diff options
Diffstat (limited to 'home/game_time.asm')
-rw-r--r-- | home/game_time.asm | 10 |
1 files changed, 0 insertions, 10 deletions
diff --git a/home/game_time.asm b/home/game_time.asm index 61cff0a16..0300db73d 100644 --- a/home/game_time.asm +++ b/home/game_time.asm @@ -8,9 +8,7 @@ ResetGameTime:: ld [wGameTimeFrames], a ret - GameTimer:: - nop ld a, [rSVBK] @@ -24,12 +22,10 @@ GameTimer:: ld [rSVBK], a ret - UpdateGameTimer:: ; Increment the game timer by one frame. ; The game timer is capped at 999:59:59.00. - ; Don't update if game logic is paused. ld a, [wGameLogicPaused] and a @@ -45,7 +41,6 @@ UpdateGameTimer:: bit 0, [hl] ret nz - ; +1 frame ld hl, wGameTimeFrames ld a, [hl] @@ -57,7 +52,6 @@ UpdateGameTimer:: ld [hl], a ret - .second xor a ld [hl], a @@ -73,7 +67,6 @@ UpdateGameTimer:: ld [hl], a ret - .minute xor a ld [hl], a @@ -89,7 +82,6 @@ UpdateGameTimer:: ld [hl], a ret - .hour xor a ld [hl], a @@ -101,7 +93,6 @@ UpdateGameTimer:: ld l, a inc hl - ; Cap the timer after 1000 hours. ld a, h cp HIGH(1000) @@ -119,7 +110,6 @@ UpdateGameTimer:: ld [wGameTimeSeconds], a ret - .ok ld a, h ld [wGameTimeHours], a |