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-rw-r--r--home/text.asm211
1 files changed, 112 insertions, 99 deletions
diff --git a/home/text.asm b/home/text.asm
index 79f85d38b..1445aa5ef 100644
--- a/home/text.asm
+++ b/home/text.asm
@@ -17,19 +17,19 @@ ClearBox:: ; fb6
ld a, " "
FillBoxWithByte::
-.col
+.row
push bc
push hl
-.row
+.col
ld [hli], a
dec c
- jr nz, .row
+ jr nz, .col
pop hl
ld bc, SCREEN_WIDTH
add hl, bc
pop bc
dec b
- jr nz, .col
+ jr nz, .row
ret
; fc8
@@ -61,8 +61,11 @@ ClearScreen:: ; fdb
TextBox:: ; fe8
-; Draw a text box width c height b at hl.
-; Dimensions do not include the border.
+; Draw a text box at hl with room for
+; b lines of c characters each.
+; Places a border around the textbox,
+; then switches the palette to the
+; text black-and-white scheme.
push bc
push hl
call TextBoxBorder
@@ -263,14 +266,14 @@ endm
dict "<ROCKET>", RocketChar
dict "<TM>", TMChar
dict "<TRNER>", TrainerChar
- dict $23, Char23
- dict $22, Char22
+ dict $23, PlaceKougeki
+ dict "<LNBRK>", Char22
dict "<CONT>", ContText
dict "<......>", SixDotsChar
dict "<DONE>", DoneText
dict "<PROMPT>", PromptText
dict "<PKMN>", PlacePKMN
- dict $24, PlacePOKE
+ dict "<POKE>", PlacePOKE
dict $25, NextChar
dict2 $1f, " "
dict "<DEXEND>", PlaceDexEnd
@@ -349,7 +352,7 @@ TMChar: print_name TMCharText ; 11b0
PCChar: print_name PCCharText ; 11b7
RocketChar: print_name RocketCharText ; 11be
PlacePOKe: print_name PlacePOKeText ; 11c5
-Char23: print_name Char23Text ; 11cc
+PlaceKougeki: print_name KougekiText ; 11cc
SixDotsChar: print_name SixDotsCharText ; 11d3
PlacePKMN: print_name PlacePKMNText ; 11da
PlacePOKE: print_name PlacePOKEText ; 11e1
@@ -386,7 +389,7 @@ PlaceMoveTargetsName_5A: ; 1205
PlaceEnemysName:: ; 121b
push de
- ld a, [InLinkBattle]
+ ld a, [wLinkMode]
and a
jr nz, .linkbattle
@@ -425,9 +428,9 @@ PlaceGenderedPlayerName:: ; 1252
ld l, c
ld a, [PlayerGender]
bit 0, a
- ld de, String12a5
+ ld de, String_kun
jr z, PlaceCommandCharacter
- ld de, String12a6
+ ld de, String_chan
jr PlaceCommandCharacter
@@ -444,7 +447,7 @@ TrainerCharText:: db "TRAINER@" ; 1276
PCCharText:: db "PC@" ; 127e
RocketCharText:: db "ROCKET@" ; 1281
PlacePOKeText:: db "POKé@" ; 1288
-Char23Text:: db "こうげき@" ; 128d
+KougekiText:: db "こうげき@" ; 128d
SixDotsCharText:: db "……@" ; 1292
EnemyText:: db "Enemy @" ; 1295
PlacePKMNText:: db "<PK><MN>@" ; PK MN ; 129c
@@ -453,8 +456,8 @@ String12a2:: db " @" ; 12a2
Char35Text::
Char36Text::
Char37Text:: db "@" ; 12a4
-String12a5:: db "@" ; 12a5
-String12a6:: db "@" ; 12a6
+String_kun:: db "@" ; 12a5
+String_chan:: db "@" ; 12a6
; 12a7
NextLineChar:: ; 12a7
@@ -480,31 +483,31 @@ TextFar:: ; 12b9
add hl, bc
ld de, -SCREEN_WIDTH
ld c, 1
-.asm_12c4
+.loop
ld a, h
and a
- jr nz, .asm_12cd
+ jr nz, .next
ld a, l
cp SCREEN_WIDTH
- jr c, .asm_12d1
+ jr c, .done
-.asm_12cd
+.next
add hl, de
inc c
- jr .asm_12c4
+ jr .loop
-.asm_12d1
+.done
hlcoord 0, 0
ld de, SCREEN_WIDTH
ld a, c
-.asm_12d8
+.loop2
and a
- jr z, .asm_12df
+ jr z, .done2
add hl, de
dec a
- jr .asm_12d8
+ jr .loop2
-.asm_12df
+.done2
pop de
inc de
ld a, [de]
@@ -526,20 +529,20 @@ LineChar:: ; 12ea
Paragraph:: ; 12f2
push de
- ld a, [InLinkBattle]
- cp $3
- jr z, .asm_1301
- cp $4
- jr z, .asm_1301
- call Function13c7
-.asm_1301
+ ld a, [wLinkMode]
+ cp LINK_COLOSSEUM
+ jr z, .linkbattle
+ cp LINK_MOBILE
+ jr z, .linkbattle
+ call LoadBlinkingCursor
+.linkbattle
call Function13b6
call KeepTextOpen
hlcoord TEXTBOX_INNERX, TEXTBOX_INNERY
lb bc, TEXTBOX_INNERH - 1, TEXTBOX_INNERW
call ClearBox
- call Function13cd
+ call UnloadBlinkingCursor
ld c, 20
call DelayFrames
hlcoord TEXTBOX_INNERX, TEXTBOX_INNERY
@@ -549,26 +552,26 @@ Paragraph:: ; 12f2
Char4B:: ; 131f
- ld a, [InLinkBattle]
+ ld a, [wLinkMode]
or a
- jr nz, .asm_1328
- call Function13c7
-.asm_1328
+ jr nz, .communication
+ call LoadBlinkingCursor
+.communication
call Function13b6
push de
call KeepTextOpen
pop de
- ld a, [InLinkBattle]
+ ld a, [wLinkMode]
or a
- call z, Function13cd
+ call z, UnloadBlinkingCursor
Char4C:: ; 1337
push de
- call Function138c
- call Function138c
+ call TextScroll
+ call TextScroll
hlcoord TEXTBOX_INNERX, TEXTBOX_INNERY + 2
pop de
jp NextChar
@@ -599,22 +602,22 @@ PlaceDexEnd:: ; 1356
; 135a
PromptText:: ; 135a
- ld a, [InLinkBattle]
- cp $3
+ ld a, [wLinkMode]
+ cp LINK_COLOSSEUM
jr z, .ok
- cp $4
+ cp LINK_MOBILE
jr z, .ok
- call Function13c7
-.ok
+ call LoadBlinkingCursor
+.ok
call Function13b6
call KeepTextOpen
- ld a, [InLinkBattle]
- cp $3
+ ld a, [wLinkMode]
+ cp LINK_COLOSSEUM
jr z, DoneText
- cp $4
+ cp LINK_MOBILE
jr z, DoneText
- call Function13cd
+ call UnloadBlinkingCursor
DoneText:: ; 137c
pop hl
@@ -631,19 +634,22 @@ NullChar:: ; 1383
jp NextChar
; 138c
-Function138c:: ; 138c
+TextScroll:: ; 138c
hlcoord TEXTBOX_INNERX, TEXTBOX_INNERY
decoord TEXTBOX_INNERX, TEXTBOX_INNERY - 1
ld a, TEXTBOX_INNERH - 1
+
.col
push af
ld c, TEXTBOX_INNERW
+
.row
ld a, [hli]
ld [de], a
inc de
dec c
jr nz, .row
+
rept 2
inc de
endr
@@ -653,6 +659,7 @@ endr
pop af
dec a
jr nz, .col
+
hlcoord TEXTBOX_INNERX, TEXTBOX_INNERY + 2
ld a, " "
ld bc, TEXTBOX_INNERW
@@ -668,7 +675,9 @@ Function13b6:: ; 13b6
push af
ld a, 1
ld [hOAMUpdate], a
+
call WaitBGMap
+
pop af
ld [hOAMUpdate], a
pop bc
@@ -679,15 +688,15 @@ Diacritic:: ; 13c6
ret
; 13c7
-Function13c7:: ; 13c7
+LoadBlinkingCursor:: ; 13c7
ld a, "▼"
- ld [TileMap + 18 + 17 * SCREEN_WIDTH], a
+ ldcoord_a 18, 17
ret
; 13cd
-Function13cd:: ; 13cd
- ld a, [TileMap + 17 + 17 * SCREEN_WIDTH]
- ld [TileMap + 18 + 17 * SCREEN_WIDTH], a
+UnloadBlinkingCursor:: ; 13cd
+ lda_coord 17, 17
+ ldcoord_a 18, 17
ret
; 13d4
@@ -719,19 +728,19 @@ PlaceWholeStringInBoxAtOnce:: ; 13e5
set 1, a
ld [TextBoxFrame + 1], a
- call Function13f6
+ call DoTextUntilTerminator
pop af
ld [TextBoxFrame + 1], a
ret
; 13f6
-Function13f6:: ; 13f6
+DoTextUntilTerminator:: ; 13f6
ld a, [hli]
cp "@"
ret z
call .TextCommand
- jr Function13f6
+ jr DoTextUntilTerminator
.TextCommand:
push hl
@@ -754,19 +763,19 @@ endr
; 1410
TextCommands:: ; 1410
- dw Text_00
- dw Text_01
- dw Text_02
- dw Text_03
- dw Text_04
- dw Text_05
- dw Text_06
- dw Text_07
- dw Text_08
- dw Text_09
- dw Text_0A
+ dw Text_TX
+ dw Text_TX_RAM
+ dw Text_TX_BCD
+ dw Text_TX_MOVE
+ dw Text_TX_BOX
+ dw Text_TX_LOW
+ dw Text_WAIT_BUTTON
+ dw Text_TX_SCROLL
+ dw Text_START_ASM
+ dw Text_TX_NUM
+ dw Text_TX_EXIT
dw Text_PlaySound ; $0b
- dw Text_0C
+ dw Text_TX_DOTS
dw Text_0D
dw Text_PlaySound ; $0e
dw Text_PlaySound ; $0f
@@ -774,12 +783,12 @@ TextCommands:: ; 1410
dw Text_PlaySound ; $11
dw Text_PlaySound ; $12
dw Text_PlaySound ; $13
- dw Text_14
- dw Text_15
- dw Text_16
+ dw Text_TX_STRINGBUFFER
+ dw Text_TX_DAY
+ dw Text_TX_FAR
; 143e
-Text_00:: ; 143e
+Text_TX:: ; 143e
; TX
; write text until "@"
; [$00]["...@"]
@@ -795,7 +804,7 @@ Text_00:: ; 143e
ret
; 1449
-Text_01:: ; 1449
+Text_TX_RAM:: ; 1449
; text_from_ram
; write text from a ram address
; little endian
@@ -813,7 +822,7 @@ Text_01:: ; 1449
ret
; 1455
-Text_16:: ; 1455
+Text_TX_FAR:: ; 1455
; text_jump
; write text from a different bank
; little endian
@@ -834,7 +843,7 @@ Text_16:: ; 1455
push hl
ld h, d
ld l, e
- call Function13f6
+ call DoTextUntilTerminator
pop hl
pop af
@@ -843,7 +852,7 @@ Text_16:: ; 1455
ret
; 1470
-Text_02:: ; 1470
+Text_TX_BCD:: ; 1470
; TX_BCD
; write bcd from address, typically ram
; [$02][addr][flags]
@@ -865,7 +874,7 @@ Text_02:: ; 1470
ret
; 1480
-Text_03:: ; 1480
+Text_TX_MOVE:: ; 1480
; TX_MOVE
; move to a new tile
; [$03][addr]
@@ -879,7 +888,7 @@ Text_03:: ; 1480
ret
; 148b
-Text_04:: ; 148b
+Text_TX_BOX:: ; 148b
; TX_BOX
; draw a box
; little endian
@@ -901,7 +910,7 @@ Text_04:: ; 148b
ret
; 149b
-Text_05:: ; 149b
+Text_TX_LOW:: ; 149b
; TX_LOW
; write text at (1,16)
; [$05]
@@ -910,39 +919,41 @@ Text_05:: ; 149b
ret
; 149f
-Text_06:: ; 149f
+Text_WAIT_BUTTON:: ; 149f
; TX_WAITBUTTON
; wait for button press
; show arrow
; [06]
- ld a, [InLinkBattle]
- cp $3
+ ld a, [wLinkMode]
+ cp LINK_COLOSSEUM
jp z, Text_0D
- cp $4
+ cp LINK_MOBILE
jp z, Text_0D
push hl
- call Function13c7
+ call LoadBlinkingCursor
push bc
call KeepTextOpen
pop bc
- call Function13cd
+ call UnloadBlinkingCursor
pop hl
ret
; 14ba
-Text_07:: ; 14ba
+Text_TX_SCROLL:: ; 14ba
+; pushes text up two lines and sets the BC cursor to the border tile
+; below the first character column of the text box.
push hl
- call Function13cd
- call Function138c
- call Function138c
+ call UnloadBlinkingCursor
+ call TextScroll
+ call TextScroll
pop hl
bccoord TEXTBOX_INNERX, TEXTBOX_INNERY + 2
ret
; 14c9
-Text_08:: ; 14c9
+Text_START_ASM:: ; 14c9
; TX_ASM
bit 7, h
@@ -955,7 +966,7 @@ Text_08:: ; 14c9
ret
; 14d2
-Text_09:: ; 14d2
+Text_TX_NUM:: ; 14d2
; TX_NUM
; [$09][addr][hi:bytes lo:digits]
ld a, [hli]
@@ -981,7 +992,7 @@ Text_09:: ; 14d2
ret
; 14ed
-Text_0A:: ; 14ed
+Text_TX_EXIT:: ; 14ed
push hl
push bc
call GetJoypad
@@ -1056,13 +1067,14 @@ TextSFX:: ; 152d
db -1
; 1543
-Text_0C:: ; 1543
+Text_TX_DOTS:: ; 1543
; [$0C][num]
ld a, [hli]
ld d, a
push hl
ld h, b
ld l, c
+
.loop
push de
ld a, "…"
@@ -1077,6 +1089,7 @@ Text_0C:: ; 1543
pop de
dec d
jr nz, .loop
+
ld b, h
ld c, l
pop hl
@@ -1094,7 +1107,7 @@ Text_0D:: ; 1562
ret
; 156a
-Text_14:: ; 156a
+Text_TX_STRINGBUFFER:: ; 156a
; Print a string from one of the following:
; 0: StringBuffer3
; 1: StringBuffer4
@@ -1124,7 +1137,7 @@ endr
ret
; 1582
-Text_15:: ; 1582
+Text_TX_DAY:: ; 1582
; TX_DAY
call GetWeekday