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-rw-r--r--engine/events/overworld.asm10
-rw-r--r--engine/overworld/npc_movement.asm8
-rw-r--r--engine/overworld/player_movement.asm6
3 files changed, 12 insertions, 12 deletions
diff --git a/engine/events/overworld.asm b/engine/events/overworld.asm
index cf393ca92..09fc92aa7 100644
--- a/engine/events/overworld.asm
+++ b/engine/events/overworld.asm
@@ -360,7 +360,7 @@ SurfFunction:
jr z, .alreadyfail
call GetFacingTileCoord
call GetTileCollision
- cp WATERTILE
+ cp WATER_TILE
jr nz, .cannotsurf
call CheckDirection
jr c, .cannotsurf
@@ -497,7 +497,7 @@ TrySurfOW::
; Must be facing water.
ld a, [wFacingTileID]
call GetTileCollision
- cp WATERTILE
+ cp WATER_TILE
jr nz, .quit
; Check tile permissions.
@@ -1453,7 +1453,7 @@ FishFunction:
jr z, .fail
call GetFacingTileCoord
call GetTileCollision
- cp WATERTILE
+ cp WATER_TILE
jr z, .facingwater
.fail
ld a, $3
@@ -1697,8 +1697,8 @@ BikeFunction:
.ok
call GetPlayerStandingTile
- and WALLTILE | WATERTILE ; can't use our bike in a wall or on water
- jr nz, .nope
+ and $f ; lo nybble only
+ jr nz, .nope ; not FLOOR_TILE
xor a
ret
diff --git a/engine/overworld/npc_movement.asm b/engine/overworld/npc_movement.asm
index f4c730247..d6b02fc45 100644
--- a/engine/overworld/npc_movement.asm
+++ b/engine/overworld/npc_movement.asm
@@ -75,7 +75,7 @@ WillObjectBumpIntoWater:
ld a, [hl]
ld d, a
call GetTileCollision
- and a ; LANDTILE
+ and a ; LAND_TILE
jr z, WillObjectBumpIntoTile
scf
ret
@@ -87,7 +87,7 @@ WillObjectBumpIntoLand:
add hl, bc
ld a, [hl]
call GetTileCollision
- cp WATERTILE
+ cp WATER_TILE
jr z, WillObjectBumpIntoTile
scf
ret
@@ -213,11 +213,11 @@ Function6fa1:
call GetCoordTile
call GetTileCollision
pop de
- and a ; LANDTILE
+ and a ; LAND_TILE
jr nz, .not_land
call GetCoordTile
call GetTileCollision
- and a ; LANDTILE
+ and a ; LAND_TILE
jr nz, .not_land
xor a
ret
diff --git a/engine/overworld/player_movement.asm b/engine/overworld/player_movement.asm
index 9f372640b..3beec6ccb 100644
--- a/engine/overworld/player_movement.asm
+++ b/engine/overworld/player_movement.asm
@@ -738,7 +738,7 @@ ENDM
; Return 0 if tile a is land. Otherwise, return carry.
call GetTileCollision
- and a ; LANDTILE?
+ and a ; LAND_TILE
ret z
scf
ret
@@ -748,11 +748,11 @@ ENDM
; Otherwise, return carry.
call GetTileCollision
- cp WATERTILE
+ cp WATER_TILE
jr z, .Water
; Can walk back onto land from water.
- and a ; LANDTILE?
+ and a ; LAND_TILE
jr z, .Land
jr .Neither