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-rw-r--r--engine/anims/anim_commands.asm1514
-rw-r--r--engine/anims/bg_effects.asm2958
-rwxr-xr-xengine/anims/engine.asm314
-rwxr-xr-xengine/anims/functions.asm4157
-rwxr-xr-xengine/anims/helpers.asm130
-rw-r--r--engine/battle/ai/items.asm882
-rwxr-xr-xengine/battle/ai/move.asm221
-rwxr-xr-xengine/battle/ai/redundant.asm198
-rw-r--r--engine/battle/ai/scoring.asm3598
-rwxr-xr-xengine/battle/ai/switch.asm672
-rwxr-xr-xengine/battle/anim_hp_bar.asm (renamed from engine/anim_hp_bar.asm)0
-rw-r--r--engine/battle/battle_transition.asm (renamed from engine/battle_transition.asm)0
-rw-r--r--engine/battle/core.asm9511
-rw-r--r--engine/battle/effect_commands.asm10066
-rwxr-xr-xengine/battle/effect_commands/attract.asm79
-rw-r--r--engine/battle/effect_commands/curse.asm97
-rw-r--r--engine/battle/effect_commands/endure.asm17
-rw-r--r--engine/battle/effect_commands/foresight.asm23
-rw-r--r--engine/battle/effect_commands/metronome.asm61
-rw-r--r--engine/battle/effect_commands/mirror_move.asm52
-rw-r--r--engine/battle/effect_commands/nightmare.asm38
-rw-r--r--engine/battle/effect_commands/perish_song.asm40
-rwxr-xr-xengine/battle/effect_commands/present.asm93
-rw-r--r--engine/battle/effect_commands/protect.asm80
-rw-r--r--engine/battle/effect_commands/rollout.asm99
-rw-r--r--engine/battle/effect_commands/sandstorm.asm19
-rw-r--r--engine/battle/effect_commands/spikes.asm27
-rw-r--r--engine/battle/effect_commands/thief.asm116
-rwxr-xr-xengine/battle/effect_commands/transform.asm141
-rw-r--r--engine/battle/hidden_power.asm111
-rwxr-xr-xengine/battle/link_result.asm162
-rwxr-xr-xengine/battle/menu.asm118
-rw-r--r--engine/battle/misc.asm257
-rw-r--r--engine/battle/read_trainer_attributes.asm (renamed from engine/read_trainer_attributes.asm)0
-rwxr-xr-xengine/battle/read_trainer_party.asm (renamed from engine/read_trainer_party.asm)0
-rwxr-xr-xengine/battle/sliding_intro.asm104
-rw-r--r--engine/battle/start_battle.asm (renamed from engine/start_battle.asm)0
-rwxr-xr-xengine/battle/trainer_huds.asm269
-rw-r--r--engine/battle/trainer_scripts.asm (renamed from engine/trainer_scripts.asm)0
-rwxr-xr-xengine/battle/used_move_text.asm338
-rw-r--r--engine/map_setup.asm180
-rwxr-xr-xengine/mystery_gift_2.asm4
-rwxr-xr-xengine/pokegear.asm2
-rwxr-xr-xengine/sprites.asm6
-rwxr-xr-xengine/tmhm.asm2
-rw-r--r--engine/types.asm101
46 files changed, 36672 insertions, 185 deletions
diff --git a/engine/anims/anim_commands.asm b/engine/anims/anim_commands.asm
new file mode 100644
index 000000000..1977f9112
--- /dev/null
+++ b/engine/anims/anim_commands.asm
@@ -0,0 +1,1514 @@
+; Battle animation command interpreter.
+
+PlayBattleAnim: ; cc0d6
+
+ ld a, [rSVBK]
+ push af
+
+ ld a, 5
+ ld [rSVBK], a
+
+ call _PlayBattleAnim
+
+ pop af
+ ld [rSVBK], a
+ ret
+; cc0e4
+
+_PlayBattleAnim: ; cc0e4
+
+ ld c, 6
+.wait
+ call BattleAnimDelayFrame
+ dec c
+ jr nz, .wait
+
+ call BattleAnimAssignPals
+ call BattleAnimRequestPals
+ call BattleAnimDelayFrame
+
+ ld c, 1
+ ld a, [rKEY1]
+ bit 7, a
+ jr nz, .asm_cc0ff
+ ld c, 3
+
+.asm_cc0ff
+ ld hl, hVBlank
+ ld a, [hl]
+ push af
+
+ ld [hl], c
+ call BattleAnimRunScript
+
+ pop af
+ ld [hVBlank], a
+
+ ld a, $1
+ ld [hBGMapMode], a
+
+ call BattleAnimDelayFrame
+ call BattleAnimDelayFrame
+ call BattleAnimDelayFrame
+ call WaitSFX
+ ret
+; cc11c
+
+BattleAnimRunScript: ; cc11c
+
+ ld a, [FXAnimID + 1]
+ and a
+ jr nz, .hi_byte
+
+ farcall CheckBattleScene
+ jr c, .disabled
+
+ call BattleAnimClearHud
+ call RunBattleAnimScript
+
+ call BattleAnimAssignPals
+ call BattleAnimRequestPals
+
+ xor a
+ ld [hSCX], a
+ ld [hSCY], a
+ call BattleAnimDelayFrame
+ call BattleAnimRestoreHuds
+
+.disabled
+ ld a, [wNumHits]
+ and a
+ jr z, .done
+
+ ld l, a
+ ld h, 0
+ ld de, ANIM_MISS
+ add hl, de
+ ld a, l
+ ld [FXAnimID], a
+ ld a, h
+ ld [FXAnimID + 1], a
+
+.hi_byte
+ call WaitSFX
+ call PlayHitSound
+ call RunBattleAnimScript
+
+.done
+ call BattleAnim_RevertPals
+ ret
+; cc163
+
+RunBattleAnimScript: ; cc163
+
+ call ClearBattleAnims
+
+.playframe
+ call RunBattleAnimCommand
+ call _ExecuteBGEffects
+ call BattleAnim_UpdateOAM_All
+ call PushLYOverrides
+ call BattleAnimRequestPals
+
+; Speed up Rollout's animation.
+ ld a, [FXAnimID + 1]
+ or a
+ jr nz, .not_rollout
+
+ ld a, [FXAnimID]
+ cp ROLLOUT
+ jr nz, .not_rollout
+
+ ld a, $2e
+ ld b, 5
+ ld de, 4
+ ld hl, ActiveBGEffects
+.find
+ cp [hl]
+ jr z, .done
+ add hl, de
+ dec b
+ jr nz, .find
+
+.not_rollout
+ call BattleAnimDelayFrame
+
+.done
+ ld a, [BattleAnimFlags]
+ bit 0, a
+ jr z, .playframe
+
+ call BattleAnim_ClearCGB_OAMFlags
+ ret
+; cc1a1
+
+BattleAnimClearHud: ; cc1a1
+
+ call BattleAnimDelayFrame
+ call WaitTop
+ call ClearActorHud
+ ld a, $1
+ ld [hBGMapMode], a
+ call BattleAnimDelayFrame
+ call BattleAnimDelayFrame
+ call BattleAnimDelayFrame
+ call WaitTop
+ ret
+; cc1bb
+
+BattleAnimRestoreHuds: ; cc1bb
+
+ call BattleAnimDelayFrame
+ call WaitTop
+
+ ld a, [rSVBK]
+ push af
+ ld a, $1
+ ld [rSVBK], a
+
+ ld hl, UpdateBattleHuds
+ ld a, BANK(UpdatePlayerHUD)
+ rst FarCall ; Why not "call UpdateBattleHuds"?
+
+ pop af
+ ld [rSVBK], a
+
+ ld a, $1
+ ld [hBGMapMode], a
+ call BattleAnimDelayFrame
+ call BattleAnimDelayFrame
+ call BattleAnimDelayFrame
+ call WaitTop
+ ret
+; cc1e2
+
+BattleAnimRequestPals: ; cc1e2
+
+ ld a, [hCGB]
+ and a
+ ret z
+
+ ld a, [rBGP]
+ ld b, a
+ ld a, [wBGP]
+ cp b
+ call nz, BattleAnim_SetBGPals
+
+ ld a, [rOBP0]
+ ld b, a
+ ld a, [wOBP0]
+ cp b
+ call nz, BattleAnim_SetOBPals
+ ret
+; cc1fb
+
+BattleAnimDelayFrame: ; cc1fb
+; Like DelayFrame but wastes battery life.
+
+ ld a, 1
+ ld [VBlankOccurred], a
+.wait
+ ld a, [VBlankOccurred]
+ and a
+ jr nz, .wait
+ ret
+; cc207
+
+ClearActorHud: ; cc207
+
+ ld a, [hBattleTurn]
+ and a
+ jr z, .player
+
+ hlcoord 1, 0
+ lb bc, 4, 10
+ call ClearBox
+ ret
+
+.player
+ hlcoord 9, 7
+ lb bc, 5, 11
+ call ClearBox
+ ret
+; cc220
+
+Functioncc220: ; cc220
+; Appears to be unused.
+ xor a
+ ld [hBGMapMode], a
+ ld a, LOW(VBGMap0 tile $28)
+ ld [hBGMapAddress], a
+ ld a, HIGH(VBGMap0 tile $28)
+ ld [hBGMapAddress + 1], a
+ call WaitBGMap2
+ ld a, $60
+ ld [hWY], a
+ xor a ; LOW(VBGMap0)
+ ld [hBGMapAddress], a
+ ld a, HIGH(VBGMap0)
+ ld [hBGMapAddress + 1], a
+ call BattleAnimDelayFrame
+ ret
+; cc23d
+
+
+BattleAnim_ClearCGB_OAMFlags: ; cc23d
+
+ ld a, [BattleAnimFlags]
+ bit 3, a
+ jr z, .delete
+
+ ld hl, Sprites + 3
+ ld c, (SpritesEnd - Sprites) / 4
+.loop
+ ld a, [hl]
+ and $f0
+ ld [hli], a
+ inc hl
+ inc hl
+ inc hl
+ dec c
+ jr nz, .loop
+ ret
+
+.delete
+ ld hl, Sprites
+ ld c, SpritesEnd - Sprites
+ xor a
+.loop2
+ ld [hli], a
+ dec c
+ jr nz, .loop2
+ ret
+; cc25f
+
+RunBattleAnimCommand: ; cc25f
+ call .CheckTimer
+ ret nc
+ call .RunScript
+ ret
+; cc267
+
+.CheckTimer: ; cc267
+ ld a, [BattleAnimDuration]
+ and a
+ jr z, .done
+
+ dec a
+ ld [BattleAnimDuration], a
+ and a
+ ret
+
+.done
+ scf
+ ret
+; cc275
+
+.RunScript: ; cc275
+.loop
+ call GetBattleAnimByte
+
+ cp $ff
+ jr nz, .not_done_with_anim
+
+; Return from a subroutine.
+ ld hl, BattleAnimFlags
+ bit 1, [hl]
+ jr nz, .do_anim
+
+ set 0, [hl]
+ ret
+
+.not_done_with_anim
+ cp $d0
+ jr nc, .do_anim
+
+ ld [BattleAnimDuration], a
+ ret
+
+.do_anim
+ call .DoCommand
+
+ jr .loop
+; cc293
+
+.DoCommand: ; cc293
+; Execute battle animation command in [BattleAnimByte].
+ ld a, [BattleAnimByte]
+ sub $d0
+
+ ld e, a
+ ld d, 0
+ ld hl, BattleAnimCommands
+ add hl, de
+ add hl, de
+
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+ jp hl
+; cc2a4
+
+
+BattleAnimCommands:: ; cc2a4 (33:42a4)
+; entries correspond to macros/move_anim.asm enumeration
+ dw BattleAnimCmd_Obj
+ dw BattleAnimCmd_1GFX
+ dw BattleAnimCmd_2GFX
+ dw BattleAnimCmd_3GFX
+ dw BattleAnimCmd_4GFX
+ dw BattleAnimCmd_5GFX
+ dw BattleAnimCmd_IncObj
+ dw BattleAnimCmd_SetObj
+ dw BattleAnimCmd_IncBGEffect
+ dw BattleAnimCmd_EnemyFeetObj
+ dw BattleAnimCmd_PlayerHeadObj
+ dw BattleAnimCmd_CheckPokeball
+ dw BattleAnimCmd_Transform
+ dw BattleAnimCmd_RaiseSub
+ dw BattleAnimCmd_DropSub
+ dw BattleAnimCmd_ResetObp0
+ dw BattleAnimCmd_Sound
+ dw BattleAnimCmd_Cry
+ dw BattleAnimCmd_MinimizeOpp
+ dw BattleAnimCmd_OAMOn
+ dw BattleAnimCmd_OAMOff
+ dw BattleAnimCmd_ClearObjs
+ dw BattleAnimCmd_BeatUp
+ dw BattleAnimCmd_E7
+ dw BattleAnimCmd_UpdateActorPic
+ dw BattleAnimCmd_Minimize
+ dw BattleAnimCmd_EA ; dummy
+ dw BattleAnimCmd_EB ; dummy
+ dw BattleAnimCmd_EC ; dummy
+ dw BattleAnimCmd_ED ; dummy
+ dw BattleAnimCmd_IfParamAnd
+ dw BattleAnimCmd_JumpUntil
+ dw BattleAnimCmd_BGEffect
+ dw BattleAnimCmd_BGP
+ dw BattleAnimCmd_OBP0
+ dw BattleAnimCmd_OBP1
+ dw BattleAnimCmd_ClearSprites
+ dw BattleAnimCmd_F5
+ dw BattleAnimCmd_F6
+ dw BattleAnimCmd_F7
+ dw BattleAnimCmd_IfParamEqual
+ dw BattleAnimCmd_SetVar
+ dw BattleAnimCmd_IncVar
+ dw BattleAnimCmd_IfVarEqual
+ dw BattleAnimCmd_Jump
+ dw BattleAnimCmd_Loop
+ dw BattleAnimCmd_Call
+ dw BattleAnimCmd_Ret
+
+
+BattleAnimCmd_EA:
+BattleAnimCmd_EB:
+BattleAnimCmd_EC:
+BattleAnimCmd_ED: ; cc304 (33:4304)
+ ret
+
+BattleAnimCmd_Ret: ; cc305 (33:4305)
+ ld hl, BattleAnimFlags
+ res 1, [hl]
+ ld hl, BattleAnimParent
+ ld e, [hl]
+ inc hl
+ ld d, [hl]
+ ld hl, BattleAnimAddress
+ ld [hl], e
+ inc hl
+ ld [hl], d
+ ret
+
+BattleAnimCmd_Call: ; cc317 (33:4317)
+ call GetBattleAnimByte
+ ld e, a
+ call GetBattleAnimByte
+ ld d, a
+ push de
+ ld hl, BattleAnimAddress
+ ld e, [hl]
+ inc hl
+ ld d, [hl]
+ ld hl, BattleAnimParent
+ ld [hl], e
+ inc hl
+ ld [hl], d
+ pop de
+ ld hl, BattleAnimAddress
+ ld [hl], e
+ inc hl
+ ld [hl], d
+ ld hl, BattleAnimFlags
+ set 1, [hl]
+ ret
+
+BattleAnimCmd_Jump: ; cc339 (33:4339)
+ call GetBattleAnimByte
+ ld e, a
+ call GetBattleAnimByte
+ ld d, a
+ ld hl, BattleAnimAddress
+ ld [hl], e
+ inc hl
+ ld [hl], d
+ ret
+
+BattleAnimCmd_Loop: ; cc348 (33:4348)
+ call GetBattleAnimByte
+ ld hl, BattleAnimFlags
+ bit 2, [hl]
+ jr nz, .continue_loop
+ and a
+ jr z, .perpetual
+ dec a
+ set 2, [hl]
+ ld [BattleAnimLoops], a
+.continue_loop
+ ld hl, BattleAnimLoops
+ ld a, [hl]
+ and a
+ jr z, .return_from_loop
+ dec [hl]
+.perpetual
+ call GetBattleAnimByte
+ ld e, a
+ call GetBattleAnimByte
+ ld d, a
+ ld hl, BattleAnimAddress
+ ld [hl], e
+ inc hl
+ ld [hl], d
+ ret
+
+.return_from_loop
+ ld hl, BattleAnimFlags
+ res 2, [hl]
+ ld hl, BattleAnimAddress
+ ld e, [hl]
+ inc hl
+ ld d, [hl]
+ inc de
+ inc de
+ ld [hl], d
+ dec hl
+ ld [hl], e
+ ret
+
+BattleAnimCmd_JumpUntil: ; cc383 (33:4383)
+ ld hl, wBattleAnimParam
+ ld a, [hl]
+ and a
+ jr z, .dont_jump
+
+ dec [hl]
+ call GetBattleAnimByte
+ ld e, a
+ call GetBattleAnimByte
+ ld d, a
+ ld hl, BattleAnimAddress
+ ld [hl], e
+ inc hl
+ ld [hl], d
+ ret
+
+.dont_jump
+ ld hl, BattleAnimAddress
+ ld e, [hl]
+ inc hl
+ ld d, [hl]
+ inc de
+ inc de
+ ld [hl], d
+ dec hl
+ ld [hl], e
+ ret
+
+BattleAnimCmd_SetVar: ; cc3a6 (33:43a6)
+ call GetBattleAnimByte
+ ld [BattleAnimVar], a
+ ret
+
+BattleAnimCmd_IncVar: ; cc3ad (33:43ad)
+ ld hl, BattleAnimVar
+ inc [hl]
+ ret
+
+BattleAnimCmd_IfVarEqual: ; cc3b2 (33:43b2)
+ call GetBattleAnimByte
+ ld hl, BattleAnimVar
+ cp [hl]
+ jr z, .jump
+
+ ld hl, BattleAnimAddress
+ ld e, [hl]
+ inc hl
+ ld d, [hl]
+ inc de
+ inc de
+ ld [hl], d
+ dec hl
+ ld [hl], e
+ ret
+
+.jump
+ call GetBattleAnimByte
+ ld e, a
+ call GetBattleAnimByte
+ ld d, a
+ ld hl, BattleAnimAddress
+ ld [hl], e
+ inc hl
+ ld [hl], d
+ ret
+
+BattleAnimCmd_IfParamEqual: ; cc3d6 (33:43d6)
+ call GetBattleAnimByte
+ ld hl, wBattleAnimParam
+ cp [hl]
+ jr z, .jump
+
+ ld hl, BattleAnimAddress
+ ld e, [hl]
+ inc hl
+ ld d, [hl]
+ inc de
+ inc de
+ ld [hl], d
+ dec hl
+ ld [hl], e
+ ret
+
+.jump
+ call GetBattleAnimByte
+ ld e, a
+ call GetBattleAnimByte
+ ld d, a
+ ld hl, BattleAnimAddress
+ ld [hl], e
+ inc hl
+ ld [hl], d
+ ret
+
+BattleAnimCmd_IfParamAnd: ; cc3fa (33:43fa)
+ call GetBattleAnimByte
+ ld e, a
+ ld a, [wBattleAnimParam]
+ and e
+ jr nz, .jump
+
+ ld hl, BattleAnimAddress
+ ld e, [hl]
+ inc hl
+ ld d, [hl]
+ inc de
+ inc de
+ ld [hl], d
+ dec hl
+ ld [hl], e
+ ret
+
+.jump
+ call GetBattleAnimByte
+ ld e, a
+ call GetBattleAnimByte
+ ld d, a
+ ld hl, BattleAnimAddress
+ ld [hl], e
+ inc hl
+ ld [hl], d
+ ret
+
+BattleAnimCmd_Obj: ; cc41f (33:441f)
+; index, x, y, param
+ call GetBattleAnimByte
+ ld [wBattleAnimTemp0], a
+ call GetBattleAnimByte
+ ld [wBattleAnimTemp1], a
+ call GetBattleAnimByte
+ ld [wBattleAnimTemp2], a
+ call GetBattleAnimByte
+ ld [wBattleAnimTemp3], a
+ call QueueBattleAnimation
+ ret
+
+BattleAnimCmd_BGEffect: ; cc43b (33:443b)
+ call GetBattleAnimByte
+ ld [wBattleAnimTemp0], a
+ call GetBattleAnimByte
+ ld [wBattleAnimTemp1], a
+ call GetBattleAnimByte
+ ld [wBattleAnimTemp2], a
+ call GetBattleAnimByte
+ ld [wBattleAnimTemp3], a
+ call _QueueBGEffect
+ ret
+
+BattleAnimCmd_BGP: ; cc457 (33:4457)
+ call GetBattleAnimByte
+ ld [wBGP], a
+ ret
+
+BattleAnimCmd_OBP0: ; cc45e (33:445e)
+ call GetBattleAnimByte
+ ld [wOBP0], a
+ ret
+
+BattleAnimCmd_OBP1: ; cc465 (33:4465)
+ call GetBattleAnimByte
+ ld [wOBP1], a
+ ret
+
+BattleAnimCmd_ResetObp0: ; cc46c (33:446c)
+ ld a, [hSGB]
+ and a
+ ld a, $e0
+ jr z, .not_sgb
+ ld a, $f0
+.not_sgb
+ ld [wOBP0], a
+ ret
+
+BattleAnimCmd_ClearObjs: ; cc479 (33:4479)
+ ld hl, ActiveAnimObjects
+ ld a, $a0
+.loop
+ ld [hl], $0
+ inc hl
+ dec a
+ jr nz, .loop
+ ret
+
+BattleAnimCmd_1GFX:
+BattleAnimCmd_2GFX:
+BattleAnimCmd_3GFX:
+BattleAnimCmd_4GFX:
+BattleAnimCmd_5GFX: ; cc485 (33:4485)
+ ld a, [BattleAnimByte]
+ and $f
+ ld c, a
+ ld hl, wBattleAnimTileDict
+ xor a
+ ld [wBattleAnimTemp0], a
+.loop
+ ld a, [wBattleAnimTemp0]
+ cp (VTiles1 - VTiles0) / $10 - $31
+ ret nc
+ call GetBattleAnimByte
+ ld [hli], a
+ ld a, [wBattleAnimTemp0]
+ ld [hli], a
+ push bc
+ push hl
+ ld l, a
+ ld h, $0
+rept 4
+ add hl, hl
+endr
+ ld de, VTiles0 tile $31
+ add hl, de
+ ld a, [BattleAnimByte]
+ call LoadBattleAnimObj
+ ld a, [wBattleAnimTemp0]
+ add c
+ ld [wBattleAnimTemp0], a
+ pop hl
+ pop bc
+ dec c
+ jr nz, .loop
+ ret
+
+BattleAnimCmd_IncObj: ; cc4c0 (33:44c0)
+ call GetBattleAnimByte
+ ld e, 10
+ ld bc, ActiveAnimObjects
+.loop
+ ld hl, BATTLEANIMSTRUCT_INDEX
+ add hl, bc
+ ld d, [hl]
+ ld a, [BattleAnimByte]
+ cp d
+ jr z, .found
+ ld hl, BATTLEANIMSTRUCT_LENGTH
+ add hl, bc
+ ld c, l
+ ld b, h
+ dec e
+ jr nz, .loop
+ ret
+
+.found
+ ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
+ add hl, bc
+ inc [hl]
+ ret
+
+BattleAnimCmd_IncBGEffect: ; cc4e3 (33:44e3)
+ call GetBattleAnimByte
+ ld e, 5
+ ld bc, ActiveBGEffects
+.loop
+ ld hl, $0
+ add hl, bc
+ ld d, [hl]
+ ld a, [BattleAnimByte]
+ cp d
+ jr z, .found
+ ld hl, 4
+ add hl, bc
+ ld c, l
+ ld b, h
+ dec e
+ jr nz, .loop
+ ret
+
+.found
+ ld hl, BG_EFFECT_STRUCT_JT_INDEX
+ add hl, bc
+ inc [hl]
+ ret
+
+BattleAnimCmd_SetObj: ; cc506 (33:4506)
+ call GetBattleAnimByte
+ ld e, 10
+ ld bc, ActiveAnimObjects
+.loop
+ ld hl, BATTLEANIMSTRUCT_INDEX
+ add hl, bc
+ ld d, [hl]
+ ld a, [BattleAnimByte]
+ cp d
+ jr z, .found
+ ld hl, BATTLEANIMSTRUCT_LENGTH
+ add hl, bc
+ ld c, l
+ ld b, h
+ dec e
+ jr nz, .loop
+ ret
+
+.found
+ call GetBattleAnimByte
+ ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
+ add hl, bc
+ ld [hl], a
+ ret
+
+BattleAnimCmd_EnemyFeetObj: ; cc52c (33:452c)
+
+ ld hl, wBattleAnimTileDict
+.loop
+ ld a, [hl]
+ and a
+ jr z, .okay
+ inc hl
+ inc hl
+ jr .loop
+
+.okay
+ ld a, $28
+ ld [hli], a
+ ld a, $42
+ ld [hli], a
+ ld a, $29
+ ld [hli], a
+ ld a, $49
+ ld [hl], a
+
+ ld hl, VTiles0 tile $73
+ ld de, VTiles2 tile $06
+ ld a, $70
+ ld [wBattleAnimTemp0], a
+ ld a, $7
+ call .LoadFootprint
+ ld de, VTiles2 tile $31
+ ld a, $60
+ ld [wBattleAnimTemp0], a
+ ld a, $6
+ call .LoadFootprint
+ ret
+
+.LoadFootprint: ; cc561 (33:4561)
+ push af
+ push hl
+ push de
+ lb bc, BANK(BattleAnimCmd_EnemyFeetObj), 1
+ call Request2bpp
+ pop de
+ ld a, [wBattleAnimTemp0]
+ ld l, a
+ ld h, 0
+ add hl, de
+ ld e, l
+ ld d, h
+ pop hl
+ ld bc, 1 tiles
+ add hl, bc
+ pop af
+ dec a
+ jr nz, .LoadFootprint
+ ret
+
+BattleAnimCmd_PlayerHeadObj: ; cc57e (33:457e)
+
+ ld hl, wBattleAnimTileDict
+.loop
+ ld a, [hl]
+ and a
+ jr z, .okay
+ inc hl
+ inc hl
+ jr .loop
+
+.okay
+ ld a, $28
+ ld [hli], a
+ ld a, $35
+ ld [hli], a
+ ld a, $29
+ ld [hli], a
+ ld a, $43
+ ld [hl], a
+
+ ld hl, VTiles0 tile $66
+ ld de, VTiles2 tile $05
+ ld a, $70
+ ld [wBattleAnimTemp0], a
+ ld a, $7
+ call .LoadHead
+ ld de, VTiles2 tile $31
+ ld a, $60
+ ld [wBattleAnimTemp0], a
+ ld a, $6
+ call .LoadHead
+ ret
+
+.LoadHead: ; cc5b3 (33:45b3)
+ push af
+ push hl
+ push de
+ lb bc, BANK(BattleAnimCmd_EnemyFeetObj), 2
+ call Request2bpp
+ pop de
+ ld a, [wBattleAnimTemp0]
+ ld l, a
+ ld h, 0
+ add hl, de
+ ld e, l
+ ld d, h
+ pop hl
+ ld bc, 2 tiles
+ add hl, bc
+ pop af
+ dec a
+ jr nz, .LoadHead
+ ret
+
+BattleAnimCmd_CheckPokeball: ; cc5d0 (33:45d0)
+ callfar GetPokeBallWobble
+ ld a, c
+ ld [BattleAnimVar], a
+ ret
+
+BattleAnimCmd_E7: ; cc5db (33:45db)
+ ret
+
+BattleAnimCmd_Transform: ; cc5dc (33:45dc)
+ ld a, [rSVBK]
+ push af
+ ld a, 1
+ ld [rSVBK], a
+ ld a, [CurPartySpecies] ; CurPartySpecies
+ push af
+
+ ld a, [hBattleTurn]
+ and a
+ jr z, .player
+
+ ld a, [TempBattleMonSpecies] ; TempBattleMonSpecies
+ ld [CurPartySpecies], a ; CurPartySpecies
+ ld hl, BattleMonDVs ; BattleMonDVs
+ predef GetUnownLetter
+ ld de, VTiles0 tile $00
+ predef GetMonFrontpic
+ jr .done
+
+.player
+ ld a, [TempEnemyMonSpecies] ; TempEnemyMonSpecies
+ ld [CurPartySpecies], a ; CurPartySpecies
+ ld hl, EnemyMonDVs ; EnemyMonDVs
+ predef GetUnownLetter
+ ld de, VTiles0 tile $00
+ predef GetMonBackpic
+
+.done
+ pop af
+ ld [CurPartySpecies], a ; CurPartySpecies
+ pop af
+ ld [rSVBK], a
+ ret
+
+BattleAnimCmd_UpdateActorPic: ; cc622 (33:4622)
+
+ ld de, VTiles0 tile $00
+ ld a, [hBattleTurn]
+ and a
+ jr z, .player
+
+ ld hl, VTiles2 tile $00
+ ld b, 0
+ ld c, $31
+ call Request2bpp
+ ret
+
+.player
+ ld hl, VTiles2 tile $31
+ ld b, 0
+ ld c, $24
+ call Request2bpp
+ ret
+
+BattleAnimCmd_RaiseSub: ; cc640 (33:4640)
+
+ ld a, [rSVBK]
+ push af
+ ld a, 1
+ ld [rSVBK], a
+ xor a
+ call GetSRAMBank
+
+GetSubstitutePic: ; cc64c
+
+ ld hl, sScratch
+ ld bc, (7 * 7) tiles
+.loop
+ xor a
+ ld [hli], a
+ dec bc
+ ld a, c
+ or b
+ jr nz, .loop
+
+ ld a, [hBattleTurn]
+ and a
+ jr z, .player
+
+ ld hl, MonsterSpriteGFX + 0 tiles
+ ld de, sScratch + (2 * 7 + 5) tiles
+ call .CopyTile
+ ld hl, MonsterSpriteGFX + 1 tiles
+ ld de, sScratch + (3 * 7 + 5) tiles
+ call .CopyTile
+ ld hl, MonsterSpriteGFX + 2 tiles
+ ld de, sScratch + (2 * 7 + 6) tiles
+ call .CopyTile
+ ld hl, MonsterSpriteGFX + 3 tiles
+ ld de, sScratch + (3 * 7 + 6) tiles
+ call .CopyTile
+
+ ld hl, VTiles2 tile $00
+ ld de, sScratch
+ lb bc, BANK(GetSubstitutePic), 7 * 7
+ call Request2bpp
+ jr .done
+
+.player
+ ld hl, MonsterSpriteGFX + 4 tiles
+ ld de, sScratch + (2 * 6 + 4) tiles
+ call .CopyTile
+ ld hl, MonsterSpriteGFX + 5 tiles
+ ld de, sScratch + (3 * 6 + 4) tiles
+ call .CopyTile
+ ld hl, MonsterSpriteGFX + 6 tiles
+ ld de, sScratch + (2 * 6 + 5) tiles
+ call .CopyTile
+ ld hl, MonsterSpriteGFX + 7 tiles
+ ld de, sScratch + (3 * 6 + 5) tiles
+ call .CopyTile
+
+ ld hl, VTiles2 tile $31
+ ld de, sScratch
+ lb bc, BANK(GetSubstitutePic), 6 * 6
+ call Request2bpp
+
+.done
+ call CloseSRAM
+ pop af
+ ld [rSVBK], a
+ ret
+
+.CopyTile: ; cc6c6 (33:46c6)
+ ld bc, 1 tiles
+ ld a, BANK(MonsterSpriteGFX)
+ call FarCopyBytes
+ ret
+
+BattleAnimCmd_MinimizeOpp: ; cc6cf (33:46cf)
+ ld a, [rSVBK]
+ push af
+ ld a, $1
+ ld [rSVBK], a
+ xor a
+ call GetSRAMBank
+ call GetMinimizePic
+ call Request2bpp
+ call CloseSRAM
+ pop af
+ ld [rSVBK], a
+ ret
+
+GetMinimizePic: ; cc6e7 (33:46e7)
+ ld hl, sScratch
+ ld bc, $31 tiles
+.loop
+ xor a
+ ld [hli], a
+ dec bc
+ ld a, c
+ or b
+ jr nz, .loop
+
+ ld a, [hBattleTurn]
+ and a
+ jr z, .player
+
+ ld de, sScratch + $1a tiles
+ call CopyMinimizePic
+ ld hl, VTiles2 tile $00
+ ld de, sScratch
+ lb bc, BANK(GetMinimizePic), $31
+ ret
+
+.player
+ ld de, sScratch + $160
+ call CopyMinimizePic
+ ld hl, VTiles2 tile $31
+ ld de, sScratch
+ lb bc, BANK(GetMinimizePic), $24
+ ret
+
+CopyMinimizePic: ; cc719 (33:4719)
+ ld hl, MinimizePic
+ ld bc, $10
+ ld a, BANK(MinimizePic)
+ call FarCopyBytes
+ ret
+; cc725 (33:4725)
+
+MinimizePic: ; cc725
+INCBIN "gfx/battle/minimize.2bpp"
+; cc735
+
+BattleAnimCmd_Minimize: ; cc735 (33:4735)
+ ld a, [rSVBK]
+ push af
+ ld a, $1
+ ld [rSVBK], a
+ xor a
+ call GetSRAMBank
+ call GetMinimizePic
+ ld hl, VTiles0 tile $00
+ call Request2bpp
+ call CloseSRAM
+ pop af
+ ld [rSVBK], a
+ ret
+
+BattleAnimCmd_DropSub: ; cc750 (33:4750)
+ ld a, [rSVBK]
+ push af
+ ld a, $1
+ ld [rSVBK], a
+
+ ld a, [CurPartySpecies] ; CurPartySpecies
+ push af
+ ld a, [hBattleTurn]
+ and a
+ jr z, .player
+
+ callfar DropEnemySub
+ jr .done
+
+.player
+ callfar DropPlayerSub
+
+.done
+ pop af
+ ld [CurPartySpecies], a ; CurPartySpecies
+ pop af
+ ld [rSVBK], a
+ ret
+
+BattleAnimCmd_BeatUp: ; cc776 (33:4776)
+ ld a, [rSVBK]
+ push af
+ ld a, $1
+ ld [rSVBK], a
+ ld a, [CurPartySpecies] ; CurPartySpecies
+ push af
+
+ ld a, [wBattleAnimParam]
+ ld [CurPartySpecies], a ; CurPartySpecies
+
+ ld a, [hBattleTurn]
+ and a
+ jr z, .player
+
+ ld hl, BattleMonDVs
+ predef GetUnownLetter
+ ld de, VTiles2 tile $00
+ predef GetMonFrontpic
+ jr .done
+
+.player
+ ld hl, EnemyMonDVs
+ predef GetUnownLetter
+ ld de, VTiles2 tile $31
+ predef GetMonBackpic
+
+.done
+ pop af
+ ld [CurPartySpecies], a ; CurPartySpecies
+ ld b, SCGB_BATTLE_COLORS
+ call GetSGBLayout
+ pop af
+ ld [rSVBK], a
+ ret
+
+BattleAnimCmd_OAMOn: ; cc7bb (33:47bb)
+ xor a
+ ld [hOAMUpdate], a
+ ret
+
+BattleAnimCmd_OAMOff: ; cc7bf (33:47bf)
+ ld a, $1
+ ld [hOAMUpdate], a
+ ret
+
+BattleAnimCmd_ClearSprites: ; cc7c4 (33:47c4)
+ ld hl, BattleAnimFlags
+ set 3, [hl]
+ ret
+
+BattleAnimCmd_F5: ; cc7ca (33:47ca)
+ ret
+
+BattleAnimCmd_F6: ; cc7cb (33:47cb)
+ ret
+
+BattleAnimCmd_F7: ; cc7cc (33:47cc)
+ ret
+
+BattleAnimCmd_Sound: ; cc7cd (33:47cd)
+ call GetBattleAnimByte
+ ld e, a
+ srl a
+ srl a
+ ld [wSFXDuration], a
+ call .GetCryTrack
+ and 3
+ ld [CryTracks], a ; CryTracks
+
+ ld e, a
+ ld d, 0
+ ld hl, .GetPanning
+ add hl, de
+ ld a, [hl]
+ ld [wStereoPanningMask], a
+
+ call GetBattleAnimByte
+ ld e, a
+ ld d, 0
+ callfar PlayStereoSFX
+
+ ret
+; cc7f8 (33:47f8)
+
+.GetPanning: ; cc7f8
+ db $f0, $0f, $f0, $0f
+; cc7fc
+
+.GetCryTrack: ; cc7fc (33:47fc)
+ ld a, [hBattleTurn]
+ and a
+ jr nz, .enemy
+
+ ld a, e
+ ret
+
+.enemy
+ ld a, e
+ xor 1
+ ret
+
+BattleAnimCmd_Cry: ; cc807 (33:4807)
+ call GetBattleAnimByte
+ and 3
+ ld e, a
+ ld d, 0
+ ld hl, .CryData
+rept 4
+ add hl, de
+endr
+
+ ld a, [rSVBK]
+ push af
+ ld a, 1
+ ld [rSVBK], a
+
+ ld a, [hBattleTurn]
+ and a
+ jr nz, .enemy
+
+ ld a, $f0
+ ld [CryTracks], a ; CryTracks
+ ld a, [BattleMonSpecies] ; BattleMonSpecies
+ jr .done_cry_tracks
+
+.enemy
+ ld a, $0f
+ ld [CryTracks], a ; CryTracks
+ ld a, [EnemyMonSpecies] ; EnemyMon
+
+.done_cry_tracks
+ push hl
+ call LoadCryHeader
+ pop hl
+ jr c, .done
+
+ ld a, [hli]
+ ld c, a
+ ld a, [hli]
+ ld b, a
+
+ push hl
+ ld hl, CryPitch
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+ add hl, bc
+ ld a, l
+ ld [CryPitch], a
+ ld a, h
+ ld [CryPitch + 1], a
+ pop hl
+
+ ld a, [hli]
+ ld c, a
+ ld b, [hl]
+ ld hl, CryLength ; CryLength
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+ add hl, bc
+
+ ld a, l
+ ld [CryLength], a ; CryLength
+ ld a, h
+ ld [CryLength + 1], a
+ ld a, 1
+ ld [wStereoPanningMask], a
+
+ callfar _PlayCryHeader
+
+.done
+ pop af
+ ld [rSVBK], a
+ ret
+; cc871 (33:4871)
+
+.CryData: ; cc871
+; +pitch, +length
+ dw $0000, $00c0
+ dw $0000, $0040
+ dw $0000, $0000
+ dw $0000, $0000
+; cc881
+
+
+PlayHitSound: ; cc881
+ ld a, [wNumHits]
+ cp $1
+ jr z, .okay
+ cp $4
+ ret nz
+
+.okay
+ ld a, [TypeModifier]
+ and $7f
+ ret z
+
+ cp 10
+ ld de, SFX_DAMAGE
+ jr z, .play
+
+ ld de, SFX_SUPER_EFFECTIVE
+ jr nc, .play
+
+ ld de, SFX_NOT_VERY_EFFECTIVE
+
+.play
+ call PlaySFX
+ ret
+; cc8a4
+
+BattleAnimAssignPals: ; cc8a4
+ ld a, [hCGB]
+ and a
+ jr nz, .cgb
+ ld a, [hSGB]
+ and a
+ ld a, %11100000
+ jr z, .sgb
+ ld a, %11110000
+
+.sgb
+ ld [wOBP0], a
+ ld a, %11100100
+ ld [wBGP], a
+ ld [wOBP1], a
+ ret
+
+.cgb
+ ld a, %11100100
+ ld [wBGP], a
+ ld [wOBP0], a
+ ld [wOBP1], a
+ call DmgToCgbBGPals
+ lb de, %11100100, %11100100
+ call DmgToCgbObjPals
+ ret
+; cc8d3
+
+ClearBattleAnims: ; cc8d3
+; Clear animation block
+ ld hl, LYOverrides
+ ld bc, wBattleAnimEnd - LYOverrides
+.loop
+ ld [hl], $0
+ inc hl
+ dec bc
+ ld a, c
+ or b
+ jr nz, .loop
+
+ ld hl, FXAnimID
+ ld e, [hl]
+ inc hl
+ ld d, [hl]
+ ld hl, BattleAnimations
+ add hl, de
+ add hl, de
+ call GetBattleAnimPointer
+ call BattleAnimAssignPals
+ call BattleAnimDelayFrame
+ ret
+; cc8f6
+
+BattleAnim_RevertPals: ; cc8f6
+ call WaitTop
+ ld a, %11100100
+ ld [wBGP], a
+ ld [wOBP0], a
+ ld [wOBP1], a
+ call DmgToCgbBGPals
+ lb de, %11100100, %11100100
+ call DmgToCgbObjPals
+ xor a
+ ld [hSCX], a
+ ld [hSCY], a
+ call BattleAnimDelayFrame
+ ld a, $1
+ ld [hBGMapMode], a
+ ret
+; cc91a
+
+BattleAnim_SetBGPals: ; cc91a
+ ld [rBGP], a
+ ld a, [hCGB]
+ and a
+ ret z
+ ld a, [rSVBK]
+ push af
+ ld a, $5
+ ld [rSVBK], a
+ ld hl, BGPals
+ ld de, UnknBGPals
+ ld a, [rBGP]
+ ld b, a
+ ld c, 7
+ call CopyPals
+ ld hl, OBPals
+ ld de, UnknOBPals
+ ld a, [rBGP]
+ ld b, a
+ ld c, 2
+ call CopyPals
+ pop af
+ ld [rSVBK], a
+ ld a, $1
+ ld [hCGBPalUpdate], a
+ ret
+; cc94b
+
+BattleAnim_SetOBPals: ; cc94b
+ ld [rOBP0], a
+ ld a, [hCGB]
+ and a
+ ret z
+ ld a, [rSVBK]
+ push af
+ ld a, $5
+ ld [rSVBK], a
+ ld hl, OBPals palette PAL_BATTLE_OB_GRAY
+ ld de, UnknOBPals palette PAL_BATTLE_OB_GRAY
+ ld a, [rOBP0]
+ ld b, a
+ ld c, 2
+ call CopyPals
+ pop af
+ ld [rSVBK], a
+ ld a, $1
+ ld [hCGBPalUpdate], a
+ ret
+; cc96e
+
+BattleAnim_UpdateOAM_All: ; cc96e
+ ld a, $0
+ ld [wBattleAnimOAMPointerLo], a
+ ld hl, ActiveAnimObjects
+ ld e, 10
+.loop
+ ld a, [hl]
+ and a
+ jr z, .next
+ ld c, l
+ ld b, h
+ push hl
+ push de
+ call DoBattleAnimFrame
+ call BattleAnimOAMUpdate
+ pop de
+ pop hl
+ jr c, .done
+
+.next
+ ld bc, BATTLEANIMSTRUCT_LENGTH
+ add hl, bc
+ dec e
+ jr nz, .loop
+ ld a, [wBattleAnimOAMPointerLo]
+ ld l, a
+ ld h, HIGH(Sprites)
+.loop2
+ ld a, l
+ cp LOW(SpritesEnd)
+ jr nc, .done
+ xor a
+ ld [hli], a
+ jr .loop2
+
+.done
+ ret
+; cc9a1
diff --git a/engine/anims/bg_effects.asm b/engine/anims/bg_effects.asm
new file mode 100644
index 000000000..ab4a8036b
--- /dev/null
+++ b/engine/anims/bg_effects.asm
@@ -0,0 +1,2958 @@
+ const_def
+ const BGSQUARE_SIX
+ const BGSQUARE_FOUR
+ const BGSQUARE_TWO
+ const BGSQUARE_SEVEN
+ const BGSQUARE_FIVE
+ const BGSQUARE_THREE
+
+; BG effects for use in battle animations.
+
+ExecuteBGEffects: ; c8000 (32:4000)
+ ld hl, ActiveBGEffects
+ ld e, 5
+.loop
+ ld a, [hl]
+ and a
+ jr z, .next
+ ld c, l
+ ld b, h
+ push hl
+ push de
+ call DoBattleBGEffectFunction
+ pop de
+ pop hl
+.next
+ ld bc, 4
+ add hl, bc
+ dec e
+ jr nz, .loop
+ ret
+
+QueueBGEffect: ; c801a (32:401a)
+ ld hl, ActiveBGEffects
+ ld e, 5
+.loop
+ ld a, [hl]
+ and a
+ jr z, .load
+ ld bc, 4
+ add hl, bc
+ dec e
+ jr nz, .loop
+ scf
+ ret
+
+.load
+ ld c, l
+ ld b, h
+ ld hl, BG_EFFECT_STRUCT_FUNCTION
+ add hl, bc
+ ld a, [wBattleAnimTemp0]
+ ld [hli], a
+ ld a, [wBattleAnimTemp1]
+ ld [hli], a
+ ld a, [wBattleAnimTemp2]
+ ld [hli], a
+ ld a, [wBattleAnimTemp3]
+ ld [hl], a
+ ret
+
+EndBattleBGEffect: ; c8043 (32:4043)
+ ld hl, BG_EFFECT_STRUCT_FUNCTION
+ add hl, bc
+ ld [hl], 0
+ ret
+
+DoBattleBGEffectFunction: ; c804a (32:404a)
+ ld hl, BG_EFFECT_STRUCT_FUNCTION
+ add hl, bc
+ ld e, [hl]
+ ld d, 0
+ ld hl, BattleBGEffects
+ add hl, de
+ add hl, de
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+ jp hl
+
+BattleBGEffects: ; c805a (32:405a)
+; entries correspond to ANIM_BG_* constants
+ dw BattleBGEffect_End
+ dw BattleBGEffect_FlashInverted
+ dw BattleBGEffect_FlashWhite
+ dw BattleBGEffect_WhiteHues
+ dw BattleBGEffect_BlackHues
+ dw BattleBGEffect_AlternateHues
+ dw BattleBGEffect_06
+ dw BattleBGEffect_07
+ dw BattleBGEffect_08
+ dw BattleBGEffect_HideMon
+ dw BattleBGEffect_ShowMon
+ dw BattleBGEffect_EnterMon
+ dw BattleBGEffect_ReturnMon
+ dw BattleBGEffect_Surf
+ dw BattleBGEffect_Whirlpool
+ dw BattleBGEffect_Teleport
+ dw BattleBGEffect_NightShade
+ dw BattleBGEffect_FeetFollow
+ dw BattleBGEffect_HeadFollow
+ dw BattleBGEffect_DoubleTeam
+ dw BattleBGEffect_AcidArmor
+ dw BattleBGEffect_RapidFlash
+ dw BattleBGEffect_16
+ dw BattleBGEffect_17
+ dw BattleBGEffect_18
+ dw BattleBGEffect_19
+ dw BattleBGEffect_1a
+ dw BattleBGEffect_1b
+ dw BattleBGEffect_1c
+ dw BattleBGEffect_1d
+ dw BattleBGEffect_1e
+ dw BattleBGEffect_1f
+ dw BattleBGEffect_20
+ dw BattleBGEffect_Withdraw
+ dw BattleBGEffect_BounceDown
+ dw BattleBGEffect_Dig
+ dw BattleBGEffect_Tackle
+ dw BattleBGEffect_25
+ dw BattleBGEffect_26
+ dw BattleBGEffect_27
+ dw BattleBGEffect_28
+ dw BattleBGEffect_Psychic
+ dw BattleBGEffect_2a
+ dw BattleBGEffect_2b
+ dw BattleBGEffect_2c
+ dw BattleBGEffect_2d
+ dw BattleBGEffect_2e
+ dw BattleBGEffect_2f
+ dw BattleBGEffect_30
+ dw BattleBGEffect_31
+ dw BattleBGEffect_32
+ dw BattleBGEffect_VibrateMon
+ dw BattleBGEffect_WobbleMon
+ dw BattleBGEffect_35
+
+
+BattleBGEffect_End: ; c80c6 (32:40c6)
+ call EndBattleBGEffect
+ ret
+
+BatttleBGEffects_GetNamedJumptablePointer: ; c80ca (32:40ca)
+ ld hl, BG_EFFECT_STRUCT_JT_INDEX
+ add hl, bc
+ ld l, [hl]
+ ld h, 0
+ add hl, hl
+ add hl, de
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+ ret
+
+BattleBGEffects_AnonJumptable: ; c80d7 (32:40d7)
+ pop de
+ ld hl, BG_EFFECT_STRUCT_JT_INDEX
+ add hl, bc
+ ld l, [hl]
+ ld h, 0
+ add hl, hl
+ add hl, de
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+ jp hl
+
+BattleBGEffects_IncrementJumptable: ; c80e5 (32:40e5)
+ ld hl, BG_EFFECT_STRUCT_JT_INDEX
+ add hl, bc
+ inc [hl]
+ ret
+
+BattleBGEffect_FlashInverted: ; c80eb (32:40eb)
+ ld de, .inverted
+ jp BattleBGEffect_FlashContinue
+
+.inverted
+ db %11100100 ; 3210
+ db %00011011 ; 0123
+; c80f3
+
+BattleBGEffect_FlashWhite: ; c80f3 (32:40f3)
+ ld de, .white
+ jp BattleBGEffect_FlashContinue
+
+.white
+ db %11100100 ; 3210
+ db %00000000 ; 0000
+; c80fb
+
+BattleBGEffect_FlashContinue: ; c80fb (32:40fb)
+; current timer, flash duration, number of flashes
+ ld a, $1
+ ld [wBattleAnimTemp0], a
+ ld hl, BG_EFFECT_STRUCT_JT_INDEX
+ add hl, bc
+ ld a, [hl]
+ and a
+ jr z, .init
+ dec [hl]
+ ret
+
+.init
+ ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
+ add hl, bc
+ ld a, [hl]
+ ld hl, BG_EFFECT_STRUCT_JT_INDEX
+ add hl, bc
+ ld [hl], a
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ ld a, [hl]
+ and a
+ jr nz, .apply_pal
+ call EndBattleBGEffect
+ ret
+
+.apply_pal
+ dec a
+ ld [hl], a
+ and 1
+ ld l, a
+ ld h, 0
+ add hl, de
+ ld a, [hl]
+ ld [wBGP], a
+ ret
+
+BattleBGEffect_WhiteHues: ; c812d (32:412d)
+ ld de, .Pals
+ call BattleBGEffect_GetNthDMGPal
+ jr c, .quit
+ ld [wBGP], a
+ ret
+
+.quit
+ call EndBattleBGEffect
+ ret
+
+.Pals:
+ db %11100100
+ db %11100000
+ db %11010000
+ db -1
+; c8141
+
+BattleBGEffect_BlackHues: ; c8141 (32:4141)
+ ld de, .Pals
+ call BattleBGEffect_GetNthDMGPal
+ jr c, .quit
+ ld [wBGP], a
+ ret
+
+.quit
+ call EndBattleBGEffect
+ ret
+
+.Pals:
+ db %11100100
+ db %11110100
+ db %11111000
+ db -1
+; c8155
+
+BattleBGEffect_AlternateHues: ; c8155 (32:4155)
+ ld de, .Pals
+ call BattleBGEffect_GetNthDMGPal
+ jr c, .quit
+ ld [wBGP], a
+ ld [wOBP1], a
+ ret
+
+.quit
+ call EndBattleBGEffect
+ ret
+
+.Pals:
+ db %11100100
+ db %11111000
+ db %11111100
+ db %11111000
+ db %11100100
+ db %10010000
+ db %01000000
+ db %10010000
+ db -2
+; c8171
+
+BattleBGEffect_06: ; c8171 (32:4171)
+ call BattleBGEffects_CheckSGB
+ jr nz, .sgb
+ ld de, .PalsCGB
+ jr .okay
+
+.sgb
+ ld de, .PalsSGB
+.okay
+ call BattleBGEffect_GetNthDMGPal
+ ld [wOBP0], a
+ ret
+
+.PalsCGB:
+ db %11100100
+ db %10010000
+ db -2
+
+.PalsSGB:
+ db %11110000
+ db %11000000
+ db -2
+; c818b
+
+BattleBGEffect_07: ; c818b (32:418b)
+ call BattleBGEffects_CheckSGB
+ jr nz, .sgb
+ ld de, .PalsCGB
+ jr .okay
+
+.sgb
+ ld de, .PalsSGB
+.okay
+ call BattleBGEffect_GetNthDMGPal
+ ld [wOBP0], a
+ ret
+
+.PalsCGB:
+ db %11100100
+ db %11011000
+ db -2
+
+.PalsSGB:
+ db %11110000
+ db %11001100
+ db -2
+; c81a5
+
+BattleBGEffect_08: ; c81a5 (32:41a5)
+ ld de, .Pals
+ call BattleBGEffect_GetNthDMGPal
+ ld [wBGP], a
+ ret
+
+.Pals:
+ db %00011011
+ db %01100011
+ db %10000111
+ db -2
+; c81b3
+
+BattleBGEffect_HideMon: ; c81b3 (32:41b3)
+ call BattleBGEffects_AnonJumptable
+.anon_dw
+ dw .zero
+ dw BattleBGEffects_IncrementJumptable
+ dw BattleBGEffects_IncrementJumptable
+ dw BattleBGEffects_IncrementJumptable
+ dw .four
+
+
+.zero
+ call BattleBGEffects_IncrementJumptable
+ push bc
+ call BGEffect_CheckBattleTurn
+ jr nz, .player_side
+ hlcoord 12, 0
+ lb bc, 7, 7
+ jr .got_pointer
+
+.player_side
+ hlcoord 2, 6
+ lb bc, 6, 6
+.got_pointer
+ call ClearBox
+ pop bc
+ xor a
+ ld [hBGMapThird], a
+ ld a, $1
+ ld [hBGMapMode], a
+ ret
+
+.four
+ xor a
+ ld [hBGMapMode], a
+ call EndBattleBGEffect
+ ret
+
+BattleBGEffect_ShowMon: ; c81ea (32:41ea)
+ call BGEffect_CheckFlyDigStatus
+ jr z, .not_flying
+ call EndBattleBGEffect
+ ret
+
+.not_flying
+ call BGEffect_CheckBattleTurn
+ jr nz, .player_side
+ ld de, .EnemyData
+ jr .got_pointer
+
+.player_side
+ ld de, .PlayerData
+.got_pointer
+ ld a, e
+ ld [wBattleAnimTemp1], a
+ ld a, d
+ ld [wBattleAnimTemp2], a
+ call BattleBGEffect_RunPicResizeScript
+ ret
+
+.PlayerData:
+ db 0, $31, 0
+ db -1
+.EnemyData:
+ db 3, $00, 3
+ db -1
+; c8214
+
+BattleBGEffect_FeetFollow: ; c8214 (32:4214)
+ call BattleBGEffects_AnonJumptable
+.anon_dw
+ dw .zero
+ dw .one
+ dw BattleBGEffects_IncrementJumptable
+ dw BattleBGEffects_IncrementJumptable
+ dw BattleBGEffects_IncrementJumptable
+ dw .five
+
+
+.zero
+ call BGEffect_CheckFlyDigStatus
+ jr z, .not_flying_digging
+ ld hl, wNumActiveBattleAnims
+ inc [hl]
+ call EndBattleBGEffect
+ ret
+
+.not_flying_digging
+ call BattleBGEffects_IncrementJumptable
+ push bc
+ call BGEffect_CheckBattleTurn
+ jr nz, .player_turn
+ ld a, ANIM_OBJ_PLAYERFEETFOLLOW
+ ld [wBattleAnimTemp0], a
+ ld a, 16 * 8 + 4
+ jr .okay
+
+.player_turn
+ ld a, ANIM_OBJ_ENEMYFEETFOLLOW
+ ld [wBattleAnimTemp0], a
+ ld a, 6 * 8
+.okay
+ ld [wBattleAnimTemp1], a
+ ld a, 8 * 8
+ ld [wBattleAnimTemp2], a
+ xor a
+ ld [wBattleAnimTemp3], a
+ call _QueueBattleAnimation
+ pop bc
+ ret
+
+.one
+ call BattleBGEffects_IncrementJumptable
+ push bc
+ call BGEffect_CheckBattleTurn
+ jr nz, .player_turn_2
+ hlcoord 12, 6
+ lb bc, 1, 7
+ jr .okay2
+
+.player_turn_2
+ hlcoord 2, 6
+ lb bc, 1, 6
+.okay2
+ call ClearBox
+ ld a, $1
+ ld [hBGMapMode], a
+ pop bc
+ ret
+
+.five
+ xor a
+ ld [hBGMapMode], a
+ call EndBattleBGEffect
+ ret
+
+BattleBGEffect_HeadFollow: ; c8281 (32:4281)
+ call BattleBGEffects_AnonJumptable
+.anon_dw
+ dw .zero
+ dw .one
+ dw BattleBGEffects_IncrementJumptable
+ dw BattleBGEffects_IncrementJumptable
+ dw BattleBGEffects_IncrementJumptable
+ dw .five
+
+
+.zero
+ call BGEffect_CheckFlyDigStatus
+ jr z, .not_flying_digging
+ ld hl, wNumActiveBattleAnims
+ inc [hl]
+ call EndBattleBGEffect
+ ret
+
+.not_flying_digging
+ call BattleBGEffects_IncrementJumptable
+ push bc
+ call BGEffect_CheckBattleTurn
+ jr nz, .player_turn
+ ld a, ANIM_OBJ_BA
+ ld [wBattleAnimTemp0], a
+ ld a, 16 * 8 + 4
+ jr .okay
+
+.player_turn
+ ld a, ANIM_OBJ_BB
+ ld [wBattleAnimTemp0], a
+ ld a, 6 * 8
+.okay
+ ld [wBattleAnimTemp1], a
+ ld a, 8 * 8
+ ld [wBattleAnimTemp2], a
+ xor a
+ ld [wBattleAnimTemp3], a
+ call _QueueBattleAnimation
+ pop bc
+ ret
+
+.one
+ call BattleBGEffects_IncrementJumptable
+ push bc
+ call BGEffect_CheckBattleTurn
+ jr nz, .player_turn_2
+ hlcoord 12, 5
+ lb bc, 2, 7
+ jr .okay2
+
+.player_turn_2
+ hlcoord 2, 6
+ lb bc, 2, 6
+.okay2
+ call ClearBox
+ ld a, $1
+ ld [hBGMapMode], a
+ pop bc
+ ret
+
+.five
+ xor a
+ ld [hBGMapMode], a
+ call EndBattleBGEffect
+ ret
+
+_QueueBattleAnimation: ; c82ee (32:42ee)
+ callfar QueueBattleAnimation
+ ret
+
+BattleBGEffect_27: ; c82f5 (32:42f5)
+ call BattleBGEffects_AnonJumptable
+.anon_dw
+ dw .zero
+ dw .one
+ dw BattleBGEffects_IncrementJumptable
+ dw BattleBGEffects_IncrementJumptable
+ dw .four
+
+
+.zero
+ call BattleBGEffects_IncrementJumptable
+ call BGEffect_CheckBattleTurn
+ ld [hl], a
+ ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
+ add hl, bc
+ ld a, [hl]
+ and a
+ jr z, .user
+ ld a, $9
+ jr .okay
+
+.user
+ ld a, $8
+.okay
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ ld [hl], a
+ ret
+
+.one
+ ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
+ add hl, bc
+ ld a, [hl]
+ and a
+ jr z, .user_2
+ hlcoord 0, 6
+ lb de, 8, 6
+.row1
+ push de
+ push hl
+.col1
+ inc hl
+ ld a, [hld]
+ ld [hli], a
+ dec d
+ jr nz, .col1
+ pop hl
+ ld de, SCREEN_WIDTH
+ add hl, de
+ pop de
+ dec e
+ jr nz, .row1
+ jr .okay2
+
+.user_2
+ hlcoord 19, 0
+ lb de, 8, 7
+.row2
+ push de
+ push hl
+.col2
+ dec hl
+ ld a, [hli]
+ ld [hld], a
+ dec d
+ jr nz, .col2
+ pop hl
+ ld de, SCREEN_WIDTH
+ add hl, de
+ pop de
+ dec e
+ jr nz, .row2
+.okay2
+ xor a
+ ld [hBGMapThird], a
+ ld a, $1
+ ld [hBGMapMode], a
+ call BattleBGEffects_IncrementJumptable
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ dec [hl]
+ ret
+
+.four
+ xor a
+ ld [hBGMapMode], a
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ ld a, [hl]
+ and a
+ jr z, .done
+ ld hl, BG_EFFECT_STRUCT_JT_INDEX
+ add hl, bc
+ ld [hl], $1
+ ret
+
+.done
+ call EndBattleBGEffect
+ ret
+
+BattleBGEffect_EnterMon: ; c837b (32:437b)
+ call BGEffect_CheckBattleTurn
+ jr nz, .player_turn
+ ld de, .EnemyData
+ jr .okay
+
+.player_turn
+ ld de, .PlayerData
+.okay
+ ld a, e
+ ld [wBattleAnimTemp1], a
+ ld a, d
+ ld [wBattleAnimTemp2], a
+ call BattleBGEffect_RunPicResizeScript
+ ret
+
+.PlayerData:
+ db 2, $31, 2
+ db 1, $31, 1
+ db 0, $31, 0
+ db -1
+.EnemyData:
+ db 5, $00, 5
+ db 4, $00, 4
+ db 3, $00, 3
+ db -1
+; c83a8
+
+BattleBGEffect_ReturnMon: ; c83a8 (32:43a8)
+ call BGEffect_CheckBattleTurn
+ jr nz, .player_turn
+ ld de, .EnemyData
+ jr .okay
+
+.player_turn
+ ld de, .PlayerData
+.okay
+ ld a, e
+ ld [wBattleAnimTemp1], a
+ ld a, d
+ ld [wBattleAnimTemp2], a
+ call BattleBGEffect_RunPicResizeScript
+ ret
+
+.PlayerData:
+ db 0, $31, 0
+ db -2, $66, 0
+ db 1, $31, 1
+ db -2, $44, 1
+ db 2, $31, 2
+ db -2, $22, 2
+ db -3, $00, 0
+ db -1
+.EnemyData:
+ db 3, $00, 3
+ db -2, $77, 3
+ db 4, $00, 4
+ db -2, $55, 4
+ db 5, $00, 5
+ db -2, $33, 5
+ db -3, $00, 0
+ db -1
+; c83ed
+
+BattleBGEffect_RunPicResizeScript: ; c83ed (32:43ed)
+ call BattleBGEffects_AnonJumptable
+.anon_dw
+ dw .zero
+ dw BattleBGEffects_IncrementJumptable
+ dw BattleBGEffects_IncrementJumptable
+ dw .restart
+ dw .end
+
+
+.zero
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ ld e, [hl]
+ ld d, $0
+ inc [hl]
+ ld a, [wBattleAnimTemp1]
+ ld l, a
+ ld a, [wBattleAnimTemp2]
+ ld h, a
+ add hl, de
+ add hl, de
+ add hl, de
+ ld a, [hl]
+ cp -1
+ jr z, .end
+ cp -2
+ jr z, .clear
+ cp -3
+ jr z, .skip
+ call .PlaceGraphic
+.skip
+ call BattleBGEffects_IncrementJumptable
+ ld a, $1
+ ld [hBGMapMode], a
+ ret
+
+.clear
+ call .ClearBox
+ jr .zero
+
+.restart
+ xor a
+ ld [hBGMapMode], a
+ ld hl, BG_EFFECT_STRUCT_JT_INDEX
+ add hl, bc
+ ld [hl], $0
+ ret
+
+.end
+ xor a
+ ld [hBGMapMode], a
+ call EndBattleBGEffect
+ ret
+
+.ClearBox:
+; get dims
+ push bc
+ inc hl
+ ld a, [hli]
+ ld b, a
+ and $f
+ ld c, a
+ ld a, b
+ swap a
+ and $f
+ ld b, a
+; get coords
+ ld e, [hl]
+ ld d, 0
+ ld hl, .Coords
+ add hl, de
+ add hl, de
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+ call ClearBox
+ pop bc
+ ret
+
+.PlaceGraphic:
+; get dims
+ push bc
+ push hl
+ ld e, [hl]
+ ld d, 0
+ ld hl, .BGSquares
+ add hl, de
+ add hl, de
+ add hl, de
+ ld a, [hli]
+ ld b, a
+ and $f
+ ld c, a
+ ld a, b
+ swap a
+ and $f
+ ld b, a
+; store pointer
+ ld e, [hl]
+ inc hl
+ ld d, [hl]
+; get byte
+ pop hl
+ inc hl
+ ld a, [hli]
+ ld [wBattleAnimTemp0], a
+; get coord
+ push de
+ ld e, [hl]
+ ld d, 0
+ ld hl, .Coords
+ add hl, de
+ add hl, de
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+ pop de
+; fill box
+.row
+ push bc
+ push hl
+ ld a, [wBattleAnimTemp0]
+ ld b, a
+.col
+ ld a, [de]
+ add b
+ ld [hli], a
+ inc de
+ dec c
+ jr nz, .col
+ pop hl
+ ld bc, SCREEN_WIDTH
+ add hl, bc
+ pop bc
+ dec b
+ jr nz, .row
+ pop bc
+ ret
+
+.Coords:
+ dwcoord 2, 6
+ dwcoord 3, 8
+ dwcoord 4, 10
+ dwcoord 12, 0
+ dwcoord 13, 2
+ dwcoord 14, 4
+
+.BGSquares:
+bgsquare: MACRO
+ dn \1, \2
+ dw \3
+endm
+
+ bgsquare 6, 6, .SixBySix
+ bgsquare 4, 4, .FourByFour
+ bgsquare 2, 2, .TwoByTwo
+ bgsquare 7, 7, .SevenBySeven
+ bgsquare 5, 5, .FiveByFive
+ bgsquare 3, 3, .ThreeByThree
+
+.SixBySix:
+ db $00, $06, $0c, $12, $18, $1e
+ db $01, $07, $0d, $13, $19, $1f
+ db $02, $08, $0e, $14, $1a, $20
+ db $03, $09, $0f, $15, $1b, $21
+ db $04, $0a, $10, $16, $1c, $22
+ db $05, $0b, $11, $17, $1d, $23
+
+.FourByFour:
+ db $00, $0c, $12, $1e
+ db $02, $0e, $14, $20
+ db $03, $0f, $15, $21
+ db $05, $11, $17, $23
+
+.TwoByTwo:
+ db $00, $1e
+ db $05, $23
+
+.SevenBySeven:
+ db $00, $07, $0e, $15, $1c, $23, $2a
+ db $01, $08, $0f, $16, $1d, $24, $2b
+ db $02, $09, $10, $17, $1e, $25, $2c
+ db $03, $0a, $11, $18, $1f, $26, $2d
+ db $04, $0b, $12, $19, $20, $27, $2e
+ db $05, $0c, $13, $1a, $21, $28, $2f
+ db $06, $0d, $14, $1b, $22, $29, $30
+
+.FiveByFive:
+ db $00, $07, $15, $23, $2a
+ db $01, $08, $16, $24, $2b
+ db $03, $0a, $18, $26, $2d
+ db $05, $0c, $1a, $28, $2f
+ db $06, $0d, $1b, $29, $30
+
+.ThreeByThree:
+ db $00, $15, $2a
+ db $03, $18, $2d
+ db $06, $1b, $30
+; c8545
+
+BattleBGEffect_Surf: ; c8545 (32:4545)
+ call BattleBGEffects_AnonJumptable
+.anon_dw
+ dw .zero
+ dw .one
+ dw .two
+
+
+.zero
+ call BattleBGEffects_IncrementJumptable
+ lb de, 2, 2
+ call InitSurfWaves
+
+.one
+ ld a, [hLCDCPointer]
+ and a
+ ret z
+ push bc
+ call .RotatewSurfWaveBGEffect
+ pop bc
+ ret
+
+.two
+ call BattleAnim_ResetLCDStatCustom
+ ret
+
+.RotatewSurfWaveBGEffect:
+ ld hl, wSurfWaveBGEffect
+ ld de, wSurfWaveBGEffect + 1
+ ld c, wSurfWaveBGEffectEnd - wSurfWaveBGEffect - 1
+ ld a, [hl]
+ push af
+.loop
+ ld a, [de]
+ inc de
+ ld [hli], a
+ dec c
+ jr nz, .loop
+ pop af
+ ld [hl], a
+ ld de, LYOverridesBackup
+ ld hl, wSurfWaveBGEffect
+ ld bc, $0
+.loop2
+ ld a, [hLYOverrideStart]
+ cp e
+ jr nc, .load_zero
+ push hl
+ add hl, bc
+ ld a, [hl]
+ pop hl
+ jr .okay
+
+.load_zero
+ xor a
+.okay
+ ld [de], a
+ ld a, c
+ inc a
+ and $3f
+ ld c, a
+ inc de
+ ld a, e
+ cp $5f
+ jr c, .loop2
+ ret
+
+BattleBGEffect_Whirlpool: ; c8599 (32:4599)
+ call BattleBGEffects_AnonJumptable
+.anon_dw
+ dw .zero
+ dw .one
+ dw .two
+
+
+.zero
+ call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_ClearLYOverrides
+ ld a, rSCY - $ff00
+ ld [hLCDCPointer], a
+ xor a
+ ld [hLYOverrideStart], a
+ ld a, $5e
+ ld [hLYOverrideEnd], a
+ lb de, 2, 2
+ call Functionc8f2e
+ ret
+
+.one
+ call BattleBGEffect_WavyScreenFX
+ ret
+
+.two
+ call BattleAnim_ResetLCDStatCustom
+ ret
+
+BattleBGEffect_30: ; c85c2 (32:45c2)
+ call BattleBGEffects_ClearLYOverrides
+ ld a, rSCY - $ff00
+ call BattleBGEffect_SetLCDStatCustoms1
+ call EndBattleBGEffect
+ ret
+
+BattleBGEffect_31: ; c85ce (32:45ce)
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ ld a, [hl]
+ ld e, a
+ add $4
+ ld [hl], a
+ ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
+ add hl, bc
+ ld a, [hl]
+ and $f0
+ swap a
+ xor $ff
+ add $4
+ ld d, a
+ ld hl, BG_EFFECT_STRUCT_JT_INDEX
+ add hl, bc
+ ld a, [hl]
+ ld [wBattleAnimTemp0], a
+ ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
+ add hl, bc
+ ld a, [hl]
+ cp $20
+ jr nc, .done
+ inc [hl]
+ inc [hl]
+ call Functionc8f9a
+ ret
+
+.done
+ call BattleBGEffects_ClearLYOverrides
+ call EndBattleBGEffect
+ ret
+
+BattleBGEffect_32: ; c8603 (32:4603)
+ call BattleAnim_ResetLCDStatCustom
+ ret
+
+BattleBGEffect_Psychic: ; c8607 (32:4607)
+ call BattleBGEffects_AnonJumptable
+.anon_dw
+ dw .zero
+ dw .one
+ dw .two
+
+
+.zero
+ call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_ClearLYOverrides
+ ld a, rSCX - $ff00
+ ld [hLCDCPointer], a
+ xor a
+ ld [hLYOverrideStart], a
+ ld a, $5f
+ ld [hLYOverrideEnd], a
+ lb de, 6, 5
+ call Functionc8f2e
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ ld [hl], $0
+ ret
+
+.one
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ ld a, [hl]
+ inc [hl]
+ and $3
+ ret nz
+ call BattleBGEffect_WavyScreenFX
+ ret
+
+.two
+ call BattleAnim_ResetLCDStatCustom
+ ret
+
+BattleBGEffect_Teleport: ; c863f (32:463f)
+ call BattleBGEffects_AnonJumptable
+.anon_dw
+ dw .zero
+ dw .one
+ dw .two
+
+
+.zero
+ call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_ClearLYOverrides
+ ld a, rSCX - $ff00
+ call BattleBGEffect_SetLCDStatCustoms1
+ lb de, 6, 5
+ call Functionc8f2e
+ ret
+
+.one
+ call BattleBGEffect_WavyScreenFX
+ ret
+
+.two
+ call BattleAnim_ResetLCDStatCustom
+ ret
+
+BattleBGEffect_NightShade: ; c8662 (32:4662)
+ call BattleBGEffects_AnonJumptable
+.anon_dw
+ dw .zero
+ dw .one
+ dw .two
+
+
+.zero
+ call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_ClearLYOverrides
+ ld a, rSCY - $ff00
+ call BattleBGEffect_SetLCDStatCustoms1
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ ld e, [hl]
+ ld d, 2
+ call Functionc8f2e
+ ret
+
+.one
+ call BattleBGEffect_WavyScreenFX
+ ret
+
+.two
+ call BattleAnim_ResetLCDStatCustom
+ ret
+
+BattleBGEffect_DoubleTeam: ; c8689 (32:4689)
+ call BattleBGEffects_AnonJumptable
+.anon_dw
+ dw .zero
+ dw .one
+ dw .two
+ dw .three
+ dw .four
+ dw .five
+
+
+.zero
+ call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_ClearLYOverrides
+ ld a, rSCX - $ff00
+ call BattleBGEffect_SetLCDStatCustoms1
+ ld a, [hLYOverrideEnd]
+ inc a
+ ld [hLYOverrideEnd], a
+ ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
+ add hl, bc
+ ld [hl], $0
+ ret
+
+.one
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ ld a, [hl]
+ cp $10
+ jr nc, .next
+ inc [hl]
+ call .UpdateLYOverrides
+ ret
+
+.three
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ ld a, [hl]
+ cp $ff
+ jr z, .next
+ dec [hl]
+ call .UpdateLYOverrides
+ ret
+
+.next
+ call BattleBGEffects_IncrementJumptable
+ ret
+
+.two
+ ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
+ add hl, bc
+ ld a, [hl]
+ ld d, $2
+ call BattleBGEffects_Sine
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ add [hl]
+ call .UpdateLYOverrides
+ ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
+ add hl, bc
+ ld a, [hl]
+ add $4
+ ld [hl], a
+
+.four
+ ret
+
+.UpdateLYOverrides:
+ ld e, a
+ xor $ff
+ inc a
+ ld d, a
+ ld h, HIGH(LYOverridesBackup)
+ ld a, [hLYOverrideStart]
+ ld l, a
+ ld a, [hLYOverrideEnd]
+ sub l
+ srl a
+ push af
+.loop
+ ld [hl], e
+ inc hl
+ ld [hl], d
+ inc hl
+ dec a
+ jr nz, .loop
+ pop af
+ ret nc
+ ld [hl], e
+ ret
+
+.five
+ call BattleAnim_ResetLCDStatCustom
+ ret
+
+BattleBGEffect_AcidArmor: ; c8709 (32:4709)
+ call BattleBGEffects_AnonJumptable
+.anon_dw
+ dw .zero
+ dw .one
+ dw .two
+
+
+.zero
+ call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_ClearLYOverrides
+ ld a, rSCY - $ff00
+ call BattleBGEffect_SetLCDStatCustoms1
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ ld e, [hl]
+ ld d, 2
+ call Functionc8f2e
+ ld h, HIGH(LYOverridesBackup)
+ ld a, [hLYOverrideEnd]
+ ld l, a
+ ld [hl], $0
+ dec l
+ ld [hl], $0
+ ret
+
+.one
+ ld a, [hLYOverrideEnd]
+ ld l, a
+ ld h, HIGH(LYOverridesBackup)
+ ld e, l
+ ld d, h
+ dec de
+.loop
+ ld a, [de]
+ dec de
+ ld [hld], a
+ ld a, [hLYOverrideStart]
+ cp l
+ jr nz, .loop
+ ld [hl], $90
+ ld a, [hLYOverrideEnd]
+ ld l, a
+ ld a, [hl]
+ cp $1
+ jr c, .okay
+ cp $90
+ jr z, .okay
+ ld [hl], $0
+.okay
+ dec l
+ ld a, [hl]
+ cp $2
+ ret c
+ cp $90
+ ret z
+ ld [hl], $0
+ ret
+
+.two
+ call BattleAnim_ResetLCDStatCustom
+ ret
+
+BattleBGEffect_Withdraw: ; c8761 (32:4761)
+ call BattleBGEffects_AnonJumptable
+.anon_dw
+ dw .zero
+ dw .one
+ dw .two
+
+
+.zero
+ call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_ClearLYOverrides
+ ld a, rSCY - $ff00
+ call BattleBGEffect_SetLCDStatCustoms1
+ ld a, [hLYOverrideEnd]
+ inc a
+ ld [hLYOverrideEnd], a
+ ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
+ add hl, bc
+ ld [hl], $1
+ ret
+
+.one
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ ld a, [hl]
+ and $3f
+ ld d, a
+ ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
+ add hl, bc
+ ld a, [hl]
+ cp d
+ ret nc
+ call BGEffect_DisplaceLYOverridesBackup
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ ld a, [hl]
+ rlca
+ rlca
+ and $3
+ ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
+ add hl, bc
+ add [hl]
+ ld [hl], a
+ ret
+
+.two
+ call BattleAnim_ResetLCDStatCustom
+ ret
+
+BattleBGEffect_Dig: ; c87a7 (32:47a7)
+ call BattleBGEffects_AnonJumptable
+.anon_dw
+ dw .zero
+ dw .one
+ dw .two
+ dw .three
+
+
+.zero
+ call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_ClearLYOverrides
+ ld a, rSCY - $ff00
+ call BattleBGEffect_SetLCDStatCustoms1
+ ld a, [hLYOverrideEnd]
+ inc a
+ ld [hLYOverrideEnd], a
+ ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
+ add hl, bc
+ ld [hl], $2
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ ld [hl], $0
+ ret
+
+.one
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ ld a, [hl]
+ and a
+ jr z, .next
+ dec [hl]
+ ret
+
+.next
+ ld [hl], $10
+ call BattleBGEffects_IncrementJumptable
+.two
+ ld a, [hLYOverrideStart]
+ ld l, a
+ ld a, [hLYOverrideEnd]
+ sub l
+ dec a
+ ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
+ add hl, bc
+ cp [hl]
+ ret c
+ ld a, [hl]
+ push af
+ and $7
+ jr nz, .skip
+ ld hl, BG_EFFECT_STRUCT_JT_INDEX
+ add hl, bc
+ dec [hl]
+.skip
+ pop af
+ call BGEffect_DisplaceLYOverridesBackup
+ ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
+ add hl, bc
+ inc [hl]
+ inc [hl]
+ ret
+
+.three
+ call BattleAnim_ResetLCDStatCustom
+ ret
+
+BattleBGEffect_Tackle: ; c8805 (32:4805)
+ call BattleBGEffects_AnonJumptable
+.anon_dw
+ dw .zero
+ dw Tackle_BGEffect25_2d_one
+ dw Tackle_BGEffect25_2d_two
+ dw .three
+
+
+.zero
+ call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_ClearLYOverrides
+ ld a, rSCX - $ff00
+ call BattleBGEffect_SetLCDStatCustoms1
+ ld a, [hLYOverrideEnd]
+ inc a
+ ld [hLYOverrideEnd], a
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ ld [hl], $0
+ call BGEffect_CheckBattleTurn
+ jr nz, .player_side
+ ld a, 2
+ jr .okay
+
+.player_side
+ ld a, -2
+.okay
+ ld [hl], a
+ ret
+
+.three
+ call BattleAnim_ResetLCDStatCustom
+ ret
+
+BattleBGEffect_25: ; c8837 (32:4837)
+ call BattleBGEffects_AnonJumptable
+.anon_dw
+ dw .zero
+ dw Tackle_BGEffect25_2d_one
+ dw Tackle_BGEffect25_2d_two
+ dw .three
+
+
+.zero
+ call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_ClearLYOverrides
+ ld a, rSCX - $ff00
+ call BattleBGEffect_SetLCDStatCustoms2
+ ld a, [hLYOverrideEnd]
+ inc a
+ ld [hLYOverrideEnd], a
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ ld [hl], $0
+ call BGEffect_CheckBattleTurn
+ jr nz, .player_side
+ ld a, 2
+ jr .okay
+
+.player_side
+ ld a, -2
+.okay
+ ld [hl], a
+ ret
+
+.three
+ call BattleAnim_ResetLCDStatCustom
+ ret
+
+Tackle_BGEffect25_2d_one:
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ ld a, [hl]
+ cp -8
+ jr z, .reached_limit
+ cp 8
+ jr nz, .finish
+.reached_limit
+ call BattleBGEffects_IncrementJumptable
+.finish
+ call Functionc88a5
+ ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
+ add hl, bc
+ ld a, [hl]
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ add [hl]
+ ld [hl], a
+ ret
+
+Tackle_BGEffect25_2d_two:
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ ld a, [hl]
+ and a
+ jr nz, .asm_c8893
+ call BattleBGEffects_IncrementJumptable
+.asm_c8893
+ call Functionc88a5
+ ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
+ add hl, bc
+ ld a, [hl]
+ xor $ff
+ inc a
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ add [hl]
+ ld [hl], a
+ ret
+
+Functionc88a5: ; c88a5 (32:48a5)
+ push af
+ ld a, [FXAnimID + 1] ; FXAnimID + 1
+ or a
+ jr nz, .not_rollout
+ ld a, [FXAnimID] ; FXAnimID
+ cp ROLLOUT
+ jr z, .rollout
+.not_rollout
+ pop af
+ jp BGEffect_FillLYOverridesBackup
+
+.rollout
+ ld a, [hLYOverrideStart]
+ ld d, a
+ ld a, [hLYOverrideEnd]
+ sub d
+ ld d, a
+ ld h, HIGH(LYOverridesBackup)
+ ld a, [hSCY]
+ or a
+ jr nz, .skip1
+ ld a, [hLYOverrideStart]
+ or a
+ jr z, .skip2
+ dec a
+ ld l, a
+ ld [hl], $0
+ jr .skip2
+
+.skip1
+ ld a, [hLYOverrideEnd]
+ dec a
+ ld l, a
+ ld [hl], $0
+.skip2
+ ld a, [hSCY]
+ ld l, a
+ ld a, [hLYOverrideStart]
+ sub l
+ jr nc, .skip3
+ xor a
+ dec d
+.skip3
+ ld l, a
+ pop af
+.loop
+ ld [hli], a
+ dec d
+ jr nz, .loop
+ ret
+
+BattleBGEffect_2d: ; c88e7 (32:48e7)
+ call BattleBGEffects_AnonJumptable
+.anon_dw
+ dw BGEffect2d_2f_zero
+ dw Tackle_BGEffect25_2d_one
+ dw Tackle_BGEffect25_2d_two
+ dw .three
+
+
+.three
+ call BattleAnim_ResetLCDStatCustom
+ ret
+
+BGEffect2d_2f_zero:
+ call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_ClearLYOverrides
+ ld a, rSCX - $ff00
+ call BattleBGEffect_SetLCDStatCustoms1
+ ld a, [hLYOverrideEnd]
+ inc a
+ ld [hLYOverrideEnd], a
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ ld [hl], $0
+ call BGEffect_CheckBattleTurn
+ jr nz, .player_turn
+ ld a, -2
+ jr .okay
+
+.player_turn
+ ld a, 2
+.okay
+ ld [hl], a
+ ret
+
+BattleBGEffect_2f: ; c8919 (32:4919)
+ call BattleBGEffects_AnonJumptable
+.anon_dw
+ dw BGEffect2d_2f_zero
+ dw Tackle_BGEffect25_2d_one
+ dw .two
+ dw Tackle_BGEffect25_2d_two
+ dw .four
+
+.four
+ call BattleAnim_ResetLCDStatCustom
+.two
+ ret
+
+BattleBGEffect_26: ; c892a (32:492a)
+ call BattleBGEffects_AnonJumptable
+.anon_dw
+ dw .zero
+ dw .one
+ dw .two
+
+
+.zero
+ call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_ClearLYOverrides
+ ld a, rSCX - $ff00
+ call BattleBGEffect_SetLCDStatCustoms1
+ ld a, [hLYOverrideEnd]
+ inc a
+ ld [hLYOverrideEnd], a
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ ld [hl], $0
+ ret
+
+.one
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ ld a, [hl]
+ ld d, $8
+ call BattleBGEffects_Sine
+ call BGEffect_FillLYOverridesBackup
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ ld a, [hl]
+ add $4
+ ld [hl], a
+ ret
+
+.two
+ call BattleAnim_ResetLCDStatCustom
+ ret
+
+BattleBGEffect_2c: ; c8964 (32:4964)
+ call BattleBGEffects_AnonJumptable
+.anon_dw
+ dw .zero
+ dw .one
+ dw .two
+
+
+.zero
+ call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_ClearLYOverrides
+ ld a, rSCX - $ff00
+ call BattleBGEffect_SetLCDStatCustoms1
+ ld a, [hLYOverrideEnd]
+ inc a
+ ld [hLYOverrideEnd], a
+ xor a
+ ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
+ add hl, bc
+ ld [hli], a
+ ld [hl], a
+ ret
+
+.one
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ ld a, [hl]
+ ld d, $6
+ call BattleBGEffects_Sine
+ push af
+ ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
+ add hl, bc
+ ld a, [hl]
+ ld d, $2
+ call BattleBGEffects_Sine
+ ld e, a
+ pop af
+ add e
+ call BGEffect_FillLYOverridesBackup
+ ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
+ add hl, bc
+ ld a, [hl]
+ add $8
+ ld [hl], a
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ ld a, [hl]
+ add $2
+ ld [hl], a
+ ret
+
+.two
+ call BattleAnim_ResetLCDStatCustom
+ ret
+
+BattleBGEffect_28: ; c89b5 (32:49b5)
+ call BattleBGEffects_AnonJumptable
+.anon_dw
+ dw .zero
+ dw .one
+ dw .two
+
+
+.zero
+ call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_ClearLYOverrides
+ ld a, rSCX - $ff00
+ call BattleBGEffect_SetLCDStatCustoms1
+ ret
+
+.one
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ ld a, [hl]
+ cp $20
+ ret nc
+ inc [hl]
+ ld d, a
+ ld e, 4
+ call Functionc8f2e
+ ret
+
+.two
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ ld a, [hl]
+ and a
+ jr z, .reset
+ dec [hl]
+ ld d, a
+ ld e, 4
+ call Functionc8f2e
+ ret
+
+.reset
+ call BattleAnim_ResetLCDStatCustom
+ ret
+
+BattleBGEffect_BounceDown: ; c89ee (32:49ee)
+ call BattleBGEffects_AnonJumptable
+.anon_dw
+ dw .zero
+ dw .one
+ dw .two
+
+
+.zero
+ call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_ClearLYOverrides
+ ld a, rSCY - $ff00
+ call BattleBGEffect_SetLCDStatCustoms2
+ ld a, [hLYOverrideEnd]
+ inc a
+ ld [hLYOverrideEnd], a
+ ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
+ add hl, bc
+ ld [hl], $1
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ ld [hl], $20
+ ret
+
+.one
+ ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
+ add hl, bc
+ ld a, [hl]
+ cp $38
+ ret nc
+ push af
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ ld a, [hl]
+ ld d, $10
+ call BattleBGEffects_Cosine
+ add $10
+ ld d, a
+ pop af
+ add d
+ call BGEffect_DisplaceLYOverridesBackup
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ inc [hl]
+ inc [hl]
+ ret
+
+.two
+ call BattleAnim_ResetLCDStatCustom
+ ret
+
+BattleBGEffect_2a: ; c8a3a (32:4a3a)
+ call BattleBGEffects_AnonJumptable
+.anon_dw
+ dw .zero
+ dw .one
+ dw .two
+ dw .three
+ dw .four
+ dw .five
+
+.zero
+ call BattleBGEffects_IncrementJumptable
+ ld a, $e4
+ call BattleBGEffects_SetLYOverrides
+ ld a, $47
+ call BattleBGEffect_SetLCDStatCustoms1
+ ld a, [hLYOverrideEnd]
+ inc a
+ ld [hLYOverrideEnd], a
+ ld a, [hLYOverrideStart]
+ ld l, a
+ ld h, HIGH(LYOverridesBackup)
+.loop
+ ld a, [hLYOverrideEnd]
+ cp l
+ jr z, .done
+ xor a
+ ld [hli], a
+ jr .loop
+
+.done
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ ld [hl], $0
+.one
+.four
+ ret
+
+.two
+ call .GetLYOverride
+ jr nc, .next
+ call .SetLYOverridesBackup
+ ret
+
+.next
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ ld [hl], $0
+ ld a, [hLYOverrideStart]
+ inc a
+ ld [hLYOverrideStart], a
+ call BattleBGEffects_IncrementJumptable
+ ret
+
+.three
+ call .GetLYOverride
+ jr nc, .finish
+ call .SetLYOverridesBackup
+ ld a, [hLYOverrideEnd]
+ dec a
+ ld l, a
+ ld [hl], e
+ ret
+
+.finish
+ call BattleBGEffects_IncrementJumptable
+ ret
+
+.SetLYOverridesBackup:
+ ld e, a
+ ld a, [hLYOverrideStart]
+ ld l, a
+ ld a, [hLYOverrideEnd]
+ sub l
+ srl a
+ ld h, HIGH(LYOverridesBackup)
+.loop2
+ ld [hl], e
+ inc hl
+ inc hl
+ dec a
+ jr nz, .loop2
+ ret
+
+.five
+ call BattleBGEffects_ResetVideoHRAM
+ ret
+
+.GetLYOverride:
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ ld a, [hl]
+ inc [hl]
+ srl a
+ srl a
+ srl a
+ ld e, a
+ ld d, 0
+ ld hl, .data
+ add hl, de
+ ld a, [hl]
+ cp $ff
+ ret
+
+.data
+ db $00, $40, $90, $e4
+ db -1
+; c8acc
+
+BattleBGEffect_2b: ; c8acc (32:4acc)
+ call BattleBGEffects_AnonJumptable
+.anon_dw
+ dw .zero
+ dw .one
+
+
+.zero
+ call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_ClearLYOverrides
+ ld a, rSCX - $ff00
+ call BattleBGEffect_SetLCDStatCustoms1
+ ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
+ add hl, bc
+ ld [hl], $40
+ ret
+
+.one
+ ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
+ add hl, bc
+ ld a, [hl]
+ and a
+ jr z, .done
+ dec [hl]
+ srl a
+ srl a
+ srl a
+ and $f
+ ld d, a
+ ld e, a
+ call Functionc8f2e
+ ret
+
+.done
+ call BattleAnim_ResetLCDStatCustom
+ ret
+
+BattleBGEffect_1c: ; c8b00 (32:4b00)
+ ld a, [hCGB]
+ and a
+ jr nz, .cgb
+ call BattleBGEffects_AnonJumptable
+.anon_dw
+ dw .zero
+ dw .one
+ dw .two
+
+
+.zero
+ call BattleBGEffects_IncrementJumptable
+ ld a, $e4
+ call BattleBGEffects_SetLYOverrides
+ ld a, rBGP - $ff00
+ ld [hLCDCPointer], a
+ xor a
+ ld [hLYOverrideStart], a
+ ld a, $60
+ ld [hLYOverrideEnd], a
+ ret
+
+.one
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ ld a, [hl]
+ inc [hl]
+ ld e, a
+ and $7
+ ret nz
+ ld a, e
+ and $18
+ sla a
+ swap a
+ sla a
+ ld e, a
+ ld d, $0
+ push bc
+ call BGEffect_CheckBattleTurn
+ jr nz, .player
+ ld hl, .CGB_DMGEnemyData
+ add hl, de
+ ld a, [hli]
+ ld [wOBP1], a
+ ld d, a
+ ld e, [hl]
+ lb bc, $2f, $30
+ jr .okay
+
+.player
+ ld hl, .DMG_PlayerData
+ add hl, de
+ ld d, [hl]
+ inc hl
+ ld a, [hl]
+ ld [wOBP1], a
+ ld e, a
+ lb bc, $37, $28
+.okay
+ call .DMG_LYOverrideLoads
+ pop bc
+ ret
+
+.two
+ call BattleBGEffects_ResetVideoHRAM
+ ld a, $e4
+ ld [wBGP], a
+ ld [wOBP1], a
+ ret
+
+.DMG_LYOverrideLoads:
+ ld hl, LYOverridesBackup
+.loop1
+ ld [hl], d
+ inc hl
+ dec b
+ jr nz, .loop1
+.loop2
+ ld [hl], e
+ inc hl
+ dec c
+ jr nz, .loop2
+ ret
+
+.cgb
+ ld de, .Jumptable
+ call BatttleBGEffects_GetNamedJumptablePointer
+ jp hl
+
+.Jumptable:
+ dw .cgb_zero
+ dw .cgb_one
+ dw .cgb_two
+.cgb_zero
+ call BattleBGEffects_IncrementJumptable
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ ld [hl], $0
+ ret
+
+.cgb_one
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ ld a, [hl]
+ inc [hl]
+ ld e, a
+ and $7
+ ret nz
+ ld a, e
+ and $18
+ sla a
+ swap a
+ sla a
+ ld e, a
+ ld d, 0
+ call BGEffect_CheckBattleTurn
+ jr nz, .player_2
+ ld hl, .CGB_DMGEnemyData
+ add hl, de
+ ld a, [hli]
+ push hl
+ call BGEffects_LoadBGPal1_OBPal0
+ pop hl
+ ld a, [hl]
+ call BGEffects_LoadBGPal0_OBPal1
+ ret
+
+.player_2
+ ld hl, .CGB_DMGEnemyData
+ add hl, de
+ ld a, [hli]
+ push hl
+ call BGEffects_LoadBGPal0_OBPal1
+ pop hl
+ ld a, [hl]
+ call BGEffects_LoadBGPal1_OBPal0
+ ret
+
+.cgb_two
+ ld a, $e4
+ call BGEffects_LoadBGPal0_OBPal1
+ ld a, $e4
+ call BGEffects_LoadBGPal1_OBPal0
+ call EndBattleBGEffect
+ ret
+
+.CGB_DMGEnemyData:
+ db $e4, $e4
+ db $f8, $90
+ db $fc, $40
+ db $f8, $90
+.DMG_PlayerData:
+ db $e4, $e4
+ db $90, $f8
+ db $40, $fc
+ db $90, $f8
+; c8be8
+
+BattleBGEffect_RapidFlash: ; c8be8 (32:4be8)
+ ld de, .FlashPals
+ call BGEffect_RapidCyclePals
+ ret
+
+.FlashPals:
+ db $e4, $6c, $fe
+; c8bf2
+
+BattleBGEffect_16: ; c8bf2 (32:4bf2)
+ ld de, .Pals
+ call BGEffect_RapidCyclePals
+ ret
+
+.Pals:
+ db $e4, $90, $40, $ff
+; c8bfd
+
+BattleBGEffect_17: ; c8bfd (32:4bfd)
+ ld de, .Pals
+ call BGEffect_RapidCyclePals
+ ret
+
+.Pals:
+ db $e4, $f8, $fc, $ff
+; c8c08
+
+BattleBGEffect_18: ; c8c08 (32:4c08)
+ ld de, .Pals
+ call BGEffect_RapidCyclePals
+ ret
+
+.Pals:
+ db $e4, $90, $40, $90, $fe
+; c8c14
+
+BattleBGEffect_19: ; c8c14 (32:4c14)
+ ld de, .Pals
+ call BGEffect_RapidCyclePals
+ ret
+
+.Pals:
+ db $e4, $f8, $fc, $f8, $fe
+; c8c20
+
+BattleBGEffect_1a: ; c8c20 (32:4c20)
+ ld de, .Pals
+ call BGEffect_RapidCyclePals
+ ret
+
+.Pals:
+ db $e4, $f8, $fc, $f8, $e4, $90, $40, $90, $fe
+; c8c30
+
+BattleBGEffect_1b: ; c8c30 (32:4c30)
+ ld de, .Pals
+ call BGEffect_RapidCyclePals
+ ret
+
+.Pals:
+ db $e4, $fc, $e4, $00, $fe
+; c8c3c
+
+BattleBGEffect_1d: ; c8c3c (32:4c3c)
+ ld de, .Pals
+ call BGEffect_RapidCyclePals
+ ret
+
+.Pals:
+ db $e4, $90, $40, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $40, $90, $e4, $ff
+; c8c55
+
+BattleBGEffect_1e: ; c8c55 (32:4c55)
+ ld de, .Pals
+ call BGEffect_RapidCyclePals
+ ret
+
+.Pals:
+ db $00, $40, $90, $e4, $ff
+; c8c61
+
+BattleBGEffect_VibrateMon: ; c8c61 (32:4c61)
+ call BattleBGEffects_AnonJumptable
+.anon_dw
+ dw .zero
+ dw .one
+
+
+.zero ; c8c68 (32:4c68)
+ call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_ClearLYOverrides
+ ld a, rSCX - $ff00
+ call BattleBGEffect_SetLCDStatCustoms1
+ ld a, [hLYOverrideEnd]
+ inc a
+ ld [hLYOverrideEnd], a
+ ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
+ add hl, bc
+ ld [hl], $1
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ ld [hl], $20
+ ret
+
+.one ; c8c85 (32:4c85)
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ ld a, [hl]
+ and a
+ jr z, .finish
+ dec [hl]
+ and $1
+ ret nz
+ ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
+ add hl, bc
+ ld a, [hl]
+ xor $ff
+ inc a
+ ld [hl], a
+ call BGEffect_FillLYOverridesBackup
+ ret
+
+.finish
+ call BattleAnim_ResetLCDStatCustom
+ ret
+
+BattleBGEffect_WobbleMon: ; c8ca2 (32:4ca2)
+ call BattleBGEffects_AnonJumptable
+.anon_dw
+ dw .zero
+ dw .one
+ dw .two
+
+
+.zero ; c8cab (32:4cab)
+ call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_ClearLYOverrides
+ ld a, rSCX - $ff00
+ ld [hLCDCPointer], a
+ xor a
+ ld [hLYOverrideStart], a
+ ld a, $37
+ ld [hLYOverrideEnd], a
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ ld [hl], $0
+ ret
+
+.one ; c8cc3 (32:4cc3)
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ ld a, [hl]
+ cp $40
+ jr nc, .two
+ ld d, $6
+ call BattleBGEffects_Sine
+ call BGEffect_FillLYOverridesBackup
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ ld a, [hl]
+ add $2
+ ld [hl], a
+ ret
+
+.two ; c8cdd (32:4cdd)
+ call BattleAnim_ResetLCDStatCustom
+ ret
+
+BattleBGEffect_2e: ; c8ce1 (32:4ce1)
+ call Functionc8d0b
+ jr c, .xor_a
+ bit 7, a
+ jr z, .okay
+.xor_a
+ xor a
+.okay
+ push af
+ call DelayFrame
+ pop af
+ ld [hSCY], a
+ xor $ff
+ inc a
+ ld [AnimObject01_YOffset], a
+ ret
+
+BattleBGEffect_1f: ; c8cf9 (32:4cf9)
+ call Functionc8d0b
+ jr nc, .skip
+ xor a
+.skip
+ ld [hSCX], a
+ ret
+
+BattleBGEffect_20: ; c8d02 (32:4d02)
+ call Functionc8d0b
+ jr nc, .skip
+ xor a
+.skip
+ ld [hSCY], a
+ ret
+
+Functionc8d0b: ; c8d0b (32:4d0b)
+ ld hl, BG_EFFECT_STRUCT_JT_INDEX
+ add hl, bc
+ ld a, [hl]
+ and a
+ jr nz, .okay
+ call EndBattleBGEffect
+ scf
+ ret
+
+.okay
+ dec [hl]
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ ld a, [hl]
+ and $f
+ jr z, .every_16_frames
+ dec [hl]
+ ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
+ add hl, bc
+ ld a, [hl]
+ and a
+ ret
+
+.every_16_frames
+ ld a, [hl]
+ swap a
+ or [hl]
+ ld [hl], a
+ ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
+ add hl, bc
+ ld a, [hl]
+ xor $ff
+ inc a
+ ld [hl], a
+ and a
+ ret
+
+BattleBGEffect_35: ; c8d3a (32:4d3a)
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ ld a, [hl]
+ cp $40
+ jr nc, .finish
+ ld d, $6
+ call BattleBGEffects_Sine
+ ld [hSCX], a
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ ld a, [hl]
+ add $2
+ ld [hl], a
+ ret
+
+.finish
+ xor a
+ ld [hSCX], a
+ ret
+
+BattleBGEffect_GetNthDMGPal: ; c8d57 (32:4d57)
+ ld hl, BG_EFFECT_STRUCT_JT_INDEX
+ add hl, bc
+ ld a, [hl]
+ and a
+ jr z, .zero
+ dec [hl]
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ ld a, [hl]
+ call BattleBGEffect_GetNextDMGPal
+ ret
+
+.zero
+ ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
+ add hl, bc
+ ld a, [hl]
+ ld hl, BG_EFFECT_STRUCT_JT_INDEX
+ add hl, bc
+ ld [hl], a
+ call BattleBGEffect_GetFirstDMGPal
+ ret
+
+BGEffect_RapidCyclePals: ; c8d77 (32:4d77)
+ ld a, [hCGB]
+ and a
+ jr nz, .cgb
+ push de
+ ld de, .Jumptable_DMG
+ call BatttleBGEffects_GetNamedJumptablePointer
+ pop de
+ jp hl
+
+.Jumptable_DMG:
+ dw .zero_dmg
+ dw .one_dmg
+ dw .two_dmg
+
+
+.zero_dmg ; c8d8b (32:4d8b)
+ call BattleBGEffects_IncrementJumptable
+ ld a, $e4
+ call BattleBGEffects_SetLYOverrides
+ ld a, $47
+ call BattleBGEffect_SetLCDStatCustoms1
+ ld a, [hLYOverrideEnd]
+ inc a
+ ld [hLYOverrideEnd], a
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ ld a, [hl]
+ ld [hl], $0
+ ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
+ add hl, bc
+ ld [hl], a
+ ret
+
+.one_dmg ; c8daa (32:4daa)
+ ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
+ add hl, bc
+ ld a, [hl]
+ and $f
+ jr z, .okay_1_dmg
+ dec [hl]
+ ret
+
+.okay_1_dmg
+ ld a, [hl]
+ swap a
+ or [hl]
+ ld [hl], a
+ call BattleBGEffect_GetFirstDMGPal
+ jr c, .okay_2_dmg
+ call BGEffect_FillLYOverridesBackup
+ ret
+
+.okay_2_dmg
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ dec [hl]
+ ret
+
+.two_dmg ; c8dc9 (32:4dc9)
+ call BattleBGEffects_ResetVideoHRAM
+ ld a, %11100100
+ ld [rBGP], a
+ call EndBattleBGEffect
+ ret
+
+.cgb
+ push de
+ ld de, .Jumptable_CGB
+ call BatttleBGEffects_GetNamedJumptablePointer
+ pop de
+ jp hl
+
+.Jumptable_CGB: ; c8ddd (32:4ddd)
+ dw .zero_cgb
+ dw .one_cgb
+ dw .two_cgb
+ dw .three_cgb
+ dw .four_cgb
+
+
+.zero_cgb ; c8de7 (32:4de7)
+ call BGEffect_CheckBattleTurn
+ jr nz, .player_turn_cgb
+ call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_IncrementJumptable
+.player_turn_cgb
+ call BattleBGEffects_IncrementJumptable
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ ld a, [hl]
+ ld [hl], $0
+ ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
+ add hl, bc
+ ld [hl], a
+ ret
+
+.one_cgb ; c8e02 (32:4e02)
+ ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
+ add hl, bc
+ ld a, [hl]
+ and $f
+ jr z, .okay_1_cgb
+ dec [hl]
+ ret
+
+.okay_1_cgb
+ ld a, [hl]
+ swap a
+ or [hl]
+ ld [hl], a
+ call BattleBGEffect_GetFirstDMGPal
+ jr c, .okay_2_cgb
+ call BGEffects_LoadBGPal0_OBPal1
+ ret
+
+.okay_2_cgb
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ dec [hl]
+ ret
+
+.two_cgb ; c8e21 (32:4e21)
+ ld a, $e4
+ call BGEffects_LoadBGPal0_OBPal1
+ call EndBattleBGEffect
+ ret
+
+.three_cgb ; c8e2a (32:4e2a)
+ ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
+ add hl, bc
+ ld a, [hl]
+ and $f
+ jr z, .okay_3_cgb
+ dec [hl]
+ ret
+
+.okay_3_cgb
+ ld a, [hl]
+ swap a
+ or [hl]
+ ld [hl], a
+ call BattleBGEffect_GetFirstDMGPal
+ jr c, .okay_4_cgb
+ call BGEffects_LoadBGPal1_OBPal0
+ ret
+
+.okay_4_cgb
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ dec [hl]
+ ret
+
+.four_cgb ; c8e49 (32:4e49)
+ ld a, $e4
+ call BGEffects_LoadBGPal1_OBPal0
+ call EndBattleBGEffect
+ ret
+
+BGEffects_LoadBGPal0_OBPal1: ; c8e52 (32:4e52)
+ ld h, a
+ ld a, [rSVBK]
+ push af
+ ld a, $5
+ ld [rSVBK], a
+ ld a, h
+ push bc
+ push af
+ ld hl, BGPals
+ ld de, UnknBGPals
+ ld b, a
+ ld c, $1
+ call CopyPals
+ ld hl, OBPals + 8
+ ld de, UnknOBPals + 8
+ pop af
+ ld b, a
+ ld c, $1
+ call CopyPals
+ pop bc
+ pop af
+ ld [rSVBK], a
+ ld a, $1
+ ld [hCGBPalUpdate], a
+ ret
+
+BGEffects_LoadBGPal1_OBPal0: ; c8e7f (32:4e7f)
+ ld h, a
+ ld a, [rSVBK]
+ push af
+ ld a, $5
+ ld [rSVBK], a
+ ld a, h
+ push bc
+ push af
+ ld hl, BGPals + 8
+ ld de, UnknBGPals + 8
+ ld b, a
+ ld c, $1
+ call CopyPals
+ ld hl, OBPals ; OBPals
+ ld de, UnknOBPals ; wd040
+ pop af
+ ld b, a
+ ld c, $1
+ call CopyPals
+ pop bc
+ pop af
+ ld [rSVBK], a
+ ld a, $1
+ ld [hCGBPalUpdate], a
+ ret
+
+BattleBGEffect_GetFirstDMGPal: ; c8eac (32:4eac)
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ ld a, [hl]
+ inc [hl]
+BattleBGEffect_GetNextDMGPal: ; c8eb2 (32:4eb2)
+ ld l, a
+ ld h, $0
+ add hl, de
+ ld a, [hl]
+ cp -1
+ jr z, .quit
+ cp -2
+ jr nz, .repeat
+ ld a, [de]
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ ld [hl], $0
+.repeat
+ and a
+ ret
+
+.quit
+ scf
+ ret
+
+BattleBGEffects_ClearLYOverrides: ; c8eca (32:4eca)
+ xor a
+BattleBGEffects_SetLYOverrides: ; c8ecb (32:4ecb)
+ ld hl, LYOverrides ; wListPointer
+ ld e, $99
+.loop1
+ ld [hli], a
+ dec e
+ jr nz, .loop1
+ ld hl, LYOverridesBackup
+ ld e, $91
+.loop2
+ ld [hli], a
+ dec e
+ jr nz, .loop2
+ ret
+
+BattleBGEffect_SetLCDStatCustoms1: ; c8ede (32:4ede)
+ ld [hLCDCPointer], a
+ call BGEffect_CheckBattleTurn
+ jr nz, .player_turn
+ lb de, $00, $36
+ jr .okay
+
+.player_turn
+ lb de, $2f, $5e
+.okay
+ ld a, d
+ ld [hLYOverrideStart], a
+ ld a, e
+ ld [hLYOverrideEnd], a
+ ret
+
+BattleBGEffect_SetLCDStatCustoms2: ; c8ef4 (32:4ef4)
+ ld [hLCDCPointer], a
+ call BGEffect_CheckBattleTurn
+ jr nz, .player_turn
+ lb de, $00, $36
+ jr .okay
+
+.player_turn
+ lb de, $2d, $5e
+.okay
+ ld a, d
+ ld [hLYOverrideStart], a
+ ld a, e
+ ld [hLYOverrideEnd], a
+ ret
+
+BattleAnim_ResetLCDStatCustom: ; c8f0a (32:4f0a)
+ xor a
+ ld [hLYOverrideStart], a
+ ld [hLYOverrideEnd], a
+ call BattleBGEffects_ClearLYOverrides
+ xor a
+ ld [hLCDCPointer], a
+ call EndBattleBGEffect
+ ret
+
+BattleBGEffects_ResetVideoHRAM: ; c8f19 (32:4f19)
+ xor a
+ ld [hLCDCPointer], a
+ ld a, %11100100
+ ld [rBGP], a
+ ld [wBGP], a
+ ld [wOBP1], a
+ ld [hLYOverrideStart], a
+ ld [hLYOverrideEnd], a
+ call BattleBGEffects_ClearLYOverrides
+ ret
+
+Functionc8f2e: ; c8f2e (32:4f2e)
+ push bc
+ xor a
+ ld [wBattleAnimTemp0], a
+ ld a, e
+ ld [wBattleAnimTemp1], a
+ ld a, d
+ ld [wBattleAnimTemp2], a
+ ld a, $80
+ ld [wBattleAnimTemp3], a
+ ld bc, LYOverridesBackup
+.loop
+ ld a, [hLYOverrideStart]
+ cp c
+ jr nc, .next
+ ld a, [hLYOverrideEnd]
+ cp c
+ jr c, .next
+ ld a, [wBattleAnimTemp2]
+ ld d, a
+ ld a, [wBattleAnimTemp0]
+ call BattleBGEffects_Sine
+ ld [bc], a
+.next
+ inc bc
+ ld a, [wBattleAnimTemp1]
+ ld hl, wBattleAnimTemp0
+ add [hl]
+ ld [hl], a
+ ld hl, wBattleAnimTemp3
+ dec [hl]
+ jr nz, .loop
+ pop bc
+ ret
+
+InitSurfWaves: ; c8f69 (32:4f69)
+ push bc
+ xor a
+ ld [wBattleAnimTemp0], a
+ ld a, e
+ ld [wBattleAnimTemp1], a
+ ld a, d
+ ld [wBattleAnimTemp2], a
+ ld a, $40
+ ld [wBattleAnimTemp3], a
+ ld bc, wSurfWaveBGEffect
+.loop
+ ld a, [wBattleAnimTemp2]
+ ld d, a
+ ld a, [wBattleAnimTemp0]
+ call BattleBGEffects_Sine
+ ld [bc], a
+ inc bc
+ ld a, [wBattleAnimTemp1]
+ ld hl, wBattleAnimTemp0
+ add [hl]
+ ld [hl], a
+ ld hl, wBattleAnimTemp3
+ dec [hl]
+ jr nz, .loop
+ pop bc
+ ret
+
+Functionc8f9a: ; c8f9a (32:4f9a)
+ push bc
+ ld [wBattleAnimTemp3], a
+ ld a, e
+ ld [wBattleAnimTemp1], a
+ ld a, d
+ ld [wBattleAnimTemp2], a
+ call .GetLYOverrideBackupAddrOffset
+ ld hl, LYOverridesBackup
+ add hl, de
+ ld c, l
+ ld b, h
+.loop
+ ld a, [wBattleAnimTemp3]
+ and a
+ jr z, .done
+ dec a
+ ld [wBattleAnimTemp3], a
+ push af
+ ld a, [wBattleAnimTemp2]
+ ld d, a
+ ld a, [wBattleAnimTemp1]
+ push hl
+ call BattleBGEffects_Sine
+ ld e, a
+ pop hl
+ ld a, [hLYOverrideEnd]
+ cp c
+ jr c, .skip1
+ ld a, e
+ ld [bc], a
+ inc bc
+.skip1
+ ld a, [hLYOverrideStart]
+ cp l
+ jr nc, .skip2
+ ld [hl], e
+ dec hl
+.skip2
+ ld a, [wBattleAnimTemp1]
+ add $4
+ ld [wBattleAnimTemp1], a
+ pop af
+ jr .loop
+
+.done
+ pop bc
+ and a
+ ret
+
+.GetLYOverrideBackupAddrOffset:
+ ld a, [hLYOverrideStart]
+ ld e, a
+ ld a, [wBattleAnimTemp0]
+ add e
+ ld e, a
+ ld d, $0
+ ret
+
+BattleBGEffect_WavyScreenFX: ; c8fef (32:4fef)
+ push bc
+ ld a, [hLYOverrideStart]
+ ld l, a
+ inc a
+ ld e, a
+ ld h, HIGH(LYOverridesBackup)
+ ld d, h
+ ld a, [hLYOverrideEnd]
+ sub l
+ and a
+ jr z, .done
+ ld c, a
+ ld a, [hl]
+ push af
+.loop
+ ld a, [de]
+ inc de
+ ld [hli], a
+ dec c
+ jr nz, .loop
+ pop af
+ ld [hl], a
+.done
+ pop bc
+ ret
+
+BGEffect_FillLYOverridesBackup: ; c900b (32:500b)
+ push af
+ ld h, HIGH(LYOverridesBackup)
+ ld a, [hLYOverrideStart]
+ ld l, a
+ ld a, [hLYOverrideEnd]
+ sub l
+ ld d, a
+ pop af
+.loop
+ ld [hli], a
+ dec d
+ jr nz, .loop
+ ret
+
+BGEffect_DisplaceLYOverridesBackup: ; c901b (32:501b)
+ ; e = a; d = [hLYOverrideEnd] - [hLYOverrideStart] - a
+ push af
+ ld e, a
+ ld a, [hLYOverrideStart]
+ ld l, a
+ ld a, [hLYOverrideEnd]
+ sub l
+ sub e
+ ld d, a
+ ld h, HIGH(LYOverridesBackup)
+ ld a, [hLYOverrideStart]
+ ld l, a
+ ld a, $90
+.loop
+ ld [hli], a
+ dec e
+ jr nz, .loop
+ pop af
+ xor $ff
+.loop2
+ ld [hli], a
+ dec d
+ jr nz, .loop2
+ ret
+
+BGEffect_CheckBattleTurn: ; c9038 (32:5038)
+ ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
+ add hl, bc
+ ld a, [hBattleTurn]
+ and $1
+ xor [hl]
+ ret
+
+BGEffect_CheckFlyDigStatus: ; c9042 (32:5042)
+ ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
+ add hl, bc
+ ld a, [hBattleTurn]
+ and $1
+ xor [hl]
+ jr nz, .player
+ ld a, [EnemySubStatus3] ; EnemySubStatus3
+ and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND
+ ret
+
+.player
+ ld a, [PlayerSubStatus3] ; PlayerSubStatus3
+ and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND
+ ret
+
+BattleBGEffects_CheckSGB: ; c9059 (32:5059)
+ ld a, [hSGB]
+ and a
+ ret
+
+BattleBGEffects_Sine: ; c905d (32:505d)
+ ld e, a
+ callfar BattleAnim_Sine_e
+ ld a, e
+ ret
+
+BattleBGEffects_Cosine: ; c9066 (32:5066)
+ ld e, a
+ callfar BattleAnim_Cosine_e
+ ld a, e
+ ret
+
+; c906f (32:506f)
diff --git a/engine/anims/engine.asm b/engine/anims/engine.asm
new file mode 100755
index 000000000..ae3bdde28
--- /dev/null
+++ b/engine/anims/engine.asm
@@ -0,0 +1,314 @@
+QueueBattleAnimation: ; cc9a1 (33:49a1)
+ ld hl, ActiveAnimObjects
+ ld e, 10
+.loop
+ ld a, [hl]
+ and a
+ jr z, .done
+ ld bc, BATTLEANIMSTRUCT_LENGTH
+ add hl, bc
+ dec e
+ jr nz, .loop
+ scf
+ ret
+
+.done
+ ld c, l
+ ld b, h
+ ld hl, wNumActiveBattleAnims
+ inc [hl]
+ call InitBattleAnimation
+ ret
+
+DeinitBattleAnimation: ; cc9bd
+ ld hl, BATTLEANIMSTRUCT_INDEX
+ add hl, bc
+ ld [hl], $0
+ ret
+
+; cc9c4
+
+InitBattleAnimation: ; cc9c4 (33:49c4)
+ ld a, [wBattleAnimTemp0]
+ ld e, a
+ ld d, 0
+ ld hl, BattleAnimObjects
+rept 6
+ add hl, de
+endr
+ ld e, l
+ ld d, h
+ ld hl, BATTLEANIMSTRUCT_INDEX
+ add hl, bc
+ ld a, [wNumActiveBattleAnims]
+ ld [hli], a ; Index
+ ld a, [de]
+ inc de
+ ld [hli], a ; 01
+ ld a, [de]
+ inc de
+ ld [hli], a ; 02
+ ld a, [de]
+ inc de
+ ld [hli], a ; Frameset ID
+ ld a, [de]
+ inc de
+ ld [hli], a ; Function
+ ld a, [de]
+ inc de
+ ld [hli], a ; 05
+ ld a, [de]
+ call GetBattleAnimTileOffset
+ ld [hli], a ; Tile ID
+ ld a, [wBattleAnimTemp1]
+ ld [hli], a ; X Coord
+ ld a, [wBattleAnimTemp2]
+ ld [hli], a ; Y Coord
+ xor a
+ ld [hli], a ; X Offset
+ ld [hli], a ; Y Offset
+ ld a, [wBattleAnimTemp3]
+ ld [hli], a ; 0b
+ xor a
+ ld [hli], a ; 0c
+ dec a
+ ld [hli], a ; 0d
+ xor a
+ ld [hli], a ; 0e
+ ld [hli], a ; 0f
+ ld [hl], a ; 10
+ ret
+
+BattleAnimOAMUpdate: ; cca09
+ call InitBattleAnimBuffer
+ call GetBattleAnimFrame
+ cp -3
+ jp z, .done
+ cp -4
+ jp z, .delete
+ push af
+ ld hl, wBattleAnimTempOAMFlags
+ ld a, [wBattleAnimTemp7]
+ xor [hl]
+ and $e0
+ ld [hl], a
+ pop af
+ push bc
+ call GetBattleAnimOAMPointer
+ ld a, [wBattleAnimTempTileID]
+ add [hl]
+ ld [wBattleAnimTempTileID], a
+ inc hl
+ ld a, [hli]
+ ld c, a
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+ ld a, [wBattleAnimOAMPointerLo]
+ ld e, a
+ ld d, HIGH(Sprites)
+.loop
+ ld a, [wBattleAnimTempYCoord]
+ ld b, a
+ ld a, [wBattleAnimTempYOffset]
+ add b
+ ld b, a
+ push hl
+ ld a, [hl]
+ ld hl, wBattleAnimTempOAMFlags
+ bit 6, [hl]
+ jr z, .no_yflip
+ add $8
+ xor $ff
+ inc a
+
+.no_yflip
+ pop hl
+ add b
+ ld [de], a
+ inc hl
+ inc de
+ ld a, [wBattleAnimTempXCoord]
+ ld b, a
+ ld a, [wBattleAnimTempXOffset]
+ add b
+ ld b, a
+ push hl
+ ld a, [hl]
+ ld hl, wBattleAnimTempOAMFlags
+ bit 5, [hl]
+ jr z, .no_xflip
+ add $8
+ xor $ff
+ inc a
+
+.no_xflip
+ pop hl
+ add b
+ ld [de], a
+ inc hl
+ inc de
+ ld a, [wBattleAnimTempTileID]
+ add $31
+ add [hl]
+ ld [de], a
+ inc hl
+ inc de
+ ld a, [wBattleAnimTempOAMFlags]
+ ld b, a
+ ld a, [hl]
+ xor b
+ and $e0
+ ld b, a
+ ld a, [hl]
+ and $10
+ or b
+ ld b, a
+ ld a, [wBattleAnimTempPalette]
+ and $f
+ or b
+ ld [de], a
+ inc hl
+ inc de
+ ld a, e
+ ld [wBattleAnimOAMPointerLo], a
+ cp $a0
+ jr nc, .exit_set_carry
+ dec c
+ jr nz, .loop
+ pop bc
+ jr .done
+
+.delete
+ call DeinitBattleAnimation
+
+.done
+ and a
+ ret
+
+.exit_set_carry
+ pop bc
+ scf
+ ret
+
+; ccaaa
+
+InitBattleAnimBuffer: ; ccaaa
+ ld hl, BATTLEANIMSTRUCT_01
+ add hl, bc
+ ld a, [hl]
+ and %10000000
+ ld [wBattleAnimTempOAMFlags], a
+ xor a
+ ld [wBattleAnimTemp7], a
+ ld hl, BATTLEANIMSTRUCT_PALETTE
+ add hl, bc
+ ld a, [hl]
+ ld [wBattleAnimTempPalette], a
+ ld hl, BATTLEANIMSTRUCT_02
+ add hl, bc
+ ld a, [hl]
+ ld [wBattleAnimTemp1], a
+ ld hl, BATTLEANIMSTRUCT_TILEID
+ add hl, bc
+ ld a, [hli]
+ ld [wBattleAnimTempTileID], a
+ ld a, [hli]
+ ld [wBattleAnimTempXCoord], a
+ ld a, [hli]
+ ld [wBattleAnimTempYCoord], a
+ ld a, [hli]
+ ld [wBattleAnimTempXOffset], a
+ ld a, [hli]
+ ld [wBattleAnimTempYOffset], a
+ ld a, [hBattleTurn]
+ and a
+ ret z
+ ld hl, BATTLEANIMSTRUCT_01
+ add hl, bc
+ ld a, [hl]
+ ld [wBattleAnimTempOAMFlags], a
+ bit 0, [hl]
+ ret z
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ ld a, [hli]
+ ld d, a
+ ld a, (-10 * 8) + 4
+ sub d
+ ld [wBattleAnimTempXCoord], a
+ ld a, [hli]
+ ld d, a
+ ld a, [wBattleAnimTemp1]
+ cp $ff
+ jr nz, .check_kinesis_softboiled_milkdrink
+ ld a, 5 * 8
+ add d
+ jr .done
+
+.check_kinesis_softboiled_milkdrink
+ sub d
+ push af
+ ld a, [FXAnimID + 1]
+ or a
+ jr nz, .no_sub
+ ld a, [FXAnimID]
+ cp KINESIS
+ jr z, .kinesis
+ cp SOFTBOILED
+ jr z, .softboiled
+ cp MILK_DRINK
+ jr nz, .no_sub
+.kinesis
+.softboiled
+.milk_drink
+ pop af
+ sub 1 * 8
+ jr .done
+
+.no_sub
+ pop af
+.done
+ ld [wBattleAnimTempYCoord], a
+ ld a, [hli]
+ xor $ff
+ inc a
+ ld [wBattleAnimTempXOffset], a
+ ret
+
+; ccb31
+
+GetBattleAnimTileOffset: ; ccb31 (33:4b31)
+ push hl
+ push bc
+ ld hl, wBattleAnimTileDict
+ ld b, a
+ ld c, 10 / 2
+.loop
+ ld a, [hli]
+ cp b
+ jr z, .load
+ inc hl
+ dec c
+ jr nz, .loop
+ xor a
+ jr .done
+
+.load
+ ld a, [hl]
+.done
+ pop bc
+ pop hl
+ ret
+
+_ExecuteBGEffects: ; ccb48
+ callfar ExecuteBGEffects
+ ret
+
+; ccb4f
+
+_QueueBGEffect: ; ccb4f (33:4b4f)
+ callfar QueueBGEffect
+ ret
+
+; ccb56 (33:4b56)
diff --git a/engine/anims/functions.asm b/engine/anims/functions.asm
new file mode 100755
index 000000000..e5b2b16c4
--- /dev/null
+++ b/engine/anims/functions.asm
@@ -0,0 +1,4157 @@
+DoBattleAnimFrame: ; ccfbe
+ ld hl, BATTLEANIMSTRUCT_FUNCTION
+ add hl, bc
+ ld e, [hl]
+ ld d, 0
+ ld hl, .Jumptable
+ add hl, de
+ add hl, de
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+ jp hl
+; ccfce
+
+.Jumptable:
+; entries correspond to BATTLEANIMFUNC_* constants
+ dw BattleAnimFunction_Null ; 00
+ dw BattleAnimFunction_01 ; 01
+ dw BattleAnimFunction_02 ; 02
+ dw BattleAnimFunction_03 ; 03
+ dw BattleAnimFunction_04 ; 04
+ dw BattleAnimFunction_ThrowFromPlayerToEnemy ; 05
+ dw BattleAnimFunction_ThrowFromPlayerToEnemyAndDisappear ; 06
+ dw BattleAnimFunction_07 ; 07
+ dw BattleAnimFunction_08 ; 08
+ dw BattleAnimFunction_09 ; 09
+ dw BattleAnimFunction_0A ; 0a
+ dw BattleAnimFunction_RazorLeaf ; 0b
+ dw BattleAnimFunction_0C ; 0c
+ dw BattleAnimFunction_0D ; 0d
+ dw BattleAnimFunction_0E ; 0e
+ dw BattleAnimFunction_0F ; 0f
+ dw BattleAnimFunction_10 ; 10
+ dw BattleAnimFunction_11 ; 11
+ dw BattleAnimFunction_PokeBall ; 12
+ dw BattleAnimFunction_PokeBallBlocked ; 13
+ dw BattleAnimFunction_14 ; 14
+ dw BattleAnimFunction_15 ; 15
+ dw BattleAnimFunction_16 ; 16
+ dw BattleAnimFunction_17 ; 17
+ dw BattleAnimFunction_18 ; 18
+ dw BattleAnimFunction_19 ; 19
+ dw BattleAnimFunction_1A ; 1a
+ dw BattleAnimFunction_1B ; 1b
+ dw BattleAnimFunction_1C ; 1c
+ dw BattleAnimFunction_1D ; 1d
+ dw BattleAnimFunction_1E ; 1e
+ dw BattleAnimFunction_1F ; 1f
+ dw BattleAnimFunction_LeechSeed ; 20
+ dw BattleAnimFunction_21 ; 21
+ dw BattleAnimFunction_22 ; 22
+ dw BattleAnimFunction_23 ; 23
+ dw BattleAnimFunction_24 ; 24
+ dw BattleAnimFunction_25 ; 25
+ dw BattleAnimFunction_26 ; 26
+ dw BattleAnimFunction_27 ; 27
+ dw BattleAnimFunction_28 ; 28
+ dw BattleAnimFunction_SpiralDescent ; 29
+ dw BattleAnimFunction_PoisonGas ; 2a
+ dw BattleAnimFunction_Horn ; 2b
+ dw BattleAnimFunction_2C ; 2c
+ dw BattleAnimFunction_2D ; 2d
+ dw BattleAnimFunction_2E ; 2e
+ dw BattleAnimFunction_2F ; 2f
+ dw BattleAnimFunction_30 ; 30
+ dw BattleAnimFunction_31 ; 31
+ dw BattleAnimFunction_32 ; 32
+ dw BattleAnimFunction_33 ; 33
+ dw BattleAnimFunction_34 ; 34
+ dw BattleAnimFunction_35 ; 35
+ dw BattleAnimFunction_36 ; 36
+ dw BattleAnimFunction_37 ; 37
+ dw BattleAnimFunction_38 ; 38
+ dw BattleAnimFunction_39 ; 39
+ dw BattleAnimFunction_3A ; 3a
+ dw BattleAnimFunction_3B ; 3b
+ dw BattleAnimFunction_3C ; 3c
+ dw BattleAnimFunction_3D ; 3d
+ dw BattleAnimFunction_3E ; 3e
+ dw BattleAnimFunction_3F ; 3f
+ dw BattleAnimFunction_40 ; 40
+ dw BattleAnimFunction_41 ; 41
+ dw BattleAnimFunction_42 ; 42
+ dw BattleAnimFunction_43 ; 43
+ dw BattleAnimFunction_44 ; 44
+ dw BattleAnimFunction_45 ; 45
+ dw BattleAnimFunction_46 ; 46
+ dw BattleAnimFunction_47 ; 47
+ dw BattleAnimFunction_48 ; 48
+ dw BattleAnimFunction_49 ; 49
+ dw BattleAnimFunction_4A ; 4a
+ dw BattleAnimFunction_4B ; 4b
+ dw BattleAnimFunction_4C ; 4c
+ dw BattleAnimFunction_4D ; 4d
+ dw BattleAnimFunction_4E ; 4e
+ dw BattleAnimFunction_4F ; 4f
+
+BattleAnimFunction_Null: ; cd06e (33:506e)
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw .zero
+ dw .one
+.one
+ call DeinitBattleAnimation
+.zero
+ ret
+
+BattleAnimFunction_ThrowFromPlayerToEnemyAndDisappear: ; cd079 (33:5079)
+ call BattleAnimFunction_ThrowFromPlayerToEnemy
+ ret c
+ call DeinitBattleAnimation
+ ret
+
+BattleAnimFunction_ThrowFromPlayerToEnemy: ; cd081 (33:5081)
+ ; If x coord at $88 or beyond, abort.
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ ld a, [hl]
+ cp $88
+ ret nc
+ ; Move right 2 pixels
+ add $2
+ ld [hl], a
+ ; Move down 1 pixel
+ ld hl, BATTLEANIMSTRUCT_YCOORD
+ add hl, bc
+ dec [hl]
+ ; Decrease ??? and hold onto its previous value (argument of the sine function)
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ dec [hl]
+ ; Get ???, which is the amplitude of the sine function
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld d, [hl]
+ call BattleAnim_Sine
+ ; Store the result in the Y offset
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], a
+ ; Carry flag denotes success
+ scf
+ ret
+
+BattleAnimFunction_04: ; cd0a6 (33:50a6)
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ ld a, [hl]
+ cp $88
+ jr c, .asm_cd0b3
+ call DeinitBattleAnimation
+ ret
+
+.asm_cd0b3
+ add $2
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_YCOORD
+ add hl, bc
+ dec [hl]
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ inc [hl]
+ inc [hl]
+ inc [hl]
+ inc [hl]
+ ld d, $10
+ push af
+ push de
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], a
+ pop de
+ pop af
+ call BattleAnim_Cosine
+ ld hl, BATTLEANIMSTRUCT_XOFFSET
+ add hl, bc
+ sra a
+ sra a
+ sra a
+ sra a
+ ld [hl], a
+ ret
+
+BattleAnimFunction_03: ; cd0e3 (33:50e3)
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw .zero
+ dw .one
+.zero
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ bit 7, [hl]
+ ld a, $0
+ jr z, .asm_cd0f9
+ ld a, $20
+.asm_cd0f9
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ and $7f
+ ld [hl], a
+.one
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld d, [hl]
+ push af
+ push de
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], a
+ pop de
+ pop af
+ call BattleAnim_Cosine
+ ld hl, BATTLEANIMSTRUCT_XOFFSET
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ inc [hl]
+ ret
+
+BattleAnimFunction_01: ; cd12a (33:512a)
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw .zero
+ dw .one
+.one
+ call DeinitBattleAnimation
+ ret
+
+.zero
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ ld a, [hl]
+ cp $84
+ ret nc
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ call Functionce70a
+ ret
+
+BattleAnimFunction_02: ; cd146 (33:5146)
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ ld a, [hl]
+ cp $84
+ jr nc, .asm_cd158
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ call Functionce70a
+ ret
+
+.asm_cd158
+ call DeinitBattleAnimation
+ ret
+
+BattleAnimFunction_PokeBall: ; cd15c (33:515c)
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw .zero
+ dw .one
+ dw .two
+ dw .three
+ dw .four
+ dw .five
+ dw .six
+ dw .seven
+ dw .eight
+ dw .nine
+ dw .ten
+ dw .eleven
+.zero ; init
+ call GetBallAnimPal
+ call BattleAnim_IncAnonJumptableIndex
+ ret
+
+.one
+ call BattleAnimFunction_ThrowFromPlayerToEnemy
+ ret c
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld a, [hl]
+ ld hl, BATTLEANIMSTRUCT_YCOORD
+ add hl, bc
+ add [hl]
+ ld [hl], a
+ ld a, BATTLEANIMFRAMESET_0B
+ call ReinitBattleAnimFrameset
+ call BattleAnim_IncAnonJumptableIndex
+ ret
+
+.three
+ call BattleAnim_IncAnonJumptableIndex
+ ld a, BATTLEANIMFRAMESET_09
+ call ReinitBattleAnimFrameset
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], $0
+ inc hl
+ ld [hl], $10
+.four
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hli]
+ ld d, [hl]
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ dec a
+ ld [hl], a
+ and $1f
+ ret nz
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld a, [hl]
+ sub $4
+ ld [hl], a
+ ret nz
+ ld a, BATTLEANIMFRAMESET_0C
+ call ReinitBattleAnimFrameset
+ call BattleAnim_IncAnonJumptableIndex
+ ret
+
+.six
+ ld a, BATTLEANIMFRAMESET_0D
+ call ReinitBattleAnimFrameset
+ ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
+ add hl, bc
+ dec [hl]
+.two
+.five
+.nine
+ ret
+
+.seven
+ call GetBallAnimPal
+ ld a, BATTLEANIMFRAMESET_0A
+ call ReinitBattleAnimFrameset
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld [hl], $20
+.eight
+.ten
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hli]
+ ld d, [hl]
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ dec a
+ ld [hl], a
+ and $1f
+ jr z, .eleven
+ and $f
+ ret nz
+ call BattleAnim_IncAnonJumptableIndex
+ ret
+
+.eleven
+ call DeinitBattleAnimation
+ ret
+
+BattleAnimFunction_PokeBallBlocked: ; cd212 (33:5212)
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw .zero
+ dw .one
+ dw .two
+.zero
+ call GetBallAnimPal
+ call BattleAnim_IncAnonJumptableIndex
+ ret
+
+.one
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ ld a, [hl]
+ cp $70
+ jr nc, .next
+ call BattleAnimFunction_ThrowFromPlayerToEnemy
+ ret
+
+.next
+ call BattleAnim_IncAnonJumptableIndex
+.two
+ ld hl, BATTLEANIMSTRUCT_YCOORD
+ add hl, bc
+ ld a, [hl]
+ cp $80
+ jr nc, .done
+ add $4
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ dec [hl]
+ dec [hl]
+ ret
+
+.done
+ call DeinitBattleAnimation
+ ret
+
+GetBallAnimPal: ; cd249 (33:5249)
+ ld hl, BallColors
+ ld a, [rSVBK]
+ push af
+ ld a, $1
+ ld [rSVBK], a
+ ld a, [CurItem] ; CurItem
+ ld e, a
+ pop af
+ ld [rSVBK], a
+.IsInArray:
+ ld a, [hli]
+ cp -1
+ jr z, .load
+ cp e
+ jr z, .load
+ inc hl
+ jr .IsInArray
+
+.load
+ ld a, [hl]
+ ld hl, BATTLEANIMSTRUCT_PALETTE
+ add hl, bc
+ ld [hl], a
+ ret
+; cd26c (33:526c)
+
+INCLUDE "data/anims/ball_colors.asm"
+
+BattleAnimFunction_10: ; cd284 (33:5284)
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw .zero
+ dw .one
+ dw .two
+ dw .three
+ dw .four
+.zero
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ swap a
+ and $f
+ ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
+ add hl, bc
+ ld [hl], a
+ ret
+
+.one
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ ld a, [hl]
+ cp $88
+ ret nc
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ call Functionce70a
+ ret
+
+.two
+ call DeinitBattleAnimation
+ ret
+
+.three
+ call BattleAnim_IncAnonJumptableIndex
+ ld a, BATTLEANIMFRAMESET_0F
+ call ReinitBattleAnimFrameset
+.four
+ ret
+
+BattleAnimFunction_07: ; cd2be (33:52be)
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw .zero
+ dw .one
+.zero
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], $30
+ inc hl
+ ld [hl], $48
+.one
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hli]
+ ld d, [hl]
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ inc [hl]
+ ld a, [hl]
+ and $3f
+ ret nz
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], $20
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld a, [hl]
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ sub [hl]
+ jr z, .done
+ jr c, .done
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld [hl], a
+ ret
+
+.done
+ call DeinitBattleAnimation
+ ret
+
+BattleAnimFunction_08: ; cd306 (33:5306)
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw .zero
+ dw .one
+ dw .two
+ dw .three
+.zero
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ ld a, [hl]
+ cp $80
+ jr nc, .next
+ call .SetCoords
+ ret
+
+.next
+ call BattleAnim_IncAnonJumptableIndex
+.one
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], $0
+.two
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ cp $40
+ jr nc, .loop_back
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ ld d, $18
+ call BattleAnim_Cosine
+ sub $18
+ sra a
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ ld d, $18
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_XOFFSET
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ and $f
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ add [hl]
+ ld [hl], a
+ ret
+
+.loop_back
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ and $f0
+ jr z, .finish
+ sub $10
+ ld d, a
+ ld a, [hl]
+ and $f
+ or d
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
+ add hl, bc
+ dec [hl]
+ ret
+
+.finish
+ call BattleAnim_IncAnonJumptableIndex
+.three
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ ld a, [hl]
+ cp $b0
+ jr c, .retain
+ call DeinitBattleAnimation
+ ret
+
+.retain
+ call .SetCoords
+ ret
+
+.SetCoords:
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ and $f
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ add [hl]
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ and $f
+ ld e, a
+ srl e
+ ld hl, BATTLEANIMSTRUCT_YCOORD
+ add hl, bc
+.loop
+ dec [hl]
+ dec e
+ jr nz, .loop
+ ret
+
+BattleAnimFunction_09: ; cd3ae (33:53ae)
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw .zero
+ dw .one
+ dw .two
+.zero
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], $0
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ and $f
+ ld hl, BATTLEANIMSTRUCT_XOFFSET
+ add hl, bc
+ ld [hl], a
+.one
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ and a
+ jr z, .done_one
+ dec [hl]
+ ret
+
+.done_one
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ swap a
+ and $f
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_XOFFSET
+ add hl, bc
+ ld a, [hl]
+ xor $ff
+ inc a
+ ld [hl], a
+ ret
+
+.two
+ call DeinitBattleAnimation
+ ret
+
+BattleAnimFunction_0A: ; cd3f2 (33:53f2)
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw .zero
+ dw .one
+ dw .two
+ dw .three
+ dw .four
+ dw .five
+ dw .six
+ dw .seven
+ dw .eight
+ dw .nine
+.zero
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
+ add hl, bc
+ ld [hl], a
+ cp $7
+ jr z, .seven
+ ld a, BATTLEANIMFRAMESET_11
+ call ReinitBattleAnimFrameset
+ ret
+
+.seven
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ ld a, [hl]
+ cp $88
+ jr nc, .set_up_eight
+ add $2
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_YCOORD
+ add hl, bc
+ dec [hl]
+ ret
+
+.set_up_eight
+ call BattleAnim_IncAnonJumptableIndex
+ ld a, BATTLEANIMFRAMESET_10
+ call ReinitBattleAnimFrameset
+.eight
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ ld d, $10
+ push af
+ push de
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], a
+ pop de
+ pop af
+ call BattleAnim_Cosine
+ ld hl, BATTLEANIMSTRUCT_XOFFSET
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ inc [hl]
+ ret
+
+.nine
+ call DeinitBattleAnimation
+ ret
+
+.one
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ dec [hl]
+ ret
+
+.four
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ inc [hl]
+.two
+ ld hl, BATTLEANIMSTRUCT_XOFFSET
+ add hl, bc
+ dec [hl]
+ ret
+
+.five
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ inc [hl]
+.three
+ ld hl, BATTLEANIMSTRUCT_XOFFSET
+ add hl, bc
+ inc [hl]
+.six
+ ret
+
+BattleAnimFunction_RazorLeaf: ; cd478 (33:5478)
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw .zero
+ dw .one
+ dw .two
+ dw .three
+ dw .four
+ dw .five
+ dw .six
+ dw .seven
+ dw .eight
+.zero
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], $40
+.one
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ cp $30
+ jr nc, .sine_cosine
+ call BattleAnim_IncAnonJumptableIndex
+ xor a
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hli], a
+ ld [hl], a
+ ld a, BATTLEANIMFRAMESET_17
+ call ReinitBattleAnimFrameset
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ bit 6, [hl]
+ ret z
+ ld hl, BATTLEANIMSTRUCT_FRAME
+ add hl, bc
+ ld [hl], $5
+ ret
+
+.sine_cosine
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ and $3f
+ ld d, a
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ dec [hl]
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], a
+ call Functioncd557
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld a, [hl]
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ ld h, [hl]
+ ld l, a
+ add hl, de
+ ld e, l
+ ld d, h
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ ld [hl], d
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld [hl], e
+ ret
+
+.two
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld a, [hl]
+ cp $20
+ jr nz, .sine_cosine_2
+ call DeinitBattleAnimation
+ ret
+
+.sine_cosine_2
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ ld d, $10
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_XOFFSET
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ bit 6, [hl]
+ jr nz, .decrease
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ inc [hl]
+ jr .finish
+
+.decrease
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ dec [hl]
+.finish
+ ld de, $80
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld a, [hl]
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld h, [hl]
+ ld l, a
+ add hl, de
+ ld e, l
+ ld d, h
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], d
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld [hl], e
+ ret
+
+.three
+ ld a, BATTLEANIMFRAMESET_16
+ call ReinitBattleAnimFrameset
+ ld hl, BATTLEANIMSTRUCT_01
+ add hl, bc
+ res 5, [hl]
+.four
+.five
+.six
+.seven
+ call BattleAnim_IncAnonJumptableIndex
+ ret
+
+.eight
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ ld a, [hl]
+ cp $c0
+ ret nc
+ ld a, $8
+ call Functionce70a
+ ret
+
+Functioncd557: ; cd557 (33:5557)
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ bit 7, a
+ jr nz, .negative
+ cp $20
+ jr nc, .plus_256
+ cp $18
+ jr nc, .plus_384
+ ld de, $200
+ ret
+
+.plus_384
+ ld de, $180
+ ret
+
+.plus_256
+ ld de, $100
+ ret
+
+.negative
+ and $3f
+ cp $20
+ jr nc, .minus_256
+ cp $18
+ jr nc, .minus_384
+ ld de, -$200
+ ret
+
+.minus_384
+ ld de, -$180
+ ret
+
+.minus_256
+ ld de, -$100
+ ret
+
+BattleAnimFunction_4E: ; cd58a (33:558a)
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw .zero
+ dw .one
+.zero
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ and $40
+ rlca
+ rlca
+ add $19
+ ld hl, BATTLEANIMSTRUCT_FRAMESET_ID
+ add hl, bc
+ ld [hl], a
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], $40
+.one
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ cp $30
+ jr nc, .sine_cosine
+ call DeinitBattleAnimation
+ ret
+
+.sine_cosine
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ and $3f
+ ld d, a
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ dec [hl]
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], a
+ call Functioncd557
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld a, [hl]
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ ld h, [hl]
+ ld l, a
+ add hl, de
+ ld e, l
+ ld d, h
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ ld [hl], d
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld [hl], e
+ ret
+
+BattleAnimFunction_0C: ; cd5e9 (33:55e9)
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw .zero
+ dw .one
+ dw .two
+.zero
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], $c
+.one
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ and a
+ jr z, .next
+ dec [hl]
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ call Functionce70a
+ ret
+
+.next
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], $0
+ ld a, BATTLEANIMFRAMESET_22
+ call ReinitBattleAnimFrameset
+.two
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ ld a, [hl]
+ cp $98
+ jr nc, .okay
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ ld h, [hl]
+ ld l, a
+ ld de, $60
+ add hl, de
+ ld e, l
+ ld d, h
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], e
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ ld [hl], d
+.okay
+ ld hl, BATTLEANIMSTRUCT_YCOORD
+ add hl, bc
+ ld a, [hl]
+ cp $20
+ ret c
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ and $f0
+ ld e, a
+ ld d, $ff
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld a, [hl]
+ ld hl, BATTLEANIMSTRUCT_YCOORD
+ add hl, bc
+ ld h, [hl]
+ ld l, a
+ add hl, de
+ ld e, l
+ ld d, h
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld [hl], e
+ ld hl, BATTLEANIMSTRUCT_YCOORD
+ add hl, bc
+ ld [hl], d
+ ret
+
+BattleAnimFunction_0D: ; cd66a (33:566a)
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw .zero
+ dw .one
+ dw .two
+ dw .three
+ dw .four
+.zero
+ call BattleAnim_IncAnonJumptableIndex
+ ld a, rSCY - $ff00
+ ld [hLCDCPointer], a
+ ld a, $58
+ ld [hLYOverrideStart], a
+ ld a, $5e
+ ld [hLYOverrideEnd], a
+ ret
+
+.one
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld e, [hl]
+ ld hl, BATTLEANIMSTRUCT_YCOORD
+ add hl, bc
+ ld a, [hl]
+ cp e
+ jr nc, .asm_cd69b
+ call BattleAnim_IncAnonJumptableIndex
+ xor a
+ ld [hLYOverrideStart], a
+ ret
+
+.asm_cd69b
+ dec a
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ ld d, $10
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_YCOORD
+ add hl, bc
+ add [hl]
+ sub $10
+ ret c
+ ld [hLYOverrideStart], a
+ ld hl, BATTLEANIMSTRUCT_XOFFSET
+ add hl, bc
+ ld a, [hl]
+ inc a
+ and $7
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ inc [hl]
+ inc [hl]
+.two
+ ret
+
+.three
+ ld hl, BATTLEANIMSTRUCT_YCOORD
+ add hl, bc
+ ld a, [hl]
+ cp $70
+ jr c, asm_cd6da
+ xor a
+ ld [hLCDCPointer], a
+ ld [hLYOverrideStart], a
+ ld [hLYOverrideEnd], a
+.four
+ call DeinitBattleAnimation
+ ret
+
+asm_cd6da: ; cd6da (33:56da)
+ inc a
+ inc a
+ ld [hl], a
+ sub $10
+ ret c
+ ld [hLYOverrideStart], a
+ ret
+
+BattleAnimFunction_0E: ; cd6e3 (33:56e3)
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw Functioncd6ea
+ dw Functioncd6f7
+Functioncd6ea: ; cd6ea (33:56ea)
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, BATTLEANIMFRAMESET_24
+ add [hl] ; offset
+ call ReinitBattleAnimFrameset
+Functioncd6f7: ; cd6f7 (33:56f7)
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ ld a, [hl]
+ cp $b8
+ jr c, .asm_cd704
+ call DeinitBattleAnimation
+ ret
+
+.asm_cd704
+ ld a, $2
+ call Functionce70a
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ dec [hl]
+ ld d, $8
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], a
+ ret
+
+BattleAnimFunction_0F: ; cd71a (33:571a)
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw Functioncd725
+ dw Functioncd728
+ dw Functioncd763
+ dw Functioncd776
+Functioncd725: ; cd725 (33:5725)
+ call BattleAnim_IncAnonJumptableIndex
+Functioncd728: ; cd728 (33:5728)
+ ld hl, BATTLEANIMSTRUCT_YCOORD
+ add hl, bc
+ ld a, [hl]
+ cp $30
+ jr c, .asm_cd747
+ ld a, $2
+ call Functionce70a
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ dec [hl]
+ ld d, $8
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], a
+ ret
+
+.asm_cd747
+ call BattleAnim_IncAnonJumptableIndex
+ ld a, BATTLEANIMFRAMESET_28
+ call ReinitBattleAnimFrameset
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], $0
+ ld hl, BATTLEANIMSTRUCT_YCOORD
+ add hl, bc
+ ld [hl], $30
+ ld hl, BATTLEANIMSTRUCT_01
+ add hl, bc
+ ld a, [hl]
+ and $1
+ ld [hl], a
+Functioncd763: ; cd763 (33:5763)
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld a, [hl]
+ cp $18
+ jr nc, .asm_cd76e
+ inc [hl]
+ ret
+
+.asm_cd76e
+ call BattleAnim_IncAnonJumptableIndex
+ ld a, BATTLEANIMFRAMESET_29
+ call ReinitBattleAnimFrameset
+Functioncd776: ; cd776 (33:5776)
+ ret
+
+BattleAnimFunction_11: ; cd777 (33:5777)
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld a, [hl]
+ cp $38
+ jr c, .asm_cd784
+ call DeinitBattleAnimation
+ ret
+
+.asm_cd784
+ ld a, [hl]
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld l, [hl]
+ ld h, a
+ ld de, $80
+ add hl, de
+ ld e, l
+ ld d, h
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], e
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], d
+ ld hl, BATTLEANIMSTRUCT_XOFFSET
+ add hl, bc
+ ld a, [hl]
+ xor $10
+ ld [hl], a
+ ret
+
+BattleAnimFunction_14: ; cd7a4 (33:57a4)
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw Functioncd7ab
+ dw Functioncd7d2
+Functioncd7ab: ; cd7ab (33:57ab)
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ and $f0
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ and $f
+ sla a
+ sla a
+ sla a
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld [hl], $1
+Functioncd7d2: ; cd7d2 (33:57d2)
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld a, [hl]
+ and a
+ jr nz, .asm_cd7de
+ call DeinitBattleAnimation
+ ret
+
+.asm_cd7de
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ inc [hl]
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld d, [hl]
+ push af
+ push de
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], a
+ pop de
+ pop af
+ call BattleAnim_Cosine
+ ld hl, BATTLEANIMSTRUCT_XOFFSET
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ xor $1
+ ld [hl], a
+ ret z
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ dec [hl]
+ ret
+
+BattleAnimFunction_15: ; cd80c (33:580c)
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw Functioncd81f
+ dw Functioncd817
+ dw Functioncd81f
+ dw Functioncd820
+Functioncd817: ; cd817 (33:5817)
+ call BattleAnim_IncAnonJumptableIndex
+ ld a, BATTLEANIMFRAMESET_35
+ call ReinitBattleAnimFrameset
+Functioncd81f: ; cd81f (33:581f)
+ ret
+
+Functioncd820: ; cd820 (33:5820)
+ call DeinitBattleAnimation
+ ret
+
+BattleAnimFunction_16: ; cd824 (33:5824)
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw Functioncd835
+ dw Functioncd860
+ dw Functioncd88f
+ dw Functioncd88f
+ dw Functioncd88f
+ dw Functioncd88f
+ dw Functioncd893
+Functioncd835: ; cd835 (33:5835)
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_FRAMESET_ID
+ add hl, bc
+ ld a, [hl]
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ bit 7, [hl]
+ jr nz, .asm_cd852
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], $10
+ jr .asm_cd858
+
+.asm_cd852
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], $30
+.asm_cd858
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ and $7f
+ ld [hl], a
+Functioncd860: ; cd860 (33:5860)
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld d, [hl]
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_XOFFSET
+ add hl, bc
+ ld [hl], a
+ bit 7, a
+ jr nz, .load_no_inc
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld a, [hl]
+ inc a
+ jr .reinit
+
+.load_no_inc
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld a, [hl]
+.reinit
+ call ReinitBattleAnimFrameset
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ inc [hl]
+ ld a, [hl]
+ and $1f
+ ret nz
+Functioncd88f: ; cd88f (33:588f)
+ call BattleAnim_IncAnonJumptableIndex
+ ret
+
+Functioncd893: ; cd893 (33:5893)
+ ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
+ add hl, bc
+ ld [hl], $1
+ ret
+
+BattleAnimFunction_17: ; cd89a (33:589a)
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw Functioncd8ab
+ dw Functioncd8cc
+ dw Functioncd8f5
+ dw Functioncd8f5
+ dw Functioncd8f5
+ dw Functioncd8f5
+ dw Functioncd8f9
+Functioncd8ab: ; cd8ab (33:58ab)
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ bit 7, [hl]
+ jr nz, .asm_cd8be
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], $10
+ jr .asm_cd8c4
+
+.asm_cd8be
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], $30
+.asm_cd8c4
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ and $7f
+ ld [hl], a
+Functioncd8cc: ; cd8cc (33:58cc)
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld d, [hl]
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], a
+ bit 7, a
+ jr nz, .asm_cd8e6
+ ld a, $3d
+ jr .asm_cd8e8
+
+.asm_cd8e6
+ ld a, $3c
+.asm_cd8e8
+ call ReinitBattleAnimFrameset
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ inc [hl]
+ inc [hl]
+ ld a, [hl]
+ and $1f
+ ret nz
+Functioncd8f5: ; cd8f5 (33:58f5)
+ call BattleAnim_IncAnonJumptableIndex
+ ret
+
+Functioncd8f9: ; cd8f9 (33:58f9)
+ ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
+ add hl, bc
+ ld [hl], $1
+ ret
+
+BattleAnimFunction_18: ; cd900 (33:5900)
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw Functioncd907
+ dw Functioncd913
+Functioncd907: ; cd907 (33:5907)
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], $28
+ inc hl
+ ld [hl], $0
+Functioncd913: ; cd913 (33:5913)
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld d, [hl]
+ push af
+ push de
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], a
+ pop de
+ pop af
+ call BattleAnim_Cosine
+ ld hl, BATTLEANIMSTRUCT_XOFFSET
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ and a
+ jr z, .asm_cd950
+ ld d, a
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld e, [hl]
+ ld hl, hPushOAM ; $ff80
+ add hl, de
+ ld e, l
+ ld d, h
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld [hl], e
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], d
+ ret
+
+.asm_cd950
+ call DeinitBattleAnimation
+ ret
+
+BattleAnimFunction_19: ; cd954 (33:5954)
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw Functioncd961
+ dw Functioncd96a
+ dw Functioncd96e
+ dw Functioncd96a
+ dw Functioncd97b
+Functioncd961: ; cd961 (33:5961)
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld [hl], $0
+Functioncd96a: ; cd96a (33:596a)
+ call Functioncd99a
+ ret
+
+Functioncd96e: ; cd96e (33:596e)
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ ld a, [hl]
+ cp $88
+ jr c, asm_cd988
+ call BattleAnim_IncAnonJumptableIndex
+ ret
+
+Functioncd97b: ; cd97b (33:597b)
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ ld a, [hl]
+ cp $b8
+ jr c, asm_cd988
+ call DeinitBattleAnimation
+ ret
+
+asm_cd988: ; cd988 (33:5988)
+ call Functioncd99a
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ inc [hl]
+ ld a, [hl]
+ and $1
+ ret nz
+ ld hl, BATTLEANIMSTRUCT_YCOORD
+ add hl, bc
+ dec [hl]
+ ret
+
+Functioncd99a: ; cd99a (33:599a)
+ call Functioncd9f4
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ push af
+ push de
+ call BattleAnim_Sine
+ sra a
+ sra a
+ sra a
+ sra a
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ add [hl]
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], a
+ pop de
+ pop af
+ call BattleAnim_Cosine
+ ld hl, BATTLEANIMSTRUCT_XOFFSET
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ sub $8
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ and a
+ jr z, .asm_cd9d7
+ cp $c2
+ jr c, .asm_cd9e2
+.asm_cd9d7
+ dec a
+ ld [hl], a
+ and $7
+ ret nz
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ inc [hl]
+ ret
+
+.asm_cd9e2
+ xor a
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_XOFFSET
+ add hl, bc
+ ld [hli], a
+ ld [hl], a
+ ret
+
+Functioncd9f4: ; cd9f4 (33:59f4)
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld e, [hl]
+ ld d, 0
+ ld hl, Unknown_cda01
+ add hl, de
+ ld d, [hl]
+ ret
+
+; cda01 (33:5a01)
+Unknown_cda01: ; cda01
+ db 8, 6, 5, 4, 5, 6, 8, 12, 16
+; cda0a
+BattleAnimFunction_1C: ; cda0a (33:5a0a)
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ ld a, [hl]
+ cp $30
+ jr nc, .asm_cda17
+ call DeinitBattleAnimation
+ ret
+
+.asm_cda17
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ and $f
+ ld e, a
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ ld a, [hl]
+ sub e
+ ld [hl], a
+ srl e
+ ld hl, BATTLEANIMSTRUCT_YCOORD
+ add hl, bc
+.asm_cda2c
+ inc [hl]
+ dec e
+ jr nz, .asm_cda2c
+ ret
+
+BattleAnimFunction_1F: ; cda31 (33:5a31)
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw Functioncda4c
+ dw Functioncda3a
+ dw Functioncda4c
+Functioncda3a: ; cda3a (33:5a3a)
+ ld hl, BATTLEANIMSTRUCT_FRAMESET_ID
+ add hl, bc
+ ld a, [hl]
+ inc a
+ call ReinitBattleAnimFrameset
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], $8
+Functioncda4c: ; cda4c (33:5a4c)
+ ret
+
+BattleAnimFunction_LeechSeed: ; cda4d (33:5a4d)
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw .zero
+ dw .one
+ dw .two
+ dw .three
+.zero: ; cda58 (33:5a58)
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld [hl], $40
+ ret
+
+.one: ; cda62 (33:5a62)
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld a, [hl]
+ cp $20
+ jr c, .sprout
+ call Functioncda8d
+ ret
+
+.sprout
+ ld [hl], $40
+ ld a, BATTLEANIMFRAMESET_57
+ call ReinitBattleAnimFrameset
+ call BattleAnim_IncAnonJumptableIndex
+ ret
+
+.two: ; cda7a (33:5a7a)
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld a, [hl]
+ and a
+ jr z, .flutter
+ dec [hl]
+ ret
+
+.flutter
+ call BattleAnim_IncAnonJumptableIndex
+ ld a, BATTLEANIMFRAMESET_58
+ call ReinitBattleAnimFrameset
+.three: ; cda8c (33:5a8c)
+ ret
+
+Functioncda8d: ; cda8d (33:5a8d)
+ dec [hl]
+ ld d, $20
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_02
+ add hl, bc
+ ld a, [hl]
+ add $2
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld e, [hl]
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ ld d, [hl]
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld h, [hl]
+ ld a, h
+ and $f
+ swap a
+ ld l, a
+ ld a, h
+ and $f0
+ swap a
+ ld h, a
+ add hl, de
+ ld e, l
+ ld d, h
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], e
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ ld [hl], d
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld a, [hl]
+ and $1
+ ret nz
+ ld hl, BATTLEANIMSTRUCT_YCOORD
+ add hl, bc
+ dec [hl]
+ ret
+
+BattleAnimFunction_3F: ; cdad6 (33:5ad6)
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw Functioncdadf
+ dw Functioncdae9
+ dw Functioncdaf9
+Functioncdadf: ; cdadf (33:5adf)
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld [hl], $40
+ ret
+
+Functioncdae9: ; cdae9 (33:5ae9)
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld a, [hl]
+ cp $20
+ jr c, .asm_cdaf6
+ call Functioncda8d
+ ret
+
+.asm_cdaf6
+ call BattleAnim_IncAnonJumptableIndex
+Functioncdaf9: ; cdaf9 (33:5af9)
+ ret
+
+BattleAnimFunction_1A: ; cdafa (33:5afa)
+ call BattleAnimFunction_03
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ add $f
+ ld [hl], a
+ ret
+
+BattleAnimFunction_1B: ; cdb06 (33:5b06)
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw Functioncdb13
+ dw Functioncdb14
+ dw Functioncdb28
+ dw Functioncdb50
+ dw Functioncdb65
+Functioncdb13: ; cdb13 (33:5b13)
+ ret
+
+Functioncdb14: ; cdb14 (33:5b14)
+ ld hl, BATTLEANIMSTRUCT_YCOORD
+ add hl, bc
+ ld a, [hl]
+ cp $30
+ jr c, .asm_cdb24
+ ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
+ add hl, bc
+ ld [hl], $0
+ ret
+
+.asm_cdb24
+ add $4
+ ld [hl], a
+ ret
+
+Functioncdb28: ; cdb28 (33:5b28)
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ ld a, [hl]
+ cp $98
+ ret nc
+ inc [hl]
+ inc [hl]
+ ld hl, BATTLEANIMSTRUCT_01
+ add hl, bc
+ set 0, [hl]
+ ld hl, BATTLEANIMSTRUCT_02
+ add hl, bc
+ ld [hl], $90
+ ld hl, BATTLEANIMSTRUCT_FRAME
+ add hl, bc
+ ld [hl], $0
+ ld hl, BATTLEANIMSTRUCT_DURATION
+ add hl, bc
+ ld [hl], $2
+ ld hl, BATTLEANIMSTRUCT_YCOORD
+ add hl, bc
+ dec [hl]
+ ret
+
+Functioncdb50: ; cdb50 (33:5b50)
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], $2c
+ ld hl, BATTLEANIMSTRUCT_FRAME
+ add hl, bc
+ ld [hl], $0
+ ld hl, BATTLEANIMSTRUCT_DURATION
+ add hl, bc
+ ld [hl], $80
+Functioncdb65: ; cdb65 (33:5b65)
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ ld a, [hl]
+ cp $98
+ ret nc
+ inc [hl]
+ inc [hl]
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ inc [hl]
+ ld d, $8
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], a
+ ret
+
+BattleAnimFunction_1D: ; cdb80 (33:5b80)
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw Functioncdb9f
+ dw Functioncdbb3
+ dw Functioncdbcf
+ dw Functioncdbeb
+ dw Functioncdc74
+ dw Functioncdc1a
+ dw Functioncdbc1
+ dw Functioncdc1e
+ dw Functioncdc27
+ dw Functioncdc39
+ dw Functioncdc74
+ dw Functioncdc48
+ dw Functioncdc57
+ dw Functioncdc74
+Functioncdb9f: ; cdb9f (33:5b9f)
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], $28
+ inc hl
+ ld [hl], $10
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
+ add hl, bc
+ ld [hl], a
+ ret
+
+Functioncdbb3: ; cdbb3 (33:5bb3)
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ ld a, [hl]
+ cp $40
+ jr nc, .asm_cdbbd
+ inc [hl]
+.asm_cdbbd
+ call Functioncdc75
+ ret
+
+Functioncdbc1: ; cdbc1 (33:5bc1)
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ ld a, [hl]
+ cp $4b
+ jr nc, .asm_cdbcb
+ inc [hl]
+.asm_cdbcb
+ call Functioncdc75
+ ret
+
+Functioncdbcf: ; cdbcf (33:5bcf)
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ ld a, [hl]
+ cp $88
+ jr nc, .asm_cdbe6
+ and $f
+ jr nz, asm_cdbfa
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld [hl], $10
+ call BattleAnim_IncAnonJumptableIndex
+ ret
+
+.asm_cdbe6
+ call BattleAnim_IncAnonJumptableIndex
+ inc [hl]
+ ret
+
+Functioncdbeb: ; cdbeb (33:5beb)
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld a, [hl]
+ and a
+ jr z, .asm_cdbf5
+ dec [hl]
+ ret
+
+.asm_cdbf5
+ ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
+ add hl, bc
+ dec [hl]
+asm_cdbfa: ; cdbfa (33:5bfa)
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ inc [hl]
+ ld hl, BATTLEANIMSTRUCT_YCOORD
+ add hl, bc
+ ld d, [hl]
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld e, [hl]
+ ld hl, hPushOAM ; $ff80
+ add hl, de
+ ld e, l
+ ld d, h
+ ld hl, BATTLEANIMSTRUCT_YCOORD
+ add hl, bc
+ ld [hl], d
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], e
+ ret
+
+Functioncdc1a: ; cdc1a (33:5c1a)
+ call DeinitBattleAnimation
+ ret
+
+Functioncdc1e: ; cdc1e (33:5c1e)
+ ld a, BATTLEANIMFRAMESET_4E
+ call ReinitBattleAnimFrameset
+ call BattleAnim_IncAnonJumptableIndex
+ ret
+
+Functioncdc27: ; cdc27 (33:5c27)
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ inc [hl]
+ inc [hl]
+ ld d, $2
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_XOFFSET
+ add hl, bc
+ ld [hl], a
+ ret
+
+Functioncdc39: ; cdc39 (33:5c39)
+ ld a, BATTLEANIMFRAMESET_50
+ call ReinitBattleAnimFrameset
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], $4
+ call BattleAnim_IncAnonJumptableIndex
+ ret
+
+Functioncdc48: ; cdc48 (33:5c48)
+ ld a, BATTLEANIMFRAMESET_4F
+ call ReinitBattleAnimFrameset
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], $40
+ ret
+
+Functioncdc57: ; cdc57 (33:5c57)
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ ld d, $20
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ cp $30
+ jr c, .asm_cdc71
+ dec [hl]
+ ret
+
+.asm_cdc71
+ call BattleAnim_IncAnonJumptableIndex
+Functioncdc74: ; cdc74 (33:5c74)
+ ret
+
+Functioncdc75: ; cdc75 (33:5c75)
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hli]
+ ld d, [hl]
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ inc [hl]
+ ld a, [hl]
+ and $3f
+ ret nz
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], $20
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld a, [hl]
+ sub $8
+ ld [hl], a
+ ret nz
+ xor a
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hli], a
+ ld [hl], a
+ call BattleAnim_IncAnonJumptableIndex
+ ret
+
+BattleAnimFunction_1E: ; cdca6 (33:5ca6)
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld a, [hl]
+ and a
+ jr z, .asm_cdcb6
+ cp $d8
+ jr nc, .asm_cdcb6
+ call DeinitBattleAnimation
+ ret
+
+.asm_cdcb6
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld d, [hl]
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld a, [hl]
+ sub d
+ ld [hl], a
+ ret
+
+BattleAnimFunction_21: ; cdcc3 (33:5cc3)
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw Functioncdcca
+ dw Functioncdced
+Functioncdcca: ; cdcca (33:5cca)
+ ld a, [hBattleTurn]
+ and a
+ jr z, .asm_cdcd9
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ xor $ff
+ add $3
+ ld [hl], a
+.asm_cdcd9
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], $8
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, BATTLEANIMFRAMESET_59
+ add [hl]
+ call ReinitBattleAnimFrameset
+ ret
+
+Functioncdced: ; cdced (33:5ced)
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ and a
+ jr z, .asm_cdcfa
+ dec [hl]
+ call Functioncdcfe
+ ret
+
+.asm_cdcfa
+ call DeinitBattleAnimation
+ ret
+
+Functioncdcfe: ; cdcfe (33:5cfe)
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld a, [hl]
+ inc [hl]
+ inc [hl]
+ ld d, $10
+ call BattleAnim_Sine
+ ld d, a
+ ld hl, BATTLEANIMSTRUCT_XOFFSET
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ and a
+ jr z, .asm_cdd20
+ dec a
+ ret z
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], d
+ ret
+
+.asm_cdd20
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld a, d
+ xor $ff
+ inc a
+ ld [hl], a
+ ret
+
+BattleAnimFunction_22: ; cdd2a (33:5d2a)
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw Functioncdd31
+ dw Functioncdd4f
+Functioncdd31: ; cdd31 (33:5d31)
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ and $3f
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ and $80
+ rlca
+ ld [hl], a
+ add BATTLEANIMFRAMESET_5D
+ call ReinitBattleAnimFrameset
+ ret
+
+Functioncdd4f: ; cdd4f (33:5d4f)
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ swap a
+ ld d, a
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld a, [hl]
+ inc [hl]
+ push af
+ push de
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], a
+ pop de
+ pop af
+ call BattleAnim_Cosine
+ ld hl, BATTLEANIMSTRUCT_XOFFSET
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ ld a, [hl]
+ cp $80
+ ret nc
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld a, [hl]
+ and $3
+ jr nz, .asm_cdd87
+ ld hl, BATTLEANIMSTRUCT_YCOORD
+ add hl, bc
+ dec [hl]
+.asm_cdd87
+ and $1
+ ret nz
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ inc [hl]
+ ret
+
+BattleAnimFunction_23: ; cdd90 (33:5d90)
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw Functioncdd97
+ dw Functioncddbc
+Functioncdd97: ; cdd97 (33:5d97)
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_FRAMESET_ID
+ add hl, bc
+ ld a, [hl]
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ and $80
+ rlca
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ add [hl]
+ call ReinitBattleAnimFrameset
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ and $7f
+ ld [hl], a
+Functioncddbc: ; cddbc (33:5dbc)
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ ld d, $10
+ push af
+ push de
+ call BattleAnim_Sine
+ sra a
+ sra a
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], a
+ pop de
+ pop af
+ call BattleAnim_Cosine
+ ld hl, BATTLEANIMSTRUCT_XOFFSET
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ inc [hl]
+ and $3f
+ jr z, .asm_cddf0
+ and $1f
+ ret nz
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ inc a
+ jr .asm_cddf5
+
+.asm_cddf0
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+.asm_cddf5
+ call ReinitBattleAnimFrameset
+ ret
+
+BattleAnimFunction_24: ; cddf9 (33:5df9)
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw Functioncde02
+ dw Functioncde20
+ dw Functioncde21
+Functioncde02: ; cde02 (33:5e02)
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ add BATTLEANIMFRAMESET_63
+ call ReinitBattleAnimFrameset
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld e, [hl]
+ ld d, 0
+ ld hl, Unknown_cde25
+ add hl, de
+ ld a, [hl]
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], a
+Functioncde20: ; cde20 (33:5e20)
+ ret
+
+Functioncde21: ; cde21 (33:5e21)
+ call DeinitBattleAnimation
+ ret
+
+; cde25 (33:5e25)
+Unknown_cde25: ; cde25
+ db $ec, $f8, $00
+; cde28
+BattleAnimFunction_25: ; cde28 (33:5e28)
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ inc [hl]
+ inc [hl]
+ ld d, $4
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_XOFFSET
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld d, [hl]
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld e, [hl]
+ ld hl, $ffa0
+ add hl, de
+ ld e, l
+ ld d, h
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], d
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld [hl], e
+ ret
+
+BattleAnimFunction_26: ; cde54 (33:5e54)
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ dec [hl]
+ dec [hl]
+ ld d, $10
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ inc [hl]
+ ret
+
+BattleAnimFunction_27: ; cde6b (33:5e6b)
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw Functioncde72
+ dw Functioncde88
+Functioncde72: ; cde72 (33:5e72)
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ and a
+ jr nz, .asm_cde83
+ ld hl, BATTLEANIMSTRUCT_01
+ add hl, bc
+ set 6, [hl]
+.asm_cde83
+ add BATTLEANIMFRAMESET_6A
+ call ReinitBattleAnimFrameset
+Functioncde88: ; cde88 (33:5e88)
+ ret
+
+BattleAnimFunction_28: ; cde89 (33:5e89)
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw Functioncde90
+ dw Functioncdebf
+Functioncde90: ; cde90 (33:5e90)
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], $0
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld e, [hl]
+ ld a, e
+ and $70
+ swap a
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_XOFFSET
+ add hl, bc
+ ld a, e
+ and $80
+ jr nz, .asm_cdeb2
+ ld a, e
+ and $f
+ ld [hl], a
+ ret
+
+.asm_cdeb2
+ ld a, e
+ and $f
+ xor $ff
+ inc a
+ ld [hl], a
+ ld a, BATTLEANIMFRAMESET_6E
+ call ReinitBattleAnimFrameset
+ ret
+
+Functioncdebf: ; cdebf (33:5ebf)
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ and a
+ jr z, .asm_cdec9
+ dec [hl]
+ ret
+
+.asm_cdec9
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_XOFFSET
+ add hl, bc
+ ld a, [hl]
+ xor $ff
+ inc a
+ ld [hl], a
+ ret
+
+BattleAnimFunction_SpiralDescent: ; cdedd (33:5edd)
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ ld d, $18
+ push af
+ push de
+ call BattleAnim_Sine
+ sra a
+ sra a
+ sra a
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ add [hl]
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], a
+ pop de
+ pop af
+ call BattleAnim_Cosine
+ ld hl, BATTLEANIMSTRUCT_XOFFSET
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ inc [hl]
+ ld a, [hl]
+ and $7
+ ret nz
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld a, [hl]
+ cp $28
+ jr nc, .delete
+ inc [hl]
+ ret
+
+.delete
+ call DeinitBattleAnimation
+ ret
+
+BattleAnimFunction_2D: ; cdf1b (33:5f1b)
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ ld d, $18
+ push af
+ push de
+ call BattleAnim_Sine
+ sra a
+ sra a
+ sra a
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ add [hl]
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], a
+ pop de
+ pop af
+ call BattleAnim_Cosine
+ ld hl, BATTLEANIMSTRUCT_XOFFSET
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ inc [hl]
+ ld a, [hl]
+ and $3
+ ret nz
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld a, [hl]
+ cp $28
+ jr nc, .asm_cdf55
+ inc [hl]
+ ret
+
+.asm_cdf55
+ call DeinitBattleAnimation
+ ret
+
+BattleAnimFunction_PoisonGas: ; cdf59 (33:5f59)
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw Functioncdf60
+ dw BattleAnimFunction_SpiralDescent
+Functioncdf60: ; cdf60 (33:5f60)
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ ld a, [hl]
+ cp $84
+ jr nc, .next
+ inc [hl]
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ inc [hl]
+ ld d, $18
+ call BattleAnim_Cosine
+ ld hl, BATTLEANIMSTRUCT_XOFFSET
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ ld a, [hl]
+ and $1
+ ret nz
+ ld hl, BATTLEANIMSTRUCT_YCOORD
+ add hl, bc
+ dec [hl]
+ ret
+
+.next
+ call BattleAnim_IncAnonJumptableIndex
+ ret
+
+BattleAnimFunction_34: ; cdf8c (33:5f8c)
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ ld d, $18
+ push af
+ push de
+ call BattleAnim_Sine
+ sra a
+ sra a
+ sra a
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ add [hl]
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], a
+ pop de
+ pop af
+ call BattleAnim_Cosine
+ ld hl, BATTLEANIMSTRUCT_XOFFSET
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ inc [hl]
+ inc [hl]
+ ld a, [hl]
+ and $7
+ ret nz
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld a, [hl]
+ cp $e8
+ jr z, .asm_cdfc7
+ dec [hl]
+ ret
+
+.asm_cdfc7
+ call DeinitBattleAnimation
+ ret
+
+BattleAnimFunction_3C: ; cdfcb (33:5fcb)
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ ld d, $18
+ push af
+ push de
+ call BattleAnim_Sine
+ sra a
+ sra a
+ sra a
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ add [hl]
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], a
+ pop de
+ pop af
+ call BattleAnim_Cosine
+ ld hl, BATTLEANIMSTRUCT_XOFFSET
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ inc [hl]
+ inc [hl]
+ ld a, [hl]
+ and $3
+ ret nz
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld a, [hl]
+ cp $d0
+ jr z, .asm_ce007
+ dec [hl]
+ dec [hl]
+ ret
+
+.asm_ce007
+ call DeinitBattleAnimation
+ ret
+
+BattleAnimFunction_35: ; ce00b (33:600b)
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw Functionce014
+ dw Functionce023
+ dw Functionce05f
+Functionce014: ; ce014 (33:6014)
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], $34
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld [hl], $10
+Functionce023: ; ce023 (33:6023)
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ ld a, [hl]
+ cp $6c
+ jr c, .asm_ce02d
+ ret
+
+.asm_ce02d
+ ld a, $2
+ call Functionce70a
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld d, [hl]
+ call BattleAnim_Sine
+ bit 7, a
+ jr nz, .asm_ce046
+ xor $ff
+ inc a
+.asm_ce046
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ sub $4
+ ld [hl], a
+ and $1f
+ cp $20
+ ret nz
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ srl [hl]
+ ret
+
+Functionce05f: ; ce05f (33:605f)
+ call DeinitBattleAnimation
+ ret
+
+BattleAnimFunction_Horn: ; ce063 (33:6063)
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw .zero
+ dw .one
+ dw .two
+ dw Functionce09e
+.zero: ; ce06e (33:606e)
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_YCOORD
+ add hl, bc
+ ld a, [hl]
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], a
+ ret
+
+.one: ; ce083 (33:6083)
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ ld a, [hl]
+ cp $58
+ ret nc
+ ld a, $2
+ call Functionce70a
+ ret
+
+.two: ; ce091 (33:6091)
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld a, [hl]
+ cp $20
+ jr c, Functionce09e
+ call DeinitBattleAnimation
+ ret
+
+Functionce09e: ; ce09e (33:609e)
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld a, [hl]
+ ld d, $8
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_XOFFSET
+ add hl, bc
+ ld [hl], a
+ sra a
+ xor $ff
+ inc a
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ add [hl]
+ ld hl, BATTLEANIMSTRUCT_YCOORD
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld a, [hl]
+ add $8
+ ld [hl], a
+ ret
+
+BattleAnimFunction_2C: ; ce0c5 (33:60c5)
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw Functionce0ce
+ dw Functionce0f8
+ dw Functionce0dd
+Functionce0ce: ; ce0ce (33:60ce)
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ and $f0
+ swap a
+ ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
+ add hl, bc
+ ld [hl], a
+ ret
+
+Functionce0dd: ; ce0dd (33:60dd)
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ ld d, $10
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ bit 7, a
+ jr z, .asm_ce0f0
+ ld [hl], a
+.asm_ce0f0
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ sub $4
+ ld [hl], a
+Functionce0f8: ; ce0f8 (33:60f8)
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ ld a, [hl]
+ cp $84
+ jr c, .asm_ce105
+ call DeinitBattleAnimation
+ ret
+
+.asm_ce105
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ call Functionce70a
+ ret
+
+BattleAnimFunction_2E: ; ce10e (33:610e)
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw Functionce115
+ dw Functionce12a
+Functionce115: ; ce115 (33:6115)
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], $28
+ ld hl, BATTLEANIMSTRUCT_YCOORD
+ add hl, bc
+ ld a, [hl]
+ sub $28
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld [hl], a
+Functionce12a: ; ce12a (33:612a)
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hli]
+ ld d, [hl]
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ and [hl]
+ jr nz, .asm_ce149
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ dec [hl]
+.asm_ce149
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ inc [hl]
+ ld a, [hl]
+ and $3f
+ ret nz
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], $20
+ inc hl
+ srl [hl]
+ ret
+
+BattleAnimFunction_2F: ; ce15c (33:615c)
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld d, [hl]
+ push af
+ push de
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], a
+ pop de
+ pop af
+ call BattleAnim_Cosine
+ ld hl, BATTLEANIMSTRUCT_XOFFSET
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ inc [hl]
+ ld a, [hl]
+ and $1
+ jr nz, .asm_ce189
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ dec [hl]
+.asm_ce189
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ and $3
+ jr nz, .asm_ce197
+ ld hl, BATTLEANIMSTRUCT_YCOORD
+ add hl, bc
+ inc [hl]
+.asm_ce197
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ ld a, [hl]
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ cp $5a
+ jr nc, .asm_ce1aa
+ ld a, [hl]
+ and a
+ jr z, .asm_ce1ac
+ dec [hl]
+ ret
+
+.asm_ce1aa
+ inc [hl]
+ ret
+
+.asm_ce1ac
+ call DeinitBattleAnimation
+ ret
+
+BattleAnimFunction_42: ; ce1b0 (33:61b0)
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ inc [hl]
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld d, [hl]
+ push af
+ push de
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], a
+ pop de
+ pop af
+ call BattleAnim_Cosine
+ ld hl, BATTLEANIMSTRUCT_XOFFSET
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld a, [hl]
+ inc [hl]
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ cp $40
+ jr nc, .asm_ce1df
+ inc [hl]
+ ret
+
+.asm_ce1df
+ ld a, [hl]
+ dec [hl]
+ and a
+ ret nz
+ call DeinitBattleAnimation
+ ret
+
+BattleAnimFunction_30: ; ce1e7 (33:61e7)
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw Functionce1ee
+ dw Functionce1fb
+Functionce1ee: ; ce1ee (33:61ee)
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_YCOORD
+ add hl, bc
+ ld a, [hl]
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld [hl], a
+Functionce1fb: ; ce1fb (33:61fb)
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ ld d, $30
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ add [hl]
+ ld hl, BATTLEANIMSTRUCT_YCOORD
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ add $8
+ ld d, $30
+ call BattleAnim_Cosine
+ ld hl, BATTLEANIMSTRUCT_XOFFSET
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ inc [hl]
+ ret
+
+BattleAnimFunction_31: ; ce226 (33:6226)
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw Functionce22d
+ dw Functionce254
+Functionce22d: ; ce22d (33:622d)
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ ld d, $10
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ ld d, $10
+ call BattleAnim_Cosine
+ ld hl, BATTLEANIMSTRUCT_XOFFSET
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld [hl], $f
+Functionce254: ; ce254 (33:6254)
+ ret
+
+BattleAnimFunction_32: ; ce255 (33:6255)
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw Functionce260
+ dw Functionce274
+ dw Functionce278
+ dw Functionce289
+Functionce260: ; ce260 (33:6260)
+ call BattleAnim_IncAnonJumptableIndex
+ ld a, [hBattleTurn]
+ and a
+ jr nz, .asm_ce26c
+ ld a, $f0
+ jr .asm_ce26e
+
+.asm_ce26c
+ ld a, $cc
+.asm_ce26e
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], a
+ ret
+
+Functionce274: ; ce274 (33:6274)
+ call Functionce29f
+ ret
+
+Functionce278: ; ce278 (33:6278)
+ call Functionce29f
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ ld a, [hl]
+ cp $84
+ ret nc
+ ld a, $4
+ call Functionce70a
+ ret
+
+Functionce289: ; ce289 (33:6289)
+ call Functionce29f
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ ld a, [hl]
+ cp $d0
+ jr nc, .asm_ce29b
+ ld a, $4
+ call Functionce70a
+ ret
+
+.asm_ce29b
+ call DeinitBattleAnimation
+ ret
+
+Functionce29f: ; ce29f (33:629f)
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld a, [hl]
+ and $7
+ inc [hl]
+ srl a
+ ld e, a
+ ld d, $0
+ ld a, [hSGB]
+ and a
+ jr nz, .asm_ce2b6
+ ld hl, Unknown_ce2c4
+ jr .asm_ce2b9
+
+.asm_ce2b6
+ ld hl, Unknown_ce2c8
+.asm_ce2b9
+ add hl, de
+ ld a, [hl]
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ and [hl]
+ ld [wOBP0], a
+ ret
+
+; ce2c4 (33:62c4)
+Unknown_ce2c4: ; ce2c4
+ db $ff, $aa, $55, $aa
+Unknown_ce2c8: ; ce2c8
+ db $ff, $ff, $00, $00
+; ce2cc
+BattleAnimFunction_33: ; ce2cc (33:62cc)
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ ld d, $18
+ call BattleAnim_Sine
+ sra a
+ sra a
+ sra a
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ add [hl]
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ inc [hl]
+ ld d, $18
+ call BattleAnim_Cosine
+ ld hl, BATTLEANIMSTRUCT_XOFFSET
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ dec [hl]
+ dec [hl]
+ ret
+
+BattleAnimFunction_36: ; ce2fd (33:62fd)
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw Functionce306
+ dw Functionce330
+ dw Functionce34c
+Functionce306: ; ce306 (33:6306)
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld a, [hl]
+ cp $e0
+ jr nz, .asm_ce319
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], $2
+ ret
+
+.asm_ce319
+ ld d, a
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld e, [hl]
+ ld hl, hPushOAM ; $ff80
+ add hl, de
+ ld e, l
+ ld d, h
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], d
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], e
+ ret
+
+Functionce330: ; ce330 (33:6330)
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld a, [hl]
+ and a
+ jr z, .asm_ce33a
+ dec [hl]
+ ret
+
+.asm_ce33a
+ ld [hl], $4
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ xor $ff
+ inc a
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ add [hl]
+ ld [hl], a
+ ret
+
+Functionce34c: ; ce34c (33:634c)
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ ld a, [hl]
+ cp $84
+ jr nc, .asm_ce35b
+ ld a, $4
+ call Functionce70a
+ ret
+
+.asm_ce35b
+ call DeinitBattleAnimation
+ ret
+
+BattleAnimFunction_37: ; ce35f (33:635f)
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw Functionce366
+ dw Functionce375
+Functionce366: ; ce366 (33:6366)
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ and $7f
+ add BATTLEANIMFRAMESET_81
+ call ReinitBattleAnimFrameset
+Functionce375: ; ce375 (33:6375)
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ bit 7, [hl]
+ jr nz, .asm_ce383
+ ld hl, BATTLEANIMSTRUCT_XOFFSET
+ add hl, bc
+ inc [hl]
+ ret
+
+.asm_ce383
+ ld hl, BATTLEANIMSTRUCT_XOFFSET
+ add hl, bc
+ dec [hl]
+ ret
+
+BattleAnimFunction_38: ; ce389 (33:6389)
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw Functionce392
+ dw Functionce39c
+ dw Functionce3ae
+Functionce392: ; ce392 (33:6392)
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], $c
+ ret
+
+Functionce39c: ; ce39c (33:639c)
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ and a
+ jr z, .asm_ce3a6
+ dec [hl]
+ ret
+
+.asm_ce3a6
+ call BattleAnim_IncAnonJumptableIndex
+ ld a, BATTLEANIMFRAMESET_20
+ call ReinitBattleAnimFrameset
+Functionce3ae: ; ce3ae (33:63ae)
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ dec [hl]
+ ret
+
+BattleAnimFunction_39: ; ce3b4 (33:63b4)
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ inc [hl]
+ inc [hl]
+ push af
+ ld d, $2
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], a
+ pop af
+ ld d, $8
+ call BattleAnim_Cosine
+ ld hl, BATTLEANIMSTRUCT_XOFFSET
+ add hl, bc
+ ld [hl], a
+ ret
+
+BattleAnimFunction_3A: ; ce3d2 (33:63d2)
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld a, [hl]
+ cp $20
+ jr c, .asm_ce3df
+ call DeinitBattleAnimation
+ ret
+
+.asm_ce3df
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ ld d, $8
+ call BattleAnim_Cosine
+ ld hl, BATTLEANIMSTRUCT_XOFFSET
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ add $2
+ ld [hl], a
+ and $7
+ ret nz
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ inc [hl]
+ ret
+
+BattleAnimFunction_3B: ; ce3ff (33:63ff)
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw Functionce406
+ dw Functionce412
+Functionce406: ; ce406 (33:6406)
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ add [hl]
+ ld [hl], a
+ ret
+
+Functionce412: ; ce412 (33:6412)
+ call DeinitBattleAnimation
+ ret
+
+BattleAnimFunction_3D: ; ce416 (33:6416)
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ ld d, $18
+ push af
+ push de
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], a
+ pop de
+ pop af
+ call BattleAnim_Cosine
+ ld hl, BATTLEANIMSTRUCT_XOFFSET
+ add hl, bc
+ sra a
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ inc [hl]
+ ret
+
+BattleAnimFunction_3E: ; ce43a (33:643a)
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw Functionce443
+ dw Functionce465
+ dw Functionce490
+Functionce443: ; ce443 (33:6443)
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], $28
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ and $f
+ ld hl, BATTLEANIMSTRUCT_FRAMESET_ID
+ add hl, bc
+ add [hl]
+ call ReinitBattleAnimFrameset
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ and $f0
+ or $8
+ ld [hl], a
+Functionce465: ; ce465 (33:6465)
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ and a
+ jr z, .asm_ce48b
+ dec [hl]
+ add $8
+ ld d, a
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ push af
+ push de
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], a
+ pop de
+ pop af
+ call BattleAnim_Cosine
+ ld hl, BATTLEANIMSTRUCT_XOFFSET
+ add hl, bc
+ ld [hl], a
+ ret
+
+.asm_ce48b
+ ld [hl], $10
+ call BattleAnim_IncAnonJumptableIndex
+Functionce490: ; ce490 (33:6490)
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ dec [hl]
+ and a
+ ret nz
+ call DeinitBattleAnimation
+ ret
+
+BattleAnimFunction_40: ; ce49c (33:649c)
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw Functionce4a3
+ dw Functionce4b0
+Functionce4a3: ; ce4a3 (33:64a3)
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, BATTLEANIMFRAMESET_24
+ add [hl]
+ call ReinitBattleAnimFrameset
+Functionce4b0: ; ce4b0 (33:64b0)
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld a, [hl]
+ cp $38
+ jr nc, .asm_ce4d8
+ inc [hl]
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ inc [hl]
+ ld d, $18
+ call BattleAnim_Cosine
+ ld hl, BATTLEANIMSTRUCT_XOFFSET
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_YCOORD
+ add hl, bc
+ ld a, [hl]
+ and $1
+ ret nz
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ dec [hl]
+ ret
+
+.asm_ce4d8
+ call DeinitBattleAnimation
+ ret
+
+BattleAnimFunction_41: ; ce4dc (33:64dc)
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ and a
+ ret z
+ ld d, a
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ inc [hl]
+ call BattleAnim_Sine
+ bit 7, a
+ jr nz, .asm_ce4f4
+ xor $ff
+ inc a
+.asm_ce4f4
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ and $1f
+ ret nz
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ srl [hl]
+ ret
+
+BattleAnimFunction_43: ; ce508 (33:6508)
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ cp $10
+ jr nc, .asm_ce52e
+ inc [hl]
+ inc [hl]
+ ld d, a
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ push af
+ push de
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], a
+ pop de
+ pop af
+ call BattleAnim_Cosine
+ ld hl, BATTLEANIMSTRUCT_XOFFSET
+ add hl, bc
+ ld [hl], a
+ ret
+
+.asm_ce52e
+ call DeinitBattleAnimation
+ ret
+
+BattleAnimFunction_44: ; ce532 (33:6532)
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld e, [hl]
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld d, [hl]
+ ld a, e
+ and $c0
+ rlca
+ rlca
+ add [hl]
+ ld [hl], a
+ ld a, e
+ and $3f
+ push af
+ push de
+ call BattleAnim_Sine
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], a
+ pop de
+ pop af
+ call BattleAnim_Cosine
+ ld hl, BATTLEANIMSTRUCT_XOFFSET
+ add hl, bc
+ ld [hl], a
+ ret
+
+BattleAnimFunction_45: ; ce55b (33:655b)
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw Functionce564
+ dw Functionce56e
+ dw Functionce577
+Functionce564: ; ce564 (33:6564)
+ ld d, $18
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ inc [hl]
+ jr asm_ce58f
+
+Functionce56e: ; ce56e (33:656e)
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], $18
+Functionce577: ; ce577 (33:6577)
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ cp $80
+ jr nc, .asm_ce58b
+ ld d, a
+ add $8
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ jr asm_ce58f
+
+.asm_ce58b
+ call DeinitBattleAnimation
+ ret
+
+asm_ce58f: ; ce58f (33:658f)
+ call Functionce6f1
+ ret
+
+BattleAnimFunction_46: ; ce593 (33:6593)
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw Functionce5b3
+ dw Functionce59a
+Functionce59a: ; ce59a (33:659a)
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ ld a, [hl]
+ cp $30
+ jr c, .asm_ce5b0
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ dec [hl]
+ dec [hl]
+ ld hl, BATTLEANIMSTRUCT_YCOORD
+ add hl, bc
+ inc [hl]
+ inc [hl]
+ ret
+
+.asm_ce5b0
+ call DeinitBattleAnimation
+Functionce5b3: ; ce5b3 (33:65b3)
+ ret
+
+BattleAnimFunction_47: ; ce5b4 (33:65b4)
+ ld d, $50
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ inc [hl]
+ inc [hl]
+ push af
+ push de
+ call BattleAnim_Sine
+ sra a
+ sra a
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ add [hl]
+ inc [hl]
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], a
+ pop de
+ pop af
+ call BattleAnim_Cosine
+ ld hl, BATTLEANIMSTRUCT_XOFFSET
+ add hl, bc
+ ld [hl], a
+ ret
+
+BattleAnimFunction_48: ; ce5dc (33:65dc)
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld a, [hl]
+ cp $d0
+ jr z, .disappear
+ dec [hl]
+ dec [hl]
+ dec [hl]
+ dec [hl]
+ ret
+
+.disappear
+ call DeinitBattleAnimation
+ ret
+
+BattleAnimFunction_49: ; ce5ee (33:65ee)
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw Functionce5f9
+ dw Functionce60a
+ dw Functionce622
+ dw Functionce618
+Functionce5f9: ; ce5f9 (33:65f9)
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ and a
+ jr nz, asm_ce61c
+ call BattleAnim_IncAnonJumptableIndex
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], $ec
+Functionce60a: ; ce60a (33:660a)
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld a, [hl]
+ cp $4
+ jr z, Functionce618
+ inc [hl]
+ inc [hl]
+ inc [hl]
+ inc [hl]
+ ret
+
+Functionce618: ; ce618 (33:6618)
+ call DeinitBattleAnimation
+ ret
+
+asm_ce61c: ; ce61c (33:661c)
+ call BattleAnim_IncAnonJumptableIndex
+ call BattleAnim_IncAnonJumptableIndex
+Functionce622: ; ce622 (33:6622)
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld a, [hl]
+ cp $d8
+ ret z
+ dec [hl]
+ dec [hl]
+ dec [hl]
+ dec [hl]
+ ret
+
+BattleAnimFunction_4A: ; ce62f (33:662f)
+ call BattleAnim_AnonJumptable
+.anon_dw
+ dw Functionce63a
+ dw Functionce648
+ dw Functionce65c
+ dw Functionce672
+Functionce63a: ; ce63a (33:663a)
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
+ add hl, bc
+ ld [hl], a
+ call BattleAnim_IncAnonJumptableIndex
+ ret
+
+Functionce648: ; ce648 (33:6648)
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld a, [hl]
+ add $4
+ cp $70
+ jr c, .asm_ce654
+ xor a
+.asm_ce654
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_XOFFSET
+ add hl, bc
+ inc [hl]
+ inc [hl]
+ ret
+
+Functionce65c: ; ce65c (33:665c)
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld a, [hl]
+ add $4
+ cp $70
+ jr c, .asm_ce668
+ xor a
+.asm_ce668
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_XOFFSET
+ add hl, bc
+ ld a, [hl]
+ add $8
+ ld [hl], a
+ ret
+
+Functionce672: ; ce672 (33:6672)
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld a, [hl]
+ add $4
+ cp $70
+ jr c, .asm_ce67e
+ xor a
+.asm_ce67e
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_XOFFSET
+ add hl, bc
+ ld a, [hl]
+ add $4
+ ld [hl], a
+ ret
+
+BattleAnimFunction_4B: ; ce688 (33:6688)
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ ld d, [hl]
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld e, [hl]
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ ld l, a
+ and $f0
+ ld h, a
+ swap a
+ or h
+ ld h, a
+ ld a, l
+ and $f
+ swap a
+ ld l, a
+ add hl, de
+ ld e, l
+ ld d, h
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ ld [hl], d
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld [hl], e
+ ret
+
+BattleAnimFunction_4C: ; ce6b3 (33:66b3)
+ ld d, $18
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld a, [hl]
+ inc [hl]
+ call Functionce6f1
+ ret
+
+BattleAnimFunction_4F: ; ce6bf (33:66bf)
+ ld d, $18
+ ld hl, BATTLEANIMSTRUCT_10
+ add hl, bc
+ ld a, [hl]
+ inc [hl]
+ srl a
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ add [hl]
+ call Functionce6f1
+ ret
+
+BattleAnimFunction_4D: ; ce6d2 (33:66d2)
+ ld hl, BATTLEANIMSTRUCT_0F
+ add hl, bc
+ ld a, [hl]
+ cp $20
+ jr nc, .asm_ce6ed
+ inc [hl]
+ ld hl, BATTLEANIMSTRUCT_0B
+ add hl, bc
+ ld d, [hl]
+ call BattleAnim_Sine
+ xor $ff
+ inc a
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], a
+ ret
+
+.asm_ce6ed
+ call DeinitBattleAnimation
+ ret
+
+Functionce6f1: ; ce6f1 (33:66f1)
+ push af
+ push de
+ call BattleAnim_Sine
+ sra a
+ sra a
+ ld hl, BATTLEANIMSTRUCT_YOFFSET
+ add hl, bc
+ ld [hl], a
+ pop de
+ pop af
+ call BattleAnim_Cosine
+ ld hl, BATTLEANIMSTRUCT_XOFFSET
+ add hl, bc
+ ld [hl], a
+ ret
+
+Functionce70a: ; ce70a (33:670a)
+ and $f
+ ld e, a
+ ld hl, BATTLEANIMSTRUCT_XCOORD
+ add hl, bc
+ add [hl]
+ ld [hl], a
+ srl e
+ ld hl, BATTLEANIMSTRUCT_YCOORD
+ add hl, bc
+.asm_ce719
+ dec [hl]
+ dec e
+ jr nz, .asm_ce719
+ ret
+
+BattleAnim_AnonJumptable: ; ce71e (33:671e)
+ pop de
+ ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
+ add hl, bc
+ ld l, [hl]
+ ld h, $0
+ add hl, hl
+ add hl, de
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+ jp hl
+
+BattleAnim_IncAnonJumptableIndex: ; ce72c (33:672c)
+ ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
+ add hl, bc
+ inc [hl]
+ ret
+
+BattleAnim_Cosine: ; ce732 (33:6732)
+ add $10
+BattleAnim_Sine: ; ce734 (33:6734)
+; a = d sin a
+ and $3f
+ cp $20
+ jr nc, .negative
+ call .ApplySineWave
+ ld a, h
+ ret
+
+.negative
+ and $1f
+ call .ApplySineWave
+ ld a, h
+ xor $ff
+ inc a
+ ret
+
+.ApplySineWave:
+ ld e, a
+ ld a, d
+ ld d, 0
+ ld hl, BattleAnimSineWave
+ add hl, de
+ add hl, de
+ ld e, [hl]
+ inc hl
+ ld d, [hl]
+ ld hl, $0
+.multiply
+ srl a
+ jr nc, .even
+ add hl, de
+.even
+ sla e
+ rl d
+ and a
+ jr nz, .multiply
+ ret
+
+BattleAnim_Sine_e: ; ce765 (33:6765)
+ ld a, e
+ call BattleAnim_Sine
+ ld e, a
+ ret
+
+BattleAnim_Cosine_e: ; ce76b (33:676b)
+ ld a, e
+ call BattleAnim_Cosine
+ ld e, a
+ ret
+
+; ce771 (33:6771)
+BattleAnim_AbsSinePrecise: ; ce771
+ ld a, e
+ call BattleAnim_Sine
+ ld e, l
+ ld d, h
+ ret
+
+; ce778
+BattleAnim_AbsCosinePrecise: ; ce778
+ ld a, e
+ call BattleAnim_Cosine
+ ld e, l
+ ld d, h
+ ret
+
+; ce77f
+BattleAnimSineWave: ; ce77f
+ sine_wave $100
+; ce7bf
diff --git a/engine/anims/helpers.asm b/engine/anims/helpers.asm
new file mode 100755
index 000000000..a692211d3
--- /dev/null
+++ b/engine/anims/helpers.asm
@@ -0,0 +1,130 @@
+ReinitBattleAnimFrameset: ; ce7bf (33:67bf)
+ ld hl, BATTLEANIMSTRUCT_FRAMESET_ID
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_DURATION
+ add hl, bc
+ ld [hl], 0
+ ld hl, BATTLEANIMSTRUCT_FRAME
+ add hl, bc
+ ld [hl], -1
+ ret
+
+GetBattleAnimFrame: ; ce7d1
+.loop
+ ld hl, BATTLEANIMSTRUCT_DURATION
+ add hl, bc
+ ld a, [hl]
+ and a
+ jr z, .next_frame
+ dec [hl]
+ call .GetPointer
+ ld a, [hli]
+ push af
+ jr .okay
+
+.next_frame
+ ld hl, BATTLEANIMSTRUCT_FRAME
+ add hl, bc
+ inc [hl]
+ call .GetPointer
+ ld a, [hli]
+ cp -2
+ jr z, .restart
+ cp -1
+ jr z, .repeat_last
+ push af
+ ld a, [hl]
+ push hl
+ and $3f
+ ld hl, BATTLEANIMSTRUCT_DURATION
+ add hl, bc
+ ld [hl], a
+ pop hl
+
+.okay
+ ld a, [hl]
+ and $c0
+ srl a
+ ld [wBattleAnimTemp7], a
+ pop af
+ ret
+
+.repeat_last
+ xor a
+ ld hl, BATTLEANIMSTRUCT_DURATION
+ add hl, bc
+ ld [hl], a
+ ld hl, BATTLEANIMSTRUCT_FRAME
+ add hl, bc
+ dec [hl]
+ dec [hl]
+ jr .loop
+
+.restart
+ xor a
+ ld hl, BATTLEANIMSTRUCT_DURATION
+ add hl, bc
+ ld [hl], a
+ dec a
+ ld hl, BATTLEANIMSTRUCT_FRAME
+ add hl, bc
+ ld [hl], a
+ jr .loop
+
+; ce823
+
+.GetPointer: ; ce823
+ ld hl, BATTLEANIMSTRUCT_FRAMESET_ID
+ add hl, bc
+ ld e, [hl]
+ ld d, 0
+ ld hl, BattleAnimFrameData
+ add hl, de
+ add hl, de
+ ld e, [hl]
+ inc hl
+ ld d, [hl]
+ ld hl, BATTLEANIMSTRUCT_FRAME
+ add hl, bc
+ ld l, [hl]
+ ld h, $0
+ add hl, hl
+ add hl, de
+ ret
+
+; ce83c
+
+GetBattleAnimOAMPointer: ; ce83c
+ ld l, a
+ ld h, 0
+ ld de, BattleAnimOAMData
+ add hl, hl
+ add hl, hl
+ add hl, de
+ ret
+
+; ce846
+
+LoadBattleAnimObj: ; ce846 (33:6846)
+ push hl
+ ld l, a
+ ld h, 0
+ add hl, hl
+ add hl, hl
+ ld de, AnimObjGFX
+ add hl, de
+ ld c, [hl]
+ inc hl
+ ld b, [hl]
+ inc hl
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+ pop de
+ push bc
+ call DecompressRequest2bpp
+ pop bc
+ ret
+
+; ce85e (33:685e)
diff --git a/engine/battle/ai/items.asm b/engine/battle/ai/items.asm
new file mode 100644
index 000000000..09595077a
--- /dev/null
+++ b/engine/battle/ai/items.asm
@@ -0,0 +1,882 @@
+AI_SwitchOrTryItem: ; 38000
+ and a
+
+ ld a, [wBattleMode]
+ dec a
+ ret z
+
+ ld a, [wLinkMode]
+ and a
+ ret nz
+
+ farcall CheckEnemyLockedIn
+ ret nz
+
+ ld a, [PlayerSubStatus5]
+ bit SUBSTATUS_CANT_RUN, a
+ jr nz, DontSwitch
+
+ ld a, [wEnemyWrapCount]
+ and a
+ jr nz, DontSwitch
+
+ ld hl, TrainerClassAttributes + TRNATTR_AI_ITEM_SWITCH
+ ld a, [InBattleTowerBattle] ; Load always the first TrainerClass for BattleTower-Trainers
+ and a
+ jr nz, .ok
+
+ ld a, [TrainerClass]
+ dec a
+ ld bc, NUM_TRAINER_ATTRIBUTES
+ call AddNTimes
+.ok
+ bit SWITCH_OFTEN_F, [hl]
+ jp nz, SwitchOften
+ bit SWITCH_RARELY_F, [hl]
+ jp nz, SwitchRarely
+ bit SWITCH_SOMETIMES_F, [hl]
+ jp nz, SwitchSometimes
+ ; fallthrough
+
+DontSwitch: ; 38041
+ call AI_TryItem
+ ret
+; 38045
+
+SwitchOften: ; 38045
+ callfar CheckAbleToSwitch
+ ld a, [wEnemySwitchMonParam]
+ and $f0
+ jp z, DontSwitch
+
+ cp $10
+ jr nz, .not_10
+ call Random
+ cp 1 + 50 percent
+ jr c, .switch
+ jp DontSwitch
+.not_10
+
+ cp $20
+ jr nz, .not_20
+ call Random
+ cp -1 + 79 percent
+ jr c, .switch
+ jp DontSwitch
+.not_20
+
+ ; $30
+ call Random
+ cp 4 percent
+ jp c, DontSwitch
+
+.switch
+ ld a, [wEnemySwitchMonParam]
+ and $f
+ inc a
+ ; In register 'a' is the number (1-6) of the Pkmn to switch to
+ ld [wEnemySwitchMonIndex], a
+ jp AI_TrySwitch
+; 38083
+
+SwitchRarely: ; 38083
+ callfar CheckAbleToSwitch
+ ld a, [wEnemySwitchMonParam]
+ and $f0
+ jp z, DontSwitch
+
+ cp $10
+ jr nz, .not_10
+ call Random
+ cp 8 percent
+ jr c, .switch
+ jp DontSwitch
+.not_10
+
+ cp $20
+ jr nz, .not_20
+ call Random
+ cp 12 percent
+ jr c, .switch
+ jp DontSwitch
+.not_20
+
+ ; $30
+ call Random
+ cp -1 + 79 percent
+ jp c, DontSwitch
+
+.switch
+ ld a, [wEnemySwitchMonParam]
+ and $f
+ inc a
+ ld [wEnemySwitchMonIndex], a
+ jp AI_TrySwitch
+; 380c1
+
+SwitchSometimes: ; 380c1
+ callfar CheckAbleToSwitch
+ ld a, [wEnemySwitchMonParam]
+ and $f0
+ jp z, DontSwitch
+
+ cp $10
+ jr nz, .not_10
+ call Random
+ cp -1 + 20 percent
+ jr c, .switch
+ jp DontSwitch
+.not_10
+
+ cp $20
+ jr nz, .not_20
+ call Random
+ cp 1 + 50 percent
+ jr c, .switch
+ jp DontSwitch
+.not_20
+
+ ; $30
+ call Random
+ cp -1 + 20 percent
+ jp c, DontSwitch
+
+.switch
+ ld a, [wEnemySwitchMonParam]
+ and $f
+ inc a
+ ld [wEnemySwitchMonIndex], a
+ jp AI_TrySwitch
+; 380ff
+
+
+CheckSubstatusCantRun: ; 380ff
+ ld a, [EnemySubStatus5]
+ bit SUBSTATUS_CANT_RUN, a
+ ret
+; 38105
+
+
+AI_TryItem: ; 38105
+ ; items are not allowed in the BattleTower
+ ld a, [InBattleTowerBattle]
+ and a
+ ret nz
+
+ ld a, [wEnemyTrainerItem1]
+ ld b, a
+ ld a, [wEnemyTrainerItem2]
+ or b
+ ret z
+
+ call .IsHighestLevel
+ ret nc
+
+ ld a, [TrainerClass]
+ dec a
+ ld hl, TrainerClassAttributes + TRNATTR_AI_ITEM_SWITCH
+ ld bc, NUM_TRAINER_ATTRIBUTES
+ call AddNTimes
+ ld b, h
+ ld c, l
+ ld hl, AI_Items
+ ld de, wEnemyTrainerItem1
+.loop
+ ld a, [hl]
+ and a
+ inc a
+ ret z
+
+ ld a, [de]
+ cp [hl]
+ jr z, .has_item
+ inc de
+ ld a, [de]
+ cp [hl]
+ jr z, .has_item
+
+ dec de
+ inc hl
+ inc hl
+ inc hl
+ jr .loop
+
+.has_item
+ inc hl
+
+ push hl
+ push de
+ ld de, .callback
+ push de
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+ jp hl
+.callback
+ pop de
+ pop hl
+
+ inc hl
+ inc hl
+ jr c, .loop
+
+.used_item
+ xor a
+ ld [de], a
+ inc a
+ ld [wEnemyGoesFirst], a
+
+ ld hl, EnemySubStatus3
+ res SUBSTATUS_BIDE, [hl]
+
+ xor a
+ ld [EnemyFuryCutterCount], a
+ ld [EnemyProtectCount], a
+ ld [wEnemyRageCounter], a
+
+ ld hl, EnemySubStatus4
+ res SUBSTATUS_RAGE, [hl]
+
+ xor a
+ ld [LastEnemyCounterMove], a
+
+ scf
+ ret
+
+
+.IsHighestLevel: ; 38170
+ ld a, [OTPartyCount]
+ ld d, a
+ ld e, 0
+ ld hl, OTPartyMon1Level
+ ld bc, PARTYMON_STRUCT_LENGTH
+.next
+ ld a, [hl]
+ cp e
+ jr c, .ok
+ ld e, a
+.ok
+ add hl, bc
+ dec d
+ jr nz, .next
+
+ ld a, [CurOTMon]
+ ld hl, OTPartyMon1Level
+ call AddNTimes
+ ld a, [hl]
+ cp e
+ jr nc, .yes
+
+.no
+ and a
+ ret
+
+.yes
+ scf
+ ret
+; 38196
+
+
+AI_Items: ; 39196
+ dbw FULL_RESTORE, .FullRestore
+ dbw MAX_POTION, .MaxPotion
+ dbw HYPER_POTION, .HyperPotion
+ dbw SUPER_POTION, .SuperPotion
+ dbw POTION, .Potion
+ dbw X_ACCURACY, .XAccuracy
+ dbw FULL_HEAL, .FullHeal
+ dbw GUARD_SPEC, .GuardSpec
+ dbw DIRE_HIT, .DireHit
+ dbw X_ATTACK, .XAttack
+ dbw X_DEFEND, .XDefend
+ dbw X_SPEED, .XSpeed
+ dbw X_SPECIAL, .XSpecial
+ db $ff
+; 381be
+
+.FullHeal: ; 381be
+ call .Status
+ jp c, .DontUse
+ call EnemyUsedFullHeal
+ jp .Use
+; 381ca
+
+.Status: ; 381ca (e:41ca)
+ ld a, [EnemyMonStatus]
+ and a
+ jp z, .DontUse
+
+ ld a, [bc]
+ bit CONTEXT_USE_F, a
+ jr nz, .StatusCheckContext
+ ld a, [bc]
+ bit ALWAYS_USE_F, a
+ jp nz, .Use
+ call Random
+ cp -1 + 20 percent
+ jp c, .Use
+ jp .DontUse
+
+.StatusCheckContext:
+ ld a, [EnemySubStatus5]
+ bit SUBSTATUS_TOXIC, a
+ jr z, .FailToxicCheck
+ ld a, [EnemyToxicCount]
+ cp 4
+ jr c, .FailToxicCheck
+ call Random
+ cp 1 + 50 percent
+ jp c, .Use
+.FailToxicCheck:
+ ld a, [EnemyMonStatus]
+ and 1 << FRZ | SLP
+ jp z, .DontUse
+ jp .Use
+; 38208
+
+.FullRestore: ; 38208
+ call .HealItem
+ jp nc, .UseFullRestore
+ ld a, [bc]
+ bit CONTEXT_USE_F, a
+ jp z, .DontUse
+ call .Status
+ jp c, .DontUse
+
+.UseFullRestore:
+ call EnemyUsedFullRestore
+ jp .Use
+; 38220
+
+.MaxPotion: ; 38220
+ call .HealItem
+ jp c, .DontUse
+ call EnemyUsedMaxPotion
+ jp .Use
+
+.HealItem: ; 3822c (e:422c)
+ ld a, [bc]
+ bit CONTEXT_USE_F, a
+ jr nz, .CheckHalfOrQuarterHP
+ callfar AICheckEnemyHalfHP
+ jp c, .DontUse
+ ld a, [bc]
+ bit UNKNOWN_USE_F, a
+ jp nz, .CheckQuarterHP
+ callfar AICheckEnemyQuarterHP
+ jp nc, .UseHealItem
+ call Random
+ cp 1 + 50 percent
+ jp c, .UseHealItem
+ jp .DontUse
+
+.CheckQuarterHP: ; 38254 (e:4254)
+ callfar AICheckEnemyQuarterHP
+ jp c, .DontUse
+ call Random
+ cp -1 + 20 percent
+ jp c, .DontUse
+ jr .UseHealItem
+
+.CheckHalfOrQuarterHP: ; 38267 (e:4267)
+ callfar AICheckEnemyHalfHP
+ jp c, .DontUse
+ callfar AICheckEnemyQuarterHP
+ jp nc, .UseHealItem
+ call Random
+ cp -1 + 20 percent
+ jp nc, .DontUse
+
+.UseHealItem: ; 38281 (e:4281)
+ jp .Use
+; 38284
+
+.HyperPotion: ; 38284
+ call .HealItem
+ jp c, .DontUse
+ ld b, 200
+ call EnemyUsedHyperPotion
+ jp .Use
+; 38292 (e:4292)
+
+.SuperPotion: ; 38292
+ call .HealItem
+ jp c, .DontUse
+ ld b, 50
+ call EnemyUsedSuperPotion
+ jp .Use
+; 382a0
+
+.Potion: ; 382a0
+ call .HealItem
+ jp c, .DontUse
+ ld b, 20
+ call EnemyUsedPotion
+ jp .Use
+; 382ae
+
+.asm_382ae ; This appears to be unused
+ callfar AICheckEnemyMaxHP
+ jr c, .dont_use
+ push bc
+ ld de, EnemyMonMaxHP + 1
+ ld hl, EnemyMonHP + 1
+ ld a, [de]
+ sub [hl]
+ jr z, .check_40_percent
+ dec hl
+ dec de
+ ld c, a
+ sbc [hl]
+ and a
+ jr nz, .check_40_percent
+ ld a, c
+ cp b
+ jp c, .check_50_percent
+ callfar AICheckEnemyQuarterHP
+ jr c, .check_40_percent
+
+.check_50_percent
+ pop bc
+ ld a, [bc]
+ bit UNKNOWN_USE_F, a
+ jp z, .Use
+ call Random
+ cp 1 + 50 percent
+ jp c, .Use
+
+.dont_use
+ jp .DontUse
+
+.check_40_percent
+ pop bc
+ ld a, [bc]
+ bit UNKNOWN_USE_F, a
+ jp z, .DontUse
+ call Random
+ cp 1 + 39 percent
+ jp c, .Use
+ jp .DontUse
+; 382f9
+
+.XAccuracy: ; 382f9
+ call .XItem
+ jp c, .DontUse
+ call EnemyUsedXAccuracy
+ jp .Use
+; 38305
+
+.GuardSpec: ; 38305
+ call .XItem
+ jp c, .DontUse
+ call EnemyUsedGuardSpec
+ jp .Use
+; 38311
+
+.DireHit: ; 38311
+ call .XItem
+ jp c, .DontUse
+ call EnemyUsedDireHit
+ jp .Use
+; 3831d (e:431d)
+
+.XAttack: ; 3831d
+ call .XItem
+ jp c, .DontUse
+ call EnemyUsedXAttack
+ jp .Use
+; 38329
+
+.XDefend: ; 38329
+ call .XItem
+ jp c, .DontUse
+ call EnemyUsedXDefend
+ jp .Use
+; 38335
+
+.XSpeed: ; 38335
+ call .XItem
+ jp c, .DontUse
+ call EnemyUsedXSpeed
+ jp .Use
+; 38341
+
+.XSpecial: ; 38341
+ call .XItem
+ jp c, .DontUse
+ call EnemyUsedXSpecial
+ jp .Use
+; 3834d
+
+.XItem: ; 3834d (e:434d)
+ ld a, [EnemyTurnsTaken]
+ and a
+ jr nz, .notfirstturnout
+ ld a, [bc]
+ bit ALWAYS_USE_F, a
+ jp nz, .Use
+ call Random
+ cp 1 + 50 percent
+ jp c, .DontUse
+ ld a, [bc]
+ bit CONTEXT_USE_F, a
+ jp nz, .Use
+ call Random
+ cp 1 + 50 percent
+ jp c, .DontUse
+ jp .Use
+.notfirstturnout
+ ld a, [bc]
+ bit ALWAYS_USE_F, a
+ jp z, .DontUse
+ call Random
+ cp -1 + 20 percent
+ jp nc, .DontUse
+ jp .Use
+
+.DontUse:
+ scf
+ ret
+
+.Use:
+ and a
+ ret
+
+
+AIUpdateHUD: ; 38387
+ call UpdateEnemyMonInParty
+ farcall UpdateEnemyHUD
+ ld a, $1
+ ld [hBGMapMode], a
+ ld hl, wEnemyItemState
+ dec [hl]
+ scf
+ ret
+; 3839a
+
+AIUsedItemSound: ; 3839a
+ push de
+ ld de, SFX_FULL_HEAL
+ call PlaySFX
+ pop de
+ ret
+; 383a3
+
+
+EnemyUsedFullHeal: ; 383a3 (e:43a3)
+ call AIUsedItemSound
+ call AI_HealStatus
+ ld a, FULL_HEAL
+ jp PrintText_UsedItemOn_AND_AIUpdateHUD
+
+EnemyUsedMaxPotion: ; 383ae (e:43ae)
+ ld a, MAX_POTION
+ ld [CurEnemyItem], a
+ jr FullRestoreContinue
+
+EnemyUsedFullRestore: ; 383b5 (e:43b5)
+ call AI_HealStatus
+ ld a, FULL_RESTORE
+ ld [CurEnemyItem], a
+ ld hl, EnemySubStatus3
+ res SUBSTATUS_CONFUSED, [hl]
+ xor a
+ ld [EnemyConfuseCount], a
+
+FullRestoreContinue: ; 383c6
+ ld de, wCurHPAnimOldHP
+ ld hl, EnemyMonHP + 1
+ ld a, [hld]
+ ld [de], a
+ inc de
+ ld a, [hl]
+ ld [de], a
+ inc de
+ ld hl, EnemyMonMaxHP + 1
+ ld a, [hld]
+ ld [de], a
+ inc de
+ ld [wCurHPAnimMaxHP], a
+ ld [EnemyMonHP + 1], a
+ ld a, [hl]
+ ld [de], a
+ ld [wCurHPAnimMaxHP + 1], a
+ ld [EnemyMonHP], a
+ jr EnemyPotionFinish
+; 383e8 (e:43e8)
+
+EnemyUsedPotion: ; 383e8
+ ld a, POTION
+ ld b, 20
+ jr EnemyPotionContinue
+
+EnemyUsedSuperPotion: ; 383ee
+ ld a, SUPER_POTION
+ ld b, 50
+ jr EnemyPotionContinue
+
+EnemyUsedHyperPotion: ; 383f4 (e:43f4)
+ ld a, HYPER_POTION
+ ld b, 200
+
+EnemyPotionContinue: ; 383f8
+ ld [CurEnemyItem], a
+ ld hl, EnemyMonHP + 1
+ ld a, [hl]
+ ld [wCurHPAnimOldHP], a
+ add b
+ ld [hld], a
+ ld [wCurHPAnimNewHP], a
+ ld a, [hl]
+ ld [wCurHPAnimOldHP + 1], a
+ ld [wCurHPAnimNewHP + 1], a
+ jr nc, .ok
+ inc a
+ ld [hl], a
+ ld [wCurHPAnimNewHP + 1], a
+.ok
+ inc hl
+ ld a, [hld]
+ ld b, a
+ ld de, EnemyMonMaxHP + 1
+ ld a, [de]
+ dec de
+ ld [wCurHPAnimMaxHP], a
+ sub b
+ ld a, [hli]
+ ld b, a
+ ld a, [de]
+ ld [wCurHPAnimMaxHP + 1], a
+ sbc b
+ jr nc, EnemyPotionFinish
+ inc de
+ ld a, [de]
+ dec de
+ ld [hld], a
+ ld [wCurHPAnimNewHP], a
+ ld a, [de]
+ ld [hl], a
+ ld [wCurHPAnimNewHP + 1], a
+
+EnemyPotionFinish: ; 38436
+ call PrintText_UsedItemOn
+ hlcoord 2, 2
+ xor a
+ ld [wWhichHPBar], a
+ call AIUsedItemSound
+ predef AnimateHPBar
+ jp AIUpdateHUD
+
+
+AI_TrySwitch: ; 3844b
+; Determine whether the AI can switch based on how many Pokemon are still alive.
+; If it can switch, it will.
+ ld a, [OTPartyCount]
+ ld c, a
+ ld hl, OTPartyMon1HP
+ ld d, 0
+.SwitchLoop:
+ ld a, [hli]
+ ld b, a
+ ld a, [hld]
+ or b
+ jr z, .fainted
+ inc d
+.fainted
+ push bc
+ ld bc, PARTYMON_STRUCT_LENGTH
+ add hl, bc
+ pop bc
+ dec c
+ jr nz, .SwitchLoop
+
+ ld a, d
+ cp 2
+ jp nc, AI_Switch
+ and a
+ ret
+; 3846c
+
+AI_Switch: ; 3846c
+ ld a, $1
+ ld [wEnemyIsSwitching], a
+ ld [wEnemyGoesFirst], a
+ ld hl, EnemySubStatus4
+ res SUBSTATUS_RAGE, [hl]
+ xor a
+ ld [hBattleTurn], a
+ callfar PursuitSwitch
+
+ push af
+ ld a, [CurOTMon]
+ ld hl, OTPartyMon1Status
+ ld bc, PARTYMON_STRUCT_LENGTH
+ call AddNTimes
+ ld d, h
+ ld e, l
+ ld hl, EnemyMonStatus
+ ld bc, MON_MAXHP - MON_STATUS
+ call CopyBytes
+ pop af
+
+ jr c, .skiptext
+ ld hl, TextJump_EnemyWithdrew
+ call PrintText
+
+.skiptext
+ ld a, 1
+ ld [wBattleHasJustStarted], a
+ callfar NewEnemyMonStatus
+ callfar ResetEnemyStatLevels
+ ld hl, PlayerSubStatus1
+ res SUBSTATUS_IN_LOVE, [hl]
+ farcall EnemySwitch
+ farcall ResetBattleParticipants
+ xor a
+ ld [wBattleHasJustStarted], a
+ ld a, [wLinkMode]
+ and a
+ ret nz
+ scf
+ ret
+; 384d0
+
+TextJump_EnemyWithdrew: ; 384d0
+ text_jump Text_EnemyWithdrew
+ db "@"
+; 384d5
+
+Function384d5: ; This appears to be unused
+ call AIUsedItemSound
+ call AI_HealStatus
+ ld a, FULL_HEAL_RED ; X_SPEED
+ jp PrintText_UsedItemOn_AND_AIUpdateHUD
+; 384e0
+
+AI_HealStatus: ; 384e0
+ ld a, [CurOTMon]
+ ld hl, OTPartyMon1Status
+ ld bc, PARTYMON_STRUCT_LENGTH
+ call AddNTimes
+ xor a
+ ld [hl], a
+ ld [EnemyMonStatus], a
+ ; Bug: this should reset SUBSTATUS_NIGHTMARE too
+ ; Uncomment the lines below to fix
+ ; ld hl, EnemySubStatus1
+ ; res SUBSTATUS_NIGHTMARE, [hl]
+ ld hl, EnemySubStatus5
+ res SUBSTATUS_TOXIC, [hl]
+ ret
+; 384f7
+
+EnemyUsedXAccuracy: ; 384f7
+ call AIUsedItemSound
+ ld hl, EnemySubStatus4
+ set SUBSTATUS_X_ACCURACY, [hl]
+ ld a, X_ACCURACY
+ jp PrintText_UsedItemOn_AND_AIUpdateHUD
+; 38504
+
+EnemyUsedGuardSpec: ; 38504
+ call AIUsedItemSound
+ ld hl, EnemySubStatus4
+ set SUBSTATUS_MIST, [hl]
+ ld a, GUARD_SPEC
+ jp PrintText_UsedItemOn_AND_AIUpdateHUD
+; 38511
+
+EnemyUsedDireHit: ; 38511
+ call AIUsedItemSound
+ ld hl, EnemySubStatus4
+ set SUBSTATUS_FOCUS_ENERGY, [hl]
+ ld a, DIRE_HIT
+ jp PrintText_UsedItemOn_AND_AIUpdateHUD
+; 3851e
+
+Function3851e: ; This appears to be unused
+ ld [hDivisor], a
+ ld hl, EnemyMonMaxHP
+ ld a, [hli]
+ ld [hDividend], a
+ ld a, [hl]
+ ld [hDividend + 1], a
+ ld b, 2
+ call Divide
+ ld a, [hQuotient + 2]
+ ld c, a
+ ld a, [hQuotient + 1]
+ ld b, a
+ ld hl, EnemyMonHP + 1
+ ld a, [hld]
+ ld e, a
+ ld a, [hl]
+ ld d, a
+ ld a, d
+ sub b
+ ret nz
+ ld a, e
+ sub c
+ ret
+; 38541
+
+EnemyUsedXAttack: ; 38541
+ ld b, ATTACK
+ ld a, X_ATTACK
+ jr EnemyUsedXItem
+; 38547
+
+EnemyUsedXDefend: ; 38547
+ ld b, DEFENSE
+ ld a, X_DEFEND
+ jr EnemyUsedXItem
+; 3854d
+
+EnemyUsedXSpeed: ; 3854d
+ ld b, SPEED
+ ld a, X_SPEED
+ jr EnemyUsedXItem
+; 38553
+
+EnemyUsedXSpecial: ; 38553
+ ld b, SP_ATTACK
+ ld a, X_SPECIAL
+
+
+; Parameter
+; a = ITEM_CONSTANT
+; b = BATTLE_CONSTANT (ATTACK, DEFENSE, SPEED, SP_ATTACK, SP_DEFENSE, ACCURACY, EVASION)
+EnemyUsedXItem:
+ ld [CurEnemyItem], a
+ push bc
+ call PrintText_UsedItemOn
+ pop bc
+ farcall CheckIfStatCanBeRaised
+ jp AIUpdateHUD
+; 38568
+
+
+; Parameter
+; a = ITEM_CONSTANT
+PrintText_UsedItemOn_AND_AIUpdateHUD: ; 38568
+ ld [CurEnemyItem], a
+ call PrintText_UsedItemOn
+ jp AIUpdateHUD
+; 38571
+
+PrintText_UsedItemOn: ; 38571
+ ld a, [CurEnemyItem]
+ ld [wd265], a
+ call GetItemName
+ ld hl, StringBuffer1
+ ld de, wMonOrItemNameBuffer
+ ld bc, ITEM_NAME_LENGTH
+ call CopyBytes
+ ld hl, TextJump_EnemyUsedOn
+ jp PrintText
+; 3858c
+
+TextJump_EnemyUsedOn: ; 3858c
+ text_jump Text_EnemyUsedOn
+ db "@"
+; 38591
diff --git a/engine/battle/ai/move.asm b/engine/battle/ai/move.asm
new file mode 100755
index 000000000..11586c0da
--- /dev/null
+++ b/engine/battle/ai/move.asm
@@ -0,0 +1,221 @@
+AIChooseMove: ; 440ce
+; Score each move in EnemyMonMoves starting from Buffer1. Lower is better.
+; Pick the move with the lowest score.
+
+; Wildmons attack at random.
+ ld a, [wBattleMode]
+ dec a
+ ret z
+
+ ld a, [wLinkMode]
+ and a
+ ret nz
+
+; No use picking a move if there's no choice.
+ farcall CheckEnemyLockedIn
+ ret nz
+
+
+; The default score is 20. Unusable moves are given a score of 80.
+ ld a, 20
+ ld hl, Buffer1
+ ld [hli], a
+ ld [hli], a
+ ld [hli], a
+ ld [hl], a
+
+; Don't pick disabled moves.
+ ld a, [EnemyDisabledMove]
+ and a
+ jr z, .CheckPP
+
+ ld hl, EnemyMonMoves
+ ld c, 0
+.CheckDisabledMove:
+ cp [hl]
+ jr z, .ScoreDisabledMove
+ inc c
+ inc hl
+ jr .CheckDisabledMove
+.ScoreDisabledMove:
+ ld hl, Buffer1
+ ld b, 0
+ add hl, bc
+ ld [hl], 80
+
+; Don't pick moves with 0 PP.
+.CheckPP:
+ ld hl, Buffer1 - 1
+ ld de, EnemyMonPP
+ ld b, 0
+.CheckMovePP:
+ inc b
+ ld a, b
+ cp EnemyMonMovesEnd - EnemyMonMoves + 1
+ jr z, .ApplyLayers
+ inc hl
+ ld a, [de]
+ inc de
+ and $3f
+ jr nz, .CheckMovePP
+ ld [hl], 80
+ jr .CheckMovePP
+
+
+; Apply AI scoring layers depending on the trainer class.
+.ApplyLayers:
+ ld hl, TrainerClassAttributes + TRNATTR_AI_MOVE_WEIGHTS
+
+ ; If we have a battle in BattleTower just load the Attributes of the first TrainerClass (Falkner)
+ ; so we have always the same AI, regardless of the loaded class of trainer
+ ld a, [InBattleTowerBattle]
+ bit 0, a
+ jr nz, .battle_tower_skip
+
+ ld a, [TrainerClass]
+ dec a
+ ld bc, 7 ; Trainer2AI - Trainer1AI
+ call AddNTimes
+
+.battle_tower_skip
+ lb bc, CHECK_FLAG, 0
+ push bc
+ push hl
+
+.CheckLayer:
+ pop hl
+ pop bc
+
+ ld a, c
+ cp 16 ; up to 16 scoring layers
+ jr z, .DecrementScores
+
+ push bc
+ ld d, BANK(TrainerClassAttributes)
+ predef FlagPredef
+ ld d, c
+ pop bc
+
+ inc c
+ push bc
+ push hl
+
+ ld a, d
+ and a
+ jr z, .CheckLayer
+
+ ld hl, AIScoringPointers
+ dec c
+ ld b, 0
+ add hl, bc
+ add hl, bc
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+ ld a, BANK(AIScoring)
+ call FarCall_hl
+
+ jr .CheckLayer
+
+; Decrement the scores of all moves one by one until one reaches 0.
+.DecrementScores:
+ ld hl, Buffer1
+ ld de, EnemyMonMoves
+ ld c, EnemyMonMovesEnd - EnemyMonMoves
+
+.DecrementNextScore:
+ ; If the enemy has no moves, this will infinite.
+ ld a, [de]
+ inc de
+ and a
+ jr z, .DecrementScores
+
+ ; We are done whenever a score reaches 0
+ dec [hl]
+ jr z, .PickLowestScoreMoves
+
+ ; If we just decremented the fourth move's score, go back to the first move
+ inc hl
+ dec c
+ jr z, .DecrementScores
+
+ jr .DecrementNextScore
+
+; In order to avoid bias towards the moves located first in memory, increment the scores
+; that were decremented one more time than the rest (in case there was a tie).
+; This means that the minimum score will be 1.
+.PickLowestScoreMoves:
+ ld a, c
+
+.move_loop
+ inc [hl]
+ dec hl
+ inc a
+ cp NUM_MOVES + 1
+ jr nz, .move_loop
+
+ ld hl, Buffer1
+ ld de, EnemyMonMoves
+ ld c, NUM_MOVES
+
+; Give a score of 0 to a blank move
+.loop2
+ ld a, [de]
+ and a
+ jr nz, .skip_load
+ ld [hl], a
+
+; Disregard the move if its score is not 1
+.skip_load
+ ld a, [hl]
+ dec a
+ jr z, .keep
+ xor a
+ ld [hli], a
+ jr .after_toss
+
+.keep
+ ld a, [de]
+ ld [hli], a
+.after_toss
+ inc de
+ dec c
+ jr nz, .loop2
+
+; Randomly choose one of the moves with a score of 1
+.ChooseMove:
+ ld hl, Buffer1
+ call Random
+ and 3
+ ld c, a
+ ld b, 0
+ add hl, bc
+ ld a, [hl]
+ and a
+ jr z, .ChooseMove
+
+ ld [CurEnemyMove], a
+ ld a, c
+ ld [CurEnemyMoveNum], a
+ ret
+; 441af
+
+
+AIScoringPointers: ; 441af
+ dw AI_Basic
+ dw AI_Setup
+ dw AI_Types
+ dw AI_Offensive
+ dw AI_Smart
+ dw AI_Opportunist
+ dw AI_Aggressive
+ dw AI_Cautious
+ dw AI_Status
+ dw AI_Risky
+ dw AI_None
+ dw AI_None
+ dw AI_None
+ dw AI_None
+ dw AI_None
+ dw AI_None
+; 441cf
diff --git a/engine/battle/ai/redundant.asm b/engine/battle/ai/redundant.asm
new file mode 100755
index 000000000..2e8f7c6df
--- /dev/null
+++ b/engine/battle/ai/redundant.asm
@@ -0,0 +1,198 @@
+AI_Redundant: ; 2c41a
+; Check if move effect c will fail because it's already been used.
+; Return z if the move is a good choice.
+; Return nz if the move is a bad choice.
+ ld a, c
+ ld de, 3
+ ld hl, .Moves
+ call IsInArray
+ jp nc, .NotRedundant
+ inc hl
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+ jp hl
+
+.Moves: ; 2c42c
+ dbw EFFECT_DREAM_EATER, .DreamEater
+ dbw EFFECT_HEAL, .Heal
+ dbw EFFECT_LIGHT_SCREEN, .LightScreen
+ dbw EFFECT_MIST, .Mist
+ dbw EFFECT_FOCUS_ENERGY, .FocusEnergy
+ dbw EFFECT_CONFUSE, .Confuse
+ dbw EFFECT_TRANSFORM, .Transform
+ dbw EFFECT_REFLECT, .Reflect
+ dbw EFFECT_SUBSTITUTE, .Substitute
+ dbw EFFECT_LEECH_SEED, .LeechSeed
+ dbw EFFECT_DISABLE, .Disable
+ dbw EFFECT_ENCORE, .Encore
+ dbw EFFECT_SNORE, .Snore
+ dbw EFFECT_SLEEP_TALK, .SleepTalk
+ dbw EFFECT_MEAN_LOOK, .MeanLook
+ dbw EFFECT_NIGHTMARE, .Nightmare
+ dbw EFFECT_SPIKES, .Spikes
+ dbw EFFECT_FORESIGHT, .Foresight
+ dbw EFFECT_PERISH_SONG, .PerishSong
+ dbw EFFECT_SANDSTORM, .Sandstorm
+ dbw EFFECT_ATTRACT, .Attract
+ dbw EFFECT_SAFEGUARD, .Safeguard
+ dbw EFFECT_RAIN_DANCE, .RainDance
+ dbw EFFECT_SUNNY_DAY, .SunnyDay
+ dbw EFFECT_TELEPORT, .Teleport
+ dbw EFFECT_MORNING_SUN, .MorningSun
+ dbw EFFECT_SYNTHESIS, .Synthesis
+ dbw EFFECT_MOONLIGHT, .Moonlight
+ dbw EFFECT_SWAGGER, .Swagger
+ dbw EFFECT_FUTURE_SIGHT, .FutureSight
+ db -1
+
+.LightScreen: ; 2c487
+ ld a, [EnemyScreens]
+ bit SCREENS_LIGHT_SCREEN, a
+ ret
+
+.Mist: ; 2c48d
+ ld a, [EnemySubStatus4]
+ bit SUBSTATUS_MIST, a
+ ret
+
+.FocusEnergy: ; 2c493
+ ld a, [EnemySubStatus4]
+ bit SUBSTATUS_FOCUS_ENERGY, a
+ ret
+
+.Confuse: ; 2c499
+ ld a, [PlayerSubStatus3]
+ bit SUBSTATUS_CONFUSED, a
+ ret nz
+ ld a, [PlayerScreens]
+ bit SCREENS_SAFEGUARD, a
+ ret
+
+.Transform: ; 2c4a5
+ ld a, [EnemySubStatus5]
+ bit SUBSTATUS_TRANSFORMED, a
+ ret
+
+.Reflect: ; 2c4ab
+ ld a, [EnemyScreens]
+ bit SCREENS_REFLECT, a
+ ret
+
+.Substitute: ; 2c4b1
+ ld a, [EnemySubStatus4]
+ bit SUBSTATUS_SUBSTITUTE, a
+ ret
+
+.LeechSeed: ; 2c4b7
+ ld a, [PlayerSubStatus4]
+ bit SUBSTATUS_LEECH_SEED, a
+ ret
+
+.Disable: ; 2c4bd
+ ld a, [PlayerDisableCount]
+ and a
+ ret
+
+.Encore: ; 2c4c2
+ ld a, [PlayerSubStatus5]
+ bit SUBSTATUS_ENCORED, a
+ ret
+
+.Snore:
+.SleepTalk: ; 2c4c8
+ ld a, [EnemyMonStatus]
+ and SLP
+ jr z, .Redundant
+ jr .NotRedundant
+
+.MeanLook: ; 2c4d1
+ ld a, [EnemySubStatus5]
+ bit SUBSTATUS_CANT_RUN, a
+ ret
+
+.Nightmare: ; 2c4d7
+ ld a, [BattleMonStatus]
+ and a
+ jr z, .Redundant
+ ld a, [PlayerSubStatus1]
+ bit SUBSTATUS_NIGHTMARE, a
+ ret
+
+.Spikes: ; 2c4e3
+ ld a, [PlayerScreens]
+ bit SCREENS_SPIKES, a
+ ret
+
+.Foresight: ; 2c4e9
+ ld a, [PlayerSubStatus1]
+ bit SUBSTATUS_IDENTIFIED, a
+ ret
+
+.PerishSong: ; 2c4ef
+ ld a, [PlayerSubStatus1]
+ bit SUBSTATUS_PERISH, a
+ ret
+
+.Sandstorm: ; 2c4f5
+ ld a, [Weather]
+ cp WEATHER_SANDSTORM
+ jr z, .Redundant
+ jr .NotRedundant
+
+.Attract: ; 2c4fe
+ farcall CheckOppositeGender
+ jr c, .Redundant
+ ld a, [PlayerSubStatus1]
+ bit SUBSTATUS_IN_LOVE, a
+ ret
+
+.Safeguard: ; 2c50c
+ ld a, [EnemyScreens]
+ bit SCREENS_SAFEGUARD, a
+ ret
+
+.RainDance: ; 2c512
+ ld a, [Weather]
+ cp WEATHER_RAIN
+ jr z, .Redundant
+ jr .NotRedundant
+
+.SunnyDay: ; 2c51b
+ ld a, [Weather]
+ cp WEATHER_SUN
+ jr z, .Redundant
+ jr .NotRedundant
+
+.DreamEater: ; 2c524
+ ld a, [BattleMonStatus]
+ and SLP
+ jr z, .Redundant
+ jr .NotRedundant
+
+.Swagger: ; 2c52d
+ ld a, [PlayerSubStatus3]
+ bit SUBSTATUS_CONFUSED, a
+ ret
+
+.FutureSight: ; 2c533
+ ld a, [EnemyScreens]
+ bit 5, a
+ ret
+
+.Heal:
+.MorningSun:
+.Synthesis:
+.Moonlight: ; 2c539
+ farcall AICheckEnemyMaxHP
+ jr nc, .NotRedundant
+
+.Teleport:
+.Redundant: ; 2c541
+ ld a, 1
+ and a
+ ret
+
+.NotRedundant: ; 2c545
+ xor a
+ ret
diff --git a/engine/battle/ai/scoring.asm b/engine/battle/ai/scoring.asm
new file mode 100644
index 000000000..44194d6f7
--- /dev/null
+++ b/engine/battle/ai/scoring.asm
@@ -0,0 +1,3598 @@
+AIScoring: ; 38591
+
+AI_Basic: ; 38591
+; Don't do anything redundant:
+; -Using status-only moves if the player can't be statused
+; -Using moves that fail if they've already been used
+
+ ld hl, Buffer1 - 1
+ ld de, EnemyMonMoves
+ ld b, EnemyMonMovesEnd - EnemyMonMoves + 1
+.checkmove
+ dec b
+ ret z
+
+ inc hl
+ ld a, [de]
+ and a
+ ret z
+
+ inc de
+ call AIGetEnemyMove
+
+ ld a, [wEnemyMoveStruct + MOVE_EFFECT]
+ ld c, a
+
+; Dismiss moves with special effects if they are
+; useless or not a good choice right now.
+; For example, healing moves, weather moves, Dream Eater...
+ push hl
+ push de
+ push bc
+ farcall AI_Redundant
+ pop bc
+ pop de
+ pop hl
+ jr nz, .discourage
+
+; Dismiss status-only moves if the player can't be statused.
+ ld a, [wEnemyMoveStruct + MOVE_EFFECT]
+ push hl
+ push de
+ push bc
+ ld hl, .statusonlyeffects
+ ld de, 1
+ call IsInArray
+
+ pop bc
+ pop de
+ pop hl
+ jr nc, .checkmove
+
+ ld a, [BattleMonStatus]
+ and a
+ jr nz, .discourage
+
+; Dismiss Safeguard if it's already active.
+ ld a, [PlayerScreens]
+ bit SCREENS_SAFEGUARD, a
+ jr z, .checkmove
+
+.discourage
+ call AIDiscourageMove
+ jr .checkmove
+; 385db
+
+.statusonlyeffects
+ db EFFECT_SLEEP
+ db EFFECT_TOXIC
+ db EFFECT_POISON
+ db EFFECT_PARALYZE
+ db $ff
+; 385e0
+
+
+
+AI_Setup: ; 385e0
+; Use stat-modifying moves on turn 1.
+
+; 50% chance to greatly encourage stat-up moves during the first turn of enemy's Pokemon.
+; 50% chance to greatly encourage stat-down moves during the first turn of player's Pokemon.
+; Almost 90% chance to greatly discourage stat-modifying moves otherwise.
+
+ ld hl, Buffer1 - 1
+ ld de, EnemyMonMoves
+ ld b, EnemyMonMovesEnd - EnemyMonMoves + 1
+.checkmove
+ dec b
+ ret z
+
+ inc hl
+ ld a, [de]
+ and a
+ ret z
+
+ inc de
+ call AIGetEnemyMove
+
+ ld a, [wEnemyMoveStruct + MOVE_EFFECT]
+
+ cp EFFECT_ATTACK_UP
+ jr c, .checkmove
+ cp EFFECT_EVASION_UP + 1
+ jr c, .statup
+
+; cp EFFECT_ATTACK_DOWN - 1
+ jr z, .checkmove
+ cp EFFECT_EVASION_DOWN + 1
+ jr c, .statdown
+
+ cp EFFECT_ATTACK_UP_2
+ jr c, .checkmove
+ cp EFFECT_EVASION_UP_2 + 1
+ jr c, .statup
+
+; cp EFFECT_ATTACK_DOWN_2 - 1
+ jr z, .checkmove
+ cp EFFECT_EVASION_DOWN_2 + 1
+ jr c, .statdown
+
+ jr .checkmove
+
+.statup
+ ld a, [EnemyTurnsTaken]
+ and a
+ jr nz, .discourage
+
+ jr .encourage
+
+.statdown
+ ld a, [PlayerTurnsTaken]
+ and a
+ jr nz, .discourage
+
+.encourage
+ call AI_50_50
+ jr c, .checkmove
+
+ dec [hl]
+ dec [hl]
+ jr .checkmove
+
+.discourage
+ call Random
+ cp 12 percent
+ jr c, .checkmove
+ inc [hl]
+ inc [hl]
+ jr .checkmove
+; 38635
+
+
+
+AI_Types: ; 38635
+; Dismiss any move that the player is immune to.
+; Encourage super-effective moves.
+; Discourage not very effective moves unless
+; all damaging moves are of the same type.
+
+ ld hl, Buffer1 - 1
+ ld de, EnemyMonMoves
+ ld b, EnemyMonMovesEnd - EnemyMonMoves + 1
+.checkmove
+ dec b
+ ret z
+
+ inc hl
+ ld a, [de]
+ and a
+ ret z
+
+ inc de
+ call AIGetEnemyMove
+
+ push hl
+ push bc
+ push de
+ ld a, 1
+ ld [hBattleTurn], a
+ callfar BattleCheckTypeMatchup
+ pop de
+ pop bc
+ pop hl
+
+ ld a, [wd265]
+ and a
+ jr z, .immune
+ cp 10 ; 1.0
+ jr z, .checkmove
+ jr c, .noteffective
+
+; effective
+ ld a, [wEnemyMoveStruct + MOVE_POWER]
+ and a
+ jr z, .checkmove
+ dec [hl]
+ jr .checkmove
+
+.noteffective
+; Discourage this move if there are any moves
+; that do damage of a different type.
+ push hl
+ push de
+ push bc
+ ld a, [wEnemyMoveStruct + MOVE_TYPE]
+ ld d, a
+ ld hl, EnemyMonMoves
+ ld b, EnemyMonMovesEnd - EnemyMonMoves + 1
+ ld c, 0
+.checkmove2
+ dec b
+ jr z, .asm_38693
+
+ ld a, [hli]
+ and a
+ jr z, .asm_38693
+
+ call AIGetEnemyMove
+ ld a, [wEnemyMoveStruct + MOVE_TYPE]
+ cp d
+ jr z, .checkmove2
+ ld a, [wEnemyMoveStruct + MOVE_POWER]
+ and a
+ jr nz, .asm_38692
+ jr .checkmove2
+
+.asm_38692
+ ld c, a
+.asm_38693
+ ld a, c
+ pop bc
+ pop de
+ pop hl
+ and a
+ jr z, .checkmove
+ inc [hl]
+ jr .checkmove
+
+.immune
+ call AIDiscourageMove
+ jr .checkmove
+; 386a2
+
+
+
+AI_Offensive: ; 386a2
+; Greatly discourage non-damaging moves.
+
+ ld hl, Buffer1 - 1
+ ld de, EnemyMonMoves
+ ld b, EnemyMonMovesEnd - EnemyMonMoves + 1
+.checkmove
+ dec b
+ ret z
+
+ inc hl
+ ld a, [de]
+ and a
+ ret z
+
+ inc de
+ call AIGetEnemyMove
+
+ ld a, [wEnemyMoveStruct + MOVE_POWER]
+ and a
+ jr nz, .checkmove
+
+ inc [hl]
+ inc [hl]
+ jr .checkmove
+; 386be
+
+
+
+AI_Smart: ; 386be
+; Context-specific scoring.
+
+ ld hl, Buffer1
+ ld de, EnemyMonMoves
+ ld b, EnemyMonMovesEnd - EnemyMonMoves + 1
+.checkmove
+ dec b
+ ret z
+
+ ld a, [de]
+ inc de
+ and a
+ ret z
+
+ push de
+ push bc
+ push hl
+ call AIGetEnemyMove
+
+ ld a, [wEnemyMoveStruct + MOVE_EFFECT]
+ ld hl, .table_386f2
+ ld de, 3
+ call IsInArray
+
+ inc hl
+ jr nc, .nextmove
+
+ ld a, [hli]
+ ld e, a
+ ld d, [hl]
+
+ pop hl
+ push hl
+
+ ld bc, .nextmove
+ push bc
+
+ push de
+ ret
+
+.nextmove
+ pop hl
+ pop bc
+ pop de
+ inc hl
+ jr .checkmove
+
+.table_386f2
+ dbw EFFECT_SLEEP, AI_Smart_Sleep
+ dbw EFFECT_LEECH_HIT, AI_Smart_LeechHit
+ dbw EFFECT_SELFDESTRUCT, AI_Smart_Selfdestruct
+ dbw EFFECT_DREAM_EATER, AI_Smart_DreamEater
+ dbw EFFECT_MIRROR_MOVE, AI_Smart_MirrorMove
+ dbw EFFECT_EVASION_UP, AI_Smart_EvasionUp
+ dbw EFFECT_ALWAYS_HIT, AI_Smart_AlwaysHit
+ dbw EFFECT_ACCURACY_DOWN, AI_Smart_AccuracyDown
+ dbw EFFECT_RESET_STATS, AI_Smart_ResetStats
+ dbw EFFECT_BIDE, AI_Smart_Bide
+ dbw EFFECT_FORCE_SWITCH, AI_Smart_ForceSwitch
+ dbw EFFECT_HEAL, AI_Smart_Heal
+ dbw EFFECT_TOXIC, AI_Smart_Toxic
+ dbw EFFECT_LIGHT_SCREEN, AI_Smart_LightScreen
+ dbw EFFECT_OHKO, AI_Smart_Ohko
+ dbw EFFECT_RAZOR_WIND, AI_Smart_RazorWind
+ dbw EFFECT_SUPER_FANG, AI_Smart_SuperFang
+ dbw EFFECT_TRAP_TARGET, AI_Smart_TrapTarget
+ dbw EFFECT_UNUSED_2B, AI_Smart_Unused2B
+ dbw EFFECT_CONFUSE, AI_Smart_Confuse
+ dbw EFFECT_SP_DEF_UP_2, AI_Smart_SpDefenseUp2
+ dbw EFFECT_REFLECT, AI_Smart_Reflect
+ dbw EFFECT_PARALYZE, AI_Smart_Paralyze
+ dbw EFFECT_SPEED_DOWN_HIT, AI_Smart_SpeedDownHit
+ dbw EFFECT_SUBSTITUTE, AI_Smart_Substitute
+ dbw EFFECT_HYPER_BEAM, AI_Smart_HyperBeam
+ dbw EFFECT_RAGE, AI_Smart_Rage
+ dbw EFFECT_MIMIC, AI_Smart_Mimic
+ dbw EFFECT_LEECH_SEED, AI_Smart_LeechSeed
+ dbw EFFECT_DISABLE, AI_Smart_Disable
+ dbw EFFECT_COUNTER, AI_Smart_Counter
+ dbw EFFECT_ENCORE, AI_Smart_Encore
+ dbw EFFECT_PAIN_SPLIT, AI_Smart_PainSplit
+ dbw EFFECT_SNORE, AI_Smart_Snore
+ dbw EFFECT_CONVERSION2, AI_Smart_Conversion2
+ dbw EFFECT_LOCK_ON, AI_Smart_LockOn
+ dbw EFFECT_DEFROST_OPPONENT, AI_Smart_DefrostOpponent
+ dbw EFFECT_SLEEP_TALK, AI_Smart_SleepTalk
+ dbw EFFECT_DESTINY_BOND, AI_Smart_DestinyBond
+ dbw EFFECT_REVERSAL, AI_Smart_Reversal
+ dbw EFFECT_SPITE, AI_Smart_Spite
+ dbw EFFECT_HEAL_BELL, AI_Smart_HealBell
+ dbw EFFECT_PRIORITY_HIT, AI_Smart_PriorityHit
+ dbw EFFECT_THIEF, AI_Smart_Thief
+ dbw EFFECT_MEAN_LOOK, AI_Smart_MeanLook
+ dbw EFFECT_NIGHTMARE, AI_Smart_Nightmare
+ dbw EFFECT_FLAME_WHEEL, AI_Smart_FlameWheel
+ dbw EFFECT_CURSE, AI_Smart_Curse
+ dbw EFFECT_PROTECT, AI_Smart_Protect
+ dbw EFFECT_FORESIGHT, AI_Smart_Foresight
+ dbw EFFECT_PERISH_SONG, AI_Smart_PerishSong
+ dbw EFFECT_SANDSTORM, AI_Smart_Sandstorm
+ dbw EFFECT_ENDURE, AI_Smart_Endure
+ dbw EFFECT_ROLLOUT, AI_Smart_Rollout
+ dbw EFFECT_SWAGGER, AI_Smart_Swagger
+ dbw EFFECT_FURY_CUTTER, AI_Smart_FuryCutter
+ dbw EFFECT_ATTRACT, AI_Smart_Attract
+ dbw EFFECT_SAFEGUARD, AI_Smart_Safeguard
+ dbw EFFECT_MAGNITUDE, AI_Smart_Magnitude
+ dbw EFFECT_BATON_PASS, AI_Smart_BatonPass
+ dbw EFFECT_PURSUIT, AI_Smart_Pursuit
+ dbw EFFECT_RAPID_SPIN, AI_Smart_RapidSpin
+ dbw EFFECT_MORNING_SUN, AI_Smart_MorningSun
+ dbw EFFECT_SYNTHESIS, AI_Smart_Synthesis
+ dbw EFFECT_MOONLIGHT, AI_Smart_Moonlight
+ dbw EFFECT_HIDDEN_POWER, AI_Smart_HiddenPower
+ dbw EFFECT_RAIN_DANCE, AI_Smart_RainDance
+ dbw EFFECT_SUNNY_DAY, AI_Smart_SunnyDay
+ dbw EFFECT_BELLY_DRUM, AI_Smart_BellyDrum
+ dbw EFFECT_PSYCH_UP, AI_Smart_PsychUp
+ dbw EFFECT_MIRROR_COAT, AI_Smart_MirrorCoat
+ dbw EFFECT_SKULL_BASH, AI_Smart_SkullBash
+ dbw EFFECT_TWISTER, AI_Smart_Twister
+ dbw EFFECT_EARTHQUAKE, AI_Smart_Earthquake
+ dbw EFFECT_FUTURE_SIGHT, AI_Smart_FutureSight
+ dbw EFFECT_GUST, AI_Smart_Gust
+ dbw EFFECT_STOMP, AI_Smart_Stomp
+ dbw EFFECT_SOLARBEAM, AI_Smart_Solarbeam
+ dbw EFFECT_THUNDER, AI_Smart_Thunder
+ dbw EFFECT_FLY, AI_Smart_Fly
+ db $ff
+; 387e3
+
+
+AI_Smart_Sleep: ; 387e3
+; Greatly encourage sleep inducing moves if the enemy has either Dream Eater or Nightmare.
+; 50% chance to greatly encourage sleep inducing moves otherwise.
+
+ ld b, EFFECT_DREAM_EATER
+ call AIHasMoveEffect
+ jr c, .asm_387f0
+
+ ld b, EFFECT_NIGHTMARE
+ call AIHasMoveEffect
+ ret nc
+
+.asm_387f0
+ call AI_50_50
+ ret c
+ dec [hl]
+ dec [hl]
+ ret
+; 387f7
+
+
+AI_Smart_LeechHit: ; 387f7
+ push hl
+ ld a, 1
+ ld [hBattleTurn], a
+ callfar BattleCheckTypeMatchup
+ pop hl
+
+; 60% chance to discourage this move if not very effective.
+ ld a, [wd265]
+ cp 10 ; 1.0
+ jr c, .asm_38815
+
+; Do nothing if effectiveness is neutral.
+ ret z
+
+; Do nothing if enemy's HP is full.
+ call AICheckEnemyMaxHP
+ ret c
+
+; 80% chance to encourage this move otherwise.
+ call AI_80_20
+ ret c
+
+ dec [hl]
+ ret
+
+.asm_38815
+ call Random
+ cp 39 percent + 1
+ ret c
+
+ inc [hl]
+ ret
+; 3881d
+
+
+AI_Smart_LockOn: ; 3881d
+ ld a, [PlayerSubStatus5]
+ bit SUBSTATUS_LOCK_ON, a
+ jr nz, .asm_38882
+
+ push hl
+ call AICheckEnemyQuarterHP
+ jr nc, .asm_38877
+
+ call AICheckEnemyHalfHP
+ jr c, .asm_38834
+
+ call AICompareSpeed
+ jr nc, .asm_38877
+
+.asm_38834
+ ld a, [PlayerEvaLevel]
+ cp $a
+ jr nc, .asm_3887a
+ cp $8
+ jr nc, .asm_38875
+
+ ld a, [EnemyAccLevel]
+ cp $5
+ jr c, .asm_3887a
+ cp $7
+ jr c, .asm_38875
+
+ ld hl, EnemyMonMoves
+ ld c, EnemyMonMovesEnd - EnemyMonMoves + 1
+.asm_3884f
+ dec c
+ jr z, .asm_38877
+
+ ld a, [hli]
+ and a
+ jr z, .asm_38877
+
+ call AIGetEnemyMove
+
+ ld a, [wEnemyMoveStruct + MOVE_ACC]
+ cp 180
+ jr nc, .asm_3884f
+
+ ld a, $1
+ ld [hBattleTurn], a
+
+ push hl
+ push bc
+ farcall BattleCheckTypeMatchup
+ ld a, [wd265]
+ cp $a
+ pop bc
+ pop hl
+ jr c, .asm_3884f
+
+.asm_38875
+ pop hl
+ ret
+
+.asm_38877
+ pop hl
+ inc [hl]
+ ret
+
+.asm_3887a
+ pop hl
+ call AI_50_50
+ ret c
+
+ dec [hl]
+ dec [hl]
+ ret
+
+.asm_38882
+ push hl
+ ld hl, Buffer1 - 1
+ ld de, EnemyMonMoves
+ ld c, EnemyMonMovesEnd - EnemyMonMoves + 1
+
+.asm_3888b
+ inc hl
+ dec c
+ jr z, .asm_388a2
+
+ ld a, [de]
+ and a
+ jr z, .asm_388a2
+
+ inc de
+ call AIGetEnemyMove
+
+ ld a, [wEnemyMoveStruct + MOVE_ACC]
+ cp 180
+ jr nc, .asm_3888b
+
+ dec [hl]
+ dec [hl]
+ jr .asm_3888b
+
+.asm_388a2
+ pop hl
+ jp AIDiscourageMove
+; 388a6
+
+
+AI_Smart_Selfdestruct: ; 388a6
+; Selfdestruct, Explosion
+
+; Unless this is the enemy's last Pokemon...
+ push hl
+ farcall FindAliveEnemyMons
+ pop hl
+ jr nc, .asm_388b7
+
+; ...greatly discourage this move unless this is the player's last Pokemon too.
+ push hl
+ call AICheckLastPlayerMon
+ pop hl
+ jr nz, .asm_388c6
+
+.asm_388b7
+; Greatly discourage this move if enemy's HP is above 50%.
+ call AICheckEnemyHalfHP
+ jr c, .asm_388c6
+
+; Do nothing if enemy's HP is below 25%.
+ call AICheckEnemyQuarterHP
+ ret nc
+
+; If enemy's HP is between 25% and 50%,
+; over 90% chance to greatly discourage this move.
+ call Random
+ cp 9 percent - 2
+ ret c
+
+.asm_388c6
+ inc [hl]
+ inc [hl]
+ inc [hl]
+ ret
+; 388ca
+
+
+AI_Smart_DreamEater: ; 388ca
+; 90% chance to greatly encourage this move.
+; The AI_Basic layer will make sure that
+; Dream Eater is only used against sleeping targets.
+ call Random
+ cp 10 percent
+ ret c
+ dec [hl]
+ dec [hl]
+ dec [hl]
+ ret
+; 388d4
+
+
+AI_Smart_EvasionUp: ; 388d4
+
+; Dismiss this move if enemy's evasion can't raise anymore.
+ ld a, [EnemyEvaLevel]
+ cp $d
+ jp nc, AIDiscourageMove
+
+; If enemy's HP is full...
+ call AICheckEnemyMaxHP
+ jr nc, .asm_388f2
+
+; ...greatly encourage this move if player is badly poisoned.
+ ld a, [PlayerSubStatus5]
+ bit SUBSTATUS_TOXIC, a
+ jr nz, .asm_388ef
+
+; ...70% chance to greatly encourage this move if player is not badly poisoned.
+ call Random
+ cp 70 percent
+ jr nc, .asm_38911
+
+.asm_388ef
+ dec [hl]
+ dec [hl]
+ ret
+
+.asm_388f2
+
+; Greatly discourage this move if enemy's HP is below 25%.
+ call AICheckEnemyQuarterHP
+ jr nc, .asm_3890f
+
+; If enemy's HP is above 25% but not full, 4% chance to greatly encourage this move.
+ call Random
+ cp 4 percent
+ jr c, .asm_388ef
+
+; If enemy's HP is between 25% and 50%,...
+ call AICheckEnemyHalfHP
+ jr nc, .asm_3890a
+
+; If enemy's HP is above 50% but not full, 20% chance to greatly encourage this move.
+ call AI_80_20
+ jr c, .asm_388ef
+ jr .asm_38911
+
+.asm_3890a
+; ...50% chance to greatly discourage this move.
+ call AI_50_50
+ jr c, .asm_38911
+
+.asm_3890f
+ inc [hl]
+ inc [hl]
+
+; 30% chance to end up here if enemy's HP is full and player is not badly poisoned.
+; 77% chance to end up here if enemy's HP is above 50% but not full.
+; 96% chance to end up here if enemy's HP is between 25% and 50%.
+; 100% chance to end up here if enemy's HP is below 25%.
+; In other words, we only end up here if the move has not been encouraged or dismissed.
+.asm_38911
+ ld a, [PlayerSubStatus5]
+ bit SUBSTATUS_TOXIC, a
+ jr nz, .asm_38938
+
+ ld a, [PlayerSubStatus4]
+ bit SUBSTATUS_LEECH_SEED, a
+ jr nz, .asm_38941
+
+; Discourage this move if enemy's evasion level is higher than player's accuracy level.
+ ld a, [EnemyEvaLevel]
+ ld b, a
+ ld a, [PlayerAccLevel]
+ cp b
+ jr c, .asm_38936
+
+; Greatly encourage this move if the player is in the middle of Fury Cutter or Rollout.
+ ld a, [PlayerFuryCutterCount]
+ and a
+ jr nz, .asm_388ef
+
+ ld a, [PlayerSubStatus1]
+ bit SUBSTATUS_ROLLOUT, a
+ jr nz, .asm_388ef
+
+
+.asm_38936
+ inc [hl]
+ ret
+
+; Player is badly poisoned.
+; 70% chance to greatly encourage this move.
+; This would counter any previous discouragement.
+.asm_38938
+ call Random
+ cp 31 percent + 1
+ ret c
+ dec [hl]
+ dec [hl]
+ ret
+
+; Player is seeded.
+; 50% chance to encourage this move.
+; This would partly counter any previous discouragement.
+.asm_38941
+ call AI_50_50
+ ret c
+
+ dec [hl]
+ ret
+; 38947
+
+
+AI_Smart_AlwaysHit: ; 38947
+; 80% chance to greatly encourage this move if either...
+
+; ...enemy's accuracy level has been lowered three or more stages
+ ld a, [EnemyAccLevel]
+ cp $5
+ jr c, .asm_38954
+
+; ...or player's evasion level has been raised three or more stages.
+ ld a, [PlayerEvaLevel]
+ cp $a
+ ret c
+
+.asm_38954
+ call AI_80_20
+ ret c
+
+ dec [hl]
+ dec [hl]
+ ret
+; 3895b
+
+
+AI_Smart_MirrorMove: ; 3895b
+
+; If the player did not use any move last turn...
+ ld a, [LastPlayerCounterMove]
+ and a
+ jr nz, .asm_38968
+
+; ...do nothing if enemy is slower than player
+ call AICompareSpeed
+ ret nc
+
+; ...or dismiss this move if enemy is faster than player.
+ jp AIDiscourageMove
+
+; If the player did use a move last turn...
+.asm_38968
+ push hl
+ ld hl, UsefulMoves
+ ld de, 1
+ call IsInArray
+ pop hl
+
+; ...do nothing if he didn't use a useful move.
+ ret nc
+
+; If he did, 50% chance to encourage this move...
+ call AI_50_50
+ ret c
+
+ dec [hl]
+
+; ...and 90% chance to encourage this move again if the enemy is faster.
+ call AICompareSpeed
+ ret nc
+
+ call Random
+ cp 10 percent
+ ret c
+
+ dec [hl]
+ ret
+; 38985
+
+
+AI_Smart_AccuracyDown: ; 38985
+
+; If player's HP is full...
+ call AICheckPlayerMaxHP
+ jr nc, .asm_389a0
+
+; ...and enemy's HP is above 50%...
+ call AICheckEnemyHalfHP
+ jr nc, .asm_389a0
+
+; ...greatly encourage this move if player is badly poisoned.
+ ld a, [PlayerSubStatus5]
+ bit SUBSTATUS_TOXIC, a
+ jr nz, .asm_3899d
+
+; ...70% chance to greatly encourage this move if player is not badly poisoned.
+ call Random
+ cp 70 percent
+ jr nc, .asm_389bf
+
+.asm_3899d
+ dec [hl]
+ dec [hl]
+ ret
+
+.asm_389a0
+
+; Greatly discourage this move if player's HP is below 25%.
+ call AICheckPlayerQuarterHP
+ jr nc, .asm_389bd
+
+; If player's HP is above 25% but not full, 4% chance to greatly encourage this move.
+ call Random
+ cp 4 percent
+ jr c, .asm_3899d
+
+; If player's HP is between 25% and 50%,...
+ call AICheckPlayerHalfHP
+ jr nc, .asm_389b8
+
+; If player's HP is above 50% but not full, 20% chance to greatly encourage this move.
+ call AI_80_20
+ jr c, .asm_3899d
+ jr .asm_389bf
+
+; ...50% chance to greatly discourage this move.
+.asm_389b8
+ call AI_50_50
+ jr c, .asm_389bf
+
+.asm_389bd
+ inc [hl]
+ inc [hl]
+
+; We only end up here if the move has not been already encouraged.
+.asm_389bf
+ ld a, [PlayerSubStatus5]
+ bit SUBSTATUS_TOXIC, a
+ jr nz, .asm_389e6
+
+ ld a, [PlayerSubStatus4]
+ bit SUBSTATUS_LEECH_SEED, a
+ jr nz, .asm_389ef
+
+; Discourage this move if enemy's evasion level is higher than player's accuracy level.
+ ld a, [EnemyEvaLevel]
+ ld b, a
+ ld a, [PlayerAccLevel]
+ cp b
+ jr c, .asm_389e4
+
+; Greatly encourage this move if the player is in the middle of Fury Cutter or Rollout.
+ ld a, [PlayerFuryCutterCount]
+ and a
+ jr nz, .asm_3899d
+
+ ld a, [PlayerSubStatus1]
+ bit SUBSTATUS_ROLLOUT, a
+ jr nz, .asm_3899d
+
+.asm_389e4
+ inc [hl]
+ ret
+
+; Player is badly poisoned.
+; 70% chance to greatly encourage this move.
+; This would counter any previous discouragement.
+.asm_389e6
+ call Random
+ cp 31 percent + 1
+ ret c
+ dec [hl]
+ dec [hl]
+ ret
+
+; Player is seeded.
+; 50% chance to encourage this move.
+; This would partly counter any previous discouragement.
+.asm_389ef
+ call AI_50_50
+ ret c
+
+ dec [hl]
+ ret
+; 389f5
+
+
+AI_Smart_ResetStats: ; 389f5
+
+; 85% chance to encourage this move if any of enemy's stat levels is lower than -2.
+ push hl
+ ld hl, EnemyAtkLevel
+ ld c, $8
+.asm_389fb
+ dec c
+ jr z, .asm_38a05
+ ld a, [hli]
+ cp $5
+ jr c, .asm_38a12
+ jr .asm_389fb
+
+; 85% chance to encourage this move if any of player's stat levels is higher than +2.
+.asm_38a05
+ ld hl, PlayerAtkLevel
+ ld c, $8
+.asm_38a0a
+ dec c
+ jr z, .asm_38a1b
+ ld a, [hli]
+ cp $a
+ jr c, .asm_38a0a
+
+.asm_38a12
+ pop hl
+ call Random
+ cp 16 percent
+ ret c
+ dec [hl]
+ ret
+
+; Discourage this move if neither:
+; Any of enemy's stat levels is lower than -2.
+; Any of player's stat levels is higher than +2.
+.asm_38a1b
+ pop hl
+ inc [hl]
+ ret
+; 38a1e
+
+
+AI_Smart_Bide: ; 38a1e
+; 90% chance to discourage this move unless enemy's HP is full.
+
+ call AICheckEnemyMaxHP
+ ret c
+ call Random
+ cp 10 percent
+ ret c
+ inc [hl]
+ ret
+; 38a2a
+
+
+AI_Smart_ForceSwitch: ; 38a2a
+; Whirlwind, Roar.
+
+; Discourage this move if the player has not shown
+; a super-effective move against the enemy.
+; Consider player's type(s) if its moves are unknown.
+
+ push hl
+ callfar CheckPlayerMoveTypeMatchups
+ ld a, [wEnemyAISwitchScore]
+ cp 10 ; neutral
+ pop hl
+ ret c
+ inc [hl]
+ ret
+; 38a3a
+
+
+AI_Smart_Heal:
+AI_Smart_MorningSun:
+AI_Smart_Synthesis:
+AI_Smart_Moonlight: ; 38a3a
+; 90% chance to greatly encourage this move if enemy's HP is below 25%.
+; Discourage this move if enemy's HP is higher than 50%.
+; Do nothing otherwise.
+
+ call AICheckEnemyQuarterHP
+ jr nc, .asm_38a45
+ call AICheckEnemyHalfHP
+ ret nc
+ inc [hl]
+ ret
+
+.asm_38a45
+ call Random
+ cp 10 percent
+ ret c
+ dec [hl]
+ dec [hl]
+ ret
+; 38a4e
+
+
+AI_Smart_Toxic:
+AI_Smart_LeechSeed: ; 38a4e
+; Discourage this move if player's HP is below 50%.
+
+ call AICheckPlayerHalfHP
+ ret c
+ inc [hl]
+ ret
+; 38a54
+
+
+AI_Smart_LightScreen:
+AI_Smart_Reflect: ; 38a54
+; Over 90% chance to discourage this move unless enemy's HP is full.
+
+ call AICheckEnemyMaxHP
+ ret c
+ call Random
+ cp 8 percent
+ ret c
+ inc [hl]
+ ret
+; 38a60
+
+
+AI_Smart_Ohko: ; 38a60
+; Dismiss this move if player's level is higher than enemy's level.
+; Else, discourage this move is player's HP is below 50%.
+
+ ld a, [BattleMonLevel]
+ ld b, a
+ ld a, [EnemyMonLevel]
+ cp b
+ jp c, AIDiscourageMove
+ call AICheckPlayerHalfHP
+ ret c
+ inc [hl]
+ ret
+; 38a71
+
+
+AI_Smart_TrapTarget: ; 38a71
+; Bind, Wrap, Fire Spin, Clamp
+
+; 50% chance to discourage this move if the player is already trapped.
+ ld a, [wPlayerWrapCount]
+ and a
+ jr nz, .asm_38a8b
+
+; 50% chance to greatly encourage this move if player is either
+; badly poisoned, in love, identified, stuck in Rollout, or has a Nightmare.
+ ld a, [PlayerSubStatus5]
+ bit SUBSTATUS_TOXIC, a
+ jr nz, .asm_38a91
+
+ ld a, [PlayerSubStatus1]
+ and 1<<SUBSTATUS_IN_LOVE | 1<<SUBSTATUS_ROLLOUT | 1<<SUBSTATUS_IDENTIFIED | 1<<SUBSTATUS_NIGHTMARE
+ jr nz, .asm_38a91
+
+; Else, 50% chance to greatly encourage this move if it's the player's Pokemon first turn.
+ ld a, [PlayerTurnsTaken]
+ and a
+ jr z, .asm_38a91
+
+; 50% chance to discourage this move otherwise.
+.asm_38a8b
+ call AI_50_50
+ ret c
+ inc [hl]
+ ret
+
+.asm_38a91
+ call AICheckEnemyQuarterHP
+ ret nc
+ call AI_50_50
+ ret c
+ dec [hl]
+ dec [hl]
+ ret
+; 38a9c
+
+
+AI_Smart_RazorWind:
+AI_Smart_Unused2B: ; 38a9c
+ ld a, [EnemySubStatus1]
+ bit SUBSTATUS_PERISH, a
+ jr z, .asm_38aaa
+
+ ld a, [EnemyPerishCount]
+ cp 3
+ jr c, .asm_38ad3
+
+.asm_38aaa
+ push hl
+ ld hl, PlayerUsedMoves
+ ld c, 4
+
+.asm_38ab0
+ ld a, [hli]
+ and a
+ jr z, .asm_38ac1
+
+ call AIGetEnemyMove
+
+ ld a, [wEnemyMoveStruct + MOVE_EFFECT]
+ cp EFFECT_PROTECT
+ jr z, .asm_38ad5
+ dec c
+ jr nz, .asm_38ab0
+
+.asm_38ac1
+ pop hl
+ ld a, [EnemySubStatus3]
+ bit SUBSTATUS_CONFUSED, a
+ jr nz, .asm_38acd
+
+ call AICheckEnemyHalfHP
+ ret c
+
+.asm_38acd
+ call Random
+ cp 79 percent - 1
+ ret c
+
+.asm_38ad3
+ inc [hl]
+ ret
+
+.asm_38ad5
+ pop hl
+ ld a, [hl]
+ add 6
+ ld [hl], a
+ ret
+; 38adb
+
+
+AI_Smart_Confuse: ; 38adb
+
+; 90% chance to discourage this move if player's HP is between 25% and 50%.
+ call AICheckPlayerHalfHP
+ ret c
+ call Random
+ cp 10 percent
+ jr c, .asm_38ae7
+ inc [hl]
+
+.asm_38ae7
+; Discourage again if player's HP is below 25%.
+ call AICheckPlayerQuarterHP
+ ret c
+ inc [hl]
+ ret
+; 38aed
+
+
+AI_Smart_SpDefenseUp2: ; 38aed
+
+; Discourage this move if enemy's HP is lower than 50%.
+ call AICheckEnemyHalfHP
+ jr nc, .asm_38b10
+
+; Discourage this move if enemy's special defense level is higher than +3.
+ ld a, [EnemySDefLevel]
+ cp $b
+ jr nc, .asm_38b10
+
+; 80% chance to greatly encourage this move if
+; enemy's Special Defense level is lower than +2, and the player is of a special type.
+ cp $9
+ ret nc
+
+ ld a, [BattleMonType1]
+ cp SPECIAL
+ jr nc, .asm_38b09
+ ld a, [BattleMonType2]
+ cp SPECIAL
+ ret c
+
+.asm_38b09
+ call AI_80_20
+ ret c
+ dec [hl]
+ dec [hl]
+ ret
+
+.asm_38b10
+ inc [hl]
+ ret
+; 38b12
+
+
+AI_Smart_Fly: ; 38b12
+; Fly, Dig
+
+; Greatly encourage this move if the player is
+; flying or underground, and slower than the enemy.
+
+ ld a, [PlayerSubStatus3]
+ and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND
+ ret z
+
+ call AICompareSpeed
+ ret nc
+
+ dec [hl]
+ dec [hl]
+ dec [hl]
+ ret
+; 38b20
+
+
+AI_Smart_SuperFang: ; 38b20
+; Discourage this move if player's HP is below 25%.
+
+ call AICheckPlayerQuarterHP
+ ret c
+ inc [hl]
+ ret
+; 38b26
+
+
+AI_Smart_Paralyze: ; 38b26
+
+; 50% chance to discourage this move if player's HP is below 25%.
+ call AICheckPlayerQuarterHP
+ jr nc, .asm_38b3a
+
+; 80% chance to greatly encourage this move
+; if enemy is slower than player and its HP is above 25%.
+ call AICompareSpeed
+ ret c
+ call AICheckEnemyQuarterHP
+ ret nc
+ call AI_80_20
+ ret c
+ dec [hl]
+ dec [hl]
+ ret
+
+.asm_38b3a
+ call AI_50_50
+ ret c
+ inc [hl]
+ ret
+; 38b40
+
+
+AI_Smart_SpeedDownHit: ; 38b40
+; Icy Wind
+
+; Almost 90% chance to greatly encourage this move if the following conditions all meet:
+; Enemy's HP is higher than 25%.
+; It's the first turn of player's Pokemon.
+; Player is faster than enemy.
+
+ ld a, [wEnemyMoveStruct + MOVE_ANIM]
+ cp ICY_WIND
+ ret nz
+ call AICheckEnemyQuarterHP
+ ret nc
+ ld a, [PlayerTurnsTaken]
+ and a
+ ret nz
+ call AICompareSpeed
+ ret c
+ call Random
+ cp 12 percent
+ ret c
+ dec [hl]
+ dec [hl]
+ ret
+; 38b5c
+
+
+AI_Smart_Substitute: ; 38b5c
+; Dismiss this move if enemy's HP is below 50%.
+
+ call AICheckEnemyHalfHP
+ ret c
+ jp AIDiscourageMove
+; 38b63
+
+
+AI_Smart_HyperBeam: ; 38b63
+ call AICheckEnemyHalfHP
+ jr c, .asm_38b72
+
+; 50% chance to encourage this move if enemy's HP is below 25%.
+ call AICheckEnemyQuarterHP
+ ret c
+ call AI_50_50
+ ret c
+ dec [hl]
+ ret
+
+.asm_38b72
+; If enemy's HP is above 50%, discourage this move at random
+ call Random
+ cp 16 percent
+ ret c
+ inc [hl]
+ call AI_50_50
+ ret c
+ inc [hl]
+ ret
+; 38b7f
+
+
+AI_Smart_Rage: ; 38b7f
+ ld a, [EnemySubStatus4]
+ bit SUBSTATUS_RAGE, a
+ jr z, .asm_38b9b
+
+; If enemy's Rage is building, 50% chance to encourage this move.
+ call AI_50_50
+ jr c, .asm_38b8c
+
+ dec [hl]
+
+; Encourage this move based on Rage's counter.
+.asm_38b8c
+ ld a, [wEnemyRageCounter]
+ cp $2
+ ret c
+ dec [hl]
+ ld a, [wEnemyRageCounter]
+ cp $3
+ ret c
+ dec [hl]
+ ret
+
+.asm_38b9b
+; If enemy's Rage is not building, discourage this move if enemy's HP is below 50%.
+ call AICheckEnemyHalfHP
+ jr nc, .asm_38ba6
+
+; 50% chance to encourage this move otherwise.
+ call AI_80_20
+ ret nc
+ dec [hl]
+ ret
+
+.asm_38ba6
+ inc [hl]
+ ret
+; 38ba8
+
+
+AI_Smart_Mimic: ; 38ba8
+ ld a, [LastPlayerCounterMove]
+ and a
+ jr z, .asm_38be9
+
+ call AICheckEnemyHalfHP
+ jr nc, .asm_38bef
+
+ push hl
+ ld a, [LastPlayerCounterMove]
+ call AIGetEnemyMove
+
+ ld a, $1
+ ld [hBattleTurn], a
+ callfar BattleCheckTypeMatchup
+
+ ld a, [wd265]
+ cp $a
+ pop hl
+ jr c, .asm_38bef
+ jr z, .asm_38bd4
+
+ call AI_50_50
+ jr c, .asm_38bd4
+
+ dec [hl]
+
+.asm_38bd4
+ ld a, [LastPlayerCounterMove]
+ push hl
+ ld hl, UsefulMoves
+ ld de, 1
+ call IsInArray
+
+ pop hl
+ ret nc
+ call AI_50_50
+ ret c
+ dec [hl]
+ ret
+
+.asm_38be9
+ call AICompareSpeed
+ jp c, AIDiscourageMove
+
+.asm_38bef
+ inc [hl]
+ ret
+; 38bf1
+
+
+AI_Smart_Counter: ; 38bf1
+ push hl
+ ld hl, PlayerUsedMoves
+ ld c, 4
+ ld b, 0
+
+.asm_38bf9
+ ld a, [hli]
+ and a
+ jr z, .asm_38c0e
+
+ call AIGetEnemyMove
+
+ ld a, [wEnemyMoveStruct + MOVE_POWER]
+ and a
+ jr z, .asm_38c0e
+
+ ld a, [wEnemyMoveStruct + MOVE_TYPE]
+ cp SPECIAL
+ jr nc, .asm_38c0e
+
+ inc b
+
+.asm_38c0e
+ dec c
+ jr nz, .asm_38bf9
+
+ pop hl
+ ld a, b
+ and a
+ jr z, .asm_38c39
+
+ cp $3
+ jr nc, .asm_38c30
+
+ ld a, [LastPlayerCounterMove]
+ and a
+ jr z, .asm_38c38
+
+ call AIGetEnemyMove
+
+ ld a, [wEnemyMoveStruct + MOVE_POWER]
+ and a
+ jr z, .asm_38c38
+
+ ld a, [wEnemyMoveStruct + MOVE_TYPE]
+ cp SPECIAL
+ jr nc, .asm_38c38
+
+
+.asm_38c30
+ call Random
+ cp 39 percent + 1
+ jr c, .asm_38c38
+
+ dec [hl]
+
+.asm_38c38
+ ret
+
+.asm_38c39
+ inc [hl]
+ ret
+; 38c3b
+
+
+AI_Smart_Encore: ; 38c3b
+ call AICompareSpeed
+ jr nc, .asm_38c81
+
+ ld a, [LastPlayerMove]
+ and a
+ jp z, AIDiscourageMove
+
+ call AIGetEnemyMove
+
+ ld a, [wEnemyMoveStruct + MOVE_POWER]
+ and a
+ jr z, .asm_38c68
+
+ push hl
+ ld a, [wEnemyMoveStruct + MOVE_TYPE]
+ ld hl, EnemyMonType1
+ predef CheckTypeMatchup
+
+ pop hl
+ ld a, [wd265]
+ cp $a
+ jr nc, .asm_38c68
+
+ and a
+ ret nz
+ jr .asm_38c78
+
+.asm_38c68
+ push hl
+ ld a, [LastPlayerCounterMove]
+ ld hl, .EncoreMoves
+ ld de, 1
+ call IsInArray
+ pop hl
+ jr nc, .asm_38c81
+
+.asm_38c78
+ call Random
+ cp 28 percent - 1
+ ret c
+ dec [hl]
+ dec [hl]
+ ret
+
+.asm_38c81
+ inc [hl]
+ inc [hl]
+ inc [hl]
+ ret
+
+.EncoreMoves:
+ db SWORDS_DANCE
+ db WHIRLWIND
+ db LEER
+ db ROAR
+ db DISABLE
+ db MIST
+ db LEECH_SEED
+ db GROWTH
+ db POISONPOWDER
+ db STRING_SHOT
+ db MEDITATE
+ db AGILITY
+ db TELEPORT
+ db SCREECH
+ db HAZE
+ db FOCUS_ENERGY
+ db DREAM_EATER
+ db POISON_GAS
+ db SPLASH
+ db SHARPEN
+ db CONVERSION
+ db SUPER_FANG
+ db SUBSTITUTE
+ db TRIPLE_KICK
+ db SPIDER_WEB
+ db MIND_READER
+ db FLAME_WHEEL
+ db AEROBLAST
+ db COTTON_SPORE
+ db POWDER_SNOW
+ db $ff
+; 38ca4
+
+
+AI_Smart_PainSplit: ; 38ca4
+; Discourage this move if [enemy's current HP * 2 > player's current HP].
+
+ push hl
+ ld hl, EnemyMonHP
+ ld b, [hl]
+ inc hl
+ ld c, [hl]
+ sla c
+ rl b
+ ld hl, BattleMonHP + 1
+ ld a, [hld]
+ cp c
+ ld a, [hl]
+ sbc b
+ pop hl
+ ret nc
+ inc [hl]
+ ret
+; 38cba
+
+
+AI_Smart_Snore:
+AI_Smart_SleepTalk: ; 38cba
+; Greatly encourage this move if enemy is fast asleep.
+; Greatly discourage this move otherwise.
+
+ ld a, [EnemyMonStatus]
+ and $7
+ cp $1
+ jr z, .asm_38cc7
+
+ dec [hl]
+ dec [hl]
+ dec [hl]
+ ret
+
+.asm_38cc7
+ inc [hl]
+ inc [hl]
+ inc [hl]
+ ret
+; 38ccb
+
+
+AI_Smart_DefrostOpponent: ; 38ccb
+; Greatly encourage this move if enemy is frozen.
+; No move has EFFECT_DEFROST_OPPONENT, so this layer is unused.
+
+ ld a, [EnemyMonStatus]
+ and $20
+ ret z
+ dec [hl]
+ dec [hl]
+ dec [hl]
+ ret
+; 38cd5
+
+
+AI_Smart_Spite: ; 38cd5
+ ld a, [LastPlayerCounterMove]
+ and a
+ jr nz, .asm_38ce7
+
+ call AICompareSpeed
+ jp c, AIDiscourageMove
+
+ call AI_50_50
+ ret c
+ inc [hl]
+ ret
+
+.asm_38ce7
+ push hl
+ ld b, a
+ ld c, 4
+ ld hl, BattleMonMoves
+ ld de, BattleMonPP
+
+.asm_38cf1
+ ld a, [hli]
+ cp b
+ jr z, .asm_38cfb
+
+ inc de
+ dec c
+ jr nz, .asm_38cf1
+
+ pop hl
+ ret
+
+.asm_38cfb
+ pop hl
+ ld a, [de]
+ cp $6
+ jr c, .asm_38d0d
+ cp $f
+ jr nc, .asm_38d0b
+
+ call Random
+ cp 39 percent + 1
+ ret nc
+
+.asm_38d0b
+ inc [hl]
+ ret
+
+.asm_38d0d
+ call Random
+ cp 39 percent + 1
+ ret c
+ dec [hl]
+ dec [hl]
+ ret
+; 38d16
+
+
+Function_0x38d16; 38d16
+ jp AIDiscourageMove
+; 38d19
+
+
+AI_Smart_DestinyBond:
+AI_Smart_Reversal:
+AI_Smart_SkullBash: ; 38d19
+; Discourage this move if enemy's HP is above 25%.
+
+ call AICheckEnemyQuarterHP
+ ret nc
+ inc [hl]
+ ret
+; 38d1f
+
+
+AI_Smart_HealBell: ; 38d1f
+; Dismiss this move if none of the opponent's Pokemon is statused.
+; Encourage this move if the enemy is statused.
+; 50% chance to greatly encourage this move if the enemy is fast asleep or frozen.
+
+ push hl
+ ld a, [OTPartyCount]
+ ld b, a
+ ld c, 0
+ ld hl, OTPartyMon1HP
+ ld de, PARTYMON_STRUCT_LENGTH
+
+.loop
+ push hl
+ ld a, [hli]
+ or [hl]
+ jr z, .next
+
+ ; status
+ dec hl
+ dec hl
+ dec hl
+ ld a, [hl]
+ or c
+ ld c, a
+
+.next
+ pop hl
+ add hl, de
+ dec b
+ jr nz, .loop
+
+ pop hl
+ ld a, c
+ and a
+ jr z, .no_status
+
+ ld a, [EnemyMonStatus]
+ and a
+ jr z, .ok
+ dec [hl]
+.ok
+ and 1 << FRZ | SLP
+ ret z
+ call AI_50_50
+ ret c
+ dec [hl]
+ dec [hl]
+ ret
+
+.no_status
+ ld a, [EnemyMonStatus]
+ and a
+ ret nz
+ jp AIDiscourageMove
+
+; 38d5a
+
+
+AI_Smart_PriorityHit: ; 38d5a
+ call AICompareSpeed
+ ret c
+
+; Dismiss this move if the player is flying or underground.
+ ld a, [PlayerSubStatus3]
+ and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND
+ jp nz, AIDiscourageMove
+
+; Greatly encourage this move if it will KO the player.
+ ld a, $1
+ ld [hBattleTurn], a
+ push hl
+ callfar EnemyAttackDamage
+ callfar BattleCommand_DamageCalc
+ callfar BattleCommand_Stab
+ pop hl
+ ld a, [CurDamage + 1]
+ ld c, a
+ ld a, [CurDamage]
+ ld b, a
+ ld a, [BattleMonHP + 1]
+ cp c
+ ld a, [BattleMonHP]
+ sbc b
+ ret nc
+ dec [hl]
+ dec [hl]
+ dec [hl]
+ ret
+; 38d93
+
+
+AI_Smart_Thief: ; 38d93
+; Don't use Thief unless it's the only move available.
+
+ ld a, [hl]
+ add $1e
+ ld [hl], a
+ ret
+; 38d98
+
+
+AI_Smart_Conversion2: ; 38d98
+ ld a, [LastPlayerMove]
+ and a
+ jr nz, .asm_38dc9
+
+ push hl
+ dec a
+ ld hl, Moves + MOVE_TYPE
+ ld bc, MOVE_LENGTH
+ call AddNTimes
+
+ ld a, BANK(Moves)
+ call GetFarByte
+ ld [wPlayerMoveStruct + MOVE_TYPE], a
+
+ xor a
+ ld [hBattleTurn], a
+
+ callfar BattleCheckTypeMatchup
+
+ ld a, [wd265]
+ cp $a
+ pop hl
+ jr c, .asm_38dc9
+ ret z
+
+ call AI_50_50
+ ret c
+
+ dec [hl]
+ ret
+
+.asm_38dc9
+ call Random
+ cp 10 percent
+ ret c
+ inc [hl]
+ ret
+; 38dd1
+
+
+AI_Smart_Disable: ; 38dd1
+ call AICompareSpeed
+ jr nc, .asm_38df3
+
+ push hl
+ ld a, [LastPlayerCounterMove]
+ ld hl, UsefulMoves
+ ld de, 1
+ call IsInArray
+
+ pop hl
+ jr nc, .asm_38dee
+
+ call Random
+ cp 39 percent + 1
+ ret c
+ dec [hl]
+ ret
+
+.asm_38dee
+ ld a, [wEnemyMoveStruct + MOVE_POWER]
+ and a
+ ret nz
+
+.asm_38df3
+ call Random
+ cp 8 percent
+ ret c
+ inc [hl]
+ ret
+; 38dfb
+
+
+AI_Smart_MeanLook: ; 38dfb
+ call AICheckEnemyHalfHP
+ jr nc, .asm_38e24
+
+ push hl
+ call AICheckLastPlayerMon
+ pop hl
+ jp z, AIDiscourageMove
+
+; 80% chance to greatly encourage this move if the enemy is badly poisoned (buggy).
+; Should check PlayerSubStatus5 instead.
+ ld a, [EnemySubStatus5]
+ bit SUBSTATUS_TOXIC, a
+ jr nz, .asm_38e26
+
+; 80% chance to greatly encourage this move if the player is either
+; in love, identified, stuck in Rollout, or has a Nightmare.
+ ld a, [PlayerSubStatus1]
+ and 1<<SUBSTATUS_IN_LOVE | 1<<SUBSTATUS_ROLLOUT | 1<<SUBSTATUS_IDENTIFIED | 1<<SUBSTATUS_NIGHTMARE
+ jr nz, .asm_38e26
+
+; Otherwise, discourage this move unless the player only has not very effective moves against the enemy.
+ push hl
+ callfar CheckPlayerMoveTypeMatchups
+ ld a, [wEnemyAISwitchScore]
+ cp $b ; not very effective
+ pop hl
+ ret nc
+
+.asm_38e24
+ inc [hl]
+ ret
+
+.asm_38e26
+ call AI_80_20
+ ret c
+ dec [hl]
+ dec [hl]
+ dec [hl]
+ ret
+; 38e2e
+
+
+AICheckLastPlayerMon: ; 38e2e
+ ld a, [PartyCount]
+ ld b, a
+ ld c, 0
+ ld hl, PartyMon1HP
+ ld de, PARTYMON_STRUCT_LENGTH
+
+.loop
+ ld a, [CurBattleMon]
+ cp c
+ jr z, .asm_38e44
+
+ ld a, [hli]
+ or [hl]
+ ret nz
+ dec hl
+
+.asm_38e44
+ add hl, de
+ inc c
+ dec b
+ jr nz, .loop
+
+ ret
+; 38e4a
+
+
+AI_Smart_Nightmare: ; 38e4a
+; 50% chance to encourage this move.
+; The AI_Basic layer will make sure that
+; Dream Eater is only used against sleeping targets.
+
+ call AI_50_50
+ ret c
+ dec [hl]
+ ret
+; 38e50
+
+
+AI_Smart_FlameWheel: ; 38e50
+; Use this move if the enemy is frozen.
+
+ ld a, [EnemyMonStatus]
+ bit FRZ, a
+ ret z
+rept 5
+ dec [hl]
+endr
+ ret
+; 38e5c
+
+
+AI_Smart_Curse: ; 38e5c
+ ld a, [EnemyMonType1]
+ cp GHOST
+ jr z, .ghostcurse
+ ld a, [EnemyMonType2]
+ cp GHOST
+ jr z, .ghostcurse
+
+ call AICheckEnemyHalfHP
+ jr nc, .asm_38e93
+
+ ld a, [EnemyAtkLevel]
+ cp $b
+ jr nc, .asm_38e93
+ cp $9
+ ret nc
+
+ ld a, [BattleMonType1]
+ cp GHOST
+ jr z, .asm_38e92
+ cp SPECIAL
+ ret nc
+ ld a, [BattleMonType2]
+ cp SPECIAL
+ ret nc
+ call AI_80_20
+ ret c
+ dec [hl]
+ dec [hl]
+ ret
+
+.asm_38e90
+ inc [hl]
+ inc [hl]
+.asm_38e92
+ inc [hl]
+.asm_38e93
+ inc [hl]
+ ret
+
+.ghostcurse
+ ld a, [PlayerSubStatus1]
+ bit SUBSTATUS_CURSE, a
+ jp nz, AIDiscourageMove
+
+ push hl
+ farcall FindAliveEnemyMons
+ pop hl
+ jr nc, .asm_38eb0
+
+ push hl
+ call AICheckLastPlayerMon
+ pop hl
+ jr nz, .asm_38e90
+
+ jr .asm_38eb7
+
+
+.asm_38eb0
+ push hl
+ call AICheckLastPlayerMon
+ pop hl
+ jr z, .asm_38ecb
+
+
+.asm_38eb7
+ call AICheckEnemyQuarterHP
+ jp nc, .asm_38e90
+
+ call AICheckEnemyHalfHP
+ jr nc, .asm_38e92
+
+ call AICheckEnemyMaxHP
+ ret nc
+
+ ld a, [PlayerTurnsTaken]
+ and a
+ ret nz
+
+.asm_38ecb
+ call AI_50_50
+ ret c
+
+ dec [hl]
+ dec [hl]
+ ret
+; 38ed2
+
+
+AI_Smart_Protect: ; 38ed2
+ ld a, [EnemyProtectCount]
+ and a
+ jr nz, .asm_38f13
+
+ ld a, [PlayerSubStatus5]
+ bit SUBSTATUS_LOCK_ON, a
+ jr nz, .asm_38f14
+
+ ld a, [PlayerFuryCutterCount]
+ cp 3
+ jr nc, .asm_38f0d
+
+ ld a, [PlayerSubStatus3]
+ bit SUBSTATUS_CHARGED, a
+ jr nz, .asm_38f0d
+
+ ld a, [PlayerSubStatus5]
+ bit SUBSTATUS_TOXIC, a
+ jr nz, .asm_38f0d
+ ld a, [PlayerSubStatus4]
+ bit SUBSTATUS_LEECH_SEED, a
+ jr nz, .asm_38f0d
+ ld a, [PlayerSubStatus1]
+ bit SUBSTATUS_CURSE, a
+ jr nz, .asm_38f0d
+
+ bit SUBSTATUS_ROLLOUT, a
+ jr z, .asm_38f14
+
+ ld a, [PlayerRolloutCount]
+ cp 3
+ jr c, .asm_38f14
+
+.asm_38f0d
+ call AI_80_20
+ ret c
+ dec [hl]
+ ret
+
+.asm_38f13
+ inc [hl]
+
+.asm_38f14
+ call Random
+ cp 8 percent
+ ret c
+ inc [hl]
+ inc [hl]
+ ret
+; 38f1d
+
+
+AI_Smart_Foresight: ; 38f1d
+ ld a, [EnemyAccLevel]
+ cp $5
+ jr c, .asm_38f41
+ ld a, [PlayerEvaLevel]
+ cp $a
+ jr nc, .asm_38f41
+
+ ld a, [BattleMonType1]
+ cp GHOST
+ jr z, .asm_38f41
+ ld a, [BattleMonType2]
+ cp GHOST
+ jr z, .asm_38f41
+
+ call Random
+ cp 8 percent
+ ret c
+ inc [hl]
+ ret
+
+.asm_38f41
+ call Random
+ cp 39 percent + 1
+ ret c
+ dec [hl]
+ dec [hl]
+ ret
+; 38f4a
+
+
+AI_Smart_PerishSong: ; 38f4a
+ push hl
+ callfar FindAliveEnemyMons
+ pop hl
+ jr c, .no
+
+ ld a, [PlayerSubStatus5]
+ bit SUBSTATUS_CANT_RUN, a
+ jr nz, .yes
+
+ push hl
+ callfar CheckPlayerMoveTypeMatchups
+ ld a, [wEnemyAISwitchScore]
+ cp 10 ; 1.0
+ pop hl
+ ret c
+
+ call AI_50_50
+ ret c
+
+ inc [hl]
+ ret
+
+.yes
+ call AI_50_50
+ ret c
+
+ dec [hl]
+ ret
+
+.no
+ ld a, [hl]
+ add 5
+ ld [hl], a
+ ret
+; 38f7a
+
+
+AI_Smart_Sandstorm: ; 38f7a
+
+; Greatly discourage this move if the player is immune to Sandstorm damage.
+ ld a, [BattleMonType1]
+ push hl
+ ld hl, .SandstormImmuneTypes
+ ld de, 1
+ call IsInArray
+ pop hl
+ jr c, .asm_38fa5
+
+ ld a, [BattleMonType2]
+ push hl
+ ld hl, .SandstormImmuneTypes
+ ld de, 1
+ call IsInArray
+ pop hl
+ jr c, .asm_38fa5
+
+; Discourage this move if player's HP is below 50%.
+ call AICheckPlayerHalfHP
+ jr nc, .asm_38fa6
+
+; 50% chance to encourage this move otherwise.
+ call AI_50_50
+ ret c
+
+ dec [hl]
+ ret
+
+.asm_38fa5
+ inc [hl]
+
+.asm_38fa6
+ inc [hl]
+ ret
+
+.SandstormImmuneTypes:
+ db ROCK
+ db GROUND
+ db STEEL
+ db $ff
+; 38fac
+
+
+AI_Smart_Endure: ; 38fac
+ ld a, [EnemyProtectCount]
+ and a
+ jr nz, .asm_38fd8
+
+ call AICheckEnemyMaxHP
+ jr c, .asm_38fd8
+
+ call AICheckEnemyQuarterHP
+ jr c, .asm_38fd9
+
+ ld b, EFFECT_REVERSAL
+ call AIHasMoveEffect
+ jr nc, .asm_38fcb
+
+ call AI_80_20
+ ret c
+
+ dec [hl]
+ dec [hl]
+ dec [hl]
+ ret
+
+.asm_38fcb
+ ld a, [EnemySubStatus5]
+ bit SUBSTATUS_LOCK_ON, a
+ ret z
+
+ call AI_50_50
+ ret c
+
+ dec [hl]
+ dec [hl]
+ ret
+
+.asm_38fd8
+ inc [hl]
+
+.asm_38fd9
+ inc [hl]
+ ret
+; 38fdb
+
+
+AI_Smart_FuryCutter: ; 38fdb
+; Encourage this move based on Fury Cutter's count.
+
+ ld a, [EnemyFuryCutterCount]
+ and a
+ jr z, .end
+ dec [hl]
+
+ cp 2
+ jr c, .end
+ dec [hl]
+ dec [hl]
+
+ cp 3
+ jr c, .end
+ dec [hl]
+ dec [hl]
+ dec [hl]
+
+.end
+
+ ; fallthrough
+; 38fef
+
+
+AI_Smart_Rollout: ; 38fef
+; Rollout, Fury Cutter
+
+; 80% chance to discourage this move if the enemy is in love, confused, or paralyzed.
+ ld a, [EnemySubStatus1]
+ bit SUBSTATUS_IN_LOVE, a
+ jr nz, .asm_39020
+
+ ld a, [EnemySubStatus3]
+ bit SUBSTATUS_CONFUSED, a
+ jr nz, .asm_39020
+
+ ld a, [EnemyMonStatus]
+ bit PAR, a
+ jr nz, .asm_39020
+
+; 80% chance to discourage this move if the enemy's HP is below 25%,
+; or if accuracy or evasion modifiers favour the player.
+ call AICheckEnemyQuarterHP
+ jr nc, .asm_39020
+
+ ld a, [EnemyAccLevel]
+ cp 7
+ jr c, .asm_39020
+ ld a, [PlayerEvaLevel]
+ cp 8
+ jr nc, .asm_39020
+
+; Otherwise, 80% chance to greatly encourage this move.
+ call Random
+ cp 79 percent - 1
+ ret nc
+ dec [hl]
+ dec [hl]
+ ret
+
+.asm_39020
+ call AI_80_20
+ ret c
+ inc [hl]
+ ret
+; 39026
+
+
+AI_Smart_Swagger:
+AI_Smart_Attract: ; 39026
+; 80% chance to encourage this move during the first turn of player's Pokemon.
+; 80% chance to discourage this move otherwise.
+
+ ld a, [PlayerTurnsTaken]
+ and a
+ jr z, .first_turn
+
+ call AI_80_20
+ ret c
+ inc [hl]
+ ret
+
+.first_turn
+ call Random
+ cp 79 percent - 1
+ ret nc
+ dec [hl]
+ ret
+; 3903a
+
+
+AI_Smart_Safeguard: ; 3903a
+; 80% chance to discourage this move if player's HP is below 50%.
+
+ call AICheckPlayerHalfHP
+ ret c
+ call AI_80_20
+ ret c
+ inc [hl]
+ ret
+; 39044
+
+
+AI_Smart_Magnitude:
+AI_Smart_Earthquake: ; 39044
+
+; Greatly encourage this move if the player is underground and the enemy is faster.
+ ld a, [LastPlayerCounterMove]
+ cp DIG
+ ret nz
+
+ ld a, [PlayerSubStatus3]
+ bit SUBSTATUS_UNDERGROUND, a
+ jr z, .could_dig
+
+ call AICompareSpeed
+ ret nc
+ dec [hl]
+ dec [hl]
+ ret
+
+.could_dig
+ ; Try to predict if the player will use Dig this turn.
+
+ ; 50% chance to encourage this move if the enemy is slower than the player.
+ call AICompareSpeed
+ ret c
+
+ call AI_50_50
+ ret c
+
+ dec [hl]
+ ret
+; 39062
+
+
+AI_Smart_BatonPass: ; 39062
+; Discourage this move if the player hasn't shown super-effective moves against the enemy.
+; Consider player's type(s) if its moves are unknown.
+
+ push hl
+ callfar CheckPlayerMoveTypeMatchups
+ ld a, [wEnemyAISwitchScore]
+ cp 10 ; neutral
+ pop hl
+ ret c
+ inc [hl]
+ ret
+; 39072
+
+
+AI_Smart_Pursuit: ; 39072
+; 50% chance to greatly encourage this move if player's HP is below 25%.
+; 80% chance to discourage this move otherwise.
+
+ call AICheckPlayerQuarterHP
+ jr nc, .asm_3907d
+ call AI_80_20
+ ret c
+ inc [hl]
+ ret
+
+.asm_3907d
+ call AI_50_50
+ ret c
+ dec [hl]
+ dec [hl]
+ ret
+; 39084
+
+
+AI_Smart_RapidSpin: ; 39084
+; 80% chance to greatly encourage this move if the enemy is
+; trapped (Bind effect), seeded, or scattered with spikes.
+
+ ld a, [wEnemyWrapCount]
+ and a
+ jr nz, .asm_39097
+
+ ld a, [EnemySubStatus4]
+ bit SUBSTATUS_LEECH_SEED, a
+ jr nz, .asm_39097
+
+ ld a, [EnemyScreens]
+ bit SCREENS_SPIKES, a
+ ret z
+
+.asm_39097
+ call AI_80_20
+ ret c
+
+ dec [hl]
+ dec [hl]
+ ret
+; 3909e
+
+
+AI_Smart_HiddenPower: ; 3909e
+ push hl
+ ld a, 1
+ ld [hBattleTurn], a
+
+; Calculate Hidden Power's type and base power based on enemy's DVs.
+ callfar HiddenPowerDamage
+ callfar BattleCheckTypeMatchup
+ pop hl
+
+; Discourage Hidden Power if not very effective.
+ ld a, [wd265]
+ cp 10
+ jr c, .bad
+
+; Discourage Hidden Power if its base power is lower than 50.
+ ld a, d
+ cp 50
+ jr c, .bad
+
+; Encourage Hidden Power if super-effective.
+ ld a, [wd265]
+ cp 11
+ jr nc, .good
+
+; Encourage Hidden Power if its base power is 70.
+ ld a, d
+ cp 70
+ ret c
+
+.good
+ dec [hl]
+ ret
+
+.bad
+ inc [hl]
+ ret
+; 390cb
+
+
+AI_Smart_RainDance: ; 390cb
+
+; Greatly discourage this move if it would favour the player type-wise.
+; Particularly, if the player is a Water-type.
+ ld a, [BattleMonType1]
+ cp WATER
+ jr z, AIBadWeatherType
+ cp FIRE
+ jr z, AIGoodWeatherType
+
+ ld a, [BattleMonType2]
+ cp WATER
+ jr z, AIBadWeatherType
+ cp FIRE
+ jr z, AIGoodWeatherType
+
+ push hl
+ ld hl, RainDanceMoves
+ jr AI_Smart_WeatherMove
+; 390e7
+
+RainDanceMoves: ; 390e7
+ db WATER_GUN
+ db HYDRO_PUMP
+ db SURF
+ db BUBBLEBEAM
+ db THUNDER
+ db WATERFALL
+ db CLAMP
+ db BUBBLE
+ db CRABHAMMER
+ db OCTAZOOKA
+ db WHIRLPOOL
+ db $ff
+; 390f3
+
+
+AI_Smart_SunnyDay: ; 390f3
+
+; Greatly discourage this move if it would favour the player type-wise.
+; Particularly, if the player is a Fire-type.
+ ld a, [BattleMonType1]
+ cp FIRE
+ jr z, AIBadWeatherType
+ cp WATER
+ jr z, AIGoodWeatherType
+
+ ld a, [BattleMonType2]
+ cp FIRE
+ jr z, AIBadWeatherType
+ cp WATER
+ jr z, AIGoodWeatherType
+
+ push hl
+ ld hl, SunnyDayMoves
+
+ ; fallthrough
+; 3910d
+
+
+AI_Smart_WeatherMove: ; 3910d
+; Rain Dance, Sunny Day
+
+; Greatly discourage this move if the enemy doesn't have
+; one of the useful Rain Dance or Sunny Day moves.
+ call AIHasMoveInArray
+ pop hl
+ jr nc, AIBadWeatherType
+
+; Greatly discourage this move if player's HP is below 50%.
+ call AICheckPlayerHalfHP
+ jr nc, AIBadWeatherType
+
+; 50% chance to encourage this move otherwise.
+ call AI_50_50
+ ret c
+
+ dec [hl]
+ ret
+; 3911e
+
+AIBadWeatherType: ; 3911e
+ inc [hl]
+ inc [hl]
+ inc [hl]
+ ret
+; 39122
+
+AIGoodWeatherType: ; 39122
+; Rain Dance, Sunny Day
+
+; Greatly encourage this move if it would disfavour the player type-wise and player's HP is above 50%...
+ call AICheckPlayerHalfHP
+ ret nc
+
+; ...as long as one of the following conditions meet:
+; It's the first turn of the player's Pokemon.
+ ld a, [PlayerTurnsTaken]
+ and a
+ jr z, .good
+
+; Or it's the first turn of the enemy's Pokemon.
+ ld a, [EnemyTurnsTaken]
+ and a
+ ret nz
+
+.good
+ dec [hl]
+ dec [hl]
+ ret
+; 39134
+
+
+SunnyDayMoves: ; 39134
+ db FIRE_PUNCH
+ db EMBER
+ db FLAMETHROWER
+ db FIRE_SPIN
+ db FIRE_BLAST
+ db SACRED_FIRE
+ db MORNING_SUN
+ db SYNTHESIS
+ db $ff
+; 3913d
+
+
+AI_Smart_BellyDrum: ; 3913d
+; Dismiss this move if enemy's attack is higher than +2 or if enemy's HP is below 50%.
+; Else, discourage this move if enemy's HP is not full.
+
+ ld a, [EnemyAtkLevel]
+ cp $a
+ jr nc, .asm_3914d
+
+ call AICheckEnemyMaxHP
+ ret c
+
+ inc [hl]
+
+ call AICheckEnemyHalfHP
+ ret c
+
+.asm_3914d
+ ld a, [hl]
+ add $5
+ ld [hl], a
+ ret
+; 39152
+
+
+AI_Smart_PsychUp: ; 39152
+ push hl
+ ld hl, EnemyAtkLevel
+ ld b, $8
+ ld c, 100
+
+; Calculate the sum of all enemy's stat level modifiers. Add 100 first to prevent underflow.
+; Put the result in c. c will range between 58 and 142.
+.asm_3915a
+ ld a, [hli]
+ sub $7
+ add c
+ ld c, a
+ dec b
+ jr nz, .asm_3915a
+
+; Calculate the sum of all player's stat level modifiers. Add 100 first to prevent underflow.
+; Put the result in d. d will range between 58 and 142.
+ ld hl, PlayerAtkLevel
+ ld b, $8
+ ld d, 100
+
+.asm_39169
+ ld a, [hli]
+ sub $7
+ add d
+ ld d, a
+ dec b
+ jr nz, .asm_39169
+
+; Greatly discourage this move if enemy's stat levels are higher than player's (if c>=d).
+ ld a, c
+ sub d
+ pop hl
+ jr nc, .asm_39188
+
+; Else, 80% chance to encourage this move unless player's accuracy level is lower than -1...
+ ld a, [PlayerAccLevel]
+ cp $6
+ ret c
+
+; ...or enemy's evasion level is higher than +0.
+ ld a, [EnemyEvaLevel]
+ cp $8
+ ret nc
+
+ call AI_80_20
+ ret c
+
+ dec [hl]
+ ret
+
+.asm_39188
+ inc [hl]
+ inc [hl]
+ ret
+; 3918b
+
+
+AI_Smart_MirrorCoat: ; 3918b
+ push hl
+ ld hl, PlayerUsedMoves
+ ld c, $4
+ ld b, $0
+
+.asm_39193
+ ld a, [hli]
+ and a
+ jr z, .asm_391a8
+
+ call AIGetEnemyMove
+
+ ld a, [wEnemyMoveStruct + MOVE_POWER]
+ and a
+ jr z, .asm_391a8
+
+ ld a, [wEnemyMoveStruct + MOVE_TYPE]
+ cp SPECIAL
+ jr c, .asm_391a8
+
+ inc b
+
+.asm_391a8
+ dec c
+ jr nz, .asm_39193
+
+ pop hl
+ ld a, b
+ and a
+ jr z, .asm_391d3
+
+ cp $3
+ jr nc, .asm_391ca
+
+ ld a, [LastPlayerCounterMove]
+ and a
+ jr z, .asm_391d2
+
+ call AIGetEnemyMove
+
+ ld a, [wEnemyMoveStruct + MOVE_POWER]
+ and a
+ jr z, .asm_391d2
+
+ ld a, [wEnemyMoveStruct + MOVE_TYPE]
+ cp SPECIAL
+ jr c, .asm_391d2
+
+
+.asm_391ca
+ call Random
+ cp 100
+ jr c, .asm_391d2
+ dec [hl]
+
+.asm_391d2
+ ret
+
+.asm_391d3
+ inc [hl]
+ ret
+; 391d5
+
+
+AI_Smart_Twister:
+AI_Smart_Gust: ; 391d5
+
+; Greatly encourage this move if the player is flying and the enemy is faster.
+ ld a, [LastPlayerCounterMove]
+ cp FLY
+ ret nz
+
+ ld a, [PlayerSubStatus3]
+ bit SUBSTATUS_FLYING, a
+ jr z, .couldFly
+
+ call AICompareSpeed
+ ret nc
+
+ dec [hl]
+ dec [hl]
+ ret
+
+; Try to predict if the player will use Fly this turn.
+.couldFly
+
+; 50% chance to encourage this move if the enemy is slower than the player.
+ call AICompareSpeed
+ ret c
+ call AI_50_50
+ ret c
+ dec [hl]
+ ret
+; 391f3
+
+
+AI_Smart_FutureSight: ; 391f3
+; Greatly encourage this move if the player is
+; flying or underground, and slower than the enemy.
+
+ call AICompareSpeed
+ ret nc
+
+ ld a, [PlayerSubStatus3]
+ and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND
+ ret z
+
+ dec [hl]
+ dec [hl]
+ ret
+; 39200
+
+
+AI_Smart_Stomp: ; 39200
+; 80% chance to encourage this move if the player has used Minimize.
+
+ ld a, [wPlayerMinimized]
+ and a
+ ret z
+
+ call AI_80_20
+ ret c
+
+ dec [hl]
+ ret
+; 3920b
+
+
+AI_Smart_Solarbeam: ; 3920b
+; 80% chance to encourage this move when it's sunny.
+; 90% chance to discourage this move when it's raining.
+
+ ld a, [Weather]
+ cp WEATHER_SUN
+ jr z, .asm_3921e
+
+ cp WEATHER_RAIN
+ ret nz
+
+ call Random
+ cp 10 percent
+ ret c
+
+ inc [hl]
+ inc [hl]
+ ret
+
+.asm_3921e
+ call AI_80_20
+ ret c
+
+ dec [hl]
+ dec [hl]
+ ret
+; 39225
+
+
+AI_Smart_Thunder: ; 39225
+; 90% chance to discourage this move when it's sunny.
+
+ ld a, [Weather]
+ cp WEATHER_SUN
+ ret nz
+
+ call Random
+ cp 10 percent
+ ret c
+
+ inc [hl]
+ ret
+; 39233
+
+
+AICompareSpeed: ; 39233
+; Return carry if enemy is faster than player.
+
+ push bc
+ ld a, [EnemyMonSpeed + 1]
+ ld b, a
+ ld a, [BattleMonSpeed + 1]
+ cp b
+ ld a, [EnemyMonSpeed]
+ ld b, a
+ ld a, [BattleMonSpeed]
+ sbc b
+ pop bc
+ ret
+; 39246
+
+
+AICheckPlayerMaxHP: ; 39246
+ push hl
+ push de
+ push bc
+ ld de, BattleMonHP
+ ld hl, BattleMonMaxHP
+ jr AICheckMaxHP
+; 39251
+
+
+AICheckEnemyMaxHP: ; 39251
+ push hl
+ push de
+ push bc
+ ld de, EnemyMonHP
+ ld hl, EnemyMonMaxHP
+ ; fallthrough
+; 3925a
+
+
+AICheckMaxHP: ; 3925a
+; Return carry if hp at de matches max hp at hl.
+
+ ld a, [de]
+ inc de
+ cp [hl]
+ jr nz, .asm_39269
+
+ inc hl
+ ld a, [de]
+ cp [hl]
+ jr nz, .asm_39269
+
+ pop bc
+ pop de
+ pop hl
+ scf
+ ret
+
+.asm_39269
+ pop bc
+ pop de
+ pop hl
+ and a
+ ret
+; 3926e
+
+
+AICheckPlayerHalfHP: ; 3926e
+ push hl
+ ld hl, BattleMonHP
+ ld b, [hl]
+ inc hl
+ ld c, [hl]
+ sla c
+ rl b
+ inc hl
+ inc hl
+ ld a, [hld]
+ cp c
+ ld a, [hl]
+ sbc b
+ pop hl
+ ret
+; 39281
+
+
+AICheckEnemyHalfHP: ; 39281
+ push hl
+ push de
+ push bc
+ ld hl, EnemyMonHP
+ ld b, [hl]
+ inc hl
+ ld c, [hl]
+ sla c
+ rl b
+ inc hl
+ inc hl
+ ld a, [hld]
+ cp c
+ ld a, [hl]
+ sbc b
+ pop bc
+ pop de
+ pop hl
+ ret
+; 39298
+
+
+AICheckEnemyQuarterHP: ; 39298
+ push hl
+ push de
+ push bc
+ ld hl, EnemyMonHP
+ ld b, [hl]
+ inc hl
+ ld c, [hl]
+ sla c
+ rl b
+ sla c
+ rl b
+ inc hl
+ inc hl
+ ld a, [hld]
+ cp c
+ ld a, [hl]
+ sbc b
+ pop bc
+ pop de
+ pop hl
+ ret
+; 392b3
+
+
+AICheckPlayerQuarterHP: ; 392b3
+ push hl
+ ld hl, BattleMonHP
+ ld b, [hl]
+ inc hl
+ ld c, [hl]
+ sla c
+ rl b
+ sla c
+ rl b
+ inc hl
+ inc hl
+ ld a, [hld]
+ cp c
+ ld a, [hl]
+ sbc b
+ pop hl
+ ret
+; 392ca
+
+
+AIHasMoveEffect: ; 392ca
+; Return carry if the enemy has move b.
+
+ push hl
+ ld hl, EnemyMonMoves
+ ld c, EnemyMonMovesEnd - EnemyMonMoves
+
+.checkmove
+ ld a, [hli]
+ and a
+ jr z, .no
+
+ call AIGetEnemyMove
+
+ ld a, [wEnemyMoveStruct + MOVE_EFFECT]
+ cp b
+ jr z, .yes
+
+ dec c
+ jr nz, .checkmove
+
+.no
+ pop hl
+ and a
+ ret
+
+.yes
+ pop hl
+ scf
+ ret
+; 392e6
+
+
+AIHasMoveInArray: ; 392e6
+; Return carry if the enemy has a move in array hl.
+
+ push hl
+ push de
+ push bc
+
+.next
+ ld a, [hli]
+ cp $ff
+ jr z, .done
+
+ ld b, a
+ ld c, EnemyMonMovesEnd - EnemyMonMoves + 1
+ ld de, EnemyMonMoves
+
+.check
+ dec c
+ jr z, .next
+
+ ld a, [de]
+ inc de
+ cp b
+ jr nz, .check
+
+ scf
+
+.done
+ pop bc
+ pop de
+ pop hl
+ ret
+; 39301
+
+
+UsefulMoves: ; 39301
+; Moves that are usable all-around.
+ db DOUBLE_EDGE
+ db SING
+ db FLAMETHROWER
+ db HYDRO_PUMP
+ db SURF
+ db ICE_BEAM
+ db BLIZZARD
+ db HYPER_BEAM
+ db SLEEP_POWDER
+ db THUNDERBOLT
+ db THUNDER
+ db EARTHQUAKE
+ db TOXIC
+ db PSYCHIC_M
+ db HYPNOSIS
+ db RECOVER
+ db FIRE_BLAST
+ db SOFTBOILED
+ db SUPER_FANG
+ db $ff
+; 39315
+
+
+AI_Opportunist: ; 39315
+; Discourage stall moves when the enemy's HP is low.
+
+; Do nothing if enemy's HP is above 50%.
+ call AICheckEnemyHalfHP
+ ret c
+
+; Discourage stall moves if enemy's HP is below 25%.
+ call AICheckEnemyQuarterHP
+ jr nc, .asm_39322
+
+; 50% chance to discourage stall moves if enemy's HP is between 25% and 50%.
+ call AI_50_50
+ ret c
+
+.asm_39322
+ ld hl, Buffer1 - 1
+ ld de, EnemyMonMoves
+ ld c, EnemyMonMovesEnd - EnemyMonMoves + 1
+.checkmove
+ inc hl
+ dec c
+ jr z, .asm_39347
+
+ ld a, [de]
+ inc de
+ and a
+ jr z, .asm_39347
+
+ push hl
+ push de
+ push bc
+ ld hl, .stallmoves
+ ld de, 1
+ call IsInArray
+
+ pop bc
+ pop de
+ pop hl
+ jr nc, .checkmove
+
+ inc [hl]
+ jr .checkmove
+
+.asm_39347
+ ret
+
+.stallmoves
+ db SWORDS_DANCE
+ db TAIL_WHIP
+ db LEER
+ db GROWL
+ db DISABLE
+ db MIST
+ db COUNTER
+ db LEECH_SEED
+ db GROWTH
+ db STRING_SHOT
+ db MEDITATE
+ db AGILITY
+ db RAGE
+ db MIMIC
+ db SCREECH
+ db HARDEN
+ db WITHDRAW
+ db DEFENSE_CURL
+ db BARRIER
+ db LIGHT_SCREEN
+ db HAZE
+ db REFLECT
+ db FOCUS_ENERGY
+ db BIDE
+ db AMNESIA
+ db TRANSFORM
+ db SPLASH
+ db ACID_ARMOR
+ db SHARPEN
+ db CONVERSION
+ db SUBSTITUTE
+ db FLAME_WHEEL
+ db $ff
+; 39369
+
+
+
+AI_Aggressive: ; 39369
+; Use whatever does the most damage.
+
+; Discourage all damaging moves but the one that does the most damage.
+; If no damaging move deals damage to the player (immune),
+; no move will be discouraged
+
+; Figure out which attack does the most damage and put it in c.
+ ld hl, EnemyMonMoves
+ ld bc, 0
+ ld de, 0
+.checkmove
+ inc b
+ ld a, b
+ cp EnemyMonMovesEnd - EnemyMonMoves + 1
+ jr z, .gotstrongestmove
+
+ ld a, [hli]
+ and a
+ jr z, .gotstrongestmove
+
+ push hl
+ push de
+ push bc
+ call AIGetEnemyMove
+ ld a, [wEnemyMoveStruct + MOVE_POWER]
+ and a
+ jr z, .nodamage
+ call AIDamageCalc
+ pop bc
+ pop de
+ pop hl
+
+; Update current move if damage is highest so far
+ ld a, [CurDamage + 1]
+ cp e
+ ld a, [CurDamage]
+ sbc d
+ jr c, .checkmove
+
+ ld a, [CurDamage + 1]
+ ld e, a
+ ld a, [CurDamage]
+ ld d, a
+ ld c, b
+ jr .checkmove
+
+.nodamage
+ pop bc
+ pop de
+ pop hl
+ jr .checkmove
+
+.gotstrongestmove
+; Nothing we can do if no attacks did damage.
+ ld a, c
+ and a
+ jr z, .done
+
+; Discourage moves that do less damage unless they're reckless too.
+ ld hl, Buffer1 - 1
+ ld de, EnemyMonMoves
+ ld b, 0
+.checkmove2
+ inc b
+ ld a, b
+ cp EnemyMonMovesEnd - EnemyMonMoves + 1
+ jr z, .done
+
+; Ignore this move if it is the highest damaging one.
+ cp c
+ ld a, [de]
+ inc de
+ inc hl
+ jr z, .checkmove2
+
+ call AIGetEnemyMove
+
+; Ignore this move if its power is 0 or 1.
+; Moves such as Seismic Toss, Hidden Power,
+; Counter and Fissure have a base power of 1.
+ ld a, [wEnemyMoveStruct + MOVE_POWER]
+ cp 2
+ jr c, .checkmove2
+
+; Ignore this move if it is reckless.
+ push hl
+ push de
+ push bc
+ ld a, [wEnemyMoveStruct + MOVE_EFFECT]
+ ld hl, .RecklessMoves
+ ld de, 1
+ call IsInArray
+ pop bc
+ pop de
+ pop hl
+ jr c, .checkmove2
+
+; If we made it this far, discourage this move.
+ inc [hl]
+ jr .checkmove2
+
+.done
+ ret
+
+.RecklessMoves:
+ db EFFECT_SELFDESTRUCT
+ db EFFECT_RAMPAGE
+ db EFFECT_MULTI_HIT
+ db EFFECT_DOUBLE_HIT
+ db $ff
+; 393e7
+
+
+AIDamageCalc: ; 393e7
+ ld a, 1
+ ld [hBattleTurn], a
+ ld a, [wEnemyMoveStruct + MOVE_EFFECT]
+ ld de, 1
+ ld hl, .ConstantDamageEffects
+ call IsInArray
+ jr nc, .asm_39400
+ callfar BattleCommand_ConstantDamage
+ ret
+
+.asm_39400
+ callfar EnemyAttackDamage
+ callfar BattleCommand_DamageCalc
+ callfar BattleCommand_Stab
+ ret
+
+.ConstantDamageEffects:
+ db EFFECT_SUPER_FANG
+ db EFFECT_STATIC_DAMAGE
+ db EFFECT_LEVEL_DAMAGE
+ db EFFECT_PSYWAVE
+ db $ff
+; 39418
+
+
+AI_Cautious: ; 39418
+; 90% chance to discourage moves with residual effects after the first turn.
+
+ ld a, [EnemyTurnsTaken]
+ and a
+ ret z
+
+ ld hl, Buffer1 - 1
+ ld de, EnemyMonMoves
+ ld c, EnemyMonMovesEnd - EnemyMonMoves + 1
+.asm_39425
+ inc hl
+ dec c
+ ret z
+
+ ld a, [de]
+ inc de
+ and a
+ ret z
+
+ push hl
+ push de
+ push bc
+ ld hl, .residualmoves
+ ld de, 1
+ call IsInArray
+
+ pop bc
+ pop de
+ pop hl
+ jr nc, .asm_39425
+
+ call Random
+ cp 90 percent + 1
+ ret nc
+
+ inc [hl]
+ jr .asm_39425
+
+.residualmoves
+ db MIST
+ db LEECH_SEED
+ db POISONPOWDER
+ db STUN_SPORE
+ db THUNDER_WAVE
+ db FOCUS_ENERGY
+ db BIDE
+ db POISON_GAS
+ db TRANSFORM
+ db CONVERSION
+ db SUBSTITUTE
+ db SPIKES
+ db $ff
+; 39453
+
+
+
+AI_Status: ; 39453
+; Dismiss status moves that don't affect the player.
+
+ ld hl, Buffer1 - 1
+ ld de, EnemyMonMoves
+ ld b, EnemyMonMovesEnd - EnemyMonMoves + 1
+.checkmove
+ dec b
+ ret z
+
+ inc hl
+ ld a, [de]
+ and a
+ ret z
+
+ inc de
+ call AIGetEnemyMove
+
+ ld a, [wEnemyMoveStruct + MOVE_EFFECT]
+ cp EFFECT_TOXIC
+ jr z, .poisonimmunity
+ cp EFFECT_POISON
+ jr z, .poisonimmunity
+ cp EFFECT_SLEEP
+ jr z, .typeimmunity
+ cp EFFECT_PARALYZE
+ jr z, .typeimmunity
+
+ ld a, [wEnemyMoveStruct + MOVE_POWER]
+ and a
+ jr z, .checkmove
+
+ jr .typeimmunity
+
+.poisonimmunity
+ ld a, [BattleMonType1]
+ cp POISON
+ jr z, .immune
+ ld a, [BattleMonType2]
+ cp POISON
+ jr z, .immune
+
+.typeimmunity
+ push hl
+ push bc
+ push de
+ ld a, 1
+ ld [hBattleTurn], a
+ callfar BattleCheckTypeMatchup
+ pop de
+ pop bc
+ pop hl
+
+ ld a, [wd265]
+ and a
+ jr nz, .checkmove
+
+.immune
+ call AIDiscourageMove
+ jr .checkmove
+; 394a9
+
+
+
+AI_Risky: ; 394a9
+; Use any move that will KO the target.
+; Risky moves will often be an exception (see below).
+
+ ld hl, Buffer1 - 1
+ ld de, EnemyMonMoves
+ ld c, EnemyMonMovesEnd - EnemyMonMoves + 1
+.checkmove
+ inc hl
+ dec c
+ ret z
+
+ ld a, [de]
+ inc de
+ and a
+ ret z
+
+ push de
+ push bc
+ push hl
+ call AIGetEnemyMove
+
+ ld a, [wEnemyMoveStruct + MOVE_POWER]
+ and a
+ jr z, .nextmove
+
+; Don't use risky moves at max hp.
+ ld a, [wEnemyMoveStruct + MOVE_EFFECT]
+ ld de, 1
+ ld hl, .RiskyMoves
+ call IsInArray
+ jr nc, .checkko
+
+ call AICheckEnemyMaxHP
+ jr c, .nextmove
+
+; Else, 80% chance to exclude them.
+ call Random
+ cp 79 percent - 1
+ jr c, .nextmove
+
+.checkko
+ call AIDamageCalc
+
+ ld a, [CurDamage + 1]
+ ld e, a
+ ld a, [CurDamage]
+ ld d, a
+ ld a, [BattleMonHP + 1]
+ cp e
+ ld a, [BattleMonHP]
+ sbc d
+ jr nc, .nextmove
+
+ pop hl
+rept 5
+ dec [hl]
+endr
+ push hl
+
+.nextmove
+ pop hl
+ pop bc
+ pop de
+ jr .checkmove
+
+.RiskyMoves:
+ db EFFECT_SELFDESTRUCT
+ db EFFECT_OHKO
+ db $ff
+; 39502
+
+
+
+AI_None: ; 39502
+ ret
+; 39503
+
+
+AIDiscourageMove: ; 39503
+ ld a, [hl]
+ add 10
+ ld [hl], a
+ ret
+; 39508
+
+
+AIGetEnemyMove: ; 39508
+; Load attributes of move a into ram
+
+ push hl
+ push de
+ push bc
+ dec a
+ ld hl, Moves
+ ld bc, MOVE_LENGTH
+ call AddNTimes
+
+ ld de, wEnemyMoveStruct
+ ld a, BANK(Moves)
+ call FarCopyBytes
+
+ pop bc
+ pop de
+ pop hl
+ ret
+; 39521
+
+
+AI_80_20: ; 39521
+ call Random
+ cp 20 percent - 1
+ ret
+; 39527
+
+
+AI_50_50: ; 39527
+ call Random
+ cp 50 percent + 1
+ ret
+; 3952d
diff --git a/engine/battle/ai/switch.asm b/engine/battle/ai/switch.asm
new file mode 100755
index 000000000..c2f83fa1f
--- /dev/null
+++ b/engine/battle/ai/switch.asm
@@ -0,0 +1,672 @@
+CheckPlayerMoveTypeMatchups: ; 3484e
+; Check how well the moves you've already used
+; fare against the enemy's Pokemon. Used to
+; score a potential switch.
+ push hl
+ push de
+ push bc
+ ld a, 10
+ ld [wEnemyAISwitchScore], a
+ ld hl, PlayerUsedMoves
+ ld a, [hl]
+ and a
+ jr z, .unknown_moves
+
+ ld d, NUM_MOVES
+ ld e, 0
+.loop
+ ld a, [hli]
+ and a
+ jr z, .exit
+ push hl
+ dec a
+ ld hl, Moves + MOVE_POWER
+ call GetMoveAttr
+ and a
+ jr z, .next
+
+ inc hl
+ call GetMoveByte
+ ld hl, EnemyMonType
+ call CheckTypeMatchup
+ ld a, [wTypeMatchup]
+ cp 10 + 1 ; 1.0 + 0.1
+ jr nc, .super_effective
+ and a
+ jr z, .next
+ cp 10 ; 1.0
+ jr nc, .neutral
+
+.not_very_effective
+ ld a, e
+ cp 1 ; 0.1
+ jr nc, .next
+ ld e, 1
+ jr .next
+
+.neutral
+ ld e, 2
+ jr .next
+
+.super_effective
+ call .DecreaseScore
+ pop hl
+ jr .done
+
+.next
+ pop hl
+ dec d
+ jr nz, .loop
+
+.exit
+ ld a, e
+ cp 2
+ jr z, .done
+ call .IncreaseScore
+ ld a, e
+ and a
+ jr nz, .done
+ call .IncreaseScore
+ jr .done
+
+.unknown_moves
+ ld a, [BattleMonType1]
+ ld b, a
+ ld hl, EnemyMonType1
+ call CheckTypeMatchup
+ ld a, [wTypeMatchup]
+ cp 10 + 1 ; 1.0 + 0.1
+ jr c, .ok
+ call .DecreaseScore
+.ok
+ ld a, [BattleMonType2]
+ cp b
+ jr z, .ok2
+ call CheckTypeMatchup
+ ld a, [wTypeMatchup]
+ cp 10 + 1 ; 1.0 + 0.1
+ jr c, .ok2
+ call .DecreaseScore
+.ok2
+
+.done
+ call .CheckEnemyMoveMatchups
+ pop bc
+ pop de
+ pop hl
+ ret
+; 348de
+
+
+.CheckEnemyMoveMatchups: ; 348de
+ ld de, EnemyMonMoves
+ ld b, NUM_MOVES + 1
+ ld c, 0
+
+ ld a, [wTypeMatchup]
+ push af
+.loop2
+ dec b
+ jr z, .exit2
+
+ ld a, [de]
+ and a
+ jr z, .exit2
+
+ inc de
+ dec a
+ ld hl, Moves + MOVE_POWER
+ call GetMoveAttr
+ and a
+ jr z, .loop2
+
+ inc hl
+ call GetMoveByte
+ ld hl, BattleMonType1
+ call CheckTypeMatchup
+
+ ld a, [wTypeMatchup]
+ ; immune
+ and a
+ jr z, .loop2
+
+ ; not very effective
+ inc c
+ cp 10
+ jr c, .loop2
+
+ ; neutral
+ inc c
+ inc c
+ inc c
+ inc c
+ inc c
+ cp 10
+ jr z, .loop2
+
+ ; super effective
+ ld c, 100
+ jr .loop2
+
+.exit2
+ pop af
+ ld [wTypeMatchup], a
+
+ ld a, c
+ and a
+ jr z, .doubledown ; double down
+ cp 5
+ jr c, .DecreaseScore ; down
+ cp 100
+ ret c
+ jr .IncreaseScore ; up
+
+.doubledown
+ call .DecreaseScore
+.DecreaseScore: ; 34931
+ ld a, [wEnemyAISwitchScore]
+ dec a
+ ld [wEnemyAISwitchScore], a
+ ret
+; 34939
+
+.IncreaseScore: ; 34939
+ ld a, [wEnemyAISwitchScore]
+ inc a
+ ld [wEnemyAISwitchScore], a
+ ret
+; 34941
+
+CheckAbleToSwitch: ; 34941
+ xor a
+ ld [wEnemySwitchMonParam], a
+ call FindAliveEnemyMons
+ ret c
+
+ ld a, [EnemySubStatus1]
+ bit SUBSTATUS_PERISH, a
+ jr z, .no_perish
+
+ ld a, [EnemyPerishCount]
+ cp 1
+ jr nz, .no_perish
+
+ ; Perish count is 1
+
+ call FindAliveEnemyMons
+ call FindEnemyMonsWithAtLeastQuarterMaxHP
+ call FindEnemyMonsThatResistPlayer
+ call FindAliveEnemyMonsWithASuperEffectiveMove
+
+ ld a, e
+ cp 2
+ jr nz, .not_2
+
+ ld a, [wEnemyAISwitchScore]
+ add $30 ; maximum chance
+ ld [wEnemySwitchMonParam], a
+ ret
+
+.not_2
+ call FindAliveEnemyMons
+ sla c
+ sla c
+ ld b, $ff
+
+.loop1
+ inc b
+ sla c
+ jr nc, .loop1
+
+ ld a, b
+ add $30 ; maximum chance
+ ld [wEnemySwitchMonParam], a
+ ret
+
+.no_perish
+ call CheckPlayerMoveTypeMatchups
+ ld a, [wEnemyAISwitchScore]
+ cp 11
+ ret nc
+
+ ld a, [LastPlayerCounterMove]
+ and a
+ jr z, .no_last_counter_move
+
+ call FindEnemyMonsImmuneToLastCounterMove
+ ld a, [wEnemyAISwitchScore]
+ and a
+ jr z, .no_last_counter_move
+
+ ld c, a
+ call FindEnemyMonsWithASuperEffectiveMove
+ ld a, [wEnemyAISwitchScore]
+ cp $ff
+ ret z
+
+ ld b, a
+ ld a, e
+ cp 2
+ jr z, .not_2_again
+
+ call CheckPlayerMoveTypeMatchups
+ ld a, [wEnemyAISwitchScore]
+ cp 10
+ ret nc
+
+ ld a, b
+ add $10
+ ld [wEnemySwitchMonParam], a
+ ret
+
+.not_2_again
+ ld c, $10
+ call CheckPlayerMoveTypeMatchups
+ ld a, [wEnemyAISwitchScore]
+ cp 10
+ jr nc, .okay
+ ld c, $20
+
+.okay
+ ld a, b
+ add c
+ ld [wEnemySwitchMonParam], a
+ ret
+
+.no_last_counter_move
+ call CheckPlayerMoveTypeMatchups
+ ld a, [wEnemyAISwitchScore]
+ cp 10
+ ret nc
+
+ call FindAliveEnemyMons
+ call FindEnemyMonsWithAtLeastQuarterMaxHP
+ call FindEnemyMonsThatResistPlayer
+ call FindAliveEnemyMonsWithASuperEffectiveMove
+
+ ld a, e
+ cp $2
+ ret nz
+
+ ld a, [wEnemyAISwitchScore]
+ add $10
+ ld [wEnemySwitchMonParam], a
+ ret
+; 349f4
+
+
+FindAliveEnemyMons: ; 349f4
+ ld a, [OTPartyCount]
+ cp 2
+ jr c, .only_one
+
+ ld d, a
+ ld e, 0
+ ld b, 1 << (PARTY_LENGTH - 1)
+ ld c, 0
+ ld hl, OTPartyMon1HP
+
+.loop
+ ld a, [CurOTMon]
+ cp e
+ jr z, .next
+
+ push bc
+ ld b, [hl]
+ inc hl
+ ld a, [hld]
+ or b
+ pop bc
+ jr z, .next
+
+ ld a, c
+ or b
+ ld c, a
+
+.next
+ srl b
+ push bc
+ ld bc, PARTYMON_STRUCT_LENGTH
+ add hl, bc
+ pop bc
+ inc e
+ dec d
+ jr nz, .loop
+
+ ld a, c
+ and a
+ jr nz, .more_than_one
+
+.only_one
+ scf
+ ret
+
+.more_than_one
+ and a
+ ret
+; 34a2a
+
+
+FindEnemyMonsImmuneToLastCounterMove: ; 34a2a
+ ld hl, OTPartyMon1
+ ld a, [OTPartyCount]
+ ld b, a
+ ld c, 1 << (PARTY_LENGTH - 1)
+ ld d, 0
+ xor a
+ ld [wEnemyAISwitchScore], a
+
+.loop
+ ld a, [CurOTMon]
+ cp d
+ push hl
+ jr z, .next
+
+ push hl
+ push bc
+
+ ; If the Pokemon has at least 1 HP...
+ ld bc, MON_HP
+ add hl, bc
+ pop bc
+ ld a, [hli]
+ or [hl]
+ pop hl
+ jr z, .next
+
+ ld a, [hl]
+ ld [CurSpecies], a
+ call GetBaseData
+
+ ; the player's last move is damaging...
+ ld a, [LastPlayerCounterMove]
+ dec a
+ ld hl, Moves + MOVE_POWER
+ call GetMoveAttr
+ and a
+ jr z, .next
+
+ ; and the Pokemon is immune to it...
+ inc hl
+ call GetMoveByte
+ ld hl, BaseType
+ call CheckTypeMatchup
+ ld a, [wTypeMatchup]
+ and a
+ jr nz, .next
+
+ ; ... encourage that Pokemon.
+ ld a, [wEnemyAISwitchScore]
+ or c
+ ld [wEnemyAISwitchScore], a
+.next
+ pop hl
+ dec b
+ ret z
+
+ push bc
+ ld bc, PARTYMON_STRUCT_LENGTH
+ add hl, bc
+ pop bc
+
+ inc d
+ srl c
+ jr .loop
+; 34a85
+
+
+FindAliveEnemyMonsWithASuperEffectiveMove: ; 34a85
+ push bc
+ ld a, [OTPartyCount]
+ ld e, a
+ ld hl, OTPartyMon1HP
+ ld b, 1 << (PARTY_LENGTH - 1)
+ ld c, 0
+.loop
+ ld a, [hli]
+ or [hl]
+ jr z, .next
+
+ ld a, b
+ or c
+ ld c, a
+
+.next
+ srl b
+ push bc
+ ld bc, PartyMon2HP - (PartyMon1HP + 1)
+ add hl, bc
+ pop bc
+ dec e
+ jr nz, .loop
+
+ ld a, c
+ pop bc
+
+ and c
+ ld c, a
+FindEnemyMonsWithASuperEffectiveMove: ; 34aa7
+
+ ld a, -1
+ ld [wEnemyAISwitchScore], a
+ ld hl, OTPartyMon1Moves
+ ld b, 1 << (PARTY_LENGTH - 1)
+ ld d, 0
+ ld e, 0
+.loop
+ ld a, b
+ and c
+ jr z, .next
+
+ push hl
+ push bc
+ ; for move on mon:
+ ld b, NUM_MOVES
+ ld c, 0
+.loop3
+ ; if move is None: break
+ ld a, [hli]
+ and a
+ push hl
+ jr z, .break3
+
+ ; if move has no power: continue
+ dec a
+ ld hl, Moves + MOVE_POWER
+ call GetMoveAttr
+ and a
+ jr z, .nope
+
+ ; check type matchups
+ inc hl
+ call GetMoveByte
+ ld hl, BattleMonType1
+ call CheckTypeMatchup
+
+ ; if immune or not very effective: continue
+ ld a, [wTypeMatchup]
+ cp 10
+ jr c, .nope
+
+ ; if neutral: load 1 and continue
+ ld e, 1
+ cp 10 + 1
+ jr c, .nope
+
+ ; if super-effective: load 2 and break
+ ld e, 2
+ jr .break3
+
+.nope
+ pop hl
+ dec b
+ jr nz, .loop3
+
+ jr .done
+
+.break3
+ pop hl
+.done
+ ld a, e
+ pop bc
+ pop hl
+ cp 2
+ jr z, .done2 ; at least one move is super-effective
+ cp 1
+ jr nz, .next ; no move does more than half damage
+
+ ; encourage this pokemon
+ ld a, d
+ or b
+ ld d, a
+ jr .next ; such a long jump
+
+.next
+ ; next pokemon?
+ push bc
+ ld bc, PARTYMON_STRUCT_LENGTH
+ add hl, bc
+ pop bc
+ srl b
+ jr nc, .loop
+
+ ; if no pokemon has a super-effective move: return
+ ld a, d
+ ld b, a
+ and a
+ ret z
+
+.done2
+ ; convert the bit flag to an int and return
+ push bc
+ sla b
+ sla b
+ ld c, $ff
+.loop2
+ inc c
+ sla b
+ jr nc, .loop2
+
+ ld a, c
+ ld [wEnemyAISwitchScore], a
+ pop bc
+ ret
+; 34b20
+
+
+FindEnemyMonsThatResistPlayer: ; 34b20
+ push bc
+ ld hl, OTPartySpecies
+ ld b, 1 << (PARTY_LENGTH - 1)
+ ld c, 0
+
+.loop
+ ld a, [hli]
+ cp $ff
+ jr z, .done
+
+ push hl
+ ld [CurSpecies], a
+ call GetBaseData
+ ld a, [LastPlayerCounterMove]
+ and a
+ jr z, .skip_move
+
+ dec a
+ ld hl, Moves + MOVE_POWER
+ call GetMoveAttr
+ and a
+ jr z, .skip_move
+
+ inc hl
+ call GetMoveByte
+ jr .check_type
+
+.skip_move
+ ld a, [BattleMonType1]
+ ld hl, BaseType
+ call CheckTypeMatchup
+ ld a, [wTypeMatchup]
+ cp 10 + 1
+ jr nc, .dont_choose_mon
+ ld a, [BattleMonType2]
+
+.check_type
+ ld hl, BaseType
+ call CheckTypeMatchup
+ ld a, [wTypeMatchup]
+ cp 10 + 1
+ jr nc, .dont_choose_mon
+
+ ld a, b
+ or c
+ ld c, a
+
+.dont_choose_mon
+ srl b
+ pop hl
+ jr .loop
+
+.done
+ ld a, c
+ pop bc
+ and c
+ ld c, a
+ ret
+; 34b77
+
+
+FindEnemyMonsWithAtLeastQuarterMaxHP: ; 34b77
+ push bc
+ ld de, OTPartySpecies
+ ld b, 1 << (PARTY_LENGTH - 1)
+ ld c, 0
+ ld hl, OTPartyMon1HP
+
+.loop
+ ld a, [de]
+ inc de
+ cp $ff
+ jr z, .done
+
+ push hl
+ push bc
+ ld b, [hl]
+ inc hl
+ ld c, [hl]
+ inc hl
+ inc hl
+; hl = MaxHP + 1
+; bc = [CurHP] * 4
+ srl c
+ rl b
+ srl c
+ rl b
+; if bc >= [hl], encourage
+ ld a, [hld]
+ cp c
+ ld a, [hl]
+ sbc b
+ pop bc
+ jr nc, .next
+
+ ld a, b
+ or c
+ ld c, a
+
+.next
+ srl b
+ pop hl
+ push bc
+ ld bc, PARTYMON_STRUCT_LENGTH
+ add hl, bc
+ pop bc
+ jr .loop
+
+.done
+ ld a, c
+ pop bc
+ and c
+ ld c, a
+ ret
+; 34bb1
diff --git a/engine/anim_hp_bar.asm b/engine/battle/anim_hp_bar.asm
index 78062b547..78062b547 100755
--- a/engine/anim_hp_bar.asm
+++ b/engine/battle/anim_hp_bar.asm
diff --git a/engine/battle_transition.asm b/engine/battle/battle_transition.asm
index bef74ad29..bef74ad29 100644
--- a/engine/battle_transition.asm
+++ b/engine/battle/battle_transition.asm
diff --git a/engine/battle/core.asm b/engine/battle/core.asm
new file mode 100644
index 000000000..a62b70d72
--- /dev/null
+++ b/engine/battle/core.asm
@@ -0,0 +1,9511 @@
+; Core components of the battle engine.
+BattleCore:
+DoBattle: ; 3c000
+ xor a
+ ld [wBattleParticipantsNotFainted], a
+ ld [wBattleParticipantsIncludingFainted], a
+ ld [wPlayerAction], a
+ ld [BattleEnded], a
+ inc a
+ ld [wBattleHasJustStarted], a
+ ld hl, OTPartyMon1HP
+ ld bc, PARTYMON_STRUCT_LENGTH - 1
+ ld d, BATTLEACTION_SWITCH1 - 1
+.loop
+ inc d
+ ld a, [hli]
+ or [hl]
+ jr nz, .alive
+ add hl, bc
+ jr .loop
+
+.alive
+ ld a, d
+ ld [wBattleAction], a
+ ld a, [wLinkMode]
+ and a
+ jr z, .not_linked
+
+ ld a, [hLinkPlayerNumber]
+ cp $2
+ jr z, .player_2
+
+.not_linked
+ ld a, [wBattleMode]
+ dec a
+ jr z, .wild
+ xor a
+ ld [wEnemySwitchMonIndex], a
+ call NewEnemyMonStatus
+ call ResetEnemyStatLevels
+ call BreakAttraction
+ call EnemySwitch
+
+.wild
+ ld c, 40
+ call DelayFrames
+
+.player_2
+ call LoadTileMapToTempTileMap
+ call CheckPlayerPartyForFitPkmn
+ ld a, d
+ and a
+ jp z, LostBattle
+ call Call_LoadTempTileMapToTileMap
+ ld a, [BattleType]
+ cp BATTLETYPE_DEBUG
+ jp z, .tutorial_debug
+ cp BATTLETYPE_TUTORIAL
+ jp z, .tutorial_debug
+ xor a
+ ld [CurPartyMon], a
+.loop2
+ call CheckIfCurPartyMonIsFitToFight
+ jr nz, .alive2
+ ld hl, CurPartyMon
+ inc [hl]
+ jr .loop2
+
+.alive2
+ ld a, [CurBattleMon]
+ ld [LastPlayerMon], a
+ ld a, [CurPartyMon]
+ ld [CurBattleMon], a
+ inc a
+ ld hl, PartySpecies - 1
+ ld c, a
+ ld b, 0
+ add hl, bc
+ ld a, [hl]
+ ld [CurPartySpecies], a
+ ld [TempBattleMonSpecies], a
+ hlcoord 1, 5
+ ld a, 9
+ call SlideBattlePicOut
+ call LoadTileMapToTempTileMap
+ call ResetBattleParticipants
+ call InitBattleMon
+ call ResetPlayerStatLevels
+ call SendOutPkmnText
+ call NewBattleMonStatus
+ call BreakAttraction
+ call SendOutPlayerMon
+ call EmptyBattleTextBox
+ call LoadTileMapToTempTileMap
+ call SetPlayerTurn
+ call SpikesDamage
+ ld a, [wLinkMode]
+ and a
+ jr z, .not_linked_2
+ ld a, [hLinkPlayerNumber]
+ cp $2
+ jr nz, .not_linked_2
+ xor a
+ ld [wEnemySwitchMonIndex], a
+ call NewEnemyMonStatus
+ call ResetEnemyStatLevels
+ call BreakAttraction
+ call EnemySwitch
+ call SetEnemyTurn
+ call SpikesDamage
+
+.not_linked_2
+ jp BattleTurn
+
+.tutorial_debug
+ jp BattleMenu
+; 3c0e5
+
+WildFled_EnemyFled_LinkBattleCanceled: ; 3c0e5
+ call Call_LoadTempTileMapToTileMap
+ ld a, [wBattleResult]
+ and $c0
+ add $2
+ ld [wBattleResult], a
+ ld a, [wLinkMode]
+ and a
+ ld hl, BattleText_WildFled
+ jr z, .print_text
+
+ ld a, [wBattleResult]
+ and $c0
+ ld [wBattleResult], a
+ ld hl, BattleText_EnemyFled
+ call CheckMobileBattleError
+ jr nc, .print_text
+
+ ld hl, wcd2a
+ bit 4, [hl]
+ jr nz, .skip_text
+
+ ld hl, BattleText_LinkErrorBattleCanceled
+
+.print_text
+ call StdBattleTextBox
+
+.skip_text
+ call StopDangerSound
+ call CheckMobileBattleError
+ jr c, .skip_sfx
+
+ ld de, SFX_RUN
+ call PlaySFX
+
+.skip_sfx
+ call SetPlayerTurn
+ ld a, 1
+ ld [BattleEnded], a
+ ret
+; 3c12f
+
+BattleTurn: ; 3c12f
+.loop
+ call MobileFn_3c1bf
+ call CheckContestBattleOver
+ jp c, .quit
+
+ xor a
+ ld [wPlayerIsSwitching], a
+ ld [wEnemyIsSwitching], a
+ ld [wBattleHasJustStarted], a
+ ld [wPlayerJustGotFrozen], a
+ ld [wEnemyJustGotFrozen], a
+ ld [CurDamage], a
+ ld [CurDamage + 1], a
+
+ call HandleBerserkGene
+ call UpdateBattleMonInParty
+ farcall AIChooseMove
+
+ call IsMobileBattle
+ jr nz, .not_disconnected
+ farcall Function100da5
+ farcall StartMobileInactivityTimer
+ farcall Function100dd8
+ jp c, .quit
+.not_disconnected
+
+ call CheckPlayerLockedIn
+ jr c, .skip_iteration
+.loop1
+ call BattleMenu
+ jr c, .quit
+ ld a, [BattleEnded]
+ and a
+ jr nz, .quit
+ ld a, [wForcedSwitch] ; roared/whirlwinded/teleported
+ and a
+ jr nz, .quit
+.skip_iteration
+ call ParsePlayerAction
+ jr nz, .loop1
+
+ call EnemyTriesToFlee
+ jr c, .quit
+
+ call DetermineMoveOrder
+ jr c, .false
+ call Battle_EnemyFirst
+ jr .proceed
+.false
+ call Battle_PlayerFirst
+.proceed
+ call CheckMobileBattleError
+ jr c, .quit
+
+ ld a, [wForcedSwitch]
+ and a
+ jr nz, .quit
+
+ ld a, [BattleEnded]
+ and a
+ jr nz, .quit
+
+ call HandleBetweenTurnEffects
+ ld a, [BattleEnded]
+ and a
+ jr nz, .quit
+ jp .loop
+
+.quit
+ ret
+; 3c1bf
+
+MobileFn_3c1bf: mobile
+ ld a, $5
+ call GetSRAMBank
+ ld hl, $a89b ; s5_a89b
+ inc [hl]
+ jr nz, .finish
+ dec hl
+ inc [hl]
+ jr nz, .finish
+ dec [hl]
+ inc hl
+ dec [hl]
+
+.finish
+ call CloseSRAM
+ ret
+; 3c1d6
+
+HandleBetweenTurnEffects: ; 3c1d6
+ ld a, [hLinkPlayerNumber]
+ cp $1
+ jr z, .CheckEnemyFirst
+ call CheckFaint_PlayerThenEnemy
+ ret c
+ call HandleFutureSight
+ call CheckFaint_PlayerThenEnemy
+ ret c
+ call HandleWeather
+ call CheckFaint_PlayerThenEnemy
+ ret c
+ call HandleWrap
+ call CheckFaint_PlayerThenEnemy
+ ret c
+ call HandlePerishSong
+ call CheckFaint_PlayerThenEnemy
+ ret c
+ jr .NoMoreFaintingConditions
+
+.CheckEnemyFirst:
+ call CheckFaint_EnemyThenPlayer
+ ret c
+ call HandleFutureSight
+ call CheckFaint_EnemyThenPlayer
+ ret c
+ call HandleWeather
+ call CheckFaint_EnemyThenPlayer
+ ret c
+ call HandleWrap
+ call CheckFaint_EnemyThenPlayer
+ ret c
+ call HandlePerishSong
+ call CheckFaint_EnemyThenPlayer
+ ret c
+
+.NoMoreFaintingConditions:
+ call HandleLeftovers
+ call HandleMysteryberry
+ call HanleDefrost
+ call HandleSafeguard
+ call HandleScreens
+ call HandleStatBoostingHeldItems
+ call HandleHealingItems
+ call UpdateBattleMonInParty
+ call LoadTileMapToTempTileMap
+ jp HandleEncore
+; 3c23c
+
+CheckFaint_PlayerThenEnemy: ; 3c23c
+ call HasPlayerFainted
+ jr nz, .PlayerNotFainted
+ call HandlePlayerMonFaint
+ ld a, [BattleEnded]
+ and a
+ jr nz, .BattleIsOver
+
+.PlayerNotFainted:
+ call HasEnemyFainted
+ jr nz, .BattleContinues
+ call HandleEnemyMonFaint
+ ld a, [BattleEnded]
+ and a
+ jr nz, .BattleIsOver
+
+.BattleContinues:
+ and a
+ ret
+
+.BattleIsOver:
+ scf
+ ret
+; 3c25c
+
+CheckFaint_EnemyThenPlayer: ; 3c25c
+ call HasEnemyFainted
+ jr nz, .EnemyNotFainted
+ call HandleEnemyMonFaint
+ ld a, [BattleEnded]
+ and a
+ jr nz, .BattleIsOver
+
+.EnemyNotFainted:
+ call HasPlayerFainted
+ jr nz, .BattleContinues
+ call HandlePlayerMonFaint
+ ld a, [BattleEnded]
+ and a
+ jr nz, .BattleIsOver
+
+.BattleContinues:
+ and a
+ ret
+
+.BattleIsOver:
+ scf
+ ret
+; 3c27c
+
+HandleBerserkGene: ; 3c27c
+ ld a, [hLinkPlayerNumber]
+ cp $1
+ jr z, .reverse
+
+ call .player
+ jr .enemy
+
+.reverse
+ call .enemy
+; jr .player
+
+.player
+ call SetPlayerTurn
+ ld de, PartyMon1Item
+ ld a, [CurBattleMon]
+ ld b, a
+ jr .go
+
+.enemy
+ call SetEnemyTurn
+ ld de, OTPartyMon1Item
+ ld a, [CurOTMon]
+ ld b, a
+; jr .go
+
+.go
+ push de
+ push bc
+ callfar GetUserItem
+ ld a, [hl]
+ ld [wd265], a
+ sub BERSERK_GENE
+ pop bc
+ pop de
+ ret nz
+
+ ld [hl], a
+
+ ld h, d
+ ld l, e
+ ld a, b
+ call GetPartyLocation
+ xor a
+ ld [hl], a
+ ld a, BATTLE_VARS_SUBSTATUS3
+ call GetBattleVarAddr
+ push af
+ set SUBSTATUS_CONFUSED, [hl]
+ ld a, BATTLE_VARS_MOVE_ANIM
+ call GetBattleVarAddr
+ push hl
+ push af
+ xor a
+ ld [hl], a
+ ld [AttackMissed], a
+ ld [EffectFailed], a
+ farcall BattleCommand_AttackUp2
+ pop af
+ pop hl
+ ld [hl], a
+ call GetItemName
+ ld hl, BattleText_UsersStringBuffer1Activated
+ call StdBattleTextBox
+ callfar BattleCommand_StatUpMessage
+ pop af
+ bit SUBSTATUS_CONFUSED, a
+ ret nz
+ xor a
+ ld [wNumHits], a
+ ld de, ANIM_CONFUSED
+ call Call_PlayBattleAnim_OnlyIfVisible
+ call SwitchTurnCore
+ ld hl, BecameConfusedText
+ jp StdBattleTextBox
+; 3c300
+
+EnemyTriesToFlee: ; 3c300
+ ld a, [wLinkMode]
+ and a
+ jr z, .not_linked
+ ld a, [wBattleAction]
+ cp BATTLEACTION_FORFEIT
+ jr z, .forfeit
+
+.not_linked
+ and a
+ ret
+
+.forfeit
+ call WildFled_EnemyFled_LinkBattleCanceled
+ scf
+ ret
+; 3c314
+
+DetermineMoveOrder: ; 3c314
+ ld a, [wLinkMode]
+ and a
+ jr z, .use_move
+ ld a, [wBattleAction]
+ cp BATTLEACTION_E
+ jr z, .use_move
+ cp BATTLEACTION_D
+ jr z, .use_move
+ sub BATTLEACTION_SWITCH1
+ jr c, .use_move
+ ld a, [wPlayerAction]
+ cp $2
+ jr nz, .switch
+ ld a, [hLinkPlayerNumber]
+ cp $2
+ jr z, .player_2
+
+ call BattleRandom
+ cp 1 + (50 percent)
+ jp c, .player_first
+ jp .enemy_first
+
+.player_2
+ call BattleRandom
+ cp 1 + (50 percent)
+ jp c, .enemy_first
+ jp .player_first
+
+.switch
+ callfar AI_Switch
+ call SetEnemyTurn
+ call SpikesDamage
+ jp .enemy_first
+
+.use_move
+ ld a, [wPlayerAction]
+ and a
+ jp nz, .player_first
+ call CompareMovePriority
+ jr z, .equal_priority
+ jp c, .player_first ; player goes first
+ jp .enemy_first
+
+.equal_priority
+ call SetPlayerTurn
+ callfar GetUserItem
+ push bc
+ callfar GetOpponentItem
+ pop de
+ ld a, d
+ cp HELD_QUICK_CLAW
+ jr nz, .player_no_quick_claw
+ ld a, b
+ cp HELD_QUICK_CLAW
+ jr z, .both_have_quick_claw
+ call BattleRandom
+ cp e
+ jr nc, .speed_check
+ jp .player_first
+
+.player_no_quick_claw
+ ld a, b
+ cp HELD_QUICK_CLAW
+ jr nz, .speed_check
+ call BattleRandom
+ cp c
+ jr nc, .speed_check
+ jp .enemy_first
+
+.both_have_quick_claw
+ ld a, [hLinkPlayerNumber]
+ cp $2
+ jr z, .player_2b
+ call BattleRandom
+ cp c
+ jp c, .enemy_first
+ call BattleRandom
+ cp e
+ jp c, .player_first
+ jr .speed_check
+
+.player_2b
+ call BattleRandom
+ cp e
+ jp c, .player_first
+ call BattleRandom
+ cp c
+ jp c, .enemy_first
+ jr .speed_check
+
+.speed_check
+ ld de, BattleMonSpeed
+ ld hl, EnemyMonSpeed
+ ld c, 2
+ call StringCmp
+ jr z, .speed_tie
+ jp nc, .player_first
+ jp .enemy_first
+
+.speed_tie
+ ld a, [hLinkPlayerNumber]
+ cp $2
+ jr z, .player_2c
+ call BattleRandom
+ cp 1 + (50 percent)
+ jp c, .player_first
+ jp .enemy_first
+
+.player_2c
+ call BattleRandom
+ cp 1 + (50 percent)
+ jp c, .enemy_first
+.player_first
+ scf
+ ret
+; 3c3f3
+
+.enemy_first ; 3c3f3
+ and a
+ ret
+; 3c3f5
+
+CheckContestBattleOver: ; 3c3f5
+ ld a, [BattleType]
+ cp BATTLETYPE_CONTEST
+ jr nz, .contest_not_over
+ ld a, [wParkBallsRemaining]
+ and a
+ jr nz, .contest_not_over
+ ld a, [wBattleResult]
+ and $c0
+ add $2
+ ld [wBattleResult], a
+ scf
+ ret
+
+.contest_not_over
+ and a
+ ret
+; 3c410
+
+CheckPlayerLockedIn: ; 3c410
+ ld a, [PlayerSubStatus4]
+ and 1 << SUBSTATUS_RECHARGE
+ jp nz, .quit
+
+ ld hl, EnemySubStatus3
+ res SUBSTATUS_FLINCHED, [hl]
+ ld hl, PlayerSubStatus3
+ res SUBSTATUS_FLINCHED, [hl]
+
+ ld a, [hl]
+ and 1 << SUBSTATUS_CHARGED | 1 << SUBSTATUS_RAMPAGE
+ jp nz, .quit
+
+ ld hl, PlayerSubStatus1
+ bit SUBSTATUS_ROLLOUT, [hl]
+ jp nz, .quit
+
+ and a
+ ret
+
+.quit
+ scf
+ ret
+; 3c434
+
+ParsePlayerAction: ; 3c434
+ call CheckPlayerLockedIn
+ jp c, .locked_in
+ ld hl, PlayerSubStatus5
+ bit SUBSTATUS_ENCORED, [hl]
+ jr z, .not_encored
+ ld a, [LastPlayerMove]
+ ld [CurPlayerMove], a
+ jr .encored
+
+.not_encored
+ ld a, [wPlayerAction]
+ cp $2
+ jr z, .reset_rage
+ and a
+ jr nz, .reset_bide
+ ld a, [PlayerSubStatus3]
+ and 1 << SUBSTATUS_BIDE
+ jr nz, .locked_in
+ xor a
+ ld [wMoveSelectionMenuType], a
+ inc a ; POUND
+ ld [FXAnimID], a
+ call MoveSelectionScreen
+ push af
+ call Call_LoadTempTileMapToTileMap
+ call UpdateBattleHuds
+ ld a, [CurPlayerMove]
+ cp STRUGGLE
+ jr z, .struggle
+ call PlayClickSFX
+
+.struggle
+ ld a, $1
+ ld [hBGMapMode], a
+ pop af
+ ret nz
+
+.encored
+ call SetPlayerTurn
+ callfar UpdateMoveData
+ xor a
+ ld [wPlayerCharging], a
+ ld a, [wPlayerMoveStruct + MOVE_EFFECT]
+ cp EFFECT_FURY_CUTTER
+ jr z, .continue_fury_cutter
+ xor a
+ ld [PlayerFuryCutterCount], a
+
+.continue_fury_cutter
+ ld a, [wPlayerMoveStruct + MOVE_EFFECT]
+ cp EFFECT_RAGE
+ jr z, .continue_rage
+ ld hl, PlayerSubStatus4
+ res SUBSTATUS_RAGE, [hl]
+ xor a
+ ld [wPlayerRageCounter], a
+
+.continue_rage
+ ld a, [wPlayerMoveStruct + MOVE_EFFECT]
+ cp EFFECT_PROTECT
+ jr z, .continue_protect
+ cp EFFECT_ENDURE
+ jr z, .continue_protect
+ xor a
+ ld [PlayerProtectCount], a
+ jr .continue_protect
+
+.reset_bide
+ ld hl, PlayerSubStatus3
+ res SUBSTATUS_BIDE, [hl]
+
+.locked_in
+ xor a
+ ld [PlayerFuryCutterCount], a
+ ld [PlayerProtectCount], a
+ ld [wPlayerRageCounter], a
+ ld hl, PlayerSubStatus4
+ res SUBSTATUS_RAGE, [hl]
+
+.continue_protect
+ call ParseEnemyAction
+ xor a
+ ret
+
+.reset_rage
+ xor a
+ ld [PlayerFuryCutterCount], a
+ ld [PlayerProtectCount], a
+ ld [wPlayerRageCounter], a
+ ld hl, PlayerSubStatus4
+ res SUBSTATUS_RAGE, [hl]
+ xor a
+ ret
+; 3c4df
+
+HandleEncore: ; 3c4df
+ ld a, [hLinkPlayerNumber]
+ cp $1
+ jr z, .player_1
+ call .do_player
+ jr .do_enemy
+
+.player_1
+ call .do_enemy
+.do_player
+ ld hl, PlayerSubStatus5
+ bit SUBSTATUS_ENCORED, [hl]
+ ret z
+ ld a, [PlayerEncoreCount]
+ dec a
+ ld [PlayerEncoreCount], a
+ jr z, .end_player_encore
+ ld hl, BattleMonPP
+ ld a, [CurMoveNum]
+ ld c, a
+ ld b, 0
+ add hl, bc
+ ld a, [hl]
+ and $3f
+ ret nz
+
+.end_player_encore
+ ld hl, PlayerSubStatus5
+ res SUBSTATUS_ENCORED, [hl]
+ call SetEnemyTurn
+ ld hl, BattleText_TargetsEncoreEnded
+ jp StdBattleTextBox
+
+.do_enemy
+ ld hl, EnemySubStatus5
+ bit SUBSTATUS_ENCORED, [hl]
+ ret z
+ ld a, [EnemyEncoreCount]
+ dec a
+ ld [EnemyEncoreCount], a
+ jr z, .end_enemy_encore
+ ld hl, EnemyMonPP
+ ld a, [CurEnemyMoveNum]
+ ld c, a
+ ld b, 0
+ add hl, bc
+ ld a, [hl]
+ and $3f
+ ret nz
+
+.end_enemy_encore
+ ld hl, EnemySubStatus5
+ res SUBSTATUS_ENCORED, [hl]
+ call SetPlayerTurn
+ ld hl, BattleText_TargetsEncoreEnded
+ jp StdBattleTextBox
+; 3c543
+
+TryEnemyFlee: ; 3c543
+ ld a, [wBattleMode]
+ dec a
+ jr nz, .Stay
+
+ ld a, [PlayerSubStatus5]
+ bit SUBSTATUS_CANT_RUN, a
+ jr nz, .Stay
+
+ ld a, [wEnemyWrapCount]
+ and a
+ jr nz, .Stay
+
+ ld a, [EnemyMonStatus]
+ and 1 << FRZ | SLP
+ jr nz, .Stay
+
+ ld a, [TempEnemyMonSpecies]
+ ld de, 1
+ ld hl, AlwaysFleeMons
+ call IsInArray
+ jr c, .Flee
+
+ call BattleRandom
+ ld b, a
+ cp 1 + (50 percent)
+ jr nc, .Stay
+
+ push bc
+ ld a, [TempEnemyMonSpecies]
+ ld de, 1
+ ld hl, OftenFleeMons
+ call IsInArray
+ pop bc
+ jr c, .Flee
+
+ ld a, b
+ cp 1 + (10 percent)
+ jr nc, .Stay
+
+ ld a, [TempEnemyMonSpecies]
+ ld de, 1
+ ld hl, SometimesFleeMons
+ call IsInArray
+ jr c, .Flee
+
+.Stay:
+ and a
+ ret
+
+.Flee:
+ scf
+ ret
+; 3c59a
+
+INCLUDE "data/wild/flee_mons.asm"
+
+CompareMovePriority: ; 3c5b4
+; Compare the priority of the player and enemy's moves.
+; Return carry if the player goes first, or z if they match.
+
+ ld a, [CurPlayerMove]
+ call GetMovePriority
+ ld b, a
+ push bc
+ ld a, [CurEnemyMove]
+ call GetMovePriority
+ pop bc
+ cp b
+ ret
+; 3c5c5
+
+GetMovePriority: ; 3c5c5
+; Return the priority (0-3) of move a.
+
+ ld b, a
+
+ ; Vital Throw goes last.
+ cp VITAL_THROW
+ ld a, 0
+ ret z
+
+ call GetMoveEffect
+ ld hl, MoveEffectPriorities
+.loop
+ ld a, [hli]
+ cp b
+ jr z, .done
+ inc hl
+ cp -1
+ jr nz, .loop
+
+ ld a, 1
+ ret
+
+.done
+ ld a, [hl]
+ ret
+; 3c5df
+
+MoveEffectPriorities: ; 3c5df
+ db EFFECT_PROTECT, 3
+ db EFFECT_ENDURE, 3
+ db EFFECT_PRIORITY_HIT, 2
+ db EFFECT_FORCE_SWITCH, 0
+ db EFFECT_COUNTER, 0
+ db EFFECT_MIRROR_COAT, 0
+ db -1
+; 3c5ec
+
+GetMoveEffect: ; 3c5ec
+ ld a, b
+ dec a
+ ld hl, Moves + MOVE_EFFECT
+ ld bc, MOVE_LENGTH
+ call AddNTimes
+ ld a, BANK(Moves)
+ call GetFarByte
+ ld b, a
+ ret
+; 3c5fe
+
+Battle_EnemyFirst: ; 3c5fe
+ call LoadTileMapToTempTileMap
+ call TryEnemyFlee
+ jp c, WildFled_EnemyFled_LinkBattleCanceled
+ call SetEnemyTurn
+ ld a, $1
+ ld [wEnemyGoesFirst], a
+ callfar AI_SwitchOrTryItem
+ jr c, .switch_item
+ call EnemyTurn_EndOpponentProtectEndureDestinyBond
+ call CheckMobileBattleError
+ ret c
+ ld a, [wForcedSwitch]
+ and a
+ ret nz
+ call HasPlayerFainted
+ jp z, HandlePlayerMonFaint
+ call HasEnemyFainted
+ jp z, HandleEnemyMonFaint
+
+.switch_item
+ call SetEnemyTurn
+ call ResidualDamage
+ jp z, HandleEnemyMonFaint
+ call RefreshBattleHuds
+ call PlayerTurn_EndOpponentProtectEndureDestinyBond
+ call CheckMobileBattleError
+ ret c
+ ld a, [wForcedSwitch]
+ and a
+ ret nz
+ call HasEnemyFainted
+ jp z, HandleEnemyMonFaint
+ call HasPlayerFainted
+ jp z, HandlePlayerMonFaint
+ call SetPlayerTurn
+ call ResidualDamage
+ jp z, HandlePlayerMonFaint
+ call RefreshBattleHuds
+ xor a
+ ld [wPlayerAction], a
+ ret
+; 3c664
+
+Battle_PlayerFirst: ; 3c664
+ xor a
+ ld [wEnemyGoesFirst], a
+ call SetEnemyTurn
+ callfar AI_SwitchOrTryItem
+ push af
+ call PlayerTurn_EndOpponentProtectEndureDestinyBond
+ pop bc
+ ld a, [wForcedSwitch]
+ and a
+ ret nz
+ call CheckMobileBattleError
+ ret c
+ call HasEnemyFainted
+ jp z, HandleEnemyMonFaint
+ call HasPlayerFainted
+ jp z, HandlePlayerMonFaint
+ push bc
+ call SetPlayerTurn
+ call ResidualDamage
+ pop bc
+ jp z, HandlePlayerMonFaint
+ push bc
+ call RefreshBattleHuds
+ pop af
+ jr c, .switched_or_used_item
+ call LoadTileMapToTempTileMap
+ call TryEnemyFlee
+ jp c, WildFled_EnemyFled_LinkBattleCanceled
+ call EnemyTurn_EndOpponentProtectEndureDestinyBond
+ call CheckMobileBattleError
+ ret c
+ ld a, [wForcedSwitch]
+ and a
+ ret nz
+ call HasPlayerFainted
+ jp z, HandlePlayerMonFaint
+ call HasEnemyFainted
+ jp z, HandleEnemyMonFaint
+
+.switched_or_used_item
+ call SetEnemyTurn
+ call ResidualDamage
+ jp z, HandleEnemyMonFaint
+ call RefreshBattleHuds
+ xor a
+ ld [wPlayerAction], a
+ ret
+; 3c6cf
+
+PlayerTurn_EndOpponentProtectEndureDestinyBond: ; 3c6cf
+ call SetPlayerTurn
+ call EndUserDestinyBond
+ callfar DoPlayerTurn
+ jp EndOpponentProtectEndureDestinyBond
+; 3c6de
+
+EnemyTurn_EndOpponentProtectEndureDestinyBond: ; 3c6de
+ call SetEnemyTurn
+ call EndUserDestinyBond
+ callfar DoEnemyTurn
+ jp EndOpponentProtectEndureDestinyBond
+; 3c6ed
+
+EndOpponentProtectEndureDestinyBond: ; 3c6ed
+ ld a, BATTLE_VARS_SUBSTATUS1_OPP
+ call GetBattleVarAddr
+ res SUBSTATUS_PROTECT, [hl]
+ res SUBSTATUS_ENDURE, [hl]
+ ld a, BATTLE_VARS_SUBSTATUS5_OPP
+ call GetBattleVarAddr
+ res SUBSTATUS_DESTINY_BOND, [hl]
+ ret
+; 3c6fe
+
+EndUserDestinyBond: ; 3c6fe
+ ld a, BATTLE_VARS_SUBSTATUS5
+ call GetBattleVarAddr
+ res SUBSTATUS_DESTINY_BOND, [hl]
+ ret
+; 3c706
+
+HasUserFainted: ; 3c706
+ ld a, [hBattleTurn]
+ and a
+ jr z, HasPlayerFainted
+HasEnemyFainted: ; 3c70b
+ ld hl, EnemyMonHP
+ jr CheckIfHPIsZero
+
+HasPlayerFainted: ; 3c710
+ ld hl, BattleMonHP
+
+CheckIfHPIsZero: ; 3c713
+ ld a, [hli]
+ or [hl]
+ ret
+; 3c716
+
+ResidualDamage: ; 3c716
+; Return z if the user fainted before
+; or as a result of residual damage.
+; For Sandstorm damage, see HandleWeather.
+
+ call HasUserFainted
+ ret z
+
+ ld a, BATTLE_VARS_STATUS
+ call GetBattleVar
+ and 1 << PSN | 1 << BRN
+ jr z, .did_psn_brn
+
+ ld hl, HurtByPoisonText
+ ld de, ANIM_PSN
+ and 1 << BRN
+ jr z, .got_anim
+ ld hl, HurtByBurnText
+ ld de, ANIM_BRN
+.got_anim
+
+ push de
+ call StdBattleTextBox
+ pop de
+
+ xor a
+ ld [wNumHits], a
+ call Call_PlayBattleAnim_OnlyIfVisible
+ call GetEighthMaxHP
+ ld de, PlayerToxicCount
+ ld a, [hBattleTurn]
+ and a
+ jr z, .check_toxic
+ ld de, EnemyToxicCount
+.check_toxic
+
+ ld a, BATTLE_VARS_SUBSTATUS5
+ call GetBattleVar
+ bit SUBSTATUS_TOXIC, a
+ jr z, .did_toxic
+ call GetSixteenthMaxHP
+ ld a, [de]
+ inc a
+ ld [de], a
+ ld hl, 0
+.add
+ add hl, bc
+ dec a
+ jr nz, .add
+ ld b, h
+ ld c, l
+.did_toxic
+
+ call SubtractHPFromUser
+.did_psn_brn
+
+ call HasUserFainted
+ jp z, .fainted
+
+ ld a, BATTLE_VARS_SUBSTATUS4
+ call GetBattleVarAddr
+ bit SUBSTATUS_LEECH_SEED, [hl]
+ jr z, .not_seeded
+
+ call SwitchTurnCore
+ xor a
+ ld [wNumHits], a
+ ld de, ANIM_SAP
+ ld a, BATTLE_VARS_SUBSTATUS3_OPP
+ call GetBattleVar
+ and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND
+ call z, Call_PlayBattleAnim_OnlyIfVisible
+ call SwitchTurnCore
+
+ call GetEighthMaxHP
+ call SubtractHPFromUser
+ ld a, $1
+ ld [hBGMapMode], a
+ call RestoreHP
+ ld hl, LeechSeedSapsText
+ call StdBattleTextBox
+.not_seeded
+
+ call HasUserFainted
+ jr z, .fainted
+
+ ld a, BATTLE_VARS_SUBSTATUS1
+ call GetBattleVarAddr
+ bit SUBSTATUS_NIGHTMARE, [hl]
+ jr z, .not_nightmare
+ xor a
+ ld [wNumHits], a
+ ld de, ANIM_IN_NIGHTMARE
+ call Call_PlayBattleAnim_OnlyIfVisible
+ call GetQuarterMaxHP
+ call SubtractHPFromUser
+ ld hl, HasANightmareText
+ call StdBattleTextBox
+.not_nightmare
+
+ call HasUserFainted
+ jr z, .fainted
+
+ ld a, BATTLE_VARS_SUBSTATUS1
+ call GetBattleVarAddr
+ bit SUBSTATUS_CURSE, [hl]
+ jr z, .not_cursed
+
+ xor a
+ ld [wNumHits], a
+ ld de, ANIM_IN_NIGHTMARE
+ call Call_PlayBattleAnim_OnlyIfVisible
+ call GetQuarterMaxHP
+ call SubtractHPFromUser
+ ld hl, HurtByCurseText
+ call StdBattleTextBox
+
+.not_cursed
+ ld hl, BattleMonHP
+ ld a, [hBattleTurn]
+ and a
+ jr z, .check_fainted
+ ld hl, EnemyMonHP
+
+.check_fainted
+ ld a, [hli]
+ or [hl]
+ ret nz
+
+.fainted
+ call RefreshBattleHuds
+ ld c, 20
+ call DelayFrames
+ xor a
+ ret
+; 3c801
+
+HandlePerishSong: ; 3c801
+ ld a, [hLinkPlayerNumber]
+ cp $1
+ jr z, .EnemyFirst
+ call SetPlayerTurn
+ call .do_it
+ call SetEnemyTurn
+ jp .do_it
+
+.EnemyFirst:
+ call SetEnemyTurn
+ call .do_it
+ call SetPlayerTurn
+
+.do_it
+ ld hl, PlayerPerishCount
+ ld a, [hBattleTurn]
+ and a
+ jr z, .got_count
+ ld hl, EnemyPerishCount
+
+.got_count
+ ld a, BATTLE_VARS_SUBSTATUS1
+ call GetBattleVar
+ bit SUBSTATUS_PERISH, a
+ ret z
+ dec [hl]
+ ld a, [hl]
+ ld [wd265], a
+ push af
+ ld hl, PerishCountText
+ call StdBattleTextBox
+ pop af
+ ret nz
+ ld a, BATTLE_VARS_SUBSTATUS1
+ call GetBattleVarAddr
+ res SUBSTATUS_PERISH, [hl]
+ ld a, [hBattleTurn]
+ and a
+ jr nz, .kill_enemy
+ ld hl, BattleMonHP
+ xor a
+ ld [hli], a
+ ld [hl], a
+ ld hl, PartyMon1HP
+ ld a, [CurBattleMon]
+ call GetPartyLocation
+ xor a
+ ld [hli], a
+ ld [hl], a
+ ret
+
+.kill_enemy
+ ld hl, EnemyMonHP
+ xor a
+ ld [hli], a
+ ld [hl], a
+ ld a, [wBattleMode]
+ dec a
+ ret z
+ ld hl, OTPartyMon1HP
+ ld a, [CurOTMon]
+ call GetPartyLocation
+ xor a
+ ld [hli], a
+ ld [hl], a
+ ret
+; 3c874
+
+HandleWrap: ; 3c874
+ ld a, [hLinkPlayerNumber]
+ cp $1
+ jr z, .EnemyFirst
+ call SetPlayerTurn
+ call .do_it
+ call SetEnemyTurn
+ jp .do_it
+
+.EnemyFirst:
+ call SetEnemyTurn
+ call .do_it
+ call SetPlayerTurn
+
+.do_it
+ ld hl, wPlayerWrapCount
+ ld de, wPlayerTrappingMove
+ ld a, [hBattleTurn]
+ and a
+ jr z, .got_addrs
+ ld hl, wEnemyWrapCount
+ ld de, wEnemyTrappingMove
+
+.got_addrs
+ ld a, [hl]
+ and a
+ ret z
+
+ ld a, BATTLE_VARS_SUBSTATUS4
+ call GetBattleVar
+ bit SUBSTATUS_SUBSTITUTE, a
+ ret nz
+
+ ld a, [de]
+ ld [wd265], a
+ ld [FXAnimID], a
+ call GetMoveName
+ dec [hl]
+ jr z, .release_from_bounds
+
+ ld a, BATTLE_VARS_SUBSTATUS3
+ call GetBattleVar
+ and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND
+ jr nz, .skip_anim
+
+ call SwitchTurnCore
+ xor a
+ ld [wNumHits], a
+ ld [FXAnimID + 1], a
+ predef PlayBattleAnim
+ call SwitchTurnCore
+
+.skip_anim
+ call GetSixteenthMaxHP
+ call SubtractHPFromUser
+ ld hl, BattleText_UsersHurtByStringBuffer1
+ jr .print_text
+
+.release_from_bounds
+ ld hl, BattleText_UserWasReleasedFromStringBuffer1
+
+.print_text
+ jp StdBattleTextBox
+; 3c8e4
+
+SwitchTurnCore: ; 3c8e4
+ ld a, [hBattleTurn]
+ xor 1
+ ld [hBattleTurn], a
+ ret
+; 3c8eb
+
+HandleLeftovers: ; 3c8eb
+ ld a, [hLinkPlayerNumber]
+ cp $1
+ jr z, .DoEnemyFirst
+ call SetPlayerTurn
+ call .do_it
+ call SetEnemyTurn
+ jp .do_it
+
+.DoEnemyFirst:
+ call SetEnemyTurn
+ call .do_it
+ call SetPlayerTurn
+.do_it
+
+ callfar GetUserItem
+ ld a, [hl]
+ ld [wd265], a
+ call GetItemName
+ ld a, b
+ cp HELD_LEFTOVERS
+ ret nz
+
+ ld hl, BattleMonHP
+ ld a, [hBattleTurn]
+ and a
+ jr z, .got_hp
+ ld hl, EnemyMonHP
+
+.got_hp
+; Don't restore if we're already at max HP
+ ld a, [hli]
+ ld b, a
+ ld a, [hli]
+ ld c, a
+ ld a, [hli]
+ cp b
+ jr nz, .restore
+ ld a, [hl]
+ cp c
+ ret z
+
+.restore
+ call GetSixteenthMaxHP
+ call SwitchTurnCore
+ call RestoreHP
+ ld hl, BattleText_TargetRecoveredWithItem
+ jp StdBattleTextBox
+; 3c93c
+
+HandleMysteryberry: ; 3c93c
+ ld a, [hLinkPlayerNumber]
+ cp $1
+ jr z, .DoEnemyFirst
+ call SetPlayerTurn
+ call .do_it
+ call SetEnemyTurn
+ jp .do_it
+
+.DoEnemyFirst:
+ call SetEnemyTurn
+ call .do_it
+ call SetPlayerTurn
+
+.do_it
+ callfar GetUserItem
+ ld a, b
+ cp HELD_RESTORE_PP
+ jr nz, .quit
+ ld hl, PartyMon1PP
+ ld a, [CurBattleMon]
+ call GetPartyLocation
+ ld d, h
+ ld e, l
+ ld hl, PartyMon1Moves
+ ld a, [CurBattleMon]
+ call GetPartyLocation
+ ld a, [hBattleTurn]
+ and a
+ jr z, .wild
+ ld de, wWildMonPP
+ ld hl, wWildMonMoves
+ ld a, [wBattleMode]
+ dec a
+ jr z, .wild
+ ld hl, OTPartyMon1PP
+ ld a, [CurOTMon]
+ call GetPartyLocation
+ ld d, h
+ ld e, l
+ ld hl, OTPartyMon1Moves
+ ld a, [CurOTMon]
+ call GetPartyLocation
+
+.wild
+ ld c, $0
+.loop
+ ld a, [hl]
+ and a
+ jr z, .quit
+ ld a, [de]
+ and $3f
+ jr z, .restore
+ inc hl
+ inc de
+ inc c
+ ld a, c
+ cp NUM_MOVES
+ jr nz, .loop
+
+.quit
+ ret
+
+.restore
+ ; lousy hack
+ ld a, [hl]
+ cp SKETCH
+ ld b, 1
+ jr z, .sketch
+ ld b, 5
+.sketch
+ ld a, [de]
+ add b
+ ld [de], a
+ push bc
+ push bc
+ ld a, [hl]
+ ld [wd265], a
+ ld de, BattleMonMoves - 1
+ ld hl, BattleMonPP
+ ld a, [hBattleTurn]
+ and a
+ jr z, .player_pp
+ ld de, EnemyMonMoves - 1
+ ld hl, EnemyMonPP
+.player_pp
+ inc de
+ pop bc
+ ld b, 0
+ add hl, bc
+ push hl
+ ld h, d
+ ld l, e
+ add hl, bc
+ pop de
+ pop bc
+
+ ld a, [wd265]
+ cp [hl]
+ jr nz, .skip_checks
+ ld a, [hBattleTurn]
+ and a
+ ld a, [PlayerSubStatus5]
+ jr z, .check_transform
+ ld a, [EnemySubStatus5]
+.check_transform
+ bit SUBSTATUS_TRANSFORMED, a
+ jr nz, .skip_checks
+ ld a, [de]
+ add b
+ ld [de], a
+.skip_checks
+ callfar GetUserItem
+ ld a, [hl]
+ ld [wd265], a
+ xor a
+ ld [hl], a
+ call GetPartymonItem
+ ld a, [hBattleTurn]
+ and a
+ jr z, .consume_item
+ ld a, [wBattleMode]
+ dec a
+ jr z, .skip_consumption
+ call GetOTPartymonItem
+
+.consume_item
+ xor a
+ ld [hl], a
+
+.skip_consumption
+ call GetItemName
+ call SwitchTurnCore
+ call ItemRecoveryAnim
+ call SwitchTurnCore
+ ld hl, BattleText_UserRecoveredPPUsing
+ jp StdBattleTextBox
+; 3ca26
+
+HandleFutureSight: ; 3ca26
+ ld a, [hLinkPlayerNumber]
+ cp $1
+ jr z, .enemy_first
+ call SetPlayerTurn
+ call .do_it
+ call SetEnemyTurn
+ jp .do_it
+
+.enemy_first
+ call SetEnemyTurn
+ call .do_it
+ call SetPlayerTurn
+
+.do_it
+ ld hl, wPlayerFutureSightCount
+ ld a, [hBattleTurn]
+ and a
+ jr z, .okay
+ ld hl, wEnemyFutureSightCount
+
+.okay
+ ld a, [hl]
+ and a
+ ret z
+ dec a
+ ld [hl], a
+ cp $1
+ ret nz
+
+ ld hl, BattleText_TargetWasHitByFutureSight
+ call StdBattleTextBox
+
+ ld a, BATTLE_VARS_MOVE
+ call GetBattleVarAddr
+ push af
+ ld a, FUTURE_SIGHT
+ ld [hl], a
+
+ callfar UpdateMoveData
+ xor a
+ ld [AttackMissed], a
+ ld [AlreadyDisobeyed], a
+ ld a, 10
+ ld [TypeModifier], a
+ callfar DoMove
+ xor a
+ ld [CurDamage], a
+ ld [CurDamage + 1], a
+
+ ld a, BATTLE_VARS_MOVE
+ call GetBattleVarAddr
+ pop af
+ ld [hl], a
+
+ call UpdateBattleMonInParty
+ jp UpdateEnemyMonInParty
+; 3ca8f
+
+HanleDefrost: ; 3ca8f
+ ld a, [hLinkPlayerNumber]
+ cp $1
+ jr z, .enemy_first
+ call .do_player_turn
+ jr .do_enemy_turn
+
+.enemy_first
+ call .do_enemy_turn
+.do_player_turn
+ ld a, [BattleMonStatus]
+ bit FRZ, a
+ ret z
+
+ ld a, [wPlayerJustGotFrozen]
+ and a
+ ret nz
+
+ call BattleRandom
+ cp 10 percent
+ ret nc
+ xor a
+ ld [BattleMonStatus], a
+ ld a, [CurBattleMon]
+ ld hl, PartyMon1Status
+ call GetPartyLocation
+ ld [hl], 0
+ call UpdateBattleHuds
+ call SetEnemyTurn
+ ld hl, DefrostedOpponentText
+ jp StdBattleTextBox
+
+.do_enemy_turn
+ ld a, [EnemyMonStatus]
+ bit FRZ, a
+ ret z
+ ld a, [wEnemyJustGotFrozen]
+ and a
+ ret nz
+ call BattleRandom
+ cp 10 percent
+ ret nc
+ xor a
+ ld [EnemyMonStatus], a
+
+ ld a, [wBattleMode]
+ dec a
+ jr z, .wild
+ ld a, [CurOTMon]
+ ld hl, OTPartyMon1Status
+ call GetPartyLocation
+ ld [hl], 0
+.wild
+
+ call UpdateBattleHuds
+ call SetPlayerTurn
+ ld hl, DefrostedOpponentText
+ jp StdBattleTextBox
+; 3cafb
+
+HandleSafeguard: ; 3cafb
+ ld a, [hLinkPlayerNumber]
+ cp $1
+ jr z, .player1
+ call .CheckPlayer
+ jr .CheckEnemy
+
+.player1
+ call .CheckEnemy
+.CheckPlayer:
+ ld a, [PlayerScreens]
+ bit SCREENS_SAFEGUARD, a
+ ret z
+ ld hl, PlayerSafeguardCount
+ dec [hl]
+ ret nz
+ res SCREENS_SAFEGUARD, a
+ ld [PlayerScreens], a
+ xor a
+ jr .print
+
+.CheckEnemy:
+ ld a, [EnemyScreens]
+ bit SCREENS_SAFEGUARD, a
+ ret z
+ ld hl, EnemySafeguardCount
+ dec [hl]
+ ret nz
+ res SCREENS_SAFEGUARD, a
+ ld [EnemyScreens], a
+ ld a, $1
+
+.print
+ ld [hBattleTurn], a
+ ld hl, BattleText_SafeguardFaded
+ jp StdBattleTextBox
+
+HandleScreens: ; 3cb36
+ ld a, [hLinkPlayerNumber]
+ cp 1
+ jr z, .Both
+ call .CheckPlayer
+ jr .CheckEnemy
+
+.Both:
+ call .CheckEnemy
+
+.CheckPlayer:
+ call SetPlayerTurn
+ ld de, .Your
+ call .Copy
+ ld hl, PlayerScreens
+ ld de, PlayerLightScreenCount
+ jr .TickScreens
+
+.CheckEnemy:
+ call SetEnemyTurn
+ ld de, .Enemy
+ call .Copy
+ ld hl, EnemyScreens
+ ld de, EnemyLightScreenCount
+
+.TickScreens:
+ bit SCREENS_LIGHT_SCREEN, [hl]
+ call nz, .LightScreenTick
+ bit SCREENS_REFLECT, [hl]
+ call nz, .ReflectTick
+ ret
+
+.Copy:
+ ld hl, StringBuffer1
+ jp CopyName2
+; 3cb75
+
+.Your:
+ db "Your@"
+.Enemy:
+ db "Enemy@"
+; 3cb80
+
+.LightScreenTick: ; 3cb80
+ ld a, [de]
+ dec a
+ ld [de], a
+ ret nz
+ res SCREENS_LIGHT_SCREEN, [hl]
+ push hl
+ push de
+ ld hl, BattleText_PkmnLightScreenFell
+ call StdBattleTextBox
+ pop de
+ pop hl
+ ret
+; 3cb91
+
+.ReflectTick: ; 3cb91
+ inc de
+ ld a, [de]
+ dec a
+ ld [de], a
+ ret nz
+ res SCREENS_REFLECT, [hl]
+ ld hl, BattleText_PkmnReflectFaded
+ jp StdBattleTextBox
+; 3cb9e
+
+HandleWeather: ; 3cb9e
+ ld a, [Weather]
+ cp WEATHER_NONE
+ ret z
+
+ ld hl, WeatherCount
+ dec [hl]
+ jr z, .ended
+
+ ld hl, .WeatherMessages
+ call .PrintWeatherMessage
+
+ ld a, [Weather]
+ cp WEATHER_SANDSTORM
+ ret nz
+
+ ld a, [hLinkPlayerNumber]
+ cp 1
+ jr z, .enemy_first
+
+.player_first
+ call SetPlayerTurn
+ call .SandstormDamage
+ call SetEnemyTurn
+ jr .SandstormDamage
+
+.enemy_first
+ call SetEnemyTurn
+ call .SandstormDamage
+ call SetPlayerTurn
+
+.SandstormDamage:
+ ld a, BATTLE_VARS_SUBSTATUS3
+ call GetBattleVar
+ bit SUBSTATUS_UNDERGROUND, a
+ ret nz
+
+ ld hl, BattleMonType1
+ ld a, [hBattleTurn]
+ and a
+ jr z, .ok
+ ld hl, EnemyMonType1
+.ok
+ ld a, [hli]
+ cp ROCK
+ ret z
+ cp GROUND
+ ret z
+ cp STEEL
+ ret z
+
+ ld a, [hl]
+ cp ROCK
+ ret z
+ cp GROUND
+ ret z
+ cp STEEL
+ ret z
+
+ call SwitchTurnCore
+ xor a
+ ld [wNumHits], a
+ ld de, ANIM_IN_SANDSTORM
+ call Call_PlayBattleAnim
+ call SwitchTurnCore
+ call GetEighthMaxHP
+ call SubtractHPFromUser
+
+ ld hl, SandstormHitsText
+ jp StdBattleTextBox
+
+.ended
+ ld hl, .WeatherEndedMessages
+ call .PrintWeatherMessage
+ xor a
+ ld [Weather], a
+ ret
+
+.PrintWeatherMessage:
+ ld a, [Weather]
+ dec a
+ ld c, a
+ ld b, 0
+ add hl, bc
+ add hl, bc
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+ jp StdBattleTextBox
+; 3cc2d
+
+.WeatherMessages:
+ dw BattleText_RainContinuesToFall
+ dw BattleText_TheSunlightIsStrong
+ dw BattleText_TheSandstormRages
+.WeatherEndedMessages:
+ dw BattleText_TheRainStopped
+ dw BattleText_TheSunlightFaded
+ dw BattleText_TheSandstormSubsided
+; 3cc39
+
+SubtractHPFromTarget: ; 3cc39
+ call SubtractHP
+ jp UpdateHPBar
+; 3cc3f
+
+SubtractHPFromUser: ; 3cc3f
+; Subtract HP from Pkmn
+ call SubtractHP
+ jp UpdateHPBarBattleHuds
+; 3cc45
+
+SubtractHP: ; 3cc45
+ ld hl, BattleMonHP
+ ld a, [hBattleTurn]
+ and a
+ jr z, .ok
+ ld hl, EnemyMonHP
+.ok
+ inc hl
+ ld a, [hl]
+ ld [Buffer3], a
+ sub c
+ ld [hld], a
+ ld [Buffer5], a
+ ld a, [hl]
+ ld [Buffer4], a
+ sbc b
+ ld [hl], a
+ ld [Buffer6], a
+ ret nc
+
+ ld a, [Buffer3]
+ ld c, a
+ ld a, [Buffer4]
+ ld b, a
+ xor a
+ ld [hli], a
+ ld [hl], a
+ ld [Buffer5], a
+ ld [Buffer6], a
+ ret
+; 3cc76
+
+GetSixteenthMaxHP: ; 3cc76
+ call GetQuarterMaxHP
+ ; quarter result
+ srl c
+ srl c
+ ; round up
+ ld a, c
+ and a
+ jr nz, .ok
+ inc c
+.ok
+ ret
+; 3cc83
+
+GetEighthMaxHP: ; 3cc83
+; output: bc
+ call GetQuarterMaxHP
+; assumes nothing can have 1024 or more hp
+; halve result
+ srl c
+; round up
+ ld a, c
+ and a
+ jr nz, .end
+ inc c
+.end
+ ret
+; 3cc8e
+
+GetQuarterMaxHP: ; 3cc8e
+; output: bc
+ call GetMaxHP
+
+; quarter result
+ srl b
+ rr c
+ srl b
+ rr c
+
+; assumes nothing can have 1024 or more hp
+; round up
+ ld a, c
+ and a
+ jr nz, .end
+ inc c
+.end
+ ret
+; 3cc9f
+
+GetHalfMaxHP: ; 3cc9f
+; output: bc
+ call GetMaxHP
+
+; halve result
+ srl b
+ rr c
+
+; floor = 1
+ ld a, c
+ or b
+ jr nz, .end
+ inc c
+.end
+ ret
+; 3ccac
+
+GetMaxHP: ; 3ccac
+; output: bc, Buffer1-2
+
+ ld hl, BattleMonMaxHP
+ ld a, [hBattleTurn]
+ and a
+ jr z, .ok
+ ld hl, EnemyMonMaxHP
+.ok
+ ld a, [hli]
+ ld [Buffer2], a
+ ld b, a
+
+ ld a, [hl]
+ ld [Buffer1], a
+ ld c, a
+ ret
+; 3ccc2
+
+GetHalfHP: ; 3ccc2
+; unreferenced
+ ld hl, BattleMonHP
+ ld a, [hBattleTurn]
+ and a
+ jr z, .ok
+ ld hl, EnemyMonHP
+.ok
+ ld a, [hli]
+ ld b, a
+ ld a, [hli]
+ ld c, a
+ srl b
+ rr c
+ ld a, [hli]
+ ld [Buffer2], a
+ ld a, [hl]
+ ld [Buffer1], a
+ ret
+; 3ccde
+
+CheckUserHasEnoughHP: ; 3ccde
+ ld hl, BattleMonHP + 1
+ ld a, [hBattleTurn]
+ and a
+ jr z, .ok
+ ld hl, EnemyMonHP + 1
+.ok
+ ld a, c
+ sub [hl]
+ dec hl
+ ld a, b
+ sbc [hl]
+ ret
+; 3ccef
+
+RestoreHP ; 3ccef
+ ld hl, EnemyMonMaxHP
+ ld a, [hBattleTurn]
+ and a
+ jr z, .ok
+ ld hl, BattleMonMaxHP
+.ok
+ ld a, [hli]
+ ld [Buffer2], a
+ ld a, [hld]
+ ld [Buffer1], a
+ dec hl
+ ld a, [hl]
+ ld [Buffer3], a
+ add c
+ ld [hld], a
+ ld [Buffer5], a
+ ld a, [hl]
+ ld [Buffer4], a
+ adc b
+ ld [hli], a
+ ld [Buffer6], a
+
+ ld a, [Buffer1]
+ ld c, a
+ ld a, [hld]
+ sub c
+ ld a, [Buffer2]
+ ld b, a
+ ld a, [hl]
+ sbc b
+ jr c, .asm_3cd2d
+ ld a, b
+ ld [hli], a
+ ld [Buffer6], a
+ ld a, c
+ ld [hl], a
+ ld [Buffer5], a
+.asm_3cd2d
+
+ call SwitchTurnCore
+ call UpdateHPBarBattleHuds
+ jp SwitchTurnCore
+; 3cd36
+
+UpdateHPBarBattleHuds: ; 3cd36
+ call UpdateHPBar
+ jp UpdateBattleHuds
+; 3cd3c
+
+UpdateHPBar: ; 3cd3c
+ hlcoord 10, 9
+ ld a, [hBattleTurn]
+ and a
+ ld a, 1
+ jr z, .ok
+ hlcoord 2, 2
+ xor a
+.ok
+ push bc
+ ld [wWhichHPBar], a
+ predef AnimateHPBar
+ pop bc
+ ret
+; 3cd55
+
+HandleEnemyMonFaint: ; 3cd55
+ call FaintEnemyPokemon
+ ld hl, BattleMonHP
+ ld a, [hli]
+ or [hl]
+ call z, FaintYourPokemon
+ xor a
+ ld [wWhichMonFaintedFirst], a
+ call UpdateBattleStateAndExperienceAfterEnemyFaint
+ call CheckPlayerPartyForFitPkmn
+ ld a, d
+ and a
+ jp z, LostBattle
+
+ ld hl, BattleMonHP
+ ld a, [hli]
+ or [hl]
+ call nz, UpdatePlayerHUD
+
+ ld a, $1
+ ld [hBGMapMode], a
+ ld c, 60
+ call DelayFrames
+
+ ld a, [wBattleMode]
+ dec a
+ jr nz, .trainer
+
+ ld a, 1
+ ld [BattleEnded], a
+ ret
+
+.trainer
+ call CheckEnemyTrainerDefeated
+ jp z, WinTrainerBattle
+
+ ld hl, BattleMonHP
+ ld a, [hli]
+ or [hl]
+ jr nz, .player_mon_not_fainted
+
+ call AskUseNextPokemon
+ jr nc, .dont_flee
+
+ ld a, 1
+ ld [BattleEnded], a
+ ret
+
+.dont_flee
+ call ForcePlayerMonChoice
+ call CheckMobileBattleError
+ jp c, WildFled_EnemyFled_LinkBattleCanceled
+
+ ld a, $1
+ ld [wPlayerAction], a
+ call HandleEnemySwitch
+ jp z, WildFled_EnemyFled_LinkBattleCanceled
+ jr DoubleSwitch
+
+.player_mon_not_fainted
+ ld a, $1
+ ld [wPlayerAction], a
+ call HandleEnemySwitch
+ jp z, WildFled_EnemyFled_LinkBattleCanceled
+ xor a
+ ld [wPlayerAction], a
+ ret
+; 3cdca
+
+DoubleSwitch: ; 3cdca
+ ld a, [hLinkPlayerNumber]
+ cp $1
+ jr z, .player_1
+ call ClearSprites
+ hlcoord 1, 0
+ lb bc, 4, 10
+ call ClearBox
+ call PlayerPartyMonEntrance
+ ld a, $1
+ call EnemyPartyMonEntrance
+ jr .done
+
+.player_1
+ ld a, [CurPartyMon]
+ push af
+ ld a, $1
+ call EnemyPartyMonEntrance
+ call ClearSprites
+ call LoadTileMapToTempTileMap
+ pop af
+ ld [CurPartyMon], a
+ call PlayerPartyMonEntrance
+
+.done
+ xor a
+ ld [wPlayerAction], a
+ ret
+; 3ce01
+
+UpdateBattleStateAndExperienceAfterEnemyFaint: ; 3ce01
+ call UpdateBattleMonInParty
+ ld a, [wBattleMode]
+ dec a
+ jr z, .wild
+ ld a, [CurOTMon]
+ ld hl, OTPartyMon1HP
+ call GetPartyLocation
+ xor a
+ ld [hli], a
+ ld [hl], a
+
+.wild
+ ld hl, PlayerSubStatus3
+ res SUBSTATUS_IN_LOOP, [hl]
+ xor a
+ ld hl, EnemyDamageTaken
+ ld [hli], a
+ ld [hl], a
+ call NewEnemyMonStatus
+ call BreakAttraction
+ ld a, [wBattleMode]
+ dec a
+ jr z, .wild2
+ jr .trainer
+
+.wild2
+ call StopDangerSound
+ ld a, $1
+ ld [wDanger], a
+
+.trainer
+ ld hl, BattleMonHP
+ ld a, [hli]
+ or [hl]
+ jr nz, .player_mon_did_not_faint
+ ld a, [wWhichMonFaintedFirst]
+ and a
+ jr nz, .player_mon_did_not_faint
+ call PlayerMonFaintHappinessMod
+
+.player_mon_did_not_faint
+ call CheckPlayerPartyForFitPkmn
+ ld a, d
+ and a
+ ret z
+ ld a, [wBattleMode]
+ dec a
+ call z, PlayVictoryMusic
+ call EmptyBattleTextBox
+ call LoadTileMapToTempTileMap
+ ld a, [wBattleResult]
+ and $c0
+ ld [wBattleResult], a
+ call IsAnyMonHoldingExpShare
+ jr z, .skip_exp
+ ld hl, EnemyMonBaseStats
+ ld b, EnemyMonEnd - EnemyMonBaseStats
+.loop
+ srl [hl]
+ inc hl
+ dec b
+ jr nz, .loop
+
+.skip_exp
+ ld hl, EnemyMonBaseStats
+ ld de, wBackupEnemyMonBaseStats
+ ld bc, EnemyMonEnd - EnemyMonBaseStats
+ call CopyBytes
+ xor a
+ ld [wGivingExperienceToExpShareHolders], a
+ call GiveExperiencePoints
+ call IsAnyMonHoldingExpShare
+ ret z
+
+ ld a, [wBattleParticipantsNotFainted]
+ push af
+ ld a, d
+ ld [wBattleParticipantsNotFainted], a
+ ld hl, wBackupEnemyMonBaseStats
+ ld de, EnemyMonBaseStats
+ ld bc, EnemyMonEnd - EnemyMonBaseStats
+ call CopyBytes
+ ld a, $1
+ ld [wGivingExperienceToExpShareHolders], a
+ call GiveExperiencePoints
+ pop af
+ ld [wBattleParticipantsNotFainted], a
+ ret
+; 3ceaa
+
+IsAnyMonHoldingExpShare: ; 3ceaa
+ ld a, [PartyCount]
+ ld b, a
+ ld hl, PartyMon1
+ ld c, 1
+ ld d, 0
+.loop
+ push hl
+ push bc
+ ld bc, MON_HP
+ add hl, bc
+ ld a, [hli]
+ or [hl]
+ pop bc
+ pop hl
+ jr z, .next
+
+ push hl
+ push bc
+ ld bc, MON_ITEM
+ add hl, bc
+ pop bc
+ ld a, [hl]
+ pop hl
+
+ cp EXP_SHARE
+ jr nz, .next
+ ld a, d
+ or c
+ ld d, a
+
+.next
+ sla c
+ push de
+ ld de, PARTYMON_STRUCT_LENGTH
+ add hl, de
+ pop de
+ dec b
+ jr nz, .loop
+
+ ld a, d
+ ld e, 0
+ ld b, PARTY_LENGTH
+.loop2
+ srl a
+ jr nc, .okay
+ inc e
+
+.okay
+ dec b
+ jr nz, .loop2
+ ld a, e
+ and a
+ ret
+; 3ceec
+
+StopDangerSound: ; 3ceec
+ xor a
+ ld [Danger], a
+ ret
+; 3cef1
+
+FaintYourPokemon: ; 3cef1
+ call StopDangerSound
+ call WaitSFX
+ ld a, $f0
+ ld [CryTracks], a
+ ld a, [BattleMonSpecies]
+ call PlayStereoCry
+ call PlayerMonFaintedAnimation
+ hlcoord 9, 7
+ lb bc, 5, 11
+ call ClearBox
+ ld hl, BattleText_PkmnFainted
+ jp StdBattleTextBox
+; 3cf14
+
+FaintEnemyPokemon: ; 3cf14
+ call WaitSFX
+ ld de, SFX_KINESIS
+ call PlaySFX
+ call EnemyMonFaintedAnimation
+ ld de, SFX_FAINT
+ call PlaySFX
+ hlcoord 1, 0
+ lb bc, 4, 10
+ call ClearBox
+ ld hl, BattleText_EnemyPkmnFainted
+ jp StdBattleTextBox
+; 3cf35
+
+CheckEnemyTrainerDefeated: ; 3cf35
+ ld a, [OTPartyCount]
+ ld b, a
+ xor a
+ ld hl, OTPartyMon1HP
+ ld de, PARTYMON_STRUCT_LENGTH
+
+.loop
+ or [hl]
+ inc hl
+ or [hl]
+ dec hl
+ add hl, de
+ dec b
+ jr nz, .loop
+
+ and a
+ ret
+; 3cf4a
+
+HandleEnemySwitch: ; 3cf4a
+ ld hl, EnemyHPPal
+ ld e, HP_BAR_LENGTH_PX
+ call UpdateHPPal
+ call WaitBGMap
+ farcall EnemySwitch_TrainerHud
+ ld a, [wLinkMode]
+ and a
+ jr z, .not_linked
+
+ call LinkBattleSendReceiveAction
+ ld a, [wBattleAction]
+ cp BATTLEACTION_FORFEIT
+ ret z
+
+ call Call_LoadTempTileMapToTileMap
+
+.not_linked
+ ld hl, BattleMonHP
+ ld a, [hli]
+ or [hl]
+ ld a, $0
+ jr nz, EnemyPartyMonEntrance
+ inc a
+ ret
+; 3cf78
+
+EnemyPartyMonEntrance: ; 3cf78
+ push af
+ xor a
+ ld [wEnemySwitchMonIndex], a
+ call NewEnemyMonStatus
+ call ResetEnemyStatLevels
+ call BreakAttraction
+ pop af
+ and a
+ jr nz, .set
+ call EnemySwitch
+ jr .done_switch
+
+.set
+ call EnemySwitch_SetMode
+.done_switch
+ call ResetBattleParticipants
+ call SetEnemyTurn
+ call SpikesDamage
+ xor a
+ ld [wEnemyMoveStruct + MOVE_ANIM], a
+ ld [wPlayerAction], a
+ inc a
+ ret
+; 3cfa4
+
+WinTrainerBattle: ; 3cfa4
+; Player won the battle
+ call StopDangerSound
+ ld a, $1
+ ld [wDanger], a
+ ld [BattleEnded], a
+ ld a, [wLinkMode]
+ and a
+ ld a, b
+ call z, PlayVictoryMusic
+ callfar Battle_GetTrainerName
+ ld hl, BattleText_EnemyWasDefeated
+ call StdBattleTextBox
+
+ call IsMobileBattle
+ jr z, .mobile
+ ld a, [wLinkMode]
+ and a
+ ret nz
+
+ ld a, [InBattleTowerBattle]
+ bit 0, a
+ jr nz, .battle_tower
+
+ call BattleWinSlideInEnemyTrainerFrontpic
+ ld c, 40
+ call DelayFrames
+ ld a, [BattleType]
+ cp BATTLETYPE_CANLOSE
+ jr nz, .skip_heal
+ predef HealParty
+.skip_heal
+ ld a, [wMonStatusFlags]
+ bit 0, a
+ jr nz, .skip_win_loss_text
+ call PrintWinLossText
+
+.skip_win_loss_text
+ jp .GiveMoney
+
+.mobile
+ call BattleWinSlideInEnemyTrainerFrontpic
+ ld c, 40
+ call DelayFrames
+ ld c, $4 ; win
+ farcall Mobile_PrintOpponentBattleMessage
+ ret
+
+.battle_tower
+ call BattleWinSlideInEnemyTrainerFrontpic
+ ld c, 40
+ call DelayFrames
+ call EmptyBattleTextBox
+ ld c, $3
+ farcall BattleTowerText
+ call WaitPressAorB_BlinkCursor
+ ld hl, wPayDayMoney
+ ld a, [hli]
+ or [hl]
+ inc hl
+ or [hl]
+ ret nz
+ call ClearTileMap
+ call ClearBGPalettes
+ ret
+
+.GiveMoney:
+ ld a, [wAmuletCoin]
+ and a
+ call nz, .DoubleReward
+ call .CheckMaxedOutMomMoney
+ push af
+ ld a, $0
+ jr nc, .okay
+ ld a, [wMomSavingMoney]
+ and $7
+ cp $3
+ jr nz, .okay
+ inc a
+
+.okay
+ ld b, a
+ ld c, $4
+.loop
+ ld a, b
+ and a
+ jr z, .loop2
+ call .SendMoneyToMom
+ dec c
+ dec b
+ jr .loop
+
+.loop2
+ ld a, c
+ and a
+ jr z, .done
+ call .AddMoneyToWallet
+ dec c
+ jr .loop2
+
+.done
+ call .DoubleReward
+ call .DoubleReward
+ pop af
+ jr nc, .KeepItAll
+ ld a, [wMomSavingMoney]
+ and $7
+ jr z, .KeepItAll
+ ld hl, .SentToMomTexts
+ dec a
+ ld c, a
+ ld b, 0
+ add hl, bc
+ add hl, bc
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+ jp StdBattleTextBox
+
+.KeepItAll:
+ ld hl, GotMoneyForWinningText
+ jp StdBattleTextBox
+; 3d081
+
+.SendMoneyToMom: ; 3d081
+ push bc
+ ld hl, wBattleReward + 2
+ ld de, wMomsMoney + 2
+ call AddBattleMoneyToAccount
+ pop bc
+ ret
+; 3d08d
+
+.AddMoneyToWallet: ; 3d08d
+ push bc
+ ld hl, wBattleReward + 2
+ ld de, Money + 2
+ call AddBattleMoneyToAccount
+ pop bc
+ ret
+; 3d099
+
+.DoubleReward: ; 3d099
+ ld hl, wBattleReward + 2
+ sla [hl]
+ dec hl
+ rl [hl]
+ dec hl
+ rl [hl]
+ ret nc
+ ld a, $ff
+ ld [hli], a
+ ld [hli], a
+ ld [hl], a
+ ret
+; 3d0ab
+
+.SentToMomTexts: ; 3d0ab
+ dw SentSomeToMomText
+ dw SentHalfToMomText
+ dw SentAllToMomText
+; 3d0b1
+
+.CheckMaxedOutMomMoney: ; 3d0b1
+ ld hl, wMomsMoney + 2
+ ld a, [hld]
+ cp LOW(MAX_MONEY)
+ ld a, [hld]
+ sbc HIGH(MAX_MONEY) ; mid
+ ld a, [hl]
+ sbc HIGH(MAX_MONEY >> 8)
+ ret
+; 3d0be
+
+AddBattleMoneyToAccount: ; 3d0be
+ ld c, $3
+ and a
+ push de
+ push hl
+ push bc
+ ld b, h
+ ld c, l
+ farcall TrainerRankings_AddToBattlePayouts
+ pop bc
+ pop hl
+.loop
+ ld a, [de]
+ adc [hl]
+ ld [de], a
+ dec de
+ dec hl
+ dec c
+ jr nz, .loop
+ pop hl
+ ld a, [hld]
+ cp LOW(MAX_MONEY)
+ ld a, [hld]
+ sbc HIGH(MAX_MONEY) ; mid
+ ld a, [hl]
+ sbc HIGH(MAX_MONEY >> 8)
+ ret c
+ ld [hl], HIGH(MAX_MONEY >> 8)
+ inc hl
+ ld [hl], HIGH(MAX_MONEY) ; mid
+ inc hl
+ ld [hl], LOW(MAX_MONEY)
+ ret
+; 3d0ea
+
+PlayVictoryMusic: ; 3d0ea
+ push de
+ ld de, MUSIC_NONE
+ call PlayMusic
+ call DelayFrame
+ ld de, MUSIC_WILD_VICTORY
+ ld a, [wBattleMode]
+ dec a
+ jr nz, .trainer_victory
+ push de
+ call IsAnyMonHoldingExpShare
+ pop de
+ jr nz, .play_music
+ ld hl, wPayDayMoney
+ ld a, [hli]
+ or [hl]
+ jr nz, .play_music
+ ld a, [wBattleParticipantsNotFainted]
+ and a
+ jr z, .lost
+ jr .play_music
+
+.trainer_victory
+ ld de, MUSIC_GYM_VICTORY
+ call IsJohtoGymLeader
+ jr c, .play_music
+ ld de, MUSIC_TRAINER_VICTORY
+
+.play_music
+ call PlayMusic
+
+.lost
+ pop de
+ ret
+; 3d123
+
+; These functions check if the current opponent is a gym leader or one of a
+; few other special trainers.
+
+; Note: KantoGymLeaders is a subset of JohtoGymLeaders. If you wish to
+; differentiate between the two, call IsKantoGymLeader first.
+
+; The Lance and Red entries are unused for music checks; those trainers are
+; accounted for elsewhere.
+
+IsKantoGymLeader: ; 0x3d123
+ ld hl, KantoGymLeaders
+ jr IsGymLeaderCommon
+
+IsJohtoGymLeader: ; 0x3d128
+ ld hl, JohtoGymLeaders
+IsGymLeaderCommon:
+ push de
+ ld a, [OtherTrainerClass]
+ ld de, $0001
+ call IsInArray
+ pop de
+ ret
+; 0x3d137
+
+JohtoGymLeaders:
+ db FALKNER
+ db WHITNEY
+ db BUGSY
+ db MORTY
+ db PRYCE
+ db JASMINE
+ db CHUCK
+ db CLAIR
+ db WILL
+ db BRUNO
+ db KAREN
+ db KOGA
+; fallthrough
+; these two entries are unused
+ db CHAMPION
+ db RED
+; fallthrough
+KantoGymLeaders:
+ db BROCK
+ db MISTY
+ db LT_SURGE
+ db ERIKA
+ db JANINE
+ db SABRINA
+ db BLAINE
+ db BLUE
+ db -1
+
+HandlePlayerMonFaint: ; 3d14e
+ call FaintYourPokemon
+ ld hl, EnemyMonHP
+ ld a, [hli]
+ or [hl]
+ call z, FaintEnemyPokemon
+ ld a, $1
+ ld [wWhichMonFaintedFirst], a
+ call PlayerMonFaintHappinessMod
+ call CheckPlayerPartyForFitPkmn
+ ld a, d
+ and a
+ jp z, LostBattle
+ ld hl, EnemyMonHP
+ ld a, [hli]
+ or [hl]
+ jr nz, .notfainted
+ call UpdateBattleStateAndExperienceAfterEnemyFaint
+ ld a, [wBattleMode]
+ dec a
+ jr nz, .trainer
+ ld a, $1
+ ld [BattleEnded], a
+ ret
+
+.trainer
+ call CheckEnemyTrainerDefeated
+ jp z, WinTrainerBattle
+
+.notfainted
+ call AskUseNextPokemon
+ jr nc, .switch
+ ld a, $1
+ ld [BattleEnded], a
+ ret
+
+.switch
+ call ForcePlayerMonChoice
+ call CheckMobileBattleError
+ jp c, WildFled_EnemyFled_LinkBattleCanceled
+ ld a, c
+ and a
+ ret nz
+ ld a, $1
+ ld [wPlayerAction], a
+ call HandleEnemySwitch
+ jp z, WildFled_EnemyFled_LinkBattleCanceled
+ jp DoubleSwitch
+; 3d1aa
+
+PlayerMonFaintHappinessMod: ; 3d1aa
+ ld a, [CurBattleMon]
+ ld c, a
+ ld hl, wBattleParticipantsNotFainted
+ ld b, RESET_FLAG
+ predef FlagPredef
+ ld hl, EnemySubStatus3
+ res SUBSTATUS_IN_LOOP, [hl]
+ xor a
+ ld [Danger], a
+ ld hl, PlayerDamageTaken
+ ld [hli], a
+ ld [hl], a
+ ld [BattleMonStatus], a
+ call UpdateBattleMonInParty
+ ld c, HAPPINESS_FAINTED
+ ; If TheirLevel > (YourLevel + 30), use a different parameter
+ ld a, [BattleMonLevel]
+ add 30
+ ld b, a
+ ld a, [EnemyMonLevel]
+ cp b
+ jr c, .got_param
+ ld c, HAPPINESS_BEATENBYSTRONGFOE
+
+.got_param
+ ld a, [CurBattleMon]
+ ld [CurPartyMon], a
+ callfar ChangeHappiness
+ ld a, [wBattleResult]
+ and %11000000
+ add $1
+ ld [wBattleResult], a
+ ld a, [wWhichMonFaintedFirst]
+ and a
+ ret z
+ ret ; ??????????
+; 3d1f8
+
+AskUseNextPokemon: ; 3d1f8
+ call EmptyBattleTextBox
+ call LoadTileMapToTempTileMap
+; We don't need to be here if we're in a Trainer battle,
+; as that decision is made for us.
+ ld a, [wBattleMode]
+ and a
+ dec a
+ ret nz
+
+ ld hl, BattleText_UseNextMon
+ call StdBattleTextBox
+.loop
+ lb bc, 1, 7
+ call PlaceYesNoBox
+ ld a, [wMenuCursorY]
+ jr c, .pressed_b
+ and a
+ ret
+
+.pressed_b
+ ld a, [wMenuCursorY]
+ cp $1 ; YES
+ jr z, .loop
+ ld hl, PartyMon1Speed
+ ld de, EnemyMonSpeed
+ jp TryToRunAwayFromBattle
+; 3d227
+
+ForcePlayerMonChoice: ; 3d227
+ call EmptyBattleTextBox
+ call LoadStandardMenuDataHeader
+ call SetUpBattlePartyMenu_NoLoop
+ call ForcePickPartyMonInBattle
+ ld a, [wLinkMode]
+ and a
+ jr z, .skip_link
+ ld a, $1
+ ld [wPlayerAction], a
+ call LinkBattleSendReceiveAction
+
+.skip_link
+ xor a
+ ld [wPlayerAction], a
+ call CheckMobileBattleError
+ jr c, .enemy_fainted_mobile_error
+ ld hl, EnemyMonHP
+ ld a, [hli]
+ or [hl]
+ jr nz, .send_out_pokemon
+
+.enemy_fainted_mobile_error
+ call ClearSprites
+ call ClearBGPalettes
+ call _LoadHPBar
+ call ExitMenu
+ call LoadTileMapToTempTileMap
+ call WaitBGMap
+ call GetMemSGBLayout
+ call SetPalettes
+ xor a
+ ld c, a
+ ret
+
+.send_out_pokemon
+ call ClearSprites
+ ld a, [CurBattleMon]
+ ld [LastPlayerMon], a
+ ld a, [CurPartyMon]
+ ld [CurBattleMon], a
+ call AddBattleParticipant
+ call InitBattleMon
+ call ResetPlayerStatLevels
+ call ClearPalettes
+ call DelayFrame
+ call _LoadHPBar
+ call CloseWindow
+ call GetMemSGBLayout
+ call SetPalettes
+ call SendOutPkmnText
+ call NewBattleMonStatus
+ call BreakAttraction
+ call SendOutPlayerMon
+ call EmptyBattleTextBox
+ call LoadTileMapToTempTileMap
+ call SetPlayerTurn
+ call SpikesDamage
+ ld a, $1
+ and a
+ ld c, a
+ ret
+; 3d2b3
+
+PlayerPartyMonEntrance: ; 3d2b3
+ ld a, [CurBattleMon]
+ ld [LastPlayerMon], a
+ ld a, [CurPartyMon]
+ ld [CurBattleMon], a
+ call AddBattleParticipant
+ call InitBattleMon
+ call ResetPlayerStatLevels
+ call SendOutPkmnText
+ call NewBattleMonStatus
+ call BreakAttraction
+ call SendOutPlayerMon
+ call EmptyBattleTextBox
+ call LoadTileMapToTempTileMap
+ call SetPlayerTurn
+ jp SpikesDamage
+; 3d2e0
+
+CheckMobileBattleError: ; 3d2e0
+ ld a, [wLinkMode]
+ cp LINK_MOBILE
+ jr nz, .not_mobile ; It's not a mobile battle
+
+ ld a, [wcd2b]
+ and a
+ jr z, .not_mobile
+
+; We have a mobile battle and something else happened
+ scf
+ ret
+
+.not_mobile
+ xor a
+ ret
+; 3d2f1
+
+IsMobileBattle: ; 3d2f1
+ ld a, [wLinkMode]
+ cp LINK_MOBILE
+ ret
+; 3d2f7
+
+SetUpBattlePartyMenu_NoLoop: ; 3d2f7
+ call ClearBGPalettes
+SetUpBattlePartyMenu: ; switch to fullscreen menu?
+ farcall LoadPartyMenuGFX
+ farcall InitPartyMenuWithCancel
+ farcall InitPartyMenuBGPal7
+ farcall InitPartyMenuGFX
+ ret
+; 3d313
+
+JumpToPartyMenuAndPrintText: ; 3d313
+ farcall WritePartyMenuTilemap
+ farcall PrintPartyMenuText
+ call WaitBGMap
+ call SetPalettes
+ call DelayFrame
+ ret
+; 3d329
+
+SelectBattleMon: ; 3d329
+ call IsMobileBattle
+ jr z, .mobile
+ farcall PartyMenuSelect
+ ret
+
+.mobile
+ farcall Mobile_PartyMenuSelect
+ ret
+; 3d33c
+
+PickPartyMonInBattle: ; 3d33c
+.loop
+ ld a, PARTYMENUACTION_SWITCH ; Which PKMN?
+ ld [PartyMenuActionText], a
+ call JumpToPartyMenuAndPrintText
+ call SelectBattleMon
+ ret c
+ call CheckIfCurPartyMonIsFitToFight
+ jr z, .loop
+ xor a
+ ret
+; 3d34f
+
+SwitchMonAlreadyOut: ; 3d34f
+ ld hl, CurBattleMon
+ ld a, [CurPartyMon]
+ cp [hl]
+ jr nz, .notout
+
+ ld hl, BattleText_PkmnIsAlreadyOut
+ call StdBattleTextBox
+ scf
+ ret
+
+.notout
+ xor a
+ ret
+; 3d362
+
+ForcePickPartyMonInBattle: ; 3d362
+; Can't back out.
+
+.pick
+ call PickPartyMonInBattle
+ ret nc
+ call CheckMobileBattleError
+ ret c
+
+ ld de, SFX_WRONG
+ call PlaySFX
+ call WaitSFX
+ jr .pick
+; 3d375
+
+PickSwitchMonInBattle: ; 3d375
+.pick
+ call PickPartyMonInBattle
+ ret c
+ call SwitchMonAlreadyOut
+ jr c, .pick
+ xor a
+ ret
+; 3d380
+
+ForcePickSwitchMonInBattle: ; 3d380
+; Can't back out.
+
+.pick
+ call ForcePickPartyMonInBattle
+ call CheckMobileBattleError
+ ret c
+ call SwitchMonAlreadyOut
+ jr c, .pick
+
+ xor a
+ ret
+; 3d38e
+
+LostBattle: ; 3d38e
+ ld a, 1
+ ld [BattleEnded], a
+
+ ld a, [InBattleTowerBattle]
+ bit 0, a
+ jr nz, .battle_tower
+
+ ld a, [BattleType]
+ cp BATTLETYPE_CANLOSE
+ jr nz, .not_canlose
+
+; Remove the enemy from the screen.
+ hlcoord 0, 0
+ lb bc, 8, 21
+ call ClearBox
+ call BattleWinSlideInEnemyTrainerFrontpic
+
+ ld c, 40
+ call DelayFrames
+
+ ld a, [wMonStatusFlags]
+ bit 0, a
+ jr nz, .skip_win_loss_text
+ call PrintWinLossText
+.skip_win_loss_text
+ ret
+
+.battle_tower
+; Remove the enemy from the screen.
+ hlcoord 0, 0
+ lb bc, 8, 21
+ call ClearBox
+ call BattleWinSlideInEnemyTrainerFrontpic
+
+ ld c, 40
+ call DelayFrames
+
+ call EmptyBattleTextBox
+ ld c, 2
+ farcall BattleTowerText
+ call WaitPressAorB_BlinkCursor
+ call ClearTileMap
+ call ClearBGPalettes
+ ret
+
+.not_canlose
+ ld a, [wLinkMode]
+ and a
+ jr nz, .LostLinkBattle
+
+; Greyscale
+ ld b, SCGB_BATTLE_GRAYSCALE
+ call GetSGBLayout
+ call SetPalettes
+ jr .end
+
+.LostLinkBattle:
+ call UpdateEnemyMonInParty
+ call CheckEnemyTrainerDefeated
+ jr nz, .not_tied
+ ld hl, TiedAgainstText
+ ld a, [wBattleResult]
+ and $c0
+ add 2
+ ld [wBattleResult], a
+ jr .text
+
+.not_tied
+ ld hl, LostAgainstText
+ call IsMobileBattle
+ jr z, .mobile
+
+.text
+ call StdBattleTextBox
+
+.end
+ scf
+ ret
+
+.mobile
+; Remove the enemy from the screen.
+ hlcoord 0, 0
+ lb bc, 8, 21
+ call ClearBox
+ call BattleWinSlideInEnemyTrainerFrontpic
+
+ ld c, 40
+ call DelayFrames
+
+ ld c, $3 ; lost
+ farcall Mobile_PrintOpponentBattleMessage
+ scf
+ ret
+; 3d432
+
+EnemyMonFaintedAnimation: ; 3d432
+ hlcoord 12, 5
+ decoord 12, 6
+ jp MonFaintedAnimation
+; 3d43b
+
+PlayerMonFaintedAnimation: ; 3d43b
+ hlcoord 1, 10
+ decoord 1, 11
+ jp MonFaintedAnimation
+; 3d444
+
+MonFaintedAnimation: ; 3d444
+ ld a, [wcfbe]
+ push af
+ set 6, a
+ ld [wcfbe], a
+ ld b, 7
+
+.OuterLoop:
+ push bc
+ push de
+ push hl
+ ld b, 6
+
+.InnerLoop:
+ push bc
+ push hl
+ push de
+ ld bc, 7
+ call CopyBytes
+ pop de
+ pop hl
+ ld bc, -SCREEN_WIDTH
+ add hl, bc
+ push hl
+ ld h, d
+ ld l, e
+ add hl, bc
+ ld d, h
+ ld e, l
+ pop hl
+ pop bc
+ dec b
+ jr nz, .InnerLoop
+
+ ld bc, 20
+ add hl, bc
+ ld de, .Spaces
+ call PlaceString
+ ld c, 2
+ call DelayFrames
+ pop hl
+ pop de
+ pop bc
+ dec b
+ jr nz, .OuterLoop
+
+ pop af
+ ld [wcfbe], a
+ ret
+; 3d488
+
+.Spaces:
+ db " @"
+; 3d490
+
+SlideBattlePicOut: ; 3d490
+ ld [hMapObjectIndexBuffer], a
+ ld c, a
+.loop
+ push bc
+ push hl
+ ld b, $7
+.loop2
+ push hl
+ call .DoFrame
+ pop hl
+ ld de, SCREEN_WIDTH
+ add hl, de
+ dec b
+ jr nz, .loop2
+ ld c, 2
+ call DelayFrames
+ pop hl
+ pop bc
+ dec c
+ jr nz, .loop
+ ret
+; 3d4ae
+
+.DoFrame: ; 3d4ae
+ ld a, [hMapObjectIndexBuffer]
+ ld c, a
+ cp $8
+ jr nz, .back
+.forward
+ ld a, [hli]
+ ld [hld], a
+ dec hl
+ dec c
+ jr nz, .forward
+ ret
+
+.back
+ ld a, [hld]
+ ld [hli], a
+ inc hl
+ dec c
+ jr nz, .back
+ ret
+; 3d4c3
+
+ForceEnemySwitch: ; 3d4c3
+ call ResetEnemyBattleVars
+ ld a, [wEnemySwitchMonIndex]
+ dec a
+ ld b, a
+ call LoadEnemyPkmnToSwitchTo
+ call ClearEnemyMonBox
+ call NewEnemyMonStatus
+ call ResetEnemyStatLevels
+ call Function_SetEnemyPkmnAndSendOutAnimation
+ call BreakAttraction
+ call ResetBattleParticipants
+ ret
+; 3d4e1
+
+EnemySwitch: ; 3d4e1
+ call CheckWhetherToAskSwitch
+ jr nc, EnemySwitch_SetMode
+ ; Shift Mode
+ call ResetEnemyBattleVars
+ call CheckWhetherSwitchmonIsPredetermined
+ jr c, .skip
+ call FindPkmnInOTPartyToSwitchIntoBattle
+.skip
+ ; 'b' contains the PartyNr of the Pkmn the AI will switch to
+ call LoadEnemyPkmnToSwitchTo
+ call OfferSwitch
+ push af
+ call ClearEnemyMonBox
+ call Function_BattleTextEnemySentOut
+ call Function_SetEnemyPkmnAndSendOutAnimation
+ pop af
+ ret c
+ ; If we're here, then we're switching too
+ xor a
+ ld [wBattleParticipantsNotFainted], a
+ ld [wBattleParticipantsIncludingFainted], a
+ ld [wPlayerAction], a
+ inc a
+ ld [wEnemyIsSwitching], a
+ call LoadTileMapToTempTileMap
+ jp PlayerSwitch
+; 3d517
+
+EnemySwitch_SetMode: ; 3d517
+ call ResetEnemyBattleVars
+ call CheckWhetherSwitchmonIsPredetermined
+ jr c, .skip
+ call FindPkmnInOTPartyToSwitchIntoBattle
+.skip
+ ; 'b' contains the PartyNr of the Pkmn the AI will switch to
+ call LoadEnemyPkmnToSwitchTo
+ ld a, 1
+ ld [wEnemyIsSwitching], a
+ call ClearEnemyMonBox
+ call Function_BattleTextEnemySentOut
+ jp Function_SetEnemyPkmnAndSendOutAnimation
+; 3d533
+
+CheckWhetherSwitchmonIsPredetermined: ; 3d533
+; returns carry if: ???
+ ld a, [wLinkMode]
+ and a
+ jr z, .not_linked
+
+ ld a, [wBattleAction]
+ sub BATTLEACTION_SWITCH1
+ ld b, a
+ jr .return_carry
+
+.not_linked
+ ld a, [wEnemySwitchMonIndex]
+ and a
+ jr z, .check_wBattleHasJustStarted
+
+ dec a
+ ld b, a
+ jr .return_carry
+
+.check_wBattleHasJustStarted
+ ld a, [wBattleHasJustStarted]
+ and a
+ ld b, $0
+ jr nz, .return_carry
+
+ and a
+ ret
+
+.return_carry
+ scf
+ ret
+; 3d557
+
+ResetEnemyBattleVars: ; 3d557
+; and draw empty TextBox
+ xor a
+ ld [LastPlayerCounterMove], a
+ ld [LastEnemyCounterMove], a
+ ld [LastEnemyMove], a
+ ld [CurEnemyMove], a
+ dec a
+ ld [wEnemyItemState], a
+ xor a
+ ld [wPlayerWrapCount], a
+ hlcoord 18, 0
+ ld a, 8
+ call SlideBattlePicOut
+ call EmptyBattleTextBox
+ jp LoadStandardMenuDataHeader
+; 3d57a
+
+ResetBattleParticipants: ; 3d57a
+ xor a
+ ld [wBattleParticipantsNotFainted], a
+ ld [wBattleParticipantsIncludingFainted], a
+AddBattleParticipant: ; 3d581
+ ld a, [CurBattleMon]
+ ld c, a
+ ld hl, wBattleParticipantsNotFainted
+ ld b, SET_FLAG
+ push bc
+ predef FlagPredef
+ pop bc
+ ld hl, wBattleParticipantsIncludingFainted
+ predef_jump FlagPredef
+; 3d599
+
+FindPkmnInOTPartyToSwitchIntoBattle: ; 3d599
+ ld b, $ff
+ ld a, $1
+ ld [Buffer1], a
+ ld [Buffer2], a
+.loop
+ ld hl, Buffer1
+ sla [hl]
+ inc hl
+ sla [hl]
+ inc b
+ ld a, [OTPartyCount]
+ cp b
+ jp z, ScoreMonTypeMatchups
+ ld a, [CurOTMon]
+ cp b
+ jr z, .discourage
+ ld hl, OTPartyMon1HP
+ push bc
+ ld a, b
+ call GetPartyLocation
+ ld a, [hli]
+ ld c, a
+ ld a, [hl]
+ or c
+ pop bc
+ jr z, .discourage
+ call LookUpTheEffectivenessOfEveryMove
+ call IsThePlayerPkmnTypesEffectiveAgainstOTPkmn
+ jr .loop
+
+.discourage
+ ld hl, Buffer2
+ set 0, [hl]
+ jr .loop
+; 3d5d7
+
+LookUpTheEffectivenessOfEveryMove: ; 3d5d7
+ push bc
+ ld hl, OTPartyMon1Moves
+ ld a, b
+ call GetPartyLocation
+ pop bc
+ ld e, NUM_MOVES + 1
+.loop
+ dec e
+ jr z, .done
+ ld a, [hli]
+ and a
+ jr z, .done
+ push hl
+ push de
+ push bc
+ dec a
+ ld hl, Moves
+ ld bc, MOVE_LENGTH
+ call AddNTimes
+ ld de, wEnemyMoveStruct
+ ld a, BANK(Moves)
+ call FarCopyBytes
+ call SetEnemyTurn
+ callfar BattleCheckTypeMatchup
+ pop bc
+ pop de
+ pop hl
+ ld a, [wd265] ; Get The Effectiveness Modifier
+ cp 10 + 1 ; 1.0 + 0.1
+ jr c, .loop
+ ld hl, Buffer1
+ set 0, [hl]
+ ret
+.done
+ ret
+; 3d618
+
+IsThePlayerPkmnTypesEffectiveAgainstOTPkmn: ; 3d618
+; Calculates the effectiveness of the types of the PlayerPkmn
+; against the OTPkmn
+ push bc
+ ld hl, OTPartyCount
+ ld a, b
+ inc a
+ ld c, a
+ ld b, 0
+ add hl, bc
+ ld a, [hl]
+ dec a
+ ld hl, BaseData + BASE_TYPES
+ ld bc, BASE_DATA_SIZE
+ call AddNTimes
+ ld de, EnemyMonType
+ ld bc, BASE_CATCH_RATE - BASE_TYPES
+ ld a, BANK(BaseData)
+ call FarCopyBytes
+ ld a, [BattleMonType1]
+ ld [wPlayerMoveStruct + MOVE_TYPE], a
+ call SetPlayerTurn
+ callfar BattleCheckTypeMatchup
+ ld a, [wd265]
+ cp 10 + 1 ; 1.0 + 0.1
+ jr nc, .super_effective
+ ld a, [BattleMonType2]
+ ld [wPlayerMoveStruct + MOVE_TYPE], a
+ callfar BattleCheckTypeMatchup
+ ld a, [wd265]
+ cp 10 + 1 ; 1.0 + 0.1
+ jr nc, .super_effective
+ pop bc
+ ret
+
+.super_effective
+ pop bc
+ ld hl, Buffer1
+ bit 0, [hl]
+ jr nz, .reset
+ inc hl
+ set 0, [hl]
+ ret
+
+.reset
+ res 0, [hl]
+ ret
+; 3d672
+
+ScoreMonTypeMatchups: ; 3d672
+.loop1
+ ld hl, Buffer1
+ sla [hl]
+ inc hl
+ sla [hl]
+ jr nc, .loop1
+ ld a, [OTPartyCount]
+ ld b, a
+ ld c, [hl]
+.loop2
+ sla c
+ jr nc, .okay
+ dec b
+ jr z, .loop5
+ jr .loop2
+
+.okay
+ ld a, [Buffer1]
+ and a
+ jr z, .okay2
+ ld b, $ff
+ ld c, a
+.loop3
+ inc b
+ sla c
+ jr nc, .loop3
+ jr .quit
+
+.okay2
+ ld b, $ff
+ ld a, [Buffer2]
+ ld c, a
+.loop4
+ inc b
+ sla c
+ jr c, .loop4
+ jr .quit
+
+.loop5
+ ld a, [OTPartyCount]
+ ld b, a
+ call BattleRandom
+ and $7
+ cp b
+ jr nc, .loop5
+ ld b, a
+ ld a, [CurOTMon]
+ cp b
+ jr z, .loop5
+ ld hl, OTPartyMon1HP
+ push bc
+ ld a, b
+ call GetPartyLocation
+ pop bc
+ ld a, [hli]
+ ld c, a
+ ld a, [hl]
+ or c
+ jr z, .loop5
+
+.quit
+ ret
+; 3d6ca
+
+LoadEnemyPkmnToSwitchTo: ; 3d6ca
+ ; 'b' contains the PartyNr of the Pkmn the AI will switch to
+ ld a, b
+ ld [CurPartyMon], a
+ ld hl, OTPartyMon1Level
+ call GetPartyLocation
+ ld a, [hl]
+ ld [CurPartyLevel], a
+ ld a, [CurPartyMon]
+ inc a
+ ld hl, OTPartyCount
+ ld c, a
+ ld b, 0
+ add hl, bc
+ ld a, [hl]
+ ld [TempEnemyMonSpecies], a
+ ld [CurPartySpecies], a
+ call LoadEnemyMon
+
+ ld a, [CurPartySpecies]
+ cp UNOWN
+ jr nz, .skip_unown
+ ld a, [wFirstUnownSeen]
+ and a
+ jr nz, .skip_unown
+ ld hl, EnemyMonDVs
+ predef GetUnownLetter
+ ld a, [UnownLetter]
+ ld [wFirstUnownSeen], a
+.skip_unown
+
+ ld hl, EnemyMonHP
+ ld a, [hli]
+ ld [wEnemyHPAtTimeOfPlayerSwitch], a
+ ld a, [hl]
+ ld [wEnemyHPAtTimeOfPlayerSwitch + 1], a
+ ret
+; 3d714
+
+CheckWhetherToAskSwitch: ; 3d714
+ ld a, [wBattleHasJustStarted]
+ dec a
+ jp z, .return_nc
+ ld a, [PartyCount]
+ dec a
+ jp z, .return_nc
+ ld a, [wLinkMode]
+ and a
+ jp nz, .return_nc
+ ld a, [Options]
+ bit BATTLE_SHIFT, a
+ jr nz, .return_nc
+ ld a, [CurPartyMon]
+ push af
+ ld a, [CurBattleMon]
+ ld [CurPartyMon], a
+ farcall CheckCurPartyMonFainted
+ pop bc
+ ld a, b
+ ld [CurPartyMon], a
+ jr c, .return_nc
+ scf
+ ret
+
+.return_nc
+ and a
+ ret
+; 3d74b
+
+OfferSwitch: ; 3d74b
+ ld a, [CurPartyMon]
+ push af
+ callfar Battle_GetTrainerName
+ ld hl, BattleText_EnemyIsAboutToUseWillPlayerChangePkmn
+ call StdBattleTextBox
+ lb bc, 1, 7
+ call PlaceYesNoBox
+ ld a, [wMenuCursorY]
+ dec a
+ jr nz, .said_no
+ call SetUpBattlePartyMenu_NoLoop
+ call PickSwitchMonInBattle
+ jr c, .canceled_switch
+ ld a, [CurBattleMon]
+ ld [LastPlayerMon], a
+ ld a, [CurPartyMon]
+ ld [CurBattleMon], a
+ call ClearPalettes
+ call DelayFrame
+ call _LoadHPBar
+ pop af
+ ld [CurPartyMon], a
+ xor a
+ ld [CurEnemyMove], a
+ ld [CurPlayerMove], a
+ and a
+ ret
+
+.canceled_switch
+ call ClearPalettes
+ call DelayFrame
+ call _LoadHPBar
+
+.said_no
+ pop af
+ ld [CurPartyMon], a
+ scf
+ ret
+; 3d7a0
+
+ClearEnemyMonBox: ; 3d7a0
+ xor a
+ ld [hBGMapMode], a
+ call ExitMenu
+ call ClearSprites
+ hlcoord 1, 0
+ lb bc, 4, 10
+ call ClearBox
+ call WaitBGMap
+ jp FinishBattleAnim
+; 3d7b8
+
+Function_BattleTextEnemySentOut: ; 3d7b8
+ callfar Battle_GetTrainerName
+ ld hl, BattleText_EnemySentOut
+ call StdBattleTextBox
+ jp WaitBGMap
+; 3d7c7
+
+Function_SetEnemyPkmnAndSendOutAnimation: ; 3d7c7
+ ld a, [TempEnemyMonSpecies]
+ ld [CurPartySpecies], a
+ ld [CurSpecies], a
+ call GetBaseData
+ ld a, OTPARTYMON
+ ld [MonType], a
+ predef CopyPkmnToTempMon
+ call GetEnemyMonFrontpic
+
+ xor a
+ ld [wNumHits], a
+ ld [wBattleAnimParam], a
+ call SetEnemyTurn
+ ld de, ANIM_SEND_OUT_MON
+ call Call_PlayBattleAnim
+
+ call BattleCheckEnemyShininess
+ jr nc, .not_shiny
+ ld a, 1 ; shiny anim
+ ld [wBattleAnimParam], a
+ ld de, ANIM_SEND_OUT_MON
+ call Call_PlayBattleAnim
+.not_shiny
+
+ ld bc, TempMonSpecies
+ farcall CheckFaintedFrzSlp
+ jr c, .skip_cry
+ farcall CheckBattleScene
+ jr c, .cry_no_anim
+ hlcoord 12, 0
+ ld d, $0
+ ld e, ANIM_MON_SLOW
+ predef AnimateFrontpic
+ jr .skip_cry
+
+.cry_no_anim
+ ld a, $f
+ ld [CryTracks], a
+ ld a, [TempEnemyMonSpecies]
+ call PlayStereoCry
+
+.skip_cry
+ call UpdateEnemyHUD
+ ld a, $1
+ ld [hBGMapMode], a
+ ret
+; 3d834
+
+NewEnemyMonStatus: ; 3d834
+ xor a
+ ld [LastPlayerCounterMove], a
+ ld [LastEnemyCounterMove], a
+ ld [LastEnemyMove], a
+ ld hl, EnemySubStatus1
+rept 4
+ ld [hli], a
+endr
+ ld [hl], a
+ ld [EnemyDisableCount], a
+ ld [EnemyFuryCutterCount], a
+ ld [EnemyProtectCount], a
+ ld [wEnemyRageCounter], a
+ ld [EnemyDisabledMove], a
+ ld [wEnemyMinimized], a
+ ld [wPlayerWrapCount], a
+ ld [wEnemyWrapCount], a
+ ld [EnemyTurnsTaken], a
+ ld hl, PlayerSubStatus5
+ res SUBSTATUS_CANT_RUN, [hl]
+ ret
+; 3d867
+
+ResetEnemyStatLevels: ; 3d867
+ ld a, BASE_STAT_LEVEL
+ ld b, NUM_LEVEL_STATS
+ ld hl, EnemyStatLevels
+.loop
+ ld [hli], a
+ dec b
+ jr nz, .loop
+ ret
+; 3d873
+
+CheckPlayerPartyForFitPkmn: ; 3d873
+; Has the player any Pkmn in his Party that can fight?
+ ld a, [PartyCount]
+ ld e, a
+ xor a
+ ld hl, PartyMon1HP
+ ld bc, PartyMon2 - (PartyMon1 + 1)
+.loop
+ or [hl]
+ inc hl
+ or [hl]
+ add hl, bc
+ dec e
+ jr nz, .loop
+ ld d, a
+ ret
+; 3d887
+
+CheckIfCurPartyMonIsFitToFight: ; 3d887
+ ld a, [CurPartyMon]
+ ld hl, PartyMon1HP
+ call GetPartyLocation
+ ld a, [hli]
+ or [hl]
+ ret nz
+
+ ld a, [wBattleHasJustStarted]
+ and a
+ jr nz, .finish_fail
+ ld hl, PartySpecies
+ ld a, [CurPartyMon]
+ ld c, a
+ ld b, 0
+ add hl, bc
+ ld a, [hl]
+ cp EGG
+ ld hl, BattleText_AnEGGCantBattle
+ jr z, .print_textbox
+
+ ld hl, BattleText_TheresNoWillToBattle
+
+.print_textbox
+ call StdBattleTextBox
+
+.finish_fail
+ xor a
+ ret
+; 3d8b3
+
+TryToRunAwayFromBattle: ; 3d8b3
+; Run away from battle, with or without item
+ ld a, [BattleType]
+ cp BATTLETYPE_DEBUG
+ jp z, .can_escape
+ cp BATTLETYPE_CONTEST
+ jp z, .can_escape
+ cp BATTLETYPE_TRAP
+ jp z, .cant_escape
+ cp BATTLETYPE_CELEBI
+ jp z, .cant_escape
+ cp BATTLETYPE_SHINY
+ jp z, .cant_escape
+ cp BATTLETYPE_SUICUNE
+ jp z, .cant_escape
+
+ ld a, [wLinkMode]
+ and a
+ jp nz, .can_escape
+
+ ld a, [wBattleMode]
+ dec a
+ jp nz, .cant_run_from_trainer
+
+ ld a, [EnemySubStatus5]
+ bit SUBSTATUS_CANT_RUN, a
+ jp nz, .cant_escape
+
+ ld a, [wPlayerWrapCount]
+ and a
+ jp nz, .cant_escape
+
+ push hl
+ push de
+ ld a, [BattleMonItem]
+ ld [wd265], a
+ ld b, a
+ callfar GetItemHeldEffect
+ ld a, b
+ cp HELD_ESCAPE
+ pop de
+ pop hl
+ jr nz, .no_flee_item
+
+ call SetPlayerTurn
+ call GetItemName
+ ld hl, BattleText_UserFledUsingAStringBuffer1
+ call StdBattleTextBox
+ jp .can_escape
+
+.no_flee_item
+ ld a, [wNumFleeAttempts]
+ inc a
+ ld [wNumFleeAttempts], a
+ ld a, [hli]
+ ld [hStringCmpString2 + 0], a
+ ld a, [hl]
+ ld [hStringCmpString2 + 1], a
+ ld a, [de]
+ inc de
+ ld [hStringCmpString1 + 0], a
+ ld a, [de]
+ ld [hStringCmpString1 + 1], a
+ call Call_LoadTempTileMapToTileMap
+ ld de, hStringCmpString2
+ ld hl, hStringCmpString1
+ ld c, $2
+ call StringCmp
+ jr nc, .can_escape
+
+ xor a
+ ld [hMultiplicand], a
+ ld a, $20
+ ld [hMultiplier], a
+ call Multiply
+ ld a, [hProduct + 2]
+ ld [hDividend + 0], a
+ ld a, [hProduct + 3]
+ ld [hDividend + 1], a
+ ld a, [hStringCmpString1 + 0]
+ ld b, a
+ ld a, [hStringCmpString1 + 1]
+ srl b
+ rr a
+ srl b
+ rr a
+ and a
+ jr z, .can_escape
+ ld [hDivisor], a
+ ld b, 2
+ call Divide
+ ld a, [hQuotient + 1]
+ and a
+ jr nz, .can_escape
+ ld a, [wNumFleeAttempts]
+ ld c, a
+.loop
+ dec c
+ jr z, .cant_escape_2
+ ld b, 30
+ ld a, [hQuotient + 2]
+ add b
+ ld [hQuotient + 2], a
+ jr c, .can_escape
+ jr .loop
+
+.cant_escape_2
+ call BattleRandom
+ ld b, a
+ ld a, [hQuotient + 2]
+ cp b
+ jr nc, .can_escape
+ ld a, $1
+ ld [wPlayerAction], a
+ ld hl, BattleText_CantEscape2
+ jr .print_inescapable_text
+
+.cant_escape
+ ld hl, BattleText_CantEscape
+ jr .print_inescapable_text
+
+.cant_run_from_trainer
+ ld hl, BattleText_TheresNoEscapeFromTrainerBattle
+
+.print_inescapable_text
+ call StdBattleTextBox
+ ld a, $1
+ ld [wFailedToFlee], a
+ call LoadTileMapToTempTileMap
+ and a
+ ret
+
+.can_escape
+ ld a, [wLinkMode]
+ and a
+ ld a, DRAW
+ jr z, .fled
+ call LoadTileMapToTempTileMap
+ xor a
+ ld [wPlayerAction], a
+ ld a, $f
+ ld [CurMoveNum], a
+ xor a
+ ld [CurPlayerMove], a
+ call LinkBattleSendReceiveAction
+ call Call_LoadTempTileMapToTileMap
+ call CheckMobileBattleError
+ jr c, .mobile
+
+ ; Got away safely
+ ld a, [wBattleAction]
+ cp BATTLEACTION_FORFEIT
+ ld a, DRAW
+ jr z, .fled
+ dec a
+.fled
+ ld b, a
+ ld a, [wBattleResult]
+ and $c0
+ add b
+ ld [wBattleResult], a
+ call StopDangerSound
+ push de
+ ld de, SFX_RUN
+ call WaitPlaySFX
+ pop de
+ call WaitSFX
+ ld hl, BattleText_GotAwaySafely
+ call StdBattleTextBox
+ call WaitSFX
+ call LoadTileMapToTempTileMap
+ scf
+ ret
+
+.mobile
+ call StopDangerSound
+ ld hl, wcd2a
+ bit 4, [hl]
+ jr nz, .skip_link_error
+ ld hl, BattleText_LinkErrorBattleCanceled
+ call StdBattleTextBox
+
+.skip_link_error
+ call WaitSFX
+ call LoadTileMapToTempTileMap
+ scf
+ ret
+; 3da0d
+
+InitBattleMon: ; 3da0d
+ ld a, MON_SPECIES
+ call GetPartyParamLocation
+ ld de, BattleMonSpecies
+ ld bc, MON_ID
+ call CopyBytes
+ ld bc, MON_DVS - MON_ID
+ add hl, bc
+ ld de, BattleMonDVs
+ ld bc, MON_PKRUS - MON_DVS
+ call CopyBytes
+ inc hl
+ inc hl
+ inc hl
+ ld de, BattleMonLevel
+ ld bc, PARTYMON_STRUCT_LENGTH - MON_LEVEL
+ call CopyBytes
+ ld a, [BattleMonSpecies]
+ ld [TempBattleMonSpecies], a
+ ld [CurPartySpecies], a
+ ld [CurSpecies], a
+ call GetBaseData
+ ld a, [BaseType1]
+ ld [BattleMonType1], a
+ ld a, [BaseType2]
+ ld [BattleMonType2], a
+ ld hl, PartyMonNicknames
+ ld a, [CurBattleMon]
+ call SkipNames
+ ld de, BattleMonNick
+ ld bc, PKMN_NAME_LENGTH
+ call CopyBytes
+ ld hl, BattleMonAttack
+ ld de, PlayerStats
+ ld bc, PARTYMON_STRUCT_LENGTH - MON_ATK
+ call CopyBytes
+ call ApplyStatusEffectOnPlayerStats
+ call BadgeStatBoosts
+ ret
+; 3da74
+
+BattleCheckPlayerShininess: ; 3da74
+ call GetPartyMonDVs
+ jr BattleCheckShininess
+
+BattleCheckEnemyShininess: ; 3da79
+ call GetEnemyMonDVs
+
+BattleCheckShininess: ; 3da7c
+ ld b, h
+ ld c, l
+ callfar CheckShininess
+ ret
+; 3da85
+
+GetPartyMonDVs: ; 3da85
+ ld hl, BattleMonDVs
+ ld a, [PlayerSubStatus5]
+ bit SUBSTATUS_TRANSFORMED, a
+ ret z
+ ld hl, PartyMon1DVs
+ ld a, [CurBattleMon]
+ jp GetPartyLocation
+; 3da97
+
+GetEnemyMonDVs: ; 3da97
+ ld hl, EnemyMonDVs
+ ld a, [EnemySubStatus5]
+ bit SUBSTATUS_TRANSFORMED, a
+ ret z
+ ld hl, wEnemyBackupDVs
+ ld a, [wBattleMode]
+ dec a
+ ret z
+ ld hl, OTPartyMon1DVs
+ ld a, [CurOTMon]
+ jp GetPartyLocation
+; 3dab1
+
+ResetPlayerStatLevels: ; 3dab1
+ ld a, BASE_STAT_LEVEL
+ ld b, NUM_LEVEL_STATS
+ ld hl, PlayerStatLevels
+.loop
+ ld [hli], a
+ dec b
+ jr nz, .loop
+ ret
+; 3dabd
+
+InitEnemyMon: ; 3dabd
+ ld a, [CurPartyMon]
+ ld hl, OTPartyMon1Species
+ call GetPartyLocation
+ ld de, EnemyMonSpecies
+ ld bc, MON_ID
+ call CopyBytes
+ ld bc, MON_DVS - MON_ID
+ add hl, bc
+ ld de, EnemyMonDVs
+ ld bc, MON_PKRUS - MON_DVS
+ call CopyBytes
+ inc hl
+ inc hl
+ inc hl
+ ld de, EnemyMonLevel
+ ld bc, PARTYMON_STRUCT_LENGTH - MON_LEVEL
+ call CopyBytes
+ ld a, [EnemyMonSpecies]
+ ld [CurSpecies], a
+ call GetBaseData
+ ld hl, OTPartyMonNicknames
+ ld a, [CurPartyMon]
+ call SkipNames
+ ld de, EnemyMonNick
+ ld bc, PKMN_NAME_LENGTH
+ call CopyBytes
+ ld hl, EnemyMonAttack
+ ld de, EnemyStats
+ ld bc, PARTYMON_STRUCT_LENGTH - MON_ATK
+ call CopyBytes
+ call ApplyStatusEffectOnEnemyStats
+ ld hl, BaseType1
+ ld de, EnemyMonType1
+ ld a, [hli]
+ ld [de], a
+ inc de
+ ld a, [hl]
+ ld [de], a
+ ld hl, BaseStats
+ ld de, EnemyMonBaseStats
+ ld b, 5
+.loop
+ ld a, [hli]
+ ld [de], a
+ inc de
+ dec b
+ jr nz, .loop
+ ld a, [CurPartyMon]
+ ld [CurOTMon], a
+ ret
+; 3db32
+
+SwitchPlayerMon: ; 3db32
+ call ClearSprites
+ ld a, [CurBattleMon]
+ ld [LastPlayerMon], a
+ ld a, [CurPartyMon]
+ ld [CurBattleMon], a
+ call AddBattleParticipant
+ call InitBattleMon
+ call ResetPlayerStatLevels
+ call NewBattleMonStatus
+ call BreakAttraction
+ call SendOutPlayerMon
+ call EmptyBattleTextBox
+ call LoadTileMapToTempTileMap
+ ld hl, EnemyMonHP
+ ld a, [hli]
+ or [hl]
+ ret
+; 3db5f
+
+SendOutPlayerMon: ; 3db5f
+ ld hl, BattleMonDVs
+ predef GetUnownLetter
+ hlcoord 1, 5
+ ld b, 7
+ ld c, 8
+ call ClearBox
+ call WaitBGMap
+ xor a
+ ld [hBGMapMode], a
+ call GetBattleMonBackpic
+ xor a
+ ld [hGraphicStartTile], a
+ ld [wBattleMenuCursorBuffer], a
+ ld [CurMoveNum], a
+ ld [TypeModifier], a
+ ld [wPlayerMoveStruct + MOVE_ANIM], a
+ ld [LastPlayerCounterMove], a
+ ld [LastEnemyCounterMove], a
+ ld [LastPlayerMove], a
+ call CheckAmuletCoin
+ call FinishBattleAnim
+ xor a
+ ld [wEnemyWrapCount], a
+ call SetPlayerTurn
+ xor a
+ ld [wNumHits], a
+ ld [wBattleAnimParam], a
+ ld de, ANIM_SEND_OUT_MON
+ call Call_PlayBattleAnim
+ call BattleCheckPlayerShininess
+ jr nc, .not_shiny
+ ld a, 1
+ ld [wBattleAnimParam], a
+ ld de, ANIM_SEND_OUT_MON
+ call Call_PlayBattleAnim
+
+.not_shiny
+ ld a, MON_SPECIES
+ call GetPartyParamLocation
+ ld b, h
+ ld c, l
+ farcall CheckFaintedFrzSlp
+ jr c, .statused
+ ld a, $f0
+ ld [CryTracks], a
+ ld a, [CurPartySpecies]
+ call PlayStereoCry
+
+.statused
+ call UpdatePlayerHUD
+ ld a, $1
+ ld [hBGMapMode], a
+ ret
+; 3dbde
+
+NewBattleMonStatus: ; 3dbde
+ xor a
+ ld [LastPlayerCounterMove], a
+ ld [LastEnemyCounterMove], a
+ ld [LastPlayerMove], a
+ ld hl, PlayerSubStatus1
+rept 4
+ ld [hli], a
+endr
+ ld [hl], a
+ ld hl, PlayerUsedMoves
+ ld [hli], a
+ ld [hli], a
+ ld [hli], a
+ ld [hl], a
+ ld [PlayerDisableCount], a
+ ld [PlayerFuryCutterCount], a
+ ld [PlayerProtectCount], a
+ ld [wPlayerRageCounter], a
+ ld [DisabledMove], a
+ ld [wPlayerMinimized], a
+ ld [wEnemyWrapCount], a
+ ld [wPlayerWrapCount], a
+ ld [PlayerTurnsTaken], a
+ ld hl, EnemySubStatus5
+ res SUBSTATUS_CANT_RUN, [hl]
+ ret
+; 3dc18
+
+BreakAttraction: ; 3dc18
+ ld hl, PlayerSubStatus1
+ res SUBSTATUS_IN_LOVE, [hl]
+ ld hl, EnemySubStatus1
+ res SUBSTATUS_IN_LOVE, [hl]
+ ret
+; 3dc23
+
+SpikesDamage: ; 3dc23
+ ld hl, PlayerScreens
+ ld de, BattleMonType
+ ld bc, UpdatePlayerHUD
+ ld a, [hBattleTurn]
+ and a
+ jr z, .ok
+ ld hl, EnemyScreens
+ ld de, EnemyMonType
+ ld bc, UpdateEnemyHUD
+.ok
+
+ bit SCREENS_SPIKES, [hl]
+ ret z
+
+ ; Flying-types aren't affected by Spikes.
+ ld a, [de]
+ cp FLYING
+ ret z
+ inc de
+ ld a, [de]
+ cp FLYING
+ ret z
+
+ push bc
+
+ ld hl, BattleText_UserHurtBySpikes ; "hurt by SPIKES!"
+ call StdBattleTextBox
+
+ call GetEighthMaxHP
+ call SubtractHPFromTarget
+
+ pop hl
+ call .hl
+
+ jp WaitBGMap
+
+.hl
+ jp hl
+; 3dc5b
+
+PursuitSwitch: ; 3dc5b
+ ld a, BATTLE_VARS_MOVE
+ call GetBattleVar
+ ld b, a
+ call GetMoveEffect
+ ld a, b
+ cp EFFECT_PURSUIT
+ jr nz, .done
+
+ ld a, [CurBattleMon]
+ push af
+
+ ld hl, DoPlayerTurn
+ ld a, [hBattleTurn]
+ and a
+ jr z, .do_turn
+ ld hl, DoEnemyTurn
+ ld a, [LastPlayerMon]
+ ld [CurBattleMon], a
+.do_turn
+ ld a, BANK(DoPlayerTurn)
+ rst FarCall
+
+ ld a, BATTLE_VARS_MOVE
+ call GetBattleVarAddr
+ ld a, $ff
+ ld [hl], a
+
+ pop af
+ ld [CurBattleMon], a
+
+ ld a, [hBattleTurn]
+ and a
+ jr z, .check_enemy_fainted
+
+ ld a, [LastPlayerMon]
+ call UpdateBattleMon
+ ld hl, BattleMonHP
+ ld a, [hli]
+ or [hl]
+ jr nz, .done
+
+ ld a, $f0
+ ld [CryTracks], a
+ ld a, [BattleMonSpecies]
+ call PlayStereoCry
+ ld a, [LastPlayerMon]
+ ld c, a
+ ld hl, wBattleParticipantsNotFainted
+ ld b, RESET_FLAG
+ predef FlagPredef
+ call PlayerMonFaintedAnimation
+ ld hl, BattleText_PkmnFainted
+ jr .done_fainted
+
+.check_enemy_fainted
+ ld hl, EnemyMonHP
+ ld a, [hli]
+ or [hl]
+ jr nz, .done
+
+ ld de, SFX_KINESIS
+ call PlaySFX
+ call WaitSFX
+ ld de, SFX_FAINT
+ call PlaySFX
+ call WaitSFX
+ call EnemyMonFaintedAnimation
+ ld hl, BattleText_EnemyPkmnFainted
+
+.done_fainted
+ call StdBattleTextBox
+ scf
+ ret
+
+.done
+ and a
+ ret
+; 3dce6
+
+RecallPlayerMon: ; 3dce6
+ ld a, [hBattleTurn]
+ push af
+ xor a
+ ld [hBattleTurn], a
+ ld [wNumHits], a
+ ld de, ANIM_RETURN_MON
+ call Call_PlayBattleAnim
+ pop af
+ ld [hBattleTurn], a
+ ret
+; 3dcf9
+
+HandleHealingItems: ; 3dcf9
+ ld a, [hLinkPlayerNumber]
+ cp $1
+ jr z, .player_1
+ call SetPlayerTurn
+ call HandleHPHealingItem
+ call UseHeldStatusHealingItem
+ call UseConfusionHealingItem
+ call SetEnemyTurn
+ call HandleHPHealingItem
+ call UseHeldStatusHealingItem
+ jp UseConfusionHealingItem
+
+.player_1
+ call SetEnemyTurn
+ call HandleHPHealingItem
+ call UseHeldStatusHealingItem
+ call UseConfusionHealingItem
+ call SetPlayerTurn
+ call HandleHPHealingItem
+ call UseHeldStatusHealingItem
+ jp UseConfusionHealingItem
+; 3dd2f
+
+HandleHPHealingItem: ; 3dd2f
+ callfar GetOpponentItem
+ ld a, b
+ cp HELD_BERRY
+ ret nz
+ ld de, EnemyMonHP + 1
+ ld hl, EnemyMonMaxHP
+ ld a, [hBattleTurn]
+ and a
+ jr z, .go
+ ld de, BattleMonHP + 1
+ ld hl, BattleMonMaxHP
+
+.go
+; If, and only if, Pokemon's HP is less than half max, use the item.
+; Store current HP in Buffer 3/4
+ push bc
+ ld a, [de]
+ ld [Buffer3], a
+ add a
+ ld c, a
+ dec de
+ ld a, [de]
+ inc de
+ ld [Buffer4], a
+ adc a
+ ld b, a
+ ld a, b
+ cp [hl]
+ ld a, c
+ pop bc
+ jr z, .equal
+ jr c, .less
+ ret
+
+.equal
+ inc hl
+ cp [hl]
+ dec hl
+ ret nc
+
+.less
+ call ItemRecoveryAnim
+ ; store max HP in Buffer1/2
+ ld a, [hli]
+ ld [Buffer2], a
+ ld a, [hl]
+ ld [Buffer1], a
+ ld a, [de]
+ add c
+ ld [Buffer5], a
+ ld c, a
+ dec de
+ ld a, [de]
+ adc $0
+ ld [Buffer6], a
+ ld b, a
+ ld a, [hld]
+ cp c
+ ld a, [hl]
+ sbc b
+ jr nc, .okay
+ ld a, [hli]
+ ld [Buffer6], a
+ ld a, [hl]
+ ld [Buffer5], a
+
+.okay
+ ld a, [Buffer6]
+ ld [de], a
+ inc de
+ ld a, [Buffer5]
+ ld [de], a
+ ld a, [hBattleTurn]
+ ld [wWhichHPBar], a
+ and a
+ hlcoord 2, 2
+ jr z, .got_hp_bar_coords
+ hlcoord 10, 9
+
+.got_hp_bar_coords
+ ld [wWhichHPBar], a
+ predef AnimateHPBar
+UseOpponentItem:
+ call RefreshBattleHuds
+ callfar GetOpponentItem
+ ld a, [hl]
+ ld [wNamedObjectIndexBuffer], a
+ call GetItemName
+ callfar ConsumeHeldItem
+ ld hl, RecoveredUsingText
+ jp StdBattleTextBox
+; 3ddc8
+
+ItemRecoveryAnim: ; 3ddc8
+ push hl
+ push de
+ push bc
+ call EmptyBattleTextBox
+ ld a, RECOVER
+ ld [FXAnimID], a
+ call SwitchTurnCore
+ xor a
+ ld [wNumHits], a
+ ld [FXAnimID + 1], a
+ predef PlayBattleAnim
+ call SwitchTurnCore
+ pop bc
+ pop de
+ pop hl
+ ret
+; 3dde9
+
+UseHeldStatusHealingItem: ; 3dde9
+ callfar GetOpponentItem
+ ld hl, .Statuses
+.loop
+ ld a, [hli]
+ cp $ff
+ ret z
+ inc hl
+ cp b
+ jr nz, .loop
+ dec hl
+ ld b, [hl]
+ ld a, BATTLE_VARS_STATUS_OPP
+ call GetBattleVarAddr
+ and b
+ ret z
+ xor a
+ ld [hl], a
+ push bc
+ call UpdateOpponentInParty
+ pop bc
+ ld a, BATTLE_VARS_SUBSTATUS5_OPP
+ call GetBattleVarAddr
+ and [hl]
+ res SUBSTATUS_TOXIC, [hl]
+ ld a, BATTLE_VARS_SUBSTATUS1_OPP
+ call GetBattleVarAddr
+ and [hl]
+ res SUBSTATUS_NIGHTMARE, [hl]
+ ld a, b
+ cp ALL_STATUS
+ jr nz, .skip_confuse
+ ld a, BATTLE_VARS_SUBSTATUS3_OPP
+ call GetBattleVarAddr
+ res SUBSTATUS_CONFUSED, [hl]
+
+.skip_confuse
+ ld hl, CalcEnemyStats
+ ld a, [hBattleTurn]
+ and a
+ jr z, .got_pointer
+ ld hl, CalcPlayerStats
+
+.got_pointer
+ call SwitchTurnCore
+ ld a, BANK(CalcEnemyStats)
+ rst FarCall
+ call SwitchTurnCore
+ call ItemRecoveryAnim
+ call UseOpponentItem
+ ld a, $1
+ and a
+ ret
+; 3de44
+
+.Statuses: ; 3de44
+ db HELD_HEAL_POISON, 1 << PSN
+ db HELD_HEAL_FREEZE, 1 << FRZ
+ db HELD_HEAL_BURN, 1 << BRN
+ db HELD_HEAL_SLEEP, SLP
+ db HELD_HEAL_PARALYZE, 1 << PAR
+ db HELD_HEAL_STATUS, ALL_STATUS
+ db $ff
+; 3de51
+
+UseConfusionHealingItem: ; 3de51
+ ld a, BATTLE_VARS_SUBSTATUS3_OPP
+ call GetBattleVar
+ bit SUBSTATUS_CONFUSED, a
+ ret z
+ callfar GetOpponentItem
+ ld a, b
+ cp HELD_HEAL_CONFUSION
+ jr z, .heal_status
+ cp HELD_HEAL_STATUS
+ ret nz
+
+.heal_status
+ ld a, [hl]
+ ld [wd265], a
+ ld a, BATTLE_VARS_SUBSTATUS3_OPP
+ call GetBattleVarAddr
+ res SUBSTATUS_CONFUSED, [hl]
+ call GetItemName
+ call ItemRecoveryAnim
+ ld hl, BattleText_ItemHealedConfusion
+ call StdBattleTextBox
+ ld a, [hBattleTurn]
+ and a
+ jr nz, .do_partymon
+ call GetOTPartymonItem
+ xor a
+ ld [bc], a
+ ld a, [wBattleMode]
+ dec a
+ ret z
+ ld [hl], $0
+ ret
+
+.do_partymon
+ call GetPartymonItem
+ xor a
+ ld [bc], a
+ ld [hl], a
+ ret
+; 3de97
+
+HandleStatBoostingHeldItems: ; 3de97
+; The effects handled here are not used in-game.
+ ld a, [hLinkPlayerNumber]
+ cp $1
+ jr z, .player_1
+ call .DoPlayer
+ jp .DoEnemy
+
+.player_1
+ call .DoEnemy
+ jp .DoPlayer
+; 3dea9
+
+.DoPlayer: ; 3dea9
+ call GetPartymonItem
+ ld a, $0
+ jp .HandleItem
+; 3deb1
+
+.DoEnemy: ; 3deb1
+ call GetOTPartymonItem
+ ld a, $1
+.HandleItem: ; 3deb6
+ ld [hBattleTurn], a
+ ld d, h
+ ld e, l
+ push de
+ push bc
+ ld a, [bc]
+ ld b, a
+ callfar GetItemHeldEffect
+ ld hl, .StatUpItems
+.loop
+ ld a, [hli]
+ cp $ff
+ jr z, .finish
+ inc hl
+ inc hl
+ cp b
+ jr nz, .loop
+ pop bc
+ ld a, [bc]
+ ld [wd265], a
+ push bc
+ dec hl
+ dec hl
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+ ld a, BANK(BattleCommand_AttackUp)
+ rst FarCall
+ pop bc
+ pop de
+ ld a, [FailedMessage]
+ and a
+ ret nz
+ xor a
+ ld [bc], a
+ ld [de], a
+ call GetItemName
+ ld hl, BattleText_UsersStringBuffer1Activated
+ call StdBattleTextBox
+ callfar BattleCommand_StatUpMessage
+ ret
+
+.finish
+ pop bc
+ pop de
+ ret
+; 3defc
+
+.StatUpItems:
+ dbw HELD_ATTACK_UP, BattleCommand_AttackUp
+ dbw HELD_DEFENSE_UP, BattleCommand_DefenseUp
+ dbw HELD_SPEED_UP, BattleCommand_SpeedUp
+ dbw HELD_SP_ATTACK_UP, BattleCommand_SpecialAttackUp
+ dbw HELD_SP_DEFENSE_UP, BattleCommand_SpecialDefenseUp
+ dbw HELD_ACCURACY_UP, BattleCommand_AccuracyUp
+ dbw HELD_EVASION_UP, BattleCommand_EvasionUp
+ db $ff
+; 3df12
+
+GetPartymonItem: ; 3df12
+ ld hl, PartyMon1Item
+ ld a, [CurBattleMon]
+ call GetPartyLocation
+ ld bc, BattleMonItem
+ ret
+; 3df1f
+
+GetOTPartymonItem: ; 3df1f
+ ld hl, OTPartyMon1Item
+ ld a, [CurOTMon]
+ call GetPartyLocation
+ ld bc, EnemyMonItem
+ ret
+; 3df2c
+
+UpdateBattleHUDs: ; 3df2c
+ push hl
+ push de
+ push bc
+ call DrawPlayerHUD
+ ld hl, PlayerHPPal
+ call SetHPPal
+ call CheckDanger
+ call DrawEnemyHUD
+ ld hl, EnemyHPPal
+ call SetHPPal
+ pop bc
+ pop de
+ pop hl
+ ret
+; 3df48
+
+UpdatePlayerHUD:: ; 3df48
+ push hl
+ push de
+ push bc
+ call DrawPlayerHUD
+ call UpdatePlayerHPPal
+ call CheckDanger
+ pop bc
+ pop de
+ pop hl
+ ret
+; 3df58
+
+DrawPlayerHUD: ; 3df58
+ xor a
+ ld [hBGMapMode], a
+
+ ; Clear the area
+ hlcoord 9, 7
+ lb bc, 5, 11
+ call ClearBox
+
+ farcall DrawPlayerHUDBorder
+
+ hlcoord 18, 9
+ ld [hl], $73 ; vertical bar
+ call PrintPlayerHUD
+
+ ; HP bar
+ hlcoord 10, 9
+ ld b, 1
+ xor a ; PARTYMON
+ ld [MonType], a
+ predef DrawPlayerHP
+
+ ; Exp bar
+ push de
+ ld a, [CurBattleMon]
+ ld hl, PartyMon1Exp + 2
+ call GetPartyLocation
+ ld d, h
+ ld e, l
+
+ hlcoord 10, 11
+ ld a, [TempMonLevel]
+ ld b, a
+ call FillInExpBar
+ pop de
+ ret
+; 3df98
+
+UpdatePlayerHPPal: ; 3df98
+ ld hl, PlayerHPPal
+ jp UpdateHPPal
+; 3df9e
+
+CheckDanger: ; 3df9e
+ ld hl, BattleMonHP
+ ld a, [hli]
+ or [hl]
+ jr z, .no_danger
+ ld a, [wDanger]
+ and a
+ jr nz, .done
+ ld a, [PlayerHPPal]
+ cp HP_RED
+ jr z, .danger
+
+.no_danger
+ ld hl, Danger
+ res DANGER_ON_F, [hl]
+ jr .done
+
+.danger
+ ld hl, Danger
+ set DANGER_ON_F, [hl]
+
+.done
+ ret
+; 3dfbf
+
+PrintPlayerHUD: ; 3dfbf
+ ld de, BattleMonNick
+ hlcoord 10, 7
+ call ret_3e138
+ call PlaceString
+
+ push bc
+
+ ld a, [CurBattleMon]
+ ld hl, PartyMon1DVs
+ call GetPartyLocation
+ ld de, TempMonDVs
+ ld a, [hli]
+ ld [de], a
+ inc de
+ ld a, [hl]
+ ld [de], a
+ ld hl, BattleMonLevel
+ ld de, TempMonLevel
+ ld bc, $0011
+ call CopyBytes
+ ld a, [CurBattleMon]
+ ld hl, PartyMon1Species
+ call GetPartyLocation
+ ld a, [hl]
+ ld [CurPartySpecies], a
+ ld [CurSpecies], a
+ call GetBaseData
+
+ pop hl
+ dec hl
+
+ ld a, TEMPMON
+ ld [MonType], a
+ callfar GetGender
+ ld a, " "
+ jr c, .got_gender_char
+ ld a, "♂"
+ jr nz, .got_gender_char
+ ld a, "♀"
+
+.got_gender_char
+ hlcoord 17, 8
+ ld [hl], a
+ hlcoord 14, 8
+ push af ; back up gender
+ push hl
+ ld de, BattleMonStatus
+ predef PlaceNonFaintStatus
+ pop hl
+ pop bc
+ ret nz
+ ld a, b
+ cp " "
+ jr nz, .copy_level ; male or female
+ dec hl ; genderless
+
+.copy_level
+ ld a, [BattleMonLevel]
+ ld [TempMonLevel], a
+ jp PrintLevel
+; 3e036
+
+UpdateEnemyHUD:: ; 3e036
+ push hl
+ push de
+ push bc
+ call DrawEnemyHUD
+ call UpdateEnemyHPPal
+ pop bc
+ pop de
+ pop hl
+ ret
+; 3e043
+
+DrawEnemyHUD: ; 3e043
+ xor a
+ ld [hBGMapMode], a
+
+ hlcoord 1, 0
+ lb bc, 4, 11
+ call ClearBox
+
+ farcall DrawEnemyHUDBorder
+
+ ld a, [TempEnemyMonSpecies]
+ ld [CurSpecies], a
+ ld [CurPartySpecies], a
+ call GetBaseData
+ ld de, EnemyMonNick
+ hlcoord 1, 0
+ call ret_3e138
+ call PlaceString
+ ld h, b
+ ld l, c
+ dec hl
+
+ ld hl, EnemyMonDVs
+ ld de, TempMonDVs
+ ld a, [EnemySubStatus5]
+ bit SUBSTATUS_TRANSFORMED, a
+ jr z, .ok
+ ld hl, wEnemyBackupDVs
+.ok
+ ld a, [hli]
+ ld [de], a
+ inc de
+ ld a, [hl]
+ ld [de], a
+
+ ld a, TEMPMON
+ ld [MonType], a
+ callfar GetGender
+ ld a, " "
+ jr c, .got_gender
+ ld a, "♂"
+ jr nz, .got_gender
+ ld a, "♀"
+
+.got_gender
+ hlcoord 9, 1
+ ld [hl], a
+
+ hlcoord 6, 1
+ push af
+ push hl
+ ld de, EnemyMonStatus
+ predef PlaceNonFaintStatus
+ pop hl
+ pop bc
+ jr nz, .skip_level
+ ld a, b
+ cp " "
+ jr nz, .print_level
+ dec hl
+.print_level
+ ld a, [EnemyMonLevel]
+ ld [TempMonLevel], a
+ call PrintLevel
+.skip_level
+
+ ld hl, EnemyMonHP
+ ld a, [hli]
+ ld [hMultiplicand + 1], a
+ ld a, [hld]
+ ld [hMultiplicand + 2], a
+ or [hl]
+ jr nz, .not_fainted
+
+ ld c, a
+ ld e, a
+ ld d, HP_BAR_LENGTH
+ jp .draw_bar
+
+.not_fainted
+ xor a
+ ld [hMultiplicand], a
+ ld a, HP_BAR_LENGTH_PX
+ ld [hMultiplier], a
+ call Multiply
+ ld hl, EnemyMonMaxHP
+ ld a, [hli]
+ ld b, a
+ ld a, [hl]
+ ld [hMultiplier], a
+ ld a, b
+ and a
+ jr z, .less_than_256_max
+ ld a, [hMultiplier]
+ srl b
+ rr a
+ srl b
+ rr a
+ ld [hDivisor], a
+ ld a, [hProduct + 2]
+ ld b, a
+ srl b
+ ld a, [hProduct + 3]
+ rr a
+ srl b
+ rr a
+ ld [hProduct + 3], a
+ ld a, b
+ ld [hProduct + 2], a
+
+.less_than_256_max
+ ld a, [hProduct + 2]
+ ld [hDividend + 0], a
+ ld a, [hProduct + 3]
+ ld [hDividend + 1], a
+ ld a, 2
+ ld b, a
+ call Divide
+ ld a, [hQuotient + 2]
+ ld e, a
+ ld a, HP_BAR_LENGTH
+ ld d, a
+ ld c, a
+
+.draw_bar
+ xor a
+ ld [wWhichHPBar], a
+ hlcoord 2, 2
+ ld b, 0
+ call DrawBattleHPBar
+ ret
+; 3e127
+
+UpdateEnemyHPPal: ; 3e127
+ ld hl, EnemyHPPal
+ call UpdateHPPal
+ ret
+; 3e12e
+
+UpdateHPPal: ; 3e12e
+ ld b, [hl]
+ call SetHPPal
+ ld a, [hl]
+ cp b
+ ret z
+ jp FinishBattleAnim
+; 3e138
+
+ret_3e138: ; 3e138
+ ret
+; 3e139
+
+BattleMenu: ; 3e139
+ xor a
+ ld [hBGMapMode], a
+ call LoadTempTileMapToTileMap
+
+ ld a, [BattleType]
+ cp BATTLETYPE_DEBUG
+ jr z, .ok
+ cp BATTLETYPE_TUTORIAL
+ jr z, .ok
+ call EmptyBattleTextBox
+ call UpdateBattleHuds
+ call EmptyBattleTextBox
+ call LoadTileMapToTempTileMap
+.ok
+
+.loop
+ ld a, [BattleType]
+ cp BATTLETYPE_CONTEST
+ jr nz, .not_contest
+ farcall ContestBattleMenu
+ jr .next
+.not_contest
+
+ ; Auto input: choose "ITEM"
+ ld a, [InputType]
+ or a
+ jr z, .skip_dude_pack_select
+ farcall _DudeAutoInput_DownA
+.skip_dude_pack_select
+ call LoadBattleMenu2
+ ret c
+
+.next
+ ld a, $1
+ ld [hBGMapMode], a
+ ld a, [wBattleMenuCursorBuffer]
+ cp $1
+ jp z, BattleMenu_Fight
+ cp $3
+ jp z, BattleMenu_Pack
+ cp $2
+ jp z, BattleMenu_PKMN
+ cp $4
+ jp z, BattleMenu_Run
+ jr .loop
+; 3e192
+
+BattleMenu_Fight: ; 3e192
+ xor a
+ ld [wNumFleeAttempts], a
+ call Call_LoadTempTileMapToTileMap
+ and a
+ ret
+; 3e19b
+
+LoadBattleMenu2: ; 3e19b
+ call IsMobileBattle
+ jr z, .mobile
+
+ farcall LoadBattleMenu
+ and a
+ ret
+
+.mobile
+ farcall Function100b12
+ ld a, [wcd2b]
+ and a
+ ret z
+
+ ld hl, wcd2a
+ bit 4, [hl]
+ jr nz, .error
+ ld hl, BattleText_LinkErrorBattleCanceled
+ call StdBattleTextBox
+ ld c, 60
+ call DelayFrames
+.error
+ scf
+ ret
+; 3e1c7
+
+BattleMenu_Pack: ; 3e1c7
+ ld a, [wLinkMode]
+ and a
+ jp nz, .ItemsCantBeUsed
+
+ ld a, [InBattleTowerBattle]
+ and a
+ jp nz, .ItemsCantBeUsed
+
+ call LoadStandardMenuDataHeader
+
+ ld a, [BattleType]
+ cp BATTLETYPE_TUTORIAL
+ jr z, .tutorial
+ cp BATTLETYPE_CONTEST
+ jr z, .contest
+
+ farcall BattlePack
+ ld a, [wPlayerAction]
+ and a
+ jr z, .didnt_use_item
+ jr .got_item
+
+.tutorial
+ farcall TutorialPack
+ ld a, POKE_BALL
+ ld [CurItem], a
+ call DoItemEffect
+ jr .got_item
+
+.contest
+ ld a, PARK_BALL
+ ld [CurItem], a
+ call DoItemEffect
+
+.got_item
+ call .UseItem
+ ret
+
+.didnt_use_item
+ call ClearPalettes
+ call DelayFrame
+ call _LoadBattleFontsHPBar
+ call GetBattleMonBackpic
+ call GetEnemyMonFrontpic
+ call ExitMenu
+ call WaitBGMap
+ call FinishBattleAnim
+ call LoadTileMapToTempTileMap
+ jp BattleMenu
+; 3e22b
+
+.ItemsCantBeUsed: ; 3e22b
+ ld hl, BattleText_ItemsCantBeUsedHere
+ call StdBattleTextBox
+ jp BattleMenu
+; 3e234
+
+.UseItem: ; 3e234
+ ld a, [wWildMon]
+ and a
+ jr nz, .run
+ callfar CheckItemPocket
+ ld a, [wItemAttributeParamBuffer]
+ cp BALL
+ jr z, .ball
+ call ClearBGPalettes
+
+.ball
+ xor a
+ ld [hBGMapMode], a
+ call _LoadBattleFontsHPBar
+ call ClearSprites
+ ld a, [BattleType]
+ cp BATTLETYPE_TUTORIAL
+ jr z, .tutorial2
+ call GetBattleMonBackpic
+
+.tutorial2
+ call GetEnemyMonFrontpic
+ ld a, $1
+ ld [wMenuCursorY], a
+ call ExitMenu
+ call UpdateBattleHUDs
+ call WaitBGMap
+ call LoadTileMapToTempTileMap
+ call ClearWindowData
+ call FinishBattleAnim
+ and a
+ ret
+
+.run
+ xor a
+ ld [wWildMon], a
+ ld a, [wBattleResult]
+ and $c0
+ ld [wBattleResult], a
+ call ClearWindowData
+ call SetPalettes
+ scf
+ ret
+; 3e28d
+
+BattleMenu_PKMN: ; 3e28d
+ call LoadStandardMenuDataHeader
+BattleMenuPKMN_ReturnFromStats:
+ call ExitMenu
+ call LoadStandardMenuDataHeader
+ call ClearBGPalettes
+BattleMenuPKMN_Loop:
+ call SetUpBattlePartyMenu
+ xor a
+ ld [PartyMenuActionText], a
+ call JumpToPartyMenuAndPrintText
+ call SelectBattleMon
+ jr c, .Cancel
+.loop
+ farcall FreezeMonIcons
+ call .GetMenu
+ jr c, .PressedB
+ call PlaceHollowCursor
+ ld a, [wMenuCursorY]
+ cp $1 ; SWITCH
+ jp z, TryPlayerSwitch
+ cp $2 ; STATS
+ jr z, .Stats
+ cp $3 ; CANCEL
+ jr z, .Cancel
+ jr .loop
+
+.PressedB:
+ call CheckMobileBattleError
+ jr c, .Cancel
+ jr BattleMenuPKMN_Loop
+
+.Stats:
+ call Battle_StatsScreen
+ call CheckMobileBattleError
+ jr c, .Cancel
+ jp BattleMenuPKMN_ReturnFromStats
+
+.Cancel:
+ call ClearSprites
+ call ClearPalettes
+ call DelayFrame
+ call _LoadHPBar
+ call CloseWindow
+ call LoadTileMapToTempTileMap
+ call GetMemSGBLayout
+ call SetPalettes
+ jp BattleMenu
+; 3e2f5
+
+.GetMenu: ; 3e2f5
+ call IsMobileBattle
+ jr z, .mobile
+ farcall BattleMonMenu
+ ret
+
+.mobile
+ farcall MobileBattleMonMenu
+ ret
+; 3e308
+
+Battle_StatsScreen: ; 3e308
+ call DisableLCD
+
+ ld hl, VTiles2 tile $31
+ ld de, VTiles0
+ ld bc, $11 tiles
+ call CopyBytes
+
+ ld hl, VTiles2
+ ld de, VTiles0 tile $11
+ ld bc, $31 tiles
+ call CopyBytes
+
+ call EnableLCD
+
+ call ClearSprites
+ call LowVolume
+ xor a ; PARTYMON
+ ld [MonType], a
+ farcall BattleStatsScreenInit
+ call MaxVolume
+
+ call DisableLCD
+
+ ld hl, VTiles0
+ ld de, VTiles2 tile $31
+ ld bc, $11 tiles
+ call CopyBytes
+
+ ld hl, VTiles0 tile $11
+ ld de, VTiles2
+ ld bc, $31 tiles
+ call CopyBytes
+
+ call EnableLCD
+ ret
+; 3e358
+
+TryPlayerSwitch: ; 3e358
+ ld a, [CurBattleMon]
+ ld d, a
+ ld a, [CurPartyMon]
+ cp d
+ jr nz, .check_trapped
+ ld hl, BattleText_PkmnIsAlreadyOut
+ call StdBattleTextBox
+ jp BattleMenuPKMN_Loop
+
+.check_trapped
+ ld a, [wPlayerWrapCount]
+ and a
+ jr nz, .trapped
+ ld a, [EnemySubStatus5]
+ bit SUBSTATUS_CANT_RUN, a
+ jr z, .try_switch
+
+.trapped
+ ld hl, BattleText_PkmnCantBeRecalled
+ call StdBattleTextBox
+ jp BattleMenuPKMN_Loop
+
+.try_switch
+ call CheckIfCurPartyMonIsFitToFight
+ jp z, BattleMenuPKMN_Loop
+ ld a, [CurBattleMon]
+ ld [LastPlayerMon], a
+ ld a, $2
+ ld [wPlayerAction], a
+ call ClearPalettes
+ call DelayFrame
+ call ClearSprites
+ call _LoadHPBar
+ call CloseWindow
+ call GetMemSGBLayout
+ call SetPalettes
+ ld a, [CurPartyMon]
+ ld [CurBattleMon], a
+PlayerSwitch: ; 3e3ad
+ ld a, 1
+ ld [wPlayerIsSwitching], a
+ ld a, [wLinkMode]
+ and a
+ jr z, .not_linked
+ call LoadStandardMenuDataHeader
+ call LinkBattleSendReceiveAction
+ call CloseWindow
+
+.not_linked
+ call ParseEnemyAction
+ ld a, [wLinkMode]
+ and a
+ jr nz, .linked
+
+.switch
+ call BattleMonEntrance
+ and a
+ ret
+
+.linked
+ ld a, [wBattleAction]
+ cp BATTLEACTION_E
+ jp z, .switch
+ cp BATTLEACTION_D
+ jp z, .switch
+ cp BATTLEACTION_SWITCH1
+ jp c, .switch
+ cp BATTLEACTION_FORFEIT
+ jr nz, .dont_run
+ call WildFled_EnemyFled_LinkBattleCanceled
+ ret
+
+.dont_run
+ ld a, [hLinkPlayerNumber]
+ cp $1
+ jr z, .player_1
+ call BattleMonEntrance
+ call EnemyMonEntrance
+ and a
+ ret
+
+.player_1
+ call EnemyMonEntrance
+ call BattleMonEntrance
+ and a
+ ret
+; 3e3ff
+
+EnemyMonEntrance: ; 3e3ff
+ callfar AI_Switch
+ call SetEnemyTurn
+ jp SpikesDamage
+; 3e40b
+
+BattleMonEntrance: ; 3e40b
+ call WithdrawPkmnText
+
+ ld c, 50
+ call DelayFrames
+
+ ld hl, PlayerSubStatus4
+ res SUBSTATUS_RAGE, [hl]
+
+ call SetEnemyTurn
+ call PursuitSwitch
+ jr c, .ok
+ call RecallPlayerMon
+.ok
+
+ hlcoord 9, 7
+ lb bc, 5, 11
+ call ClearBox
+
+ ld a, [CurBattleMon]
+ ld [CurPartyMon], a
+ call AddBattleParticipant
+ call InitBattleMon
+ call ResetPlayerStatLevels
+ call SendOutPkmnText
+ call NewBattleMonStatus
+ call BreakAttraction
+ call SendOutPlayerMon
+ call EmptyBattleTextBox
+ call LoadTileMapToTempTileMap
+ call SetPlayerTurn
+ call SpikesDamage
+ ld a, $2
+ ld [wMenuCursorY], a
+ ret
+; 3e459
+
+PassedBattleMonEntrance: ; 3e459
+ ld c, 50
+ call DelayFrames
+
+ hlcoord 9, 7
+ lb bc, 5, 11
+ call ClearBox
+
+ ld a, [CurPartyMon]
+ ld [CurBattleMon], a
+ call AddBattleParticipant
+ call InitBattleMon
+ xor a
+ ld [wd265], a
+ call ApplyStatLevelMultiplierOnAllStats
+ call SendOutPlayerMon
+ call EmptyBattleTextBox
+ call LoadTileMapToTempTileMap
+ call SetPlayerTurn
+ jp SpikesDamage
+; 3e489
+
+BattleMenu_Run: ; 3e489
+ call Call_LoadTempTileMapToTileMap
+ ld a, $3
+ ld [wMenuCursorY], a
+ ld hl, BattleMonSpeed
+ ld de, EnemyMonSpeed
+ call TryToRunAwayFromBattle
+ ld a, $0
+ ld [wFailedToFlee], a
+ ret c
+ ld a, [wPlayerAction]
+ and a
+ ret nz
+ jp BattleMenu
+; 3e4a8
+
+CheckAmuletCoin: ; 3e4a8
+ ld a, [BattleMonItem]
+ ld b, a
+ callfar GetItemHeldEffect
+ ld a, b
+ cp HELD_AMULET_COIN
+ ret nz
+ ld a, 1
+ ld [wAmuletCoin], a
+ ret
+; 3e4bc
+
+MoveSelectionScreen: ; 3e4bc
+ call IsMobileBattle
+ jr nz, .not_mobile
+ farcall MobileMoveSelectionScreen
+ ret
+
+.not_mobile
+ ld hl, EnemyMonMoves
+ ld a, [wMoveSelectionMenuType]
+ dec a
+ jr z, .got_menu_type
+ dec a
+ jr z, .ether_elixer_menu
+ call CheckPlayerHasUsableMoves
+ ret z ; use Struggle
+ ld hl, BattleMonMoves
+ jr .got_menu_type
+
+.ether_elixer_menu
+ ld a, MON_MOVES
+ call GetPartyParamLocation
+
+.got_menu_type
+ ld de, wListMoves_MoveIndicesBuffer
+ ld bc, NUM_MOVES
+ call CopyBytes
+ xor a
+ ld [hBGMapMode], a
+
+ hlcoord 4, 17 - NUM_MOVES - 1
+ ld b, 4
+ ld c, 14
+ ld a, [wMoveSelectionMenuType]
+ cp $2
+ jr nz, .got_dims
+ hlcoord 4, 17 - NUM_MOVES - 1 - 4
+ ld b, 4
+ ld c, 14
+.got_dims
+ call TextBox
+
+ hlcoord 6, 17 - NUM_MOVES
+ ld a, [wMoveSelectionMenuType]
+ cp $2
+ jr nz, .got_start_coord
+ hlcoord 6, 17 - NUM_MOVES - 4
+.got_start_coord
+ ld a, SCREEN_WIDTH
+ ld [Buffer1], a
+ predef ListMoves
+
+ ld b, 5
+ ld a, [wMoveSelectionMenuType]
+ cp $2
+ ld a, 17 - NUM_MOVES
+ jr nz, .got_default_coord
+ ld b, 5
+ ld a, 17 - NUM_MOVES - 4
+
+.got_default_coord
+ ld [w2DMenuCursorInitY], a
+ ld a, b
+ ld [w2DMenuCursorInitX], a
+ ld a, [wMoveSelectionMenuType]
+ cp $1
+ jr z, .skip_inc
+ ld a, [CurMoveNum]
+ inc a
+
+.skip_inc
+ ld [wMenuCursorY], a
+ ld a, $1
+ ld [wMenuCursorX], a
+ ld a, [wNumMoves]
+ inc a
+ ld [w2DMenuNumRows], a
+ ld a, $1
+ ld [w2DMenuNumCols], a
+ ld c, $2c
+ ld a, [wMoveSelectionMenuType]
+ dec a
+ ld b, D_DOWN | D_UP | A_BUTTON
+ jr z, .okay
+ dec a
+ ld b, D_DOWN | D_UP | A_BUTTON | B_BUTTON
+ jr z, .okay
+ ld a, [wLinkMode]
+ and a
+ jr nz, .okay
+ ld b, D_DOWN | D_UP | A_BUTTON | B_BUTTON | SELECT
+
+.okay
+ ld a, b
+ ld [wMenuJoypadFilter], a
+ ld a, c
+ ld [w2DMenuFlags1], a
+ xor a
+ ld [w2DMenuFlags2], a
+ ld a, $10
+ ld [w2DMenuCursorOffsets], a
+.menu_loop
+ ld a, [wMoveSelectionMenuType]
+ and a
+ jr z, .battle_player_moves
+ dec a
+ jr nz, .interpret_joypad
+ hlcoord 11, 14
+ ld de, .string_3e61c
+ call PlaceString
+ jr .interpret_joypad
+
+.battle_player_moves
+ call MoveInfoBox
+ ld a, [wMoveSwapBuffer]
+ and a
+ jr z, .interpret_joypad
+ hlcoord 5, 13
+ ld bc, SCREEN_WIDTH
+ dec a
+ call AddNTimes
+ ld [hl], "▷"
+
+.interpret_joypad
+ ld a, $1
+ ld [hBGMapMode], a
+ call ScrollingMenuJoypad
+ bit D_UP_F, a
+ jp nz, .pressed_up
+ bit D_DOWN_F, a
+ jp nz, .pressed_down
+ bit SELECT_F, a
+ jp nz, .pressed_select
+ bit B_BUTTON_F, a
+ ; A button
+ push af
+
+ xor a
+ ld [wMoveSwapBuffer], a
+ ld a, [wMenuCursorY]
+ dec a
+ ld [wMenuCursorY], a
+ ld b, a
+ ld a, [wMoveSelectionMenuType]
+ dec a
+ jr nz, .not_enemy_moves_process_b
+
+ pop af
+ ret
+
+.not_enemy_moves_process_b
+ dec a
+ ld a, b
+ ld [CurMoveNum], a
+ jr nz, .use_move
+
+ pop af
+ ret
+
+.use_move
+ pop af
+ ret nz
+
+ ld hl, BattleMonPP
+ ld a, [wMenuCursorY]
+ ld c, a
+ ld b, 0
+ add hl, bc
+ ld a, [hl]
+ and $3f
+ jr z, .no_pp_left
+ ld a, [PlayerDisableCount]
+ swap a
+ and $f
+ dec a
+ cp c
+ jr z, .move_disabled
+ ld a, [wUnusedPlayerLockedMove]
+ and a
+ jr nz, .skip2
+ ld a, [wMenuCursorY]
+ ld hl, BattleMonMoves
+ ld c, a
+ ld b, 0
+ add hl, bc
+ ld a, [hl]
+
+.skip2
+ ld [CurPlayerMove], a
+ xor a
+ ret
+
+.move_disabled
+ ld hl, BattleText_TheMoveIsDisabled
+ jr .place_textbox_start_over
+
+.no_pp_left
+ ld hl, BattleText_TheresNoPPLeftForThisMove
+
+.place_textbox_start_over
+ call StdBattleTextBox
+ call Call_LoadTempTileMapToTileMap
+ jp MoveSelectionScreen
+; 3e61c
+
+.string_3e61c ; 3e61c
+ db "@"
+; 3e61d
+
+.pressed_up
+ ld a, [wMenuCursorY]
+ and a
+ jp nz, .menu_loop
+ ld a, [wNumMoves]
+ inc a
+ ld [wMenuCursorY], a
+ jp .menu_loop
+; 3e62e
+
+.pressed_down ; 3e62e
+ ld a, [wMenuCursorY]
+ ld b, a
+ ld a, [wNumMoves]
+ inc a
+ inc a
+ cp b
+ jp nz, .menu_loop
+ ld a, $1
+ ld [wMenuCursorY], a
+ jp .menu_loop
+; 3e643
+
+.pressed_select ; 3e643
+ ld a, [wMoveSwapBuffer]
+ and a
+ jr z, .start_swap
+ ld hl, BattleMonMoves
+ call .swap_bytes
+ ld hl, BattleMonPP
+ call .swap_bytes
+ ld hl, PlayerDisableCount
+ ld a, [hl]
+ swap a
+ and $f
+ ld b, a
+ ld a, [wMenuCursorY]
+ cp b
+ jr nz, .not_swapping_disabled_move
+ ld a, [hl]
+ and $f
+ ld b, a
+ ld a, [wMoveSwapBuffer]
+ swap a
+ add b
+ ld [hl], a
+ jr .swap_moves_in_party_struct
+
+.not_swapping_disabled_move
+ ld a, [wMoveSwapBuffer]
+ cp b
+ jr nz, .swap_moves_in_party_struct
+ ld a, [hl]
+ and $f
+ ld b, a
+ ld a, [wMenuCursorY]
+ swap a
+ add b
+ ld [hl], a
+
+.swap_moves_in_party_struct
+; Fixes the COOLTRAINER glitch
+ ld a, [PlayerSubStatus5]
+ bit SUBSTATUS_TRANSFORMED, a
+ jr nz, .transformed
+ ld hl, PartyMon1Moves
+ ld a, [CurBattleMon]
+ call GetPartyLocation
+ push hl
+ call .swap_bytes
+ pop hl
+ ld bc, MON_PP - MON_MOVES
+ add hl, bc
+ call .swap_bytes
+
+.transformed
+ xor a
+ ld [wMoveSwapBuffer], a
+ jp MoveSelectionScreen
+
+.swap_bytes
+ push hl
+ ld a, [wMoveSwapBuffer]
+ dec a
+ ld c, a
+ ld b, 0
+ add hl, bc
+ ld d, h
+ ld e, l
+ pop hl
+ ld a, [wMenuCursorY]
+ dec a
+ ld c, a
+ ld b, 0
+ add hl, bc
+ ld a, [de]
+ ld b, [hl]
+ ld [hl], a
+ ld a, b
+ ld [de], a
+ ret
+
+.start_swap
+ ld a, [wMenuCursorY]
+ ld [wMoveSwapBuffer], a
+ jp MoveSelectionScreen
+; 3e6c8
+
+MoveInfoBox: ; 3e6c8
+ xor a
+ ld [hBGMapMode], a
+
+ hlcoord 0, 8
+ ld b, 3
+ ld c, 9
+ call TextBox
+ call MobileTextBorder
+
+ ld a, [PlayerDisableCount]
+ and a
+ jr z, .not_disabled
+
+ swap a
+ and $f
+ ld b, a
+ ld a, [wMenuCursorY]
+ cp b
+ jr nz, .not_disabled
+
+ hlcoord 1, 10
+ ld de, .Disabled
+ call PlaceString
+ jr .done
+
+.not_disabled
+ ld hl, wMenuCursorY
+ dec [hl]
+ call SetPlayerTurn
+ ld hl, BattleMonMoves
+ ld a, [wMenuCursorY]
+ ld c, a
+ ld b, 0
+ add hl, bc
+ ld a, [hl]
+ ld [CurPlayerMove], a
+
+ ld a, [CurBattleMon]
+ ld [CurPartyMon], a
+ ld a, WILDMON
+ ld [MonType], a
+ callfar GetMaxPPOfMove
+
+ ld hl, wMenuCursorY
+ ld c, [hl]
+ inc [hl]
+ ld b, 0
+ ld hl, BattleMonPP
+ add hl, bc
+ ld a, [hl]
+ and $3f
+ ld [StringBuffer1], a
+ call .PrintPP
+
+ hlcoord 1, 9
+ ld de, .Type
+ call PlaceString
+
+ hlcoord 7, 11
+ ld [hl], "/"
+
+ callfar UpdateMoveData
+ ld a, [wPlayerMoveStruct + MOVE_ANIM]
+ ld b, a
+ hlcoord 2, 10
+ predef PrintMoveType
+
+.done
+ ret
+; 3e74f
+
+.Disabled:
+ db "Disabled!@"
+.Type:
+ db "TYPE/@"
+; 3e75f
+
+.PrintPP: ; 3e75f
+ hlcoord 5, 11
+ ld a, [wLinkMode] ; What's the point of this check?
+ cp LINK_MOBILE
+ jr c, .ok
+ hlcoord 5, 11
+.ok
+ push hl
+ ld de, StringBuffer1
+ lb bc, 1, 2
+ call PrintNum
+ pop hl
+ inc hl
+ inc hl
+ ld [hl], "/"
+ inc hl
+ ld de, wNamedObjectIndexBuffer
+ lb bc, 1, 2
+ call PrintNum
+ ret
+; 3e786
+
+CheckPlayerHasUsableMoves: ; 3e786
+ ld a, STRUGGLE
+ ld [CurPlayerMove], a
+ ld a, [PlayerDisableCount]
+ and a
+ ld hl, BattleMonPP
+ jr nz, .disabled
+
+ ld a, [hli]
+ or [hl]
+ inc hl
+ or [hl]
+ inc hl
+ or [hl]
+ and $3f
+ ret nz
+ jr .force_struggle
+
+.disabled
+ swap a
+ and $f
+ ld b, a
+ ld d, NUM_MOVES + 1
+ xor a
+.loop
+ dec d
+ jr z, .done
+ ld c, [hl]
+ inc hl
+ dec b
+ jr z, .loop
+ or c
+ jr .loop
+
+.done
+ ; Bug: this will result in a move with PP Up confusing the game.
+ ; Replace with "and $3f" to fix.
+ and a
+ ret nz
+
+.force_struggle
+ ld hl, BattleText_PkmnHasNoMovesLeft
+ call StdBattleTextBox
+ ld c, 60
+ call DelayFrames
+ xor a
+ ret
+; 3e7c1
+
+ParseEnemyAction: ; 3e7c1
+ ld a, [wEnemyIsSwitching]
+ and a
+ ret nz
+ ld a, [wLinkMode]
+ and a
+ jr z, .not_linked
+ call EmptyBattleTextBox
+ call LoadTileMapToTempTileMap
+ ld a, [wPlayerAction]
+ and a
+ call z, LinkBattleSendReceiveAction
+ call Call_LoadTempTileMapToTileMap
+ ld a, [wBattleAction]
+ cp BATTLEACTION_E
+ jp z, .struggle
+ cp BATTLEACTION_D
+ jp z, .battle_action_d
+ cp BATTLEACTION_SWITCH1
+ jp nc, ResetVarsForSubstatusRage
+ ld [CurEnemyMoveNum], a
+ ld c, a
+ ld a, [EnemySubStatus1]
+ bit SUBSTATUS_ROLLOUT, a
+ jp nz, .skip_load
+ ld a, [EnemySubStatus3]
+ and 1 << SUBSTATUS_CHARGED | 1 << SUBSTATUS_RAMPAGE | 1 << SUBSTATUS_BIDE
+ jp nz, .skip_load
+
+ ld hl, EnemySubStatus5
+ bit SUBSTATUS_ENCORED, [hl]
+ ld a, [LastEnemyMove]
+ jp nz, .finish
+ ld hl, EnemyMonMoves
+ ld b, 0
+ add hl, bc
+ ld a, [hl]
+ jp .finish
+
+.not_linked
+ ld hl, EnemySubStatus5
+ bit SUBSTATUS_ENCORED, [hl]
+ jr z, .skip_encore
+ ld a, [LastEnemyMove]
+ jp .finish
+
+.skip_encore
+ call CheckEnemyLockedIn
+ jp nz, ResetVarsForSubstatusRage
+ jr .continue
+
+.battle_action_d
+ ld a, $ff
+ jr .finish
+
+.continue
+ ld hl, EnemyMonMoves
+ ld de, EnemyMonPP
+ ld b, NUM_MOVES
+.loop
+ ld a, [hl]
+ and a
+ jp z, .struggle
+ ld a, [EnemyDisabledMove]
+ cp [hl]
+ jr z, .disabled
+ ld a, [de]
+ and $3f
+ jr nz, .enough_pp
+
+.disabled
+ inc hl
+ inc de
+ dec b
+ jr nz, .loop
+ jr .struggle
+
+.enough_pp
+ ld a, [wBattleMode]
+ dec a
+ jr nz, .skip_load
+; wild
+.loop2
+ ld hl, EnemyMonMoves
+ call BattleRandom
+ and 3 ; TODO factor in NUM_MOVES
+ ld c, a
+ ld b, 0
+ add hl, bc
+ ld a, [EnemyDisableCount]
+ swap a
+ and $f
+ dec a
+ cp c
+ jr z, .loop2
+ ld a, [hl]
+ and a
+ jr z, .loop2
+ ld hl, EnemyMonPP
+ add hl, bc
+ ld b, a
+ ld a, [hl]
+ and $3f
+ jr z, .loop2
+ ld a, c
+ ld [CurEnemyMoveNum], a
+ ld a, b
+
+.finish
+ ld [CurEnemyMove], a
+
+.skip_load
+ call SetEnemyTurn
+ callfar UpdateMoveData
+ call CheckEnemyLockedIn
+ jr nz, .raging
+ xor a
+ ld [wEnemyCharging], a
+
+.raging
+ ld a, [wEnemyMoveStruct + MOVE_EFFECT]
+ cp EFFECT_FURY_CUTTER
+ jr z, .fury_cutter
+ xor a
+ ld [EnemyFuryCutterCount], a
+
+.fury_cutter
+ ld a, [wEnemyMoveStruct + MOVE_EFFECT]
+ cp EFFECT_RAGE
+ jr z, .no_rage
+ ld hl, EnemySubStatus4
+ res SUBSTATUS_RAGE, [hl]
+ xor a
+ ld [wEnemyRageCounter], a
+
+.no_rage
+ ld a, [wEnemyMoveStruct + MOVE_EFFECT]
+ cp EFFECT_PROTECT
+ ret z
+ cp EFFECT_ENDURE
+ ret z
+ xor a
+ ld [EnemyProtectCount], a
+ ret
+
+.struggle
+ ld a, STRUGGLE
+ jr .finish
+; 3e8c1
+
+ResetVarsForSubstatusRage: ; 3e8c1
+ xor a
+ ld [EnemyFuryCutterCount], a
+ ld [EnemyProtectCount], a
+ ld [wEnemyRageCounter], a
+ ld hl, EnemySubStatus4
+ res SUBSTATUS_RAGE, [hl]
+ ret
+; 3e8d1
+
+CheckEnemyLockedIn: ; 3e8d1
+ ld a, [EnemySubStatus4]
+ and 1 << SUBSTATUS_RECHARGE
+ ret nz
+
+ ld hl, EnemySubStatus3
+ ld a, [hl]
+ and 1 << SUBSTATUS_CHARGED | 1 << SUBSTATUS_RAMPAGE | 1 << SUBSTATUS_BIDE
+ ret nz
+
+ ld hl, EnemySubStatus1
+ bit SUBSTATUS_ROLLOUT, [hl]
+ ret
+; 3e8e4
+
+LinkBattleSendReceiveAction: ; 3e8e4
+ farcall _LinkBattleSendReceiveAction
+ ret
+; 3e8eb
+
+LoadEnemyMon: ; 3e8eb
+; Initialize enemy monster parameters
+; To do this we pull the species from TempEnemyMonSpecies
+
+; Notes:
+; BattleRandom is used to ensure sync between Game Boys
+
+; Clear the whole EnemyMon struct
+ xor a
+ ld hl, EnemyMonSpecies
+ ld bc, EnemyMonEnd - EnemyMon
+ call ByteFill
+
+; We don't need to be here if we're in a link battle
+ ld a, [wLinkMode]
+ and a
+ jp nz, InitEnemyMon
+
+; and also not in a BattleTower-Battle
+ ld a, [InBattleTowerBattle] ; ????
+ bit 0, a
+ jp nz, InitEnemyMon
+
+; Make sure everything knows what species we're working with
+ ld a, [TempEnemyMonSpecies]
+ ld [EnemyMonSpecies], a
+ ld [CurSpecies], a
+ ld [CurPartySpecies], a
+
+; Grab the BaseData for this species
+ call GetBaseData
+
+; Let's get the item:
+
+; Is the item predetermined?
+ ld a, [wBattleMode]
+ dec a
+ jr z, .WildItem
+
+; If we're in a trainer battle, the item is in the party struct
+ ld a, [CurPartyMon]
+ ld hl, OTPartyMon1Item
+ call GetPartyLocation ; bc = PartyMon[CurPartyMon] - PartyMons
+ ld a, [hl]
+ jr .UpdateItem
+
+.WildItem:
+; In a wild battle, we pull from the item slots in BaseData
+
+; Force Item1
+; Used for Ho-Oh, Lugia and Snorlax encounters
+ ld a, [BattleType]
+ cp BATTLETYPE_FORCEITEM
+ ld a, [BaseItems]
+ jr z, .UpdateItem
+
+; Failing that, it's all up to chance
+; Effective chances:
+; 75% None
+; 23% Item1
+; 2% Item2
+
+; 25% chance of getting an item
+ call BattleRandom
+ cp 1 + (75 percent)
+ ld a, NO_ITEM
+ jr c, .UpdateItem
+
+; From there, an 8% chance for Item2
+ call BattleRandom
+ cp 8 percent ; 8% of 25% = 2% Item2
+ ld a, [BaseItems]
+ jr nc, .UpdateItem
+ ld a, [BaseItems+1]
+
+.UpdateItem:
+ ld [EnemyMonItem], a
+
+; Initialize DVs
+
+; If we're in a trainer battle, DVs are predetermined
+ ld a, [wBattleMode]
+ and a
+ jr z, .InitDVs
+
+ ld a, [EnemySubStatus5]
+ bit SUBSTATUS_TRANSFORMED, a
+ jr z, .InitDVs
+
+; Unknown
+ ld hl, wEnemyBackupDVs
+ ld de, EnemyMonDVs
+ ld a, [hli]
+ ld [de], a
+ inc de
+ ld a, [hl]
+ ld [de], a
+ jp .Happiness
+
+.InitDVs:
+
+; Trainer DVs
+
+; All trainers have preset DVs, determined by class
+; See GetTrainerDVs for more on that
+ farcall GetTrainerDVs
+; These are the DVs we'll use if we're actually in a trainer battle
+ ld a, [wBattleMode]
+ dec a
+ jr nz, .UpdateDVs
+
+; Wild DVs
+; Here's where the fun starts
+
+; Roaming monsters (Entei, Raikou) work differently
+; They have their own structs, which are shorter than normal
+ ld a, [BattleType]
+ cp BATTLETYPE_ROAMING
+ jr nz, .NotRoaming
+
+; Grab HP
+ call GetRoamMonHP
+ ld a, [hl]
+; Check if the HP has been initialized
+ and a
+; We'll do something with the result in a minute
+ push af
+
+; Grab DVs
+ call GetRoamMonDVs
+ inc hl
+ ld a, [hld]
+ ld c, a
+ ld b, [hl]
+
+; Get back the result of our check
+ pop af
+; If the RoamMon struct has already been initialized, we're done
+ jr nz, .UpdateDVs
+
+; If it hasn't, we need to initialize the DVs
+; (HP is initialized at the end of the battle)
+ call GetRoamMonDVs
+ inc hl
+ call BattleRandom
+ ld [hld], a
+ ld c, a
+ call BattleRandom
+ ld [hl], a
+ ld b, a
+; We're done with DVs
+ jr .UpdateDVs
+
+.NotRoaming:
+; Register a contains BattleType
+
+; Forced shiny battle type
+; Used by Red Gyarados at Lake of Rage
+ cp BATTLETYPE_SHINY
+ jr nz, .GenerateDVs
+
+ ld b, ATKDEFDV_SHINY ; $ea
+ ld c, SPDSPCDV_SHINY ; $aa
+ jr .UpdateDVs
+
+.GenerateDVs:
+; Generate new random DVs
+ call BattleRandom
+ ld b, a
+ call BattleRandom
+ ld c, a
+
+.UpdateDVs:
+; Input DVs in register bc
+ ld hl, EnemyMonDVs
+ ld a, b
+ ld [hli], a
+ ld [hl], c
+
+; We've still got more to do if we're dealing with a wild monster
+ ld a, [wBattleMode]
+ dec a
+ jr nz, .Happiness
+
+; Species-specfic:
+
+; Unown
+ ld a, [TempEnemyMonSpecies]
+ cp UNOWN
+ jr nz, .Magikarp
+
+; Get letter based on DVs
+ ld hl, EnemyMonDVs
+ predef GetUnownLetter
+; Can't use any letters that haven't been unlocked
+; If combined with forced shiny battletype, causes an infinite loop
+ call CheckUnownLetter
+ jr c, .GenerateDVs ; try again
+
+.Magikarp:
+; Skimming this part recommended
+
+ ld a, [TempEnemyMonSpecies]
+ cp MAGIKARP
+ jr nz, .Happiness
+
+; Get Magikarp's length
+ ld de, EnemyMonDVs
+ ld bc, PlayerID
+ callfar CalcMagikarpLength
+
+; We're clear if the length is < 1536
+ ld a, [wMagikarpLength]
+ cp HIGH(1536)
+ jr nz, .CheckMagikarpArea
+
+; 5% chance of skipping both size checks
+ call Random
+ cp 5 percent
+ jr c, .CheckMagikarpArea
+; Try again if > 1614
+ ld a, [wMagikarpLength + 1]
+ cp LOW(1614) + 2
+ jr nc, .GenerateDVs
+
+; 20% chance of skipping this check
+ call Random
+ cp 20 percent - 1
+ jr c, .CheckMagikarpArea
+; Try again if > 1598
+ ld a, [wMagikarpLength + 1]
+ cp LOW(1598) + 2
+ jr nc, .GenerateDVs
+
+.CheckMagikarpArea:
+; The z checks are supposed to be nz
+; Instead, all maps in GROUP_LAKE_OF_RAGE (mahogany area)
+; and routes 20 and 44 are treated as Lake of Rage
+
+; This also means Lake of Rage Magikarp can be smaller than ones
+; caught elsewhere rather than the other way around
+
+; Intended behavior enforces a minimum size at Lake of Rage
+; The real behavior prevents size flooring in the Lake of Rage area
+ ld a, [MapGroup]
+ cp GROUP_LAKE_OF_RAGE
+ jr z, .Happiness
+ ld a, [MapNumber]
+ cp MAP_LAKE_OF_RAGE
+ jr z, .Happiness
+; 40% chance of not flooring
+ call Random
+ cp 40 percent - 2
+ jr c, .Happiness
+; Floor at length 1024
+ ld a, [wMagikarpLength]
+ cp HIGH(1024)
+ jr c, .GenerateDVs ; try again
+
+; Finally done with DVs
+
+.Happiness:
+; Set happiness
+ ld a, BASE_HAPPINESS
+ ld [EnemyMonHappiness], a
+; Set level
+ ld a, [CurPartyLevel]
+ ld [EnemyMonLevel], a
+; Fill stats
+ ld de, EnemyMonMaxHP
+ ld b, FALSE
+ ld hl, EnemyMonDVs - (MON_DVS - MON_STAT_EXP + 1) ; LinkBattleRNs + 7 ; ?
+ predef CalcPkmnStats
+
+; If we're in a trainer battle,
+; get the rest of the parameters from the party struct
+ ld a, [wBattleMode]
+ cp TRAINER_BATTLE
+ jr z, .OpponentParty
+
+; If we're in a wild battle, check wild-specific stuff
+ and a
+ jr z, .TreeMon
+
+ ld a, [EnemySubStatus5]
+ bit SUBSTATUS_TRANSFORMED, a
+ jp nz, .Moves
+
+.TreeMon:
+; If we're headbutting trees, some monsters enter battle asleep
+ call CheckSleepingTreeMon
+ ld a, TREEMON_SLEEP_TURNS
+ jr c, .UpdateStatus
+; Otherwise, no status
+ xor a
+
+.UpdateStatus:
+ ld hl, EnemyMonStatus
+ ld [hli], a
+
+; Unused byte
+ xor a
+ ld [hli], a
+
+; Full HP..
+ ld a, [EnemyMonMaxHP]
+ ld [hli], a
+ ld a, [EnemyMonMaxHP + 1]
+ ld [hl], a
+
+; ..unless it's a RoamMon
+ ld a, [BattleType]
+ cp BATTLETYPE_ROAMING
+ jr nz, .Moves
+
+; Grab HP
+ call GetRoamMonHP
+ ld a, [hl]
+; Check if it's been initialized again
+ and a
+ jr z, .InitRoamHP
+; Update from the struct if it has
+ ld a, [hl]
+ ld [EnemyMonHP + 1], a
+ jr .Moves
+
+.InitRoamHP:
+; HP only uses the lo byte in the RoamMon struct since
+; Raikou/Entei/Suicune will have < 256 hp at level 40
+ ld a, [EnemyMonHP + 1]
+ ld [hl], a
+ jr .Moves
+
+.OpponentParty:
+; Get HP from the party struct
+ ld hl, (OTPartyMon1HP + 1)
+ ld a, [CurPartyMon]
+ call GetPartyLocation
+ ld a, [hld]
+ ld [EnemyMonHP + 1], a
+ ld a, [hld]
+ ld [EnemyMonHP], a
+
+; Make sure everything knows which monster the opponent is using
+ ld a, [CurPartyMon]
+ ld [CurOTMon], a
+
+; Get status from the party struct
+ dec hl
+ ld a, [hl] ; OTPartyMonStatus
+ ld [EnemyMonStatus], a
+
+.Moves:
+ ld hl, BaseType1
+ ld de, EnemyMonType1
+ ld a, [hli]
+ ld [de], a
+ inc de
+ ld a, [hl]
+ ld [de], a
+
+; Get moves
+ ld de, EnemyMonMoves
+; Are we in a trainer battle?
+ ld a, [wBattleMode]
+ cp TRAINER_BATTLE
+ jr nz, .WildMoves
+; Then copy moves from the party struct
+ ld hl, OTPartyMon1Moves
+ ld a, [CurPartyMon]
+ call GetPartyLocation
+ ld bc, NUM_MOVES
+ call CopyBytes
+ jr .PP
+
+.WildMoves:
+; Clear EnemyMonMoves
+ xor a
+ ld h, d
+ ld l, e
+ ld [hli], a
+ ld [hli], a
+ ld [hli], a
+ ld [hl], a
+; Make sure the predef knows this isn't a partymon
+ ld [wEvolutionOldSpecies], a
+; Fill moves based on level
+ predef FillMoves
+
+.PP:
+; Trainer battle?
+ ld a, [wBattleMode]
+ cp TRAINER_BATTLE
+ jr z, .TrainerPP
+
+; Fill wild PP
+ ld hl, EnemyMonMoves
+ ld de, EnemyMonPP
+ predef FillPP
+ jr .Finish
+
+.TrainerPP:
+; Copy PP from the party struct
+ ld hl, OTPartyMon1PP
+ ld a, [CurPartyMon]
+ call GetPartyLocation
+ ld de, EnemyMonPP
+ ld bc, NUM_MOVES
+ call CopyBytes
+
+.Finish:
+; Only the first five base stats are copied..
+ ld hl, BaseStats
+ ld de, EnemyMonBaseStats
+ ld b, BaseSpecialDefense - BaseStats
+.loop
+ ld a, [hli]
+ ld [de], a
+ inc de
+ dec b
+ jr nz, .loop
+
+ ld a, [BaseCatchRate]
+ ld [de], a
+ inc de
+
+ ld a, [BaseExp]
+ ld [de], a
+
+ ld a, [TempEnemyMonSpecies]
+ ld [wd265], a
+
+ call GetPokemonName
+
+; Did we catch it?
+ ld a, [wBattleMode]
+ and a
+ ret z
+
+; Update enemy nick
+ ld hl, StringBuffer1
+ ld de, EnemyMonNick
+ ld bc, PKMN_NAME_LENGTH
+ call CopyBytes
+
+; Saw this mon
+ ld a, [TempEnemyMonSpecies]
+ dec a
+ ld c, a
+ ld b, SET_FLAG
+ ld hl, PokedexSeen
+ predef FlagPredef
+
+ ld hl, EnemyMonStats
+ ld de, EnemyStats
+ ld bc, EnemyMonStatsEnd - EnemyMonStats
+ call CopyBytes
+
+ ret
+; 3eb38
+
+CheckSleepingTreeMon: ; 3eb38
+; Return carry if species is in the list
+; for the current time of day
+
+; Don't do anything if this isn't a tree encounter
+ ld a, [BattleType]
+ cp BATTLETYPE_TREE
+ jr nz, .NotSleeping
+
+; Get list for the time of day
+ ld hl, .Morn
+ ld a, [TimeOfDay]
+ cp DAY_F
+ jr c, .Check
+ ld hl, .Day
+ jr z, .Check
+ ld hl, .Nite
+
+.Check:
+ ld a, [TempEnemyMonSpecies]
+ ld de, 1 ; length of species id
+ call IsInArray
+; If it's a match, the opponent is asleep
+ ret c
+
+.NotSleeping:
+ and a
+ ret
+
+.Nite:
+ db CATERPIE
+ db METAPOD
+ db BUTTERFREE
+ db WEEDLE
+ db KAKUNA
+ db BEEDRILL
+ db SPEAROW
+ db EKANS
+ db EXEGGCUTE
+ db LEDYBA
+ db AIPOM
+ db -1 ; end
+
+.Day:
+ db VENONAT
+ db HOOTHOOT
+ db NOCTOWL
+ db SPINARAK
+ db HERACROSS
+ db -1 ; end
+
+.Morn:
+ db VENONAT
+ db HOOTHOOT
+ db NOCTOWL
+ db SPINARAK
+ db HERACROSS
+ db -1 ; end
+; 3eb75
+
+CheckUnownLetter: ; 3eb75
+; Return carry if the Unown letter hasn't been unlocked yet
+
+ ld a, [UnlockedUnowns]
+ ld c, a
+ ld de, 0
+
+.loop
+
+; Don't check this set unless it's been unlocked
+ srl c
+ jr nc, .next
+
+; Is our letter in the set?
+ ld hl, .LetterSets
+ add hl, de
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+
+ push de
+ ld a, [UnownLetter]
+ ld de, 1
+ push bc
+ call IsInArray
+ pop bc
+ pop de
+
+ jr c, .match
+
+.next
+; Make sure we haven't gone past the end of the table
+ inc e
+ inc e
+ ld a, e
+ cp .Set1 - .LetterSets
+ jr c, .loop
+
+; Hasn't been unlocked, or the letter is invalid
+ scf
+ ret
+
+.match
+; Valid letter
+ and a
+ ret
+
+.LetterSets:
+ dw .Set1
+ dw .Set2
+ dw .Set3
+ dw .Set4
+
+.Set1:
+ ; A B C D E F G H I J K
+ db 01, 02, 03, 04, 05, 06, 07, 08, 09, 10, 11, $ff
+.Set2:
+ ; L M N O P Q R
+ db 12, 13, 14, 15, 16, 17, 18, $ff
+.Set3:
+ ; S T U V W
+ db 19, 20, 21, 22, 23, $ff
+.Set4:
+ ; X Y Z
+ db 24, 25, 26, $ff
+
+; 3ebc7
+
+SwapBattlerLevels: ; 3ebc7
+; unreferenced
+ push bc
+ ld a, [BattleMonLevel]
+ ld b, a
+ ld a, [EnemyMonLevel]
+ ld [BattleMonLevel], a
+ ld a, b
+ ld [EnemyMonLevel], a
+ pop bc
+ ret
+; 3ebd8
+
+BattleWinSlideInEnemyTrainerFrontpic: ; 3ebd8
+ xor a
+ ld [TempEnemyMonSpecies], a
+ call FinishBattleAnim
+ ld a, [OtherTrainerClass]
+ ld [TrainerClass], a
+ ld de, VTiles2
+ callfar GetTrainerPic
+ hlcoord 19, 0
+ ld c, 0
+
+.outer_loop
+ inc c
+ ld a, c
+ cp 7
+ ret z
+ xor a
+ ld [hBGMapMode], a
+ ld [hBGMapThird], a
+ ld d, $0
+ push bc
+ push hl
+
+.inner_loop
+ call .CopyColumn
+ inc hl
+ ld a, 7
+ add d
+ ld d, a
+ dec c
+ jr nz, .inner_loop
+
+ ld a, $1
+ ld [hBGMapMode], a
+ ld c, 4
+ call DelayFrames
+ pop hl
+ pop bc
+ dec hl
+ jr .outer_loop
+; 3ec1a
+
+.CopyColumn: ; 3ec1a
+ push hl
+ push de
+ push bc
+ ld e, 7
+
+.loop
+ ld [hl], d
+ ld bc, SCREEN_WIDTH
+ add hl, bc
+ inc d
+ dec e
+ jr nz, .loop
+
+ pop bc
+ pop de
+ pop hl
+ ret
+; 3ec2c
+
+ApplyStatusEffectOnPlayerStats: ; 3ec2c
+ ld a, 1
+ jr ApplyStatusEffectOnStats
+; 3ec30
+
+ApplyStatusEffectOnEnemyStats: ; 3ec30
+ xor a
+; 3ec31
+
+ApplyStatusEffectOnStats: ; 3ec31
+ ld [hBattleTurn], a
+ call ApplyPrzEffectOnSpeed
+ jp ApplyBrnEffectOnAttack
+; 3ec39
+
+ApplyPrzEffectOnSpeed: ; 3ec39
+ ld a, [hBattleTurn]
+ and a
+ jr z, .enemy
+ ld a, [BattleMonStatus]
+ and 1 << PAR
+ ret z
+ ld hl, BattleMonSpeed + 1
+ ld a, [hld]
+ ld b, a
+ ld a, [hl]
+ srl a
+ rr b
+ srl a
+ rr b
+ ld [hli], a
+ or b
+ jr nz, .player_ok
+ ld b, $1 ; min speed
+
+.player_ok
+ ld [hl], b
+ ret
+
+.enemy
+ ld a, [EnemyMonStatus]
+ and 1 << PAR
+ ret z
+ ld hl, EnemyMonSpeed + 1
+ ld a, [hld]
+ ld b, a
+ ld a, [hl]
+ srl a
+ rr b
+ srl a
+ rr b
+ ld [hli], a
+ or b
+ jr nz, .enemy_ok
+ ld b, $1 ; min speed
+
+.enemy_ok
+ ld [hl], b
+ ret
+; 3ec76
+
+ApplyBrnEffectOnAttack: ; 3ec76
+ ld a, [hBattleTurn]
+ and a
+ jr z, .enemy
+ ld a, [BattleMonStatus]
+ and 1 << BRN
+ ret z
+ ld hl, BattleMonAttack + 1
+ ld a, [hld]
+ ld b, a
+ ld a, [hl]
+ srl a
+ rr b
+ ld [hli], a
+ or b
+ jr nz, .player_ok
+ ld b, $1 ; min attack
+
+.player_ok
+ ld [hl], b
+ ret
+
+.enemy
+ ld a, [EnemyMonStatus]
+ and 1 << BRN
+ ret z
+ ld hl, EnemyMonAttack + 1
+ ld a, [hld]
+ ld b, a
+ ld a, [hl]
+ srl a
+ rr b
+ ld [hli], a
+ or b
+ jr nz, .enemy_ok
+ ld b, $1 ; min attack
+
+.enemy_ok
+ ld [hl], b
+ ret
+; 3ecab
+
+ApplyStatLevelMultiplierOnAllStats: ; 3ecab
+; Apply StatLevelMultipliers on all 5 Stats
+ ld c, 0
+.stat_loop
+ call ApplyStatLevelMultiplier
+ inc c
+ ld a, c
+ cp 5
+ jr nz, .stat_loop
+ ret
+; 3ecb7
+
+ApplyStatLevelMultiplier: ; 3ecb7
+ push bc
+ push bc
+ ld a, [wd265]
+ and a
+ ld a, c
+ ld hl, BattleMonAttack
+ ld de, PlayerStats
+ ld bc, PlayerAtkLevel
+ jr z, .got_pointers
+ ld hl, EnemyMonAttack
+ ld de, EnemyStats
+ ld bc, EnemyAtkLevel
+
+.got_pointers
+ add c
+ ld c, a
+ jr nc, .okay
+ inc b
+.okay
+ ld a, [bc]
+ pop bc
+ ld b, a
+ push bc
+ sla c
+ ld b, 0
+ add hl, bc
+ ld a, c
+ add e
+ ld e, a
+ jr nc, .okay2
+ inc d
+.okay2
+ pop bc
+ push hl
+ ld hl, .StatLevelMultipliers
+ dec b
+ sla b
+ ld c, b
+ ld b, 0
+ add hl, bc
+ xor a
+ ld [hMultiplicand + 0], a
+ ld a, [de]
+ ld [hMultiplicand + 1], a
+ inc de
+ ld a, [de]
+ ld [hMultiplicand + 2], a
+ ld a, [hli]
+ ld [hMultiplier], a
+ call Multiply
+ ld a, [hl]
+ ld [hDivisor], a
+ ld b, $4
+ call Divide
+ pop hl
+
+; Cap at 999.
+ ld a, [hQuotient + 2]
+ sub LOW(MAX_STAT_VALUE)
+ ld a, [hQuotient + 1]
+ sbc HIGH(MAX_STAT_VALUE)
+ jp c, .okay3
+
+ ld a, HIGH(MAX_STAT_VALUE)
+ ld [hQuotient + 1], a
+ ld a, LOW(MAX_STAT_VALUE)
+ ld [hQuotient + 2], a
+
+.okay3
+ ld a, [hQuotient + 1]
+ ld [hli], a
+ ld b, a
+ ld a, [hQuotient + 2]
+ ld [hl], a
+ or b
+ jr nz, .okay4
+ inc [hl]
+
+.okay4
+ pop bc
+ ret
+; 3ed2b
+
+.StatLevelMultipliers:
+; /
+ db 25, 100 ; 25%
+ db 28, 100 ; 28%
+ db 33, 100 ; 33%
+ db 40, 100 ; 40%
+ db 50, 100 ; 50%
+ db 66, 100 ; 66%
+
+ db 1, 1 ; 100%
+
+ db 15, 10 ; 150%
+ db 2, 1 ; 200%
+ db 25, 10 ; 250%
+ db 3, 1 ; 300%
+ db 35, 10 ; 350%
+ db 4, 1 ; 400%
+; 3ed45
+
+BadgeStatBoosts: ; 3ed45
+; Raise BattleMon stats depending on which badges have been obtained.
+
+; Every other badge boosts a stat, starting from the first.
+
+; ZephyrBadge: Attack
+; PlainBadge: Speed
+; MineralBadge: Defense
+; GlacierBadge: Special Attack
+; RisingBadge: Special Defense
+
+; The boosted stats are in order, except PlainBadge and MineralBadge's boosts are swapped.
+
+ ld a, [wLinkMode]
+ and a
+ ret nz
+
+ ld a, [InBattleTowerBattle]
+ and a
+ ret nz
+
+ ld a, [JohtoBadges]
+
+; Swap badges 3 (PlainBadge) and 5 (MineralBadge).
+ ld d, a
+ and (1 << PLAINBADGE)
+ add a
+ add a
+ ld b, a
+ ld a, d
+ and (1 << MINERALBADGE)
+ rrca
+ rrca
+ ld c, a
+ ld a, d
+ and ((1 << ZEPHYRBADGE) | (1 << HIVEBADGE) | (1 << FOGBADGE) | (1 << STORMBADGE) | (1 << GLACIERBADGE) | (1 << RISINGBADGE))
+ or b
+ or c
+ ld b, a
+
+ ld hl, BattleMonAttack
+ ld c, 4
+.CheckBadge:
+ ld a, b
+ srl b
+ call c, BoostStat
+ inc hl
+ inc hl
+; Check every other badge.
+ srl b
+ dec c
+ jr nz, .CheckBadge
+; And the last one (RisingBadge) too.
+ srl a
+ call c, BoostStat
+ ret
+; 3ed7c
+
+BoostStat: ; 3ed7c
+; Raise stat at hl by 1/8.
+
+ ld a, [hli]
+ ld d, a
+ ld e, [hl]
+ srl d
+ rr e
+ srl d
+ rr e
+ srl d
+ rr e
+ ld a, [hl]
+ add e
+ ld [hld], a
+ ld a, [hl]
+ adc d
+ ld [hli], a
+
+; Cap at 999.
+ ld a, [hld]
+ sub LOW(MAX_STAT_VALUE)
+ ld a, [hl]
+ sbc HIGH(MAX_STAT_VALUE)
+ ret c
+ ld a, HIGH(MAX_STAT_VALUE)
+ ld [hli], a
+ ld a, LOW(MAX_STAT_VALUE)
+ ld [hld], a
+ ret
+; 3ed9f
+
+_LoadBattleFontsHPBar: ; 3ed9f
+ callfar LoadBattleFontsHPBar
+ ret
+; 3eda6
+
+_LoadHPBar: ; 3eda6
+ callfar LoadHPBar
+ ret
+; 3edad
+
+LoadHPExpBarGFX: ; unreferenced
+ ld de, EnemyHPBarBorderGFX
+ ld hl, VTiles2 tile $6c
+ lb bc, BANK(EnemyHPBarBorderGFX), 4
+ call Get1bpp
+ ld de, HPExpBarBorderGFX
+ ld hl, VTiles2 tile $73
+ lb bc, BANK(HPExpBarBorderGFX), 6
+ call Get1bpp
+ ld de, ExpBarGFX
+ ld hl, VTiles2 tile $55
+ lb bc, BANK(ExpBarGFX), 8
+ jp Get2bpp
+; 3edd1
+
+EmptyBattleTextBox: ; 3edd1
+ ld hl, .empty
+ jp BattleTextBox
+.empty
+ db "@"
+; 3edd8
+
+_BattleRandom:: ; 3edd8
+; If the normal RNG is used in a link battle it'll desync.
+; To circumvent this a shared PRNG is used instead.
+
+; But if we're in a non-link battle we're safe to use it
+ ld a, [wLinkMode]
+ and a
+ jp z, Random
+
+; The PRNG operates in streams of 10 values.
+
+; Which value are we trying to pull?
+ push hl
+ push bc
+ ld a, [LinkBattleRNCount]
+ ld c, a
+ ld b, 0
+ ld hl, LinkBattleRNs
+ add hl, bc
+ inc a
+ ld [LinkBattleRNCount], a
+
+; If we haven't hit the end yet, we're good
+ cp 10 - 1 ; Exclude last value. See the closing comment
+ ld a, [hl]
+ pop bc
+ pop hl
+ ret c
+
+; If we have, we have to generate new pseudorandom data
+; Instead of having multiple PRNGs, ten seeds are used
+ push hl
+ push bc
+ push af
+
+; Reset count to 0
+ xor a
+ ld [LinkBattleRNCount], a
+ ld hl, LinkBattleRNs
+ ld b, 10 ; number of seeds
+
+; Generate next number in the sequence for each seed
+; a[n+1] = (a[n] * 5 + 1) % 256
+.loop
+ ; get last #
+ ld a, [hl]
+
+ ; a * 5 + 1
+ ld c, a
+ add a
+ add a
+ add c
+ inc a
+
+ ; update #
+ ld [hli], a
+ dec b
+ jr nz, .loop
+
+; This has the side effect of pulling the last value first,
+; then wrapping around. As a result, when we check to see if
+; we've reached the end, we check the one before it.
+
+ pop af
+ pop bc
+ pop hl
+ ret
+; 3ee0f
+
+Call_PlayBattleAnim_OnlyIfVisible: ; 3ee0f
+ ld a, BATTLE_VARS_SUBSTATUS3
+ call GetBattleVar
+ and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND
+ ret nz
+; 3ee17
+
+Call_PlayBattleAnim: ; 3ee17
+ ld a, e
+ ld [FXAnimID], a
+ ld a, d
+ ld [FXAnimID + 1], a
+ call WaitBGMap
+ predef_jump PlayBattleAnim
+; 3ee27
+
+FinishBattleAnim: ; 3ee27
+ push af
+ push bc
+ push de
+ push hl
+ ld b, SCGB_BATTLE_COLORS
+ call GetSGBLayout
+ call SetPalettes
+ call DelayFrame
+ pop hl
+ pop de
+ pop bc
+ pop af
+ ret
+; 3ee3b
+
+GiveExperiencePoints: ; 3ee3b
+; Give experience.
+; Don't give experience if linked or in the Battle Tower.
+ ld a, [wLinkMode]
+ and a
+ ret nz
+
+ ld a, [InBattleTowerBattle]
+ bit 0, a
+ ret nz
+
+ call .EvenlyDivideExpAmongParticipants
+ xor a
+ ld [CurPartyMon], a
+ ld bc, PartyMon1Species
+
+.loop
+ ld hl, MON_HP
+ add hl, bc
+ ld a, [hli]
+ or [hl]
+ jp z, .skip_stats ; fainted
+
+ push bc
+ ld hl, wBattleParticipantsNotFainted
+ ld a, [CurPartyMon]
+ ld c, a
+ ld b, CHECK_FLAG
+ ld d, $0
+ predef FlagPredef
+ ld a, c
+ and a
+ pop bc
+ jp z, .skip_stats
+
+; give stat exp
+ ld hl, MON_STAT_EXP + 1
+ add hl, bc
+ ld d, h
+ ld e, l
+ ld hl, EnemyMonBaseStats - 1
+ push bc
+ ld c, $5
+.loop1
+ inc hl
+ ld a, [de]
+ add [hl]
+ ld [de], a
+ jr nc, .okay1
+ dec de
+ ld a, [de]
+ inc a
+ jr z, .next
+ ld [de], a
+ inc de
+
+.okay1
+ push hl
+ push bc
+ ld a, MON_PKRUS
+ call GetPartyParamLocation
+ ld a, [hl]
+ and a
+ pop bc
+ pop hl
+ jr z, .skip
+ ld a, [de]
+ add [hl]
+ ld [de], a
+ jr nc, .skip
+ dec de
+ ld a, [de]
+ inc a
+ jr z, .next
+ ld [de], a
+ inc de
+ jr .skip
+
+.next
+ ld a, $ff
+ ld [de], a
+ inc de
+ ld [de], a
+
+.skip
+ inc de
+ inc de
+ dec c
+ jr nz, .loop1
+ xor a
+ ld [hMultiplicand + 0], a
+ ld [hMultiplicand + 1], a
+ ld a, [EnemyMonBaseExp]
+ ld [hMultiplicand + 2], a
+ ld a, [EnemyMonLevel]
+ ld [hMultiplier], a
+ call Multiply
+ ld a, 7
+ ld [hDivisor], a
+ ld b, 4
+ call Divide
+; Boost Experience for traded Pokemon
+ pop bc
+ ld hl, MON_ID
+ add hl, bc
+ ld a, [PlayerID]
+ cp [hl]
+ jr nz, .boosted
+ inc hl
+ ld a, [PlayerID + 1]
+ cp [hl]
+ ld a, $0
+ jr z, .no_boost
+
+.boosted
+ call BoostExp
+ ld a, $1
+
+.no_boost
+; Boost experience for a Trainer Battle
+ ld [StringBuffer2 + 2], a
+ ld a, [wBattleMode]
+ dec a
+ call nz, BoostExp
+; Boost experience for Lucky Egg
+ push bc
+ ld a, MON_ITEM
+ call GetPartyParamLocation
+ ld a, [hl]
+ cp LUCKY_EGG
+ call z, BoostExp
+ ld a, [hQuotient + 2]
+ ld [StringBuffer2 + 1], a
+ ld a, [hQuotient + 1]
+ ld [StringBuffer2], a
+ ld a, [CurPartyMon]
+ ld hl, PartyMonNicknames
+ call GetNick
+ ld hl, Text_PkmnGainedExpPoint
+ call BattleTextBox
+ ld a, [StringBuffer2 + 1]
+ ld [hQuotient + 2], a
+ ld a, [StringBuffer2]
+ ld [hQuotient + 1], a
+ pop bc
+ call AnimateExpBar
+ push bc
+ call LoadTileMapToTempTileMap
+ pop bc
+ ld hl, MON_STAT_EXP - 1
+ add hl, bc
+ ld d, [hl]
+ ld a, [hQuotient + 2]
+ add d
+ ld [hld], a
+ ld d, [hl]
+ ld a, [hQuotient + 1]
+ adc d
+ ld [hl], a
+ jr nc, .skip2
+ dec hl
+ inc [hl]
+ jr nz, .skip2
+ ld a, $ff
+ ld [hli], a
+ ld [hli], a
+ ld [hl], a
+
+.skip2
+ ld a, [CurPartyMon]
+ ld e, a
+ ld d, $0
+ ld hl, PartySpecies
+ add hl, de
+ ld a, [hl]
+ ld [CurSpecies], a
+ call GetBaseData
+ push bc
+ ld d, MAX_LEVEL
+ callfar CalcExpAtLevel
+ pop bc
+ ld hl, MON_STAT_EXP - 1
+ add hl, bc
+ push bc
+ ld a, [hQuotient]
+ ld b, a
+ ld a, [hQuotient + 1]
+ ld c, a
+ ld a, [hQuotient + 2]
+ ld d, a
+ ld a, [hld]
+ sub d
+ ld a, [hld]
+ sbc c
+ ld a, [hl]
+ sbc b
+ jr c, .not_max_exp
+ ld a, b
+ ld [hli], a
+ ld a, c
+ ld [hli], a
+ ld a, d
+ ld [hld], a
+
+.not_max_exp
+ xor a ; PARTYMON
+ ld [MonType], a
+ predef CopyPkmnToTempMon
+ callfar CalcLevel
+ pop bc
+ ld hl, MON_LEVEL
+ add hl, bc
+ ld a, [hl]
+ cp MAX_LEVEL
+ jp nc, .skip_stats
+ cp d
+ jp z, .skip_stats
+; <NICKNAME> grew to level ##!
+ ld [wTempLevel], a
+ ld a, [CurPartyLevel]
+ push af
+ ld a, d
+ ld [CurPartyLevel], a
+ ld [hl], a
+ ld hl, MON_SPECIES
+ add hl, bc
+ ld a, [hl]
+ ld [CurSpecies], a
+ ld [wd265], a
+ call GetBaseData
+ ld hl, MON_MAXHP + 1
+ add hl, bc
+ ld a, [hld]
+ ld e, a
+ ld d, [hl]
+ push de
+ ld hl, MON_MAXHP
+ add hl, bc
+ ld d, h
+ ld e, l
+ ld hl, MON_STAT_EXP - 1
+ add hl, bc
+ push bc
+ ld b, TRUE
+ predef CalcPkmnStats
+ pop bc
+ pop de
+ ld hl, MON_MAXHP + 1
+ add hl, bc
+ ld a, [hld]
+ sub e
+ ld e, a
+ ld a, [hl]
+ sbc d
+ ld d, a
+ dec hl
+ ld a, [hl]
+ add e
+ ld [hld], a
+ ld a, [hl]
+ adc d
+ ld [hl], a
+ ld a, [CurBattleMon]
+ ld d, a
+ ld a, [CurPartyMon]
+ cp d
+ jr nz, .skip_animation
+ ld de, BattleMonHP
+ ld a, [hli]
+ ld [de], a
+ inc de
+ ld a, [hli]
+ ld [de], a
+ ld de, BattleMonMaxHP
+ push bc
+ ld bc, PARTYMON_STRUCT_LENGTH - MON_MAXHP
+ call CopyBytes
+ pop bc
+ ld hl, MON_LEVEL
+ add hl, bc
+ ld a, [hl]
+ ld [BattleMonLevel], a
+ ld a, [PlayerSubStatus5]
+ bit SUBSTATUS_TRANSFORMED, a
+ jr nz, .transformed
+ ld hl, MON_ATK
+ add hl, bc
+ ld de, PlayerStats
+ ld bc, PARTYMON_STRUCT_LENGTH - MON_ATK
+ call CopyBytes
+
+.transformed
+ xor a
+ ld [wd265], a
+ call ApplyStatLevelMultiplierOnAllStats
+ callfar ApplyStatusEffectOnPlayerStats
+ callfar BadgeStatBoosts
+ callfar UpdatePlayerHUD
+ call EmptyBattleTextBox
+ call LoadTileMapToTempTileMap
+ ld a, $1
+ ld [hBGMapMode], a
+
+.skip_animation
+ farcall LevelUpHappinessMod
+ ld a, [CurBattleMon]
+ ld b, a
+ ld a, [CurPartyMon]
+ cp b
+ jr z, .skip_animation2
+ ld de, SFX_HIT_END_OF_EXP_BAR
+ call PlaySFX
+ call WaitSFX
+ ld hl, BattleText_StringBuffer1GrewToLevel
+ call StdBattleTextBox
+ call LoadTileMapToTempTileMap
+
+.skip_animation2
+ xor a ; PARTYMON
+ ld [MonType], a
+ predef CopyPkmnToTempMon
+ hlcoord 9, 0
+ ld b, $a
+ ld c, $9
+ call TextBox
+ hlcoord 11, 1
+ ld bc, 4
+ predef PrintTempMonStats
+ ld c, $1e
+ call DelayFrames
+ call WaitPressAorB_BlinkCursor
+ call Call_LoadTempTileMapToTileMap
+ xor a ; PARTYMON
+ ld [MonType], a
+ ld a, [CurSpecies]
+ ld [wd265], a
+ ld a, [CurPartyLevel]
+ push af
+ ld c, a
+ ld a, [wTempLevel]
+ ld b, a
+
+.level_loop
+ inc b
+ ld a, b
+ ld [CurPartyLevel], a
+ push bc
+ predef LearnLevelMoves
+ pop bc
+ ld a, b
+ cp c
+ jr nz, .level_loop
+ pop af
+ ld [CurPartyLevel], a
+ ld hl, EvolvableFlags
+ ld a, [CurPartyMon]
+ ld c, a
+ ld b, SET_FLAG
+ predef FlagPredef
+ pop af
+ ld [CurPartyLevel], a
+
+.skip_stats
+ ld a, [PartyCount]
+ ld b, a
+ ld a, [CurPartyMon]
+ inc a
+ cp b
+ jr z, .done
+ ld [CurPartyMon], a
+ ld a, MON_SPECIES
+ call GetPartyParamLocation
+ ld b, h
+ ld c, l
+ jp .loop
+
+.done
+ jp ResetBattleParticipants
+; 3f0d4
+
+.EvenlyDivideExpAmongParticipants:
+; count number of battle participants
+ ld a, [wBattleParticipantsNotFainted]
+ ld b, a
+ ld c, PARTY_LENGTH
+ ld d, 0
+.count_loop
+ xor a
+ srl b
+ adc d
+ ld d, a
+ dec c
+ jr nz, .count_loop
+ cp 2
+ ret c
+
+ ld [wd265], a
+ ld hl, EnemyMonBaseStats
+ ld c, EnemyMonEnd - EnemyMonBaseStats
+.count_loop2
+ xor a
+ ld [hDividend + 0], a
+ ld a, [hl]
+ ld [hDividend + 1], a
+ ld a, [wd265]
+ ld [hDivisor], a
+ ld b, 2
+ call Divide
+ ld a, [hQuotient + 2]
+ ld [hli], a
+ dec c
+ jr nz, .count_loop2
+ ret
+; 3f106
+
+BoostExp: ; 3f106
+; Multiply experience by 1.5x
+ push bc
+; load experience value
+ ld a, [hProduct + 2]
+ ld b, a
+ ld a, [hProduct + 3]
+ ld c, a
+; halve it
+ srl b
+ rr c
+; add it back to the whole exp value
+ add c
+ ld [hProduct + 3], a
+ ld a, [hProduct + 2]
+ adc b
+ ld [hProduct + 2], a
+ pop bc
+ ret
+; 3f11b
+
+Text_PkmnGainedExpPoint: ; 3f11b
+ text_jump Text_Gained
+ start_asm
+ ld hl, TextJump_StringBuffer2ExpPoints
+ ld a, [StringBuffer2 + 2] ; IsTradedMon
+ and a
+ ret z
+
+ ld hl, TextJump_ABoostedStringBuffer2ExpPoints
+ ret
+; 3f12c
+
+TextJump_ABoostedStringBuffer2ExpPoints: ; 3f12c
+ text_jump Text_ABoostedStringBuffer2ExpPoints
+ db "@"
+; 3f131
+
+TextJump_StringBuffer2ExpPoints: ; 3f131
+ text_jump Text_StringBuffer2ExpPoints
+ db "@"
+; 3f136
+
+AnimateExpBar: ; 3f136
+ push bc
+
+ ld hl, CurPartyMon
+ ld a, [CurBattleMon]
+ cp [hl]
+ jp nz, .finish
+
+ ld a, [BattleMonLevel]
+ cp MAX_LEVEL
+ jp nc, .finish
+
+ ld a, [hProduct + 3]
+ ld [wd004], a
+ push af
+ ld a, [hProduct + 2]
+ ld [wd003], a
+ push af
+ xor a
+ ld [wd002], a
+ xor a ; PARTYMON
+ ld [MonType], a
+ predef CopyPkmnToTempMon
+ ld a, [TempMonLevel]
+ ld b, a
+ ld e, a
+ push de
+ ld de, TempMonExp + 2
+ call CalcExpBar
+ push bc
+ ld hl, TempMonExp + 2
+ ld a, [wd004]
+ add [hl]
+ ld [hld], a
+ ld a, [wd003]
+ adc [hl]
+ ld [hld], a
+ jr nc, .NoOverflow
+ inc [hl]
+ jr nz, .NoOverflow
+ ld a, $ff
+ ld [hli], a
+ ld [hli], a
+ ld [hl], a
+
+.NoOverflow:
+ ld d, MAX_LEVEL
+ callfar CalcExpAtLevel
+ ld a, [hProduct + 1]
+ ld b, a
+ ld a, [hProduct + 2]
+ ld c, a
+ ld a, [hProduct + 3]
+ ld d, a
+ ld hl, TempMonExp + 2
+ ld a, [hld]
+ sub d
+ ld a, [hld]
+ sbc c
+ ld a, [hl]
+ sbc b
+ jr c, .AlreadyAtMaxExp
+ ld a, b
+ ld [hli], a
+ ld a, c
+ ld [hli], a
+ ld a, d
+ ld [hld], a
+
+.AlreadyAtMaxExp:
+ callfar CalcLevel
+ ld a, d
+ pop bc
+ pop de
+ ld d, a
+ cp e
+ jr nc, .LoopLevels
+ ld a, e
+ ld d, a
+
+.LoopLevels:
+ ld a, e
+ cp MAX_LEVEL
+ jr nc, .FinishExpBar
+ cp d
+ jr z, .FinishExpBar
+ inc a
+ ld [TempMonLevel], a
+ ld [CurPartyLevel], a
+ ld [BattleMonLevel], a
+ push de
+ call .PlayExpBarSound
+ ld c, $40
+ call .LoopBarAnimation
+ call PrintPlayerHUD
+ ld hl, BattleMonNick
+ ld de, StringBuffer1
+ ld bc, PKMN_NAME_LENGTH
+ call CopyBytes
+ call TerminateExpBarSound
+ ld de, SFX_HIT_END_OF_EXP_BAR
+ call PlaySFX
+ farcall AnimateEndOfExpBar
+ call WaitSFX
+ ld hl, BattleText_StringBuffer1GrewToLevel
+ call StdBattleTextBox
+ pop de
+ inc e
+ ld b, $0
+ jr .LoopLevels
+
+.FinishExpBar:
+ push bc
+ ld b, d
+ ld de, TempMonExp + 2
+ call CalcExpBar
+ ld a, b
+ pop bc
+ ld c, a
+ call .PlayExpBarSound
+ call .LoopBarAnimation
+ call TerminateExpBarSound
+ pop af
+ ld [hProduct + 2], a
+ pop af
+ ld [hProduct + 3], a
+
+.finish
+ pop bc
+ ret
+
+.PlayExpBarSound:
+ push bc
+ call WaitSFX
+ ld de, SFX_EXP_BAR
+ call PlaySFX
+ ld c, 10
+ call DelayFrames
+ pop bc
+ ret
+
+.LoopBarAnimation:
+ ld d, 3
+ dec b
+.anim_loop
+ inc b
+ push bc
+ push de
+ hlcoord 17, 11
+ call PlaceExpBar
+ pop de
+ ld a, $1
+ ld [hBGMapMode], a
+ ld c, d
+ call DelayFrames
+ xor a
+ ld [hBGMapMode], a
+ pop bc
+ ld a, c
+ cp b
+ jr z, .end_animation
+ inc b
+ push bc
+ push de
+ hlcoord 17, 11
+ call PlaceExpBar
+ pop de
+ ld a, $1
+ ld [hBGMapMode], a
+ ld c, d
+ call DelayFrames
+ xor a
+ ld [hBGMapMode], a
+ dec d
+ jr nz, .min_number_of_frames
+ ld d, 1
+.min_number_of_frames
+ pop bc
+ ld a, c
+ cp b
+ jr nz, .anim_loop
+.end_animation
+ ld a, $1
+ ld [hBGMapMode], a
+ ret
+
+SendOutPkmnText: ; 3f26d
+ ld a, [wLinkMode]
+ and a
+ jr z, .not_linked
+
+ ld hl, JumpText_GoPkmn ; If we're in a LinkBattle print just "Go <PlayerMon>"
+
+ ld a, [wBattleHasJustStarted] ; unless this (unidentified) variable is set
+ and a
+ jr nz, .skip_to_textbox
+
+.not_linked
+; Depending on the HP of the enemy Pkmn, the game prints a different text
+ ld hl, EnemyMonHP
+ ld a, [hli]
+ or [hl]
+ ld hl, JumpText_GoPkmn
+ jr z, .skip_to_textbox
+
+ ; compute enemy helth remaining as a percentage
+ xor a
+ ld [hMultiplicand + 0], a
+ ld hl, EnemyMonHP
+ ld a, [hli]
+ ld [wEnemyHPAtTimeOfPlayerSwitch], a
+ ld [hMultiplicand + 1], a
+ ld a, [hl]
+ ld [wEnemyHPAtTimeOfPlayerSwitch + 1], a
+ ld [hMultiplicand + 2], a
+ ld a, 25
+ ld [hMultiplier], a
+ call Multiply
+ ld hl, EnemyMonMaxHP
+ ld a, [hli]
+ ld b, [hl]
+ srl a
+ rr b
+ srl a
+ rr b
+ ld a, b
+ ld b, 4
+ ld [hDivisor], a
+ call Divide
+
+ ld a, [hQuotient + 2]
+ ld hl, JumpText_GoPkmn
+ cp 70
+ jr nc, .skip_to_textbox
+
+ ld hl, JumpText_DoItPkmn
+ cp 40
+ jr nc, .skip_to_textbox
+
+ ld hl, JumpText_GoForItPkmn
+ cp 10
+ jr nc, .skip_to_textbox
+
+ ld hl, JumpText_YourFoesWeakGetmPkmn
+.skip_to_textbox
+ jp BattleTextBox
+; 3f2d1
+
+JumpText_GoPkmn: ; 3f2d1
+ text_jump Text_GoPkmn
+ start_asm
+ jr Function_TextJump_BattleMonNick01
+; 3f2d6
+
+JumpText_DoItPkmn: ; 3f2d8
+ text_jump Text_DoItPkmn
+ start_asm
+ jr Function_TextJump_BattleMonNick01
+; 3f2dd
+
+JumpText_GoForItPkmn: ; 3f2df
+ text_jump Text_GoForItPkmn
+ start_asm
+ jr Function_TextJump_BattleMonNick01
+; 3f2e4
+
+JumpText_YourFoesWeakGetmPkmn: ; 3f2e6
+ text_jump Text_YourFoesWeakGetmPkmn
+ start_asm
+Function_TextJump_BattleMonNick01: ; 3f2eb
+ ld hl, TextJump_BattleMonNick01
+ ret
+; 3f2ef
+
+TextJump_BattleMonNick01: ; 3f2ef
+ text_jump Text_BattleMonNick01
+ db "@"
+; 3f2f4
+
+WithdrawPkmnText: ; 3f2f4
+ ld hl, .WithdrawPkmnText
+ jp BattleTextBox
+
+.WithdrawPkmnText:
+ text_jump Text_BattleMonNickComma
+ start_asm
+; Print text to withdraw Pkmn
+; depending on HP the message is different
+ push de
+ push bc
+ ld hl, EnemyMonHP + 1
+ ld de, wEnemyHPAtTimeOfPlayerSwitch + 1
+ ld b, [hl]
+ dec hl
+ ld a, [de]
+ sub b
+ ld [hMultiplicand + 2], a
+ dec de
+ ld b, [hl]
+ ld a, [de]
+ sbc b
+ ld [hMultiplicand + 1], a
+ ld a, 25
+ ld [hMultiplier], a
+ call Multiply
+ ld hl, EnemyMonMaxHP
+ ld a, [hli]
+ ld b, [hl]
+ srl a
+ rr b
+ srl a
+ rr b
+ ld a, b
+ ld b, 4
+ ld [hDivisor], a
+ call Divide
+ pop bc
+ pop de
+ ld a, [hQuotient + 2]
+ ld hl, TextJump_ThatsEnoughComeBack
+ and a
+ ret z
+
+ ld hl, TextJump_ComeBack
+ cp 30
+ ret c
+
+ ld hl, TextJump_OKComeBack
+ cp 70
+ ret c
+
+ ld hl, TextJump_GoodComeBack
+ ret
+; 3f348
+
+TextJump_ThatsEnoughComeBack: ; 3f348
+ text_jump Text_ThatsEnoughComeBack
+ db "@"
+; 3f34d
+
+TextJump_OKComeBack: ; 3f34d
+ text_jump Text_OKComeBack
+ db "@"
+; 3f352
+
+TextJump_GoodComeBack: ; 3f352
+ text_jump Text_GoodComeBack
+ db "@"
+; 3f357
+
+UnusedFunction_TextJump_ComeBack: ; 3f357
+; this function doesn't seem to be used
+ ld hl, TextJump_ComeBack
+ ret
+; 3f35b
+
+TextJump_ComeBack: ; 3f35b
+ text_jump Text_ComeBack
+ db "@"
+; 3f360
+
+HandleSafariAngerEatingStatus: ; unreferenced
+ ld hl, wSafariMonEating
+ ld a, [hl]
+ and a
+ jr z, .angry
+ dec [hl]
+ ld hl, BattleText_WildPkmnIsEating
+ jr .finish
+
+.angry
+ dec hl ; wSafariMonAngerCount
+ ld a, [hl]
+ and a
+ ret z
+ dec [hl]
+ ld hl, BattleText_WildPkmnIsAngry
+ jr nz, .finish
+ push hl
+ ld a, [EnemyMonSpecies]
+ ld [CurSpecies], a
+ call GetBaseData
+ ld a, [BaseCatchRate]
+ ld [EnemyMonCatchRate], a
+ pop hl
+
+.finish
+ push hl
+ call Call_LoadTempTileMapToTileMap
+ pop hl
+ jp StdBattleTextBox
+; 3f390
+
+FillInExpBar: ; 3f390
+ push hl
+ call CalcExpBar
+ pop hl
+ ld de, 7
+ add hl, de
+ jp PlaceExpBar
+; 3f39c
+
+CalcExpBar: ; 3f39c
+; Calculate the percent exp between this level and the next
+; Level in b
+ push de
+ ld d, b
+ push de
+ callfar CalcExpAtLevel
+ pop de
+; exp at current level gets pushed to the stack
+ ld hl, hMultiplicand
+ ld a, [hli]
+ push af
+ ld a, [hli]
+ push af
+ ld a, [hl]
+ push af
+; next level
+ inc d
+ callfar CalcExpAtLevel
+; back up the next level exp, and subtract the two levels
+ ld hl, hMultiplicand + 2
+ ld a, [hl]
+ ld [hMathBuffer + 2], a
+ pop bc
+ sub b
+ ld [hld], a
+ ld a, [hl]
+ ld [hMathBuffer + 1], a
+ pop bc
+ sbc b
+ ld [hld], a
+ ld a, [hl]
+ ld [hMathBuffer], a
+ pop bc
+ sbc b
+ ld [hl], a
+ pop de
+
+ ld hl, hMultiplicand + 1
+ ld a, [hli]
+ push af
+ ld a, [hl]
+ push af
+
+; get the amount of exp remaining to the next level
+ ld a, [de]
+ dec de
+ ld c, a
+ ld a, [hMathBuffer + 2]
+ sub c
+ ld [hld], a
+ ld a, [de]
+ dec de
+ ld b, a
+ ld a, [hMathBuffer + 1]
+ sbc b
+ ld [hld], a
+ ld a, [de]
+ ld c, a
+ ld a, [hMathBuffer]
+ sbc c
+ ld [hld], a
+ xor a
+ ld [hl], a
+; multiply by 64
+ ld a, $40
+ ld [hMultiplier], a
+ call Multiply
+ pop af
+ ld c, a
+ pop af
+ ld b, a
+.loop
+ ld a, b
+ and a
+ jr z, .done
+ srl b
+ rr c
+ ld hl, hProduct
+ srl [hl]
+ inc hl
+ rr [hl]
+ inc hl
+ rr [hl]
+ inc hl
+ rr [hl]
+ jr .loop
+
+.done
+ ld a, c
+ ld [hDivisor], a
+ ld b, 4
+ call Divide
+ ld a, [hQuotient + 2]
+ ld b, a
+ ld a, $40
+ sub b
+ ld b, a
+ ret
+; 3f41c
+
+PlaceExpBar: ; 3f41c
+ ld c, $8 ; number of tiles
+.loop1
+ ld a, b
+ sub $8
+ jr c, .next
+ ld b, a
+ ld a, $6a ; full bar
+ ld [hld], a
+ dec c
+ jr z, .finish
+ jr .loop1
+
+.next
+ add $8
+ jr z, .loop2
+ add $54 ; tile to the left of small exp bar tile
+ jr .skip
+
+.loop2
+ ld a, $62 ; empty bar
+
+.skip
+ ld [hld], a
+ ld a, $62 ; empty bar
+ dec c
+ jr nz, .loop2
+
+.finish
+ ret
+; 3f43d
+
+GetBattleMonBackpic: ; 3f43d
+ ld a, [PlayerSubStatus4]
+ bit SUBSTATUS_SUBSTITUTE, a
+ ld hl, BattleAnimCmd_RaiseSub
+ jr nz, GetBattleMonBackpic_DoAnim ; substitute
+
+DropPlayerSub: ; 3f447
+ ld a, [wPlayerMinimized]
+ and a
+ ld hl, BattleAnimCmd_MinimizeOpp
+ jr nz, GetBattleMonBackpic_DoAnim
+ ld a, [CurPartySpecies]
+ push af
+ ld a, [BattleMonSpecies]
+ ld [CurPartySpecies], a
+ ld hl, BattleMonDVs
+ predef GetUnownLetter
+ ld de, VTiles2 tile $31
+ predef GetMonBackpic
+ pop af
+ ld [CurPartySpecies], a
+ ret
+; 3f46f
+
+GetBattleMonBackpic_DoAnim: ; 3f46f
+ ld a, [hBattleTurn]
+ push af
+ xor a
+ ld [hBattleTurn], a
+ ld a, BANK(BattleAnimCommands)
+ rst FarCall
+ pop af
+ ld [hBattleTurn], a
+ ret
+; 3f47c
+
+GetEnemyMonFrontpic: ; 3f47c
+ ld a, [EnemySubStatus4]
+ bit SUBSTATUS_SUBSTITUTE, a
+ ld hl, BattleAnimCmd_RaiseSub
+ jr nz, GetEnemyMonFrontpic_DoAnim
+
+DropEnemySub: ; 3f486
+ ld a, [wEnemyMinimized]
+ and a
+ ld hl, BattleAnimCmd_MinimizeOpp
+ jr nz, GetEnemyMonFrontpic_DoAnim
+
+ ld a, [CurPartySpecies]
+ push af
+ ld a, [EnemyMonSpecies]
+ ld [CurSpecies], a
+ ld [CurPartySpecies], a
+ call GetBaseData
+ ld hl, EnemyMonDVs
+ predef GetUnownLetter
+ ld de, VTiles2
+ predef GetAnimatedFrontpicPredef
+ pop af
+ ld [CurPartySpecies], a
+ ret
+; 3f4b4
+
+GetEnemyMonFrontpic_DoAnim: ; 3f4b4
+ ld a, [hBattleTurn]
+ push af
+ call SetEnemyTurn
+ ld a, BANK(BattleAnimCommands)
+ rst FarCall
+ pop af
+ ld [hBattleTurn], a
+ ret
+; 3f4c1
+
+StartBattle: ; 3f4c1
+; This check prevents you from entering a battle without any Pokemon.
+; Those using walk-through-walls to bypass getting a Pokemon experience
+; the effects of this check.
+ ld a, [PartyCount]
+ and a
+ ret z
+
+ ld a, [TimeOfDayPal]
+ push af
+ call BattleIntro
+ call DoBattle
+ call ExitBattle
+ pop af
+ ld [TimeOfDayPal], a
+ scf
+ ret
+; 3f4d9
+
+_DoBattle: ; 3f4d9
+; unreferenced
+ call DoBattle
+ ret
+; 3f4dd
+
+BattleIntro: ; 3f4dd
+ farcall TrainerRankings_Battles ; mobile
+ call LoadTrainerOrWildMonPic
+ xor a
+ ld [TempBattleMonSpecies], a
+ ld [wBattleMenuCursorBuffer], a
+ xor a
+ ld [hMapAnims], a
+ farcall PlayBattleMusic
+ farcall ShowLinkBattleParticipants
+ farcall FindFirstAliveMonAndStartBattle
+ call DisableSpriteUpdates
+ farcall ClearBattleRAM
+ call InitEnemy
+ call BackUpVBGMap2
+ ld b, SCGB_BATTLE_GRAYSCALE
+ call GetSGBLayout
+ ld hl, rLCDC
+ res 6, [hl]
+ call InitBattleDisplay
+ call BattleStartMessage
+ ld hl, rLCDC
+ set 6, [hl]
+ xor a
+ ld [hBGMapMode], a
+ call EmptyBattleTextBox
+ hlcoord 9, 7
+ lb bc, 5, 11
+ call ClearBox
+ hlcoord 1, 0
+ lb bc, 4, 10
+ call ClearBox
+ call ClearSprites
+ ld a, [wBattleMode]
+ cp WILD_BATTLE
+ call z, UpdateEnemyHUD
+ ld a, $1
+ ld [hBGMapMode], a
+ ret
+; 3f54e
+
+LoadTrainerOrWildMonPic: ; 3f54e
+ ld a, [OtherTrainerClass]
+ and a
+ jr nz, .Trainer
+ ld a, [TempWildMonSpecies]
+ ld [CurPartySpecies], a
+
+.Trainer:
+ ld [TempEnemyMonSpecies], a
+ ret
+; 3f55e
+
+InitEnemy: ; 3f55e
+ ld a, [OtherTrainerClass]
+ and a
+ jp nz, InitEnemyTrainer ; trainer
+ jp InitEnemyWildmon ; wild
+; 3f568
+
+BackUpVBGMap2: ; 3f568
+ ld a, [rSVBK]
+ push af
+ ld a, $6 ; BANK(wDecompressScratch)
+ ld [rSVBK], a
+ ld hl, wDecompressScratch
+ ld bc, $40 tiles ; VBGMap3 - VBGMap2
+ ld a, $2
+ call ByteFill
+ ld a, [rVBK]
+ push af
+ ld a, $1
+ ld [rVBK], a
+ ld de, wDecompressScratch
+ hlbgcoord 0, 0 ; VBGMap2
+ lb bc, BANK(BackUpVBGMap2), $40
+ call Request2bpp
+ pop af
+ ld [rVBK], a
+ pop af
+ ld [rSVBK], a
+ ret
+; 3f594
+
+InitEnemyTrainer: ; 3f594
+ ld [TrainerClass], a
+ farcall TrainerRankings_TrainerBattles
+ xor a
+ ld [TempEnemyMonSpecies], a
+ callfar GetTrainerAttributes
+ callfar ReadTrainerParty
+
+ ld a, [TrainerClass]
+ cp RIVAL1
+ jr nz, .ok
+ xor a
+ ld [OTPartyMon1Item], a
+.ok
+
+ ld de, VTiles2
+ callfar GetTrainerPic
+ xor a
+ ld [hGraphicStartTile], a
+ dec a
+ ld [wEnemyItemState], a
+ hlcoord 12, 0
+ lb bc, 7, 7
+ predef PlaceGraphic
+ ld a, -1
+ ld [CurOTMon], a
+ ld a, TRAINER_BATTLE
+ ld [wBattleMode], a
+
+ call IsJohtoGymLeader
+ jr nc, .done
+ xor a
+ ld [CurPartyMon], a
+ ld a, [PartyCount]
+ ld b, a
+.partyloop
+ push bc
+ ld a, MON_HP
+ call GetPartyParamLocation
+ ld a, [hli]
+ or [hl]
+ jr z, .skipfaintedmon
+ ld c, HAPPINESS_GYMBATTLE
+ callfar ChangeHappiness
+.skipfaintedmon
+ pop bc
+ dec b
+ jr z, .done
+ ld hl, CurPartyMon
+ inc [hl]
+ jr .partyloop
+.done
+ ret
+; 3f607
+
+InitEnemyWildmon: ; 3f607
+ ld a, WILD_BATTLE
+ ld [wBattleMode], a
+ farcall TrainerRankings_WildBattles
+ call LoadEnemyMon
+ ld hl, EnemyMonMoves
+ ld de, wWildMonMoves
+ ld bc, NUM_MOVES
+ call CopyBytes
+ ld hl, EnemyMonPP
+ ld de, wWildMonPP
+ ld bc, NUM_MOVES
+ call CopyBytes
+ ld hl, EnemyMonDVs
+ predef GetUnownLetter
+ ld a, [CurPartySpecies]
+ cp UNOWN
+ jr nz, .skip_unown
+ ld a, [wFirstUnownSeen]
+ and a
+ jr nz, .skip_unown
+ ld a, [UnownLetter]
+ ld [wFirstUnownSeen], a
+.skip_unown
+ ld de, VTiles2
+ predef GetAnimatedFrontpicPredef
+ xor a
+ ld [TrainerClass], a
+ ld [hGraphicStartTile], a
+ hlcoord 12, 0
+ lb bc, 7, 7
+ predef PlaceGraphic
+ ret
+; 3f662
+
+Function3f662: ; 3f662
+; XXX
+ ld hl, EnemyMonMoves
+ ld de, wListMoves_MoveIndicesBuffer
+ ld b, NUM_MOVES
+.loop
+ ld a, [de]
+ inc de
+ ld [hli], a
+ and a
+ jr z, .clearpp
+
+ push bc
+ push hl
+
+ push hl
+ dec a
+ ld hl, Moves + MOVE_PP
+ ld bc, MOVE_LENGTH
+ call AddNTimes
+ ld a, BANK(Moves)
+ call GetFarByte
+ pop hl
+
+ ld bc, EnemyMonPP - (EnemyMonMoves + 1)
+ add hl, bc
+ ld [hl], a
+
+ pop hl
+ pop bc
+
+ dec b
+ jr nz, .loop
+ ret
+
+.clear
+ xor a
+ ld [hli], a
+
+.clearpp
+ push bc
+ push hl
+ ld bc, EnemyMonPP - (EnemyMonMoves + 1)
+ add hl, bc
+ xor a
+ ld [hl], a
+ pop hl
+ pop bc
+ dec b
+ jr nz, .clear
+ ret
+; 3f69e
+
+ExitBattle: ; 3f69e
+ call .HandleEndOfBattle
+ call CleanUpBattleRAM
+ ret
+; 3f6a5
+
+.HandleEndOfBattle: ; 3f6a5
+ ld a, [wLinkMode]
+ and a
+ jr z, .not_linked
+ call ShowLinkBattleParticipantsAfterEnd
+ ld c, 150
+ call DelayFrames
+ call DisplayLinkBattleResult
+ ret
+
+.not_linked
+ ld a, [wBattleResult]
+ and $f
+ ret nz
+ call CheckPayDay
+ xor a
+ ld [wForceEvolution], a
+ predef EvolveAfterBattle
+ farcall GivePokerusAndConvertBerries
+ ret
+; 3f6d0
+
+CleanUpBattleRAM: ; 3f6d0
+ call BattleEnd_HandleRoamMons
+ xor a
+ ld [Danger], a
+ ld [wBattleMode], a
+ ld [BattleType], a
+ ld [AttackMissed], a
+ ld [TempWildMonSpecies], a
+ ld [OtherTrainerClass], a
+ ld [wFailedToFlee], a
+ ld [wNumFleeAttempts], a
+ ld [wForcedSwitch], a
+ ld [wPartyMenuCursor], a
+ ld [wKeyItemsPocketCursor], a
+ ld [wItemsPocketCursor], a
+ ld [wBattleMenuCursorBuffer], a
+ ld [CurMoveNum], a
+ ld [wBallsPocketCursor], a
+ ld [wLastPocket], a
+ ld [wMenuScrollPosition], a
+ ld [wKeyItemsPocketScrollPosition], a
+ ld [wItemsPocketScrollPosition], a
+ ld [wBallsPocketScrollPosition], a
+ ld hl, PlayerSubStatus1
+ ld b, EnemyFuryCutterCount - PlayerSubStatus1
+.loop
+ ld [hli], a
+ dec b
+ jr nz, .loop
+ call WaitSFX
+ ret
+; 3f71d
+
+CheckPayDay: ; 3f71d
+ ld hl, wPayDayMoney
+ ld a, [hli]
+ or [hl]
+ inc hl
+ or [hl]
+ ret z
+ ld a, [wAmuletCoin]
+ and a
+ jr z, .okay
+ ld hl, wPayDayMoney + 2
+ sla [hl]
+ dec hl
+ rl [hl]
+ dec hl
+ rl [hl]
+ jr nc, .okay
+ ld a, $ff
+ ld [hli], a
+ ld [hli], a
+ ld [hl], a
+
+.okay
+ ld hl, wPayDayMoney + 2
+ ld de, Money + 2
+ call AddBattleMoneyToAccount
+ ld hl, BattleText_PlayerPickedUpPayDayMoney
+ call StdBattleTextBox
+ ld a, [InBattleTowerBattle]
+ bit 0, a
+ ret z
+ call ClearTileMap
+ call ClearBGPalettes
+ ret
+; 3f759
+
+ShowLinkBattleParticipantsAfterEnd: ; 3f759
+ farcall TrainerRankings_LinkBattles
+ farcall BackupMobileEventIndex
+ ld a, [CurOTMon]
+ ld hl, OTPartyMon1Status
+ call GetPartyLocation
+ ld a, [EnemyMonStatus]
+ ld [hl], a
+ call ClearTileMap
+ farcall _ShowLinkBattleParticipants
+ ret
+; 3f77c
+
+DisplayLinkBattleResult: ; 3f77c
+ farcall CheckMobileBattleError
+ jp c, .Mobile_InvalidBattle
+ call IsMobileBattle2
+ jr nz, .proceed
+
+ ld hl, wcd2a
+ bit 4, [hl]
+ jr z, .proceed
+
+ farcall DetermineLinkBattleResult
+
+.proceed
+ ld a, [wBattleResult]
+ and $f
+ cp $1
+ jr c, .victory
+ jr z, .loss
+ farcall TrainerRankings_ColosseumDraws
+ ld de, .Draw
+ jr .store_result
+
+.victory
+ farcall TrainerRankings_ColosseumWins
+ ld de, .Win
+ jr .store_result
+
+.loss
+ farcall TrainerRankings_ColosseumLosses
+ ld de, .Lose
+ jr .store_result
+
+.store_result
+ hlcoord 6, 8
+ call PlaceString
+ farcall BackupMobileEventIndex
+ ld c, 200
+ call DelayFrames
+
+ ld a, BANK(sLinkBattleStats)
+ call GetSRAMBank
+
+ call AddLastMobileBattleToLinkRecord
+ call ReadAndPrintLinkBattleRecord
+
+ call CloseSRAM
+
+ call IsMobileBattle2
+ jr z, .mobile
+ call WaitPressAorB_BlinkCursor
+ call ClearTileMap
+ ret
+
+.mobile
+ ld c, 200
+ call DelayFrames
+ call ClearTileMap
+ ret
+; 3f7f7
+
+.Win:
+ db "YOU WIN@"
+.Lose:
+ db "YOU LOSE@"
+.Draw:
+ db " DRAW@"
+; 3f80f
+
+.Mobile_InvalidBattle: ; 3f80f
+ hlcoord 6, 8
+ ld de, .Invalid
+ call PlaceString
+ ld c, 200
+ call DelayFrames
+ call ClearTileMap
+ ret
+; 3f821
+
+.Invalid:
+ db "INVALID BATTLE@"
+; 3f830
+
+IsMobileBattle2: ; 3f830
+ ld a, [wLinkMode]
+ cp LINK_MOBILE
+ ret
+; 3f836
+
+DisplayLinkRecord: ; 3f836
+ ld a, BANK(sLinkBattleStats)
+ call GetSRAMBank
+
+ call ReadAndPrintLinkBattleRecord
+
+ call CloseSRAM
+ hlcoord 0, 0, AttrMap
+ xor a
+ ld bc, SCREEN_WIDTH * SCREEN_HEIGHT
+ call ByteFill
+ call WaitBGMap2
+ ld b, SCGB_DIPLOMA
+ call GetSGBLayout
+ call SetPalettes
+ ld c, 8
+ call DelayFrames
+ call WaitPressAorB_BlinkCursor
+ ret
+; 3f85f
+
+ReadAndPrintLinkBattleRecord: ; 3f85f
+ call ClearTileMap
+ call ClearSprites
+ call .PrintBattleRecord
+ hlcoord 0, 8
+ ld b, 5
+ ld de, sLinkBattleRecord + 2
+.loop
+ push bc
+ push hl
+ push de
+ ld a, [de]
+ and a
+ jr z, .PrintFormatString
+ ld a, [wSavedAtLeastOnce]
+ and a
+ jr z, .PrintFormatString
+ push hl
+ push hl
+ ld h, d
+ ld l, e
+ ld de, wd002
+ ld bc, 10
+ call CopyBytes
+ ld a, "@"
+ ld [de], a
+ inc de
+ ld bc, 6
+ call CopyBytes
+ ld de, wd002
+ pop hl
+ call PlaceString
+ pop hl
+ ld de, 26
+ add hl, de
+ push hl
+ ld de, wd00d
+ lb bc, 2, 4
+ call PrintNum
+ pop hl
+ ld de, 5
+ add hl, de
+ push hl
+ ld de, wd00f
+ lb bc, 2, 4
+ call PrintNum
+ pop hl
+ ld de, 5
+ add hl, de
+ ld de, wd011
+ lb bc, 2, 4
+ call PrintNum
+ jr .next
+
+.PrintFormatString:
+ ld de, .Format
+ call PlaceString
+.next
+ pop hl
+ ld bc, 18
+ add hl, bc
+ ld d, h
+ ld e, l
+ pop hl
+ ld bc, 2 * SCREEN_WIDTH
+ add hl, bc
+ pop bc
+ dec b
+ jr nz, .loop
+ ret
+
+.PrintBattleRecord:
+ hlcoord 1, 0
+ ld de, .Record
+ call PlaceString
+
+ hlcoord 0, 6
+ ld de, .Result
+ call PlaceString
+
+ hlcoord 0, 2
+ ld de, .Total
+ call PlaceString
+
+ hlcoord 6, 4
+ ld de, sLinkBattleWins
+ call .PrintZerosIfNoSaveFileExists
+ jr c, .quit
+
+ lb bc, 2, 4
+ call PrintNum
+
+ hlcoord 11, 4
+ ld de, sLinkBattleLosses
+ call .PrintZerosIfNoSaveFileExists
+
+ lb bc, 2, 4
+ call PrintNum
+
+ hlcoord 16, 4
+ ld de, sLinkBattleDraws
+ call .PrintZerosIfNoSaveFileExists
+
+ lb bc, 2, 4
+ call PrintNum
+
+.quit
+ ret
+
+.PrintZerosIfNoSaveFileExists:
+ ld a, [wSavedAtLeastOnce]
+ and a
+ ret nz
+ ld de, .Scores
+ call PlaceString
+ scf
+ ret
+; 3f938
+
+.Scores:
+ db " 0 0 0@"
+; 3f947
+
+.Format: ; 3f947
+ db " --- <LNBRK>"
+ db " - - -@"
+.Record: ; 3f964
+ db "<PLAYER>'s RECORD@"
+.Result: ; 3f96e
+ db "RESULT WIN LOSE DRAW@"
+.Total: ; 3f983
+ db "TOTAL WIN LOSE DRAW@"
+; 3f998
+
+BattleEnd_HandleRoamMons: ; 3f998
+ ld a, [BattleType]
+ cp BATTLETYPE_ROAMING
+ jr nz, .not_roaming
+ ld a, [wBattleResult]
+ and $f
+ jr z, .caught_or_defeated_roam_mon
+ call GetRoamMonHP
+ ld a, [EnemyMonHP + 1]
+ ld [hl], a
+ jr .update_roam_mons
+
+.caught_or_defeated_roam_mon
+ call GetRoamMonHP
+ ld [hl], $0
+ call GetRoamMonMapGroup
+ ld [hl], $ff
+ call GetRoamMonMapNumber
+ ld [hl], $ff
+ call GetRoamMonSpecies
+ ld [hl], $0
+ ret
+
+.not_roaming
+ call BattleRandom
+ and $f
+ ret nz
+
+.update_roam_mons
+ callfar UpdateRoamMons
+ ret
+; 3f9d1
+
+GetRoamMonMapGroup: ; 3f9d1
+ ld a, [TempEnemyMonSpecies]
+ ld b, a
+ ld a, [wRoamMon1Species]
+ cp b
+ ld hl, wRoamMon1MapGroup
+ ret z
+ ld a, [wRoamMon2Species]
+ cp b
+ ld hl, wRoamMon2MapGroup
+ ret z
+ ld hl, wRoamMon3MapGroup
+ ret
+; 3f9e9
+
+GetRoamMonMapNumber: ; 3f9e9
+ ld a, [TempEnemyMonSpecies]
+ ld b, a
+ ld a, [wRoamMon1Species]
+ cp b
+ ld hl, wRoamMon1MapNumber
+ ret z
+ ld a, [wRoamMon2Species]
+ cp b
+ ld hl, wRoamMon2MapNumber
+ ret z
+ ld hl, wRoamMon3MapNumber
+ ret
+; 3fa01
+
+GetRoamMonHP: ; 3fa01
+; output: hl = wRoamMonHP
+ ld a, [TempEnemyMonSpecies]
+ ld b, a
+ ld a, [wRoamMon1Species]
+ cp b
+ ld hl, wRoamMon1HP
+ ret z
+ ld a, [wRoamMon2Species]
+ cp b
+ ld hl, wRoamMon2HP
+ ret z
+ ld hl, wRoamMon3HP
+ ret
+; 3fa19
+
+GetRoamMonDVs: ; 3fa19
+; output: hl = wRoamMonDVs
+ ld a, [TempEnemyMonSpecies]
+ ld b, a
+ ld a, [wRoamMon1Species]
+ cp b
+ ld hl, wRoamMon1DVs
+ ret z
+ ld a, [wRoamMon2Species]
+ cp b
+ ld hl, wRoamMon2DVs
+ ret z
+ ld hl, wRoamMon3DVs
+ ret
+; 3fa31
+
+GetRoamMonSpecies: ; 3fa31
+ ld a, [TempEnemyMonSpecies]
+ ld hl, wRoamMon1Species
+ cp [hl]
+ ret z
+ ld hl, wRoamMon2Species
+ cp [hl]
+ ret z
+ ld hl, wRoamMon3Species
+ ret
+; 3fa42
+
+AddLastMobileBattleToLinkRecord: ; 3fa42
+ ld hl, OTPlayerID
+ ld de, StringBuffer1
+ ld bc, 2
+ call CopyBytes
+ ld hl, OTPlayerName
+ ld bc, NAME_LENGTH - 1
+ call CopyBytes
+ ld hl, sLinkBattleResults
+ call .StoreResult
+ ld hl, sLinkBattleRecord
+ ld d, 5
+.loop
+ push hl
+ inc hl
+ inc hl
+ ld a, [hl]
+ dec hl
+ dec hl
+ and a
+ jr z, .copy
+ push de
+ ld bc, 12
+ ld de, StringBuffer1
+ call CompareLong
+ pop de
+ pop hl
+ jr c, .done
+ ld bc, 18
+ add hl, bc
+ dec d
+ jr nz, .loop
+ ld bc, -18
+ add hl, bc
+ push hl
+
+.copy
+ ld d, h
+ ld e, l
+ ld hl, StringBuffer1
+ ld bc, 12
+ call CopyBytes
+ ld b, 6
+ xor a
+.loop2
+ ld [de], a
+ inc de
+ dec b
+ jr nz, .loop2
+ pop hl
+
+.done
+ call .StoreResult
+ call .FindOpponentAndAppendRecord
+ ret
+; 3faa0
+.StoreResult: ; 3faa0
+ ld a, [wBattleResult]
+ and $f
+ cp $1
+ ld bc, sLinkBattleWins + 1 - sLinkBattleResults
+ jr c, .okay
+ ld bc, sLinkBattleLosses + 1 - sLinkBattleResults
+ jr z, .okay
+ ld bc, sLinkBattleDraws + 1 - sLinkBattleResults
+.okay
+ add hl, bc
+ call .CheckOverflow
+ ret nc
+ inc [hl]
+ ret nz
+ dec hl
+ inc [hl]
+ ret
+; 3fabe
+
+.CheckOverflow: ; 3fabe
+ dec hl
+ ld a, [hl]
+ inc hl
+ cp HIGH(MAX_LINK_RECORD)
+ ret c
+ ld a, [hl]
+ cp LOW(MAX_LINK_RECORD)
+ ret
+; 3fac8
+
+.FindOpponentAndAppendRecord: ; 3fac8
+ ld b, 5
+ ld hl, sLinkBattleRecord + 17
+ ld de, wd002
+.loop3
+ push bc
+ push de
+ push hl
+ call .LoadPointer
+ pop hl
+ ld a, e
+ pop de
+ ld [de], a
+ inc de
+ ld a, b
+ ld [de], a
+ inc de
+ ld a, c
+ ld [de], a
+ inc de
+ ld bc, 18
+ add hl, bc
+ pop bc
+ dec b
+ jr nz, .loop3
+ ld b, $0
+ ld c, $1
+.loop4
+ ld a, b
+ add b
+ add b
+ ld e, a
+ ld d, $0
+ ld hl, wd002
+ add hl, de
+ push hl
+ ld a, c
+ add c
+ add c
+ ld e, a
+ ld d, $0
+ ld hl, wd002
+ add hl, de
+ ld d, h
+ ld e, l
+ pop hl
+ push bc
+ ld c, 3
+ call StringCmp
+ pop bc
+ jr z, .equal
+ jr nc, .done2
+
+.equal
+ inc c
+ ld a, c
+ cp $5
+ jr nz, .loop4
+ inc b
+ ld c, b
+ inc c
+ ld a, b
+ cp $4
+ jr nz, .loop4
+ ret
+
+.done2
+ push bc
+ ld a, b
+ ld bc, 18
+ ld hl, sLinkBattleRecord
+ call AddNTimes
+ push hl
+ ld de, wd002
+ ld bc, 18
+ call CopyBytes
+ pop hl
+ pop bc
+ push hl
+ ld a, c
+ ld bc, 18
+ ld hl, sLinkBattleRecord
+ call AddNTimes
+ pop de
+ push hl
+ ld bc, 18
+ call CopyBytes
+ ld hl, wd002
+ ld bc, 18
+ pop de
+ call CopyBytes
+ ret
+; 3fb54
+
+.LoadPointer: ; 3fb54
+ ld e, $0
+ ld a, [hld]
+ ld c, a
+ ld a, [hld]
+ ld b, a
+ ld a, [hld]
+ add c
+ ld c, a
+ ld a, [hld]
+ adc b
+ ld b, a
+ jr nc, .okay2
+ inc e
+
+.okay2
+ ld a, [hld]
+ add c
+ ld c, a
+ ld a, [hl]
+ adc b
+ ld b, a
+ ret nc
+ inc e
+ ret
+; 3fb6c
+
+InitBattleDisplay: ; 3fb6c
+ call .InitBackPic
+ hlcoord 0, 12
+ ld b, 4
+ ld c, 18
+ call TextBox
+ farcall MobileTextBorder
+ hlcoord 1, 5
+ lb bc, 3, 7
+ call ClearBox
+ call LoadStandardFont
+ call _LoadBattleFontsHPBar
+ call .BlankBGMap
+ xor a
+ ld [hMapAnims], a
+ ld [hSCY], a
+ ld a, $90
+ ld [hWY], a
+ ld [rWY], a
+ call WaitBGMap
+ xor a
+ ld [hBGMapMode], a
+ farcall BattleIntroSlidingPics
+ ld a, $1
+ ld [hBGMapMode], a
+ ld a, $31
+ ld [hGraphicStartTile], a
+ hlcoord 2, 6
+ lb bc, 6, 6
+ predef PlaceGraphic
+ xor a
+ ld [hWY], a
+ ld [rWY], a
+ call WaitBGMap
+ call HideSprites
+ ld b, SCGB_BATTLE_COLORS
+ call GetSGBLayout
+ call SetPalettes
+ ld a, $90
+ ld [hWY], a
+ xor a
+ ld [hSCX], a
+ ret
+; 3fbd6
+
+.BlankBGMap: ; 3fbd6
+ ld a, [rSVBK]
+ push af
+ ld a, $6
+ ld [rSVBK], a
+
+ ld hl, wDecompressScratch
+ ld bc, wScratchAttrMap - wDecompressScratch
+ ld a, " "
+ call ByteFill
+
+ ld de, wDecompressScratch
+ hlbgcoord 0, 0
+ lb bc, BANK(.BlankBGMap), $40
+ call Request2bpp
+
+ pop af
+ ld [rSVBK], a
+ ret
+; 3fbf8
+
+.InitBackPic: ; 3fbf8
+ call GetTrainerBackpic
+ call CopyBackpic
+ ret
+; 3fbff
+
+GetTrainerBackpic: ; 3fbff
+; Load the player character's backpic (6x6) into VRAM starting from VTiles2 tile $31.
+
+; Special exception for Dude.
+ ld b, BANK(DudeBackpic)
+ ld hl, DudeBackpic
+ ld a, [BattleType]
+ cp BATTLETYPE_TUTORIAL
+ jr z, .Decompress
+
+; What gender are we?
+ ld a, [wPlayerSpriteSetupFlags]
+ bit 2, a ; transformed to male
+ jr nz, .Chris
+ ld a, [PlayerGender]
+ bit 0, a
+ jr z, .Chris
+
+; It's a girl.
+ farcall GetKrisBackpic
+ ret
+
+.Chris:
+; It's a boy.
+ ld b, BANK(ChrisBackpic)
+ ld hl, ChrisBackpic
+
+.Decompress:
+ ld de, VTiles2 tile $31
+ ld c, $31
+ predef DecompressPredef
+ ret
+; 3fc30
+
+CopyBackpic: ; 3fc30
+ ld a, [rSVBK]
+ push af
+ ld a, $6
+ ld [rSVBK], a
+ ld hl, VTiles0
+ ld de, VTiles2 tile $31
+ ld a, [hROMBank]
+ ld b, a
+ ld c, $31
+ call Get2bpp
+ pop af
+ ld [rSVBK], a
+ call .LoadTrainerBackpicAsOAM
+ ld a, $31
+ ld [hGraphicStartTile], a
+ hlcoord 2, 6
+ lb bc, 6, 6
+ predef PlaceGraphic
+ ret
+; 3fc5b
+
+.LoadTrainerBackpicAsOAM: ; 3fc5b
+ ld hl, Sprites
+ xor a
+ ld [hMapObjectIndexBuffer], a
+ ld b, $6
+ ld e, 21 * 8
+.outer_loop
+ ld c, $3
+ ld d, 8 * 8
+.inner_loop
+ ld [hl], d
+ inc hl
+ ld [hl], e
+ inc hl
+ ld a, [hMapObjectIndexBuffer]
+ ld [hli], a
+ inc a
+ ld [hMapObjectIndexBuffer], a
+ ld a, $1
+ ld [hli], a
+ ld a, d
+ add $8
+ ld d, a
+ dec c
+ jr nz, .inner_loop
+ ld a, [hMapObjectIndexBuffer]
+ add $3
+ ld [hMapObjectIndexBuffer], a
+ ld a, e
+ add $8
+ ld e, a
+ dec b
+ jr nz, .outer_loop
+ ret
+; 3fc8b
+
+BattleStartMessage: ; 3fc8b
+ ld a, [wBattleMode]
+ dec a
+ jr z, .wild
+
+ ld de, SFX_SHINE
+ call PlaySFX
+ call WaitSFX
+
+ ld c, 20
+ call DelayFrames
+
+ farcall Battle_GetTrainerName
+
+ ld hl, WantsToBattleText
+ jr .PlaceBattleStartText
+
+.wild
+ call BattleCheckEnemyShininess
+ jr nc, .not_shiny
+
+ xor a
+ ld [wNumHits], a
+ ld a, 1
+ ld [hBattleTurn], a
+ ld a, 1
+ ld [wBattleAnimParam], a
+ ld de, ANIM_SEND_OUT_MON
+ call Call_PlayBattleAnim
+
+.not_shiny
+ farcall CheckSleepingTreeMon
+ jr c, .skip_cry
+
+ farcall CheckBattleScene
+ jr c, .cry_no_anim
+
+ hlcoord 12, 0
+ ld d, $0
+ ld e, ANIM_MON_NORMAL
+ predef AnimateFrontpic
+ jr .skip_cry ; cry is played during the animation
+
+.cry_no_anim
+ ld a, $0f
+ ld [CryTracks], a
+ ld a, [TempEnemyMonSpecies]
+ call PlayStereoCry
+
+.skip_cry
+ ld a, [BattleType]
+ cp BATTLETYPE_FISH
+ jr nz, .NotFishing
+
+ farcall TrainerRankings_HookedEncounters
+
+ ld hl, HookedPokemonAttackedText
+ jr .PlaceBattleStartText
+
+.NotFishing:
+ ld hl, PokemonFellFromTreeText
+ cp BATTLETYPE_TREE
+ jr z, .PlaceBattleStartText
+ ld hl, WildCelebiAppearedText
+ cp BATTLETYPE_CELEBI
+ jr z, .PlaceBattleStartText
+ ld hl, WildPokemonAppearedText
+
+.PlaceBattleStartText:
+ push hl
+ farcall BattleStart_TrainerHuds
+ pop hl
+ call StdBattleTextBox
+
+ call IsMobileBattle2
+ ret nz
+
+ ld c, $2 ; start
+ farcall Mobile_PrintOpponentBattleMessage
+
+ ret
+; 3fd26
diff --git a/engine/battle/effect_commands.asm b/engine/battle/effect_commands.asm
new file mode 100644
index 000000000..5922afea3
--- /dev/null
+++ b/engine/battle/effect_commands.asm
@@ -0,0 +1,10066 @@
+DoPlayerTurn: ; 34000
+ call SetPlayerTurn
+
+ ld a, [wPlayerAction]
+ and a
+ ret nz
+
+ jr DoTurn
+
+; 3400a
+
+
+DoEnemyTurn: ; 3400a
+ call SetEnemyTurn
+
+ ld a, [wLinkMode]
+ and a
+ jr z, DoTurn
+
+ ld a, [wBattleAction]
+ cp BATTLEACTION_E
+ jr z, DoTurn
+ cp BATTLEACTION_SWITCH1
+ ret nc
+
+ ; fallthrough
+; 3401d
+
+
+DoTurn: ; 3401d
+; Read in and execute the user's move effects for this turn.
+
+ xor a
+ ld [wTurnEnded], a
+
+ ; Effect command checkturn is called for every move.
+ call CheckTurn
+
+ ld a, [wTurnEnded]
+ and a
+ ret nz
+
+ call UpdateMoveData
+; 3402c
+
+
+DoMove: ; 3402c
+; Get the user's move effect.
+ ld a, BATTLE_VARS_MOVE_EFFECT
+ call GetBattleVar
+ ld c, a
+ ld b, 0
+ ld hl, MoveEffectsPointers
+ add hl, bc
+ add hl, bc
+ ld a, BANK(MoveEffectsPointers)
+ call GetFarHalfword
+
+ ld de, BattleScriptBuffer
+
+.GetMoveEffect:
+ ld a, BANK(MoveEffects)
+ call GetFarByte
+ inc hl
+ ld [de], a
+ inc de
+ cp $ff
+ jr nz, .GetMoveEffect
+
+; Start at the first command.
+ ld hl, BattleScriptBuffer
+ ld a, l
+ ld [BattleScriptBufferAddress], a
+ ld a, h
+ ld [BattleScriptBufferAddress + 1], a
+
+.ReadMoveEffectCommand:
+
+; ld a, [BattleScriptBufferAddress++]
+ ld a, [BattleScriptBufferAddress]
+ ld l, a
+ ld a, [BattleScriptBufferAddress + 1]
+ ld h, a
+
+ ld a, [hli]
+
+ push af
+ ld a, l
+ ld [BattleScriptBufferAddress], a
+ ld a, h
+ ld [BattleScriptBufferAddress + 1], a
+ pop af
+
+; endturn_command (-2) is used to terminate branches without ending the read cycle.
+ cp endturn_command
+ ret nc
+
+; The rest of the commands (01-af) are read from BattleCommandPointers.
+ push bc
+ dec a
+ ld c, a
+ ld b, 0
+ ld hl, BattleCommandPointers
+ add hl, bc
+ add hl, bc
+ pop bc
+
+ ld a, BANK(BattleCommandPointers)
+ call GetFarHalfword
+
+ call .DoMoveEffectCommand
+
+ jr .ReadMoveEffectCommand
+
+.DoMoveEffectCommand:
+ jp hl
+
+; 34084
+
+
+CheckTurn:
+BattleCommand_CheckTurn: ; 34084
+; checkturn
+
+; Repurposed as hardcoded turn handling. Useless as a command.
+
+; Move $ff immediately ends the turn.
+ ld a, BATTLE_VARS_MOVE
+ call GetBattleVar
+ inc a
+ jp z, EndTurn
+
+ xor a
+ ld [AttackMissed], a
+ ld [EffectFailed], a
+ ld [wKickCounter], a
+ ld [AlreadyDisobeyed], a
+ ld [AlreadyFailed], a
+ ld [wSomeoneIsRampaging], a
+
+ ld a, 10 ; 1.0
+ ld [TypeModifier], a
+
+ ld a, [hBattleTurn]
+ and a
+ jp nz, CheckEnemyTurn
+
+
+CheckPlayerTurn:
+
+ ld hl, PlayerSubStatus4
+ bit SUBSTATUS_RECHARGE, [hl]
+ jr z, .no_recharge
+
+ res SUBSTATUS_RECHARGE, [hl]
+ ld hl, MustRechargeText
+ call StdBattleTextBox
+ call CantMove
+ jp EndTurn
+
+.no_recharge
+
+
+ ld hl, BattleMonStatus
+ ld a, [hl]
+ and SLP
+ jr z, .not_asleep
+
+ dec a
+ ld [BattleMonStatus], a
+ and SLP
+ jr z, .woke_up
+
+ xor a
+ ld [wNumHits], a
+ ld de, ANIM_SLP
+ call FarPlayBattleAnimation
+ jr .fast_asleep
+
+.woke_up
+ ld hl, WokeUpText
+ call StdBattleTextBox
+ call CantMove
+ call UpdateBattleMonInParty
+ ld hl, UpdatePlayerHUD
+ call CallBattleCore
+ ld a, $1
+ ld [hBGMapMode], a
+ ld hl, PlayerSubStatus1
+ res SUBSTATUS_NIGHTMARE, [hl]
+ jr .not_asleep
+
+.fast_asleep
+ ld hl, FastAsleepText
+ call StdBattleTextBox
+
+ ; Snore and Sleep Talk bypass sleep.
+ ld a, [CurPlayerMove]
+ cp SNORE
+ jr z, .not_asleep
+ cp SLEEP_TALK
+ jr z, .not_asleep
+
+ call CantMove
+ jp EndTurn
+
+.not_asleep
+
+
+ ld hl, BattleMonStatus
+ bit FRZ, [hl]
+ jr z, .not_frozen
+
+ ; Flame Wheel and Sacred Fire thaw the user.
+ ld a, [CurPlayerMove]
+ cp FLAME_WHEEL
+ jr z, .not_frozen
+ cp SACRED_FIRE
+ jr z, .not_frozen
+
+ ld hl, FrozenSolidText
+ call StdBattleTextBox
+
+ call CantMove
+ jp EndTurn
+
+.not_frozen
+
+
+ ld hl, PlayerSubStatus3
+ bit SUBSTATUS_FLINCHED, [hl]
+ jr z, .not_flinched
+
+ res SUBSTATUS_FLINCHED, [hl]
+ ld hl, FlinchedText
+ call StdBattleTextBox
+
+ call CantMove
+ jp EndTurn
+
+.not_flinched
+
+
+ ld hl, PlayerDisableCount
+ ld a, [hl]
+ and a
+ jr z, .not_disabled
+
+ dec a
+ ld [hl], a
+ and $f
+ jr nz, .not_disabled
+
+ ld [hl], a
+ ld [DisabledMove], a
+ ld hl, DisabledNoMoreText
+ call StdBattleTextBox
+
+.not_disabled
+
+
+ ld a, [PlayerSubStatus3]
+ add a
+ jr nc, .not_confused
+ ld hl, PlayerConfuseCount
+ dec [hl]
+ jr nz, .confused
+
+ ld hl, PlayerSubStatus3
+ res SUBSTATUS_CONFUSED, [hl]
+ ld hl, ConfusedNoMoreText
+ call StdBattleTextBox
+ jr .not_confused
+
+.confused
+ ld hl, IsConfusedText
+ call StdBattleTextBox
+ xor a
+ ld [wNumHits], a
+ ld de, ANIM_CONFUSED
+ call FarPlayBattleAnimation
+
+ ; 50% chance of hitting itself
+ call BattleRandom
+ cp $80
+ jr nc, .not_confused
+
+ ; clear confusion-dependent substatus
+ ld hl, PlayerSubStatus3
+ ld a, [hl]
+ and 1 << SUBSTATUS_CONFUSED
+ ld [hl], a
+
+ call HitConfusion
+ call CantMove
+ jp EndTurn
+
+.not_confused
+
+
+ ld a, [PlayerSubStatus1]
+ add a ; bit SUBSTATUS_ATTRACT
+ jr nc, .not_infatuated
+
+ ld hl, InLoveWithText
+ call StdBattleTextBox
+ xor a
+ ld [wNumHits], a
+ ld de, ANIM_IN_LOVE
+ call FarPlayBattleAnimation
+
+ ; 50% chance of infatuation
+ call BattleRandom
+ cp $80
+ jr c, .not_infatuated
+
+ ld hl, InfatuationText
+ call StdBattleTextBox
+ call CantMove
+ jp EndTurn
+
+.not_infatuated
+
+
+ ; We can't disable a move that doesn't exist.
+ ld a, [DisabledMove]
+ and a
+ jr z, .no_disabled_move
+
+ ; Are we using the disabled move?
+ ld hl, CurPlayerMove
+ cp [hl]
+ jr nz, .no_disabled_move
+
+ call MoveDisabled
+ call CantMove
+ jp EndTurn
+
+.no_disabled_move
+
+
+ ld hl, BattleMonStatus
+ bit PAR, [hl]
+ ret z
+
+ ; 25% chance to be fully paralyzed
+ call BattleRandom
+ cp $3f
+ ret nc
+
+ ld hl, FullyParalyzedText
+ call StdBattleTextBox
+ call CantMove
+ jp EndTurn
+
+; 341f0
+
+
+CantMove: ; 341f0
+ ld a, BATTLE_VARS_SUBSTATUS1
+ call GetBattleVarAddr
+ res SUBSTATUS_ROLLOUT, [hl]
+
+ ld a, BATTLE_VARS_SUBSTATUS3
+ call GetBattleVarAddr
+ ld a, [hl]
+ and $ff ^ (1<<SUBSTATUS_BIDE + 1<<SUBSTATUS_RAMPAGE + 1<<SUBSTATUS_CHARGED)
+ ld [hl], a
+
+ call ResetFuryCutterCount
+
+ ld a, BATTLE_VARS_MOVE_ANIM
+ call GetBattleVar
+ cp FLY
+ jr z, .fly_dig
+
+ cp DIG
+ ret nz
+
+.fly_dig
+ res SUBSTATUS_UNDERGROUND, [hl]
+ res SUBSTATUS_FLYING, [hl]
+ jp AppearUserRaiseSub
+
+; 34216
+
+
+
+OpponentCantMove: ; 34216
+ call BattleCommand_SwitchTurn
+ call CantMove
+ jp BattleCommand_SwitchTurn
+
+; 3421f
+
+
+
+CheckEnemyTurn: ; 3421f
+
+ ld hl, EnemySubStatus4
+ bit SUBSTATUS_RECHARGE, [hl]
+ jr z, .no_recharge
+
+ res SUBSTATUS_RECHARGE, [hl]
+ ld hl, MustRechargeText
+ call StdBattleTextBox
+ call CantMove
+ jp EndTurn
+
+.no_recharge
+
+
+ ld hl, EnemyMonStatus
+ ld a, [hl]
+ and SLP
+ jr z, .not_asleep
+
+ dec a
+ ld [EnemyMonStatus], a
+ and a
+ jr z, .woke_up
+
+ ld hl, FastAsleepText
+ call StdBattleTextBox
+ xor a
+ ld [wNumHits], a
+ ld de, ANIM_SLP
+ call FarPlayBattleAnimation
+ jr .fast_asleep
+
+.woke_up
+ ld hl, WokeUpText
+ call StdBattleTextBox
+ call CantMove
+ call UpdateEnemyMonInParty
+ ld hl, UpdateEnemyHUD
+ call CallBattleCore
+ ld a, $1
+ ld [hBGMapMode], a
+ ld hl, EnemySubStatus1
+ res SUBSTATUS_NIGHTMARE, [hl]
+ jr .not_asleep
+
+.fast_asleep
+ ; Snore and Sleep Talk bypass sleep.
+ ld a, [CurEnemyMove]
+ cp SNORE
+ jr z, .not_asleep
+ cp SLEEP_TALK
+ jr z, .not_asleep
+ call CantMove
+ jp EndTurn
+
+.not_asleep
+
+
+ ld hl, EnemyMonStatus
+ bit FRZ, [hl]
+ jr z, .not_frozen
+ ld a, [CurEnemyMove]
+ cp FLAME_WHEEL
+ jr z, .not_frozen
+ cp SACRED_FIRE
+ jr z, .not_frozen
+
+ ld hl, FrozenSolidText
+ call StdBattleTextBox
+ call CantMove
+ jp EndTurn
+
+.not_frozen
+
+
+ ld hl, EnemySubStatus3
+ bit SUBSTATUS_FLINCHED, [hl]
+ jr z, .not_flinched
+
+ res SUBSTATUS_FLINCHED, [hl]
+ ld hl, FlinchedText
+ call StdBattleTextBox
+
+ call CantMove
+ jp EndTurn
+
+.not_flinched
+
+
+ ld hl, EnemyDisableCount
+ ld a, [hl]
+ and a
+ jr z, .not_disabled
+
+ dec a
+ ld [hl], a
+ and $f
+ jr nz, .not_disabled
+
+ ld [hl], a
+ ld [EnemyDisabledMove], a
+
+ ld hl, DisabledNoMoreText
+ call StdBattleTextBox
+
+.not_disabled
+
+
+ ld a, [EnemySubStatus3]
+ add a ; bit SUBSTATUS_CONFUSED
+ jr nc, .not_confused
+
+ ld hl, EnemyConfuseCount
+ dec [hl]
+ jr nz, .confused
+
+ ld hl, EnemySubStatus3
+ res SUBSTATUS_CONFUSED, [hl]
+ ld hl, ConfusedNoMoreText
+ call StdBattleTextBox
+ jr .not_confused
+
+
+.confused
+ ld hl, IsConfusedText
+ call StdBattleTextBox
+
+ xor a
+ ld [wNumHits], a
+ ld de, ANIM_CONFUSED
+ call FarPlayBattleAnimation
+
+ ; 50% chance of hitting itself
+ call BattleRandom
+ cp 1 + 50 percent
+ jr nc, .not_confused
+
+ ; clear confusion-dependent substatus
+ ld hl, EnemySubStatus3
+ ld a, [hl]
+ and 1 << SUBSTATUS_CONFUSED
+ ld [hl], a
+
+ ld hl, HurtItselfText
+ call StdBattleTextBox
+ call HitSelfInConfusion
+ call BattleCommand_DamageCalc
+ call BattleCommand_LowerSub
+ xor a
+ ld [wNumHits], a
+
+ ; Flicker the monster pic unless flying or underground.
+ ld de, ANIM_HIT_CONFUSION
+ ld a, BATTLE_VARS_SUBSTATUS3_OPP
+ call GetBattleVar
+ and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND
+ call z, PlayFXAnimID
+
+ ld c, $1
+ call EnemyHurtItself
+ call BattleCommand_RaiseSub
+ call CantMove
+ jp EndTurn
+
+.not_confused
+
+
+ ld a, [EnemySubStatus1]
+ add a ; bit SUBSTATUS_ATTRACT
+ jr nc, .not_infatuated
+
+ ld hl, InLoveWithText
+ call StdBattleTextBox
+ xor a
+ ld [wNumHits], a
+ ld de, ANIM_IN_LOVE
+ call FarPlayBattleAnimation
+
+ ; 50% chance of infatuation
+ call BattleRandom
+ cp 1 + 50 percent
+ jr c, .not_infatuated
+
+ ld hl, InfatuationText
+ call StdBattleTextBox
+ call CantMove
+ jp EndTurn
+
+.not_infatuated
+
+
+ ; We can't disable a move that doesn't exist.
+ ld a, [EnemyDisabledMove]
+ and a
+ jr z, .no_disabled_move
+
+ ; Are we using the disabled move?
+ ld hl, CurEnemyMove
+ cp [hl]
+ jr nz, .no_disabled_move
+
+ call MoveDisabled
+
+ call CantMove
+ jp EndTurn
+
+.no_disabled_move
+
+
+ ld hl, EnemyMonStatus
+ bit PAR, [hl]
+ ret z
+
+ ; 25% chance to be fully paralyzed
+ call BattleRandom
+ cp $3f
+ ret nc
+
+ ld hl, FullyParalyzedText
+ call StdBattleTextBox
+ call CantMove
+
+ ; fallthrough
+; 34385
+
+
+EndTurn: ; 34385
+ ld a, $1
+ ld [wTurnEnded], a
+ jp ResetDamage
+
+; 3438d
+
+
+MoveDisabled: ; 3438d
+
+ ; Make sure any charged moves fail
+ ld a, BATTLE_VARS_SUBSTATUS3
+ call GetBattleVarAddr
+ res SUBSTATUS_CHARGED, [hl]
+
+ ld a, BATTLE_VARS_MOVE
+ call GetBattleVar
+ ld [wNamedObjectIndexBuffer], a
+ call GetMoveName
+
+ ld hl, DisabledMoveText
+ jp StdBattleTextBox
+
+; 343a5
+
+
+HitConfusion: ; 343a5
+
+ ld hl, HurtItselfText
+ call StdBattleTextBox
+
+ xor a
+ ld [CriticalHit], a
+
+ call HitSelfInConfusion
+ call BattleCommand_DamageCalc
+ call BattleCommand_LowerSub
+
+ xor a
+ ld [wNumHits], a
+
+ ; Flicker the monster pic unless flying or underground.
+ ld de, ANIM_HIT_CONFUSION
+ ld a, BATTLE_VARS_SUBSTATUS3_OPP
+ call GetBattleVar
+ and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND
+ call z, PlayFXAnimID
+
+ ld hl, UpdatePlayerHUD
+ call CallBattleCore
+ ld a, $1
+ ld [hBGMapMode], a
+ ld c, $1
+ call PlayerHurtItself
+ jp BattleCommand_RaiseSub
+
+; 343db
+
+
+BattleCommand_CheckObedience: ; 343db
+; checkobedience
+
+ ; Enemy can't disobey
+ ld a, [hBattleTurn]
+ and a
+ ret nz
+
+ call CheckUserIsCharging
+ ret nz
+
+ ; If we've already checked this turn
+ ld a, [AlreadyDisobeyed]
+ and a
+ ret nz
+
+ xor a
+ ld [AlreadyDisobeyed], a
+
+ ; No obedience in link battles
+ ; (since no handling exists for enemy)
+ ld a, [wLinkMode]
+ and a
+ ret nz
+
+ ld a, [InBattleTowerBattle]
+ and a
+ ret nz
+
+ ; If the monster's id doesn't match the player's,
+ ; some conditions need to be met.
+ ld a, MON_ID
+ call BattlePartyAttr
+
+ ld a, [PlayerID]
+ cp [hl]
+ jr nz, .obeylevel
+ inc hl
+ ld a, [PlayerID + 1]
+ cp [hl]
+ ret z
+
+
+.obeylevel
+ ; The maximum obedience level is constrained by owned badges:
+ ld hl, JohtoBadges
+
+ ; risingbadge
+ bit RISINGBADGE, [hl]
+ ld a, MAX_LEVEL + 1
+ jr nz, .getlevel
+
+ ; stormbadge
+ bit STORMBADGE, [hl]
+ ld a, 70
+ jr nz, .getlevel
+
+ ; fogbadge
+ bit FOGBADGE, [hl]
+ ld a, 50
+ jr nz, .getlevel
+
+ ; hivebadge
+ bit HIVEBADGE, [hl]
+ ld a, 30
+ jr nz, .getlevel
+
+ ; no badges
+ ld a, 10
+
+
+.getlevel
+; c = obedience level
+; d = monster level
+; b = c + d
+
+ ld b, a
+ ld c, a
+
+ ld a, [BattleMonLevel]
+ ld d, a
+
+ add b
+ ld b, a
+
+; No overflow (this should never happen)
+ jr nc, .checklevel
+ ld b, $ff
+
+
+.checklevel
+; If the monster's level is lower than the obedience level, it will obey.
+ ld a, c
+ cp d
+ ret nc
+
+
+; Random number from 0 to obedience level + monster level
+.rand1
+ call BattleRandom
+ swap a
+ cp b
+ jr nc, .rand1
+
+; The higher above the obedience level the monster is,
+; the more likely it is to disobey.
+ cp c
+ ret c
+
+; Sleep-only moves have separate handling, and a higher chance of
+; being ignored. Lazy monsters like their sleep.
+ call IgnoreSleepOnly
+ ret c
+
+
+; Another random number from 0 to obedience level + monster level
+.rand2
+ call BattleRandom
+ cp b
+ jr nc, .rand2
+
+; A second chance.
+ cp c
+ jr c, .UseInstead
+
+
+; No hope of using a move now.
+
+; b = number of levels the monster is above the obedience level
+ ld a, d
+ sub c
+ ld b, a
+
+; The chance of napping is the difference out of 256.
+ call BattleRandom
+ swap a
+ sub b
+ jr c, .Nap
+
+; The chance of not hitting itself is the same.
+ cp b
+ jr nc, .DoNothing
+
+ ld hl, WontObeyText
+ call StdBattleTextBox
+ call HitConfusion
+ jp .EndDisobedience
+
+
+.Nap:
+ call BattleRandom
+ add a
+ swap a
+ and SLP
+ jr z, .Nap
+
+ ld [BattleMonStatus], a
+
+ ld hl, BeganToNapText
+ jr .Print
+
+
+.DoNothing:
+ call BattleRandom
+ and 3
+
+ ld hl, LoafingAroundText
+ and a
+ jr z, .Print
+
+ ld hl, WontObeyText
+ dec a
+ jr z, .Print
+
+ ld hl, TurnedAwayText
+ dec a
+ jr z, .Print
+
+ ld hl, IgnoredOrdersText
+
+.Print:
+ call StdBattleTextBox
+ jp .EndDisobedience
+
+
+.UseInstead:
+
+; Can't use another move if the monster only has one!
+ ld a, [BattleMonMoves + 1]
+ and a
+ jr z, .DoNothing
+
+; Don't bother trying to handle Disable.
+ ld a, [DisabledMove]
+ and a
+ jr nz, .DoNothing
+
+
+ ld hl, BattleMonPP
+ ld de, BattleMonMoves
+ ld b, 0
+ ld c, NUM_MOVES
+
+.GetTotalPP:
+ ld a, [hli]
+ and $3f ; exclude pp up
+ add b
+ ld b, a
+
+ dec c
+ jr z, .CheckMovePP
+
+; Stop at undefined moves.
+ inc de
+ ld a, [de]
+ and a
+ jr nz, .GetTotalPP
+
+
+.CheckMovePP:
+ ld hl, BattleMonPP
+ ld a, [CurMoveNum]
+ ld e, a
+ ld d, 0
+ add hl, de
+
+; Can't use another move if only one move has PP.
+ ld a, [hl]
+ and $3f
+ cp b
+ jr z, .DoNothing
+
+
+; Make sure we can actually use the move once we get there.
+ ld a, 1
+ ld [AlreadyDisobeyed], a
+
+ ld a, [w2DMenuNumRows]
+ ld b, a
+
+; Save the move we originally picked for afterward.
+ ld a, [CurMoveNum]
+ ld c, a
+ push af
+
+
+.RandomMove:
+ call BattleRandom
+ and 3 ; TODO NUM_MOVES
+
+ cp b
+ jr nc, .RandomMove
+
+; Not the move we were trying to use.
+ cp c
+ jr z, .RandomMove
+
+; Make sure it has PP.
+ ld [CurMoveNum], a
+ ld hl, BattleMonPP
+ ld e, a
+ ld d, 0
+ add hl, de
+ ld a, [hl]
+ and $3f
+ jr z, .RandomMove
+
+
+; Use it.
+ ld a, [CurMoveNum]
+ ld c, a
+ ld b, 0
+ ld hl, BattleMonMoves
+ add hl, bc
+ ld a, [hl]
+ ld [CurPlayerMove], a
+
+ call SetPlayerTurn
+ call UpdateMoveData
+ call DoMove
+
+
+; Restore original move choice.
+ pop af
+ ld [CurMoveNum], a
+
+
+.EndDisobedience:
+ xor a
+ ld [LastPlayerMove], a
+ ld [LastPlayerCounterMove], a
+
+ ; Break Encore too.
+ ld hl, PlayerSubStatus5
+ res SUBSTATUS_ENCORED, [hl]
+ xor a
+ ld [PlayerEncoreCount], a
+
+ jp EndMoveEffect
+
+; 3451f
+
+
+IgnoreSleepOnly: ; 3451f
+
+ ld a, BATTLE_VARS_MOVE_ANIM
+ call GetBattleVar
+
+ cp SNORE
+ jr z, .CheckSleep
+ cp SLEEP_TALK
+ jr z, .CheckSleep
+ and a
+ ret
+
+.CheckSleep:
+ ld a, BATTLE_VARS_STATUS
+ call GetBattleVar
+ and SLP
+ ret z
+
+; 'ignored orders…sleeping!'
+ ld hl, IgnoredSleepingText
+ call StdBattleTextBox
+
+ call EndMoveEffect
+
+ scf
+ ret
+
+; 34541
+
+
+BattleCommand_UsedMoveText: ; 34541
+; usedmovetext
+ farcall DisplayUsedMoveText
+ ret
+
+; 34548
+
+
+CheckUserIsCharging: ; 34548
+
+ ld a, [hBattleTurn]
+ and a
+ ld a, [wPlayerCharging] ; player
+ jr z, .end
+ ld a, [wEnemyCharging] ; enemy
+.end
+ and a
+ ret
+
+; 34555
+
+
+BattleCommand_DoTurn: ; 34555
+ call CheckUserIsCharging
+ ret nz
+
+ ld hl, BattleMonPP
+ ld de, PlayerSubStatus3
+ ld bc, PlayerTurnsTaken
+
+ ld a, [hBattleTurn]
+ and a
+ jr z, .proceed
+
+ ld hl, EnemyMonPP
+ ld de, EnemySubStatus3
+ ld bc, EnemyTurnsTaken
+
+.proceed
+
+; If we've gotten this far, this counts as a turn.
+ ld a, [bc]
+ inc a
+ ld [bc], a
+
+ ld a, BATTLE_VARS_MOVE
+ call GetBattleVar
+ cp STRUGGLE
+ ret z
+
+ ld a, [de]
+ and 1 << SUBSTATUS_IN_LOOP | 1 << SUBSTATUS_RAMPAGE | 1 << SUBSTATUS_BIDE
+ ret nz
+
+ call .consume_pp
+ ld a, b
+ and a
+ jp nz, EndMoveEffect
+
+ ; SubStatus5
+ inc de
+ inc de
+
+ ld a, [de]
+ bit SUBSTATUS_TRANSFORMED, a
+ ret nz
+
+ ld a, [hBattleTurn]
+ and a
+
+ ld hl, PartyMon1PP
+ ld a, [CurBattleMon]
+ jr z, .player
+
+; mimic this part entirely if wildbattle
+ ld a, [wBattleMode]
+ dec a
+ jr z, .wild
+
+ ld hl, OTPartyMon1PP
+ ld a, [CurOTMon]
+
+.player
+ call GetPartyLocation
+ push hl
+ call CheckMimicUsed
+ pop hl
+ ret c
+
+.consume_pp
+ ld a, [hBattleTurn]
+ and a
+ ld a, [CurMoveNum]
+ jr z, .okay
+ ld a, [CurEnemyMoveNum]
+
+.okay
+ ld c, a
+ ld b, 0
+ add hl, bc
+ ld a, [hl]
+ and $3f
+ jr z, .out_of_pp
+ dec [hl]
+ ld b, 0
+ ret
+
+.wild
+ ld hl, EnemyMonMoves
+ ld a, [CurEnemyMoveNum]
+ ld c, a
+ ld b, 0
+ add hl, bc
+ ld a, [hl]
+ cp MIMIC
+ jr z, .mimic
+ ld hl, wWildMonMoves
+ add hl, bc
+ ld a, [hl]
+ cp MIMIC
+ ret z
+
+.mimic
+ ld hl, wWildMonPP
+ call .consume_pp
+ ret
+
+.out_of_pp
+ call BattleCommand_MoveDelay
+; get move effect
+ ld a, BATTLE_VARS_MOVE_EFFECT
+ call GetBattleVar
+; continuous?
+ ld hl, .continuousmoves
+ ld de, 1
+ call IsInArray
+
+; 'has no pp left for [move]'
+ ld hl, HasNoPPLeftText
+ jr c, .print
+; 'but no pp is left for the move'
+ ld hl, NoPPLeftText
+.print
+ call StdBattleTextBox
+ ld b, 1
+ ret
+
+; 34602
+
+.continuousmoves ; 34602
+ db EFFECT_RAZOR_WIND
+ db EFFECT_SKY_ATTACK
+ db EFFECT_SKULL_BASH
+ db EFFECT_SOLARBEAM
+ db EFFECT_FLY
+ db EFFECT_ROLLOUT
+ db EFFECT_BIDE
+ db EFFECT_RAMPAGE
+ db $ff
+; 3460b
+
+CheckMimicUsed: ; 3460b
+ ld a, [hBattleTurn]
+ and a
+ ld a, [CurMoveNum]
+ jr z, .player
+ ld a, [CurEnemyMoveNum]
+
+.player
+ ld c, a
+ ld a, MON_MOVES
+ call UserPartyAttr
+
+ ld a, BATTLE_VARS_MOVE
+ call GetBattleVar
+ cp MIMIC
+ jr z, .mimic
+;
+ ld b, 0
+ add hl, bc
+ ld a, [hl]
+ cp MIMIC
+ jr nz, .mimic
+
+ scf
+ ret
+
+.mimic
+ and a
+ ret
+
+; 34631
+
+
+BattleCommand_Critical: ; 34631
+; critical
+
+; Determine whether this attack's hit will be critical.
+
+ xor a
+ ld [CriticalHit], a
+
+ ld a, BATTLE_VARS_MOVE_POWER
+ call GetBattleVar
+ and a
+ ret z
+
+ ld a, [hBattleTurn]
+ and a
+ ld hl, EnemyMonItem
+ ld a, [EnemyMonSpecies]
+ jr nz, .Item
+ ld hl, BattleMonItem
+ ld a, [BattleMonSpecies]
+
+.Item:
+ ld c, 0
+
+ cp CHANSEY
+ jr nz, .Farfetchd
+ ld a, [hl]
+ cp LUCKY_PUNCH
+ jr nz, .FocusEnergy
+
+; +2 critical level
+ ld c, 2
+ jr .Tally
+
+.Farfetchd:
+ cp FARFETCH_D
+ jr nz, .FocusEnergy
+ ld a, [hl]
+ cp STICK
+ jr nz, .FocusEnergy
+
+; +2 critical level
+ ld c, 2
+ jr .Tally
+
+.FocusEnergy:
+ ld a, BATTLE_VARS_SUBSTATUS4
+ call GetBattleVar
+ bit SUBSTATUS_FOCUS_ENERGY, a
+ jr z, .CheckCritical
+
+; +1 critical level
+ inc c
+
+.CheckCritical:
+ ld a, BATTLE_VARS_MOVE_ANIM
+ call GetBattleVar
+ ld de, 1
+ ld hl, .Criticals
+ push bc
+ call IsInArray
+ pop bc
+ jr nc, .ScopeLens
+
+; +2 critical level
+ inc c
+ inc c
+
+.ScopeLens:
+ push bc
+ call GetUserItem
+ ld a, b
+ cp HELD_CRITICAL_UP ; Increased critical chance. Only Scope Lens has this.
+ pop bc
+ jr nz, .Tally
+
+; +1 critical level
+ inc c
+
+.Tally:
+ ld hl, .Chances
+ ld b, 0
+ add hl, bc
+ call BattleRandom
+ cp [hl]
+ ret nc
+ ld a, 1
+ ld [CriticalHit], a
+ ret
+
+.Criticals:
+ db KARATE_CHOP, RAZOR_WIND, RAZOR_LEAF, CRABHAMMER, SLASH, AEROBLAST, CROSS_CHOP, $ff
+.Chances:
+ ; 6.25% 12.1% 24.6% 33.2% 49.6% 49.6% 49.6%
+ db $11, $20, $40, $55, $80, $80, $80
+ ; 0 1 2 3 4 5 6
+; 346b2
+
+
+BattleCommand_TripleKick: ; 346b2
+; triplekick
+
+ ld a, [wKickCounter]
+ ld b, a
+ inc b
+ ld hl, CurDamage + 1
+ ld a, [hld]
+ ld e, a
+ ld a, [hli]
+ ld d, a
+.next_kick
+ dec b
+ ret z
+ ld a, [hl]
+ add e
+ ld [hld], a
+ ld a, [hl]
+ adc d
+ ld [hli], a
+
+; No overflow.
+ jr nc, .next_kick
+ ld a, $ff
+ ld [hld], a
+ ld [hl], a
+ ret
+
+; 346cd
+
+
+BattleCommand_KickCounter: ; 346cd
+; kickcounter
+
+ ld hl, wKickCounter
+ inc [hl]
+ ret
+
+; 346d2
+
+
+BattleCommand_Stab: ; 346d2
+; STAB = Same Type Attack Bonus
+ ld a, BATTLE_VARS_MOVE_ANIM
+ call GetBattleVar
+ cp STRUGGLE
+ ret z
+
+ ld hl, BattleMonType1
+ ld a, [hli]
+ ld b, a
+ ld c, [hl]
+ ld hl, EnemyMonType1
+ ld a, [hli]
+ ld d, a
+ ld e, [hl]
+
+ ld a, [hBattleTurn]
+ and a
+ jr z, .go ; Who Attacks and who Defends
+
+ ld hl, EnemyMonType1
+ ld a, [hli]
+ ld b, a
+ ld c, [hl]
+ ld hl, BattleMonType1
+ ld a, [hli]
+ ld d, a
+ ld e, [hl]
+
+.go
+ ld a, BATTLE_VARS_MOVE_TYPE
+ call GetBattleVarAddr
+ ld [wTypeMatchup], a
+
+ push hl
+ push de
+ push bc
+ farcall DoWeatherModifiers
+ pop bc
+ pop de
+ pop hl
+
+ push de
+ push bc
+ farcall DoBadgeTypeBoosts
+ pop bc
+ pop de
+
+ ld a, [wTypeMatchup]
+ cp b
+ jr z, .stab
+ cp c
+ jr z, .stab
+
+ jr .SkipStab
+
+.stab
+ ld hl, CurDamage + 1
+ ld a, [hld]
+ ld h, [hl]
+ ld l, a
+
+ ld b, h
+ ld c, l
+ srl b
+ rr c
+ add hl, bc
+
+ ld a, h
+ ld [CurDamage], a
+ ld a, l
+ ld [CurDamage + 1], a
+
+ ld hl, TypeModifier
+ set 7, [hl]
+
+.SkipStab:
+ ld a, BATTLE_VARS_MOVE_TYPE
+ call GetBattleVar
+ ld b, a
+ ld hl, TypeMatchups
+
+.TypesLoop:
+ ld a, [hli]
+
+ cp $ff
+ jr z, .end
+
+ ; foresight
+ cp $fe
+ jr nz, .SkipForesightCheck
+ ld a, BATTLE_VARS_SUBSTATUS1_OPP
+ call GetBattleVar
+ bit SUBSTATUS_IDENTIFIED, a
+ jr nz, .end
+
+ jr .TypesLoop
+
+.SkipForesightCheck:
+ cp b
+ jr nz, .SkipType
+ ld a, [hl]
+ cp d
+ jr z, .GotMatchup
+ cp e
+ jr z, .GotMatchup
+ jr .SkipType
+
+.GotMatchup:
+ push hl
+ push bc
+ inc hl
+ ld a, [TypeModifier]
+ and %10000000
+ ld b, a
+; If the target is immune to the move, treat it as a miss and calculate the damage as 0
+ ld a, [hl]
+ and a
+ jr nz, .NotImmune
+ inc a
+ ld [AttackMissed], a
+ xor a
+.NotImmune:
+ ld [hMultiplier], a
+ add b
+ ld [TypeModifier], a
+
+ xor a
+ ld [hMultiplicand + 0], a
+
+ ld hl, CurDamage
+ ld a, [hli]
+ ld [hMultiplicand + 1], a
+ ld a, [hld]
+ ld [hMultiplicand + 2], a
+
+ call Multiply
+
+ ld a, [hProduct + 1]
+ ld b, a
+ ld a, [hProduct + 2]
+ or b
+ ld b, a
+ ld a, [hProduct + 3]
+ or b
+ jr z, .ok ; This is a very convoluted way to get back that we've essentially dealt no damage.
+
+; Take the product and divide it by 10.
+ ld a, 10
+ ld [hDivisor], a
+ ld b, 4
+ call Divide
+ ld a, [hQuotient + 1]
+ ld b, a
+ ld a, [hQuotient + 2]
+ or b
+ jr nz, .ok
+
+ ld a, 1
+ ld [hMultiplicand + 2], a
+
+.ok
+ ld a, [hMultiplicand + 1]
+ ld [hli], a
+ ld a, [hMultiplicand + 2]
+ ld [hl], a
+ pop bc
+ pop hl
+
+.SkipType:
+ inc hl
+ inc hl
+ jr .TypesLoop
+
+.end
+ call BattleCheckTypeMatchup
+ ld a, [wTypeMatchup]
+ ld b, a
+ ld a, [TypeModifier]
+ and %10000000
+ or b
+ ld [TypeModifier], a
+ ret
+
+; 347c8
+
+
+BattleCheckTypeMatchup: ; 347c8
+ ld hl, EnemyMonType1
+ ld a, [hBattleTurn]
+ and a
+ jr z, CheckTypeMatchup
+ ld hl, BattleMonType1
+CheckTypeMatchup: ; 347d3
+; There is an incorrect assumption about this function made in the AI related code: when
+; the AI calls CheckTypeMatchup (not BattleCheckTypeMatchup), it assumes that placing the
+; offensive type in a will make this function do the right thing. Since a is overwritten,
+; this assumption is incorrect. A simple fix would be to load the move type for the
+; current move into a in BattleCheckTypeMatchup, before falling through, which is
+; consistent with how the rest of the code assumes this code works like.
+ push hl
+ push de
+ push bc
+ ld a, BATTLE_VARS_MOVE_TYPE
+ call GetBattleVar
+ ld d, a
+ ld b, [hl]
+ inc hl
+ ld c, [hl]
+ ld a, 10 ; 1.0
+ ld [wTypeMatchup], a
+ ld hl, TypeMatchups
+.TypesLoop:
+ ld a, [hli]
+ cp $ff
+ jr z, .End
+ cp $fe
+ jr nz, .Next
+ ld a, BATTLE_VARS_SUBSTATUS1_OPP
+ call GetBattleVar
+ bit SUBSTATUS_IDENTIFIED, a
+ jr nz, .End
+ jr .TypesLoop
+
+.Next:
+ cp d
+ jr nz, .Nope
+ ld a, [hli]
+ cp b
+ jr z, .Yup
+ cp c
+ jr z, .Yup
+ jr .Nope2
+
+.Nope:
+ inc hl
+.Nope2:
+ inc hl
+ jr .TypesLoop
+
+.Yup:
+ xor a
+ ld [hDividend + 0], a
+ ld [hMultiplicand + 0], a
+ ld [hMultiplicand + 1], a
+ ld a, [hli]
+ ld [hMultiplicand + 2], a
+ ld a, [wTypeMatchup]
+ ld [hMultiplier], a
+ call Multiply
+ ld a, 10
+ ld [hDivisor], a
+ push bc
+ ld b, 4
+ call Divide
+ pop bc
+ ld a, [hQuotient + 2]
+ ld [wTypeMatchup], a
+ jr .TypesLoop
+
+.End:
+ pop bc
+ pop de
+ pop hl
+ ret
+
+; 34833
+
+
+BattleCommand_ResetTypeMatchup: ; 34833
+; Reset the type matchup multiplier to 1.0, if the type matchup is not 0.
+; If there is immunity in play, the move automatically misses.
+ call BattleCheckTypeMatchup
+ ld a, [wTypeMatchup]
+ and a
+ ld a, 10 ; 1.0
+ jr nz, .reset
+ call ResetDamage
+ xor a
+ ld [TypeModifier], a
+ inc a
+ ld [AttackMissed], a
+ ret
+
+.reset
+ ld [wTypeMatchup], a
+ ret
+
+; 3484e
+
+INCLUDE "engine/battle/ai/switch.asm"
+
+INCLUDE "data/type_matchups.asm"
+
+BattleCommand_DamageVariation: ; 34cfd
+; damagevariation
+
+; Modify the damage spread between 85% and 100%.
+
+; Because of the method of division the probability distribution
+; is not consistent. This makes the highest damage multipliers
+; rarer than normal.
+
+
+; No point in reducing 1 or 0 damage.
+ ld hl, CurDamage
+ ld a, [hli]
+ and a
+ jr nz, .go
+ ld a, [hl]
+ cp 2
+ ret c
+
+.go
+; Start with the maximum damage.
+ xor a
+ ld [hMultiplicand + 0], a
+ dec hl
+ ld a, [hli]
+ ld [hMultiplicand + 1], a
+ ld a, [hl]
+ ld [hMultiplicand + 2], a
+
+; Multiply by 85-100%...
+.loop
+ call BattleRandom
+ rrca
+ cp $d9 ; 85%
+ jr c, .loop
+
+ ld [hMultiplier], a
+ call Multiply
+
+; ...divide by 100%...
+ ld a, $ff ; 100%
+ ld [hDivisor], a
+ ld b, $4
+ call Divide
+
+; ...to get .85-1.00x damage.
+ ld a, [hQuotient + 1]
+ ld hl, CurDamage
+ ld [hli], a
+ ld a, [hQuotient + 2]
+ ld [hl], a
+ ret
+
+; 34d32
+
+
+BattleCommand_CheckHit: ; 34d32
+; checkhit
+
+ call .DreamEater
+ jp z, .Miss
+
+ call .Protect
+ jp nz, .Miss
+
+ call .DrainSub
+ jp z, .Miss
+
+ call .LockOn
+ ret nz
+
+ call .FlyDigMoves
+ jp nz, .Miss
+
+ call .ThunderRain
+ ret z
+
+ call .XAccuracy
+ ret nz
+
+ ; Perfect-accuracy moves
+ ld a, BATTLE_VARS_MOVE_EFFECT
+ call GetBattleVar
+ cp EFFECT_ALWAYS_HIT
+ ret z
+
+ call .StatModifiers
+
+ ld a, [wPlayerMoveStruct + MOVE_ACC]
+ ld b, a
+ ld a, [hBattleTurn]
+ and a
+ jr z, .BrightPowder
+ ld a, [wEnemyMoveStruct + MOVE_ACC]
+ ld b, a
+
+.BrightPowder:
+ push bc
+ call GetOpponentItem
+ ld a, b
+ cp HELD_BRIGHTPOWDER
+ ld a, c ; % miss
+ pop bc
+ jr nz, .skip_brightpowder
+
+ ld c, a
+ ld a, b
+ sub c
+ ld b, a
+ jr nc, .skip_brightpowder
+ ld b, 0
+
+.skip_brightpowder
+ ld a, b
+ cp $ff
+ jr z, .Hit
+
+ call BattleRandom
+ cp b
+ jr nc, .Miss
+
+.Hit:
+ ret
+
+
+.Miss:
+; Keep the damage value intact if we're using (Hi) Jump Kick.
+ ld a, BATTLE_VARS_MOVE_EFFECT
+ call GetBattleVar
+ cp EFFECT_JUMP_KICK
+ jr z, .Missed
+ call ResetDamage
+
+.Missed:
+ ld a, 1
+ ld [AttackMissed], a
+ ret
+
+
+.DreamEater:
+; Return z if we're trying to eat the dream of
+; a monster that isn't sleeping.
+ ld a, BATTLE_VARS_MOVE_EFFECT
+ call GetBattleVar
+ cp EFFECT_DREAM_EATER
+ ret nz
+
+ ld a, BATTLE_VARS_STATUS_OPP
+ call GetBattleVar
+ and SLP
+ ret
+
+
+.Protect:
+; Return nz if the opponent is protected.
+ ld a, BATTLE_VARS_SUBSTATUS1_OPP
+ call GetBattleVar
+ bit SUBSTATUS_PROTECT, a
+ ret z
+
+ ld c, 40
+ call DelayFrames
+
+; 'protecting itself!'
+ ld hl, ProtectingItselfText
+ call StdBattleTextBox
+
+ ld c, 40
+ call DelayFrames
+
+ ld a, 1
+ and a
+ ret
+
+
+.LockOn:
+; Return nz if we are locked-on and aren't trying to use Earthquake,
+; Fissure or Magnitude on a monster that is flying.
+ ld a, BATTLE_VARS_SUBSTATUS5_OPP
+ call GetBattleVarAddr
+ bit SUBSTATUS_LOCK_ON, [hl]
+ res SUBSTATUS_LOCK_ON, [hl]
+ ret z
+
+ ld a, BATTLE_VARS_SUBSTATUS3_OPP
+ call GetBattleVar
+ bit SUBSTATUS_FLYING, a
+ jr z, .LockedOn
+
+ ld a, BATTLE_VARS_MOVE_ANIM
+ call GetBattleVar
+
+ cp EARTHQUAKE
+ ret z
+ cp FISSURE
+ ret z
+ cp MAGNITUDE
+ ret z
+
+.LockedOn:
+ ld a, 1
+ and a
+ ret
+
+
+.DrainSub:
+; Return z if using an HP drain move on a substitute.
+ call CheckSubstituteOpp
+ jr z, .not_draining_sub
+
+ ld a, BATTLE_VARS_MOVE_EFFECT
+ call GetBattleVar
+
+ cp EFFECT_LEECH_HIT
+ ret z
+ cp EFFECT_DREAM_EATER
+ ret z
+
+.not_draining_sub
+ ld a, 1
+ and a
+ ret
+
+
+.FlyDigMoves:
+; Check for moves that can hit underground/flying opponents.
+; Return z if the current move can hit the opponent.
+
+ ld a, BATTLE_VARS_SUBSTATUS3_OPP
+ call GetBattleVar
+ and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND
+ ret z
+
+ bit SUBSTATUS_FLYING, a
+ jr z, .DigMoves
+
+ ld a, BATTLE_VARS_MOVE_ANIM
+ call GetBattleVar
+
+ cp GUST
+ ret z
+ cp WHIRLWIND
+ ret z
+ cp THUNDER
+ ret z
+ cp TWISTER
+ ret
+
+.DigMoves:
+ ld a, BATTLE_VARS_MOVE_ANIM
+ call GetBattleVar
+
+ cp EARTHQUAKE
+ ret z
+ cp FISSURE
+ ret z
+ cp MAGNITUDE
+ ret
+
+
+.ThunderRain:
+; Return z if the current move always hits in rain, and it is raining.
+ ld a, BATTLE_VARS_MOVE_EFFECT
+ call GetBattleVar
+ cp EFFECT_THUNDER
+ ret nz
+
+ ld a, [Weather]
+ cp WEATHER_RAIN
+ ret
+
+
+.XAccuracy:
+ ld a, BATTLE_VARS_SUBSTATUS4
+ call GetBattleVar
+ bit SUBSTATUS_X_ACCURACY, a
+ ret
+
+
+.StatModifiers:
+
+ ld a, [hBattleTurn]
+ and a
+
+ ; load the user's accuracy into b and the opponent's evasion into c.
+ ld hl, wPlayerMoveStruct + MOVE_ACC
+ ld a, [PlayerAccLevel]
+ ld b, a
+ ld a, [EnemyEvaLevel]
+ ld c, a
+
+ jr z, .got_acc_eva
+
+ ld hl, wEnemyMoveStruct + MOVE_ACC
+ ld a, [EnemyAccLevel]
+ ld b, a
+ ld a, [PlayerEvaLevel]
+ ld c, a
+
+.got_acc_eva
+ cp b
+ jr c, .skip_foresight_check
+
+ ; if the target's evasion is greater than the user's accuracy,
+ ; check the target's foresight status
+ ld a, BATTLE_VARS_SUBSTATUS1_OPP
+ call GetBattleVar
+ bit SUBSTATUS_IDENTIFIED, a
+ ret nz
+
+.skip_foresight_check
+ ; subtract evasion from 14
+ ld a, 14
+ sub c
+ ld c, a
+ ; store the base move accuracy for math ops
+ xor a
+ ld [hMultiplicand + 0], a
+ ld [hMultiplicand + 1], a
+ ld a, [hl]
+ ld [hMultiplicand + 2], a
+ push hl
+ ld d, 2 ; do this twice, once for the user's accuracy and once for the target's evasion
+
+.accuracy_loop
+ ; look up the multiplier from the table
+ push bc
+ ld hl, .AccProb
+ dec b
+ sla b
+ ld c, b
+ ld b, 0
+ add hl, bc
+ pop bc
+ ; multiply by the first byte in that row...
+ ld a, [hli]
+ ld [hMultiplier], a
+ call Multiply
+ ; ... and divide by the second byte
+ ld a, [hl]
+ ld [hDivisor], a
+ ld b, 4
+ call Divide
+ ; minimum accuracy is $0001
+ ld a, [hQuotient + 2]
+ ld b, a
+ ld a, [hQuotient + 1]
+ or b
+ jr nz, .min_accuracy
+ ld [hQuotient + 1], a
+ ld a, 1
+ ld [hQuotient + 2], a
+
+.min_accuracy
+ ; do the same thing to the target's evasion
+ ld b, c
+ dec d
+ jr nz, .accuracy_loop
+
+ ; if the result is more than 2 bytes, max out at 100%
+ ld a, [hQuotient + 1]
+ and a
+ ld a, [hQuotient + 2]
+ jr z, .finish_accuracy
+ ld a, $ff
+
+.finish_accuracy
+ pop hl
+ ld [hl], a
+ ret
+
+.AccProb:
+ db 33, 100 ; 33% -6
+ db 36, 100 ; 36% -5
+ db 43, 100 ; 43% -4
+ db 50, 100 ; 50% -3
+ db 60, 100 ; 60% -2
+ db 75, 100 ; 75% -1
+ db 1, 1 ; 100% 0
+ db 133, 100 ; 133% +1
+ db 166, 100 ; 166% +2
+ db 2, 1 ; 200% +3
+ db 233, 100 ; 233% +4
+ db 133, 50 ; 266% +5
+ db 3, 1 ; 300% +6
+
+; 34ecc
+
+
+BattleCommand_EffectChance: ; 34ecc
+; effectchance
+
+ xor a
+ ld [EffectFailed], a
+ call CheckSubstituteOpp
+ jr nz, .failed
+
+ push hl
+ ld hl, wPlayerMoveStruct + MOVE_CHANCE
+ ld a, [hBattleTurn]
+ and a
+ jr z, .got_move_chance
+ ld hl, wEnemyMoveStruct + MOVE_CHANCE
+.got_move_chance
+
+ call BattleRandom
+ cp [hl]
+ pop hl
+ ret c
+
+.failed
+ ld a, 1
+ ld [EffectFailed], a
+ and a
+ ret
+
+; 34eee
+
+
+BattleCommand_LowerSub: ; 34eee
+; lowersub
+
+ ld a, BATTLE_VARS_SUBSTATUS4
+ call GetBattleVar
+ bit SUBSTATUS_SUBSTITUTE, a
+ ret z
+
+ ld a, BATTLE_VARS_SUBSTATUS3
+ call GetBattleVar
+ bit SUBSTATUS_CHARGED, a
+ jr nz, .already_charged
+
+ ld a, BATTLE_VARS_MOVE_EFFECT
+ call GetBattleVar
+ cp EFFECT_RAZOR_WIND
+ jr z, .charge_turn
+ cp EFFECT_SKY_ATTACK
+ jr z, .charge_turn
+ cp EFFECT_SKULL_BASH
+ jr z, .charge_turn
+ cp EFFECT_SOLARBEAM
+ jr z, .charge_turn
+ cp EFFECT_FLY
+ jr z, .charge_turn
+
+.already_charged
+ call .Rampage
+ jr z, .charge_turn
+
+ call CheckUserIsCharging
+ ret nz
+
+.charge_turn
+ call _CheckBattleScene
+ jr c, .mimic_anims
+
+ xor a
+ ld [wNumHits], a
+ ld [FXAnimID + 1], a
+ inc a
+ ld [wKickCounter], a
+ ld a, SUBSTITUTE
+ jp LoadAnim
+
+.mimic_anims
+ call BattleCommand_LowerSubNoAnim
+ jp BattleCommand_MoveDelay
+
+.Rampage:
+ ld a, BATTLE_VARS_MOVE_EFFECT
+ call GetBattleVar
+ cp EFFECT_ROLLOUT
+ jr z, .rollout_rampage
+ cp EFFECT_RAMPAGE
+ jr z, .rollout_rampage
+
+ ld a, 1
+ and a
+ ret
+
+.rollout_rampage
+ ld a, [wSomeoneIsRampaging]
+ and a
+ ld a, 0
+ ld [wSomeoneIsRampaging], a
+ ret
+
+; 34f57
+
+
+BattleCommand_HitTarget: ; 34f57
+; hittarget
+ call BattleCommand_LowerSub
+ call BattleCommand_HitTargetNoSub
+ jp BattleCommand_RaiseSub
+
+; 34f60
+
+
+BattleCommand_HitTargetNoSub: ; 34f60
+ ld a, [AttackMissed]
+ and a
+ jp nz, BattleCommand_MoveDelay
+
+ ld a, [hBattleTurn]
+ and a
+ ld de, PlayerRolloutCount
+ ld a, BATTLEANIM_ENEMY_DAMAGE
+ jr z, .got_rollout_count
+ ld de, EnemyRolloutCount
+ ld a, BATTLEANIM_PLAYER_DAMAGE
+
+.got_rollout_count
+ ld [wNumHits], a
+ ld a, BATTLE_VARS_MOVE_EFFECT
+ call GetBattleVar
+ cp EFFECT_MULTI_HIT
+ jr z, .multihit
+ cp EFFECT_CONVERSION
+ jr z, .conversion
+ cp EFFECT_DOUBLE_HIT
+ jr z, .doublehit
+ cp EFFECT_POISON_MULTI_HIT
+ jr z, .twineedle
+ cp EFFECT_TRIPLE_KICK
+ jr z, .triplekick
+ xor a
+ ld [wKickCounter], a
+
+.triplekick
+
+ ld a, BATTLE_VARS_MOVE_ANIM
+ call GetBattleVar
+ ld e, a
+ ld d, 0
+ call PlayFXAnimID
+
+ ld a, BATTLE_VARS_MOVE_ANIM
+ call GetBattleVar
+ cp FLY
+ jr z, .fly_dig
+ cp DIG
+ ret nz
+
+.fly_dig
+; clear sprite
+ jp AppearUserLowerSub
+
+.multihit
+.conversion
+.doublehit
+.twineedle
+ ld a, [wKickCounter]
+ and 1
+ xor 1
+ ld [wKickCounter], a
+ ld a, [de]
+ cp $1
+ push af
+ ld a, BATTLE_VARS_MOVE_ANIM
+ call GetBattleVar
+ ld e, a
+ ld d, 0
+ pop af
+ jp z, PlayFXAnimID
+ xor a
+ ld [wNumHits], a
+ jp PlayFXAnimID
+
+; 34fd1
+
+
+BattleCommand_StatUpAnim: ; 34fd1
+ ld a, [AttackMissed]
+ and a
+ jp nz, BattleCommand_MoveDelay
+
+ xor a
+ jr BattleCommand_StatUpDownAnim
+
+; 34fdb
+
+
+BattleCommand_StatDownAnim: ; 34fdb
+ ld a, [AttackMissed]
+ and a
+ jp nz, BattleCommand_MoveDelay
+
+ ld a, [hBattleTurn]
+ and a
+ ld a, BATTLEANIM_ENEMY_STAT_DOWN
+ jr z, BattleCommand_StatUpDownAnim
+ ld a, BATTLEANIM_WOBBLE
+
+ ; fallthrough
+; 34feb
+
+
+BattleCommand_StatUpDownAnim: ; 34feb
+ ld [wNumHits], a
+ xor a
+ ld [wKickCounter], a
+ ld a, BATTLE_VARS_MOVE_ANIM
+ call GetBattleVar
+ ld e, a
+ ld d, 0
+ jp PlayFXAnimID
+
+; 34ffd
+
+
+BattleCommand_SwitchTurn: ; 34ffd
+; switchturn
+
+ ld a, [hBattleTurn]
+ xor 1
+ ld [hBattleTurn], a
+ ret
+
+; 35004
+
+
+BattleCommand_RaiseSub: ; 35004
+; raisesub
+
+ ld a, BATTLE_VARS_SUBSTATUS4
+ call GetBattleVar
+ bit SUBSTATUS_SUBSTITUTE, a
+ ret z
+
+ call _CheckBattleScene
+ jp c, BattleCommand_RaiseSubNoAnim
+
+ xor a
+ ld [wNumHits], a
+ ld [FXAnimID + 1], a
+ ld a, $2
+ ld [wKickCounter], a
+ ld a, SUBSTITUTE
+ jp LoadAnim
+
+; 35023
+
+
+BattleCommand_FailureText: ; 35023
+; failuretext
+; If the move missed or failed, load the appropriate
+; text, and end the effects of multi-turn or multi-
+; hit moves.
+ ld a, [AttackMissed]
+ and a
+ ret z
+
+ call GetFailureResultText
+ ld a, BATTLE_VARS_MOVE_ANIM
+ call GetBattleVarAddr
+
+ cp FLY
+ jr z, .fly_dig
+ cp DIG
+ jr z, .fly_dig
+
+; Move effect:
+ inc hl
+ ld a, [hl]
+
+ cp EFFECT_MULTI_HIT
+ jr z, .multihit
+ cp EFFECT_DOUBLE_HIT
+ jr z, .multihit
+ cp EFFECT_POISON_MULTI_HIT
+ jr z, .multihit
+ jp EndMoveEffect
+
+.multihit
+ call BattleCommand_RaiseSub
+ jp EndMoveEffect
+
+.fly_dig
+ ld a, BATTLE_VARS_SUBSTATUS3
+ call GetBattleVarAddr
+ res SUBSTATUS_UNDERGROUND, [hl]
+ res SUBSTATUS_FLYING, [hl]
+ call AppearUserRaiseSub
+ jp EndMoveEffect
+
+; 3505e
+
+
+BattleCommand_CheckFaint: ; 3505e
+; checkfaint
+
+ ld a, BATTLE_VARS_SUBSTATUS1_OPP
+ call GetBattleVar
+ bit SUBSTATUS_ENDURE, a
+ jr z, .not_enduring
+ call BattleCommand_FalseSwipe
+ ld b, $0
+ jr nc, .okay
+ ld b, $1
+ jr .okay
+
+.not_enduring
+ call GetOpponentItem
+ ld a, b
+ cp HELD_FOCUS_BAND
+ ld b, $0
+ jr nz, .okay
+ call BattleRandom
+ cp c
+ jr nc, .okay
+ call BattleCommand_FalseSwipe
+ ld b, $0
+ jr nc, .okay
+ ld b, $2
+.okay
+ push bc
+ call .check_sub
+ ld c, $0
+ ld a, [hBattleTurn]
+ and a
+ jr nz, .damage_player
+ call EnemyHurtItself
+ jr .done_damage
+
+.damage_player
+ call PlayerHurtItself
+
+.done_damage
+ pop bc
+ ld a, b
+ and a
+ ret z
+ dec a
+ jr nz, .not_enduring2
+ ld hl, EnduredText
+ jp StdBattleTextBox
+
+.not_enduring2
+ call GetOpponentItem
+ ld a, [hl]
+ ld [wNamedObjectIndexBuffer], a
+ call GetItemName
+
+ ld hl, HungOnText
+ jp StdBattleTextBox
+
+.check_sub
+ ld a, BATTLE_VARS_SUBSTATUS4_OPP
+ call GetBattleVar
+ bit SUBSTATUS_SUBSTITUTE, a
+ ret nz
+
+ ld de, PlayerDamageTaken + 1
+ ld a, [hBattleTurn]
+ and a
+ jr nz, .damage_taken
+ ld de, EnemyDamageTaken + 1
+
+.damage_taken
+ ld a, [CurDamage + 1]
+ ld b, a
+ ld a, [de]
+ add b
+ ld [de], a
+ dec de
+ ld a, [CurDamage]
+ ld b, a
+ ld a, [de]
+ adc b
+ ld [de], a
+ ret nc
+ ld a, $ff
+ ld [de], a
+ inc de
+ ld [de], a
+ ret
+
+; 350e4
+
+
+GetFailureResultText: ; 350e4
+ ld hl, DoesntAffectText
+ ld de, DoesntAffectText
+ ld a, [TypeModifier]
+ and $7f
+ jr z, .got_text
+ ld a, BATTLE_VARS_MOVE_EFFECT
+ call GetBattleVar
+ cp EFFECT_FUTURE_SIGHT
+ ld hl, ButItFailedText
+ ld de, ItFailedText
+ jr z, .got_text
+ ld hl, AttackMissedText
+ ld de, AttackMissed2Text
+ ld a, [CriticalHit]
+ cp $ff
+ jr nz, .got_text
+ ld hl, UnaffectedText
+.got_text
+ call FailText_CheckOpponentProtect
+ xor a
+ ld [CriticalHit], a
+
+ ld a, BATTLE_VARS_MOVE_EFFECT
+ call GetBattleVar
+ cp EFFECT_JUMP_KICK
+ ret nz
+
+ ld a, [TypeModifier]
+ and $7f
+ ret z
+
+ ld hl, CurDamage
+ ld a, [hli]
+ ld b, [hl]
+ rept 3
+ srl a
+ rr b
+ endr
+ ld [hl], b
+ dec hl
+ ld [hli], a
+ or b
+ jr nz, .do_at_least_1_damage
+ inc a
+ ld [hl], a
+.do_at_least_1_damage
+ ld hl, CrashedText
+ call StdBattleTextBox
+ ld a, $1
+ ld [wKickCounter], a
+ call LoadMoveAnim
+ ld c, $1
+ ld a, [hBattleTurn]
+ and a
+ jp nz, EnemyHurtItself
+ jp PlayerHurtItself
+
+FailText_CheckOpponentProtect: ; 35157
+ ld a, BATTLE_VARS_SUBSTATUS1_OPP
+ call GetBattleVar
+ bit SUBSTATUS_PROTECT, a
+ jr z, .not_protected
+ ld h, d
+ ld l, e
+.not_protected
+ jp StdBattleTextBox
+
+; 35165
+
+
+BattleCommanda5: ; 35165
+ ld a, [AttackMissed]
+ and a
+ ret z
+
+ ld a, [TypeModifier]
+ and $7f
+ jp z, PrintDoesntAffect
+ jp PrintButItFailed
+
+; 35175
+
+
+BattleCommand_CriticalText: ; 35175
+; criticaltext
+; Prints the message for critical hits or one-hit KOs.
+
+; If there is no message to be printed, wait 20 frames.
+ ld a, [CriticalHit]
+ and a
+ jr z, .wait
+
+ dec a
+ add a
+ ld hl, .texts
+ ld b, 0
+ ld c, a
+ add hl, bc
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+ call StdBattleTextBox
+
+ xor a
+ ld [CriticalHit], a
+
+.wait
+ ld c, 20
+ jp DelayFrames
+
+.texts
+ dw CriticalHitText
+ dw OneHitKOText
+; 35197
+
+
+BattleCommand_StartLoop: ; 35197
+; startloop
+
+ ld hl, PlayerRolloutCount
+ ld a, [hBattleTurn]
+ and a
+ jr z, .ok
+ ld hl, EnemyRolloutCount
+.ok
+ xor a
+ ld [hl], a
+ ret
+
+; 351a5
+
+
+BattleCommand_SuperEffectiveLoopText: ; 351a5
+; supereffectivelooptext
+
+ ld a, BATTLE_VARS_SUBSTATUS3
+ call GetBattleVarAddr
+ bit SUBSTATUS_IN_LOOP, a
+ ret nz
+
+ ; fallthrough
+; 351ad
+
+
+BattleCommand_SuperEffectiveText: ; 351ad
+; supereffectivetext
+
+ ld a, [TypeModifier]
+ and $7f
+ cp 10 ; 1.0
+ ret z
+ ld hl, SuperEffectiveText
+ jr nc, .print
+ ld hl, NotVeryEffectiveText
+.print
+ jp StdBattleTextBox
+
+; 351c0
+
+
+BattleCommand_CheckDestinyBond: ; 351c0
+; checkdestinybond
+
+; Faint the user if it fainted an opponent using Destiny Bond.
+
+ ld hl, EnemyMonHP
+ ld a, [hBattleTurn]
+ and a
+ jr z, .got_hp
+ ld hl, BattleMonHP
+
+.got_hp
+ ld a, [hli]
+ or [hl]
+ ret nz
+
+ ld a, BATTLE_VARS_SUBSTATUS5_OPP
+ call GetBattleVar
+ bit SUBSTATUS_DESTINY_BOND, a
+ jr z, .no_dbond
+
+ ld hl, TookDownWithItText
+ call StdBattleTextBox
+
+ ld a, [hBattleTurn]
+ and a
+ ld hl, EnemyMonMaxHP + 1
+ bccoord 2, 2 ; hp bar
+ ld a, 0
+ jr nz, .got_max_hp
+ ld hl, BattleMonMaxHP + 1
+ bccoord 10, 9 ; hp bar
+ ld a, 1
+
+.got_max_hp
+ ld [wWhichHPBar], a
+ ld a, [hld]
+ ld [Buffer1], a
+ ld a, [hld]
+ ld [Buffer2], a
+ ld a, [hl]
+ ld [Buffer3], a
+ xor a
+ ld [hld], a
+ ld a, [hl]
+ ld [Buffer4], a
+ xor a
+ ld [hl], a
+ ld [Buffer5], a
+ ld [Buffer6], a
+ ld h, b
+ ld l, c
+ predef AnimateHPBar
+ call RefreshBattleHuds
+
+ call BattleCommand_SwitchTurn
+ xor a
+ ld [wNumHits], a
+ ld [FXAnimID + 1], a
+ inc a
+ ld [wKickCounter], a
+ ld a, DESTINY_BOND
+ call LoadAnim
+ call BattleCommand_SwitchTurn
+
+ jr .finish
+
+.no_dbond
+ ld a, BATTLE_VARS_MOVE_EFFECT
+ call GetBattleVar
+ cp EFFECT_MULTI_HIT
+ jr z, .multiple_hit_raise_sub
+ cp EFFECT_DOUBLE_HIT
+ jr z, .multiple_hit_raise_sub
+ cp EFFECT_POISON_MULTI_HIT
+ jr z, .multiple_hit_raise_sub
+ cp EFFECT_TRIPLE_KICK
+ jr z, .multiple_hit_raise_sub
+ cp EFFECT_BEAT_UP
+ jr nz, .finish
+
+.multiple_hit_raise_sub
+ call BattleCommand_RaiseSub
+
+.finish
+ jp EndMoveEffect
+
+; 35250
+
+
+BattleCommand_BuildOpponentRage: ; 35250
+; buildopponentrage
+
+ jp .start
+
+.start
+ ld a, [AttackMissed]
+ and a
+ ret nz
+
+ ld a, BATTLE_VARS_SUBSTATUS4_OPP
+ call GetBattleVar
+ bit SUBSTATUS_RAGE, a
+ ret z
+
+ ld de, wEnemyRageCounter
+ ld a, [hBattleTurn]
+ and a
+ jr z, .player
+ ld de, wPlayerRageCounter
+.player
+ ld a, [de]
+ inc a
+ ret z
+ ld [de], a
+
+ call BattleCommand_SwitchTurn
+ ld hl, RageBuildingText
+ call StdBattleTextBox
+ jp BattleCommand_SwitchTurn
+
+; 3527b
+
+
+BattleCommand_RageDamage: ; 3527b
+; ragedamage
+
+ ld a, [CurDamage]
+ ld h, a
+ ld b, a
+ ld a, [CurDamage + 1]
+ ld l, a
+ ld c, a
+ ld a, [hBattleTurn]
+ and a
+ ld a, [wPlayerRageCounter]
+ jr z, .rage_loop
+ ld a, [wEnemyRageCounter]
+.rage_loop
+ and a
+ jr z, .done
+ dec a
+ add hl, bc
+ jr nc, .rage_loop
+ ld hl, -1
+.done
+ ld a, h
+ ld [CurDamage], a
+ ld a, l
+ ld [CurDamage + 1], a
+ ret
+
+; 352a3
+
+
+EndMoveEffect: ; 352a3
+ ld a, [BattleScriptBufferAddress]
+ ld l, a
+ ld a, [BattleScriptBufferAddress + 1]
+ ld h, a
+ ld a, $ff
+ ld [hli], a
+ ld [hli], a
+ ld [hl], a
+ ret
+
+; 352b1
+
+
+DittoMetalPowder: ; 352b1
+ ld a, MON_SPECIES
+ call BattlePartyAttr
+ ld a, [hBattleTurn]
+ and a
+ ld a, [hl]
+ jr nz, .Ditto
+ ld a, [TempEnemyMonSpecies]
+
+.Ditto:
+ cp DITTO
+ ret nz
+
+ push bc
+ call GetOpponentItem
+ ld a, [hl]
+ cp METAL_POWDER
+ pop bc
+ ret nz
+
+ ld a, c
+ srl a
+ add c
+ ld c, a
+ ret nc
+
+ srl b
+ ld a, b
+ and a
+ jr nz, .done
+ inc b
+.done
+ scf
+ rr c
+ ret
+
+; 352dc
+
+
+BattleCommand_DamageStats: ; 352dc
+; damagestats
+
+ ld a, [hBattleTurn]
+ and a
+ jp nz, EnemyAttackDamage
+
+ ; fallthrough
+; 352e2
+
+
+PlayerAttackDamage: ; 352e2
+; Return move power d, player level e, enemy defense c and player attack b.
+
+ call ResetDamage
+
+ ld hl, wPlayerMoveStructPower
+ ld a, [hli]
+ and a
+ ld d, a
+ ret z
+
+ ld a, [hl]
+ cp SPECIAL
+ jr nc, .special
+
+.physical
+ ld hl, EnemyMonDefense
+ ld a, [hli]
+ ld b, a
+ ld c, [hl]
+
+ ld a, [EnemyScreens]
+ bit SCREENS_REFLECT, a
+ jr z, .physicalcrit
+ sla c
+ rl b
+
+.physicalcrit
+ ld hl, BattleMonAttack
+ call GetDamageStatsCritical
+ jr c, .thickclub
+
+ ld hl, EnemyDefense
+ ld a, [hli]
+ ld b, a
+ ld c, [hl]
+ ld hl, PlayerAttack
+ jr .thickclub
+
+.special
+ ld hl, EnemyMonSpclDef
+ ld a, [hli]
+ ld b, a
+ ld c, [hl]
+
+ ld a, [EnemyScreens]
+ bit SCREENS_LIGHT_SCREEN, a
+ jr z, .specialcrit
+ sla c
+ rl b
+
+.specialcrit
+ ld hl, BattleMonSpclAtk
+ call GetDamageStatsCritical
+ jr c, .lightball
+
+ ld hl, EnemySpDef
+ ld a, [hli]
+ ld b, a
+ ld c, [hl]
+ ld hl, PlayerSpAtk
+
+.lightball
+; Note: Returns player special attack at hl in hl.
+ call LightBallBoost
+ jr .done
+
+.thickclub
+; Note: Returns player attack at hl in hl.
+ call ThickClubBoost
+
+.done
+ call TruncateHL_BC
+
+ ld a, [BattleMonLevel]
+ ld e, a
+ call DittoMetalPowder
+
+ ld a, 1
+ and a
+ ret
+
+; 3534d
+
+
+TruncateHL_BC: ; 3534d
+.loop
+; Truncate 16-bit values hl and bc to 8-bit values b and c respectively.
+; b = hl, c = bc
+
+ ld a, h
+ or b
+ jr z, .finish
+
+ srl b
+ rr c
+ srl b
+ rr c
+
+ ld a, c
+ or b
+ jr nz, .done_bc
+ inc c
+
+.done_bc
+ srl h
+ rr l
+ srl h
+ rr l
+
+ ld a, l
+ or h
+ jr nz, .finish
+ inc l
+
+.finish
+ ld a, [wLinkMode]
+ cp 3
+ jr z, .done
+; If we go back to the loop point,
+; it's the same as doing this exact
+; same check twice.
+ ld a, h
+ or b
+ jr nz, .loop
+
+.done
+ ld b, l
+ ret
+
+; 35378
+
+
+GetDamageStatsCritical: ; 35378
+; Return carry if non-critical.
+
+ ld a, [CriticalHit]
+ and a
+ scf
+ ret z
+
+ ; fallthrough
+; 3537e
+
+
+GetDamageStats: ; 3537e
+; Return the attacker's offensive stat and the defender's defensive
+; stat based on whether the attacking type is physical or special.
+
+ push hl
+ push bc
+ ld a, [hBattleTurn]
+ and a
+ jr nz, .enemy
+ ld a, [wPlayerMoveStructType]
+ cp SPECIAL
+; special
+ ld a, [PlayerSAtkLevel]
+ ld b, a
+ ld a, [EnemySDefLevel]
+ jr nc, .end
+; physical
+ ld a, [PlayerAtkLevel]
+ ld b, a
+ ld a, [EnemyDefLevel]
+ jr .end
+
+.enemy
+ ld a, [wEnemyMoveStructType]
+ cp SPECIAL
+; special
+ ld a, [EnemySAtkLevel]
+ ld b, a
+ ld a, [PlayerSDefLevel]
+ jr nc, .end
+; physical
+ ld a, [EnemyAtkLevel]
+ ld b, a
+ ld a, [PlayerDefLevel]
+.end
+ cp b
+ pop bc
+ pop hl
+ ret
+
+; 353b5
+
+
+ThickClubBoost: ; 353b5
+; Return in hl the stat value at hl.
+
+; If the attacking monster is Cubone or Marowak and
+; it's holding a Thick Club, double it.
+ push bc
+ push de
+ ld b, CUBONE
+ ld c, MAROWAK
+ ld d, THICK_CLUB
+ call SpeciesItemBoost
+ pop de
+ pop bc
+ ret
+
+; 353c3
+
+
+LightBallBoost: ; 353c3
+; Return in hl the stat value at hl.
+
+; If the attacking monster is Pikachu and it's
+; holding a Light Ball, double it.
+ push bc
+ push de
+ ld b, PIKACHU
+ ld c, PIKACHU
+ ld d, LIGHT_BALL
+ call SpeciesItemBoost
+ pop de
+ pop bc
+ ret
+
+; 353d1
+
+
+SpeciesItemBoost: ; 353d1
+; Return in hl the stat value at hl.
+
+; If the attacking monster is species b or c and
+; it's holding item d, double it.
+
+ ld a, [hli]
+ ld l, [hl]
+ ld h, a
+
+ push hl
+ ld a, MON_SPECIES
+ call BattlePartyAttr
+
+ ld a, [hBattleTurn]
+ and a
+ ld a, [hl]
+ jr z, .CompareSpecies
+ ld a, [TempEnemyMonSpecies]
+.CompareSpecies:
+ pop hl
+
+ cp b
+ jr z, .GetItemHeldEffect
+ cp c
+ ret nz
+
+.GetItemHeldEffect:
+ push hl
+ call GetUserItem
+ ld a, [hl]
+ pop hl
+ cp d
+ ret nz
+
+; Double the stat
+ sla l
+ rl h
+ ret
+
+; 353f6
+
+
+EnemyAttackDamage: ; 353f6
+ call ResetDamage
+
+; No damage dealt with 0 power.
+ ld hl, wEnemyMoveStructPower
+ ld a, [hli] ; hl = wEnemyMoveStructType
+ ld d, a
+ and a
+ ret z
+
+ ld a, [hl]
+ cp SPECIAL
+ jr nc, .Special
+
+.physical
+ ld hl, BattleMonDefense
+ ld a, [hli]
+ ld b, a
+ ld c, [hl]
+
+ ld a, [PlayerScreens]
+ bit SCREENS_REFLECT, a
+ jr z, .physicalcrit
+ sla c
+ rl b
+
+.physicalcrit
+ ld hl, EnemyMonAttack
+ call GetDamageStatsCritical
+ jr c, .thickclub
+
+ ld hl, PlayerDefense
+ ld a, [hli]
+ ld b, a
+ ld c, [hl]
+ ld hl, EnemyAttack
+ jr .thickclub
+
+.Special:
+ ld hl, BattleMonSpclDef
+ ld a, [hli]
+ ld b, a
+ ld c, [hl]
+
+ ld a, [PlayerScreens]
+ bit SCREENS_LIGHT_SCREEN, a
+ jr z, .specialcrit
+ sla c
+ rl b
+
+.specialcrit
+ ld hl, EnemyMonSpclAtk
+ call GetDamageStatsCritical
+ jr c, .lightball
+ ld hl, PlayerSpDef
+ ld a, [hli]
+ ld b, a
+ ld c, [hl]
+ ld hl, EnemySpAtk
+
+.lightball
+ call LightBallBoost
+ jr .done
+
+.thickclub
+ call ThickClubBoost
+
+.done
+ call TruncateHL_BC
+
+ ld a, [EnemyMonLevel]
+ ld e, a
+ call DittoMetalPowder
+
+ ld a, 1
+ and a
+ ret
+
+; 35461
+
+
+BattleCommand_BeatUp: ; 35461
+; beatup
+
+ call ResetDamage
+ ld a, [hBattleTurn]
+ and a
+ jp nz, .enemy_beats_up
+ ld a, [PlayerSubStatus3]
+ bit SUBSTATUS_IN_LOOP, a
+ jr nz, .next_mon
+ ld c, 20
+ call DelayFrames
+ xor a
+ ld [PlayerRolloutCount], a
+ ld [wd002], a
+ ld [wBeatUpHitAtLeastOnce], a
+ jr .got_mon
+
+.next_mon
+ ld a, [PlayerRolloutCount]
+ ld b, a
+ ld a, [PartyCount]
+ sub b
+ ld [wd002], a
+
+.got_mon
+ ld a, [wd002]
+ ld hl, PartyMonNicknames
+ call GetNick
+ ld a, MON_HP
+ call GetBeatupMonLocation
+ ld a, [hli]
+ or [hl]
+ jp z, .beatup_fail ; fainted
+ ld a, [wd002]
+ ld c, a
+ ld a, [CurBattleMon]
+ ; BUG: this can desynchronize link battles
+ ; Change "cp [hl]" to "cp c" to fix
+ cp [hl]
+ ld hl, BattleMonStatus
+ jr z, .active_mon
+ ld a, MON_STATUS
+ call GetBeatupMonLocation
+.active_mon
+ ld a, [hl]
+ and a
+ jp nz, .beatup_fail
+
+ ld a, $1
+ ld [wBeatUpHitAtLeastOnce], a
+ ld hl, BeatUpAttackText
+ call StdBattleTextBox
+ ld a, [EnemyMonSpecies]
+ ld [CurSpecies], a
+ call GetBaseData
+ ld a, [BaseDefense]
+ ld c, a
+ push bc
+ ld a, MON_SPECIES
+ call GetBeatupMonLocation
+ ld a, [hl]
+ ld [CurSpecies], a
+ call GetBaseData
+ ld a, [BaseAttack]
+ pop bc
+ ld b, a
+ push bc
+ ld a, MON_LEVEL
+ call GetBeatupMonLocation
+ ld a, [hl]
+ ld e, a
+ pop bc
+ ld a, [wPlayerMoveStructPower]
+ ld d, a
+ ret
+
+.enemy_beats_up
+ ld a, [EnemySubStatus3]
+ bit SUBSTATUS_IN_LOOP, a
+ jr nz, .not_first_enemy_beatup
+
+ xor a
+ ld [EnemyRolloutCount], a
+ ld [wd002], a
+ ld [wBeatUpHitAtLeastOnce], a
+ jr .enemy_continue
+
+.not_first_enemy_beatup
+ ld a, [EnemyRolloutCount]
+ ld b, a
+ ld a, [OTPartyCount]
+ sub b
+ ld [wd002], a
+.enemy_continue
+ ld a, [wBattleMode]
+ dec a
+ jr z, .wild
+
+ ld a, [wLinkMode]
+ and a
+ jr nz, .link_or_tower
+
+ ld a, [InBattleTowerBattle]
+ and a
+ jr nz, .link_or_tower
+
+ ld a, [wd002]
+ ld c, a
+ ld b, 0
+ ld hl, OTPartySpecies
+ add hl, bc
+ ld a, [hl]
+ ld [wNamedObjectIndexBuffer], a
+ call GetPokemonName
+ jr .got_enemy_nick
+
+.link_or_tower
+ ld a, [wd002]
+ ld hl, OTPartyMonNicknames
+ ld bc, NAME_LENGTH
+ call AddNTimes
+ ld de, StringBuffer1
+ call CopyBytes
+.got_enemy_nick
+ ld a, MON_HP
+ call GetBeatupMonLocation
+ ld a, [hli]
+ or [hl]
+ jp z, .beatup_fail
+ ld a, [wd002]
+ ld b, a
+ ld a, [CurOTMon]
+ cp b
+ ld hl, EnemyMonStatus
+ jr z, .active_enemy
+
+ ld a, MON_STATUS
+ call GetBeatupMonLocation
+.active_enemy
+ ld a, [hl]
+ and a
+ jr nz, .beatup_fail
+
+ ld a, $1
+ ld [wBeatUpHitAtLeastOnce], a
+ jr .finish_beatup
+
+.wild
+ ld a, [EnemyMonSpecies]
+ ld [wNamedObjectIndexBuffer], a
+ call GetPokemonName
+ ld hl, BeatUpAttackText
+ call StdBattleTextBox
+ jp EnemyAttackDamage
+
+.finish_beatup
+ ld hl, BeatUpAttackText
+ call StdBattleTextBox
+ ld a, [BattleMonSpecies]
+ ld [CurSpecies], a
+ call GetBaseData
+ ld a, [BaseDefense]
+ ld c, a
+ push bc
+ ld a, MON_SPECIES
+ call GetBeatupMonLocation
+ ld a, [hl]
+ ld [CurSpecies], a
+ call GetBaseData
+ ld a, [BaseAttack]
+ pop bc
+ ld b, a
+ push bc
+ ld a, MON_LEVEL
+ call GetBeatupMonLocation
+ ld a, [hl]
+ ld e, a
+ pop bc
+ ld a, [wEnemyMoveStructPower]
+ ld d, a
+ ret
+
+; 355b0
+
+
+.beatup_fail ; 355b0
+ ld b, buildopponentrage_command
+ jp SkipToBattleCommand
+
+; 355b5
+
+
+BattleCommanda8: ; 355b5
+ ld a, [wBeatUpHitAtLeastOnce]
+ and a
+ ret nz
+
+ jp PrintButItFailed
+
+; 355bd
+
+
+GetBeatupMonLocation: ; 355bd
+ push bc
+ ld c, a
+ ld b, 0
+ ld a, [hBattleTurn]
+ and a
+ ld hl, PartyMon1Species
+ jr z, .got_species
+ ld hl, OTPartyMon1Species
+
+.got_species
+ ld a, [wd002]
+ add hl, bc
+ call GetPartyLocation
+ pop bc
+ ret
+
+
+BattleCommand_ClearMissDamage: ; 355d5
+; clearmissdamage
+ ld a, [AttackMissed]
+ and a
+ ret z
+
+ jp ResetDamage
+
+; 355dd
+
+
+HitSelfInConfusion: ; 355dd
+ call ResetDamage
+ ld a, [hBattleTurn]
+ and a
+ ld hl, BattleMonDefense
+ ld de, PlayerScreens
+ ld a, [BattleMonLevel]
+ jr z, .got_it
+
+ ld hl, EnemyMonDefense
+ ld de, EnemyScreens
+ ld a, [EnemyMonLevel]
+.got_it
+ push af
+ ld a, [hli]
+ ld b, a
+ ld c, [hl]
+ ld a, [de]
+ bit SCREENS_REFLECT, a
+ jr z, .mimic_screen
+
+ sla c
+ rl b
+.mimic_screen
+ dec hl
+ dec hl
+ dec hl
+ ld a, [hli]
+ ld l, [hl]
+ ld h, a
+ call TruncateHL_BC
+ ld d, 40
+ pop af
+ ld e, a
+ ret
+
+; 35612
+
+
+BattleCommand_DamageCalc: ; 35612
+; damagecalc
+
+; Return a damage value for move power d, player level e, enemy defense c and player attack b.
+
+; Return 1 if successful, else 0.
+
+ ld a, BATTLE_VARS_MOVE_EFFECT
+ call GetBattleVar
+
+; Selfdestruct and Explosion halve defense.
+ cp EFFECT_SELFDESTRUCT
+ jr nz, .dont_selfdestruct
+
+ srl c
+ jr nz, .dont_selfdestruct
+ inc c
+
+.dont_selfdestruct
+
+; Variable-hit moves and Conversion can have a power of 0.
+ cp EFFECT_MULTI_HIT
+ jr z, .skip_zero_damage_check
+
+ cp EFFECT_CONVERSION
+ jr z, .skip_zero_damage_check
+
+; No damage if move power is 0.
+ ld a, d
+ and a
+ ret z
+
+.skip_zero_damage_check
+; Minimum defense value is 1.
+ ld a, c
+ and a
+ jr nz, .not_dividing_by_zero
+ ld c, 1
+.not_dividing_by_zero
+
+ xor a
+ ld hl, hDividend
+ ld [hli], a
+ ld [hli], a
+ ld [hl], a
+
+; Level * 2
+ ld a, e
+ add a
+ jr nc, .level_not_overflowing
+ ld [hl], $1
+.level_not_overflowing
+ inc hl
+ ld [hli], a
+
+; / 5
+ ld a, 5
+ ld [hld], a
+ push bc
+ ld b, $4
+ call Divide
+ pop bc
+
+; + 2
+ inc [hl]
+ inc [hl]
+
+; * bp
+ inc hl
+ ld [hl], d
+ call Multiply
+
+; * Attack
+ ld [hl], b
+ call Multiply
+
+; / Defense
+ ld [hl], c
+ ld b, $4
+ call Divide
+
+; / 50
+ ld [hl], 50
+ ld b, $4
+ call Divide
+
+; Item boosts
+ call GetUserItem
+
+ ld a, b
+ and a
+ jr z, .DoneItem
+
+ ld hl, TypeBoostItems
+
+.NextItem:
+ ld a, [hli]
+ cp $ff
+ jr z, .DoneItem
+
+; Item effect
+ cp b
+ ld a, [hli]
+ jr nz, .NextItem
+
+; Type
+ ld b, a
+ ld a, BATTLE_VARS_MOVE_TYPE
+ call GetBattleVar
+ cp b
+ jr nz, .DoneItem
+
+; * 100 + item effect amount
+ ld a, c
+ add 100
+ ld [hMultiplier], a
+ call Multiply
+
+; / 100
+ ld a, 100
+ ld [hDivisor], a
+ ld b, 4
+ call Divide
+.DoneItem:
+
+; Critical hits
+ call .CriticalMultiplier
+
+
+; Update CurDamage (capped at 997).
+ ld hl, CurDamage
+ ld b, [hl]
+ ld a, [hProduct + 3]
+ add b
+ ld [hProduct + 3], a
+ jr nc, .dont_cap_1
+
+ ld a, [hProduct + 2]
+ inc a
+ ld [hProduct + 2], a
+ and a
+ jr z, .Cap
+
+.dont_cap_1
+ ld a, [hProduct]
+ ld b, a
+ ld a, [hProduct + 1]
+ or a
+ jr nz, .Cap
+
+ ld a, [hProduct + 2]
+ cp HIGH(MAX_STAT_VALUE - MIN_NEUTRAL_DAMAGE + 1)
+ jr c, .dont_cap_2
+
+ cp HIGH(MAX_STAT_VALUE - MIN_NEUTRAL_DAMAGE + 1) + 1
+ jr nc, .Cap
+
+ ld a, [hProduct + 3]
+ cp LOW(MAX_STAT_VALUE - MIN_NEUTRAL_DAMAGE + 1)
+ jr nc, .Cap
+
+.dont_cap_2
+ inc hl
+
+ ld a, [hProduct + 3]
+ ld b, [hl]
+ add b
+ ld [hld], a
+
+ ld a, [hProduct + 2]
+ ld b, [hl]
+ adc b
+ ld [hl], a
+ jr c, .Cap
+
+ ld a, [hl]
+ cp HIGH(MAX_STAT_VALUE - MIN_NEUTRAL_DAMAGE + 1)
+ jr c, .dont_cap_3
+
+ cp HIGH(MAX_STAT_VALUE - MIN_NEUTRAL_DAMAGE + 1) + 1
+ jr nc, .Cap
+
+ inc hl
+ ld a, [hld]
+ cp LOW(MAX_STAT_VALUE - MIN_NEUTRAL_DAMAGE + 1)
+ jr c, .dont_cap_3
+
+.Cap:
+ ld a, HIGH(MAX_STAT_VALUE - MIN_NEUTRAL_DAMAGE)
+ ld [hli], a
+ ld a, LOW(MAX_STAT_VALUE - MIN_NEUTRAL_DAMAGE)
+ ld [hld], a
+
+
+.dont_cap_3
+; Minimum neutral damage is 2 (bringing the cap to 999).
+ inc hl
+ ld a, [hl]
+ add MIN_NEUTRAL_DAMAGE
+ ld [hld], a
+ jr nc, .dont_floor
+ inc [hl]
+.dont_floor
+
+ ld a, 1
+ and a
+ ret
+
+
+.CriticalMultiplier:
+ ld a, [CriticalHit]
+ and a
+ ret z
+
+; x2
+ ld a, [hQuotient + 2]
+ add a
+ ld [hProduct + 3], a
+
+ ld a, [hQuotient + 1]
+ rl a
+ ld [hProduct + 2], a
+
+; Cap at $ffff.
+ ret nc
+
+ ld a, $ff
+ ld [hProduct + 2], a
+ ld [hProduct + 3], a
+
+ ret
+
+; 35703
+
+
+TypeBoostItems: ; 35703
+ db HELD_NORMAL_BOOST, NORMAL ; Pink/Polkadot Bow
+ db HELD_FIGHTING_BOOST, FIGHTING ; Blackbelt
+ db HELD_FLYING_BOOST, FLYING ; Sharp Beak
+ db HELD_POISON_BOOST, POISON ; Poison Barb
+ db HELD_GROUND_BOOST, GROUND ; Soft Sand
+ db HELD_ROCK_BOOST, ROCK ; Hard Stone
+ db HELD_BUG_BOOST, BUG ; Silverpowder
+ db HELD_GHOST_BOOST, GHOST ; Spell Tag
+ db HELD_FIRE_BOOST, FIRE ; Charcoal
+ db HELD_WATER_BOOST, WATER ; Mystic Water
+ db HELD_GRASS_BOOST, GRASS ; Miracle Seed
+ db HELD_ELECTRIC_BOOST, ELECTRIC ; Magnet
+ db HELD_PSYCHIC_BOOST, PSYCHIC ; Twistedspoon
+ db HELD_ICE_BOOST, ICE ; Nevermeltice
+ db HELD_DRAGON_BOOST, DRAGON ; Dragon Scale
+ db HELD_DARK_BOOST, DARK ; Blackglasses
+ db HELD_STEEL_BOOST, STEEL ; Metal Coat
+ db $ff
+; 35726
+
+
+BattleCommand_ConstantDamage: ; 35726
+; constantdamage
+
+ ld hl, BattleMonLevel
+ ld a, [hBattleTurn]
+ and a
+ jr z, .got_turn
+ ld hl, EnemyMonLevel
+
+.got_turn
+ ld a, BATTLE_VARS_MOVE_EFFECT
+ call GetBattleVar
+ cp EFFECT_LEVEL_DAMAGE
+ ld b, [hl]
+ ld a, 0
+ jr z, .got_power
+
+ ld a, BATTLE_VARS_MOVE_EFFECT
+ call GetBattleVar
+ cp EFFECT_PSYWAVE
+ jr z, .psywave
+
+ cp EFFECT_SUPER_FANG
+ jr z, .super_fang
+
+ cp EFFECT_REVERSAL
+ jr z, .reversal
+
+ ld a, BATTLE_VARS_MOVE_POWER
+ call GetBattleVar
+ ld b, a
+ ld a, $0
+ jr .got_power
+
+.psywave
+ ld a, b
+ srl a
+ add b
+ ld b, a
+.psywave_loop
+ call BattleRandom
+ and a
+ jr z, .psywave_loop
+ cp b
+ jr nc, .psywave_loop
+ ld b, a
+ ld a, $0
+ jr .got_power
+
+.super_fang
+ ld hl, EnemyMonHP
+ ld a, [hBattleTurn]
+ and a
+ jr z, .got_hp
+ ld hl, BattleMonHP
+.got_hp
+ ld a, [hli]
+ srl a
+ ld b, a
+ ld a, [hl]
+ rr a
+ push af
+ ld a, b
+ pop bc
+ and a
+ jr nz, .got_power
+ or b
+ ld a, $0
+ jr nz, .got_power
+ ld b, $1
+ jr .got_power
+
+.got_power
+ ld hl, CurDamage
+ ld [hli], a
+ ld [hl], b
+ ret
+
+.reversal
+ ld hl, BattleMonHP
+ ld a, [hBattleTurn]
+ and a
+ jr z, .reversal_got_hp
+ ld hl, EnemyMonHP
+.reversal_got_hp
+ xor a
+ ld [hDividend], a
+ ld [hMultiplicand + 0], a
+ ld a, [hli]
+ ld [hMultiplicand + 1], a
+ ld a, [hli]
+ ld [hMultiplicand + 2], a
+ ld a, $30
+ ld [hMultiplier], a
+ call Multiply
+ ld a, [hli]
+ ld b, a
+ ld a, [hl]
+ ld [hDivisor], a
+ ld a, b
+ and a
+ jr z, .skip_to_divide
+
+ ld a, [hProduct + 4]
+ srl b
+ rr a
+ srl b
+ rr a
+ ld [hDivisor], a
+ ld a, [hProduct + 2]
+ ld b, a
+ srl b
+ ld a, [hProduct + 3]
+ rr a
+ srl b
+ rr a
+ ld [hDividend + 3], a
+ ld a, b
+ ld [hDividend + 2], a
+
+.skip_to_divide
+ ld b, $4
+ call Divide
+ ld a, [hQuotient + 2]
+ ld b, a
+ ld hl, .FlailPower
+
+.reversal_loop
+ ld a, [hli]
+ cp b
+ jr nc, .break_loop
+ inc hl
+ jr .reversal_loop
+
+.break_loop
+ ld a, [hBattleTurn]
+ and a
+ ld a, [hl]
+ jr nz, .notPlayersTurn
+
+ ld hl, wPlayerMoveStructPower
+ ld [hl], a
+ push hl
+ call PlayerAttackDamage
+ jr .notEnemysTurn
+
+.notPlayersTurn
+ ld hl, wEnemyMoveStructPower
+ ld [hl], a
+ push hl
+ call EnemyAttackDamage
+
+.notEnemysTurn
+ call BattleCommand_DamageCalc
+ pop hl
+ ld [hl], 1
+ ret
+
+.FlailPower:
+ ; px, bp
+ db 1, 200
+ db 4, 150
+ db 9, 100
+ db 16, 80
+ db 32, 40
+ db 48, 20
+; 35813
+
+
+BattleCommand_Counter: ; 35813
+; counter
+
+ ld a, 1
+ ld [AttackMissed], a
+ ld a, BATTLE_VARS_LAST_COUNTER_MOVE_OPP
+ call GetBattleVar
+ and a
+ ret z
+
+ ld b, a
+ callfar GetMoveEffect
+ ld a, b
+ cp EFFECT_COUNTER
+ ret z
+
+ call BattleCommand_ResetTypeMatchup
+ ld a, [wTypeMatchup]
+ and a
+ ret z
+
+ call CheckOpponentWentFirst
+ ret z
+
+ ld a, BATTLE_VARS_LAST_COUNTER_MOVE_OPP
+ call GetBattleVar
+ dec a
+ ld de, StringBuffer1
+ call GetMoveData
+
+ ld a, [StringBuffer1 + MOVE_POWER]
+ and a
+ ret z
+
+ ld a, [StringBuffer1 + MOVE_TYPE]
+ cp SPECIAL
+ ret nc
+
+ ld hl, CurDamage
+ ld a, [hli]
+ or [hl]
+ ret z
+
+ ld a, [hl]
+ add a
+ ld [hld], a
+ ld a, [hl]
+ adc a
+ ld [hl], a
+ jr nc, .capped
+ ld a, $ff
+ ld [hli], a
+ ld [hl], a
+.capped
+
+ xor a
+ ld [AttackMissed], a
+ ret
+
+; 35864
+
+
+BattleCommand_Encore: ; 35864
+; encore
+
+ ld hl, EnemyMonMoves
+ ld de, EnemyEncoreCount
+ ld a, [hBattleTurn]
+ and a
+ jr z, .ok
+ ld hl, BattleMonMoves
+ ld de, PlayerEncoreCount
+.ok
+ ld a, BATTLE_VARS_LAST_MOVE_OPP
+ call GetBattleVar
+ and a
+ jp z, .failed
+ cp STRUGGLE
+ jp z, .failed
+ cp ENCORE
+ jp z, .failed
+ cp MIRROR_MOVE
+ jp z, .failed
+ ld b, a
+
+.got_move
+ ld a, [hli]
+ cp b
+ jr nz, .got_move
+
+ ld bc, BattleMonPP - BattleMonMoves - 1
+ add hl, bc
+ ld a, [hl]
+ and $3f
+ jp z, .failed
+ ld a, [AttackMissed]
+ and a
+ jp nz, .failed
+ ld a, BATTLE_VARS_SUBSTATUS5_OPP
+ call GetBattleVarAddr
+ bit SUBSTATUS_ENCORED, [hl]
+ jp nz, .failed
+ set SUBSTATUS_ENCORED, [hl]
+ call BattleRandom
+ and $3
+ inc a
+ inc a
+ inc a
+ ld [de], a
+ call CheckOpponentWentFirst
+ jr nz, .finish_move
+ ld a, [hBattleTurn]
+ and a
+ jr z, .force_last_enemy_move
+
+ push hl
+ ld a, [LastPlayerMove]
+ ld b, a
+ ld c, 0
+ ld hl, BattleMonMoves
+.find_player_move
+ ld a, [hli]
+ cp b
+ jr z, .got_player_move
+ inc c
+ ld a, c
+ cp NUM_MOVES
+ jr c, .find_player_move
+ pop hl
+ res SUBSTATUS_ENCORED, [hl]
+ xor a
+ ld [de], a
+ jr .failed
+
+.got_player_move
+ pop hl
+ ld a, c
+ ld [CurMoveNum], a
+ ld a, b
+ ld [CurPlayerMove], a
+ dec a
+ ld de, wPlayerMoveStruct
+ call GetMoveData
+ jr .finish_move
+
+.force_last_enemy_move
+ push hl
+ ld a, [LastEnemyMove]
+ ld b, a
+ ld c, 0
+ ld hl, EnemyMonMoves
+.find_enemy_move
+ ld a, [hli]
+ cp b
+ jr z, .got_enemy_move
+ inc c
+ ld a, c
+ cp NUM_MOVES
+ jr c, .find_enemy_move
+ pop hl
+ res SUBSTATUS_ENCORED, [hl]
+ xor a
+ ld [de], a
+ jr .failed
+
+.got_enemy_move
+ pop hl
+ ld a, c
+ ld [CurEnemyMoveNum], a
+ ld a, b
+ ld [CurEnemyMove], a
+ dec a
+ ld de, wEnemyMoveStruct
+ call GetMoveData
+
+.finish_move
+ call AnimateCurrentMove
+ ld hl, GotAnEncoreText
+ jp StdBattleTextBox
+
+.failed
+ jp PrintDidntAffect2
+
+; 35926
+
+
+BattleCommand_PainSplit: ; 35926
+; painsplit
+
+ ld a, [AttackMissed]
+ and a
+ jp nz, .ButItFailed
+ call CheckSubstituteOpp
+ jp nz, .ButItFailed
+ call AnimateCurrentMove
+ ld hl, BattleMonMaxHP + 1
+ ld de, EnemyMonMaxHP + 1
+ call .PlayerShareHP
+ ld a, $1
+ ld [wWhichHPBar], a
+ hlcoord 10, 9
+ predef AnimateHPBar
+ ld hl, EnemyMonHP
+ ld a, [hli]
+ ld [Buffer4], a
+ ld a, [hli]
+ ld [Buffer3], a
+ ld a, [hli]
+ ld [Buffer2], a
+ ld a, [hl]
+ ld [Buffer1], a
+ call .EnemyShareHP
+ xor a
+ ld [wWhichHPBar], a
+ call ResetDamage
+ hlcoord 2, 2
+ predef AnimateHPBar
+ farcall _UpdateBattleHUDs
+
+ ld hl, SharedPainText
+ jp StdBattleTextBox
+
+.PlayerShareHP:
+ ld a, [hld]
+ ld [Buffer1], a
+ ld a, [hld]
+ ld [Buffer2], a
+ ld a, [hld]
+ ld b, a
+ ld [Buffer3], a
+ ld a, [hl]
+ ld [Buffer4], a
+ dec de
+ dec de
+ ld a, [de]
+ dec de
+ add b
+ ld [CurDamage + 1], a
+ ld b, [hl]
+ ld a, [de]
+ adc b
+ srl a
+ ld [CurDamage], a
+ ld a, [CurDamage + 1]
+ rr a
+ ld [CurDamage + 1], a
+ inc hl
+ inc hl
+ inc hl
+ inc de
+ inc de
+ inc de
+
+.EnemyShareHP: ; 359ac
+ ld c, [hl]
+ dec hl
+ ld a, [CurDamage + 1]
+ sub c
+ ld b, [hl]
+ dec hl
+ ld a, [CurDamage]
+ sbc b
+ jr nc, .skip
+
+ ld a, [CurDamage]
+ ld b, a
+ ld a, [CurDamage + 1]
+ ld c, a
+.skip
+ ld a, c
+ ld [hld], a
+ ld [Buffer5], a
+ ld a, b
+ ld [hli], a
+ ld [Buffer6], a
+ ret
+
+; 359cd
+
+.ButItFailed:
+ jp PrintDidntAffect2
+
+; 359d0
+
+
+BattleCommand_Snore: ; 359d0
+; snore
+ ld a, BATTLE_VARS_STATUS
+ call GetBattleVar
+ and SLP
+ ret nz
+ call ResetDamage
+ ld a, $1
+ ld [AttackMissed], a
+ call FailSnore
+ jp EndMoveEffect
+
+; 359e6
+
+
+BattleCommand_Conversion2: ; 359e6
+; conversion2
+
+ ld a, [AttackMissed]
+ and a
+ jr nz, .failed
+ ld hl, BattleMonType1
+ ld a, [hBattleTurn]
+ and a
+ jr z, .got_type
+ ld hl, EnemyMonType1
+.got_type
+ ld a, BATTLE_VARS_LAST_COUNTER_MOVE_OPP
+ call GetBattleVar
+ and a
+ jr z, .failed
+ push hl
+ dec a
+ ld hl, Moves + MOVE_TYPE
+ call GetMoveAttr
+ ld d, a
+ pop hl
+ cp CURSE_T
+ jr z, .failed
+ call AnimateCurrentMove
+ call BattleCommand_SwitchTurn
+
+.loop
+ call BattleRandom
+ and $1f
+ cp UNUSED_TYPES
+ jr c, .okay
+ cp UNUSED_TYPES_END
+ jr c, .loop
+ cp TYPES_END
+ jr nc, .loop
+.okay
+ ld [hli], a
+ ld [hld], a
+ push hl
+ ld a, BATTLE_VARS_MOVE_TYPE
+ call GetBattleVarAddr
+ push af
+ push hl
+ ld a, d
+ ld [hl], a
+ call BattleCheckTypeMatchup
+ pop hl
+ pop af
+ ld [hl], a
+ pop hl
+ ld a, [wTypeMatchup]
+ cp 10
+ jr nc, .loop
+ call BattleCommand_SwitchTurn
+
+ ld a, [hl]
+ ld [wNamedObjectIndexBuffer], a
+ predef GetTypeName
+ ld hl, TransformedTypeText
+ jp StdBattleTextBox
+
+.failed
+ jp FailConversion2
+
+; 35a53
+
+
+BattleCommand_LockOn: ; 35a53
+; lockon
+
+ call CheckSubstituteOpp
+ jr nz, .fail
+
+ ld a, [AttackMissed]
+ and a
+ jr nz, .fail
+
+ ld a, BATTLE_VARS_SUBSTATUS5_OPP
+ call GetBattleVarAddr
+ set SUBSTATUS_LOCK_ON, [hl]
+ call AnimateCurrentMove
+
+ ld hl, TookAimText
+ jp StdBattleTextBox
+
+.fail
+ call AnimateFailedMove
+ jp PrintDidntAffect
+
+; 35a74
+
+
+BattleCommand_Sketch: ; 35a74
+; sketch
+
+ call ClearLastMove
+; Don't sketch during a link battle
+ ld a, [wLinkMode]
+ and a
+ jr z, .not_linked
+ call AnimateFailedMove
+ jp PrintNothingHappened
+
+.not_linked
+; If the opponent has a substitute up, fail.
+ call CheckSubstituteOpp
+ jp nz, .fail
+; If the opponent is transformed, fail.
+ ld a, BATTLE_VARS_SUBSTATUS5_OPP
+ call GetBattleVarAddr
+ bit SUBSTATUS_TRANSFORMED, [hl]
+ jp nz, .fail
+; Get the user's moveset in its party struct.
+; This move replacement shall be permanent.
+; Pointer will be in de.
+ ld a, MON_MOVES
+ call UserPartyAttr
+ ld d, h
+ ld e, l
+; Get the battle move structs.
+ ld hl, BattleMonMoves
+ ld a, [hBattleTurn]
+ and a
+ jr z, .get_last_move
+ ld hl, EnemyMonMoves
+.get_last_move
+ ld a, BATTLE_VARS_LAST_COUNTER_MOVE_OPP
+ call GetBattleVar
+ ld [wTypeMatchup], a
+ ld b, a
+; Fail if move is invalid or is Struggle.
+ and a
+ jr z, .fail
+ cp STRUGGLE
+ jr z, .fail
+; Fail if user already knows that move
+ ld c, NUM_MOVES
+.does_user_already_know_move
+ ld a, [hli]
+ cp b
+ jr z, .fail
+ dec c
+ jr nz, .does_user_already_know_move
+; Find Sketch in the user's moveset.
+; Pointer in hl, and index in c.
+ dec hl
+ ld c, NUM_MOVES
+.find_sketch
+ dec c
+ ld a, [hld]
+ cp SKETCH
+ jr nz, .find_sketch
+ inc hl
+; The Sketched move is loaded to that slot.
+ ld a, b
+ ld [hl], a
+; Copy the base PP from that move.
+ push bc
+ push hl
+ dec a
+ ld hl, Moves + MOVE_PP
+ call GetMoveAttr
+ pop hl
+ ld bc, BattleMonPP - BattleMonMoves
+ add hl, bc
+ ld [hl], a
+ pop bc
+
+ ld a, [hBattleTurn]
+ and a
+ jr z, .user_trainer
+ ld a, [wBattleMode]
+ dec a
+ jr nz, .user_trainer
+; wildmon
+ ld a, [hl]
+ push bc
+ ld hl, wWildMonPP
+ ld b, 0
+ add hl, bc
+ ld [hl], a
+ ld hl, wWildMonMoves
+ add hl, bc
+ pop bc
+ ld [hl], b
+ jr .done_copy
+
+.user_trainer
+ ld a, [hl]
+ push af
+ ld l, c
+ ld h, 0
+ add hl, de
+ ld a, b
+ ld [hl], a
+ pop af
+ ld de, MON_PP - MON_MOVES
+ add hl, de
+ ld [hl], a
+.done_copy
+ call GetMoveName
+ call AnimateCurrentMove
+
+ ld hl, SketchedText
+ jp StdBattleTextBox
+
+.fail
+ call AnimateFailedMove
+ jp PrintDidntAffect
+
+; 35b16
+
+
+BattleCommand_DefrostOpponent: ; 35b16
+; defrostopponent
+; Thaw the opponent if frozen, and
+; raise the user's Attack one stage.
+
+ call AnimateCurrentMove
+
+ ld a, BATTLE_VARS_STATUS_OPP
+ call GetBattleVarAddr
+ call Defrost
+
+ ld a, BATTLE_VARS_MOVE_EFFECT
+ call GetBattleVarAddr
+ ld a, [hl]
+ push hl
+ push af
+
+ ld a, EFFECT_ATTACK_UP
+ ld [hl], a
+ call BattleCommand_StatUp
+
+ pop af
+ pop hl
+ ld [hl], a
+ ret
+
+; 35b33
+
+
+BattleCommand_SleepTalk: ; 35b33
+; sleeptalk
+
+ call ClearLastMove
+ ld a, [AttackMissed]
+ and a
+ jr nz, .fail
+ ld a, [hBattleTurn]
+ and a
+ ld hl, BattleMonMoves + 1
+ ld a, [DisabledMove]
+ ld d, a
+ jr z, .got_moves
+ ld hl, EnemyMonMoves + 1
+ ld a, [EnemyDisabledMove]
+ ld d, a
+.got_moves
+ ld a, BATTLE_VARS_STATUS
+ call GetBattleVar
+ and SLP
+ jr z, .fail
+ ld a, [hl]
+ and a
+ jr z, .fail
+ call .safely_check_has_usable_move
+ jr c, .fail
+ dec hl
+.sample_move
+ push hl
+ call BattleRandom
+ and 3 ; TODO factor in NUM_MOVES
+ ld c, a
+ ld b, 0
+ add hl, bc
+ ld a, [hl]
+ pop hl
+ and a
+ jr z, .sample_move
+ ld e, a
+ ld a, BATTLE_VARS_MOVE_ANIM
+ call GetBattleVar
+ cp e
+ jr z, .sample_move
+ ld a, e
+ cp d
+ jr z, .sample_move
+ call .check_two_turn_move
+ jr z, .sample_move
+ ld a, BATTLE_VARS_MOVE
+ call GetBattleVarAddr
+ ld a, e
+ ld [hl], a
+ call CheckUserIsCharging
+ jr nz, .charging
+ ld a, [wKickCounter]
+ push af
+ call BattleCommand_LowerSub
+ pop af
+ ld [wKickCounter], a
+.charging
+ call LoadMoveAnim
+ call UpdateMoveData
+ jp ResetTurn
+
+.fail
+ call AnimateFailedMove
+ jp TryPrintButItFailed
+
+.safely_check_has_usable_move
+ push hl
+ push de
+ push bc
+ call .check_has_usable_move
+ pop bc
+ pop de
+ pop hl
+ ret
+
+.check_has_usable_move
+ ld a, [hBattleTurn]
+ and a
+ ld a, [DisabledMove]
+ jr z, .got_move_2
+
+ ld a, [EnemyDisabledMove]
+.got_move_2
+ ld b, a
+ ld a, BATTLE_VARS_MOVE
+ call GetBattleVar
+ ld c, a
+ dec hl
+ ld d, NUM_MOVES
+.loop2
+ ld a, [hl]
+ and a
+ jr z, .carry
+
+ cp c
+ jr z, .nope
+ cp b
+ jr z, .nope
+
+ call .check_two_turn_move
+ jr nz, .no_carry
+
+.nope
+ inc hl
+ dec d
+ jr nz, .loop2
+
+.carry
+ scf
+ ret
+
+.no_carry
+ and a
+ ret
+
+.check_two_turn_move
+ push hl
+ push de
+ push bc
+
+ ld b, a
+ callfar GetMoveEffect
+ ld a, b
+
+ pop bc
+ pop de
+ pop hl
+
+ cp EFFECT_SKULL_BASH
+ ret z
+ cp EFFECT_RAZOR_WIND
+ ret z
+ cp EFFECT_SKY_ATTACK
+ ret z
+ cp EFFECT_SOLARBEAM
+ ret z
+ cp EFFECT_FLY
+ ret z
+ cp EFFECT_BIDE
+ ret
+
+; 35bff
+
+
+BattleCommand_DestinyBond: ; 35bff
+; destinybond
+
+ ld a, BATTLE_VARS_SUBSTATUS5
+ call GetBattleVarAddr
+ set SUBSTATUS_DESTINY_BOND, [hl]
+ call AnimateCurrentMove
+ ld hl, DestinyBondEffectText
+ jp StdBattleTextBox
+
+; 35c0f
+
+
+BattleCommand_Spite: ; 35c0f
+; spite
+
+ ld a, [AttackMissed]
+ and a
+ jp nz, .failed
+ ld bc, PARTYMON_STRUCT_LENGTH ; ????
+ ld hl, EnemyMonMoves
+ ld a, [hBattleTurn]
+ and a
+ jr z, .got_moves
+ ld hl, BattleMonMoves
+.got_moves
+ ld a, BATTLE_VARS_LAST_COUNTER_MOVE_OPP
+ call GetBattleVar
+ and a
+ jr z, .failed
+ cp STRUGGLE
+ jr z, .failed
+ ld b, a
+ ld c, -1
+.loop
+ inc c
+ ld a, [hli]
+ cp b
+ jr nz, .loop
+ ld [wTypeMatchup], a
+ dec hl
+ ld b, 0
+ push bc
+ ld c, BattleMonPP - BattleMonMoves
+ add hl, bc
+ pop bc
+ ld a, [hl]
+ and $3f
+ jr z, .failed
+ push bc
+ call GetMoveName
+ call BattleRandom
+ and 3
+ inc a
+ inc a
+ ld b, a
+ ld a, [hl]
+ and $3f
+ cp b
+ jr nc, .deplete_pp
+ ld b, a
+.deplete_pp
+ ld a, [hl]
+ sub b
+ ld [hl], a
+ push af
+ ld a, MON_PP
+ call OpponentPartyAttr
+ ld d, b
+ pop af
+ pop bc
+ add hl, bc
+ ld e, a
+ ld a, BATTLE_VARS_SUBSTATUS5_OPP
+ call GetBattleVar
+ bit SUBSTATUS_TRANSFORMED, a
+ jr nz, .transformed
+ ld a, [hBattleTurn]
+ and a
+ jr nz, .not_wildmon
+ ld a, [wBattleMode]
+ dec a
+ jr nz, .not_wildmon
+ ld hl, wWildMonPP
+ add hl, bc
+.not_wildmon
+ ld [hl], e
+.transformed
+ push de
+ call AnimateCurrentMove
+ pop de
+ ld a, d
+ ld [wTypeMatchup], a
+ ld hl, SpiteEffectText
+ jp StdBattleTextBox
+
+.failed
+ jp PrintDidntAffect2
+
+; 35c94
+
+
+BattleCommand_FalseSwipe: ; 35c94
+; falseswipe
+
+ ld hl, EnemyMonHP
+ ld a, [hBattleTurn]
+ and a
+ jr z, .got_hp
+ ld hl, BattleMonHP
+.got_hp
+ ld de, CurDamage
+ ld c, 2
+ push hl
+ push de
+ call StringCmp
+ pop de
+ pop hl
+ jr c, .done
+ ld a, [hli]
+ ld [de], a
+ inc de
+ ld a, [hl]
+ dec a
+ ld [de], a
+ inc a
+ jr nz, .okay
+ dec de
+ ld a, [de]
+ dec a
+ ld [de], a
+.okay
+ ld a, [CriticalHit]
+ cp $2
+ jr nz, .carry
+ xor a
+ ld [CriticalHit], a
+.carry
+ scf
+ ret
+
+.done
+ and a
+ ret
+
+; 35cc9
+
+
+BattleCommand_HealBell: ; 35cc9
+; healbell
+
+ ld a, BATTLE_VARS_SUBSTATUS1
+ call GetBattleVarAddr
+ res SUBSTATUS_NIGHTMARE, [hl]
+ ld de, PartyMon1Status
+ ld a, [hBattleTurn]
+ and a
+ jr z, .got_status
+ ld de, OTPartyMon1Status
+.got_status
+ ld a, BATTLE_VARS_STATUS
+ call GetBattleVarAddr
+ xor a
+ ld [hl], a
+ ld h, d
+ ld l, e
+ ld bc, PARTYMON_STRUCT_LENGTH
+ ld d, PARTY_LENGTH
+.loop
+ ld [hl], a
+ add hl, bc
+ dec d
+ jr nz, .loop
+ call AnimateCurrentMove
+
+ ld hl, BellChimedText
+ call StdBattleTextBox
+
+ ld a, [hBattleTurn]
+ and a
+ jp z, CalcPlayerStats
+ jp CalcEnemyStats
+
+; 35d00
+
+
+FarPlayBattleAnimation: ; 35d00
+; play animation de
+
+ ld a, BATTLE_VARS_SUBSTATUS3
+ call GetBattleVar
+ and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND
+ ret nz
+
+ ; fallthrough
+; 35d08
+
+PlayFXAnimID: ; 35d08
+ ld a, e
+ ld [FXAnimID], a
+ ld a, d
+ ld [FXAnimID + 1], a
+
+ ld c, 3
+ call DelayFrames
+
+ callfar PlayBattleAnim
+
+ ret
+
+; 35d1c
+
+
+EnemyHurtItself: ; 35d1c
+ ld hl, CurDamage
+ ld a, [hli]
+ ld b, a
+ ld a, [hl]
+ or b
+ jr z, .did_no_damage
+
+ ld a, c
+ and a
+ jr nz, .mimic_sub_check
+
+ ld a, [EnemySubStatus4]
+ bit SUBSTATUS_SUBSTITUTE, a
+ jp nz, SelfInflictDamageToSubstitute
+
+.mimic_sub_check
+ ld a, [hld]
+ ld b, a
+ ld a, [EnemyMonHP + 1]
+ ld [Buffer3], a
+ sub b
+ ld [EnemyMonHP + 1], a
+ ld a, [hl]
+ ld b, a
+ ld a, [EnemyMonHP]
+ ld [Buffer4], a
+ sbc b
+ ld [EnemyMonHP], a
+ jr nc, .mimic_faint
+
+ ld a, [Buffer4]
+ ld [hli], a
+ ld a, [Buffer3]
+ ld [hl], a
+
+ xor a
+ ld hl, EnemyMonHP
+ ld [hli], a
+ ld [hl], a
+
+.mimic_faint
+ ld hl, EnemyMonMaxHP
+ ld a, [hli]
+ ld [Buffer2], a
+ ld a, [hl]
+ ld [Buffer1], a
+ ld hl, EnemyMonHP
+ ld a, [hli]
+ ld [Buffer6], a
+ ld a, [hl]
+ ld [Buffer5], a
+ hlcoord 2, 2
+ xor a
+ ld [wWhichHPBar], a
+ predef AnimateHPBar
+.did_no_damage
+ jp RefreshBattleHuds
+
+; 35d7e
+
+
+PlayerHurtItself: ; 35d7e
+ ld hl, CurDamage
+ ld a, [hli]
+ ld b, a
+ ld a, [hl]
+ or b
+ jr z, .did_no_damage
+
+ ld a, c
+ and a
+ jr nz, .mimic_sub_check
+
+ ld a, [PlayerSubStatus4]
+ bit SUBSTATUS_SUBSTITUTE, a
+ jp nz, SelfInflictDamageToSubstitute
+.mimic_sub_check
+ ld a, [hld]
+ ld b, a
+ ld a, [BattleMonHP + 1]
+ ld [Buffer3], a
+ sub b
+ ld [BattleMonHP + 1], a
+ ld [Buffer5], a
+ ld b, [hl]
+ ld a, [BattleMonHP]
+ ld [Buffer4], a
+ sbc b
+ ld [BattleMonHP], a
+ ld [Buffer6], a
+ jr nc, .mimic_faint
+
+ ld a, [Buffer4]
+ ld [hli], a
+ ld a, [Buffer3]
+ ld [hl], a
+ xor a
+
+ ld hl, BattleMonHP
+ ld [hli], a
+ ld [hl], a
+ ld hl, Buffer5
+ ld [hli], a
+ ld [hl], a
+
+.mimic_faint
+ ld hl, BattleMonMaxHP
+ ld a, [hli]
+ ld [Buffer2], a
+ ld a, [hl]
+ ld [Buffer1], a
+ hlcoord 10, 9
+ ld a, $1
+ ld [wWhichHPBar], a
+ predef AnimateHPBar
+.did_no_damage
+ jp RefreshBattleHuds
+
+; 35de0
+
+
+SelfInflictDamageToSubstitute: ; 35de0
+
+ ld hl, SubTookDamageText
+ call StdBattleTextBox
+
+ ld de, EnemySubstituteHP
+ ld a, [hBattleTurn]
+ and a
+ jr z, .got_hp
+ ld de, PlayerSubstituteHP
+.got_hp
+
+ ld hl, CurDamage
+ ld a, [hli]
+ and a
+ jr nz, .broke
+
+ ld a, [de]
+ sub [hl]
+ ld [de], a
+ jr z, .broke
+ jr nc, .done
+
+.broke
+ ld a, BATTLE_VARS_SUBSTATUS4_OPP
+ call GetBattleVarAddr
+ res SUBSTATUS_SUBSTITUTE, [hl]
+
+ ld hl, SubFadedText
+ call StdBattleTextBox
+
+ call BattleCommand_SwitchTurn
+ call BattleCommand_LowerSubNoAnim
+ ld a, BATTLE_VARS_SUBSTATUS3
+ call GetBattleVar
+ and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND
+ call z, AppearUserLowerSub
+ call BattleCommand_SwitchTurn
+
+ ld a, BATTLE_VARS_MOVE_EFFECT
+ call GetBattleVarAddr
+ cp EFFECT_MULTI_HIT
+ jr z, .ok
+ cp EFFECT_DOUBLE_HIT
+ jr z, .ok
+ cp EFFECT_POISON_MULTI_HIT
+ jr z, .ok
+ cp EFFECT_TRIPLE_KICK
+ jr z, .ok
+ cp EFFECT_BEAT_UP
+ jr z, .ok
+ xor a
+ ld [hl], a
+.ok
+ call RefreshBattleHuds
+.done
+ jp ResetDamage
+
+; 35e40
+
+
+UpdateMoveData: ; 35e40
+
+ ld a, BATTLE_VARS_MOVE_ANIM
+ call GetBattleVarAddr
+ ld d, h
+ ld e, l
+
+ ld a, BATTLE_VARS_MOVE
+ call GetBattleVar
+ ld [CurMove], a
+ ld [wNamedObjectIndexBuffer], a
+
+ dec a
+ call GetMoveData
+ call GetMoveName
+ jp CopyName1
+
+; 35e5c
+
+
+BattleCommand_SleepTarget: ; 35e5c
+; sleeptarget
+
+ call GetOpponentItem
+ ld a, b
+ cp HELD_PREVENT_SLEEP
+ jr nz, .not_protected_by_item
+
+ ld a, [hl]
+ ld [wNamedObjectIndexBuffer], a
+ call GetItemName
+ ld hl, ProtectedByText
+ jr .fail
+
+.not_protected_by_item
+ ld a, BATTLE_VARS_STATUS_OPP
+ call GetBattleVarAddr
+ ld d, h
+ ld e, l
+ ld a, [de]
+ and SLP
+ ld hl, AlreadyAsleepText
+ jr nz, .fail
+
+ ld a, [AttackMissed]
+ and a
+ jp nz, PrintDidntAffect2
+
+ ld hl, DidntAffect1Text
+ call .CheckAIRandomFail
+ jr c, .fail
+
+ ld a, [de]
+ and a
+ jr nz, .fail
+
+ call CheckSubstituteOpp
+ jr nz, .fail
+
+ call AnimateCurrentMove
+ ld b, $7
+ ld a, [InBattleTowerBattle]
+ and a
+ jr z, .random_loop
+ ld b, $3
+
+.random_loop
+ call BattleRandom
+ and b
+ jr z, .random_loop
+ cp 7
+ jr z, .random_loop
+ inc a
+ ld [de], a
+ call UpdateOpponentInParty
+ call RefreshBattleHuds
+
+ ld hl, FellAsleepText
+ call StdBattleTextBox
+
+ farcall UseHeldStatusHealingItem
+
+ jp z, OpponentCantMove
+ ret
+
+.fail
+ push hl
+ call AnimateFailedMove
+ pop hl
+ jp StdBattleTextBox
+
+; 35ece
+
+
+.CheckAIRandomFail: ; 35ece
+ ; Enemy turn
+ ld a, [hBattleTurn]
+ and a
+ jr z, .dont_fail
+
+ ; Not in link battle
+ ld a, [wLinkMode]
+ and a
+ jr nz, .dont_fail
+
+ ld a, [InBattleTowerBattle]
+ and a
+ jr nz, .dont_fail
+
+ ; Not locked-on by the enemy
+ ld a, [PlayerSubStatus5]
+ bit SUBSTATUS_LOCK_ON, a
+ jr nz, .dont_fail
+
+ call BattleRandom
+ cp $40 ; 25%
+ ret c
+
+.dont_fail
+ xor a
+ ret
+
+; 35eee
+
+
+BattleCommand_PoisonTarget: ; 35eee
+; poisontarget
+
+ call CheckSubstituteOpp
+ ret nz
+ ld a, BATTLE_VARS_STATUS_OPP
+ call GetBattleVarAddr
+ and a
+ ret nz
+ ld a, [TypeModifier]
+ and $7f
+ ret z
+ call CheckIfTargetIsPoisonType
+ ret z
+ call GetOpponentItem
+ ld a, b
+ cp HELD_PREVENT_POISON
+ ret z
+ ld a, [EffectFailed]
+ and a
+ ret nz
+ call SafeCheckSafeguard
+ ret nz
+
+ call PoisonOpponent
+ ld de, ANIM_PSN
+ call PlayOpponentBattleAnim
+ call RefreshBattleHuds
+
+ ld hl, WasPoisonedText
+ call StdBattleTextBox
+
+ farcall UseHeldStatusHealingItem
+ ret
+
+; 35f2c
+
+
+BattleCommand_Poison: ; 35f2c
+; poison
+
+ ld hl, DoesntAffectText
+ ld a, [TypeModifier]
+ and $7f
+ jp z, .failed
+
+ call CheckIfTargetIsPoisonType
+ jp z, .failed
+
+ ld a, BATTLE_VARS_STATUS_OPP
+ call GetBattleVar
+ ld b, a
+ ld hl, AlreadyPoisonedText
+ and 1 << PSN
+ jp nz, .failed
+
+ call GetOpponentItem
+ ld a, b
+ cp HELD_PREVENT_POISON
+ jr nz, .do_poison
+ ld a, [hl]
+ ld [wNamedObjectIndexBuffer], a
+ call GetItemName
+ ld hl, ProtectedByText
+ jr .failed
+
+.do_poison
+ ld hl, DidntAffect1Text
+ ld a, BATTLE_VARS_STATUS_OPP
+ call GetBattleVar
+ and a
+ jr nz, .failed
+
+ ld a, [hBattleTurn]
+ and a
+ jr z, .mimic_random
+
+ ld a, [wLinkMode]
+ and a
+ jr nz, .mimic_random
+
+ ld a, [InBattleTowerBattle]
+ and a
+ jr nz, .mimic_random
+
+ ld a, [PlayerSubStatus5]
+ bit SUBSTATUS_LOCK_ON, a
+ jr nz, .mimic_random
+
+ call BattleRandom
+ cp $40 ; 25% chance AI fails
+ jr c, .failed
+
+.mimic_random
+ call CheckSubstituteOpp
+ jr nz, .failed
+ ld a, [AttackMissed]
+ and a
+ jr nz, .failed
+ call .check_toxic
+ jr z, .toxic
+
+ call .apply_poison
+ ld hl, WasPoisonedText
+ call StdBattleTextBox
+ jr .finished
+
+.toxic
+ set SUBSTATUS_TOXIC, [hl]
+ xor a
+ ld [de], a
+ call .apply_poison
+
+ ld hl, BadlyPoisonedText
+ call StdBattleTextBox
+
+.finished
+ farcall UseHeldStatusHealingItem
+ ret
+
+.failed
+ push hl
+ call AnimateFailedMove
+ pop hl
+ jp StdBattleTextBox
+
+; 35fc0
+
+
+.apply_poison ; 35fc0
+ call AnimateCurrentMove
+ call PoisonOpponent
+ jp RefreshBattleHuds
+
+; 35fc9
+
+
+.check_toxic ; 35fc9
+ ld a, BATTLE_VARS_SUBSTATUS5_OPP
+ call GetBattleVarAddr
+ ld a, [hBattleTurn]
+ and a
+ ld de, EnemyToxicCount
+ jr z, .ok
+ ld de, PlayerToxicCount
+.ok
+ ld a, BATTLE_VARS_MOVE_EFFECT
+ call GetBattleVar
+ cp EFFECT_TOXIC
+ ret
+
+; 35fe1
+
+
+CheckIfTargetIsPoisonType: ; 35fe1
+ ld de, EnemyMonType1
+ ld a, [hBattleTurn]
+ and a
+ jr z, .ok
+ ld de, BattleMonType1
+.ok
+ ld a, [de]
+ inc de
+ cp POISON
+ ret z
+ ld a, [de]
+ cp POISON
+ ret
+
+; 35ff5
+
+
+PoisonOpponent: ; 35ff5
+ ld a, BATTLE_VARS_STATUS_OPP
+ call GetBattleVarAddr
+ set PSN, [hl]
+ jp UpdateOpponentInParty
+
+; 35fff
+
+
+BattleCommand_DrainTarget: ; 35fff
+; draintarget
+ call SapHealth
+ ld hl, SuckedHealthText
+ jp StdBattleTextBox
+
+; 36008
+
+
+BattleCommand_EatDream: ; 36008
+; eatdream
+ call SapHealth
+ ld hl, DreamEatenText
+ jp StdBattleTextBox
+
+; 36011
+
+
+SapHealth: ; 36011
+ ld hl, CurDamage
+ ld a, [hli]
+ srl a
+ ld [hDividend], a
+ ld b, a
+ ld a, [hl]
+ rr a
+ ld [hDividend + 1], a
+ or b
+ jr nz, .ok1
+ ld a, $1
+ ld [hDividend + 1], a
+.ok1
+ ld hl, BattleMonHP
+ ld de, BattleMonMaxHP
+ ld a, [hBattleTurn]
+ and a
+ jr z, .battlemonhp
+ ld hl, EnemyMonHP
+ ld de, EnemyMonMaxHP
+.battlemonhp
+ ld bc, Buffer4
+ ld a, [hli]
+ ld [bc], a
+ ld a, [hl]
+ dec bc
+ ld [bc], a
+ ld a, [de]
+ dec bc
+ ld [bc], a
+ inc de
+ ld a, [de]
+ dec bc
+ ld [bc], a
+ ld a, [hDividend + 1]
+ ld b, [hl]
+ add b
+ ld [hld], a
+ ld [Buffer5], a
+ ld a, [hDividend]
+ ld b, [hl]
+ adc b
+ ld [hli], a
+ ld [Buffer6], a
+ jr c, .okay2
+ ld a, [hld]
+ ld b, a
+ ld a, [de]
+ dec de
+ sub b
+ ld a, [hli]
+ ld b, a
+ ld a, [de]
+ inc de
+ sbc b
+ jr nc, .okay3
+.okay2
+ ld a, [de]
+ ld [hld], a
+ ld [Buffer5], a
+ dec de
+ ld a, [de]
+ ld [hli], a
+ ld [Buffer6], a
+ inc de
+.okay3
+ ld a, [hBattleTurn]
+ and a
+ hlcoord 10, 9
+ ld a, $1
+ jr z, .hp_bar
+ hlcoord 2, 2
+ xor a
+.hp_bar
+ ld [wWhichHPBar], a
+ predef AnimateHPBar
+ call RefreshBattleHuds
+ jp UpdateBattleMonInParty
+
+; 3608c
+
+
+BattleCommand_BurnTarget: ; 3608c
+; burntarget
+
+ xor a
+ ld [wNumHits], a
+ call CheckSubstituteOpp
+ ret nz
+ ld a, BATTLE_VARS_STATUS_OPP
+ call GetBattleVarAddr
+ and a
+ jp nz, Defrost
+ ld a, [TypeModifier]
+ and $7f
+ ret z
+ call CheckMoveTypeMatchesTarget ; Don't burn a Fire-type
+ ret z
+ call GetOpponentItem
+ ld a, b
+ cp HELD_PREVENT_BURN
+ ret z
+ ld a, [EffectFailed]
+ and a
+ ret nz
+ call SafeCheckSafeguard
+ ret nz
+ ld a, BATTLE_VARS_STATUS_OPP
+ call GetBattleVarAddr
+ set BRN, [hl]
+ call UpdateOpponentInParty
+ ld hl, ApplyBrnEffectOnAttack
+ call CallBattleCore
+ ld de, ANIM_BRN
+ call PlayOpponentBattleAnim
+ call RefreshBattleHuds
+
+ ld hl, WasBurnedText
+ call StdBattleTextBox
+
+ farcall UseHeldStatusHealingItem
+ ret
+
+; 360dd
+
+
+Defrost: ; 360dd
+ ld a, [hl]
+ and 1 << FRZ
+ ret z
+
+ xor a
+ ld [hl], a
+
+ ld a, [hBattleTurn]
+ and a
+ ld a, [CurOTMon]
+ ld hl, OTPartyMon1Status
+ jr z, .ok
+ ld hl, PartyMon1Status
+ ld a, [CurBattleMon]
+.ok
+
+ call GetPartyLocation
+ xor a
+ ld [hl], a
+ call UpdateOpponentInParty
+
+ ld hl, DefrostedOpponentText
+ jp StdBattleTextBox
+
+; 36102
+
+
+BattleCommand_FreezeTarget: ; 36102
+; freezetarget
+
+ xor a
+ ld [wNumHits], a
+ call CheckSubstituteOpp
+ ret nz
+ ld a, BATTLE_VARS_STATUS_OPP
+ call GetBattleVarAddr
+ and a
+ ret nz
+ ld a, [TypeModifier]
+ and $7f
+ ret z
+ ld a, [Weather]
+ cp WEATHER_SUN
+ ret z
+ call CheckMoveTypeMatchesTarget ; Don't freeze an Ice-type
+ ret z
+ call GetOpponentItem
+ ld a, b
+ cp HELD_PREVENT_FREEZE
+ ret z
+ ld a, [EffectFailed]
+ and a
+ ret nz
+ call SafeCheckSafeguard
+ ret nz
+ ld a, BATTLE_VARS_STATUS_OPP
+ call GetBattleVarAddr
+ set FRZ, [hl]
+ call UpdateOpponentInParty
+ ld de, ANIM_FRZ
+ call PlayOpponentBattleAnim
+ call RefreshBattleHuds
+
+ ld hl, WasFrozenText
+ call StdBattleTextBox
+
+ farcall UseHeldStatusHealingItem
+ ret nz
+
+ call OpponentCantMove
+ call EndRechargeOpp
+ ld hl, wEnemyJustGotFrozen
+ ld a, [hBattleTurn]
+ and a
+ jr z, .finish
+ ld hl, wPlayerJustGotFrozen
+.finish
+ ld [hl], $1
+ ret
+
+; 36165
+
+
+BattleCommand_ParalyzeTarget: ; 36165
+; paralyzetarget
+
+ xor a
+ ld [wNumHits], a
+ call CheckSubstituteOpp
+ ret nz
+ ld a, BATTLE_VARS_STATUS_OPP
+ call GetBattleVarAddr
+ and a
+ ret nz
+ ld a, [TypeModifier]
+ and $7f
+ ret z
+ call GetOpponentItem
+ ld a, b
+ cp HELD_PREVENT_PARALYZE
+ ret z
+ ld a, [EffectFailed]
+ and a
+ ret nz
+ call SafeCheckSafeguard
+ ret nz
+ ld a, BATTLE_VARS_STATUS_OPP
+ call GetBattleVarAddr
+ set PAR, [hl]
+ call UpdateOpponentInParty
+ ld hl, ApplyPrzEffectOnSpeed
+ call CallBattleCore
+ ld de, ANIM_PAR
+ call PlayOpponentBattleAnim
+ call RefreshBattleHuds
+ call PrintParalyze
+ ld hl, UseHeldStatusHealingItem
+ jp CallBattleCore
+
+; 361ac
+
+
+BattleCommand_AttackUp: ; 361ac
+; attackup
+ ld b, ATTACK
+ jr BattleCommand_StatUp
+
+BattleCommand_DefenseUp: ; 361b0
+; defenseup
+ ld b, DEFENSE
+ jr BattleCommand_StatUp
+
+BattleCommand_SpeedUp: ; 361b4
+; speedup
+ ld b, SPEED
+ jr BattleCommand_StatUp
+
+BattleCommand_SpecialAttackUp: ; 361b8
+; specialattackup
+ ld b, SP_ATTACK
+ jr BattleCommand_StatUp
+
+BattleCommand_SpecialDefenseUp: ; 361bc
+; specialdefenseup
+ ld b, SP_DEFENSE
+ jr BattleCommand_StatUp
+
+BattleCommand_AccuracyUp: ; 361c0
+; accuracyup
+ ld b, ACCURACY
+ jr BattleCommand_StatUp
+
+BattleCommand_EvasionUp: ; 361c4
+; evasionup
+ ld b, EVASION
+ jr BattleCommand_StatUp
+
+BattleCommand_AttackUp2: ; 361c8
+; attackup2
+ ld b, $10 | ATTACK
+ jr BattleCommand_StatUp
+
+BattleCommand_DefenseUp2: ; 361cc
+; defenseup2
+ ld b, $10 | DEFENSE
+ jr BattleCommand_StatUp
+
+BattleCommand_SpeedUp2: ; 361d0
+; speedup2
+ ld b, $10 | SPEED
+ jr BattleCommand_StatUp
+
+BattleCommand_SpecialAttackUp2: ; 361d4
+; specialattackup2
+ ld b, $10 | SP_ATTACK
+ jr BattleCommand_StatUp
+
+BattleCommand_SpecialDefenseUp2: ; 361d8
+; specialdefenseup2
+ ld b, $10 | SP_DEFENSE
+ jr BattleCommand_StatUp
+
+BattleCommand_AccuracyUp2: ; 361dc
+; accuracyup2
+ ld b, $10 | ACCURACY
+ jr BattleCommand_StatUp
+
+BattleCommand_EvasionUp2: ; 361e0
+; evasionup2
+ ld b, $10 | EVASION
+ jr BattleCommand_StatUp
+
+BattleCommand_StatUp: ; 361e4
+; statup
+ call CheckIfStatCanBeRaised
+ ld a, [FailedMessage]
+ and a
+ ret nz
+ jp StatUpAnimation
+
+; 361ef
+
+
+CheckIfStatCanBeRaised: ; 361ef
+ ld a, b
+ ld [LoweredStat], a
+ ld hl, PlayerStatLevels
+ ld a, [hBattleTurn]
+ and a
+ jr z, .got_stat_levels
+ ld hl, EnemyStatLevels
+.got_stat_levels
+ ld a, [AttackMissed]
+ and a
+ jp nz, .stat_raise_failed
+ ld a, [EffectFailed]
+ and a
+ jp nz, .stat_raise_failed
+ ld a, [LoweredStat]
+ and $f
+ ld c, a
+ ld b, 0
+ add hl, bc
+ ld b, [hl]
+ inc b
+ ld a, $d
+ cp b
+ jp c, .cant_raise_stat
+ ld a, [LoweredStat]
+ and $f0
+ jr z, .got_num_stages
+ inc b
+ ld a, $d
+ cp b
+ jr nc, .got_num_stages
+ ld b, a
+.got_num_stages
+ ld [hl], b
+ push hl
+ ld a, c
+ cp $5
+ jr nc, .done_calcing_stats
+ ld hl, BattleMonStats + 1
+ ld de, PlayerStats
+ ld a, [hBattleTurn]
+ and a
+ jr z, .got_stats_pointer
+ ld hl, EnemyMonStats + 1
+ ld de, EnemyStats
+.got_stats_pointer
+ push bc
+ sla c
+ ld b, 0
+ add hl, bc
+ ld a, c
+ add e
+ ld e, a
+ jr nc, .no_carry
+ inc d
+.no_carry
+ pop bc
+ ld a, [hld]
+ sub LOW(MAX_STAT_VALUE)
+ jr nz, .not_already_max
+ ld a, [hl]
+ sbc HIGH(MAX_STAT_VALUE)
+ jp z, .stats_already_max
+.not_already_max
+ ld a, [hBattleTurn]
+ and a
+ jr z, .calc_player_stats
+ call CalcEnemyStats
+ jr .done_calcing_stats
+
+.calc_player_stats
+ call CalcPlayerStats
+.done_calcing_stats
+ pop hl
+ xor a
+ ld [FailedMessage], a
+ ret
+
+; 3626e
+
+
+.stats_already_max ; 3626e
+ pop hl
+ dec [hl]
+ ; fallthrough
+; 36270
+
+
+.cant_raise_stat ; 36270
+ ld a, $2
+ ld [FailedMessage], a
+ ld a, $1
+ ld [AttackMissed], a
+ ret
+
+; 3627b
+
+
+.stat_raise_failed ; 3627b
+ ld a, $1
+ ld [FailedMessage], a
+ ret
+
+; 36281
+
+
+StatUpAnimation: ; 36281
+ ld bc, wPlayerMinimized
+ ld hl, DropPlayerSub
+ ld a, [hBattleTurn]
+ and a
+ jr z, .do_player
+ ld bc, wEnemyMinimized
+ ld hl, DropEnemySub
+.do_player
+ ld a, BATTLE_VARS_MOVE_ANIM
+ call GetBattleVar
+ cp MINIMIZE
+ ret nz
+
+ ld a, $1
+ ld [bc], a
+ call _CheckBattleScene
+ ret nc
+
+ xor a
+ ld [hBGMapMode], a
+ call CallBattleCore
+ call WaitBGMap
+ jp BattleCommand_MoveDelay
+
+; 362ad
+
+
+BattleCommand_AttackDown: ; 362ad
+; attackdown
+ ld a, ATTACK
+ jr BattleCommand_StatDown
+
+BattleCommand_DefenseDown: ; 362b1
+; defensedown
+ ld a, DEFENSE
+ jr BattleCommand_StatDown
+
+BattleCommand_SpeedDown: ; 362b5
+; speeddown
+ ld a, SPEED
+ jr BattleCommand_StatDown
+
+BattleCommand_SpecialAttackDown: ; 362b9
+; specialattackdown
+ ld a, SP_ATTACK
+ jr BattleCommand_StatDown
+
+BattleCommand_SpecialDefenseDown: ; 362bd
+; specialdefensedown
+ ld a, SP_DEFENSE
+ jr BattleCommand_StatDown
+
+BattleCommand_AccuracyDown: ; 362c1
+; accuracydown
+ ld a, ACCURACY
+ jr BattleCommand_StatDown
+
+BattleCommand_EvasionDown: ; 362c5
+; evasiondown
+ ld a, EVASION
+ jr BattleCommand_StatDown
+
+BattleCommand_AttackDown2: ; 362c9
+; attackdown2
+ ld a, $10 | ATTACK
+ jr BattleCommand_StatDown
+
+BattleCommand_DefenseDown2: ; 362cd
+; defensedown2
+ ld a, $10 | DEFENSE
+ jr BattleCommand_StatDown
+
+BattleCommand_SpeedDown2: ; 362d1
+; speeddown2
+ ld a, $10 | SPEED
+ jr BattleCommand_StatDown
+
+BattleCommand_SpecialAttackDown2: ; 362d5
+; specialattackdown2
+ ld a, $10 | SP_ATTACK
+ jr BattleCommand_StatDown
+
+BattleCommand_SpecialDefenseDown2: ; 362d9
+; specialdefensedown2
+ ld a, $10 | SP_DEFENSE
+ jr BattleCommand_StatDown
+
+BattleCommand_AccuracyDown2: ; 362dd
+; accuracydown2
+ ld a, $10 | ACCURACY
+ jr BattleCommand_StatDown
+
+BattleCommand_EvasionDown2: ; 362e1
+; evasiondown2
+ ld a, $10 | EVASION
+
+BattleCommand_StatDown: ; 362e3
+; statdown
+
+ ld [LoweredStat], a
+
+ call CheckMist
+ jp nz, .Mist
+
+ ld hl, EnemyStatLevels
+ ld a, [hBattleTurn]
+ and a
+ jr z, .GetStatLevel
+ ld hl, PlayerStatLevels
+
+.GetStatLevel:
+; Attempt to lower the stat.
+ ld a, [LoweredStat]
+ and $f
+ ld c, a
+ ld b, 0
+ add hl, bc
+ ld b, [hl]
+ dec b
+ jp z, .CantLower
+
+; Sharply lower the stat if applicable.
+ ld a, [LoweredStat]
+ and $f0
+ jr z, .ComputerMiss
+ dec b
+ jr nz, .ComputerMiss
+ inc b
+
+.ComputerMiss:
+; Computer opponents have a 1/4 chance of failing.
+ ld a, [hBattleTurn]
+ and a
+ jr z, .DidntMiss
+
+ ld a, [wLinkMode]
+ and a
+ jr nz, .DidntMiss
+
+ ld a, [InBattleTowerBattle]
+ and a
+ jr nz, .DidntMiss
+
+; Lock-On still always works.
+ ld a, [PlayerSubStatus5]
+ bit SUBSTATUS_LOCK_ON, a
+ jr nz, .DidntMiss
+
+; Attacking moves that also lower accuracy are unaffected.
+ ld a, BATTLE_VARS_MOVE_EFFECT
+ call GetBattleVar
+ cp EFFECT_ACCURACY_DOWN_HIT
+ jr z, .DidntMiss
+
+ call BattleRandom
+ cp $40
+ jr c, .Failed
+
+.DidntMiss:
+ call CheckSubstituteOpp
+ jr nz, .Failed
+
+ ld a, [AttackMissed]
+ and a
+ jr nz, .Failed
+
+ ld a, [EffectFailed]
+ and a
+ jr nz, .Failed
+
+ call CheckHiddenOpponent
+ jr nz, .Failed
+
+; Accuracy/Evasion reduction don't involve stats.
+ ld [hl], b
+ ld a, c
+ cp ACCURACY
+ jr nc, .Hit
+
+ push hl
+ ld hl, EnemyMonAttack + 1
+ ld de, EnemyStats
+ ld a, [hBattleTurn]
+ and a
+ jr z, .do_enemy
+ ld hl, BattleMonAttack + 1
+ ld de, PlayerStats
+.do_enemy
+ call TryLowerStat
+ pop hl
+ jr z, .CouldntLower
+
+.Hit:
+ xor a
+ ld [FailedMessage], a
+ ret
+
+.CouldntLower:
+ inc [hl]
+.CantLower:
+ ld a, 3
+ ld [FailedMessage], a
+ ld a, 1
+ ld [AttackMissed], a
+ ret
+
+.Failed:
+ ld a, 1
+ ld [FailedMessage], a
+ ld [AttackMissed], a
+ ret
+
+.Mist:
+ ld a, 2
+ ld [FailedMessage], a
+ ld a, 1
+ ld [AttackMissed], a
+ ret
+
+; 36391
+
+
+CheckMist: ; 36391
+ ld a, BATTLE_VARS_MOVE_EFFECT
+ call GetBattleVar
+ cp EFFECT_ATTACK_DOWN
+ jr c, .dont_check_mist
+ cp EFFECT_EVASION_DOWN + 1
+ jr c, .check_mist
+ cp EFFECT_ATTACK_DOWN_2
+ jr c, .dont_check_mist
+ cp EFFECT_EVASION_DOWN_2 + 1
+ jr c, .check_mist
+ cp EFFECT_ATTACK_DOWN_HIT
+ jr c, .dont_check_mist
+ cp EFFECT_EVASION_DOWN_HIT + 1
+ jr c, .check_mist
+.dont_check_mist
+ xor a
+ ret
+
+.check_mist
+ ld a, BATTLE_VARS_SUBSTATUS4_OPP
+ call GetBattleVar
+ bit SUBSTATUS_MIST, a
+ ret
+
+; 363b8
+
+
+BattleCommand_StatUpMessage: ; 363b8
+ ld a, [FailedMessage]
+ and a
+ ret nz
+ ld a, [LoweredStat]
+ and $f
+ ld b, a
+ inc b
+ call GetStatName
+ ld hl, .stat
+ jp BattleTextBox
+
+.stat
+ text_jump UnknownText_0x1c0cc6
+ start_asm
+ ld hl, .up
+ ld a, [LoweredStat]
+ and $f0
+ ret z
+ ld hl, .wayup
+ ret
+
+.wayup
+ text_jump UnknownText_0x1c0cd0
+ db "@"
+
+.up
+ text_jump UnknownText_0x1c0ce0
+ db "@"
+
+; 363e9
+
+
+BattleCommand_StatDownMessage: ; 363e9
+ ld a, [FailedMessage]
+ and a
+ ret nz
+ ld a, [LoweredStat]
+ and $f
+ ld b, a
+ inc b
+ call GetStatName
+ ld hl, .stat
+ jp BattleTextBox
+
+.stat
+ text_jump UnknownText_0x1c0ceb
+ start_asm
+ ld hl, .fell
+ ld a, [LoweredStat]
+ and $f0
+ ret z
+ ld hl, .sharplyfell
+ ret
+
+.sharplyfell
+ text_jump UnknownText_0x1c0cf5
+ db "@"
+.fell
+ text_jump UnknownText_0x1c0d06
+ db "@"
+
+; 3641a
+
+
+TryLowerStat: ; 3641a
+; Lower stat c from stat struct hl (buffer de).
+
+ push bc
+ sla c
+ ld b, 0
+ add hl, bc
+ ; add de, c
+ ld a, c
+ add e
+ ld e, a
+ jr nc, .no_carry
+ inc d
+.no_carry
+ pop bc
+
+; The lowest possible stat is 1.
+ ld a, [hld]
+ sub 1
+ jr nz, .not_min
+ ld a, [hl]
+ and a
+ ret z
+
+.not_min
+ ld a, [hBattleTurn]
+ and a
+ jr z, .Player
+
+ call BattleCommand_SwitchTurn
+ call CalcPlayerStats
+ call BattleCommand_SwitchTurn
+ jr .end
+
+.Player:
+ call BattleCommand_SwitchTurn
+ call CalcEnemyStats
+ call BattleCommand_SwitchTurn
+.end
+ ld a, 1
+ and a
+ ret
+
+; 3644c
+
+
+BattleCommand_StatUpFailText: ; 3644c
+; statupfailtext
+ ld a, [FailedMessage]
+ and a
+ ret z
+ push af
+ call BattleCommand_MoveDelay
+ pop af
+ dec a
+ jp z, TryPrintButItFailed
+ ld a, [LoweredStat]
+ and $f
+ ld b, a
+ inc b
+ call GetStatName
+ ld hl, WontRiseAnymoreText
+ jp StdBattleTextBox
+
+; 3646a
+
+
+BattleCommand_StatDownFailText: ; 3646a
+; statdownfailtext
+ ld a, [FailedMessage]
+ and a
+ ret z
+ push af
+ call BattleCommand_MoveDelay
+ pop af
+ dec a
+ jp z, TryPrintButItFailed
+ dec a
+ ld hl, ProtectedByMistText
+ jp z, StdBattleTextBox
+ ld a, [LoweredStat]
+ and $f
+ ld b, a
+ inc b
+ call GetStatName
+ ld hl, WontDropAnymoreText
+ jp StdBattleTextBox
+
+; 3648f
+
+
+GetStatName: ; 3648f
+ ld hl, .names
+ ld c, "@"
+.CheckName:
+ dec b
+ jr z, .Copy
+.GetName:
+ ld a, [hli]
+ cp c
+ jr z, .CheckName
+ jr .GetName
+
+.Copy:
+ ld de, StringBuffer2
+ ld bc, StringBuffer3 - StringBuffer2
+ jp CopyBytes
+
+.names
+ db "ATTACK@"
+ db "DEFENSE@"
+ db "SPEED@"
+ db "SPCL.ATK@"
+ db "SPCL.DEF@"
+ db "ACCURACY@"
+ db "EVASION@"
+ db "ABILITY@"
+; 364e6
+
+
+StatLevelMultipliers: ; 364e6
+ db 25, 100 ; 0.25x
+ db 28, 100 ; 0.28x
+ db 33, 100 ; 0.33x
+ db 40, 100 ; 0.40x
+ db 50, 100 ; 0.50x
+ db 66, 100 ; 0.66x
+ db 1, 1 ; 1.00x
+ db 15, 10 ; 1.50x
+ db 2, 1 ; 2.00x
+ db 25, 10 ; 2.50x
+ db 3, 1 ; 3.00x
+ db 35, 10 ; 3.50x
+ db 4, 1 ; 4.00x
+; 36500
+
+
+BattleCommand_AllStatsUp: ; 36500
+; allstatsup
+
+; Attack
+ call ResetMiss
+ call BattleCommand_AttackUp
+ call BattleCommand_StatUpMessage
+
+; Defense
+ call ResetMiss
+ call BattleCommand_DefenseUp
+ call BattleCommand_StatUpMessage
+
+; Speed
+ call ResetMiss
+ call BattleCommand_SpeedUp
+ call BattleCommand_StatUpMessage
+
+; Special Attack
+ call ResetMiss
+ call BattleCommand_SpecialAttackUp
+ call BattleCommand_StatUpMessage
+
+; Special Defense
+ call ResetMiss
+ call BattleCommand_SpecialDefenseUp
+ jp BattleCommand_StatUpMessage
+; 3652d
+
+
+ResetMiss: ; 3652d
+ xor a
+ ld [AttackMissed], a
+ ret
+
+; 36532
+
+
+LowerStat: ; 36532
+ ld [LoweredStat], a
+
+ ld hl, PlayerStatLevels
+ ld a, [hBattleTurn]
+ and a
+ jr z, .got_target
+ ld hl, EnemyStatLevels
+
+.got_target
+ ld a, [LoweredStat]
+ and $f
+ ld c, a
+ ld b, 0
+ add hl, bc
+ ld b, [hl]
+ dec b
+ jr z, .cant_lower_anymore
+
+ ld a, [LoweredStat]
+ and $f0
+ jr z, .got_num_stages
+ dec b
+ jr nz, .got_num_stages
+ inc b
+
+.got_num_stages
+ ld [hl], b
+ ld a, c
+ cp 5
+ jr nc, .accuracy_evasion
+
+ push hl
+ ld hl, BattleMonStats + 1
+ ld de, PlayerStats
+ ld a, [hBattleTurn]
+ and a
+ jr z, .got_target_2
+ ld hl, EnemyMonStats + 1
+ ld de, EnemyStats
+
+.got_target_2
+ call TryLowerStat
+ pop hl
+ jr z, .failed
+
+.accuracy_evasion
+ ld a, [hBattleTurn]
+ and a
+ jr z, .player
+
+ call CalcEnemyStats
+
+ jr .finish
+
+.player
+ call CalcPlayerStats
+
+.finish
+ xor a
+ ld [FailedMessage], a
+ ret
+
+.failed
+ inc [hl]
+
+.cant_lower_anymore
+ ld a, 2
+ ld [FailedMessage], a
+ ret
+
+; 3658f
+
+
+BattleCommand_TriStatusChance: ; 3658f
+; tristatuschance
+
+ call BattleCommand_EffectChance
+
+; 1/3 chance of each status
+.loop
+ call BattleRandom
+ swap a
+ and 3
+ jr z, .loop
+; jump
+ dec a
+ ld hl, .ptrs
+ rst JumpTable
+ ret
+
+.ptrs
+ dw BattleCommand_ParalyzeTarget ; paralyze
+ dw BattleCommand_FreezeTarget ; freeze
+ dw BattleCommand_BurnTarget ; burn
+; 365a7
+
+
+BattleCommand_Curl: ; 365a7
+; curl
+ ld a, BATTLE_VARS_SUBSTATUS2
+ call GetBattleVarAddr
+ set SUBSTATUS_CURLED, [hl]
+ ret
+
+; 365af
+
+
+BattleCommand_RaiseSubNoAnim: ; 365af
+ ld hl, GetBattleMonBackpic
+ ld a, [hBattleTurn]
+ and a
+ jr z, .PlayerTurn
+ ld hl, GetEnemyMonFrontpic
+.PlayerTurn:
+ xor a
+ ld [hBGMapMode], a
+ call CallBattleCore
+ jp WaitBGMap
+
+; 365c3
+
+
+BattleCommand_LowerSubNoAnim: ; 365c3
+ ld hl, DropPlayerSub
+ ld a, [hBattleTurn]
+ and a
+ jr z, .PlayerTurn
+ ld hl, DropEnemySub
+.PlayerTurn:
+ xor a
+ ld [hBGMapMode], a
+ call CallBattleCore
+ jp WaitBGMap
+
+; 365d7
+
+
+CalcPlayerStats: ; 365d7
+ ld hl, PlayerAtkLevel
+ ld de, PlayerStats
+ ld bc, BattleMonAttack
+
+ ld a, 5
+ call CalcStats
+
+ ld hl, BadgeStatBoosts
+ call CallBattleCore
+
+ call BattleCommand_SwitchTurn
+
+ ld hl, ApplyPrzEffectOnSpeed
+ call CallBattleCore
+
+ ld hl, ApplyBrnEffectOnAttack
+ call CallBattleCore
+
+ jp BattleCommand_SwitchTurn
+
+; 365fd
+
+
+CalcEnemyStats: ; 365fd
+ ld hl, EnemyAtkLevel
+ ld de, EnemyStats
+ ld bc, EnemyMonAttack
+
+ ld a, 5
+ call CalcStats
+
+ call BattleCommand_SwitchTurn
+
+ ld hl, ApplyPrzEffectOnSpeed
+ call CallBattleCore
+
+ ld hl, ApplyBrnEffectOnAttack
+ call CallBattleCore
+
+ jp BattleCommand_SwitchTurn
+
+; 3661d
+
+
+CalcStats: ; 3661d
+.loop
+ push af
+ ld a, [hli]
+ push hl
+ push bc
+
+ ld c, a
+ dec c
+ ld b, 0
+ ld hl, StatLevelMultipliers
+ add hl, bc
+ add hl, bc
+
+ xor a
+ ld [hMultiplicand + 0], a
+ ld a, [de]
+ ld [hMultiplicand + 1], a
+ inc de
+ ld a, [de]
+ ld [hMultiplicand + 2], a
+ inc de
+
+ ld a, [hli]
+ ld [hMultiplier], a
+ call Multiply
+
+ ld a, [hl]
+ ld [hDivisor], a
+ ld b, 4
+ call Divide
+
+ ld a, [hQuotient + 1]
+ ld b, a
+ ld a, [hQuotient + 2]
+ or b
+ jr nz, .check_maxed_out
+
+ ld a, 1
+ ld [hQuotient + 2], a
+ jr .not_maxed_out
+
+.check_maxed_out
+ ld a, [hQuotient + 2]
+ cp LOW(MAX_STAT_VALUE)
+ ld a, b
+ sbc HIGH(MAX_STAT_VALUE)
+ jr c, .not_maxed_out
+
+ ld a, LOW(MAX_STAT_VALUE)
+ ld [hQuotient + 2], a
+ ld a, HIGH(MAX_STAT_VALUE)
+ ld [hQuotient + 1], a
+
+.not_maxed_out
+ pop bc
+ ld a, [hQuotient + 1]
+ ld [bc], a
+ inc bc
+ ld a, [hQuotient + 2]
+ ld [bc], a
+ inc bc
+ pop hl
+ pop af
+ dec a
+ jr nz, .loop
+
+ ret
+
+; 36671
+
+
+BattleCommand_StoreEnergy: ; 36671
+; storeenergy
+
+ ld a, BATTLE_VARS_SUBSTATUS3
+ call GetBattleVar
+ bit SUBSTATUS_BIDE, a
+ ret z
+
+ ld hl, PlayerRolloutCount
+ ld a, [hBattleTurn]
+ and a
+ jr z, .check_still_storing_energy
+ ld hl, EnemyRolloutCount
+.check_still_storing_energy
+ dec [hl]
+ jr nz, .still_storing
+
+ ld a, BATTLE_VARS_SUBSTATUS3
+ call GetBattleVarAddr
+ res SUBSTATUS_BIDE, [hl]
+
+ ld hl, UnleashedEnergyText
+ call StdBattleTextBox
+
+ ld a, BATTLE_VARS_MOVE_POWER
+ call GetBattleVarAddr
+ ld a, 1
+ ld [hl], a
+ ld hl, PlayerDamageTaken + 1
+ ld de, wPlayerCharging ; player
+ ld a, [hBattleTurn]
+ and a
+ jr z, .player
+ ld hl, EnemyDamageTaken + 1
+ ld de, wEnemyCharging ; enemy
+.player
+ ld a, [hld]
+ add a
+ ld b, a
+ ld [CurDamage + 1], a
+ ld a, [hl]
+ rl a
+ ld [CurDamage], a
+ jr nc, .not_maxed
+ ld a, $ff
+ ld [CurDamage], a
+ ld [CurDamage + 1], a
+.not_maxed
+ or b
+ jr nz, .built_up_something
+ ld a, 1
+ ld [AttackMissed], a
+.built_up_something
+ xor a
+ ld [hli], a
+ ld [hl], a
+ ld [de], a
+
+ ld a, BATTLE_VARS_MOVE_ANIM
+ call GetBattleVarAddr
+ ld a, BIDE
+ ld [hl], a
+
+ ld b, unleashenergy_command
+ jp SkipToBattleCommand
+
+.still_storing
+ ld hl, StoringEnergyText
+ call StdBattleTextBox
+ jp EndMoveEffect
+
+; 366e5
+
+
+BattleCommand_UnleashEnergy: ; 366e5
+; unleashenergy
+
+ ld de, PlayerDamageTaken
+ ld bc, PlayerRolloutCount
+ ld a, [hBattleTurn]
+ and a
+ jr z, .got_damage
+ ld de, EnemyDamageTaken
+ ld bc, EnemyRolloutCount
+.got_damage
+ ld a, BATTLE_VARS_SUBSTATUS3
+ call GetBattleVarAddr
+ set SUBSTATUS_BIDE, [hl]
+ xor a
+ ld [de], a
+ inc de
+ ld [de], a
+ ld [wPlayerMoveStructEffect], a
+ ld [wEnemyMoveStructEffect], a
+ call BattleRandom
+ and 1
+ inc a
+ inc a
+ ld [bc], a
+ ld a, 1
+ ld [wKickCounter], a
+ call AnimateCurrentMove
+ jp EndMoveEffect
+
+; 3671a
+
+
+BattleCommand_CheckRampage: ; 3671a
+; checkrampage
+
+ ld de, PlayerRolloutCount
+ ld a, [hBattleTurn]
+ and a
+ jr z, .player
+ ld de, EnemyRolloutCount
+.player
+ ld a, BATTLE_VARS_SUBSTATUS3
+ call GetBattleVarAddr
+ bit SUBSTATUS_RAMPAGE, [hl]
+ ret z
+ ld a, [de]
+ dec a
+ ld [de], a
+ jr nz, .continue_rampage
+
+ res SUBSTATUS_RAMPAGE, [hl]
+ call BattleCommand_SwitchTurn
+ call SafeCheckSafeguard
+ push af
+ call BattleCommand_SwitchTurn
+ pop af
+ jr nz, .continue_rampage
+
+ set SUBSTATUS_CONFUSED, [hl]
+ call BattleRandom
+ and %00000001
+ inc a
+ inc a
+ inc de ; ConfuseCount
+ ld [de], a
+.continue_rampage
+ ld b, rampage_command
+ jp SkipToBattleCommand
+
+; 36751
+
+
+BattleCommand_Rampage: ; 36751
+; rampage
+
+; No rampage during Sleep Talk.
+ ld a, BATTLE_VARS_STATUS
+ call GetBattleVar
+ and SLP
+ ret nz
+
+ ld de, PlayerRolloutCount
+ ld a, [hBattleTurn]
+ and a
+ jr z, .ok
+ ld de, EnemyRolloutCount
+.ok
+ ld a, BATTLE_VARS_SUBSTATUS3
+ call GetBattleVarAddr
+ set SUBSTATUS_RAMPAGE, [hl]
+; Rampage for 1 or 2 more turns
+ call BattleRandom
+ and %00000001
+ inc a
+ ld [de], a
+ ld a, 1
+ ld [wSomeoneIsRampaging], a
+ ret
+
+; 36778
+
+
+BattleCommand_Teleport: ; 36778
+; teleport
+
+ ld a, [BattleType]
+ cp BATTLETYPE_SHINY
+ jr z, .failed
+ cp BATTLETYPE_TRAP
+ jr z, .failed
+ cp BATTLETYPE_CELEBI
+ jr z, .failed
+ cp BATTLETYPE_SUICUNE
+ jr z, .failed
+
+ ld a, BATTLE_VARS_SUBSTATUS5_OPP
+ call GetBattleVar
+ bit SUBSTATUS_CANT_RUN, a
+ jr nz, .failed
+; Only need to check these next things if it's your turn
+ ld a, [hBattleTurn]
+ and a
+ jr nz, .enemy_turn
+; Can't teleport from a trainer battle
+ ld a, [wBattleMode]
+ dec a
+ jr nz, .failed
+; If your level is greater than the opponent's, you run without fail.
+ ld a, [CurPartyLevel]
+ ld b, a
+ ld a, [BattleMonLevel]
+ cp b
+ jr nc, .run_away
+; Generate a number between 0 and (YourLevel + TheirLevel).
+ add b
+ ld c, a
+ inc c
+.loop_player
+ call BattleRandom
+ cp c
+ jr nc, .loop_player
+; If that number is greater than 4 times your level, run away.
+ srl b
+ srl b
+ cp b
+ jr nc, .run_away
+
+.failed
+ call AnimateFailedMove
+ jp PrintButItFailed
+
+.enemy_turn
+ ld a, [wBattleMode]
+ dec a
+ jr nz, .failed
+ ld a, [BattleMonLevel]
+ ld b, a
+ ld a, [CurPartyLevel]
+ cp b
+ jr nc, .run_away
+ add b
+ ld c, a
+ inc c
+.loop_enemy
+ call BattleRandom
+ cp c
+ jr nc, .loop_enemy
+ srl b
+ srl b
+ cp b
+ ; This does the wrong thing. What was
+ ; probably intended was jr c, .failed
+ ; The way this is made makes enemy use
+ ; of Teleport always succeed if able
+ jr nc, .run_away
+.run_away
+ call UpdateBattleMonInParty
+ xor a
+ ld [wNumHits], a
+ inc a
+ ld [wForcedSwitch], a
+ ld [wKickCounter], a
+ call SetBattleDraw
+ call BattleCommand_LowerSub
+ call LoadMoveAnim
+ ld c, 20
+ call DelayFrames
+ call SetBattleDraw
+
+ ld hl, FledFromBattleText
+ jp StdBattleTextBox
+
+; 36804
+
+
+SetBattleDraw: ; 36804
+ ld a, [wBattleResult]
+ and $c0
+ or $2
+ ld [wBattleResult], a
+ ret
+
+; 3680f
+
+
+BattleCommand_ForceSwitch: ; 3680f
+; forceswitch
+
+ ld a, [BattleType]
+ cp BATTLETYPE_SHINY
+ jp z, .fail
+ cp BATTLETYPE_TRAP
+ jp z, .fail
+ cp BATTLETYPE_CELEBI
+ jp z, .fail
+ cp BATTLETYPE_SUICUNE
+ jp z, .fail
+ ld a, [hBattleTurn]
+ and a
+ jp nz, .force_player_switch
+ ld a, [AttackMissed]
+ and a
+ jr nz, .missed
+ ld a, [wBattleMode]
+ dec a
+ jr nz, .trainer
+ ld a, [CurPartyLevel]
+ ld b, a
+ ld a, [BattleMonLevel]
+ cp b
+ jr nc, .wild_force_flee
+ add b
+ ld c, a
+ inc c
+.random_loop_wild
+ call BattleRandom
+ cp c
+ jr nc, .random_loop_wild
+ srl b
+ srl b
+ cp b
+ jr nc, .wild_force_flee
+.missed
+ jp .fail
+
+.wild_force_flee
+ call UpdateBattleMonInParty
+ xor a
+ ld [wNumHits], a
+ inc a
+ ld [wForcedSwitch], a
+ call SetBattleDraw
+ ld a, [wPlayerMoveStructAnimation]
+ jp .succeed
+
+.trainer
+ call FindAliveEnemyMons
+ jr c, .switch_fail
+ ld a, [wEnemyGoesFirst]
+ and a
+ jr z, .switch_fail
+ call UpdateEnemyMonInParty
+ ld a, $1
+ ld [wKickCounter], a
+ call AnimateCurrentMove
+ ld c, $14
+ call DelayFrames
+ hlcoord 1, 0
+ lb bc, 4, 10
+ call ClearBox
+ ld c, 20
+ call DelayFrames
+ ld a, [OTPartyCount]
+ ld b, a
+ ld a, [CurOTMon]
+ ld c, a
+; select a random enemy mon to switch to
+.random_loop_trainer
+ call BattleRandom
+ and $7
+ cp b
+ jr nc, .random_loop_trainer
+ cp c
+ jr z, .random_loop_trainer
+ push af
+ push bc
+ ld hl, OTPartyMon1HP
+ call GetPartyLocation
+ ld a, [hli]
+ or [hl]
+ pop bc
+ pop de
+ jr z, .random_loop_trainer
+ ld a, d
+ inc a
+ ld [wEnemySwitchMonIndex], a
+ callfar ForceEnemySwitch
+
+ ld hl, DraggedOutText
+ call StdBattleTextBox
+
+ ld hl, SpikesDamage
+ jp CallBattleCore
+
+.switch_fail
+ jp .fail
+
+.force_player_switch
+ ld a, [AttackMissed]
+ and a
+ jr nz, .player_miss
+
+ ld a, [wBattleMode]
+ dec a
+ jr nz, .vs_trainer
+
+ ld a, [BattleMonLevel]
+ ld b, a
+ ld a, [CurPartyLevel]
+ cp b
+ jr nc, .wild_succeed_playeristarget
+
+ add b
+ ld c, a
+ inc c
+.wild_random_loop_playeristarget
+ call BattleRandom
+ cp c
+ jr nc, .wild_random_loop_playeristarget
+
+ srl b
+ srl b
+ cp b
+ jr nc, .wild_succeed_playeristarget
+
+.player_miss
+ jr .fail
+
+.wild_succeed_playeristarget
+ call UpdateBattleMonInParty
+ xor a
+ ld [wNumHits], a
+ inc a
+ ld [wForcedSwitch], a
+ call SetBattleDraw
+ ld a, [wEnemyMoveStructAnimation]
+ jr .succeed
+
+.vs_trainer
+ call CheckPlayerHasMonToSwitchTo
+ jr c, .fail
+
+ ld a, [wEnemyGoesFirst]
+ cp $1
+ jr z, .switch_fail
+
+ call UpdateBattleMonInParty
+ ld a, $1
+ ld [wKickCounter], a
+ call AnimateCurrentMove
+ ld c, 20
+ call DelayFrames
+ hlcoord 9, 7
+ lb bc, 5, 11
+ call ClearBox
+ ld c, 20
+ call DelayFrames
+ ld a, [PartyCount]
+ ld b, a
+ ld a, [CurBattleMon]
+ ld c, a
+.random_loop_trainer_playeristarget
+ call BattleRandom
+ and $7
+ cp b
+ jr nc, .random_loop_trainer_playeristarget
+
+ cp c
+ jr z, .random_loop_trainer_playeristarget
+
+ push af
+ push bc
+ ld hl, PartyMon1HP
+ call GetPartyLocation
+ ld a, [hli]
+ or [hl]
+ pop bc
+ pop de
+ jr z, .random_loop_trainer_playeristarget
+
+ ld a, d
+ ld [CurPartyMon], a
+ ld hl, SwitchPlayerMon
+ call CallBattleCore
+
+ ld hl, DraggedOutText
+ call StdBattleTextBox
+
+ ld hl, SpikesDamage
+ jp CallBattleCore
+
+.fail
+ call BattleCommand_LowerSub
+ call BattleCommand_MoveDelay
+ call BattleCommand_RaiseSub
+ jp PrintButItFailed
+
+.succeed
+ push af
+ call SetBattleDraw
+ ld a, $1
+ ld [wKickCounter], a
+ call AnimateCurrentMove
+ ld c, 20
+ call DelayFrames
+ pop af
+
+ ld hl, FledInFearText
+ cp ROAR
+ jr z, .do_text
+ ld hl, BlownAwayText
+.do_text
+ jp StdBattleTextBox
+
+; 36994
+
+
+CheckPlayerHasMonToSwitchTo: ; 36994
+ ld a, [PartyCount]
+ ld d, a
+ ld e, 0
+ ld bc, PARTYMON_STRUCT_LENGTH
+.loop
+ ld a, [CurBattleMon]
+ cp e
+ jr z, .next
+
+ ld a, e
+ ld hl, PartyMon1HP
+ call AddNTimes
+ ld a, [hli]
+ or [hl]
+ jr nz, .not_fainted
+
+.next
+ inc e
+ dec d
+ jr nz, .loop
+
+ scf
+ ret
+
+.not_fainted
+ and a
+ ret
+
+; 369b6
+
+
+BattleCommand_EndLoop: ; 369b6
+; endloop
+
+; Loop back to the command before 'critical'.
+
+ ld de, PlayerRolloutCount
+ ld bc, PlayerDamageTaken
+ ld a, [hBattleTurn]
+ and a
+ jr z, .got_addrs
+ ld de, EnemyRolloutCount
+ ld bc, EnemyDamageTaken
+.got_addrs
+
+ ld a, BATTLE_VARS_SUBSTATUS3
+ call GetBattleVarAddr
+ bit SUBSTATUS_IN_LOOP, [hl]
+ jp nz, .in_loop
+ set SUBSTATUS_IN_LOOP, [hl]
+ ld a, BATTLE_VARS_MOVE_EFFECT
+ call GetBattleVarAddr
+ ld a, [hl]
+ cp EFFECT_POISON_MULTI_HIT
+ jr z, .twineedle
+ cp EFFECT_DOUBLE_HIT
+ ld a, 1
+ jr z, .double_hit
+ ld a, [hl]
+ cp EFFECT_BEAT_UP
+ jr z, .beat_up
+ cp EFFECT_TRIPLE_KICK
+ jr nz, .not_triple_kick
+.reject_triple_kick_sample
+ call BattleRandom
+ and $3
+ jr z, .reject_triple_kick_sample
+ dec a
+ jr nz, .double_hit
+ ld a, 1
+ ld [bc], a
+ jr .done_loop
+
+.beat_up
+ ld a, [hBattleTurn]
+ and a
+ jr nz, .check_ot_beat_up
+ ld a, [PartyCount]
+ cp 1
+ jp z, .only_one_beatup
+ dec a
+ jr .double_hit
+
+.check_ot_beat_up
+ ld a, [wBattleMode]
+ cp WILD_BATTLE
+ jp z, .only_one_beatup
+ ld a, [OTPartyCount]
+ cp 1
+ jp z, .only_one_beatup
+ dec a
+ jr .double_hit
+
+.only_one_beatup
+ ld a, BATTLE_VARS_SUBSTATUS3
+ call GetBattleVarAddr
+ res SUBSTATUS_IN_LOOP, [hl]
+ call BattleCommanda8
+ jp EndMoveEffect
+
+.not_triple_kick
+ call BattleRandom
+ and $3
+ cp 2
+ jr c, .got_number_hits
+ call BattleRandom
+ and $3
+.got_number_hits
+ inc a
+.double_hit
+ ld [de], a
+ inc a
+ ld [bc], a
+ jr .loop_back_to_critical
+
+.twineedle
+ ld a, 1
+ jr .double_hit
+
+.in_loop
+ ld a, [de]
+ dec a
+ ld [de], a
+ jr nz, .loop_back_to_critical
+.done_loop
+ ld a, BATTLE_VARS_SUBSTATUS3
+ call GetBattleVarAddr
+ res SUBSTATUS_IN_LOOP, [hl]
+
+ ld hl, PlayerHitTimesText
+ ld a, [hBattleTurn]
+ and a
+ jr z, .got_hit_n_times_text
+ ld hl, EnemyHitTimesText
+.got_hit_n_times_text
+
+ push bc
+ ld a, BATTLE_VARS_MOVE_EFFECT
+ call GetBattleVar
+ cp EFFECT_BEAT_UP
+ jr z, .beat_up_2
+ call StdBattleTextBox
+.beat_up_2
+
+ pop bc
+ xor a
+ ld [bc], a
+ ret
+
+; Loop back to the command before 'critical'.
+.loop_back_to_critical
+ ld a, [BattleScriptBufferAddress + 1]
+ ld h, a
+ ld a, [BattleScriptBufferAddress]
+ ld l, a
+.not_critical
+ ld a, [hld]
+ cp critical_command
+ jr nz, .not_critical
+ inc hl
+ ld a, h
+ ld [BattleScriptBufferAddress + 1], a
+ ld a, l
+ ld [BattleScriptBufferAddress], a
+ ret
+
+; 36a82
+
+
+BattleCommand_FakeOut: ; 36a82
+ ld a, [AttackMissed]
+ and a
+ ret nz
+
+ call CheckSubstituteOpp
+ jr nz, .fail
+
+ ld a, BATTLE_VARS_STATUS_OPP
+ call GetBattleVar
+ and 1 << FRZ | SLP
+ jr nz, .fail
+
+ call CheckOpponentWentFirst
+ jr z, FlinchTarget
+
+.fail
+ ld a, 1
+ ld [AttackMissed], a
+ ret
+
+; 36aa0
+
+
+BattleCommand_FlinchTarget: ; 36aa0
+ call CheckSubstituteOpp
+ ret nz
+
+ ld a, BATTLE_VARS_STATUS_OPP
+ call GetBattleVar
+ and 1 << FRZ | SLP
+ ret nz
+
+ call CheckOpponentWentFirst
+ ret nz
+
+ ld a, [EffectFailed]
+ and a
+ ret nz
+
+ ; fallthrough
+; 36ab5
+
+
+FlinchTarget: ; 36ab5
+ ld a, BATTLE_VARS_SUBSTATUS3_OPP
+ call GetBattleVarAddr
+ set SUBSTATUS_FLINCHED, [hl]
+ jp EndRechargeOpp
+
+; 36abf
+
+
+CheckOpponentWentFirst: ; 36abf
+; Returns a=0, z if user went first
+; Returns a=1, nz if opponent went first
+ push bc
+ ld a, [wEnemyGoesFirst] ; 0 if player went first
+ ld b, a
+ ld a, [hBattleTurn] ; 0 if it's the player's turn
+ xor b ; 1 if opponent went first
+ pop bc
+ ret
+
+; 36ac9
+
+
+BattleCommand_HeldFlinch: ; 36ac9
+; kingsrock
+
+ ld a, [AttackMissed]
+ and a
+ ret nz
+
+ call GetUserItem
+ ld a, b
+ cp HELD_FLINCH
+ ret nz
+
+ call CheckSubstituteOpp
+ ret nz
+ ld a, BATTLE_VARS_MOVE_EFFECT
+ call GetBattleVarAddr
+ ld d, h
+ ld e, l
+ call GetUserItem
+ call BattleRandom
+ cp c
+ ret nc
+ call EndRechargeOpp
+ ld a, BATTLE_VARS_SUBSTATUS3_OPP
+ call GetBattleVarAddr
+ set SUBSTATUS_FLINCHED, [hl]
+ ret
+
+; 36af3
+
+
+BattleCommand_OHKO: ; 36af3
+; ohko
+
+ call ResetDamage
+ ld a, [TypeModifier]
+ and $7f
+ jr z, .no_effect
+ ld hl, EnemyMonLevel
+ ld de, BattleMonLevel
+ ld bc, wPlayerMoveStruct + MOVE_ACC
+ ld a, [hBattleTurn]
+ and a
+ jr z, .got_move_accuracy
+ push hl
+ ld h, d
+ ld l, e
+ pop de
+ ld bc, wEnemyMoveStruct + MOVE_ACC
+.got_move_accuracy
+ ld a, [de]
+ sub [hl]
+ jr c, .no_effect
+ add a
+ ld e, a
+ ld a, [bc]
+ add e
+ jr nc, .finish_ohko
+ ld a, $ff
+.finish_ohko
+ ld [bc], a
+ call BattleCommand_CheckHit
+ ld hl, CurDamage
+ ld a, $ff
+ ld [hli], a
+ ld [hl], a
+ ld a, $2
+ ld [CriticalHit], a
+ ret
+
+.no_effect
+ ld a, $ff
+ ld [CriticalHit], a
+ ld a, $1
+ ld [AttackMissed], a
+ ret
+
+; 36b3a
+
+
+BattleCommand_CheckCharge: ; 36b3a
+; checkcharge
+
+ ld a, BATTLE_VARS_SUBSTATUS3
+ call GetBattleVarAddr
+ bit SUBSTATUS_CHARGED, [hl]
+ ret z
+ res SUBSTATUS_CHARGED, [hl]
+ res SUBSTATUS_UNDERGROUND, [hl]
+ res SUBSTATUS_FLYING, [hl]
+ ld b, charge_command
+ jp SkipToBattleCommand
+
+; 36b4d
+
+
+BattleCommand_Charge: ; 36b4d
+; charge
+
+ call BattleCommand_ClearText
+ ld a, BATTLE_VARS_STATUS
+ call GetBattleVar
+ and SLP
+ jr z, .awake
+
+ call BattleCommand_MoveDelay
+ call BattleCommand_RaiseSub
+ call PrintButItFailed
+ jp EndMoveEffect
+
+.awake
+ ld a, BATTLE_VARS_SUBSTATUS3
+ call GetBattleVarAddr
+ set SUBSTATUS_CHARGED, [hl]
+
+ ld hl, IgnoredOrders2Text
+ ld a, [AlreadyDisobeyed]
+ and a
+ call nz, StdBattleTextBox
+
+ call BattleCommand_LowerSub
+ xor a
+ ld [wNumHits], a
+ inc a
+ ld [wKickCounter], a
+ call LoadMoveAnim
+ ld a, BATTLE_VARS_MOVE_ANIM
+ call GetBattleVar
+ cp FLY
+ jr z, .flying
+ cp DIG
+ jr z, .flying
+ call BattleCommand_RaiseSub
+ jr .not_flying
+
+.flying
+ call DisappearUser
+.not_flying
+ ld a, BATTLE_VARS_SUBSTATUS3
+ call GetBattleVarAddr
+ ld a, BATTLE_VARS_MOVE_ANIM
+ call GetBattleVar
+ ld b, a
+ cp FLY
+ jr z, .set_flying
+ cp DIG
+ jr nz, .dont_set_digging
+ set SUBSTATUS_UNDERGROUND, [hl]
+ jr .dont_set_digging
+
+.set_flying
+ set SUBSTATUS_FLYING, [hl]
+
+.dont_set_digging
+ call CheckUserIsCharging
+ jr nz, .mimic
+ ld a, BATTLE_VARS_LAST_COUNTER_MOVE
+ call GetBattleVarAddr
+ ld [hl], b
+ ld a, BATTLE_VARS_LAST_MOVE
+ call GetBattleVarAddr
+ ld [hl], b
+
+.mimic
+ call ResetDamage
+
+ ld hl, .UsedText
+ call BattleTextBox
+
+ ld a, BATTLE_VARS_MOVE_EFFECT
+ call GetBattleVar
+ cp EFFECT_SKULL_BASH
+ ld b, endturn_command
+ jp z, SkipToBattleCommand
+ jp EndMoveEffect
+
+.UsedText:
+ text_jump UnknownText_0x1c0d0e ; "[USER]"
+ start_asm
+ ld a, BATTLE_VARS_MOVE_ANIM
+ call GetBattleVar
+ cp RAZOR_WIND
+ ld hl, .RazorWind
+ jr z, .done
+
+ cp SOLARBEAM
+ ld hl, .Solarbeam
+ jr z, .done
+
+ cp SKULL_BASH
+ ld hl, .SkullBash
+ jr z, .done
+
+ cp SKY_ATTACK
+ ld hl, .SkyAttack
+ jr z, .done
+
+ cp FLY
+ ld hl, .Fly
+ jr z, .done
+
+ cp DIG
+ ld hl, .Dig
+
+.done
+ ret
+
+.RazorWind:
+; 'made a whirlwind!'
+ text_jump UnknownText_0x1c0d12
+ db "@"
+
+.Solarbeam:
+; 'took in sunlight!'
+ text_jump UnknownText_0x1c0d26
+ db "@"
+
+.SkullBash:
+; 'lowered its head!'
+ text_jump UnknownText_0x1c0d3a
+ db "@"
+
+.SkyAttack:
+; 'is glowing!'
+ text_jump UnknownText_0x1c0d4e
+ db "@"
+
+.Fly:
+; 'flew up high!'
+ text_jump UnknownText_0x1c0d5c
+ db "@"
+
+.Dig:
+; 'dug a hole!'
+ text_jump UnknownText_0x1c0d6c
+ db "@"
+; 36c2c
+
+
+BattleCommand3c: ; 36c2c
+; unused
+ ret
+
+; 36c2d
+
+
+BattleCommand_TrapTarget: ; 36c2d
+; traptarget
+
+ ld a, [AttackMissed]
+ and a
+ ret nz
+ ld hl, wEnemyWrapCount
+ ld de, wEnemyTrappingMove
+ ld a, [hBattleTurn]
+ and a
+ jr z, .got_trap
+ ld hl, wPlayerWrapCount
+ ld de, wPlayerTrappingMove
+
+.got_trap
+ ld a, [hl]
+ and a
+ ret nz
+ ld a, BATTLE_VARS_SUBSTATUS4_OPP
+ call GetBattleVar
+ bit SUBSTATUS_SUBSTITUTE, a
+ ret nz
+ call BattleRandom
+ and 3
+ inc a
+ inc a
+ inc a
+ ld [hl], a
+ ld a, BATTLE_VARS_MOVE_ANIM
+ call GetBattleVar
+ ld [de], a
+ ld b, a
+ ld hl, .Traps
+
+.find_trap_text
+ ld a, [hli]
+ cp b
+ jr z, .found_trap_text
+ inc hl
+ inc hl
+ jr .find_trap_text
+
+.found_trap_text
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+ jp StdBattleTextBox
+
+.Traps:
+ dbw BIND, UsedBindText ; 'used BIND on'
+ dbw WRAP, WrappedByText ; 'was WRAPPED by'
+ dbw FIRE_SPIN, FireSpinTrapText ; 'was trapped!'
+ dbw CLAMP, ClampedByText ; 'was CLAMPED by'
+ dbw WHIRLPOOL, WhirlpoolTrapText ; 'was trapped!'
+; 36c7e
+
+
+BattleCommand_Mist: ; 36c7e
+; mist
+
+ ld a, BATTLE_VARS_SUBSTATUS4
+ call GetBattleVarAddr
+ bit SUBSTATUS_MIST, [hl]
+ jr nz, .already_mist
+ set SUBSTATUS_MIST, [hl]
+ call AnimateCurrentMove
+ ld hl, MistText
+ jp StdBattleTextBox
+
+.already_mist
+ call AnimateFailedMove
+ jp PrintButItFailed
+
+; 36c98
+
+
+BattleCommand_FocusEnergy: ; 36c98
+; focusenergy
+
+ ld a, BATTLE_VARS_SUBSTATUS4
+ call GetBattleVarAddr
+ bit SUBSTATUS_FOCUS_ENERGY, [hl]
+ jr nz, .already_pumped
+ set SUBSTATUS_FOCUS_ENERGY, [hl]
+ call AnimateCurrentMove
+ ld hl, GettingPumpedText
+ jp StdBattleTextBox
+
+.already_pumped
+ call AnimateFailedMove
+ jp PrintButItFailed
+
+; 36cb2
+
+
+BattleCommand_Recoil: ; 36cb2
+; recoil
+
+ ld hl, BattleMonMaxHP
+ ld a, [hBattleTurn]
+ and a
+ jr z, .got_hp
+ ld hl, EnemyMonMaxHP
+.got_hp
+ ld a, BATTLE_VARS_MOVE_ANIM
+ call GetBattleVar
+ ld d, a
+; get 1/4 damage or 1 HP, whichever is higher
+ ld a, [CurDamage]
+ ld b, a
+ ld a, [CurDamage + 1]
+ ld c, a
+ srl b
+ rr c
+ srl b
+ rr c
+ ld a, b
+ or c
+ jr nz, .min_damage
+ inc c
+.min_damage
+ ld a, [hli]
+ ld [Buffer2], a
+ ld a, [hl]
+ ld [Buffer1], a
+ dec hl
+ dec hl
+ ld a, [hl]
+ ld [Buffer3], a
+ sub c
+ ld [hld], a
+ ld [Buffer5], a
+ ld a, [hl]
+ ld [Buffer4], a
+ sbc b
+ ld [hl], a
+ ld [Buffer6], a
+ jr nc, .dont_ko
+ xor a
+ ld [hli], a
+ ld [hl], a
+ ld hl, Buffer5
+ ld [hli], a
+ ld [hl], a
+.dont_ko
+ hlcoord 10, 9
+ ld a, [hBattleTurn]
+ and a
+ ld a, 1
+ jr z, .animate_hp_bar
+ hlcoord 2, 2
+ xor a
+.animate_hp_bar
+ ld [wWhichHPBar], a
+ predef AnimateHPBar
+ call RefreshBattleHuds
+ ld hl, RecoilText
+ jp StdBattleTextBox
+
+; 36d1d
+
+
+BattleCommand_ConfuseTarget: ; 36d1d
+; confusetarget
+
+ call GetOpponentItem
+ ld a, b
+ cp HELD_PREVENT_CONFUSE
+ ret z
+ ld a, [EffectFailed]
+ and a
+ ret nz
+ call SafeCheckSafeguard
+ ret nz
+ call CheckSubstituteOpp
+ ret nz
+ ld a, BATTLE_VARS_SUBSTATUS3_OPP
+ call GetBattleVarAddr
+ bit SUBSTATUS_CONFUSED, [hl]
+ ret nz
+ jr BattleCommand_FinishConfusingTarget
+
+
+BattleCommand_Confuse: ; 36d3b
+; confuse
+
+ call GetOpponentItem
+ ld a, b
+ cp HELD_PREVENT_CONFUSE
+ jr nz, .no_item_protection
+ ld a, [hl]
+ ld [wNamedObjectIndexBuffer], a
+ call GetItemName
+ call AnimateFailedMove
+ ld hl, ProtectedByText
+ jp StdBattleTextBox
+
+.no_item_protection
+ ld a, BATTLE_VARS_SUBSTATUS3_OPP
+ call GetBattleVarAddr
+ bit SUBSTATUS_CONFUSED, [hl]
+ jr z, .not_already_confused
+ call AnimateFailedMove
+ ld hl, AlreadyConfusedText
+ jp StdBattleTextBox
+
+.not_already_confused
+ call CheckSubstituteOpp
+ jr nz, BattleCommand_Confuse_CheckSnore_Swagger_ConfuseHit
+ ld a, [AttackMissed]
+ and a
+ jr nz, BattleCommand_Confuse_CheckSnore_Swagger_ConfuseHit
+BattleCommand_FinishConfusingTarget: ; 36d70
+ ld bc, EnemyConfuseCount
+ ld a, [hBattleTurn]
+ and a
+ jr z, .got_confuse_count
+ ld bc, PlayerConfuseCount
+
+.got_confuse_count
+ set SUBSTATUS_CONFUSED, [hl]
+ call BattleRandom
+ and 3
+ inc a
+ inc a
+ ld [bc], a
+
+ ld a, BATTLE_VARS_MOVE_EFFECT
+ call GetBattleVar
+ cp EFFECT_CONFUSE_HIT
+ jr z, .got_effect
+ cp EFFECT_SNORE
+ jr z, .got_effect
+ cp EFFECT_SWAGGER
+ jr z, .got_effect
+ call AnimateCurrentMove
+
+.got_effect
+ ld de, ANIM_CONFUSED
+ call PlayOpponentBattleAnim
+
+ ld hl, BecameConfusedText
+ call StdBattleTextBox
+
+ call GetOpponentItem
+ ld a, b
+ cp HELD_HEAL_STATUS
+ jr z, .heal_confusion
+ cp HELD_HEAL_CONFUSION
+ ret nz
+.heal_confusion
+ ld hl, UseConfusionHealingItem
+ jp CallBattleCore
+
+; 36db6
+
+BattleCommand_Confuse_CheckSnore_Swagger_ConfuseHit: ; 36db6
+ ld a, BATTLE_VARS_MOVE_EFFECT
+ call GetBattleVar
+ cp EFFECT_CONFUSE_HIT
+ ret z
+ cp EFFECT_SNORE
+ ret z
+ cp EFFECT_SWAGGER
+ ret z
+ jp PrintDidntAffect2
+
+; 36dc7
+
+
+BattleCommand_Paralyze: ; 36dc7
+; paralyze
+
+ ld a, BATTLE_VARS_STATUS_OPP
+ call GetBattleVar
+ bit PAR, a
+ jr nz, .paralyzed
+ ld a, [TypeModifier]
+ and $7f
+ jr z, .didnt_affect
+ call GetOpponentItem
+ ld a, b
+ cp HELD_PREVENT_PARALYZE
+ jr nz, .no_item_protection
+ ld a, [hl]
+ ld [wNamedObjectIndexBuffer], a
+ call GetItemName
+ call AnimateFailedMove
+ ld hl, ProtectedByText
+ jp StdBattleTextBox
+
+.no_item_protection
+ ld a, [hBattleTurn]
+ and a
+ jr z, .dont_sample_failure
+
+ ld a, [wLinkMode]
+ and a
+ jr nz, .dont_sample_failure
+
+ ld a, [InBattleTowerBattle]
+ and a
+ jr nz, .dont_sample_failure
+
+ ld a, [PlayerSubStatus5]
+ bit SUBSTATUS_LOCK_ON, a
+ jr nz, .dont_sample_failure
+
+ call BattleRandom
+ cp 1 + 25 percent
+ jr c, .failed
+
+.dont_sample_failure
+ ld a, BATTLE_VARS_STATUS_OPP
+ call GetBattleVarAddr
+ and a
+ jr nz, .failed
+ ld a, [AttackMissed]
+ and a
+ jr nz, .failed
+ call CheckSubstituteOpp
+ jr nz, .failed
+ ld c, 30
+ call DelayFrames
+ call AnimateCurrentMove
+ ld a, $1
+ ld [hBGMapMode], a
+ ld a, BATTLE_VARS_STATUS_OPP
+ call GetBattleVarAddr
+ set PAR, [hl]
+ call UpdateOpponentInParty
+ ld hl, ApplyPrzEffectOnSpeed
+ call CallBattleCore
+ call UpdateBattleHuds
+ call PrintParalyze
+ ld hl, UseHeldStatusHealingItem
+ jp CallBattleCore
+
+.paralyzed
+ call AnimateFailedMove
+ ld hl, AlreadyParalyzedText
+ jp StdBattleTextBox
+
+.failed
+ jp PrintDidntAffect2
+
+.didnt_affect
+ call AnimateFailedMove
+ jp PrintDoesntAffect
+
+; 36e5b
+
+
+CheckMoveTypeMatchesTarget: ; 36e5b
+; Compare move type to opponent type.
+; Return z if matching the opponent type,
+; unless the move is Normal (Tri Attack).
+
+ push hl
+
+ ld hl, EnemyMonType1
+ ld a, [hBattleTurn]
+ and a
+ jr z, .ok
+ ld hl, BattleMonType1
+.ok
+
+ ld a, BATTLE_VARS_MOVE_TYPE
+ call GetBattleVar
+ cp NORMAL
+ jr z, .normal
+
+ cp [hl]
+ jr z, .return
+
+ inc hl
+ cp [hl]
+
+.return
+ pop hl
+ ret
+
+.normal
+ ld a, 1
+ and a
+ pop hl
+ ret
+
+; 36e7c
+
+
+BattleCommand_Substitute: ; 36e7c
+; substitute
+
+ call BattleCommand_MoveDelay
+ ld hl, BattleMonMaxHP
+ ld de, PlayerSubstituteHP
+ ld a, [hBattleTurn]
+ and a
+ jr z, .got_hp
+ ld hl, EnemyMonMaxHP
+ ld de, EnemySubstituteHP
+.got_hp
+
+ ld a, BATTLE_VARS_SUBSTATUS4
+ call GetBattleVar
+ bit SUBSTATUS_SUBSTITUTE, a
+ jr nz, .already_has_sub
+
+ ld a, [hli]
+ ld b, [hl]
+ srl a
+ rr b
+ srl a
+ rr b
+ dec hl
+ dec hl
+ ld a, b
+ ld [de], a
+ ld a, [hld]
+ sub b
+ ld e, a
+ ld a, [hl]
+ sbc 0
+ ld d, a
+ jr c, .too_weak_to_sub
+ ld a, d
+ or e
+ jr z, .too_weak_to_sub
+ ld [hl], d
+ inc hl
+ ld [hl], e
+
+ ld a, BATTLE_VARS_SUBSTATUS4
+ call GetBattleVarAddr
+ set SUBSTATUS_SUBSTITUTE, [hl]
+
+ ld hl, wPlayerWrapCount
+ ld de, wPlayerTrappingMove
+ ld a, [hBattleTurn]
+ and a
+ jr z, .player
+ ld hl, wEnemyWrapCount
+ ld de, wEnemyTrappingMove
+.player
+
+ xor a
+ ld [hl], a
+ ld [de], a
+ call _CheckBattleScene
+ jr c, .no_anim
+
+ xor a
+ ld [wNumHits], a
+ ld [FXAnimID + 1], a
+ ld [wKickCounter], a
+ ld a, SUBSTITUTE
+ call LoadAnim
+ jr .finish
+
+.no_anim
+ call BattleCommand_RaiseSubNoAnim
+.finish
+ ld hl, MadeSubstituteText
+ call StdBattleTextBox
+ jp RefreshBattleHuds
+
+.already_has_sub
+ call CheckUserIsCharging
+ call nz, BattleCommand_RaiseSub
+ ld hl, HasSubstituteText
+ jr .jp_stdbattletextbox
+
+.too_weak_to_sub
+ call CheckUserIsCharging
+ call nz, BattleCommand_RaiseSub
+ ld hl, TooWeakSubText
+.jp_stdbattletextbox
+ jp StdBattleTextBox
+
+; 36f0b
+
+BattleCommand_RechargeNextTurn: ; 36f0b
+; rechargenextturn
+ ld a, BATTLE_VARS_SUBSTATUS4
+ call GetBattleVarAddr
+ set SUBSTATUS_RECHARGE, [hl]
+ ret
+
+; 36f13
+
+
+EndRechargeOpp: ; 36f13
+ push hl
+ ld a, BATTLE_VARS_SUBSTATUS4_OPP
+ call GetBattleVarAddr
+ res SUBSTATUS_RECHARGE, [hl]
+ pop hl
+ ret
+
+; 36f1d
+
+
+BattleCommand_Rage: ; 36f1d
+; rage
+ ld a, BATTLE_VARS_SUBSTATUS4
+ call GetBattleVarAddr
+ set SUBSTATUS_RAGE, [hl]
+ ret
+
+; 36f25
+
+
+BattleCommand_DoubleFlyingDamage: ; 36f25
+; doubleflyingdamage
+ ld a, BATTLE_VARS_SUBSTATUS3_OPP
+ call GetBattleVar
+ bit SUBSTATUS_FLYING, a
+ ret z
+ jr DoubleDamage
+
+; 36f2f
+
+
+BattleCommand_DoubleUndergroundDamage: ; 36f2f
+; doubleundergrounddamage
+ ld a, BATTLE_VARS_SUBSTATUS3_OPP
+ call GetBattleVar
+ bit SUBSTATUS_UNDERGROUND, a
+ ret z
+
+ ; fallthrough
+; 36f37
+
+
+DoubleDamage: ; 36f37
+ ld hl, CurDamage + 1
+ sla [hl]
+ dec hl
+ rl [hl]
+ jr nc, .quit
+
+ ld a, $ff
+ ld [hli], a
+ ld [hl], a
+.quit
+ ret
+
+; 36f46
+
+
+BattleCommand_Mimic: ; 36f46
+; mimic
+
+ call ClearLastMove
+ call BattleCommand_MoveDelay
+ ld a, [AttackMissed]
+ and a
+ jr nz, .fail
+ ld hl, BattleMonMoves
+ ld a, [hBattleTurn]
+ and a
+ jr z, .player_turn
+ ld hl, EnemyMonMoves
+.player_turn
+ call CheckHiddenOpponent
+ jr nz, .fail
+ ld a, BATTLE_VARS_LAST_COUNTER_MOVE_OPP
+ call GetBattleVar
+ and a
+ jr z, .fail
+ cp STRUGGLE
+ jr z, .fail
+ ld b, a
+ ld c, NUM_MOVES
+.check_already_knows_move
+ ld a, [hli]
+ cp b
+ jr z, .fail
+ dec c
+ jr nz, .check_already_knows_move
+ dec hl
+.find_mimic
+ ld a, [hld]
+ cp MIMIC
+ jr nz, .find_mimic
+ inc hl
+ ld a, BATTLE_VARS_LAST_COUNTER_MOVE_OPP
+ call GetBattleVar
+ ld [hl], a
+ ld [wNamedObjectIndexBuffer], a
+ ld bc, BattleMonPP - BattleMonMoves
+ add hl, bc
+ ld [hl], 5
+ call GetMoveName
+ call AnimateCurrentMove
+ ld hl, LearnedMoveText
+ jp StdBattleTextBox
+
+.fail
+ jp FailMimic
+
+; 36f9d
+
+
+BattleCommand_LeechSeed: ; 36f9d
+; leechseed
+ ld a, [AttackMissed]
+ and a
+ jr nz, .evaded
+ call CheckSubstituteOpp
+ jr nz, .evaded
+
+ ld de, EnemyMonType1
+ ld a, [hBattleTurn]
+ and a
+ jr z, .ok
+ ld de, BattleMonType1
+.ok
+
+ ld a, [de]
+ cp GRASS
+ jr z, .grass
+ inc de
+ ld a, [de]
+ cp GRASS
+ jr z, .grass
+
+ ld a, BATTLE_VARS_SUBSTATUS4_OPP
+ call GetBattleVarAddr
+ bit SUBSTATUS_LEECH_SEED, [hl]
+ jr nz, .evaded
+ set SUBSTATUS_LEECH_SEED, [hl]
+ call AnimateCurrentMove
+ ld hl, WasSeededText
+ jp StdBattleTextBox
+
+.grass
+ call AnimateFailedMove
+ jp PrintDoesntAffect
+
+.evaded
+ call AnimateFailedMove
+ ld hl, EvadedText
+ jp StdBattleTextBox
+
+; 36fe1
+
+
+BattleCommand_Splash: ; 36fe1
+ call AnimateCurrentMove
+ farcall TrainerRankings_Splash
+ jp PrintNothingHappened
+
+; 36fed
+
+
+BattleCommand_Disable: ; 36fed
+; disable
+
+ ld a, [AttackMissed]
+ and a
+ jr nz, .failed
+
+ ld de, EnemyDisableCount
+ ld hl, EnemyMonMoves
+ ld a, [hBattleTurn]
+ and a
+ jr z, .got_moves
+ ld de, PlayerDisableCount
+ ld hl, BattleMonMoves
+.got_moves
+
+ ld a, [de]
+ and a
+ jr nz, .failed
+
+ ld a, BATTLE_VARS_LAST_COUNTER_MOVE_OPP
+ call GetBattleVar
+ and a
+ jr z, .failed
+ cp STRUGGLE
+ jr z, .failed
+
+ ld b, a
+ ld c, $ff
+.loop
+ inc c
+ ld a, [hli]
+ cp b
+ jr nz, .loop
+
+ ld a, [hBattleTurn]
+ and a
+ ld hl, EnemyMonPP
+ jr z, .got_pp
+ ld hl, BattleMonPP
+.got_pp
+ ld b, 0
+ add hl, bc
+ ld a, [hl]
+ and a
+ jr z, .failed
+.loop2
+ call BattleRandom
+ and 7
+ jr z, .loop2
+ inc a
+ inc c
+ swap c
+ add c
+ ld [de], a
+ call AnimateCurrentMove
+ ld hl, DisabledMove
+ ld a, [hBattleTurn]
+ and a
+ jr nz, .got_disabled_move_pointer
+ inc hl
+.got_disabled_move_pointer
+ ld a, BATTLE_VARS_LAST_COUNTER_MOVE_OPP
+ call GetBattleVar
+ ld [hl], a
+ ld [wNamedObjectIndexBuffer], a
+ call GetMoveName
+ ld hl, WasDisabledText
+ jp StdBattleTextBox
+
+.failed
+ jp FailDisable
+
+; 3705c
+
+
+BattleCommand_PayDay: ; 3705c
+; payday
+
+ xor a
+ ld hl, StringBuffer1
+ ld [hli], a
+
+ ld a, [hBattleTurn]
+ and a
+ ld a, [BattleMonLevel]
+ jr z, .ok
+ ld a, [EnemyMonLevel]
+.ok
+
+ add a
+ ld hl, wPayDayMoney + 2
+ add [hl]
+ ld [hld], a
+ jr nc, .done
+ inc [hl]
+ dec hl
+ jr nz, .done
+ inc [hl]
+.done
+ ld hl, CoinsScatteredText
+ jp StdBattleTextBox
+
+; 3707f
+
+
+BattleCommand_Conversion: ; 3707f
+; conversion
+
+ ld hl, BattleMonMoves
+ ld de, BattleMonType1
+ ld a, [hBattleTurn]
+ and a
+ jr z, .got_moves
+ ld hl, EnemyMonMoves
+ ld de, EnemyMonType1
+.got_moves
+ push de
+ ld c, 0
+ ld de, StringBuffer1
+.loop
+ push hl
+ ld b, 0
+ add hl, bc
+ ld a, [hl]
+ pop hl
+ and a
+ jr z, .okay
+ push hl
+ push bc
+ dec a
+ ld hl, Moves + MOVE_TYPE
+ call GetMoveAttr
+ ld [de], a
+ inc de
+ pop bc
+ pop hl
+ inc c
+ ld a, c
+ cp NUM_MOVES
+ jr c, .loop
+.okay
+ ld a, $ff
+ ld [de], a
+ inc de
+ ld [de], a
+ inc de
+ ld [de], a
+ pop de
+ ld hl, StringBuffer1
+.loop2
+ ld a, [hl]
+ cp -1
+ jr z, .fail
+ cp CURSE_T
+ jr z, .next
+ ld a, [de]
+ cp [hl]
+ jr z, .next
+ inc de
+ ld a, [de]
+ dec de
+ cp [hl]
+ jr nz, .done
+.next
+ inc hl
+ jr .loop2
+
+.fail
+ call AnimateFailedMove
+ jp PrintButItFailed
+
+.done
+.loop3
+ call BattleRandom
+ and 3 ; TODO factor in NUM_MOVES
+ ld c, a
+ ld b, 0
+ ld hl, StringBuffer1
+ add hl, bc
+ ld a, [hl]
+ cp -1
+ jr z, .loop3
+ cp CURSE_T
+ jr z, .loop3
+ ld a, [de]
+ cp [hl]
+ jr z, .loop3
+ inc de
+ ld a, [de]
+ dec de
+ cp [hl]
+ jr z, .loop3
+ ld a, [hl]
+ ld [de], a
+ inc de
+ ld [de], a
+ ld [wNamedObjectIndexBuffer], a
+ farcall GetTypeName
+ call AnimateCurrentMove
+ ld hl, TransformedTypeText
+ jp StdBattleTextBox
+
+; 3710e
+
+
+BattleCommand_ResetStats: ; 3710e
+; resetstats
+
+ ld a, 7 ; neutral
+ ld hl, PlayerStatLevels
+ call .Fill
+ ld hl, EnemyStatLevels
+ call .Fill
+
+ ld a, [hBattleTurn]
+ push af
+
+ call SetPlayerTurn
+ call CalcPlayerStats
+ call SetEnemyTurn
+ call CalcEnemyStats
+
+ pop af
+ ld [hBattleTurn], a
+
+ call AnimateCurrentMove
+
+ ld hl, EliminatedStatsText
+ jp StdBattleTextBox
+
+.Fill:
+ ld b, PlayerStatLevelsEnd - PlayerStatLevels
+.next
+ ld [hli], a
+ dec b
+ jr nz, .next
+ ret
+
+; 3713e
+
+
+BattleCommand_Heal: ; 3713e
+; heal
+
+ ld de, BattleMonHP
+ ld hl, BattleMonMaxHP
+ ld a, [hBattleTurn]
+ and a
+ jr z, .got_hp
+ ld de, EnemyMonHP
+ ld hl, EnemyMonMaxHP
+.got_hp
+ ld a, BATTLE_VARS_MOVE_ANIM
+ call GetBattleVar
+ ld b, a
+ push hl
+ push de
+ push bc
+ ld c, 2
+ call StringCmp
+ pop bc
+ pop de
+ pop hl
+ jp z, .hp_full
+ ld a, b
+ cp REST
+ jr nz, .not_rest
+
+ push hl
+ push de
+ push af
+ call BattleCommand_MoveDelay
+ ld a, BATTLE_VARS_SUBSTATUS5
+ call GetBattleVarAddr
+ res SUBSTATUS_TOXIC, [hl]
+ ld a, BATTLE_VARS_STATUS
+ call GetBattleVarAddr
+ ld a, [hl]
+ and a
+ ld [hl], REST_SLEEP_TURNS + 1
+ ld hl, WentToSleepText
+ jr z, .no_status_to_heal
+ ld hl, RestedText
+.no_status_to_heal
+ call StdBattleTextBox
+ ld a, [hBattleTurn]
+ and a
+ jr nz, .calc_enemy_stats
+ call CalcPlayerStats
+ jr .got_stats
+
+.calc_enemy_stats
+ call CalcEnemyStats
+.got_stats
+ pop af
+ pop de
+ pop hl
+
+.not_rest
+ jr z, .restore_full_hp
+ ld hl, GetHalfMaxHP
+ call CallBattleCore
+ jr .finish
+
+.restore_full_hp
+ ld hl, GetMaxHP
+ call CallBattleCore
+.finish
+ call AnimateCurrentMove
+ call BattleCommand_SwitchTurn
+ ld hl, RestoreHP
+ call CallBattleCore
+ call BattleCommand_SwitchTurn
+ call UpdateUserInParty
+ call RefreshBattleHuds
+ ld hl, RegainedHealthText
+ jp StdBattleTextBox
+
+.hp_full
+ call AnimateFailedMove
+ ld hl, HPIsFullText
+ jp StdBattleTextBox
+
+; 371cd
+
+INCLUDE "engine/battle/effect_commands/transform.asm"
+
+BattleSideCopy: ; 372c6
+; Copy bc bytes from hl to de if it's the player's turn.
+; Copy bc bytes from de to hl if it's the enemy's turn.
+ ld a, [hBattleTurn]
+ and a
+ jr z, .copy
+
+; Swap hl and de
+ push hl
+ ld h, d
+ ld l, e
+ pop de
+.copy
+ jp CopyBytes
+
+; 372d2
+
+
+BattleEffect_ButItFailed: ; 372d2
+ call AnimateFailedMove
+ jp PrintButItFailed
+
+; 372d8
+
+
+ClearLastMove: ; 372d8
+ ld a, BATTLE_VARS_LAST_COUNTER_MOVE
+ call GetBattleVarAddr
+ xor a
+ ld [hl], a
+
+ ld a, BATTLE_VARS_LAST_MOVE
+ call GetBattleVarAddr
+ xor a
+ ld [hl], a
+ ret
+
+; 372e7
+
+
+ResetActorDisable: ; 372e7
+ ld a, [hBattleTurn]
+ and a
+ jr z, .player
+
+ xor a
+ ld [EnemyDisableCount], a
+ ld [EnemyDisabledMove], a
+ ret
+
+.player
+ xor a
+ ld [PlayerDisableCount], a
+ ld [DisabledMove], a
+ ret
+
+; 372fc
+
+
+BattleCommand_Screen: ; 372fc
+; screen
+
+ ld hl, PlayerScreens
+ ld bc, PlayerLightScreenCount
+ ld a, [hBattleTurn]
+ and a
+ jr z, .got_screens_pointer
+ ld hl, EnemyScreens
+ ld bc, EnemyLightScreenCount
+
+.got_screens_pointer
+ ld a, BATTLE_VARS_MOVE_EFFECT
+ call GetBattleVar
+ cp EFFECT_LIGHT_SCREEN
+ jr nz, .Reflect
+
+ bit SCREENS_LIGHT_SCREEN, [hl]
+ jr nz, .failed
+ set SCREENS_LIGHT_SCREEN, [hl]
+ ld a, 5
+ ld [bc], a
+ ld hl, LightScreenEffectText
+ jr .good
+
+.Reflect:
+ bit SCREENS_REFLECT, [hl]
+ jr nz, .failed
+ set SCREENS_REFLECT, [hl]
+
+ ; LightScreenCount -> ReflectCount
+ inc bc
+
+ ld a, 5
+ ld [bc], a
+ ld hl, ReflectEffectText
+
+.good
+ call AnimateCurrentMove
+ jp StdBattleTextBox
+
+.failed
+ call AnimateFailedMove
+ jp PrintButItFailed
+
+; 3733d
+
+
+PrintDoesntAffect: ; 3733d
+; 'it doesn't affect'
+ ld hl, DoesntAffectText
+ jp StdBattleTextBox
+
+; 37343
+
+
+PrintNothingHappened: ; 37343
+; 'but nothing happened!'
+ ld hl, NothingHappenedText
+ jp StdBattleTextBox
+
+; 37349
+
+
+TryPrintButItFailed: ; 37349
+ ld a, [AlreadyFailed]
+ and a
+ ret nz
+
+ ; fallthrough
+; 3734e
+
+
+PrintButItFailed: ; 3734e
+; 'but it failed!'
+ ld hl, ButItFailedText
+ jp StdBattleTextBox
+
+; 37354
+
+
+FailSnore:
+FailDisable:
+FailConversion2:
+FailAttract:
+FailForesight:
+FailSpikes:
+ call AnimateFailedMove
+ ; fallthrough
+; 37357
+
+FailMimic: ; 37357
+ ld hl, ButItFailedText ; 'but it failed!'
+ ld de, ItFailedText ; 'it failed!'
+ jp FailText_CheckOpponentProtect
+
+; 37360
+
+
+PrintDidntAffect: ; 37360
+; 'it didn't affect'
+ ld hl, DidntAffect1Text
+ jp StdBattleTextBox
+
+; 37366
+
+
+PrintDidntAffect2: ; 37366
+ call AnimateFailedMove
+ ld hl, DidntAffect1Text ; 'it didn't affect'
+ ld de, DidntAffect2Text ; 'it didn't affect'
+ jp FailText_CheckOpponentProtect
+
+; 37372
+
+
+PrintParalyze: ; 37372
+; 'paralyzed! maybe it can't attack!'
+ ld hl, ParalyzedText
+ jp StdBattleTextBox
+
+; 37378
+
+
+CheckSubstituteOpp: ; 37378
+ ld a, BATTLE_VARS_SUBSTATUS4_OPP
+ call GetBattleVar
+ bit SUBSTATUS_SUBSTITUTE, a
+ ret
+
+; 37380
+
+
+BattleCommand_Selfdestruct: ; 37380
+ farcall TrainerRankings_Selfdestruct
+ ld a, BATTLEANIM_PLAYER_DAMAGE
+ ld [wNumHits], a
+ ld c, 3
+ call DelayFrames
+ ld a, BATTLE_VARS_STATUS
+ call GetBattleVarAddr
+ xor a
+ ld [hli], a
+ inc hl
+ ld [hli], a
+ ld [hl], a
+ ld a, $1
+ ld [wKickCounter], a
+ call BattleCommand_LowerSub
+ call LoadMoveAnim
+ ld a, BATTLE_VARS_SUBSTATUS4
+ call GetBattleVarAddr
+ res SUBSTATUS_LEECH_SEED, [hl]
+ ld a, BATTLE_VARS_SUBSTATUS5_OPP
+ call GetBattleVarAddr
+ res SUBSTATUS_DESTINY_BOND, [hl]
+ call _CheckBattleScene
+ ret nc
+ farcall DrawPlayerHUD
+ farcall DrawEnemyHUD
+ call WaitBGMap
+ jp RefreshBattleHuds
+
+; 373c9
+
+
+INCLUDE "engine/battle/effect_commands/mirror_move.asm"
+
+INCLUDE "engine/battle/effect_commands/metronome.asm"
+
+
+CheckUserMove: ; 37462
+; Return z if the user has move a.
+ ld b, a
+ ld de, BattleMonMoves
+ ld a, [hBattleTurn]
+ and a
+ jr z, .ok
+ ld de, EnemyMonMoves
+.ok
+
+ ld c, NUM_MOVES
+.loop
+ ld a, [de]
+ inc de
+ cp b
+ ret z
+
+ dec c
+ jr nz, .loop
+
+ ld a, 1
+ and a
+ ret
+
+; 3747b
+
+
+ResetTurn: ; 3747b
+ ld hl, wPlayerCharging
+ ld a, [hBattleTurn]
+ and a
+ jr z, .player
+ ld hl, wEnemyCharging
+
+.player
+ ld [hl], 1
+ xor a
+ ld [AlreadyDisobeyed], a
+ call DoMove
+ jp EndMoveEffect
+
+; 37492
+
+
+INCLUDE "engine/battle/effect_commands/thief.asm"
+
+
+BattleCommand_ArenaTrap: ; 37517
+; arenatrap
+
+; Doesn't work on an absent opponent.
+
+ call CheckHiddenOpponent
+ jr nz, .failed
+
+; Don't trap if the opponent is already trapped.
+
+ ld a, BATTLE_VARS_SUBSTATUS5
+ call GetBattleVarAddr
+ bit SUBSTATUS_CANT_RUN, [hl]
+ jr nz, .failed
+
+; Otherwise trap the opponent.
+
+ set SUBSTATUS_CANT_RUN, [hl]
+ call AnimateCurrentMove
+ ld hl, CantEscapeNowText
+ jp StdBattleTextBox
+
+.failed
+ call AnimateFailedMove
+ jp PrintButItFailed
+
+; 37536
+
+
+INCLUDE "engine/battle/effect_commands/nightmare.asm"
+
+
+BattleCommand_Defrost: ; 37563
+; defrost
+
+; Thaw the user.
+
+ ld a, BATTLE_VARS_STATUS
+ call GetBattleVarAddr
+ bit FRZ, [hl]
+ ret z
+ res FRZ, [hl]
+
+; Don't update the enemy's party struct in a wild battle.
+
+ ld a, [hBattleTurn]
+ and a
+ jr z, .party
+
+ ld a, [wBattleMode]
+ dec a
+ jr z, .done
+
+.party
+ ld a, MON_STATUS
+ call UserPartyAttr
+ res FRZ, [hl]
+
+.done
+ call RefreshBattleHuds
+ ld hl, WasDefrostedText
+ jp StdBattleTextBox
+
+; 37588
+
+
+INCLUDE "engine/battle/effect_commands/curse.asm"
+
+INCLUDE "engine/battle/effect_commands/protect.asm"
+
+INCLUDE "engine/battle/effect_commands/endure.asm"
+
+INCLUDE "engine/battle/effect_commands/spikes.asm"
+
+INCLUDE "engine/battle/effect_commands/foresight.asm"
+
+INCLUDE "engine/battle/effect_commands/perish_song.asm"
+
+INCLUDE "engine/battle/effect_commands/sandstorm.asm"
+
+INCLUDE "engine/battle/effect_commands/rollout.asm"
+
+
+BattleCommand5d: ; 37791
+; unused
+ ret
+
+; 37792
+
+
+BattleCommand_FuryCutter: ; 37792
+; furycutter
+
+ ld hl, PlayerFuryCutterCount
+ ld a, [hBattleTurn]
+ and a
+ jr z, .go
+ ld hl, EnemyFuryCutterCount
+
+.go
+ ld a, [AttackMissed]
+ and a
+ jp nz, ResetFuryCutterCount
+
+ inc [hl]
+
+; Damage capped at 5 turns' worth (16x).
+ ld a, [hl]
+ ld b, a
+ cp 6
+ jr c, .checkdouble
+ ld b, 5
+
+.checkdouble
+ dec b
+ ret z
+
+; Double the damage
+ ld hl, CurDamage + 1
+ sla [hl]
+ dec hl
+ rl [hl]
+ jr nc, .checkdouble
+
+; No overflow
+ ld a, $ff
+ ld [hli], a
+ ld [hl], a
+ ret
+
+; 377be
+
+
+ResetFuryCutterCount: ; 377be
+
+ push hl
+
+ ld hl, PlayerFuryCutterCount
+ ld a, [hBattleTurn]
+ and a
+ jr z, .reset
+ ld hl, EnemyFuryCutterCount
+
+.reset
+ xor a
+ ld [hl], a
+
+ pop hl
+ ret
+
+; 377ce
+
+
+INCLUDE "engine/battle/effect_commands/attract.asm"
+
+BattleCommand_HappinessPower: ; 3784b
+; happinesspower
+ push bc
+ ld hl, BattleMonHappiness
+ ld a, [hBattleTurn]
+ and a
+ jr z, .ok
+ ld hl, EnemyMonHappiness
+.ok
+ xor a
+ ld [hMultiplicand + 0], a
+ ld [hMultiplicand + 1], a
+ ld a, [hl]
+ ld [hMultiplicand + 2], a
+ ld a, 10
+ ld [hMultiplier], a
+ call Multiply
+ ld a, 25
+ ld [hDivisor], a
+ ld b, 4
+ call Divide
+ ld a, [hQuotient + 2]
+ ld d, a
+ pop bc
+ ret
+
+; 37874
+
+
+INCLUDE "engine/battle/effect_commands/present.asm"
+
+BattleCommand_FrustrationPower: ; 3790e
+; frustrationpower
+
+ push bc
+ ld hl, BattleMonHappiness
+ ld a, [hBattleTurn]
+ and a
+ jr z, .got_happiness
+ ld hl, EnemyMonHappiness
+.got_happiness
+ ld a, $ff
+ sub [hl]
+ ld [hMultiplicand + 2], a
+ xor a
+ ld [hMultiplicand + 0], a
+ ld [hMultiplicand + 1], a
+ ld a, 10
+ ld [hMultiplier], a
+ call Multiply
+ ld a, 25
+ ld [hDivisor], a
+ ld b, 4
+ call Divide
+ ld a, [hQuotient + 2]
+ ld d, a
+ pop bc
+ ret
+
+; 37939
+
+
+BattleCommand_Safeguard: ; 37939
+; safeguard
+
+ ld hl, PlayerScreens
+ ld de, PlayerSafeguardCount
+ ld a, [hBattleTurn]
+ and a
+ jr z, .ok
+ ld hl, EnemyScreens
+ ld de, EnemySafeguardCount
+.ok
+ bit SCREENS_SAFEGUARD, [hl]
+ jr nz, .failed
+ set SCREENS_SAFEGUARD, [hl]
+ ld a, 5
+ ld [de], a
+ call AnimateCurrentMove
+ ld hl, CoveredByVeilText
+ jp StdBattleTextBox
+
+.failed
+ call AnimateFailedMove
+ jp PrintButItFailed
+
+; 37962
+
+
+SafeCheckSafeguard: ; 37962
+ push hl
+ ld hl, EnemyScreens
+ ld a, [hBattleTurn]
+ and a
+ jr z, .got_turn
+ ld hl, PlayerScreens
+
+.got_turn
+ bit SCREENS_SAFEGUARD, [hl]
+ pop hl
+ ret
+
+; 37972
+
+
+BattleCommand_CheckSafeguard: ; 37972
+; checksafeguard
+ ld hl, EnemyScreens
+ ld a, [hBattleTurn]
+ and a
+ jr z, .got_turn
+ ld hl, PlayerScreens
+.got_turn
+ bit SCREENS_SAFEGUARD, [hl]
+ ret z
+ ld a, 1
+ ld [AttackMissed], a
+ call BattleCommand_MoveDelay
+ ld hl, SafeguardProtectText
+ call StdBattleTextBox
+ jp EndMoveEffect
+
+; 37991
+
+
+BattleCommand_GetMagnitude: ; 37991
+; getmagnitude
+
+ push bc
+ call BattleRandom
+ ld b, a
+ ld hl, .Magnitudes
+.loop
+ ld a, [hli]
+ cp b
+ jr nc, .ok
+ inc hl
+ inc hl
+ jr .loop
+
+.ok
+ ld d, [hl]
+ push de
+ inc hl
+ ld a, [hl]
+ ld [wTypeMatchup], a
+ call BattleCommand_MoveDelay
+ ld hl, MagnitudeText
+ call StdBattleTextBox
+ pop de
+ pop bc
+ ret
+
+.Magnitudes:
+ ; /255, BP, magnitude
+ db 13, 10, 4
+ db 38, 30, 5
+ db 89, 50, 6
+ db 166, 70, 7
+ db 217, 90, 8
+ db 242, 110, 9
+ db 255, 150, 10
+; 379c9
+
+
+BattleCommand_BatonPass: ; 379c9
+; batonpass
+
+ ld a, [hBattleTurn]
+ and a
+ jp nz, .Enemy
+
+
+; Need something to switch to
+ call CheckAnyOtherAlivePartyMons
+ jp z, FailedBatonPass
+
+ call UpdateBattleMonInParty
+ call AnimateCurrentMove
+
+ ld c, 50
+ call DelayFrames
+
+; Transition into switchmon menu
+ call LoadStandardMenuDataHeader
+ farcall SetUpBattlePartyMenu_NoLoop
+
+ farcall ForcePickSwitchMonInBattle
+
+; Return to battle scene
+ call ClearPalettes
+ farcall _LoadBattleFontsHPBar
+ call CloseWindow
+ call ClearSprites
+ hlcoord 1, 0
+ lb bc, 4, 10
+ call ClearBox
+ ld b, SCGB_BATTLE_COLORS
+ call GetSGBLayout
+ call SetPalettes
+ call BatonPass_LinkPlayerSwitch
+
+; Mobile link battles handle entrances differently
+ farcall CheckMobileBattleError
+ jp c, EndMoveEffect
+
+ ld hl, PassedBattleMonEntrance
+ call CallBattleCore
+
+ call ResetBatonPassStatus
+ ret
+
+
+.Enemy:
+
+; Wildmons don't have anything to switch to
+ ld a, [wBattleMode]
+ dec a ; WILDMON
+ jp z, FailedBatonPass
+
+ call CheckAnyOtherAliveEnemyMons
+ jp z, FailedBatonPass
+
+ call UpdateEnemyMonInParty
+ call AnimateCurrentMove
+ call BatonPass_LinkEnemySwitch
+
+; Mobile link battles handle entrances differently
+ farcall CheckMobileBattleError
+ jp c, EndMoveEffect
+
+; Passed enemy PartyMon entrance
+ xor a
+ ld [wEnemySwitchMonIndex], a
+ ld hl, EnemySwitch_SetMode
+ call CallBattleCore
+ ld hl, ResetBattleParticipants
+ call CallBattleCore
+ ld a, 1
+ ld [wTypeMatchup], a
+ ld hl, ApplyStatLevelMultiplierOnAllStats
+ call CallBattleCore
+
+ ld hl, SpikesDamage
+ call CallBattleCore
+
+ jr ResetBatonPassStatus
+
+; 37a67
+
+
+BatonPass_LinkPlayerSwitch: ; 37a67
+ ld a, [wLinkMode]
+ and a
+ ret z
+
+ ld a, 1
+ ld [wPlayerAction], a
+
+ call LoadStandardMenuDataHeader
+ ld hl, LinkBattleSendReceiveAction
+ call CallBattleCore
+ call CloseWindow
+
+ xor a
+ ld [wPlayerAction], a
+ ret
+
+; 37a82
+
+
+BatonPass_LinkEnemySwitch: ; 37a82
+ ld a, [wLinkMode]
+ and a
+ ret z
+
+ call LoadStandardMenuDataHeader
+ ld hl, LinkBattleSendReceiveAction
+ call CallBattleCore
+
+ ld a, [OTPartyCount]
+ add BATTLEACTION_SWITCH1
+ ld b, a
+ ld a, [wBattleAction]
+ cp BATTLEACTION_SWITCH1
+ jr c, .baton_pass
+ cp b
+ jr c, .switch
+
+.baton_pass
+ ld a, [CurOTMon]
+ add BATTLEACTION_SWITCH1
+ ld [wBattleAction], a
+.switch
+ jp CloseWindow
+
+; 37aab
+
+
+FailedBatonPass: ; 37aab
+ call AnimateFailedMove
+ jp PrintButItFailed
+
+; 37ab1
+
+
+ResetBatonPassStatus: ; 37ab1
+; Reset status changes that aren't passed by Baton Pass.
+
+ ; Nightmare isn't passed.
+ ld a, BATTLE_VARS_STATUS
+ call GetBattleVar
+ and SLP
+ jr nz, .ok
+
+ ld a, BATTLE_VARS_SUBSTATUS1
+ call GetBattleVarAddr
+ res SUBSTATUS_NIGHTMARE, [hl]
+.ok
+
+ ; Disable isn't passed.
+ call ResetActorDisable
+
+ ; Attraction isn't passed.
+ ld hl, PlayerSubStatus1
+ res SUBSTATUS_IN_LOVE, [hl]
+ ld hl, EnemySubStatus1
+ res SUBSTATUS_IN_LOVE, [hl]
+ ld hl, PlayerSubStatus5
+
+ ld a, BATTLE_VARS_SUBSTATUS5
+ call GetBattleVarAddr
+ res SUBSTATUS_TRANSFORMED, [hl]
+ res SUBSTATUS_ENCORED, [hl]
+
+ ; New mon hasn't used a move yet.
+ ld a, BATTLE_VARS_LAST_MOVE
+ call GetBattleVarAddr
+ ld [hl], 0
+
+ xor a
+ ld [wPlayerWrapCount], a
+ ld [wEnemyWrapCount], a
+ ret
+
+; 37ae9
+
+
+CheckAnyOtherAlivePartyMons: ; 37ae9
+ ld hl, PartyMon1HP
+ ld a, [PartyCount]
+ ld d, a
+ ld a, [CurBattleMon]
+ ld e, a
+ jr CheckAnyOtherAliveMons
+
+; 37af6
+
+
+CheckAnyOtherAliveEnemyMons: ; 37af6
+ ld hl, OTPartyMon1HP
+ ld a, [OTPartyCount]
+ ld d, a
+ ld a, [CurOTMon]
+ ld e, a
+
+ ; fallthrough
+; 37b01
+
+CheckAnyOtherAliveMons: ; 37b01
+; Check for nonzero HP starting from partymon
+; HP at hl for d partymons, besides current mon e.
+
+; Return nz if any are alive.
+
+ xor a
+ ld b, a
+ ld c, a
+.loop
+ ld a, c
+ cp d
+ jr z, .done
+ cp e
+ jr z, .next
+
+ ld a, [hli]
+ or b
+ ld b, a
+ ld a, [hld]
+ or b
+ ld b, a
+
+.next
+ push bc
+ ld bc, PARTYMON_STRUCT_LENGTH
+ add hl, bc
+ pop bc
+ inc c
+ jr .loop
+
+.done
+ ld a, b
+ and a
+ ret
+
+; 37b1d
+
+
+BattleCommand_Pursuit: ; 37b1d
+; pursuit
+; Double damage if the opponent is switching.
+
+ ld hl, wEnemyIsSwitching
+ ld a, [hBattleTurn]
+ and a
+ jr z, .ok
+ ld hl, wPlayerIsSwitching
+.ok
+ ld a, [hl]
+ and a
+ ret z
+
+ ld hl, CurDamage + 1
+ sla [hl]
+ dec hl
+ rl [hl]
+ ret nc
+
+ ld a, $ff
+ ld [hli], a
+ ld [hl], a
+ ret
+
+; 37b39
+
+
+BattleCommand_ClearHazards: ; 37b39
+; clearhazards
+
+ ld a, BATTLE_VARS_SUBSTATUS4
+ call GetBattleVarAddr
+ bit SUBSTATUS_LEECH_SEED, [hl]
+ jr z, .not_leeched
+ res SUBSTATUS_LEECH_SEED, [hl]
+ ld hl, ShedLeechSeedText
+ call StdBattleTextBox
+.not_leeched
+
+ ld hl, PlayerScreens
+ ld de, wPlayerWrapCount
+ ld a, [hBattleTurn]
+ and a
+ jr z, .got_screens_wrap
+ ld hl, EnemyScreens
+ ld de, wEnemyWrapCount
+.got_screens_wrap
+ bit SCREENS_SPIKES, [hl]
+ jr z, .no_spikes
+ res SCREENS_SPIKES, [hl]
+ ld hl, BlewSpikesText
+ push de
+ call StdBattleTextBox
+ pop de
+.no_spikes
+
+ ld a, [de]
+ and a
+ ret z
+ xor a
+ ld [de], a
+ ld hl, ReleasedByText
+ jp StdBattleTextBox
+
+; 37b74
+
+
+BattleCommand_HealMorn: ; 37b74
+; healmorn
+ ld b, MORN_F
+ jr BattleCommand_TimeBasedHealContinue
+
+; 37b78
+
+BattleCommand_HealDay: ; 37b78
+; healday
+ ld b, DAY_F
+ jr BattleCommand_TimeBasedHealContinue
+
+; 37b7c
+
+BattleCommand_HealNite: ; 37b7c
+; healnite
+ ld b, NITE_F
+ ; fallthrough
+; 37b7e
+
+BattleCommand_TimeBasedHealContinue: ; 37b7e
+; Time- and weather-sensitive heal.
+
+ ld hl, BattleMonMaxHP
+ ld de, BattleMonHP
+ ld a, [hBattleTurn]
+ and a
+ jr z, .start
+ ld hl, EnemyMonMaxHP
+ ld de, EnemyMonHP
+
+.start
+; Index for .Multipliers
+; Default restores half max HP.
+ ld c, 2
+
+; Don't bother healing if HP is already full.
+ push bc
+ call StringCmp
+ pop bc
+ jr z, .Full
+
+; Don't factor in time of day in link battles.
+ ld a, [wLinkMode]
+ and a
+ jr nz, .Weather
+
+ ld a, [TimeOfDay]
+ cp b
+ jr z, .Weather
+ dec c ; double
+
+.Weather:
+ ld a, [Weather]
+ and a
+ jr z, .Heal
+
+; x2 in sun
+; /2 in rain/sandstorm
+ inc c
+ cp WEATHER_SUN
+ jr z, .Heal
+ dec c
+ dec c
+
+.Heal:
+ ld b, 0
+ ld hl, .Multipliers
+ add hl, bc
+ add hl, bc
+
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+ ld a, BANK(GetMaxHP)
+ rst FarCall
+
+ call AnimateCurrentMove
+ call BattleCommand_SwitchTurn
+
+ callfar RestoreHP
+
+ call BattleCommand_SwitchTurn
+ call UpdateUserInParty
+
+; 'regained health!'
+ ld hl, RegainedHealthText
+ jp StdBattleTextBox
+
+.Full:
+ call AnimateFailedMove
+
+; 'hp is full!'
+ ld hl, HPIsFullText
+ jp StdBattleTextBox
+
+.Multipliers:
+ dw GetEighthMaxHP
+ dw GetQuarterMaxHP
+ dw GetHalfMaxHP
+ dw GetMaxHP
+; 37be8
+
+
+BattleCommand_HiddenPower: ; 37be8
+; hiddenpower
+
+ ld a, [AttackMissed]
+ and a
+ ret nz
+ farcall HiddenPowerDamage
+ ret
+
+; 37bf4
+
+
+BattleCommand_StartRain: ; 37bf4
+; startrain
+ ld a, WEATHER_RAIN
+ ld [Weather], a
+ ld a, 5
+ ld [WeatherCount], a
+ call AnimateCurrentMove
+ ld hl, DownpourText
+ jp StdBattleTextBox
+
+; 37c07
+
+
+BattleCommand_StartSun: ; 37c07
+; startsun
+ ld a, WEATHER_SUN
+ ld [Weather], a
+ ld a, 5
+ ld [WeatherCount], a
+ call AnimateCurrentMove
+ ld hl, SunGotBrightText
+ jp StdBattleTextBox
+
+; 37c1a
+
+
+BattleCommand_BellyDrum: ; 37c1a
+; bellydrum
+; This command is buggy because it raises the user's attack
+; before checking that it has enough HP to use the move.
+; Swap the order of these two blocks to fix.
+ call BattleCommand_AttackUp2
+ ld a, [AttackMissed]
+ and a
+ jr nz, .failed
+
+ callfar GetHalfMaxHP
+ callfar CheckUserHasEnoughHP
+ jr nc, .failed
+
+ push bc
+ call AnimateCurrentMove
+ pop bc
+ callfar SubtractHPFromUser
+ call UpdateUserInParty
+ ld a, 5
+
+.max_attack_loop
+ push af
+ call BattleCommand_AttackUp2
+ pop af
+ dec a
+ jr nz, .max_attack_loop
+
+ ld hl, BellyDrumText
+ jp StdBattleTextBox
+
+.failed
+ call AnimateFailedMove
+ jp PrintButItFailed
+
+; 37c55
+
+
+BattleCommand_PsychUp: ; 37c55
+; psychup
+
+ ld hl, EnemyStatLevels
+ ld de, PlayerStatLevels
+ ld a, [hBattleTurn]
+ and a
+ jr z, .pointers_correct
+; It's the enemy's turn, so swap the pointers.
+ push hl
+ ld h, d
+ ld l, e
+ pop de
+.pointers_correct
+ push hl
+ ld b, NUM_LEVEL_STATS
+; If any of the enemy's stats is modified from its base level,
+; the move succeeds. Otherwise, it fails.
+.loop
+ ld a, [hli]
+ cp BASE_STAT_LEVEL
+ jr nz, .break
+ dec b
+ jr nz, .loop
+ pop hl
+ call AnimateFailedMove
+ jp PrintButItFailed
+
+.break
+ pop hl
+ ld b, NUM_LEVEL_STATS
+.loop2
+ ld a, [hli]
+ ld [de], a
+ inc de
+ dec b
+ jr nz, .loop2
+ ld a, [hBattleTurn]
+ and a
+ jr nz, .calc_enemy_stats
+ call CalcPlayerStats
+ jr .merge
+
+.calc_enemy_stats
+ call CalcEnemyStats
+.merge
+ call AnimateCurrentMove
+ ld hl, CopiedStatsText
+ jp StdBattleTextBox
+
+; 37c95
+
+
+BattleCommand_MirrorCoat: ; 37c95
+; mirrorcoat
+
+ ld a, 1
+ ld [AttackMissed], a
+
+ ld a, BATTLE_VARS_LAST_COUNTER_MOVE_OPP
+ call GetBattleVar
+ and a
+ ret z
+
+ ld b, a
+ callfar GetMoveEffect
+ ld a, b
+ cp EFFECT_MIRROR_COAT
+ ret z
+
+ call BattleCommand_ResetTypeMatchup
+ ld a, [wTypeMatchup]
+ and a
+ ret z
+
+ call CheckOpponentWentFirst
+ ret z
+
+ ld a, BATTLE_VARS_LAST_COUNTER_MOVE_OPP
+ call GetBattleVar
+ dec a
+ ld de, StringBuffer1
+ call GetMoveData
+
+ ld a, [StringBuffer1 + 2]
+ and a
+ ret z
+
+ ld a, [StringBuffer1 + 3]
+ cp SPECIAL
+ ret c
+
+ ld hl, CurDamage
+ ld a, [hli]
+ or [hl]
+ ret z
+
+ ld a, [hl]
+ add a
+ ld [hld], a
+ ld a, [hl]
+ adc a
+ ld [hl], a
+ jr nc, .capped
+ ld a, $ff
+ ld [hli], a
+ ld [hl], a
+.capped
+
+ xor a
+ ld [AttackMissed], a
+ ret
+
+; 37ce6
+
+
+BattleCommand_DoubleMinimizeDamage: ; 37ce6
+; doubleminimizedamage
+
+ ld hl, wEnemyMinimized
+ ld a, [hBattleTurn]
+ and a
+ jr z, .ok
+ ld hl, wPlayerMinimized
+.ok
+ ld a, [hl]
+ and a
+ ret z
+ ld hl, CurDamage + 1
+ sla [hl]
+ dec hl
+ rl [hl]
+ ret nc
+ ld a, $ff
+ ld [hli], a
+ ld [hl], a
+ ret
+
+; 37d02
+
+
+BattleCommand_SkipSunCharge: ; 37d02
+; mimicsuncharge
+ ld a, [Weather]
+ cp WEATHER_SUN
+ ret nz
+ ld b, charge_command
+ jp SkipToBattleCommand
+
+; 37d0d
+
+
+BattleCommand_CheckFutureSight: ; 37d0d
+; checkfuturesight
+
+ ld hl, wPlayerFutureSightCount
+ ld de, wPlayerFutureSightDamage
+ ld a, [hBattleTurn]
+ and a
+ jr z, .ok
+ ld hl, wEnemyFutureSightCount
+ ld de, wEnemyFutureSightDamage
+.ok
+
+ ld a, [hl]
+ and a
+ ret z
+ cp 1
+ ret nz
+
+ ld [hl], 0
+ ld a, [de]
+ inc de
+ ld [CurDamage], a
+ ld a, [de]
+ ld [CurDamage + 1], a
+ ld b, futuresight_command
+ jp SkipToBattleCommand
+
+; 37d34
+
+BattleCommand_FutureSight: ; 37d34
+; futuresight
+
+ call CheckUserIsCharging
+ jr nz, .AlreadyChargingFutureSight
+ ld a, BATTLE_VARS_MOVE_ANIM
+ call GetBattleVar
+ ld b, a
+ ld a, BATTLE_VARS_LAST_COUNTER_MOVE
+ call GetBattleVarAddr
+ ld [hl], b
+ ld a, BATTLE_VARS_LAST_MOVE
+ call GetBattleVarAddr
+ ld [hl], b
+.AlreadyChargingFutureSight:
+ ld hl, wPlayerFutureSightCount
+ ld a, [hBattleTurn]
+ and a
+ jr z, .GotFutureSightCount
+ ld hl, wEnemyFutureSightCount
+.GotFutureSightCount:
+ ld a, [hl]
+ and a
+ jr nz, .failed
+ ld a, 4
+ ld [hl], a
+ call BattleCommand_LowerSub
+ call BattleCommand_MoveDelay
+ ld hl, ForesawAttackText
+ call StdBattleTextBox
+ call BattleCommand_RaiseSub
+ ld de, wPlayerFutureSightDamage
+ ld a, [hBattleTurn]
+ and a
+ jr z, .StoreDamage
+ ld de, wEnemyFutureSightDamage
+.StoreDamage:
+ ld hl, CurDamage
+ ld a, [hl]
+ ld [de], a
+ ld [hl], 0
+ inc hl
+ inc de
+ ld a, [hl]
+ ld [de], a
+ ld [hl], 0
+ jp EndMoveEffect
+
+.failed
+ pop bc
+ call ResetDamage
+ call AnimateFailedMove
+ call PrintButItFailed
+ jp EndMoveEffect
+
+; 37d94
+
+
+BattleCommand_ThunderAccuracy: ; 37d94
+; thunderaccuracy
+
+ ld a, BATTLE_VARS_MOVE_TYPE
+ call GetBattleVarAddr
+ inc hl
+ ld a, [Weather]
+ cp WEATHER_RAIN
+ jr z, .rain
+ cp WEATHER_SUN
+ ret nz
+ ld [hl], 50 percent + 1
+ ret
+
+.rain
+ ; Redundant with CheckHit guranteeing hit
+ ld [hl], 100 percent
+ ret
+
+; 37daa
+
+
+CheckHiddenOpponent: ; 37daa
+; BUG: This routine should account for Lock-On and Mind Reader.
+ ld a, BATTLE_VARS_SUBSTATUS3_OPP
+ call GetBattleVar
+ and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND
+ ret
+
+; 37db2
+
+
+GetUserItem: ; 37db2
+; Return the effect of the user's item in bc, and its id at hl.
+ ld hl, BattleMonItem
+ ld a, [hBattleTurn]
+ and a
+ jr z, .go
+ ld hl, EnemyMonItem
+.go
+ ld b, [hl]
+ jp GetItemHeldEffect
+
+; 37dc1
+
+
+GetOpponentItem: ; 37dc1
+; Return the effect of the opponent's item in bc, and its id at hl.
+ ld hl, EnemyMonItem
+ ld a, [hBattleTurn]
+ and a
+ jr z, .go
+ ld hl, BattleMonItem
+.go
+ ld b, [hl]
+ jp GetItemHeldEffect
+
+; 37dd0
+
+
+GetItemHeldEffect: ; 37dd0
+; Return the effect of item b in bc.
+ ld a, b
+ and a
+ ret z
+
+ push hl
+ ld hl, ItemAttributes + ITEMATTR_EFFECT
+ dec a
+ ld c, a
+ ld b, 0
+ ld a, ITEMATTR_STRUCT_LENGTH
+ call AddNTimes
+ ld a, BANK(ItemAttributes)
+ call GetFarHalfword
+ ld b, l
+ ld c, h
+ pop hl
+ ret
+
+; 37de9
+
+
+AnimateCurrentMoveEitherSide: ; 37de9
+ push hl
+ push de
+ push bc
+ ld a, [wKickCounter]
+ push af
+ call BattleCommand_LowerSub
+ pop af
+ ld [wKickCounter], a
+ call PlayDamageAnim
+ call BattleCommand_RaiseSub
+ pop bc
+ pop de
+ pop hl
+ ret
+
+; 37e01
+
+
+AnimateCurrentMove: ; 37e01
+ push hl
+ push de
+ push bc
+ ld a, [wKickCounter]
+ push af
+ call BattleCommand_LowerSub
+ pop af
+ ld [wKickCounter], a
+ call LoadMoveAnim
+ call BattleCommand_RaiseSub
+ pop bc
+ pop de
+ pop hl
+ ret
+
+; 37e19
+
+
+PlayDamageAnim: ; 37e19
+ xor a
+ ld [FXAnimID + 1], a
+
+ ld a, BATTLE_VARS_MOVE_ANIM
+ call GetBattleVar
+ and a
+ ret z
+
+ ld [FXAnimID], a
+
+ ld a, [hBattleTurn]
+ and a
+ ld a, BATTLEANIM_ENEMY_DAMAGE
+ jr z, .player
+ ld a, BATTLEANIM_PLAYER_DAMAGE
+
+.player
+ ld [wNumHits], a
+
+ jp PlayUserBattleAnim
+
+; 37e36
+
+
+LoadMoveAnim: ; 37e36
+ xor a
+ ld [wNumHits], a
+ ld [FXAnimID + 1], a
+
+ ld a, BATTLE_VARS_MOVE_ANIM
+ call GetBattleVar
+ and a
+ ret z
+
+ ; fallthrough
+; 37e44
+
+
+LoadAnim: ; 37e44
+
+ ld [FXAnimID], a
+
+ ; fallthrough
+; 37e47
+
+
+PlayUserBattleAnim: ; 37e47
+ push hl
+ push de
+ push bc
+ callfar PlayBattleAnim
+ pop bc
+ pop de
+ pop hl
+ ret
+
+; 37e54
+
+
+PlayOpponentBattleAnim: ; 37e54
+ ld a, e
+ ld [FXAnimID], a
+ ld a, d
+ ld [FXAnimID + 1], a
+ xor a
+ ld [wNumHits], a
+
+ push hl
+ push de
+ push bc
+ call BattleCommand_SwitchTurn
+
+ callfar PlayBattleAnim
+
+ call BattleCommand_SwitchTurn
+ pop bc
+ pop de
+ pop hl
+ ret
+
+; 37e73
+
+
+CallBattleCore: ; 37e73
+ ld a, BANK(BattleCore)
+ rst FarCall
+ ret
+
+; 37e77
+
+
+AnimateFailedMove: ; 37e77
+ call BattleCommand_LowerSub
+ call BattleCommand_MoveDelay
+ jp BattleCommand_RaiseSub
+
+; 37e80
+
+
+BattleCommand_MoveDelay: ; 37e80
+; movedelay
+; Wait 40 frames.
+ ld c, 40
+ jp DelayFrames
+
+; 37e85
+
+
+BattleCommand_ClearText: ; 37e85
+; cleartext
+
+; Used in multi-hit moves.
+ ld hl, .text
+ jp BattleTextBox
+
+.text
+ db "@"
+; 37e8c
+
+
+SkipToBattleCommand: ; 37e8c
+; Skip over commands until reaching command b.
+ ld a, [BattleScriptBufferAddress + 1]
+ ld h, a
+ ld a, [BattleScriptBufferAddress]
+ ld l, a
+.loop
+ ld a, [hli]
+ cp b
+ jr nz, .loop
+
+ ld a, h
+ ld [BattleScriptBufferAddress + 1], a
+ ld a, l
+ ld [BattleScriptBufferAddress], a
+ ret
+
+; 37ea1
+
+
+GetMoveAttr: ; 37ea1
+; Assuming hl = Moves + x, return attribute x of move a.
+ push bc
+ ld bc, MOVE_LENGTH
+ call AddNTimes
+ call GetMoveByte
+ pop bc
+ ret
+
+; 37ead
+
+
+GetMoveData: ; 37ead
+; Copy move struct a to de.
+ ld hl, Moves
+ ld bc, MOVE_LENGTH
+ call AddNTimes
+ ld a, Bank(Moves)
+ jp FarCopyBytes
+
+; 37ebb
+
+
+GetMoveByte: ; 37ebb
+ ld a, BANK(Moves)
+ jp GetFarByte
+
+; 37ec0
+
+
+DisappearUser: ; 37ec0
+ farcall _DisappearUser
+ ret
+
+; 37ec7
+
+
+AppearUserLowerSub: ; 37ec7
+ farcall _AppearUserLowerSub
+ ret
+
+; 37ece
+
+
+AppearUserRaiseSub: ; 37ece
+ farcall _AppearUserRaiseSub
+ ret
+
+; 37ed5
+
+
+_CheckBattleScene: ; 37ed5
+; Checks the options. Returns carry if battle animations are disabled.
+ push hl
+ push de
+ push bc
+ farcall CheckBattleScene
+ pop bc
+ pop de
+ pop hl
+ ret
+
+; 37ee2
diff --git a/engine/battle/effect_commands/attract.asm b/engine/battle/effect_commands/attract.asm
new file mode 100755
index 000000000..0a6d7c975
--- /dev/null
+++ b/engine/battle/effect_commands/attract.asm
@@ -0,0 +1,79 @@
+BattleCommand_Attract: ; 377ce
+; attract
+ ld a, [AttackMissed]
+ and a
+ jr nz, .failed
+ call CheckOppositeGender
+ jr c, .failed
+ call CheckHiddenOpponent
+ jr nz, .failed
+ ld a, BATTLE_VARS_SUBSTATUS1_OPP
+ call GetBattleVarAddr
+ bit SUBSTATUS_IN_LOVE, [hl]
+ jr nz, .failed
+
+ set SUBSTATUS_IN_LOVE, [hl]
+ call AnimateCurrentMove
+
+; 'fell in love!'
+ ld hl, FellInLoveText
+ jp StdBattleTextBox
+
+.failed
+ jp FailAttract
+; 377f5
+
+
+CheckOppositeGender: ; 377f5
+ ld a, MON_SPECIES
+ call BattlePartyAttr
+ ld a, [hl]
+ ld [CurPartySpecies], a
+
+ ld a, [CurBattleMon]
+ ld [CurPartyMon], a
+ xor a
+ ld [MonType], a
+
+ farcall GetGender
+ jr c, .genderless_samegender
+
+ ld b, 1
+ jr nz, .got_gender
+ dec b
+
+.got_gender
+ push bc
+ ld a, [TempEnemyMonSpecies]
+ ld [CurPartySpecies], a
+ ld hl, EnemyMonDVs
+ ld a, [EnemySubStatus5]
+ bit SUBSTATUS_TRANSFORMED, a
+ jr z, .not_transformed
+ ld hl, wEnemyBackupDVs
+.not_transformed
+ ld a, [hli]
+ ld [TempMonDVs], a
+ ld a, [hl]
+ ld [TempMonDVs + 1], a
+ ld a, 3
+ ld [MonType], a
+ farcall GetGender
+ pop bc
+ jr c, .genderless_samegender
+
+ ld a, 1
+ jr nz, .got_enemy_gender
+ dec a
+
+.got_enemy_gender
+ xor b
+ jr z, .genderless_samegender
+
+ and a
+ ret
+
+.genderless_samegender
+ scf
+ ret
+; 3784b
diff --git a/engine/battle/effect_commands/curse.asm b/engine/battle/effect_commands/curse.asm
new file mode 100644
index 000000000..dceb3b8d5
--- /dev/null
+++ b/engine/battle/effect_commands/curse.asm
@@ -0,0 +1,97 @@
+BattleCommand_Curse: ; 37588
+; curse
+
+ ld de, BattleMonType1
+ ld bc, PlayerStatLevels
+ ld a, [hBattleTurn]
+ and a
+ jr z, .go
+ ld de, EnemyMonType1
+ ld bc, EnemyStatLevels
+
+.go
+
+; Curse is different for Ghost-types.
+
+ ld a, [de]
+ cp GHOST
+ jr z, .ghost
+ inc de
+ ld a, [de]
+ cp GHOST
+ jr z, .ghost
+
+
+; If no stats can be increased, don't.
+
+; Attack
+ ld a, [bc]
+ cp MAX_STAT_LEVEL
+ jr c, .raise
+
+; Defense
+ inc bc
+ ld a, [bc]
+ cp MAX_STAT_LEVEL
+ jr nc, .cantraise
+
+.raise
+
+; Raise Attack and Defense, and lower Speed.
+
+ ld a, $1
+ ld [wKickCounter], a
+ call AnimateCurrentMove
+ ld a, SPEED
+ call LowerStat
+ call BattleCommand_SwitchTurn
+ call BattleCommand_StatDownMessage
+ call ResetMiss
+ call BattleCommand_SwitchTurn
+ call BattleCommand_AttackUp
+ call BattleCommand_StatUpMessage
+ call ResetMiss
+ call BattleCommand_DefenseUp
+ jp BattleCommand_StatUpMessage
+
+
+.ghost
+
+; Cut HP in half and put a curse on the opponent.
+
+ call CheckHiddenOpponent
+ jr nz, .failed
+
+ call CheckSubstituteOpp
+ jr nz, .failed
+
+ ld a, BATTLE_VARS_SUBSTATUS1_OPP
+ call GetBattleVarAddr
+ bit SUBSTATUS_CURSE, [hl]
+ jr nz, .failed
+
+ set SUBSTATUS_CURSE, [hl]
+ call AnimateCurrentMove
+ ld hl, GetHalfMaxHP
+ call CallBattleCore
+ ld hl, SubtractHPFromUser
+ call CallBattleCore
+ call UpdateUserInParty
+ ld hl, PutACurseText
+ jp StdBattleTextBox
+
+.failed
+ call AnimateFailedMove
+ jp PrintButItFailed
+
+
+.cantraise
+
+; Can't raise either stat.
+
+ ld b, ABILITY + 1
+ call GetStatName
+ call AnimateFailedMove
+ ld hl, WontRiseAnymoreText
+ jp StdBattleTextBox
+; 37618
diff --git a/engine/battle/effect_commands/endure.asm b/engine/battle/effect_commands/endure.asm
new file mode 100644
index 000000000..ed4329ff5
--- /dev/null
+++ b/engine/battle/effect_commands/endure.asm
@@ -0,0 +1,17 @@
+BattleCommand_Endure: ; 3766f
+; endure
+
+; Endure shares code with Protect. See protect.asm.
+
+ call ProtectChance
+ ret c
+
+ ld a, BATTLE_VARS_SUBSTATUS1
+ call GetBattleVarAddr
+ set SUBSTATUS_ENDURE, [hl]
+
+ call AnimateCurrentMove
+
+ ld hl, BracedItselfText
+ jp StdBattleTextBox
+; 37683
diff --git a/engine/battle/effect_commands/foresight.asm b/engine/battle/effect_commands/foresight.asm
new file mode 100644
index 000000000..6f4f97cd2
--- /dev/null
+++ b/engine/battle/effect_commands/foresight.asm
@@ -0,0 +1,23 @@
+BattleCommand_Foresight: ; 376a0
+; foresight
+
+ ld a, [AttackMissed]
+ and a
+ jr nz, .failed
+
+ call CheckHiddenOpponent
+ jr nz, .failed
+
+ ld a, BATTLE_VARS_SUBSTATUS1_OPP
+ call GetBattleVarAddr
+ bit SUBSTATUS_IDENTIFIED, [hl]
+ jr nz, .failed
+
+ set SUBSTATUS_IDENTIFIED, [hl]
+ call AnimateCurrentMove
+ ld hl, IdentifiedText
+ jp StdBattleTextBox
+
+.failed
+ jp FailForesight
+; 376c2
diff --git a/engine/battle/effect_commands/metronome.asm b/engine/battle/effect_commands/metronome.asm
new file mode 100644
index 000000000..1908df84d
--- /dev/null
+++ b/engine/battle/effect_commands/metronome.asm
@@ -0,0 +1,61 @@
+BattleCommand_Metronome: ; 37418
+; metronome
+
+ call ClearLastMove
+ call CheckUserIsCharging
+ jr nz, .asm_3742b
+
+ ld a, [wKickCounter]
+ push af
+ call BattleCommand_LowerSub
+ pop af
+ ld [wKickCounter], a
+
+.asm_3742b
+ call LoadMoveAnim
+
+.GetMove:
+ call BattleRandom
+
+; No invalid moves.
+ cp NUM_ATTACKS + 1
+ jr nc, .GetMove
+
+; None of the moves in MetronomeExcepts.
+ push af
+ ld de, 1
+ ld hl, MetronomeExcepts
+ call IsInArray
+ pop bc
+ jr c, .GetMove
+
+; No moves the user already has.
+ ld a, b
+ call CheckUserMove
+ jr z, .GetMove
+
+
+ ld a, BATTLE_VARS_MOVE
+ call GetBattleVarAddr
+ ld [hl], b
+ call UpdateMoveData
+ jp ResetTurn
+; 37454
+
+
+MetronomeExcepts: ; 37454
+ db NO_MOVE
+ db METRONOME
+ db STRUGGLE
+ db SKETCH
+ db MIMIC
+ db COUNTER
+ db MIRROR_COAT
+ db PROTECT
+ db DETECT
+ db ENDURE
+ db DESTINY_BOND
+ db SLEEP_TALK
+ db THIEF
+ db -1
+; 37462
diff --git a/engine/battle/effect_commands/mirror_move.asm b/engine/battle/effect_commands/mirror_move.asm
new file mode 100644
index 000000000..c4f208d77
--- /dev/null
+++ b/engine/battle/effect_commands/mirror_move.asm
@@ -0,0 +1,52 @@
+BattleCommand_MirrorMove: ; 373c9
+; mirrormove
+
+ call ClearLastMove
+
+ ld a, BATTLE_VARS_MOVE
+ call GetBattleVarAddr
+
+ ld a, BATTLE_VARS_LAST_COUNTER_MOVE_OPP
+ call GetBattleVar
+ and a
+ jr z, .failed
+
+ call CheckUserMove
+ jr nz, .use
+
+.failed
+ call AnimateFailedMove
+
+ ld hl, MirrorMoveFailedText
+ call StdBattleTextBox
+ jp EndMoveEffect
+
+.use
+ ld a, b
+ ld [hl], a
+ ld [wd265], a
+
+ push af
+ ld a, BATTLE_VARS_MOVE_ANIM
+ call GetBattleVarAddr
+ ld d, h
+ ld e, l
+ pop af
+
+ dec a
+ call GetMoveData
+ call GetMoveName
+ call CopyName1
+ call CheckUserIsCharging
+ jr nz, .done
+
+ ld a, [wKickCounter]
+ push af
+ call BattleCommand_LowerSub
+ pop af
+ ld [wKickCounter], a
+
+.done
+ call BattleCommand_MoveDelay
+ jp ResetTurn
+; 37418
diff --git a/engine/battle/effect_commands/nightmare.asm b/engine/battle/effect_commands/nightmare.asm
new file mode 100644
index 000000000..788e3de41
--- /dev/null
+++ b/engine/battle/effect_commands/nightmare.asm
@@ -0,0 +1,38 @@
+BattleCommand_Nightmare: ; 37536
+; nightmare
+
+; Can't hit an absent opponent.
+
+ call CheckHiddenOpponent
+ jr nz, .failed
+
+; Can't hit a substitute.
+
+ call CheckSubstituteOpp
+ jr nz, .failed
+
+; Only works on a sleeping opponent.
+
+ ld a, BATTLE_VARS_STATUS_OPP
+ call GetBattleVarAddr
+ and SLP
+ jr z, .failed
+
+; Bail if the opponent is already having a nightmare.
+
+ ld a, BATTLE_VARS_SUBSTATUS1_OPP
+ call GetBattleVarAddr
+ bit SUBSTATUS_NIGHTMARE, [hl]
+ jr nz, .failed
+
+; Otherwise give the opponent a nightmare.
+
+ set SUBSTATUS_NIGHTMARE, [hl]
+ call AnimateCurrentMove
+ ld hl, StartedNightmareText
+ jp StdBattleTextBox
+
+.failed
+ call AnimateFailedMove
+ jp PrintButItFailed
+; 37563
diff --git a/engine/battle/effect_commands/perish_song.asm b/engine/battle/effect_commands/perish_song.asm
new file mode 100644
index 000000000..ac491ef6b
--- /dev/null
+++ b/engine/battle/effect_commands/perish_song.asm
@@ -0,0 +1,40 @@
+BattleCommand_PerishSong: ; 376c2
+; perishsong
+
+
+ ld hl, PlayerSubStatus1
+ ld de, EnemySubStatus1
+ bit SUBSTATUS_PERISH, [hl]
+ jr z, .ok
+
+ ld a, [de]
+ bit SUBSTATUS_PERISH, a
+ jr nz, .failed
+
+.ok
+ bit SUBSTATUS_PERISH, [hl]
+ jr nz, .enemy
+
+ set SUBSTATUS_PERISH, [hl]
+ ld a, 4
+ ld [PlayerPerishCount], a
+
+.enemy
+ ld a, [de]
+ bit SUBSTATUS_PERISH, a
+ jr nz, .done
+
+ set SUBSTATUS_PERISH, a
+ ld [de], a
+ ld a, 4
+ ld [EnemyPerishCount], a
+
+.done
+ call AnimateCurrentMove
+ ld hl, StartPerishText
+ jp StdBattleTextBox
+
+.failed
+ call AnimateFailedMove
+ jp PrintButItFailed
+; 376f8
diff --git a/engine/battle/effect_commands/present.asm b/engine/battle/effect_commands/present.asm
new file mode 100755
index 000000000..819294f8c
--- /dev/null
+++ b/engine/battle/effect_commands/present.asm
@@ -0,0 +1,93 @@
+BattleCommand_Present: ; 37874
+; present
+
+ ld a, [wLinkMode]
+ cp LINK_COLOSSEUM
+ jr z, .colosseum_skippush
+ push bc
+ push de
+.colosseum_skippush
+
+ call BattleCommand_Stab
+
+ ld a, [wLinkMode]
+ cp LINK_COLOSSEUM
+ jr z, .colosseum_skippop
+ pop de
+ pop bc
+.colosseum_skippop
+
+ ld a, [wTypeMatchup]
+ and a
+ jp z, AnimateFailedMove
+ ld a, [AttackMissed]
+ and a
+ jp nz, AnimateFailedMove
+
+ push bc
+ call BattleRandom
+ ld b, a
+ ld hl, .PresentPower
+ ld c, 0
+.next
+ ld a, [hli]
+ cp $ff
+ jr z, .heal_effect ; 378a4 $11
+ cp b
+ jr nc, .got_power ; 378a7 $4
+ inc c
+ inc hl
+ jr .next ; 378ab $f4
+
+.got_power
+ ld a, c
+ ld [wPresentPower], a
+ call AnimateCurrentMoveEitherSide
+ ld d, [hl]
+ pop bc
+ ret
+
+.heal_effect
+ pop bc
+ ld a, $3
+ ld [wPresentPower], a
+ call AnimateCurrentMove
+ call BattleCommand_SwitchTurn
+ ld hl, AICheckPlayerMaxHP
+ ld a, [hBattleTurn]
+ and a
+ jr z, .got_hp_fn_pointer ; 378c9 $3
+ ld hl, AICheckEnemyMaxHP
+.got_hp_fn_pointer
+ ld a, BANK(AICheckPlayerMaxHP)
+ rst FarCall
+ jr c, .already_fully_healed ; 378d1 $20
+
+ ld hl, GetQuarterMaxHP
+ call CallBattleCore
+ call BattleCommand_SwitchTurn
+ ld hl, RestoreHP
+ call CallBattleCore
+ call BattleCommand_SwitchTurn
+ ld hl, RegainedHealthText
+ call StdBattleTextBox
+ call BattleCommand_SwitchTurn
+ call UpdateOpponentInParty
+ jr .do_animation ; 378f1 $11
+
+.already_fully_healed
+ call BattleCommand_SwitchTurn
+ call _CheckBattleScene
+ jr nc, .do_animation ; 378f9 $9
+ call AnimateFailedMove
+ ld hl, RefusedGiftText
+ call StdBattleTextBox
+.do_animation
+ jp EndMoveEffect
+
+.PresentPower:
+ db 40 percent, 40
+ db 70 percent + 1, 80
+ db 80 percent, 120
+ db $ff
+; 3790e
diff --git a/engine/battle/effect_commands/protect.asm b/engine/battle/effect_commands/protect.asm
new file mode 100644
index 000000000..568ac00f8
--- /dev/null
+++ b/engine/battle/effect_commands/protect.asm
@@ -0,0 +1,80 @@
+BattleCommand_Protect: ; 37618
+; protect
+ call ProtectChance
+ ret c
+
+ ld a, BATTLE_VARS_SUBSTATUS1
+ call GetBattleVarAddr
+ set SUBSTATUS_PROTECT, [hl]
+
+ call AnimateCurrentMove
+
+ ld hl, ProtectedItselfText
+ jp StdBattleTextBox
+; 3762c
+
+
+ProtectChance: ; 3762c
+
+ ld de, PlayerProtectCount
+ ld a, [hBattleTurn]
+ and a
+ jr z, .asm_37637
+ ld de, EnemyProtectCount
+.asm_37637
+
+ call CheckOpponentWentFirst
+ jr nz, .failed
+
+; Can't have a substitute.
+
+ ld a, BATTLE_VARS_SUBSTATUS4
+ call GetBattleVar
+ bit SUBSTATUS_SUBSTITUTE, a
+ jr nz, .failed
+
+; Halve the chance of a successful Protect for each consecutive use.
+
+ ld b, $ff
+ ld a, [de]
+ ld c, a
+.loop
+ ld a, c
+ and a
+ jr z, .done
+ dec c
+
+ srl b
+ ld a, b
+ and a
+ jr nz, .loop
+ jr .failed
+.done
+
+.rand
+ call BattleRandom
+ and a
+ jr z, .rand
+
+ dec a
+ cp b
+ jr nc, .failed
+
+; Another consecutive Protect use.
+
+ ld a, [de]
+ inc a
+ ld [de], a
+
+ and a
+ ret
+
+
+.failed
+ xor a
+ ld [de], a
+ call AnimateFailedMove
+ call PrintButItFailed
+ scf
+ ret
+; 3766f
diff --git a/engine/battle/effect_commands/rollout.asm b/engine/battle/effect_commands/rollout.asm
new file mode 100644
index 000000000..4ce9ab3d8
--- /dev/null
+++ b/engine/battle/effect_commands/rollout.asm
@@ -0,0 +1,99 @@
+MAX_ROLLOUT_COUNT EQU 5
+
+
+BattleCommand_CheckCurl: ; 37718
+; checkcurl
+
+ ld de, PlayerRolloutCount
+ ld a, [hBattleTurn]
+ and a
+ jr z, .ok
+ ld de, EnemyRolloutCount
+.ok
+ ld a, BATTLE_VARS_SUBSTATUS1
+ call GetBattleVar
+ bit SUBSTATUS_ROLLOUT, a
+ jr z, .reset
+
+ ld b, $4 ; doturn
+ jp SkipToBattleCommand
+
+.reset
+ xor a
+ ld [de], a
+ ret
+; 37734
+
+
+BattleCommand_RolloutPower: ; 37734
+; rolloutpower
+
+ ld a, BATTLE_VARS_STATUS
+ call GetBattleVar
+ and SLP
+ ret nz
+
+ ld hl, PlayerRolloutCount
+ ld a, [hBattleTurn]
+ and a
+ jr z, .got_rollout_count
+ ld hl, EnemyRolloutCount
+
+.got_rollout_count
+ ld a, [hl]
+ and a
+ jr nz, .skip_set_rampage
+ ld a, 1
+ ld [wSomeoneIsRampaging], a
+
+.skip_set_rampage
+ ld a, [AttackMissed]
+ and a
+ jr z, .hit
+
+ ld a, BATTLE_VARS_SUBSTATUS1
+ call GetBattleVarAddr
+ res 6, [hl]
+ ret
+
+.hit
+ inc [hl]
+ ld a, [hl]
+ ld b, a
+ cp MAX_ROLLOUT_COUNT
+ jr c, .not_done_with_rollout
+
+ ld a, BATTLE_VARS_SUBSTATUS1
+ call GetBattleVarAddr
+ res SUBSTATUS_ROLLOUT, [hl]
+ jr .done_with_substatus_flag
+
+.not_done_with_rollout
+ ld a, BATTLE_VARS_SUBSTATUS1
+ call GetBattleVarAddr
+ set SUBSTATUS_ROLLOUT, [hl]
+
+.done_with_substatus_flag
+ ld a, BATTLE_VARS_SUBSTATUS2
+ call GetBattleVar
+ bit SUBSTATUS_CURLED, a
+ jr z, .not_curled
+ inc b
+.not_curled
+.loop
+ dec b
+ jr z, .done_damage
+
+ ld hl, CurDamage + 1
+ sla [hl]
+ dec hl
+ rl [hl]
+ jr nc, .loop
+
+ ld a, $ff
+ ld [hli], a
+ ld [hl], a
+
+.done_damage
+ ret
+; 37791
diff --git a/engine/battle/effect_commands/sandstorm.asm b/engine/battle/effect_commands/sandstorm.asm
new file mode 100644
index 000000000..27b8e8e2c
--- /dev/null
+++ b/engine/battle/effect_commands/sandstorm.asm
@@ -0,0 +1,19 @@
+BattleCommand_StartSandstorm: ; 376f8
+; startsandstorm
+
+ ld a, [Weather]
+ cp WEATHER_SANDSTORM
+ jr z, .failed
+
+ ld a, WEATHER_SANDSTORM
+ ld [Weather], a
+ ld a, 5
+ ld [WeatherCount], a
+ call AnimateCurrentMove
+ ld hl, SandstormBrewedText
+ jp StdBattleTextBox
+
+.failed
+ call AnimateFailedMove
+ jp PrintButItFailed
+; 37718
diff --git a/engine/battle/effect_commands/spikes.asm b/engine/battle/effect_commands/spikes.asm
new file mode 100644
index 000000000..3d15e4cfd
--- /dev/null
+++ b/engine/battle/effect_commands/spikes.asm
@@ -0,0 +1,27 @@
+BattleCommand_Spikes: ; 37683
+; spikes
+
+ ld hl, EnemyScreens
+ ld a, [hBattleTurn]
+ and a
+ jr z, .asm_3768e
+ ld hl, PlayerScreens
+.asm_3768e
+
+; Fails if spikes are already down!
+
+ bit SCREENS_SPIKES, [hl]
+ jr nz, .failed
+
+; Nothing else stops it from working.
+
+ set SCREENS_SPIKES, [hl]
+
+ call AnimateCurrentMove
+
+ ld hl, SpikesText
+ jp StdBattleTextBox
+
+.failed
+ jp FailSpikes
+; 376a0
diff --git a/engine/battle/effect_commands/thief.asm b/engine/battle/effect_commands/thief.asm
new file mode 100644
index 000000000..6d32d68d4
--- /dev/null
+++ b/engine/battle/effect_commands/thief.asm
@@ -0,0 +1,116 @@
+BattleCommand_Thief: ; 37492
+; thief
+
+ ld a, [hBattleTurn]
+ and a
+ jr nz, .enemy
+
+; The player needs to be able to steal an item.
+
+ call .playeritem
+ ld a, [hl]
+ and a
+ ret nz
+
+; The enemy needs to have an item to steal.
+
+ call .enemyitem
+ ld a, [hl]
+ and a
+ ret z
+
+; Can't steal mail.
+
+ ld [wd265], a
+ ld d, a
+ farcall ItemIsMail
+ ret c
+
+ ld a, [EffectFailed]
+ and a
+ ret nz
+
+ ld a, [wLinkMode]
+ and a
+ jr z, .stealenemyitem
+
+ ld a, [wBattleMode]
+ dec a
+ ret z
+
+.stealenemyitem
+ call .enemyitem
+ xor a
+ ld [hl], a
+ ld [de], a
+
+ call .playeritem
+ ld a, [wd265]
+ ld [hl], a
+ ld [de], a
+ jr .stole
+
+
+.enemy
+
+; The enemy can't already have an item.
+
+ call .enemyitem
+ ld a, [hl]
+ and a
+ ret nz
+
+; The player must have an item to steal.
+
+ call .playeritem
+ ld a, [hl]
+ and a
+ ret z
+
+; Can't steal mail!
+
+ ld [wd265], a
+ ld d, a
+ farcall ItemIsMail
+ ret c
+
+ ld a, [EffectFailed]
+ and a
+ ret nz
+
+; If the enemy steals your item,
+; it's gone for good if you don't get it back.
+
+ call .playeritem
+ xor a
+ ld [hl], a
+ ld [de], a
+
+ call .enemyitem
+ ld a, [wd265]
+ ld [hl], a
+ ld [de], a
+
+
+.stole
+ call GetItemName
+ ld hl, StoleText
+ jp StdBattleTextBox
+
+
+.playeritem
+ ld a, 1
+ call BattlePartyAttr
+ ld d, h
+ ld e, l
+ ld hl, BattleMonItem
+ ret
+
+.enemyitem
+ ld a, 1
+ call OTPartyAttr
+ ld d, h
+ ld e, l
+ ld hl, EnemyMonItem
+ ret
+; 37517
diff --git a/engine/battle/effect_commands/transform.asm b/engine/battle/effect_commands/transform.asm
new file mode 100755
index 000000000..65c3f3e60
--- /dev/null
+++ b/engine/battle/effect_commands/transform.asm
@@ -0,0 +1,141 @@
+
+BattleCommand_Transform: ; 371cd
+; transform
+
+ call ClearLastMove
+ ld a, BATTLE_VARS_SUBSTATUS5_OPP
+ call GetBattleVarAddr
+ bit SUBSTATUS_TRANSFORMED, [hl]
+ jp nz, BattleEffect_ButItFailed
+ call CheckHiddenOpponent
+ jp nz, BattleEffect_ButItFailed
+ xor a
+ ld [wNumHits], a
+ ld [FXAnimID + 1], a
+ ld a, $1
+ ld [wKickCounter], a
+ ld a, BATTLE_VARS_SUBSTATUS4
+ call GetBattleVarAddr
+ bit SUBSTATUS_SUBSTITUTE, [hl]
+ push af
+ jr z, .mimic_substitute
+ call CheckUserIsCharging
+ jr nz, .mimic_substitute
+ ld a, SUBSTITUTE
+ call LoadAnim
+.mimic_substitute
+ ld a, BATTLE_VARS_SUBSTATUS5
+ call GetBattleVarAddr
+ set SUBSTATUS_TRANSFORMED, [hl]
+ call ResetActorDisable
+ ld hl, BattleMonSpecies
+ ld de, EnemyMonSpecies
+ ld a, [hBattleTurn]
+ and a
+ jr nz, .got_mon_species
+ ld hl, EnemyMonSpecies
+ ld de, BattleMonSpecies
+ xor a
+ ld [CurMoveNum], a
+.got_mon_species
+ push hl
+ ld a, [hli]
+ ld [de], a
+ inc hl
+ inc de
+ inc de
+ ld bc, NUM_MOVES
+ call CopyBytes
+ ld a, [hBattleTurn]
+ and a
+ jr z, .mimic_enemy_backup
+ ld a, [de]
+ ld [wEnemyBackupDVs], a
+ inc de
+ ld a, [de]
+ ld [wEnemyBackupDVs + 1], a
+ dec de
+.mimic_enemy_backup
+; copy DVs
+ ld a, [hli]
+ ld [de], a
+ inc de
+ ld a, [hli]
+ ld [de], a
+ inc de
+; move pointer to stats
+ ld bc, BattleMonStats - BattleMonPP
+ add hl, bc
+ push hl
+ ld h, d
+ ld l, e
+ add hl, bc
+ ld d, h
+ ld e, l
+ pop hl
+ ld bc, BattleMonStructEnd - BattleMonStats
+ call CopyBytes
+; init the power points
+ ld bc, BattleMonMoves - BattleMonStructEnd
+ add hl, bc
+ push de
+ ld d, h
+ ld e, l
+ pop hl
+ ld bc, BattleMonPP - BattleMonStructEnd
+ add hl, bc
+ ld b, NUM_MOVES
+.pp_loop
+ ld a, [de]
+ inc de
+ and a
+ jr z, .done_move
+ cp SKETCH
+ ld a, 1
+ jr z, .done_move
+ ld a, 5
+.done_move
+ ld [hli], a
+ dec b
+ jr nz, .pp_loop
+ pop hl
+ ld a, [hl]
+ ld [wNamedObjectIndexBuffer], a
+ call GetPokemonName
+ ld hl, EnemyStats
+ ld de, PlayerStats
+ ld bc, 2 * 5
+ call BattleSideCopy
+ ld hl, EnemyStatLevels
+ ld de, PlayerStatLevels
+ ld bc, 8
+ call BattleSideCopy
+ call _CheckBattleScene
+ jr c, .mimic_anims
+ ld a, [hBattleTurn]
+ and a
+ ld a, [wPlayerMinimized]
+ jr z, .got_byte
+ ld a, [wEnemyMinimized]
+.got_byte
+ and a
+ jr nz, .mimic_anims
+ call LoadMoveAnim
+ jr .after_anim
+
+.mimic_anims
+ call BattleCommand_MoveDelay
+ call BattleCommand_RaiseSubNoAnim
+.after_anim
+ xor a
+ ld [wNumHits], a
+ ld [FXAnimID + 1], a
+ ld a, $2
+ ld [wKickCounter], a
+ pop af
+ ld a, SUBSTITUTE
+ call nz, LoadAnim
+ ld hl, TransformedText
+ jp StdBattleTextBox
+
+; 372c6
diff --git a/engine/battle/hidden_power.asm b/engine/battle/hidden_power.asm
new file mode 100644
index 000000000..c75a67ab3
--- /dev/null
+++ b/engine/battle/hidden_power.asm
@@ -0,0 +1,111 @@
+HiddenPowerDamage: ; fbced
+; Override Hidden Power's type and power based on the user's DVs.
+
+ ld hl, BattleMonDVs
+ ld a, [hBattleTurn]
+ and a
+ jr z, .got_dvs
+ ld hl, EnemyMonDVs
+.got_dvs
+
+
+; Power:
+
+; Take the top bit from each stat
+
+ ; Attack
+ ld a, [hl]
+ swap a
+ and 8
+
+ ; Defense
+ ld b, a
+ ld a, [hli]
+ and 8
+ srl a
+ or b
+
+ ; Speed
+ ld b, a
+ ld a, [hl]
+ swap a
+ and 8
+ srl a
+ srl a
+ or b
+
+ ; Special
+ ld b, a
+ ld a, [hl]
+ and 8
+ srl a
+ srl a
+ srl a
+ or b
+
+; Multiply by 5
+ ld b, a
+ add a
+ add a
+ add b
+
+; Add Special & 3
+ ld b, a
+ ld a, [hld]
+ and 3
+ add b
+
+; Divide by 2 and add 30 + 1
+ srl a
+ add 30
+ inc a
+
+ ld d, a
+
+
+; Type:
+
+ ; Def & 3
+ ld a, [hl]
+ and 3
+ ld b, a
+
+ ; + (Atk & 3) << 2
+ ld a, [hl]
+ and 3 << 4
+ swap a
+ add a
+ add a
+ or b
+
+; Skip Normal
+ inc a
+
+; Skip Bird
+ cp BIRD
+ jr c, .done
+ inc a
+
+; Skip unused types
+ cp UNUSED_TYPES
+ jr c, .done
+ add SPECIAL - UNUSED_TYPES
+
+.done
+
+; Overwrite the current move type.
+ push af
+ ld a, BATTLE_VARS_MOVE_TYPE
+ call GetBattleVarAddr
+ pop af
+ ld [hl], a
+
+; Get the rest of the damage formula variables
+; based on the new type, but keep base power.
+ ld a, d
+ push af
+ farcall BattleCommand_DamageStats ; damagestats
+ pop af
+ ld d, a
+ ret
+; fbd54
diff --git a/engine/battle/link_result.asm b/engine/battle/link_result.asm
new file mode 100755
index 000000000..cf6102acc
--- /dev/null
+++ b/engine/battle/link_result.asm
@@ -0,0 +1,162 @@
+DetermineLinkBattleResult: ; 2b930
+ farcall UpdateEnemyMonInParty
+ ld hl, PartyMon1HP
+ call .CountMonsRemaining
+ push bc
+ ld hl, OTPartyMon1HP
+ call .CountMonsRemaining
+ ld a, c
+ pop bc
+ cp c
+ jr z, .even_number_of_mons_remaining
+ jr c, .defeat
+ jr .victory
+
+.even_number_of_mons_remaining
+ call .BothSides_CheckNumberMonsAtFullHealth
+ jr z, .drawn
+ ld a, e
+ cp $1
+ jr z, .victory
+ cp $2
+ jr z, .defeat
+ ld hl, PartyMon1HP
+ call .CalcPercentHPRemaining
+ push de
+ ld hl, OTPartyMon1HP
+ call .CalcPercentHPRemaining
+ pop hl
+ ld a, d
+ cp h
+ jr c, .victory
+ jr z, .compare_lo
+ jr .defeat
+
+.compare_lo
+ ld a, e
+ cp l
+ jr z, .drawn
+ jr nc, .defeat
+
+.victory
+ ld a, [wBattleResult]
+ and $f0
+ ld [wBattleResult], a
+ ret
+
+.defeat
+ ld a, [wBattleResult]
+ and $f0
+ add $1
+ ld [wBattleResult], a
+ ret
+
+.drawn
+ ld a, [wBattleResult]
+ and $f0
+ add $2
+ ld [wBattleResult], a
+ ret
+
+.CountMonsRemaining: ; 2b995
+ ld c, 0
+ ld b, 3
+ ld de, PARTYMON_STRUCT_LENGTH - 1
+.loop
+ ld a, [hli]
+ or [hl]
+ jr nz, .not_fainted
+ inc c
+
+.not_fainted
+ add hl, de
+ dec b
+ jr nz, .loop
+ ret
+
+.CalcPercentHPRemaining: ; 2b9a6
+ ld de, 0
+ ld c, $3
+.loop2
+ ld a, [hli]
+ or [hl]
+ jr z, .next
+ dec hl
+ xor a
+ ld [hDividend + 0], a
+ ld a, [hli]
+ ld [hDividend + 1], a
+ ld a, [hli]
+ ld [hDividend + 2], a
+ xor a
+ ld [hDividend + 3], a
+ ld a, [hli]
+ ld b, a
+ ld a, [hld]
+ srl b
+ rr a
+ srl b
+ rr a
+ ld [hDivisor], a
+ ld b, $4
+ call Divide
+ ld a, [hQuotient + 2]
+ add e
+ ld e, a
+ ld a, [hQuotient + 1]
+ adc d
+ ld d, a
+ dec hl
+
+.next
+ push de
+ ld de, $2f
+ add hl, de
+ pop de
+ dec c
+ jr nz, .loop2
+ ret
+
+.BothSides_CheckNumberMonsAtFullHealth: ; 2b9e1
+ ld hl, PartyMon1HP
+ call .CheckFaintedOrFullHealth
+ jr nz, .finish ; we have a pokemon that's neither fainted nor at full health
+ ld hl, OTPartyMon1HP
+ call .CheckFaintedOrFullHealth
+ ld e, $1
+ ret
+
+.finish
+ ld hl, OTPartyMon1HP
+ call .CheckFaintedOrFullHealth
+ ld e, $0
+ ret nz ; we both have pokemon that are neither fainted nor at full health
+ ld e, $2
+ ld a, $1
+ and a
+ ret
+
+.CheckFaintedOrFullHealth: ; 2ba01
+ ld d, 3
+.loop3
+ ld a, [hli]
+ ld b, a
+ ld a, [hli]
+ ld c, a
+ or b
+ jr z, .fainted_or_full_health
+ ld a, [hli]
+ cp b
+ ret nz
+ ld a, [hld]
+ cp c
+ ret nz
+
+.fainted_or_full_health
+ push de
+ ld de, PARTYMON_STRUCT_LENGTH - 2
+ add hl, de
+ pop de
+ dec d
+ jr nz, .loop3
+ ret
diff --git a/engine/battle/menu.asm b/engine/battle/menu.asm
new file mode 100755
index 000000000..07d3e6081
--- /dev/null
+++ b/engine/battle/menu.asm
@@ -0,0 +1,118 @@
+LoadBattleMenu: ; 24ef2
+ ld hl, BattleMenuDataHeader
+ call LoadMenuDataHeader
+ ld a, [wBattleMenuCursorBuffer]
+ ld [wMenuCursorBuffer], a
+ call InterpretBattleMenu
+ ld a, [wMenuCursorBuffer]
+ ld [wBattleMenuCursorBuffer], a
+ call ExitMenu
+ ret
+; 24f0b
+
+SafariBattleMenu: ; 24f0b
+; untranslated
+ ld hl, MenuDataHeader_0x24f4e
+ call LoadMenuDataHeader
+ jr Function24f19
+; 24f13
+
+ContestBattleMenu: ; 24f13
+ ld hl, MenuDataHeader_0x24f89
+ call LoadMenuDataHeader
+; 24f19
+
+Function24f19: ; 24f19
+ ld a, [wBattleMenuCursorBuffer]
+ ld [wMenuCursorBuffer], a
+ call _2DMenu
+ ld a, [wMenuCursorBuffer]
+ ld [wBattleMenuCursorBuffer], a
+ call ExitMenu
+ ret
+; 24f2c
+
+BattleMenuDataHeader: ; 24f2c
+ db $40 ; flags
+ db 12, 08 ; start coords
+ db 17, 19 ; end coords
+ dw MenuData_0x24f34
+ db 1 ; default option
+; 24f34
+
+MenuData_0x24f34: ; 0x24f34
+ db $81 ; flags
+ dn 2, 2 ; rows, columns
+ db 6 ; spacing
+ dba Strings24f3d
+ dbw BANK(MenuData_0x24f34), 0
+; 0x24f3d
+
+Strings24f3d: ; 0x24f3d
+ db "FIGHT@"
+ db "<PKMN>@"
+ db "PACK@"
+ db "RUN@"
+; 24f4e
+
+MenuDataHeader_0x24f4e: ; 24f4e
+ db $40 ; flags
+ db 12, 00 ; start coords
+ db 17, 19 ; end coords
+ dw MenuData_0x24f56
+ db 1 ; default option
+; 24f56
+
+MenuData_0x24f56: ; 24f56
+ db $81 ; flags
+ dn 2, 2 ; rows, columns
+ db 11 ; spacing
+ dba Strings24f5f
+ dba Function24f7c
+; 24f5f
+
+Strings24f5f: ; 24f5f
+ db "サファりボール× @" ; "SAFARI BALL× @"
+ db "エサをなげる@" ; "THROW BAIT"
+ db "いしをなげる@" ; "THROW ROCK"
+ db "にげる@" ; "RUN"
+; 24f7c
+
+Function24f7c: ; 24f7c
+ hlcoord 17, 13
+ ld de, wSafariBallsRemaining
+ lb bc, PRINTNUM_LEADINGZEROS | 1, 2
+ call PrintNum
+ ret
+; 24f89
+
+MenuDataHeader_0x24f89: ; 24f89
+ db $40 ; flags
+ db 12, 02 ; start coords
+ db 17, 19 ; end coords
+ dw MenuData_0x24f91
+ db 1 ; default option
+; 24f91
+
+MenuData_0x24f91: ; 24f91
+ db $81 ; flags
+ dn 2, 2 ; rows, columns
+ db 12 ; spacing
+ dba Strings24f9a
+ dba Function24fb2
+; 24f9a
+
+Strings24f9a: ; 24f9a
+ db "FIGHT@"
+ db "<PKMN>", "@"
+ db "PARKBALL× @"
+ db "RUN@"
+; 24fb2
+
+Function24fb2: ; 24fb2
+ hlcoord 13, 16
+ ld de, wParkBallsRemaining
+ lb bc, PRINTNUM_LEADINGZEROS | 1, 2
+ call PrintNum
+ ret
+; 24fbf
diff --git a/engine/battle/misc.asm b/engine/battle/misc.asm
new file mode 100644
index 000000000..b05dc8071
--- /dev/null
+++ b/engine/battle/misc.asm
@@ -0,0 +1,257 @@
+_DisappearUser: ; fbd54
+ xor a
+ ld [hBGMapMode], a
+ ld a, [hBattleTurn]
+ and a
+ jr z, .player
+ call GetEnemyFrontpicCoords
+ jr .okay
+.player
+ call GetPlayerBackpicCoords
+.okay
+ call ClearBox
+ jr FinishAppearDisappearUser
+
+_AppearUserRaiseSub: ; fbd69 (3e:7d69)
+ farcall BattleCommand_RaiseSubNoAnim
+ jr AppearUser
+
+_AppearUserLowerSub: ; fbd71 (3e:7d71)
+ farcall BattleCommand_LowerSubNoAnim
+
+AppearUser: ; fbd77 (3e:7d77)
+ xor a
+ ld [hBGMapMode], a
+ ld a, [hBattleTurn]
+ and a
+ jr z, .player
+ call GetEnemyFrontpicCoords
+ xor a
+ jr .okay
+.player
+ call GetPlayerBackpicCoords
+ ld a, $31
+.okay
+ ld [hGraphicStartTile], a
+ predef PlaceGraphic
+FinishAppearDisappearUser: ; fbd91 (3e:7d91)
+ ld a, $1
+ ld [hBGMapMode], a
+ ret
+
+GetEnemyFrontpicCoords: ; fbd96 (3e:7d96)
+ hlcoord 12, 0
+ lb bc, 7, 7
+ ret
+
+GetPlayerBackpicCoords: ; fbd9d (3e:7d9d)
+ hlcoord 2, 6
+ lb bc, 6, 6
+ ret
+
+
+DoWeatherModifiers: ; fbda4
+
+ ld de, .WeatherTypeModifiers
+ ld a, [Weather]
+ ld b, a
+ ld a, [wd265] ; move type
+ ld c, a
+
+.CheckWeatherType:
+ ld a, [de]
+ inc de
+ cp $ff
+ jr z, .done_weather_types
+
+ cp b
+ jr nz, .NextWeatherType
+
+ ld a, [de]
+ cp c
+ jr z, .ApplyModifier
+
+.NextWeatherType:
+ inc de
+ inc de
+ jr .CheckWeatherType
+
+
+.done_weather_types
+ ld de, .WeatherMoveModifiers
+
+ ld a, BATTLE_VARS_MOVE_EFFECT
+ call GetBattleVar
+ ld c, a
+
+.CheckWeatherMove:
+ ld a, [de]
+ inc de
+ cp $ff
+ jr z, .done
+
+ cp b
+ jr nz, .NextWeatherMove
+
+ ld a, [de]
+ cp c
+ jr z, .ApplyModifier
+
+.NextWeatherMove:
+ inc de
+ inc de
+ jr .CheckWeatherMove
+
+.ApplyModifier:
+ xor a
+ ld [hMultiplicand + 0], a
+ ld hl, CurDamage
+ ld a, [hli]
+ ld [hMultiplicand + 1], a
+ ld a, [hl]
+ ld [hMultiplicand + 2], a
+
+ inc de
+ ld a, [de]
+ ld [hMultiplier], a
+
+ call Multiply
+
+ ld a, 10
+ ld [hDivisor], a
+ ld b, $4
+ call Divide
+
+ ld a, [hQuotient + 0]
+ and a
+ ld bc, -1
+ jr nz, .Update
+
+ ld a, [hQuotient + 1]
+ ld b, a
+ ld a, [hQuotient + 2]
+ ld c, a
+ or b
+ jr nz, .Update
+
+ ld bc, 1
+
+.Update:
+ ld a, b
+ ld [CurDamage], a
+ ld a, c
+ ld [CurDamage + 1], a
+
+.done
+ ret
+
+.WeatherTypeModifiers:
+ db WEATHER_RAIN, WATER, 15
+ db WEATHER_RAIN, FIRE, 05
+ db WEATHER_SUN, FIRE, 15
+ db WEATHER_SUN, WATER, 05
+ db $ff
+
+.WeatherMoveModifiers:
+ db WEATHER_RAIN, EFFECT_SOLARBEAM, 05
+ db $ff
+; fbe24
+
+
+DoBadgeTypeBoosts: ; fbe24
+ ld a, [wLinkMode]
+ and a
+ ret nz
+
+ ld a, [InBattleTowerBattle]
+ and a
+ ret nz
+
+ ld a, [hBattleTurn]
+ and a
+ ret nz
+
+ push de
+ push bc
+
+ ld hl, .BadgeTypes
+
+ ld a, [KantoBadges]
+ ld b, a
+ ld a, [JohtoBadges]
+ ld c, a
+
+.CheckBadge:
+ ld a, [hl]
+ cp $ff
+ jr z, .done
+
+ srl b
+ rr c
+ jr nc, .NextBadge
+
+ ld a, [wd265] ; move type
+ cp [hl]
+ jr z, .ApplyBoost
+
+.NextBadge:
+ inc hl
+ jr .CheckBadge
+
+.ApplyBoost:
+ ld a, [CurDamage]
+ ld h, a
+ ld d, a
+ ld a, [CurDamage + 1]
+ ld l, a
+ ld e, a
+
+ srl d
+ rr e
+ srl d
+ rr e
+ srl d
+ rr e
+
+ ld a, e
+ or d
+ jr nz, .done_min
+ ld e, 1
+
+.done_min
+ add hl, de
+ jr nc, .Update
+
+ ld hl, $ffff
+
+.Update:
+ ld a, h
+ ld [CurDamage], a
+ ld a, l
+ ld [CurDamage + 1], a
+
+.done
+ pop bc
+ pop de
+ ret
+
+.BadgeTypes:
+ db FLYING ; zephyrbadge
+ db BUG ; hivebadge
+ db NORMAL ; plainbadge
+ db GHOST ; fogbadge
+ db STEEL ; mineralbadge
+ db FIGHTING ; stormbadge
+ db ICE ; glacierbadge
+ db DRAGON ; risingbadge
+
+ db ROCK ; boulderbadge
+ db WATER ; cascadebadge
+ db ELECTRIC ; thunderbadge
+ db GRASS ; rainbowbadge
+ db POISON ; soulbadge
+ db PSYCHIC ; marshbadge
+ db FIRE ; volcanobadge
+ db GROUND ; earthbadge
+ db $ff
+; fbe91
diff --git a/engine/read_trainer_attributes.asm b/engine/battle/read_trainer_attributes.asm
index dfb8d3682..dfb8d3682 100644
--- a/engine/read_trainer_attributes.asm
+++ b/engine/battle/read_trainer_attributes.asm
diff --git a/engine/read_trainer_party.asm b/engine/battle/read_trainer_party.asm
index 9b7727a84..9b7727a84 100755
--- a/engine/read_trainer_party.asm
+++ b/engine/battle/read_trainer_party.asm
diff --git a/engine/battle/sliding_intro.asm b/engine/battle/sliding_intro.asm
new file mode 100755
index 000000000..ed78add8e
--- /dev/null
+++ b/engine/battle/sliding_intro.asm
@@ -0,0 +1,104 @@
+BattleIntroSlidingPics: ; 4e980
+ ld a, [rSVBK]
+ push af
+ ld a, $5
+ ld [rSVBK], a
+ call .subfunction1
+ ld a, rSCX - $ff00
+ ld [hLCDCPointer], a
+ call .subfunction2
+ xor a
+ ld [hLCDCPointer], a
+ pop af
+ ld [rSVBK], a
+ ret
+; 4e998
+
+.subfunction1 ; 4e998
+ call .subfunction4
+ ld a, $90
+ ld [hSCX], a
+ ld a, %11100100
+ call DmgToCgbBGPals
+ lb de, %11100100, %11100100
+ call DmgToCgbObjPals
+ ret
+; 4e9ab
+
+.subfunction2 ; 4e9ab
+ ld d, $90
+ ld e, $72
+ ld a, $48
+ inc a
+.loop1
+ push af
+.loop2
+ ld a, [rLY]
+ cp $60
+ jr c, .loop2
+ ld a, d
+ ld [hSCX], a
+ call .subfunction5
+ inc e
+ inc e
+ dec d
+ dec d
+ pop af
+ push af
+ cp $1
+ jr z, .skip1
+ push de
+ call .subfunction3
+ pop de
+
+.skip1
+ call DelayFrame
+ pop af
+ dec a
+ jr nz, .loop1
+ ret
+; 4e9d6
+
+.subfunction3 ; 4e9d6
+ ld hl, Sprites + 1 ; x pixel
+ ld c, $12 ; 18
+ ld de, $4
+.loop3
+ dec [hl]
+ dec [hl]
+ add hl, de
+ dec c
+ jr nz, .loop3
+ ret
+; 4e9e5
+
+.subfunction4 ; 4e9e5
+ ld hl, LYOverrides
+ ld a, $90
+ ld bc, SCREEN_HEIGHT_PX
+ call ByteFill
+ ret
+; 4e9f1
+
+.subfunction5 ; 4e9f1
+ ld hl, LYOverrides
+ ld a, d
+ ld c, $3e ; 62
+.loop4
+ ld [hli], a
+ dec c
+ jr nz, .loop4
+ ld a, e
+ ld c, $22 ; 34
+.loop5
+ ld [hli], a
+ dec c
+ jr nz, .loop5
+ xor a
+ ld c, $30 ; 48
+.loop6
+ ld [hli], a
+ dec c
+ jr nz, .loop6
+ ret
+; 4ea0a
diff --git a/engine/start_battle.asm b/engine/battle/start_battle.asm
index 8d510b72e..8d510b72e 100644
--- a/engine/start_battle.asm
+++ b/engine/battle/start_battle.asm
diff --git a/engine/battle/trainer_huds.asm b/engine/battle/trainer_huds.asm
new file mode 100755
index 000000000..9efe08414
--- /dev/null
+++ b/engine/battle/trainer_huds.asm
@@ -0,0 +1,269 @@
+BattleStart_TrainerHuds: ; 2c000
+ ld a, $e4
+ ld [rOBP0], a
+ call LoadBallIconGFX
+ call ShowPlayerMonsRemaining
+ ld a, [wBattleMode]
+ dec a
+ ret z
+ jp ShowOTTrainerMonsRemaining
+; 2c012
+
+EnemySwitch_TrainerHud: ; 2c012
+ ld a, $e4
+ ld [rOBP0], a
+ call LoadBallIconGFX
+ jp ShowOTTrainerMonsRemaining
+; 2c01c
+
+ShowPlayerMonsRemaining: ; 2c01c
+ call DrawPlayerPartyIconHUDBorder
+ ld hl, PartyMon1HP
+ ld de, PartyCount
+ call StageBallTilesData
+ ; ldpixel wPlaceBallsX, 12, 12
+ ld a, 12 * 8
+ ld hl, wPlaceBallsX
+ ld [hli], a
+ ld [hl], a
+ ld a, 8
+ ld [wPlaceBallsDirection], a
+ ld hl, Sprites
+ jp LoadTrainerHudOAM
+; 2c03a
+
+ShowOTTrainerMonsRemaining: ; 2c03a
+ call DrawEnemyHUDBorder
+ ld hl, OTPartyMon1HP
+ ld de, OTPartyCount
+ call StageBallTilesData
+ ; ldpixel wPlaceBallsX, 9, 4
+ ld hl, wPlaceBallsX
+ ld a, 9 * 8
+ ld [hli], a
+ ld [hl], 4 * 8
+ ld a, -8
+ ld [wPlaceBallsDirection], a
+ ld hl, Sprites + PARTY_LENGTH * 4
+ jp LoadTrainerHudOAM
+; 2c059
+
+StageBallTilesData: ; 2c059
+ ld a, [de]
+ push af
+ ld de, Buffer1
+ ld c, PARTY_LENGTH
+ ld a, $34 ; empty slot
+.loop1
+ ld [de], a
+ inc de
+ dec c
+ jr nz, .loop1
+ pop af
+ ld de, Buffer1
+.loop2
+ push af
+ call .GetHUDTile
+ inc de
+ pop af
+ dec a
+ jr nz, .loop2
+ ret
+; 2c075
+
+.GetHUDTile: ; 2c075
+ ld a, [hli]
+ and a
+ jr nz, .got_hp
+ ld a, [hl]
+ and a
+ ld b, $33 ; fainted
+ jr z, .fainted
+
+.got_hp
+ dec hl
+ dec hl
+ dec hl
+ ld a, [hl]
+ and a
+ ld b, $32 ; statused
+ jr nz, .load
+ dec b ; normal
+ jr .load
+
+.fainted
+ dec hl
+ dec hl
+ dec hl
+
+.load
+ ld a, b
+ ld [de], a
+ ld bc, PARTYMON_STRUCT_LENGTH + MON_HP - MON_STATUS
+ add hl, bc
+ ret
+; 2c095
+
+DrawPlayerHUDBorder: ; 2c095
+ ld hl, .tiles
+ ld de, wTrainerHUDTiles
+ ld bc, 4
+ call CopyBytes
+ hlcoord 18, 10
+ ld de, -1 ; start on right
+ jr PlaceHUDBorderTiles
+
+.tiles
+ db $73 ; right side
+ db $77 ; bottom right
+ db $6f ; bottom left
+ db $76 ; bottom side
+; 2c0ad
+
+DrawPlayerPartyIconHUDBorder: ; 2c0ad
+ ld hl, .tiles
+ ld de, wTrainerHUDTiles
+ ld bc, 4
+ call CopyBytes
+ hlcoord 18, 10
+ ld de, -1 ; start on right
+ jr PlaceHUDBorderTiles
+
+.tiles
+ db $73 ; right side
+ db $5c ; bottom right
+ db $6f ; bottom left
+ db $76 ; bottom side
+; 2c0c5
+
+DrawEnemyHUDBorder: ; 2c0c5
+ ld hl, .tiles
+ ld de, wTrainerHUDTiles
+ ld bc, 4
+ call CopyBytes
+ hlcoord 1, 2
+ ld de, 1 ; start on left
+ call PlaceHUDBorderTiles
+ ld a, [wBattleMode]
+ dec a
+ ret nz
+ ld a, [TempEnemyMonSpecies]
+ dec a
+ call CheckCaughtMon
+ ret z
+ hlcoord 1, 1
+ ld [hl], $5d
+ ret
+
+.tiles
+ db $6d ; left side
+ db $74 ; bottom left
+ db $78 ; bottom right
+ db $76 ; bottom side
+; 2c0f1
+
+PlaceHUDBorderTiles: ; 2c0f1
+ ld a, [wTrainerHUDTiles]
+ ld [hl], a
+ ld bc, SCREEN_WIDTH
+ add hl, bc
+ ld a, [StartFlypoint]
+ ld [hl], a
+ ld b, $8
+.loop
+ add hl, de
+ ld a, [MovementBuffer]
+ ld [hl], a
+ dec b
+ jr nz, .loop
+ add hl, de
+ ld a, [EndFlypoint]
+ ld [hl], a
+ ret
+; 2c10d
+
+LinkBattle_TrainerHuds: ; 2c10d
+ call LoadBallIconGFX
+ ld hl, PartyMon1HP
+ ld de, PartyCount
+ call StageBallTilesData
+ ld hl, wPlaceBallsX
+ ld a, 10 * 8
+ ld [hli], a
+ ld [hl], 8 * 8
+ ld a, $8
+ ld [wPlaceBallsDirection], a
+ ld hl, Sprites
+ call LoadTrainerHudOAM
+
+ ld hl, OTPartyMon1HP
+ ld de, OTPartyCount
+ call StageBallTilesData
+ ld hl, wPlaceBallsX
+ ld a, 10 * 8
+ ld [hli], a
+ ld [hl], 13 * 8
+ ld hl, Sprites + PARTY_LENGTH * 4
+ jp LoadTrainerHudOAM
+; 2c143
+
+LoadTrainerHudOAM: ; 2c143
+ ld de, Buffer1
+ ld c, PARTY_LENGTH
+.loop
+ ld a, [wPlaceBallsY]
+ ld [hli], a
+ ld a, [wPlaceBallsX]
+ ld [hli], a
+ ld a, [de]
+ ld [hli], a
+ ld a, $3
+ ld [hli], a
+ ld a, [wPlaceBallsX]
+ ld b, a
+ ld a, [wPlaceBallsDirection]
+ add b
+ ld [wPlaceBallsX], a
+ inc de
+ dec c
+ jr nz, .loop
+ ret
+; 2c165
+
+LoadBallIconGFX: ; 2c165
+ ld de, .gfx
+ ld hl, VTiles0 tile $31
+ lb bc, BANK(LoadBallIconGFX), 4
+ call Get2bpp_2
+ ret
+; 2c172
+
+.gfx ; 2c172
+INCBIN "gfx/battle/balls.2bpp"
+; 2c1b2
+
+_ShowLinkBattleParticipants: ; 2c1b2
+ call ClearBGPalettes
+ call LoadFontsExtra
+ hlcoord 2, 3
+ ld b, 9
+ ld c, 14
+ call TextBox
+ hlcoord 4, 5
+ ld de, PlayerName
+ call PlaceString
+ hlcoord 4, 10
+ ld de, OTPlayerName
+ call PlaceString
+ hlcoord 9, 8
+ ld a, "<BOLD_V>"
+ ld [hli], a
+ ld [hl], "<BOLD_S>"
+ farcall LinkBattle_TrainerHuds ; no need to farcall
+ ld b, SCGB_DIPLOMA
+ call GetSGBLayout
+ call SetPalettes
+ ld a, $e4
+ ld [rOBP0], a
+ ret
+; 2c1ef
diff --git a/engine/trainer_scripts.asm b/engine/battle/trainer_scripts.asm
index 212cd7f28..212cd7f28 100644
--- a/engine/trainer_scripts.asm
+++ b/engine/battle/trainer_scripts.asm
diff --git a/engine/battle/used_move_text.asm b/engine/battle/used_move_text.asm
new file mode 100755
index 000000000..ce9e51359
--- /dev/null
+++ b/engine/battle/used_move_text.asm
@@ -0,0 +1,338 @@
+DisplayUsedMoveText: ; 105db0
+; battle command 03
+ ld hl, UsedMoveText
+ call BattleTextBox
+ jp WaitBGMap
+; 105db9
+
+UsedMoveText: ; 105db9
+; this is a stream of text and asm from 105db9 to 105ef6
+ text_jump _ActorNameText
+ start_asm
+ ld a, [hBattleTurn]
+ and a
+ jr nz, .start
+
+ ld a, [wPlayerMoveStruct + MOVE_ANIM]
+ call UpdateUsedMoves
+
+.start
+ ld a, BATTLE_VARS_LAST_MOVE
+ call GetBattleVarAddr
+ ld d, h
+ ld e, l
+
+ ld a, BATTLE_VARS_LAST_COUNTER_MOVE
+ call GetBattleVarAddr
+
+ ld a, BATTLE_VARS_MOVE_ANIM
+ call GetBattleVar
+ ld [wd265], a
+
+ push hl
+ farcall CheckUserIsCharging
+ pop hl
+ jr nz, .grammar
+
+ ; update last move
+ ld a, [wd265]
+ ld [hl], a
+ ld [de], a
+
+.grammar
+ call GetMoveGrammar
+; wd265 now contains MoveGrammar
+
+; everything except 'instead' made redundant in localization
+
+ ; check obedience
+ ld a, [AlreadyDisobeyed]
+ and a
+ ld hl, UsedMove2Text
+ ret nz
+
+ ; check move grammar
+ ld a, [wd265]
+ cp $3
+ ld hl, UsedMove2Text
+ ret c
+ ld hl, UsedMove1Text
+ ret
+; 105e04
+
+UsedMove1Text: ; 105e04
+ text_jump _UsedMove1Text
+ start_asm
+ jr UsedMoveText_CheckObedience
+; 105e0b
+
+UsedMove2Text: ; 105e0b
+ text_jump _UsedMove2Text
+ start_asm
+UsedMoveText_CheckObedience: ; 105e10
+; check obedience
+ ld a, [AlreadyDisobeyed]
+ and a
+ jr z, .GetMoveNameText
+; print "instead,"
+ ld hl, .UsedInsteadText
+ ret
+; 105e1a
+
+.UsedInsteadText:
+ text_jump _UsedInsteadText
+ start_asm
+.GetMoveNameText:
+ ld hl, MoveNameText
+ ret
+; 105e23
+
+MoveNameText: ; 105e23
+ text_jump _MoveNameText
+ start_asm
+; get start address
+ ld hl, .endusedmovetexts
+
+; get move id
+ ld a, [wd265]
+
+; 2-byte pointer
+ add a
+
+; seek
+ push bc
+ ld b, $0
+ ld c, a
+ add hl, bc
+ pop bc
+
+; get pointer to usedmovetext ender
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+ ret
+; 105e39
+
+.endusedmovetexts ; 105e39
+ dw EndUsedMove1Text
+ dw EndUsedMove2Text
+ dw EndUsedMove3Text
+ dw EndUsedMove4Text
+ dw EndUsedMove5Text
+; 105e43
+
+EndUsedMove1Text: ; 105e43
+ text_jump _EndUsedMove1Text
+ db "@"
+; 105e48
+EndUsedMove2Text: ; 105e48
+ text_jump _EndUsedMove2Text
+ db "@"
+; 105e4d
+EndUsedMove3Text: ; 105e4d
+ text_jump _EndUsedMove3Text
+ db "@"
+; 105e52
+EndUsedMove4Text: ; 105e52
+ text_jump _EndUsedMove4Text
+ db "@"
+; 105e57
+EndUsedMove5Text: ; 105e57
+ text_jump _EndUsedMove5Text
+ db "@"
+; 105e5c
+
+
+GetMoveGrammar: ; 105e5c
+; store move grammar type in wd265
+
+ push bc
+; c = move id
+ ld a, [wd265]
+ ld c, a
+ ld b, $0
+
+; read grammar table
+ ld hl, MoveGrammar
+.loop
+ ld a, [hli]
+; end of table?
+ cp $ff
+ jr z, .end
+; match?
+ cp c
+ jr z, .end
+; advance grammar type at $00
+ and a
+ jr nz, .loop
+; next grammar type
+ inc b
+ jr .loop
+
+.end
+; wd265 now contains move grammar
+ ld a, b
+ ld [wd265], a
+
+; we're done
+ pop bc
+ ret
+; 105e7a
+
+MoveGrammar: ; 105e7a
+; made redundant in localization
+; each move is given an identifier for what usedmovetext to use (0-4):
+
+; 0
+ db SWORDS_DANCE
+ db GROWTH
+ db STRENGTH
+ db HARDEN
+ db MINIMIZE
+ db SMOKESCREEN
+ db WITHDRAW
+ db DEFENSE_CURL
+ db EGG_BOMB
+ db SMOG
+ db BONE_CLUB
+ db FLASH
+ db SPLASH
+ db ACID_ARMOR
+ db BONEMERANG
+ db REST
+ db SHARPEN
+ db SUBSTITUTE
+ db MIND_READER
+ db SNORE
+ db PROTECT
+ db SPIKES
+ db ENDURE
+ db ROLLOUT
+ db SWAGGER
+ db SLEEP_TALK
+ db HIDDEN_POWER
+ db PSYCH_UP
+ db EXTREMESPEED
+ db 0 ; end set
+
+; 1
+ db RECOVER
+ db TELEPORT
+ db BIDE
+ db SELFDESTRUCT
+ db AMNESIA
+ db FLAIL
+ db 0 ; end set
+
+; 2
+ db MEDITATE
+ db AGILITY
+ db MIMIC
+ db DOUBLE_TEAM
+ db BARRAGE
+ db TRANSFORM
+ db STRUGGLE
+ db SCARY_FACE
+ db 0 ; end set
+
+; 3
+ db POUND
+ db SCRATCH
+ db VICEGRIP
+ db WING_ATTACK
+ db FLY
+ db BIND
+ db SLAM
+ db HORN_ATTACK
+ db WRAP
+ db THRASH
+ db TAIL_WHIP
+ db LEER
+ db BITE
+ db GROWL
+ db ROAR
+ db SING
+ db PECK
+ db ABSORB
+ db STRING_SHOT
+ db EARTHQUAKE
+ db FISSURE
+ db DIG
+ db TOXIC
+ db SCREECH
+ db METRONOME
+ db LICK
+ db CLAMP
+ db CONSTRICT
+ db POISON_GAS
+ db BUBBLE
+ db SLASH
+ db SPIDER_WEB
+ db NIGHTMARE
+ db CURSE
+ db FORESIGHT
+ db CHARM
+ db ATTRACT
+ db ROCK_SMASH
+ db 0 ; end set
+
+; all other moves = 4
+ db $ff ; end
+; 105ed0
+
+
+UpdateUsedMoves: ; 105ed0
+; append move a to PlayerUsedMoves unless it has already been used
+
+ push bc
+; start of list
+ ld hl, PlayerUsedMoves
+; get move id
+ ld b, a
+; next count
+ ld c, NUM_MOVES
+
+.loop
+; get move from the list
+ ld a, [hli]
+; not used yet?
+ and a
+ jr z, .add
+; already used?
+ cp b
+ jr z, .quit
+; next byte
+ dec c
+ jr nz, .loop
+
+; if the list is full and the move hasn't already been used
+; shift the list back one byte, deleting the first move used
+; this can occur with struggle or a new learned move
+ ld hl, PlayerUsedMoves + 1
+; 1 = 2
+ ld a, [hld]
+ ld [hli], a
+; 2 = 3
+ inc hl
+ ld a, [hld]
+ ld [hli], a
+; 3 = 4
+ inc hl
+ ld a, [hld]
+ ld [hl], a
+; 4 = new move
+ ld a, b
+ ld [PlayerUsedMoves + 3], a
+ jr .quit
+
+.add
+; go back to the byte we just inced from
+ dec hl
+; add the new move
+ ld [hl], b
+
+.quit
+; list updated
+ pop bc
+ ret
+; 105ef6
diff --git a/engine/map_setup.asm b/engine/map_setup.asm
index 20faecb5d..472532739 100644
--- a/engine/map_setup.asm
+++ b/engine/map_setup.asm
@@ -1,4 +1,3 @@
-
RunMapSetupScript:: ; 15363
ld a, [hMapEntryMethod]
and $f
@@ -15,183 +14,7 @@ RunMapSetupScript:: ; 15363
ret
; 15377
-MapSetupScripts: ; 15377
- dw MapSetupScript_Warp
- dw MapSetupScript_Continue
- dw MapSetupScript_ReloadMap
- dw MapSetupScript_Teleport
- dw MapSetupScript_Door
- dw MapSetupScript_Fall
- dw MapSetupScript_Connection
- dw MapSetupScript_LinkReturn
- dw MapSetupScript_Train
- dw MapSetupScript_Submenu
- dw MapSetupScript_BadWarp
- dw MapSetupScript_Fly
-; 1538f
-
-MapSetupScript_Teleport: ; 1538f
- db map_prolong_sprites
-MapSetupScript_Fly: ; 15390
- db map_fade_out_palettes
- db map_keep_roam
-MapSetupScript_Warp: ; 15392
- db map_lcd_off
- db map_sound_off
- db map_load_spawn
- db map_attributes
- db map_change_callback
- db map_spawn_coord
- db map_player_coord
- db map_anchor_screen
- db map_load_blocks
- db map_buffer_screen
- db map_load_graphics
- db map_time_of_day
- db map_load_objects
- db map_lcd_on
- db map_palettes
- db map_face_down
- db map_sprites
- db map_bike_music
- db map_max_volume
- db map_fade_in_palettes
- db map_animations_on
- db map_wildmons
- db map_end
-
-MapSetupScript_BadWarp: ; 153a9
- db map_load_spawn
- db map_attributes
- db map_change_callback
- db map_spawn_coord
- db map_player_coord
- db map_anchor_screen
- db map_load_blocks
- db map_buffer_screen
- db map_lcd_off
- db map_load_graphics
- db map_time_of_day
- db map_fade_out_music
- db map_lcd_on
- db map_load_objects
- db map_palettes
- db map_face_down
- db map_sprites
- db map_fade_music
- db map_fade_in_palettes
- db map_animations_on
- db map_wildmons
- db map_end
-
-MapSetupScript_Connection: ; 153bf
- db map_animations_off
- db map_load_connection
- db map_attributes
- db map_change_callback
- db map_player_coord
- db map_load_blocks
- db map_load_tileset
- db map_save_screen
- db map_load_objects
- db map_fade_music
- db map_palettes
- db map_stop_script
- db map_keep_palettes
- db map_wildmons
- db map_update_roam
- db map_animations_on
- db map_end
-
-MapSetupScript_Fall: ; 153d0
- db map_prolong_sprites
-MapSetupScript_Door: ; 153d1
- db map_fade_out_palettes
-MapSetupScript_Train: ; 153d2
- db map_load_warp
- db map_attributes
- db map_warp_face
- db map_change_callback
- db map_player_coord
- db map_load_blocks
- db map_buffer_screen
- db map_lcd_off
- db map_load_graphics
- db map_time_of_day
- db map_fade_out_music
- db map_lcd_on
- db map_load_objects
- db map_palettes
- db map_sprites
- db map_fade_music
- db map_fade_in_palettes
- db map_animations_on
- db map_wildmons
- db map_update_roam
- db map_end
-
-MapSetupScript_ReloadMap: ; 153e7
- db map_fade
- db map_clear_bg_palettes
- db map_lcd_off
- db map_sound_off
- db map_load_blocks
- db map_connection_blocks
- db map_load_graphics
- db map_time_of_day
- db map_lcd_on
- db map_palettes
- db map_sprites
- db map_music_force
- db map_fade_in_palettes
- db map_animations_on
- db map_wildmons
- db map_end
-
-MapSetupScript_LinkReturn: ; 153f7
- db map_fade
- db map_lcd_off
- db map_sound_off
- db map_change_callback
- db map_load_blocks
- db map_buffer_screen
- db map_load_graphics
- db map_time_of_day
- db map_lcd_on
- db map_palettes
- db map_sprites
- db map_bike_music
- db map_fade_in_palettes
- db map_animations_on
- db map_wildmons
- db map_text_scroll_off
- db map_end
-
-MapSetupScript_Continue: ; 15408
- db map_lcd_off
- db map_sound_off
- db map_attributes_2
- db map_anchor_screen
- db map_start_callback
- db map_load_blocks
- db map_connection_blocks
- db map_buffer_screen
- db map_load_graphics
- db map_time_of_day
- db map_lcd_on
- db map_palettes
- db map_sprites
- db map_bike_music
- db map_fade_in_palettes
- db map_animations_on
- db map_wildmons
- db map_end
-
-MapSetupScript_Submenu: ; 1541a
- db map_load_blocks
- db map_connection_blocks
- db map_end
-
+INCLUDE "data/maps/map_setup_scripts.asm"
ReadMapSetupScript: ; 1541d
.loop
@@ -238,6 +61,7 @@ ReadMapSetupScript: ; 1541d
; 15440
MapSetupCommands: ; 15440
+; entries correspond to command indexes in constants/map_setup_constants.asm
dba EnableLCD ; 00
dba DisableLCD ; 01
dba MapSetup_Sound_Off ; 02
diff --git a/engine/mystery_gift_2.asm b/engine/mystery_gift_2.asm
index dc0baf39c..1d180f714 100755
--- a/engine/mystery_gift_2.asm
+++ b/engine/mystery_gift_2.asm
@@ -147,6 +147,6 @@ MysteryGiftFallbackItem: ; 2c722 (b:4722)
; 2c725 (b:4725)
-INCLUDE "data/mystery_gift/items.asm"
+INCLUDE "data/mystery_gift_items.asm"
-INCLUDE "data/mystery_gift/decos.asm"
+INCLUDE "data/mystery_gift_decos.asm"
diff --git a/engine/pokegear.asm b/engine/pokegear.asm
index 96959205b..a3e43cebf 100755
--- a/engine/pokegear.asm
+++ b/engine/pokegear.asm
@@ -2338,7 +2338,7 @@ HasVisitedSpawn: ; 91c50
; 91c5e
-INCLUDE "data/flypoints.asm"
+INCLUDE "data/maps/flypoints.asm"
ret_91c8f: ; 91c8f
ret
diff --git a/engine/sprites.asm b/engine/sprites.asm
index 755ee0835..cc579a914 100755
--- a/engine/sprites.asm
+++ b/engine/sprites.asm
@@ -551,13 +551,13 @@ BrokenGetStdGraphics: ; 8d1ac
; 8d1c4
-INCLUDE "data/sprite_anim_seqs.asm"
+INCLUDE "data/sprites/sequences.asm"
INCLUDE "engine/sprite_anims.asm"
-INCLUDE "data/sprite_anim_frames.asm"
+INCLUDE "data/sprites/framesets.asm"
-INCLUDE "data/sprite_anim_oam.asm"
+INCLUDE "data/sprites/oam.asm"
BrokenStdGFXPointers: ; Broken 2bpp pointers
diff --git a/engine/tmhm.asm b/engine/tmhm.asm
index 78d3b1707..6a9c76f00 100755
--- a/engine/tmhm.asm
+++ b/engine/tmhm.asm
@@ -46,4 +46,4 @@ GetTMHMMove: ; 1166a
; 1167a
-INCLUDE "data/tmhm_moves.asm"
+INCLUDE "data/moves/tmhm_moves.asm"
diff --git a/engine/types.asm b/engine/types.asm
new file mode 100644
index 000000000..375bfe434
--- /dev/null
+++ b/engine/types.asm
@@ -0,0 +1,101 @@
+PrintMonTypes: ; 5090d
+; Print one or both types of [CurSpecies]
+; on the stats screen at hl.
+
+ push hl
+ call GetBaseData
+ pop hl
+
+ push hl
+ ld a, [BaseType1]
+ call .Print
+
+ ; Single-typed monsters really
+ ; have two of the same type.
+ ld a, [BaseType1]
+ ld b, a
+ ld a, [BaseType2]
+ cp b
+ pop hl
+ jr z, .hide_type_2
+
+ ld bc, SCREEN_WIDTH
+ add hl, bc
+
+.Print:
+ ld b, a
+ jr PrintType
+
+.hide_type_2
+ ; Erase any type name that was here before.
+ ; Seems to be pointless in localized versions.
+ ld a, " "
+ ld bc, SCREEN_WIDTH - 3
+ add hl, bc
+ ld [hl], a
+ inc bc
+ add hl, bc
+ ld bc, 5
+ jp ByteFill
+; 5093a
+
+
+PrintMoveType: ; 5093a
+; Print the type of move b at hl.
+
+ push hl
+ ld a, b
+ dec a
+ ld bc, MOVE_LENGTH
+ ld hl, Moves
+ call AddNTimes
+ ld de, StringBuffer1
+ ld a, BANK(Moves)
+ call FarCopyBytes
+ ld a, [StringBuffer1 + MOVE_TYPE]
+ pop hl
+
+ ld b, a
+
+
+PrintType: ; 50953
+; Print type b at hl.
+
+ ld a, b
+
+ push hl
+ add a
+ ld hl, TypeNames
+ ld e, a
+ ld d, 0
+ add hl, de
+ ld a, [hli]
+ ld e, a
+ ld d, [hl]
+ pop hl
+
+ jp PlaceString
+; 50964
+
+
+GetTypeName: ; 50964
+; Copy the name of type [wd265] to StringBuffer1.
+
+ ld a, [wd265]
+ ld hl, TypeNames
+ ld e, a
+ ld d, 0
+ add hl, de
+ add hl, de
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+ ld de, StringBuffer1
+ ld bc, 13
+ jp CopyBytes
+; 5097b
+
+
+INCLUDE "data/type_names.asm"
+
+; 50a28