diff options
Diffstat (limited to 'engine')
| -rw-r--r-- | engine/battle/ai/scoring.asm | 4 | ||||
| -rw-r--r-- | engine/battle/effect_commands.asm | 2 | ||||
| -rw-r--r-- | engine/pokemon/move_mon.asm | 10 | 
3 files changed, 8 insertions, 8 deletions
| diff --git a/engine/battle/ai/scoring.asm b/engine/battle/ai/scoring.asm index e83682427..567737c1f 100644 --- a/engine/battle/ai/scoring.asm +++ b/engine/battle/ai/scoring.asm @@ -1055,7 +1055,7 @@ AI_Smart_TrapTarget: ; 38a71  	jr nz, .asm_38a91  	ld a, [wPlayerSubStatus1] -	and 1<<SUBSTATUS_IN_LOVE | 1<<SUBSTATUS_ROLLOUT | 1<<SUBSTATUS_IDENTIFIED | 1<<SUBSTATUS_NIGHTMARE +	and 1 << SUBSTATUS_IN_LOVE | 1 << SUBSTATUS_ROLLOUT | 1 << SUBSTATUS_IDENTIFIED | 1 << SUBSTATUS_NIGHTMARE  	jr nz, .asm_38a91  ; Else, 50% chance to greatly encourage this move if it's the player's Pokemon first turn. @@ -1847,7 +1847,7 @@ AI_Smart_MeanLook: ; 38dfb  ; 80% chance to greatly encourage this move if the player is either  ; in love, identified, stuck in Rollout, or has a Nightmare.  	ld a, [wPlayerSubStatus1] -	and 1<<SUBSTATUS_IN_LOVE | 1<<SUBSTATUS_ROLLOUT | 1<<SUBSTATUS_IDENTIFIED | 1<<SUBSTATUS_NIGHTMARE +	and 1 << SUBSTATUS_IN_LOVE | 1 << SUBSTATUS_ROLLOUT | 1 << SUBSTATUS_IDENTIFIED | 1 << SUBSTATUS_NIGHTMARE  	jr nz, .asm_38e26  ; Otherwise, discourage this move unless the player only has not very effective moves against the enemy. diff --git a/engine/battle/effect_commands.asm b/engine/battle/effect_commands.asm index fad5b27a0..5fd37e054 100644 --- a/engine/battle/effect_commands.asm +++ b/engine/battle/effect_commands.asm @@ -364,7 +364,7 @@ CantMove: ; 341f0  	ld a, BATTLE_VARS_SUBSTATUS3  	call GetBattleVarAddr  	ld a, [hl] -	and $ff ^ (1<<SUBSTATUS_BIDE + 1<<SUBSTATUS_RAMPAGE + 1<<SUBSTATUS_CHARGED) +	and $ff ^ (1 << SUBSTATUS_BIDE | 1 << SUBSTATUS_RAMPAGE | 1 << SUBSTATUS_CHARGED)  	ld [hl], a  	call ResetFuryCutterCount diff --git a/engine/pokemon/move_mon.asm b/engine/pokemon/move_mon.asm index 630479797..2074e537f 100644 --- a/engine/pokemon/move_mon.asm +++ b/engine/pokemon/move_mon.asm @@ -1497,29 +1497,29 @@ CalcMonStatC: ; e17b  	jr z, .Special  	cp STAT_SDEF  	jr z, .Special -; DV_HP = (DV_ATK & 1) << 3 + (DV_DEF & 1) << 2 + (DV_SPD & 1) << 1 + (DV_SPC & 1) +; DV_HP = (DV_ATK & 1) << 3 | (DV_DEF & 1) << 2 | (DV_SPD & 1) << 1 | (DV_SPC & 1)  	push bc  	ld a, [hl]  	swap a -	and $1 +	and 1  	add a  	add a  	add a  	ld b, a  	ld a, [hli] -	and $1 +	and 1  	add a  	add a  	add b  	ld b, a  	ld a, [hl]  	swap a -	and $1 +	and 1  	add a  	add b  	ld b, a  	ld a, [hl] -	and $1 +	and 1  	add b  	pop bc  	jr .GotDV | 
