summaryrefslogtreecommitdiff
path: root/home/battle_vars.asm
diff options
context:
space:
mode:
Diffstat (limited to 'home/battle_vars.asm')
-rw-r--r--home/battle_vars.asm222
1 files changed, 111 insertions, 111 deletions
diff --git a/home/battle_vars.asm b/home/battle_vars.asm
index 44fc21d6d..a455fce20 100644
--- a/home/battle_vars.asm
+++ b/home/battle_vars.asm
@@ -1,111 +1,111 @@
-GetBattleVar:: ; 39e1
-; Preserves hl.
- push hl
- call GetBattleVarAddr
- pop hl
- ret
-; 39e7
-
-GetBattleVarAddr:: ; 39e7
-; Get variable from pair a, depending on whose turn it is.
-; There are 21 variable pairs.
-
- push bc
-
- ld hl, .BattleVarPairs
- ld c, a
- ld b, 0
- add hl, bc
- add hl, bc
-
- ld a, [hli]
- ld h, [hl]
- ld l, a
-
-; Enemy turn uses the second byte instead.
-; This lets battle variable calls be side-neutral.
- ld a, [hBattleTurn]
- and a
- jr z, .get_var
- inc hl
-
-.get_var
-; var id
- ld a, [hl]
- ld c, a
- ld b, 0
-
- ld hl, .BattleVarPointers
- add hl, bc
- add hl, bc
-
- ld a, [hli]
- ld h, [hl]
- ld l, a
-
- ld a, [hl]
-
- pop bc
- ret
-
-.BattleVarPairs:
- dw .Substatus1
- dw .Substatus2
- dw .Substatus3
- dw .Substatus4
- dw .Substatus5
- dw .Substatus1Opp
- dw .Substatus2Opp
- dw .Substatus3Opp
- dw .Substatus4Opp
- dw .Substatus5Opp
- dw .Status
- dw .StatusOpp
- dw .MoveAnim
- dw .MoveEffect
- dw .MovePower
- dw .MoveType
- dw .CurMove
- dw .LastCounter
- dw .LastCounterOpp
- dw .LastMove
- dw .LastMoveOpp
-
-; player enemy
-.Substatus1: db PLAYER_SUBSTATUS_1, ENEMY_SUBSTATUS_1
-.Substatus1Opp: db ENEMY_SUBSTATUS_1, PLAYER_SUBSTATUS_1
-.Substatus2: db PLAYER_SUBSTATUS_2, ENEMY_SUBSTATUS_2
-.Substatus2Opp: db ENEMY_SUBSTATUS_2, PLAYER_SUBSTATUS_2
-.Substatus3: db PLAYER_SUBSTATUS_3, ENEMY_SUBSTATUS_3
-.Substatus3Opp: db ENEMY_SUBSTATUS_3, PLAYER_SUBSTATUS_3
-.Substatus4: db PLAYER_SUBSTATUS_4, ENEMY_SUBSTATUS_4
-.Substatus4Opp: db ENEMY_SUBSTATUS_4, PLAYER_SUBSTATUS_4
-.Substatus5: db PLAYER_SUBSTATUS_5, ENEMY_SUBSTATUS_5
-.Substatus5Opp: db ENEMY_SUBSTATUS_5, PLAYER_SUBSTATUS_5
-.Status: db PLAYER_STATUS, ENEMY_STATUS
-.StatusOpp: db ENEMY_STATUS, PLAYER_STATUS
-.MoveAnim: db PLAYER_MOVE_ANIMATION, ENEMY_MOVE_ANIMATION
-.MoveEffect: db PLAYER_MOVE_EFFECT, ENEMY_MOVE_EFFECT
-.MovePower: db PLAYER_MOVE_POWER, ENEMY_MOVE_POWER
-.MoveType: db PLAYER_MOVE_TYPE, ENEMY_MOVE_TYPE
-.CurMove: db PLAYER_CUR_MOVE, ENEMY_CUR_MOVE
-.LastCounter: db PLAYER_COUNTER_MOVE, ENEMY_COUNTER_MOVE
-.LastCounterOpp: db ENEMY_COUNTER_MOVE, PLAYER_COUNTER_MOVE
-.LastMove: db PLAYER_LAST_MOVE, ENEMY_LAST_MOVE
-.LastMoveOpp: db ENEMY_LAST_MOVE, PLAYER_LAST_MOVE
-
-.BattleVarPointers:
- dw wPlayerSubStatus1, wEnemySubStatus1
- dw wPlayerSubStatus2, wEnemySubStatus2
- dw wPlayerSubStatus3, wEnemySubStatus3
- dw wPlayerSubStatus4, wEnemySubStatus4
- dw wPlayerSubStatus5, wEnemySubStatus5
- dw wBattleMonStatus, wEnemyMonStatus
- dw wPlayerMoveStructAnimation, wEnemyMoveStructAnimation
- dw wPlayerMoveStructEffect, wEnemyMoveStructEffect
- dw wPlayerMoveStructPower, wEnemyMoveStructPower
- dw wPlayerMoveStructType, wEnemyMoveStructType
- dw wCurPlayerMove, wCurEnemyMove
- dw wLastPlayerCounterMove, wLastEnemyCounterMove
- dw wLastPlayerMove, wLastEnemyMove
-; 3a90
+GetBattleVar::
+; Preserves hl.
+ push hl
+ call GetBattleVarAddr
+ pop hl
+ ret
+
+GetBattleVarAddr::
+; Get variable from pair a, depending on whose turn it is.
+; There are 21 variable pairs.
+
+ push bc
+
+ ld hl, BattleVarPairs
+ ld c, a
+ ld b, 0
+ add hl, bc
+ add hl, bc
+
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+
+; Enemy turn uses the second byte instead.
+; This lets battle variable calls be side-neutral.
+ ld a, [hBattleTurn]
+ and a
+ jr z, .getvar
+ inc hl
+
+.getvar
+; var id
+ ld a, [hl]
+ ld c, a
+ ld b, 0
+
+ ld hl, BattleVarLocations
+ add hl, bc
+ add hl, bc
+
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+
+ ld a, [hl]
+
+ pop bc
+ ret
+
+BattleVarPairs:
+; entries correspond to BATTLE_VARS_* constants
+ dw .Substatus1
+ dw .Substatus2
+ dw .Substatus3
+ dw .Substatus4
+ dw .Substatus5
+ dw .Substatus1Opp
+ dw .Substatus2Opp
+ dw .Substatus3Opp
+ dw .Substatus4Opp
+ dw .Substatus5Opp
+ dw .Status
+ dw .StatusOpp
+ dw .MoveAnim
+ dw .MoveEffect
+ dw .MovePower
+ dw .MoveType
+ dw .CurMove
+ dw .LastCounter
+ dw .LastCounterOpp
+ dw .LastMove
+ dw .LastMoveOpp
+
+; player enemy
+.Substatus1: db PLAYER_SUBSTATUS_1, ENEMY_SUBSTATUS_1
+.Substatus1Opp: db ENEMY_SUBSTATUS_1, PLAYER_SUBSTATUS_1
+.Substatus2: db PLAYER_SUBSTATUS_2, ENEMY_SUBSTATUS_2
+.Substatus2Opp: db ENEMY_SUBSTATUS_2, PLAYER_SUBSTATUS_2
+.Substatus3: db PLAYER_SUBSTATUS_3, ENEMY_SUBSTATUS_3
+.Substatus3Opp: db ENEMY_SUBSTATUS_3, PLAYER_SUBSTATUS_3
+.Substatus4: db PLAYER_SUBSTATUS_4, ENEMY_SUBSTATUS_4
+.Substatus4Opp: db ENEMY_SUBSTATUS_4, PLAYER_SUBSTATUS_4
+.Substatus5: db PLAYER_SUBSTATUS_5, ENEMY_SUBSTATUS_5
+.Substatus5Opp: db ENEMY_SUBSTATUS_5, PLAYER_SUBSTATUS_5
+.Status: db PLAYER_STATUS, ENEMY_STATUS
+.StatusOpp: db ENEMY_STATUS, PLAYER_STATUS
+.MoveAnim: db PLAYER_MOVE_ANIMATION, ENEMY_MOVE_ANIMATION
+.MoveEffect: db PLAYER_MOVE_EFFECT, ENEMY_MOVE_EFFECT
+.MovePower: db PLAYER_MOVE_POWER, ENEMY_MOVE_POWER
+.MoveType: db PLAYER_MOVE_TYPE, ENEMY_MOVE_TYPE
+.CurMove: db PLAYER_CUR_MOVE, ENEMY_CUR_MOVE
+.LastCounter: db PLAYER_COUNTER_MOVE, ENEMY_COUNTER_MOVE
+.LastCounterOpp: db ENEMY_COUNTER_MOVE, PLAYER_COUNTER_MOVE
+.LastMove: db PLAYER_LAST_MOVE, ENEMY_LAST_MOVE
+.LastMoveOpp: db ENEMY_LAST_MOVE, PLAYER_LAST_MOVE
+
+BattleVarLocations:
+; entries correspond to PLAYER_* and ENEMY_* constants
+ dw wPlayerSubStatus1, wEnemySubStatus1
+ dw wPlayerSubStatus2, wEnemySubStatus2
+ dw wPlayerSubStatus3, wEnemySubStatus3
+ dw wPlayerSubStatus4, wEnemySubStatus4
+ dw wPlayerSubStatus5, wEnemySubStatus5
+ dw wBattleMonStatus, wEnemyMonStatus
+ dw wPlayerMoveStructAnimation, wEnemyMoveStructAnimation
+ dw wPlayerMoveStructEffect, wEnemyMoveStructEffect
+ dw wPlayerMoveStructPower, wEnemyMoveStructPower
+ dw wPlayerMoveStructType, wEnemyMoveStructType
+ dw wCurPlayerMove, wCurEnemyMove
+ dw wLastPlayerCounterMove, wLastEnemyCounterMove
+ dw wLastPlayerMove, wLastEnemyMove