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-rw-r--r--engine/battle/battle_transition.asm42
-rwxr-xr-xengine/battle_anims/functions.asm42
-rwxr-xr-xengine/events/celebi.asm43
-rwxr-xr-xengine/routines/sine.asm48
-rwxr-xr-xengine/sprites.asm45
5 files changed, 12 insertions, 208 deletions
diff --git a/engine/battle/battle_transition.asm b/engine/battle/battle_transition.asm
index e331cf3ee..1de84421d 100644
--- a/engine/battle/battle_transition.asm
+++ b/engine/battle/battle_transition.asm
@@ -749,47 +749,7 @@ WipeLYOverrides: ; 8c6d8
StartTrainerBattle_DrawSineWave: ; 8c6f7 (23:46f7)
-; a = d * sin(a * pi/32)
- and %111111
- cp %100000
- jr nc, .negative
- call .ApplySineWave
- ld a, h
- ret
-
-.negative
- and %011111
- call .ApplySineWave
- ld a, h
- xor $ff
- inc a
- ret
-
-.ApplySineWave: ; 8c70c (23:470c)
- ld e, a
- ld a, d
- ld d, 0
- ld hl, .sinewave
- add hl, de
- add hl, de
- ld e, [hl]
- inc hl
- ld d, [hl]
- ld hl, 0
-.multiply
- srl a
- jr nc, .even
- add hl, de
-.even
- sla e
- rl d
- and a
- jr nz, .multiply
- ret
-; 8c728 (23:4728)
-
-.sinewave ; 8c728
- sine_wave 32
+ calc_sine_wave
; 8c768
StartTrainerBattle_ZoomToBlack: ; 8c768 (23:4768)
diff --git a/engine/battle_anims/functions.asm b/engine/battle_anims/functions.asm
index 28612e636..e0eedec86 100755
--- a/engine/battle_anims/functions.asm
+++ b/engine/battle_anims/functions.asm
@@ -4125,45 +4125,11 @@ BattleAnim_IncAnonJumptableIndex: ; ce72c (33:672c)
BattleAnim_Cosine: ; ce732 (33:6732)
; a = d * cos(a * pi/32)
- add %010000
+ add %010000 ; cos(x) = sin(x + pi/2)
+ ; fallthrough
BattleAnim_Sine: ; ce734 (33:6734)
; a = d * sin(a * pi/32)
- and %111111
- cp %100000
- jr nc, .negative
- call .ApplySineWave
- ld a, h
- ret
-
-.negative
- and %011111
- call .ApplySineWave
- ld a, h
- xor $ff
- inc a
- ret
-
-.ApplySineWave:
- ld e, a
- ld a, d
- ld d, 0
- ld hl, BattleAnimSineWave
- add hl, de
- add hl, de
- ld e, [hl]
- inc hl
- ld d, [hl]
- ld hl, 0
-.multiply
- srl a
- jr nc, .even
- add hl, de
-.even
- sla e
- rl d
- and a
- jr nz, .multiply
- ret
+ calc_sine_wave BattleAnimSineWave
BattleAnim_Sine_e: ; ce765 (33:6765)
ld a, e
@@ -4195,5 +4161,5 @@ BattleAnim_AbsCosinePrecise: ; ce778
; ce77f
BattleAnimSineWave: ; ce77f
- sine_wave 32
+ sine_table 32
; ce7bf
diff --git a/engine/events/celebi.asm b/engine/events/celebi.asm
index 87876f1cb..99c22f49f 100755
--- a/engine/events/celebi.asm
+++ b/engine/events/celebi.asm
@@ -241,47 +241,8 @@ UpdateCelebiPosition: ; 49aa2 (12:5aa2)
CelebiEvent_Cosine: ; 49b3b (12:5b3b)
; a = d * cos(a * pi/32)
- add %010000
- and %111111
- cp %100000
- jr nc, .negative
- call .ApplySineWave
- ld a, h
- ret
-
-.negative
- and %011111
- call .ApplySineWave
- ld a, h
- xor $ff
- inc a
- ret
-
-.ApplySineWave: ; 49b52 (12:5b52)
- ld e, a
- ld a, d
- ld d, 0
- ld hl, .sinewave
- add hl, de
- add hl, de
- ld e, [hl]
- inc hl
- ld d, [hl]
- ld hl, 0
-.multiply
- srl a
- jr nc, .even
- add hl, de
-.even
- sla e
- rl d
- and a
- jr nz, .multiply
- ret
-; 49b6e (12:5b6e)
-
-.sinewave ; 49b6e
- sine_wave 32
+ add %010000 ; cos(x) = sin(x + pi/2)
+ calc_sine_wave
; 49bae
GetCelebiSpriteTile: ; 49bae
diff --git a/engine/routines/sine.asm b/engine/routines/sine.asm
index 1b2b8f2f3..23e86c015 100755
--- a/engine/routines/sine.asm
+++ b/engine/routines/sine.asm
@@ -1,48 +1,4 @@
_Sine:: ; 84d9
-; A simple sine function.
-; Return d * sin(e) in hl.
-
-; e is a signed 6-bit value.
+; a = d * sin(e * pi/32)
ld a, e
- and %111111
- cp %100000
- jr nc, .negative
- call .ApplySineWave
- ld a, h
- ret
-
-.negative
- and %011111
- call .ApplySineWave
- ld a, h
- xor $ff
- inc a
- ret
-
-.ApplySineWave: ; 84ef
- ld e, a
- ld a, d
- ld d, 0
- ld hl, .sinewave
- add hl, de
- add hl, de
- ld e, [hl]
- inc hl
- ld d, [hl]
- ld hl, 0
-; Factor amplitude
-.multiply
- srl a
- jr nc, .even
- add hl, de
-.even
- sla e
- rl d
- and a
- jr nz, .multiply
- ret
-
-.sinewave ; 850b
-; A 32-word table representing a sine wave.
-; sin(90 degrees) is index $10 with an amplitude of $100.
- sine_wave 32
+ calc_sine_wave
diff --git a/engine/sprites.asm b/engine/sprites.asm
index e39fa615d..97ac13559 100755
--- a/engine/sprites.asm
+++ b/engine/sprites.asm
@@ -577,50 +577,11 @@ endr
Sprites_Cosine: ; 8e72a
; a = d * cos(a * pi/32)
- add %010000
+ add %010000 ; cos(x) = sin(x + pi/2)
+ ; fallthrough
Sprites_Sine: ; 8e72c
; a = d * sin(a * pi/32)
- and %111111
- cp %100000
- jr nc, .negative
- call .ApplySineWave
- ld a, h
- ret
-
-.negative
- and %011111
- call .ApplySineWave
- ld a, h
- xor $ff
- inc a
- ret
-; 8e741
-
-.ApplySineWave: ; 8e741
- ld e, a
- ld a, d
- ld d, 0
- ld hl, .sinewave
- add hl, de
- add hl, de
- ld e, [hl]
- inc hl
- ld d, [hl]
- ld hl, 0
-.multiply
- srl a
- jr nc, .even
- add hl, de
-.even
- sla e
- rl d
- and a
- jr nz, .multiply
- ret
-; 8e75d
-
-.sinewave ; 8e75d
- sine_wave 32
+ calc_sine_wave
AnimateEndOfExpBar: ; 8e79d