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-rw-r--r--engine/facings.asm128
-rwxr-xr-xengine/map_object_action.asm118
-rw-r--r--engine/map_objects.asm12
-rw-r--r--engine/movement.asm2
4 files changed, 132 insertions, 128 deletions
diff --git a/engine/facings.asm b/engine/facings.asm
index f807e77f8..ee9efec3f 100644
--- a/engine/facings.asm
+++ b/engine/facings.asm
@@ -1,36 +1,36 @@
Facings: ; 4049
- dw Facing00
- dw Facing01
- dw Facing02
- dw Facing03
- dw Facing04
- dw Facing05
- dw Facing06
- dw Facing07
- dw Facing08
- dw Facing09
- dw Facing10
- dw Facing11
- dw Facing12
- dw Facing13
- dw Facing14
- dw Facing15
- dw Facing16
- dw Facing17
- dw Facing18
- dw Facing19
- dw Facing20
- dw Facing21
- dw Facing22
- dw Facing23
- dw Facing24
- dw Facing25
- dw Facing26
- dw Facing27
- dw Facing28
- dw Facing29
- dw Facing30
- dw Facing31
+ dw FacingStepDown0
+ dw FacingStepDown1
+ dw FacingStepDown2
+ dw FacingStepDown3
+ dw FacingStepUp0
+ dw FacingStepUp1
+ dw FacingStepUp2
+ dw FacingStepUp3
+ dw FacingStepLeft0
+ dw FacingStepLeft1
+ dw FacingStepLeft2
+ dw FacingStepLeft3
+ dw FacingStepRight0
+ dw FacingStepRight1
+ dw FacingStepRight2
+ dw FacingStepRight3
+ dw FacingFishDown
+ dw FacingFishUp
+ dw FacingFishLeft
+ dw FacingFishRight
+ dw FacingEmote
+ dw FacingShadow
+ dw FacingBigDollAsymmetric
+ dw FacingBigDollSymmetric
+ dw FacingWeirdTree0
+ dw FacingWeirdTree1
+ dw FacingWeirdTree2
+ dw FacingWeirdTree3
+ dw FacingBoulderDust1
+ dw FacingBoulderDust2
+ dw FacingGrass1
+ dw FacingGrass2
FacingsEnd: dw 0
NUM_FACINGS EQU (FacingsEnd - Facings) / 2
@@ -47,10 +47,10 @@ Y_FLIP EQU 1 << OAM_Y_FLIP
BEHIND_BG EQU 1 << OAM_PRIORITY
-Facing00:
-Facing02:
-Facing24:
-Facing26: ; standing down
+FacingStepDown0:
+FacingStepDown2:
+FacingWeirdTree0:
+FacingWeirdTree2: ; standing down
db 4 ; #
db 0, 0, 0, $00
db 0, 8, 0, $01
@@ -58,7 +58,7 @@ Facing26: ; standing down
db 8, 8, 2, $03
; 409c
-Facing01: ; walking down 1
+FacingStepDown1: ; walking down 1
db 4 ; #
db 0, 0, 0, $80
db 0, 8, 0, $81
@@ -66,7 +66,7 @@ Facing01: ; walking down 1
db 8, 8, 2, $83
; 40ad
-Facing03: ; walking down 2
+FacingStepDown3: ; walking down 2
db 4 ; #
db 0, 8, X_FLIP, $80
db 0, 0, X_FLIP, $81
@@ -74,8 +74,8 @@ Facing03: ; walking down 2
db 8, 0, 2 | X_FLIP, $83
; 40be
-Facing04:
-Facing06: ; standing up
+FacingStepUp0:
+FacingStepUp2: ; standing up
db 4 ; #
db 0, 0, 0, $04
db 0, 8, 0, $05
@@ -83,7 +83,7 @@ Facing06: ; standing up
db 8, 8, 2, $07
; 40cf
-Facing05: ; walking up 1
+FacingStepUp1: ; walking up 1
db 4 ; #
db 0, 0, 0, $84
db 0, 8, 0, $85
@@ -91,7 +91,7 @@ Facing05: ; walking up 1
db 8, 8, 2, $87
; 40e0
-Facing07: ; walking up 2
+FacingStepUp3: ; walking up 2
db 4 ; #
db 0, 8, X_FLIP, $84
db 0, 0, X_FLIP, $85
@@ -99,8 +99,8 @@ Facing07: ; walking up 2
db 8, 0, 2 | X_FLIP, $87
; 40f1
-Facing08:
-Facing10: ; standing left
+FacingStepLeft0:
+FacingStepLeft2: ; standing left
db 4 ; #
db 0, 0, 0, $08
db 0, 8, 0, $09
@@ -108,8 +108,8 @@ Facing10: ; standing left
db 8, 8, 2, $0b
; 4102
-Facing12:
-Facing14: ; standing right
+FacingStepRight0:
+FacingStepRight2: ; standing right
db 4 ; #
db 0, 8, X_FLIP, $08
db 0, 0, X_FLIP, $09
@@ -117,8 +117,8 @@ Facing14: ; standing right
db 8, 0, 2 | X_FLIP, $0b
; 4113
-Facing09:
-Facing11: ; walking left
+FacingStepLeft1:
+FacingStepLeft3: ; walking left
db 4 ; #
db 0, 0, 0, $88
db 0, 8, 0, $89
@@ -126,8 +126,8 @@ Facing11: ; walking left
db 8, 8, 2, $8b
; 4124
-Facing13:
-Facing15: ; walking right
+FacingStepRight1:
+FacingStepRight3: ; walking right
db 4 ; #
db 0, 8, X_FLIP, $88
db 0, 0, X_FLIP, $89
@@ -135,7 +135,7 @@ Facing15: ; walking right
db 8, 0, 2 | X_FLIP, $8b
; 4135
-Facing16: ; fishing down
+FacingFishDown: ; fishing down
db 5 ; #
db 0, 0, 0, $00
db 0, 8, 0, $01
@@ -144,7 +144,7 @@ Facing16: ; fishing down
db 16, 0, 4, $fc
; 414a
-Facing17: ; fishing up
+FacingFishUp: ; fishing up
db 5 ; #
db 0, 0, 0, $04
db 0, 8, 0, $05
@@ -153,7 +153,7 @@ Facing17: ; fishing up
db -8, 0, 4, $fc
; 415f
-Facing18: ; fishing left
+FacingFishLeft: ; fishing left
db 5 ; #
db 0, 0, 0, $08
db 0, 8, 0, $09
@@ -162,7 +162,7 @@ Facing18: ; fishing left
db 5, -8, 4 | X_FLIP, $fd
; 4174
-Facing19: ; fishing right
+FacingFishRight: ; fishing right
db 5 ; #
db 0, 8, X_FLIP, $08
db 0, 0, X_FLIP, $09
@@ -171,7 +171,7 @@ Facing19: ; fishing right
db 5, 16, 4, $fd
; 4189
-Facing20: ; emote
+FacingEmote: ; emote
db 4 ; #
db 0, 0, 4, $f8
db 0, 8, 4, $f9
@@ -179,13 +179,13 @@ Facing20: ; emote
db 8, 8, 4, $fb
; 419a
-Facing21: ; shadow
+FacingShadow: ; shadow
db 2 ; #
db 0, 0, 4, $fc
db 0, 8, 4 | X_FLIP, $fc
; 41a3
-Facing23: ; big snorlax or lapras doll
+FacingBigDollSymmetric: ; big snorlax or lapras doll
db 16 ; #
db 0, 0, 0, $00
db 0, 8, 0, $01
@@ -205,7 +205,7 @@ Facing23: ; big snorlax or lapras doll
db 24, 16, X_FLIP, $07
; 41e4
-Facing25: ; 41e4
+FacingWeirdTree1: ; 41e4
db 4 ; #
db 0, 0, 0, $04
db 0, 8, 0, $05
@@ -213,7 +213,7 @@ Facing25: ; 41e4
db 8, 8, 0, $07
; 41f5
-Facing27: ; 41f5
+FacingWeirdTree3: ; 41f5
db 4 ; #
db 0, 8, X_FLIP, $04
db 0, 0, X_FLIP, $05
@@ -221,7 +221,7 @@ Facing27: ; 41f5
db 8, 0, X_FLIP, $07
; 4206
-Facing22: ; big doll other than snorlax or lapras
+FacingBigDollAsymmetric: ; big doll other than snorlax or lapras
db 14 ; #
db 0, 0, 0, $00
db 0, 8, 0, $01
@@ -239,7 +239,7 @@ Facing22: ; big doll other than snorlax or lapras
db 24, 16, 0, $0b
; 423f
-Facing28: ; boulder dust 1
+FacingBoulderDust1: ; boulder dust 1
db 4 ; #
db 0, 0, 4, $fe
db 0, 8, 4, $fe
@@ -247,7 +247,7 @@ Facing28: ; boulder dust 1
db 8, 8, 4, $fe
; 4250
-Facing29: ; boulder dust 2
+FacingBoulderDust2: ; boulder dust 2
db 4 ; #
db 0, 0, 4, $ff
db 0, 8, 4, $ff
@@ -255,13 +255,13 @@ Facing29: ; boulder dust 2
db 8, 8, 4, $ff
; 4261
-Facing30: ; 4261
+FacingGrass1: ; 4261
db 2 ; #
db 8, 0, 4, $fe
db 8, 8, 4 | X_FLIP, $fe
; 426a
-Facing31: ; 426a
+FacingGrass2: ; 426a
db 2 ; #
db 9, -1, 4, $fe
db 9, 9, 4 | X_FLIP, $fe
diff --git a/engine/map_object_action.asm b/engine/map_object_action.asm
index 59e0ef7de..a7ab87200 100755
--- a/engine/map_object_action.asm
+++ b/engine/map_object_action.asm
@@ -14,23 +14,23 @@
; 445f
Pointers445f: ; 445f
- dw SetFacingStanding, SetFacingStanding ; 00
- dw Function44b5, SetFacingCurrent ; 01 standing?
- dw Function44c1, SetFacingCurrent ; 02 walking?
- dw Function4508, SetFacingCurrent ; 03 bumping?
- dw Function4529, SetFacingCurrent ; 04
- dw Function4539, SetFacingStanding ; 05
- dw Function456e, Function456e ; 06
- dw Function457b, SetFacingStanding ; 07
- dw Function4582, Function4582 ; 08
- dw Function4589, Function4589 ; 09
- dw Function4590, Function45a4 ; 0a
- dw Function45ab, SetFacingCurrent ; 0c
- dw Function45be, Function45be ; 0b
- dw Function45c5, Function45c5 ; 0d
- dw Function45da, SetFacingStanding ; 0e
- dw Function45ed, SetFacingStanding ; 0f
- dw Function44e4, SetFacingCurrent ; 10
+ dw SetFacingStanding, SetFacingStanding ; 00
+ dw SetFacingStandAction, SetFacingCurrent ; 01 standing?
+ dw SetFacingStepAction, SetFacingCurrent ; 02 walking?
+ dw SetFacingBumpAction, SetFacingCurrent ; 03 bumping?
+ dw SetFacingCounterclockwiseSpin, SetFacingCurrent ; 04
+ dw SetFacingCounterclockwiseSpin2, SetFacingStanding ; 05
+ dw SetFacingFish, SetFacingFish ; 06
+ dw SetFacingShadow, SetFacingStanding ; 07
+ dw SetFacingEmote, SetFacingEmote ; 08
+ dw SetFacingBigDollSym, SetFacingBigDollSym ; 09
+ dw SetFacingBounce, SetFacingFreezeBounce ; 0a
+ dw SetFacingWeirdTree, SetFacingCurrent ; 0b
+ dw SetFacingBigDollAsym, SetFacingBigDollAsym ; 0c
+ dw SetFacingBigDoll, SetFacingBigDoll ; 0d
+ dw SetFacingBoulderDust, SetFacingStanding ; 0e
+ dw SetFacingGrassShake, SetFacingStanding ; 0f
+ dw SetFacingSkyfall, SetFacingCurrent ; 10
; 44a3
SetFacingStanding: ; 44a3
@@ -42,23 +42,23 @@ SetFacingStanding: ; 44a3
SetFacingCurrent: ; 44aa
call GetSpriteDirection
- or 0 ; useless
+ or FACING_STEP_DOWN_0 ; useless
ld hl, OBJECT_FACING_STEP
add hl, bc
ld [hl], a
ret
; 44b5
-Function44b5: ; 44b5
+SetFacingStandAction: ; 44b5
ld hl, OBJECT_FACING_STEP
add hl, bc
ld a, [hl]
and 1
- jr nz, Function44c1
+ jr nz, SetFacingStepAction
jp SetFacingCurrent
; 44c1
-Function44c1: ; 44c1
+SetFacingStepAction: ; 44c1
ld hl, OBJECT_FLAGS1
add hl, bc
bit SLIDING, [hl]
@@ -77,7 +77,7 @@ Function44c1: ; 44c1
ld d, a
call GetSpriteDirection
- or 0 ; useless
+ or FACING_STEP_DOWN_0 ; useless
or d
ld hl, OBJECT_FACING_STEP
add hl, bc
@@ -85,7 +85,7 @@ Function44c1: ; 44c1
ret
; 44e4
-Function44e4: ; 44e4
+SetFacingSkyfall: ; 44e4
ld hl, OBJECT_FLAGS1
add hl, bc
bit SLIDING, [hl]
@@ -104,7 +104,7 @@ Function44e4: ; 44e4
ld d, a
call GetSpriteDirection
- or 0 ; useless
+ or FACING_STEP_DOWN_0 ; useless
or d
ld hl, OBJECT_FACING_STEP
add hl, bc
@@ -112,7 +112,7 @@ Function44e4: ; 44e4
ret
; 4508
-Function4508: ; 4508
+SetFacingBumpAction: ; 4508
ld hl, OBJECT_FLAGS1
add hl, bc
bit SLIDING, [hl]
@@ -130,7 +130,7 @@ Function4508: ; 4508
ld d, a
call GetSpriteDirection
- or 0 ; useless
+ or FACING_STEP_DOWN_0 ; useless
or d
ld hl, OBJECT_FACING_STEP
add hl, bc
@@ -138,24 +138,28 @@ Function4508: ; 4508
ret
; 4529
-Function4529: ; 4529
- call Function453f
+SetFacingCounterclockwiseSpin: ; 4529
+ call CounterclockwiseSpinAction
ld hl, OBJECT_FACING
add hl, bc
ld a, [hl]
- or 0 ; useless
+ or FACING_STEP_DOWN_0 ; useless
ld hl, OBJECT_FACING_STEP
add hl, bc
ld [hl], a
ret
; 4539
-Function4539: ; 4539
- call Function453f
+SetFacingCounterclockwiseSpin2: ; 4539
+ call CounterclockwiseSpinAction
jp SetFacingStanding
; 453f
-Function453f: ; 453f
+CounterclockwiseSpinAction: ; 453f
+; Here, OBJECT_STEP_FRAME consists of two 2-bit components,
+; using only bits 0,1 and 4,5.
+; bits 0,1 is a timer (4 overworld frames)
+; bits 4,5 determines the facing - the direction is counterclockwise.
ld hl, OBJECT_STEP_FRAME
add hl, bc
ld a, [hl]
@@ -195,39 +199,39 @@ Function453f: ; 453f
db OW_DOWN, OW_RIGHT, OW_UP, OW_LEFT
; 456e
-Function456e: ; 456e
+SetFacingFish: ; 456e
call GetSpriteDirection
rrca
rrca
- add $10
+ add FACING_FISH_DOWN
ld hl, OBJECT_FACING_STEP
add hl, bc
ld [hl], a
ret
; 457b
-Function457b: ; 457b
+SetFacingShadow: ; 457b
ld hl, OBJECT_FACING_STEP
add hl, bc
- ld [hl], FACING_15
+ ld [hl], FACING_SHADOW
ret
; 4582
-Function4582: ; 4582 emote
+SetFacingEmote: ; 4582 emote
ld hl, OBJECT_FACING_STEP
add hl, bc
ld [hl], FACING_EMOTE
ret
; 4589
-Function4589: ; 4589
+SetFacingBigDollSym: ; 4589
ld hl, OBJECT_FACING_STEP
add hl, bc
- ld [hl], FACING_17
+ ld [hl], FACING_BIG_DOLL_SYM
ret
; 4590
-Function4590: ; 4590
+SetFacingBounce: ; 4590
ld hl, OBJECT_STEP_FRAME
add hl, bc
ld a, [hl]
@@ -235,21 +239,21 @@ Function4590: ; 4590
and %00001111
ld [hl], a
and %00001000
- jr z, Function45a4
+ jr z, SetFacingFreezeBounce
ld hl, OBJECT_FACING_STEP
add hl, bc
- ld [hl], FACING_04
+ ld [hl], FACING_STEP_UP_0
ret
; 45a4
-Function45a4: ; 45a4
+SetFacingFreezeBounce: ; 45a4
ld hl, OBJECT_FACING_STEP
add hl, bc
- ld [hl], 0
+ ld [hl], FACING_STEP_DOWN_0
ret
; 45ab
-Function45ab: ; 45ab
+SetFacingWeirdTree: ; 45ab
ld hl, OBJECT_STEP_FRAME
add hl, bc
ld a, [hl]
@@ -258,28 +262,28 @@ Function45ab: ; 45ab
and %00001100
rrca
rrca
- add $18
+ add FACING_WEIRD_TREE_0
ld hl, OBJECT_FACING_STEP
add hl, bc
ld [hl], a
ret
; 45be
-Function45be: ; 45be
+SetFacingBigDollAsym: ; 45be
ld hl, OBJECT_FACING_STEP
add hl, bc
- ld [hl], FACING_16
+ ld [hl], FACING_BIG_DOLL_ASYM
ret
; 45c5
-Function45c5: ; 45c5
+SetFacingBigDoll: ; 45c5
ld a, [VariableSprites + SPRITE_BIG_DOLL - SPRITE_VARS]
- ld d, FACING_17 ; symmetric
+ ld d, FACING_BIG_DOLL_SYM ; symmetric
cp SPRITE_BIG_SNORLAX
jr z, .ok
cp SPRITE_BIG_LAPRAS
jr z, .ok
- ld d, FACING_16 ; asymmetric
+ ld d, FACING_BIG_DOLL_ASYM ; asymmetric
.ok
ld hl, OBJECT_FACING_STEP
@@ -288,7 +292,7 @@ Function45c5: ; 45c5
ret
; 45da
-Function45da: ; 45da
+SetFacingBoulderDust: ; 45da
ld hl, OBJECT_STEP_FRAME
add hl, bc
inc [hl]
@@ -297,15 +301,15 @@ Function45da: ; 45da
ld hl, OBJECT_FACING_STEP
add hl, bc
and 2
- ld a, FACING_1C
+ ld a, FACING_BOULDER_DUST_1
jr z, .ok
- inc a ; FACING_1D
+ inc a ; FACING_BOULDER_DUST_2
.ok
ld [hl], a
ret
; 45ed
-Function45ed: ; 45ed
+SetFacingGrassShake: ; 45ed
ld hl, OBJECT_STEP_FRAME
add hl, bc
inc [hl]
@@ -313,9 +317,9 @@ Function45ed: ; 45ed
ld hl, OBJECT_FACING_STEP
add hl, bc
and 4
- ld a, FACING_1E
+ ld a, FACING_GRASS_1
jr z, .ok
- inc a ; FACING_1F
+ inc a ; FACING_GRASS_2
.ok
ld [hl], a
diff --git a/engine/map_objects.asm b/engine/map_objects.asm
index 58c30c8fb..3f63030ec 100644
--- a/engine/map_objects.asm
+++ b/engine/map_objects.asm
@@ -776,7 +776,7 @@ MapObjectMovementPattern: ; 47dd
ld [hl], STANDING
ld hl, OBJECT_ACTION
add hl, bc
- ld [hl], PERSON_ACTION_09
+ ld [hl], PERSON_ACTION_BIG_SNORLAX
ld hl, OBJECT_STEP_TYPE
add hl, bc
ld [hl], STEP_TYPE_04
@@ -789,7 +789,7 @@ MapObjectMovementPattern: ; 47dd
ld [hl], STANDING
ld hl, OBJECT_ACTION
add hl, bc
- ld [hl], PERSON_ACTION_0A
+ ld [hl], PERSON_ACTION_BOUNCE
ld hl, OBJECT_STEP_TYPE
add hl, bc
ld [hl], STEP_TYPE_04
@@ -864,7 +864,7 @@ MapObjectMovementPattern: ; 47dd
call ._MovementShadow_Grass_Emote_BoulderDust
ld hl, OBJECT_ACTION
add hl, bc
- ld [hl], PERSON_ACTION_07
+ ld [hl], PERSON_ACTION_SHADOW
ld hl, OBJECT_STEP_DURATION
add hl, de
ld a, [hl]
@@ -921,7 +921,7 @@ MapObjectMovementPattern: ; 47dd
call ._MovementShadow_Grass_Emote_BoulderDust
ld hl, OBJECT_ACTION
add hl, bc
- ld [hl], PERSON_ACTION_0E
+ ld [hl], PERSON_ACTION_BOULDER_DUST
ld hl, OBJECT_STEP_DURATION
add hl, de
ld a, [hl]
@@ -965,7 +965,7 @@ MapObjectMovementPattern: ; 47dd
call ._MovementShadow_Grass_Emote_BoulderDust
ld hl, OBJECT_ACTION
add hl, bc
- ld [hl], PERSON_ACTION_0F
+ ld [hl], PERSON_ACTION_GRASS_SHAKE
ld hl, OBJECT_STEP_DURATION
add hl, de
ld a, [hl]
@@ -1804,7 +1804,7 @@ SkyfallTop: ; 4f83
.Init:
ld hl, OBJECT_ACTION
add hl, bc
- ld [hl], PERSON_ACTION_10
+ ld [hl], PERSON_ACTION_SKYFALL
ld hl, OBJECT_STEP_DURATION
add hl, bc
ld [hl], 16
diff --git a/engine/movement.asm b/engine/movement.asm
index 3cc2796db..7b58e4023 100644
--- a/engine/movement.asm
+++ b/engine/movement.asm
@@ -365,7 +365,7 @@ Movement_tree_shake: ; 5279
ld hl, OBJECT_ACTION
add hl, bc
- ld [hl], PERSON_ACTION_0B
+ ld [hl], PERSON_ACTION_WEIRD_TREE
ld hl, OBJECT_DIRECTION_WALKING
add hl, bc