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+PlayStereoCry:: ; 37b6
+ push af
+ ld a, 1
+ ld [$c2bc], a
+ pop af
+ call _PlayCry
+ call WaitSFX
+ ret
+; 37c4
+
+PlayStereoCry2:: ; 37c4
+; Don't wait for the cry to end.
+; Used during pic animations.
+ push af
+ ld a, 1
+ ld [$c2bc], a
+ pop af
+ jp _PlayCry
+; 37ce
+
+PlayCry:: ; 37ce
+ call PlayCry2
+ call WaitSFX
+ ret
+; 37d5
+
+PlayCry2:: ; 37d5
+; Don't wait for the cry to end.
+ push af
+ xor a
+ ld [$c2bc], a
+ ld [CryTracks], a
+ pop af
+ call _PlayCry
+ ret
+; 37e2
+
+_PlayCry:: ; 37e2
+ push hl
+ push de
+ push bc
+
+ call GetCryIndex
+ jr c, .done
+
+ ld e, c
+ ld d, b
+ call PlayCryHeader
+
+.done
+ pop bc
+ pop de
+ pop hl
+ ret
+; 37f3
+
+LoadCryHeader:: ; 37f3
+; Load cry header bc.
+
+ call GetCryIndex
+ ret c
+
+ ld a, [hROMBank]
+ push af
+ ld a, BANK(CryHeaders)
+ rst Bankswitch
+
+ ld hl, CryHeaders
+ add hl, bc
+ add hl, bc
+ add hl, bc
+ add hl, bc
+ add hl, bc
+ add hl, bc
+
+ ld e, [hl]
+ inc hl
+ ld d, [hl]
+ inc hl
+
+ ld a, [hli]
+ ld [CryPitch], a
+ ld a, [hli]
+ ld [CryPitch + 1], a
+ ld a, [hli]
+ ld [CryLength], a
+ ld a, [hl]
+ ld [CryLength + 1], a
+
+ pop af
+ rst Bankswitch
+ and a
+ ret
+; 381e
+
+GetCryIndex:: ; 381e
+ and a
+ jr z, .no
+ cp NUM_POKEMON + 1
+ jr nc, .no
+
+ dec a
+ ld c, a
+ ld b, 0
+ and a
+ ret
+
+.no
+ scf
+ ret
+; 382d