diff options
Diffstat (limited to 'home.asm')
-rw-r--r-- | home.asm | 12 |
1 files changed, 6 insertions, 6 deletions
@@ -1508,19 +1508,19 @@ FacingPlayerDistance:: ; 36ad ; Return carry if the sprite at bc is facing the player, ; and its distance in d. - ld hl, OBJECT_MAP_X ; x + ld hl, OBJECT_NEXT_MAP_X ; x add hl, bc ld d, [hl] - ld hl, OBJECT_MAP_Y ; y + ld hl, OBJECT_NEXT_MAP_Y ; y add hl, bc ld e, [hl] - ld a, [PlayerMapX] + ld a, [PlayerNextMapX] cp d jr z, .CheckY - ld a, [PlayerMapY] + ld a, [PlayerNextMapY] cp e jr z, .CheckX @@ -1528,7 +1528,7 @@ FacingPlayerDistance:: ; 36ad ret .CheckY - ld a, [PlayerMapY] + ld a, [PlayerNextMapY] sub e jr z, .NotFacing jr nc, .Above @@ -1546,7 +1546,7 @@ FacingPlayerDistance:: ; 36ad jr .CheckFacing .CheckX - ld a, [PlayerMapX] + ld a, [PlayerNextMapX] sub d jr z, .NotFacing jr nc, .Left |