $3 + ret nz + ld a, c + and $1c + srl a + srl a + ld [wIntroSceneTimer], a + xor a + call Intro_Scene20_AppearUnown + ret +; e5049 (39:5049) +; unused + ld a, c + and $1c + srl a + srl a + ld [wIntroSceneTimer], a + ld a, 1 + call Intro_Scene20_AppearUnown + ret + +.finished + call NextIntroScene + ret + +IntroScene21: ; e505d (39:505d) +; Suicune gets more distant and turns black. + call Intro_ColoredSuicuneFrameSwap + ld c, 3 + call DelayFrames + xor a + ld [hBGMapMode], a + ld [wIntroSceneFrameCounter], a + ld [wIntroSceneTimer], a + call NextIntroScene + ret + +IntroScene22: ; e5072 (39:5072) + ld hl, wIntroSceneFrameCounter + ld a, [hl] + inc [hl] + cp $8 + jr nc, .done + ret +.done + farcall DeinitializeAllSprites + call NextIntroScene + ret + +IntroScene23: ; e5086 (39:5086) + xor a + ld [wIntroSceneFrameCounter], a + call NextIntroScene + ret + +IntroScene24: ; e508e (39:508e) +; Fade to white. + ld hl, wIntroSceneFrameCounter + ld a, [hl] + inc [hl] + cp $20 + jr nc, .done + + ld c, a + and $3 + ret nz + + ld a, c + and $1c + sla a + call Intro_Scene24_ApplyPaletteFade + ret + +.done + ld a, $40 + ld [wIntroSceneFrameCounter], a + call NextIntroScene + ret + +IntroScene25: ; e50ad (39:50ad) +; Wait around a bit. + ld a, [wIntroSceneFrameCounter] + dec a + jr z, .done + ld [wIntroSceneFrameCounter], a + ret + +.done + call NextIntroScene + ret + +IntroScene26: ; e50bb (39:50bb) +; Load the final scene. + call ClearBGPalettes + call ClearSprites + call ClearTileMap + xor a + ld [hBGMapMode], a + ld a, $1 + ld [rVBK], a + ld hl, IntroTilemap015 + debgcoord 0, 0 + call Intro_DecompressRequest2bpp_64Tiles + ld a, $0 + ld [rVBK], a + ld hl, IntroCrystalUnownsGFX + ld de, vTiles2 tile $00 + call Intro_DecompressRequest2bpp_128Tiles + ld hl, IntroTilemap017 + debgcoord 0, 0 + call Intro_DecompressRequest2bpp_64Tiles + ld a, [rSVBK] + push af + ld a, BANK(wBGPals1) + ld [rSVBK], a + ld hl, IntroPalette3 + ld de, wBGPals1 + ld bc, 16 palettes + call CopyBytes + ld hl, IntroPalette3 + ld de, wBGPals2 + ld bc, 16 palettes + call CopyBytes + pop af + ld [rSVBK], a + xor a + ld [hSCX], a + ld [hSCY], a + ld a, $7 + ld [hWX], a + ld a, $90 + ld [hWY], a + farcall ClearSpriteAnims + call Intro_SetCGBPalUpdate + xor a + ld [wIntroSceneFrameCounter], a + ld [wIntroSceneTimer], a + call NextIntroScene + ret + +IntroScene27: ; e512d (39:512d) +; Spell out C R Y S T A L with Unown. + ld hl, wIntroSceneTimer + inc [hl] + ld hl, wIntroSceneFrameCounter + ld a, [hl] + inc [hl] + cp $80 + jr nc, .done + + ld c, a + and $f + ld [wIntroSceneTimer], a + ld a, c + and $70 + swap a + call Intro_FadeUnownWordPals + ret + +.done + call NextIntroScene + ld a, $80 + ld [wIntroSceneFrameCounter], a + ret + +IntroScene28: ; e5152 (39:5152) +; Cut out when the music ends, and lead into the title screen. + ld hl, wIntroSceneFrameCounter + ld a, [hl] + and a + jr z, .done + dec [hl] + cp $18 + jr z, .clear + cp $8 + ret nz + + ld de, SFX_UNKNOWN_CB + call PlaySFX + ret + +.clear + call ClearBGPalettes + ret + +.done + ld hl, wJumptableIndex + set 7, [hl] + ret + +Intro_Scene24_ApplyPaletteFade: ; e5172 (39:5172) +; load the (a)th palette from .FadePals to all wBGPals2 + ld hl, .FadePals + add l + ld l, a + ld a, $0 + adc h + ld h, a + + ld a, [rSVBK] + push af + ld a, BANK(wBGPals2) + ld [rSVBK], a + ld de, wBGPals2 + ld b, 8 ; number of BG pals +.loop1 + push hl + ld c, 1 palettes +.loop2 + ld a, [hli] + ld [de], a + inc de + dec c + jr nz, .loop2 + pop hl + dec b + jr nz, .loop1 + pop af + ld [rSVBK], a + ld a, $1 + ld [hCGBPalUpdate], a + ret +; e519c (39:519c) + +.FadePals: ; e519c +INCLUDE "gfx/intro/fade.pal" +; e51dc + +CrystalIntro_InitUnownAnim: ; e51dc (39:51dc) + push de + ld a, SPRITE_ANIM_INDEX_INTRO_UNOWN + call _InitSpriteAnimStruct + ld hl, SPRITEANIMSTRUCT_0C + add hl, bc + ld [hl], $8 + ld a, SPRITE_ANIM_FRAMESET_INTRO_UNOWN_4 + call ReinitSpriteAnimFrame + pop de + + push de + ld a, SPRITE_ANIM_INDEX_INTRO_UNOWN + call _InitSpriteAnimStruct + ld hl, SPRITEANIMSTRUCT_0C + add hl, bc + ld [hl], $18 + ld a, SPRITE_ANIM_FRAMESET_INTRO_UNOWN_3 + call ReinitSpriteAnimFrame + pop de + + push de + ld a, SPRITE_ANIM_INDEX_INTRO_UNOWN + call _InitSpriteAnimStruct + ld hl, SPRITEANIMSTRUCT_0C + add hl, bc + ld [hl], $28 + ld a, SPRITE_ANIM_FRAMESET_INTRO_UNOWN_1 + call ReinitSpriteAnimFrame + pop de + + ld a, SPRITE_ANIM_INDEX_INTRO_UNOWN + call _InitSpriteAnimStruct + ld hl, SPRITEANIMSTRUCT_0C + add hl, bc + ld [hl], $38 + ld a, SPRITE_ANIM_FRAMESET_INTRO_UNOWN_2 + call ReinitSpriteAnimFrame + ret + +CrystalIntro_UnownFade: ; e5223 (39:5223) + add a + add a + add a + ld e, a + ld d, $0 + ld hl, wBGPals2 + add hl, de + inc hl + inc hl + ld a, [wIntroSceneTimer] + and %111111 + cp %011111 + jr z, .okay + jr c, .okay + ld c, a + ld a, %111111 + sub c +.okay + + ld c, a + ld b, $0 + ld a, [rSVBK] + push af + ld a, BANK(wBGPals2) + ld [rSVBK], a + + push hl + push bc + ld hl, wBGPals2 + ld bc, 8 palettes + xor a + call ByteFill + pop bc + pop hl + + push hl + ld hl, .BWFade + add hl, bc + add hl, bc + ld a, [hli] + ld d, [hl] + ld e, a + pop hl + ld a, e + ld [hli], a + ld a, d + ld [hli], a + + push hl + ld hl, .BlackLBlueFade + add hl, bc + add hl, bc + ld a, [hli] + ld d, [hl] + ld e, a + pop hl + ld a, e + ld [hli], a + ld a, d + ld [hli], a + + push hl + ld hl, .BlackBlueFade + add hl, bc + add hl, bc + ld a, [hli] + ld d, [hl] + ld e, a + pop hl + ld a, e + ld [hli], a + ld a, d + ld [hli], a + + pop af + ld [rSVBK], a + ld a, $1 + ld [hCGBPalUpdate], a + ret +; e5288 (39:5288) + +.BWFade: ; e5288 +; Fade between black and white. +hue = 0 +rept 32 + RGB hue, hue, hue +hue = hue + 1 +endr +; e52c8 + +.BlackLBlueFade: ; e52c8 +; Fade between black and light blue. +hue = 0 +rept 32 + RGB 0, hue / 2, hue +hue = hue + 1 +endr +; e5308 + +.BlackBlueFade: ; e5308 +; Fade between black and blue. +hue = 0 +rept 32 + RGB 0, 0, hue +hue = hue + 1 +endr +; e5348 + +Intro_Scene20_AppearUnown: ; e5348 (39:5348) +; Spawn the palette for the nth Unown + and a + jr nz, .load_pal_2 + + ld hl, .pal1 + jr .got_pointer + +.load_pal_2 + ld hl, .pal2 + +.got_pointer + ld a, [wIntroSceneTimer] + and $7 + add a + add a + add a + ld c, a + ld a, [rSVBK] + push af + ld a, BANK(wBGPals2) + ld [rSVBK], a + + push bc + ld de, wBGPals2 + + ld a, c + add e + ld e, a + ld a, $0 + adc d + ld d, a + + ld bc, 1 palettes + call CopyBytes + pop bc + + ld de, wBGPals1 + ld a, c + add e + ld e, a + ld a, $0 + adc d + ld d, a + + ld bc, 1 palettes + call CopyBytes + + pop af + ld [rSVBK], a + ld a, $1 + ld [hCGBPalUpdate], a + ret +; e538d (39:538d) + +.pal1 ; e538d + RGB 24, 12, 09 + RGB 31, 31, 31 + RGB 12, 00, 31 + RGB 00, 00, 00 + +; e5395 + +.pal2 ; e5395 + RGB 24, 12, 09 + RGB 31, 31, 31 + RGB 31, 31, 31 + RGB 31, 31, 31 + +; e539d + +Intro_FadeUnownWordPals: ; e539d (39:539d) + add a + add a + add a + ld e, a + ld d, $0 + ld hl, wBGPals2 + add hl, de +rept 4 + inc hl +endr + ld a, [wIntroSceneTimer] + add a + ld c, a + ld b, $0 + + ld a, [rSVBK] + push af + ld a, BANK(wBGPals2) + ld [rSVBK], a + + push hl + ld hl, .FastFadePalettes + add hl, bc + ld a, [hli] + ld d, [hl] + ld e, a + pop hl + ld a, e + ld [hli], a + ld a, d + ld [hli], a + + push hl + ld hl, .SlowFadePalettes + add hl, bc + ld a, [hli] + ld d, [hl] + ld e, a + pop hl + ld a, e + ld [hli], a + ld a, d + ld [hli], a + + pop af + ld [rSVBK], a + ld a, $1 + ld [hCGBPalUpdate], a + ret +; e53db (39:53db) + +.FastFadePalettes: ; e53db +hue = 31 +rept 8 + RGB hue, hue, hue +hue = hue + -1 + RGB hue, hue, hue +hue = hue + -2 +endr +; e53fb + +.SlowFadePalettes: ; e53fb +hue = 31 +rept 16 + RGB hue, hue, hue +hue = hue + -1 +endr +; e541b + +Intro_LoadTilemap: ; e541b (39:541b) + ld a, [rSVBK] + push af + ld a, BANK(wDecompressScratch) + ld [rSVBK], a + + ld hl, wDecompressScratch + decoord 0, 0 + ld b, SCREEN_HEIGHT +.row + ld c, SCREEN_WIDTH +.col + ld a, [hli] + ld [de], a + inc de + dec c + jr nz, .col + ld a, BG_MAP_WIDTH - SCREEN_WIDTH + add l + ld l, a + ld a, 0 + adc h + ld h, a + dec b + jr nz, .row + + pop af + ld [rSVBK], a + ret + +Intro_Scene16_AnimateSuicune: ; e5441 (39:5441) + ld a, [wIntroSceneFrameCounter] + and $3 + jr z, Intro_ColoredSuicuneFrameSwap + cp $3 + jr z, .PrepareForSuicuneSwap + ret + +.PrepareForSuicuneSwap: + xor a + ld [hBGMapMode], a + ret + +Intro_ColoredSuicuneFrameSwap: ; e5451 (39:5451) + hlcoord 0, 0 + ld bc, SCREEN_HEIGHT * SCREEN_WIDTH +.loop + ld a, [hl] + and a + jr z, .skip + cp $80 + jr nc, .skip + xor $8 + ld [hl], a +.skip + inc hl + dec bc + ld a, c + or b + jr nz, .loop + ld a, $1 + ld [hBGMapMode], a + ret + +Intro_RustleGrass: ; e546d (39:546d) + ld a, [wIntroSceneFrameCounter] + cp 36 + ret nc + and $c + srl a + ld e, a + ld d, $0 + ld hl, .RustlingGrassPointers + add hl, de + ld a, [hli] + ld [wRequested2bppSource], a + ld a, [hli] + ld [wRequested2bppSource + 1], a + ld a, LOW(vTiles2 tile $09) + ld [wRequested2bppDest], a + ld a, HIGH(vTiles2 tile $09) + ld [wRequested2bppDest + 1], a + ld a, 4 + ld [wRequested2bppSize], a + ret +; e5496 (39:5496) + +.RustlingGrassPointers: ; e5496 + dw IntroGrass1GFX + dw IntroGrass2GFX + dw IntroGrass3GFX + dw IntroGrass2GFX +; e549e + +Intro_SetCGBPalUpdate: ; e549e (39:549e) + ld a, $1 + ld [hCGBPalUpdate], a + ret + +Intro_ClearBGPals: ; e54a3 (39:54a3) + ld a, [rSVBK] + push af + ld a, BANK(wBGPals2) + ld [rSVBK], a + + ld hl, wBGPals2 + ld bc, 16 palettes + xor a + call ByteFill + + pop af + ld [rSVBK], a + ld a, $1 + ld [hCGBPalUpdate], a + call DelayFrame + call DelayFrame + ret + +Intro_DecompressRequest2bpp_128Tiles: ; e54c2 (39:54c2) + ld a, [rSVBK] + push af + ld a, BANK(wDecompressScratch) + ld [rSVBK], a + + push de + ld de, wDecompressScratch + call Decompress + pop hl + + ld de, wDecompressScratch + lb bc, $01, $80 + call Request2bpp + + pop af + ld [rSVBK], a + ret + +Intro_DecompressRequest2bpp_255Tiles: ; e54de (39:54de) + ld a, [rSVBK] + push af + ld a, BANK(wDecompressScratch) + ld [rSVBK], a + + push de + ld de, wDecompressScratch + call Decompress + pop hl + + ld de, wDecompressScratch + lb bc, $01, $ff + call Request2bpp + + pop af + ld [rSVBK], a + ret + +Intro_DecompressRequest2bpp_64Tiles: ; e54fa (39:54fa) + ld a, [rSVBK] + push af + ld a, BANK(wDecompressScratch) + ld [rSVBK], a + + push de + ld de, wDecompressScratch + call Decompress + pop hl + + ld de, wDecompressScratch + lb bc, $01, $40 + call Request2bpp + + pop af + ld [rSVBK], a + ret + +Intro_ResetLYOverrides: ; e5516 (39:5516) + ld a, [rSVBK] + push af + ld a, BANK(wLYOverrides) + ld [rSVBK], a + + ld hl, wLYOverrides + ld bc, wLYOverridesEnd - wLYOverrides + xor a + call ByteFill + + pop af + ld [rSVBK], a + ld a, rSCX - $ff00 + ld [hLCDCPointer], a + ret + +Intro_PerspectiveScrollBG: ; e552f (39:552f) + ld a, [rSVBK] + push af + ld a, BANK(wLYOverrides) + ld [rSVBK], a + ; Scroll the grass every frame. + ; Scroll the trees every other frame and at half speed. + ; This creates an illusion of perspective. + ld a, [wIntroSceneFrameCounter] + and $1 + jr z, .skip + ; trees in the back + ld hl, wLYOverrides + ld a, [hl] + inc a + ld bc, $5f + call ByteFill +.skip + ; grass in the front + ld hl, wLYOverrides + $5f + ld a, [hl] + inc a + inc a + ld bc, $31 + call ByteFill + ld a, [wLYOverrides + 0] + ld [hSCX], a + pop af + ld [rSVBK], a + ret + +IntroSuicuneRunGFX: ; e555d +INCBIN "gfx/intro/suicune_run.2bpp.lz" +; e592d + +IntroPichuWooperGFX: ; e592d +INCBIN "gfx/intro/pichu_wooper.2bpp.lz" +; e5c7d + +IntroBackgroundGFX: ; e5c7d +INCBIN "gfx/intro/background.2bpp.lz" +; e5e6d + +IntroTilemap004: ; e5e6d +INCBIN "gfx/intro/004.tilemap.lz" +; e5ecd + +IntroTilemap003: ; e5ecd +INCBIN "gfx/intro/003.tilemap.lz" +; e5edd + +IntroPalette1: ; e5edd +INCLUDE "gfx/intro/intro_1.pal" +; e5f5d + +IntroUnownsGFX: ; e5f5d +INCBIN "gfx/intro/unowns.2bpp.lz" +; e634d + +IntroPulseGFX: ; e634d +INCBIN "gfx/intro/pulse.2bpp.lz" +; e63dd + +IntroTilemap002: ; e63dd +INCBIN "gfx/intro/002.tilemap.lz" +; e641d + +IntroTilemap001: ; e641d +INCBIN "gfx/intro/001.tilemap.lz" +; e642d + +IntroTilemap006: ; e642d +INCBIN "gfx/intro/006.tilemap.lz" +; e647d + +IntroTilemap005: ; e647d +INCBIN "gfx/intro/005.tilemap.lz" +; e649d + +IntroTilemap008: ; e649d +INCBIN "gfx/intro/008.tilemap.lz" +; e655d + +IntroTilemap007: ; e655d +INCBIN "gfx/intro/007.tilemap.lz" +; e65ad + +IntroPalette2: ; e65ad +INCLUDE "gfx/intro/intro_2.pal" +; e662d + +IntroCrystalUnownsGFX: ; e662d +INCBIN "gfx/intro/crystal_unowns.2bpp.lz" +; e672d + +IntroTilemap017: ; e672d +INCBIN "gfx/intro/017.tilemap.lz" +; e676d + +IntroTilemap015: ; e676d +INCBIN "gfx/intro/015.tilemap.lz" +; e679d + +IntroPalette3: ; e679d +INCLUDE "gfx/intro/intro_3.pal" +; e681d + +IntroSuicuneCloseGFX: ; e681d +INCBIN "gfx/intro/suicune_close.2bpp.lz" +; e6c3d + +IntroTilemap012: ; e6c3d +INCBIN "gfx/intro/012.tilemap.lz" +; e6d0d + +IntroTilemap011: ; e6d0d +INCBIN "gfx/intro/011.tilemap.lz" +; e6d6d + +IntroPalette4: ; e6d6d +INCLUDE "gfx/intro/intro_4.pal" +; e6ded + +IntroSuicuneJumpGFX: ; e6ded +INCBIN "gfx/intro/suicune_jump.2bpp.lz" +; e72ad + +IntroSuicuneBackGFX: ; e72ad +INCBIN "gfx/intro/suicune_back.2bpp.lz" +; e764d + +IntroTilemap010: ; e764d +INCBIN "gfx/intro/010.tilemap.lz" +; e76ad + +IntroTilemap009: ; e76ad +INCBIN "gfx/intro/009.tilemap.lz" +; e76bd + +IntroTilemap014: ; e76bd +INCBIN "gfx/intro/014.tilemap.lz" +; e778d + +IntroTilemap013: ; e778d +INCBIN "gfx/intro/013.tilemap.lz" +; e77dd + +IntroPalette5: ; e77dd +INCLUDE "gfx/intro/intro_5.pal" + +IntroUnownBackGFX: ; e785d +INCBIN "gfx/intro/unown_back.2bpp.lz" +; e799d + +IntroGrass1GFX: ; e799d +INCBIN "gfx/intro/grass1.2bpp" +IntroGrass2GFX: ; e79dd +INCBIN "gfx/intro/grass2.2bpp" +IntroGrass3GFX: ; e7a1d +INCBIN "gfx/intro/grass3.2bpp" +IntroGrass4GFX: ; e7a5d +INCBIN "gfx/intro/grass4.2bpp" |