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-rw-r--r--home/video.asm102
1 files changed, 51 insertions, 51 deletions
diff --git a/home/video.asm b/home/video.asm
index 4b519fca0..6f90cb518 100644
--- a/home/video.asm
+++ b/home/video.asm
@@ -3,17 +3,17 @@
DMATransfer::
; Return carry if the transfer is completed.
- ld a, [hDMATransfer]
+ ldh a, [hDMATransfer]
and a
ret z
; Start transfer
- ld [rHDMA5], a
+ ldh [rHDMA5], a
; Execution is halted until the transfer is complete.
xor a
- ld [hDMATransfer], a
+ ldh [hDMATransfer], a
scf
ret
@@ -25,11 +25,11 @@ UpdateBGMapBuffer::
; Return carry on success.
- ld a, [hBGMapUpdate]
+ ldh a, [hBGMapUpdate]
and a
ret z
- ld a, [rVBK]
+ ldh a, [rVBK]
push af
ld [hSPBuffer], sp
@@ -50,7 +50,7 @@ rept 2
; Palettes
ld a, 1
- ld [rVBK], a
+ ldh [rVBK], a
ld a, [hli]
ld [bc], a
@@ -61,7 +61,7 @@ rept 2
; Tiles
ld a, 0
- ld [rVBK], a
+ ldh [rVBK], a
ld a, [de]
inc de
@@ -73,35 +73,35 @@ rept 2
endr
; We've done 2 16x8 blocks
- ld a, [hBGMapTileCount]
+ ldh a, [hBGMapTileCount]
dec a
dec a
- ld [hBGMapTileCount], a
+ ldh [hBGMapTileCount], a
jr nz, .next
- ld a, [hSPBuffer]
+ ldh a, [hSPBuffer]
ld l, a
- ld a, [hSPBuffer + 1]
+ ldh a, [hSPBuffer + 1]
ld h, a
ld sp, hl
pop af
- ld [rVBK], a
+ ldh [rVBK], a
xor a
- ld [hBGMapUpdate], a
+ ldh [hBGMapUpdate], a
scf
ret
WaitTop::
; Wait until the top third of the BG Map is being updated.
- ld a, [hBGMapMode]
+ ldh a, [hBGMapMode]
and a
ret z
- ld a, [hBGMapThird]
+ ldh a, [hBGMapThird]
and a
jr z, .done
@@ -110,13 +110,13 @@ WaitTop::
.done
xor a
- ld [hBGMapMode], a
+ ldh [hBGMapMode], a
ret
UpdateBGMap::
; Update the BG Map, in thirds, from wTileMap and wAttrMap.
- ld a, [hBGMapMode]
+ ldh a, [hBGMapMode]
and a
ret z
@@ -129,18 +129,18 @@ UpdateBGMap::
; BG Map 1
dec a
- ld a, [hBGMapAddress]
+ ldh a, [hBGMapAddress]
ld l, a
- ld a, [hBGMapAddress + 1]
+ ldh a, [hBGMapAddress + 1]
ld h, a
push hl
xor a ; LOW(vBGMap1)
- ld [hBGMapAddress], a
+ ldh [hBGMapAddress], a
ld a, HIGH(vBGMap1)
- ld [hBGMapAddress + 1], a
+ ldh [hBGMapAddress + 1], a
- ld a, [hBGMapMode]
+ ldh a, [hBGMapMode]
push af
cp 3
call z, .Tiles
@@ -150,20 +150,20 @@ UpdateBGMap::
pop hl
ld a, l
- ld [hBGMapAddress], a
+ ldh [hBGMapAddress], a
ld a, h
- ld [hBGMapAddress + 1], a
+ ldh [hBGMapAddress + 1], a
ret
.Attr:
ld a, 1
- ld [rVBK], a
+ ldh [rVBK], a
hlcoord 0, 0, wAttrMap
call .update
ld a, 0
- ld [rVBK], a
+ ldh [rVBK], a
ret
.Tiles:
@@ -173,7 +173,7 @@ UpdateBGMap::
ld [hSPBuffer], sp
; Which third?
- ld a, [hBGMapThird]
+ ldh a, [hBGMapThird]
and a ; 0
jr z, .top
dec a ; 1
@@ -187,9 +187,9 @@ THIRD_HEIGHT EQU SCREEN_HEIGHT / 3
add hl, de
ld sp, hl
- ld a, [hBGMapAddress + 1]
+ ldh a, [hBGMapAddress + 1]
ld h, a
- ld a, [hBGMapAddress]
+ ldh a, [hBGMapAddress]
ld l, a
ld de, 2 * THIRD_HEIGHT * BG_MAP_WIDTH
@@ -204,9 +204,9 @@ THIRD_HEIGHT EQU SCREEN_HEIGHT / 3
add hl, de
ld sp, hl
- ld a, [hBGMapAddress + 1]
+ ldh a, [hBGMapAddress + 1]
ld h, a
- ld a, [hBGMapAddress]
+ ldh a, [hBGMapAddress]
ld l, a
ld de, THIRD_HEIGHT * BG_MAP_WIDTH
@@ -219,9 +219,9 @@ THIRD_HEIGHT EQU SCREEN_HEIGHT / 3
.top
ld sp, hl
- ld a, [hBGMapAddress + 1]
+ ldh a, [hBGMapAddress + 1]
ld h, a
- ld a, [hBGMapAddress]
+ ldh a, [hBGMapAddress]
ld l, a
; Next time: middle third
@@ -229,7 +229,7 @@ THIRD_HEIGHT EQU SCREEN_HEIGHT / 3
.start
; Which third to update next time
- ld [hBGMapThird], a
+ ldh [hBGMapThird], a
; Rows of tiles in a third
ld a, SCREEN_HEIGHT / 3
@@ -255,9 +255,9 @@ endr
dec a
jr nz, .row
- ld a, [hSPBuffer]
+ ldh a, [hSPBuffer]
ld l, a
- ld a, [hSPBuffer + 1]
+ ldh a, [hSPBuffer + 1]
ld h, a
ld sp, hl
ret
@@ -270,7 +270,7 @@ Serve1bppRequest::
ret z
; Back out if we're too far into VBlank
- ld a, [rLY]
+ ldh a, [rLY]
cp LY_VBLANK
ret c
cp LY_VBLANK + 2
@@ -333,9 +333,9 @@ endr
ld [wRequested1bppSource], sp
- ld a, [hSPBuffer]
+ ldh a, [hSPBuffer]
ld l, a
- ld a, [hSPBuffer + 1]
+ ldh a, [hSPBuffer + 1]
ld h, a
ld sp, hl
ret
@@ -348,7 +348,7 @@ Serve2bppRequest::
ret z
; Back out if we're too far into VBlank
- ld a, [rLY]
+ ldh a, [rLY]
cp LY_VBLANK
ret c
cp LY_VBLANK + 2
@@ -410,9 +410,9 @@ endr
ld [wRequested2bppSource], sp
- ld a, [hSPBuffer]
+ ldh a, [hSPBuffer]
ld l, a
- ld a, [hSPBuffer + 1]
+ ldh a, [hSPBuffer + 1]
ld h, a
ld sp, hl
ret
@@ -420,38 +420,38 @@ endr
AnimateTileset::
; Only call during the first fifth of VBlank
- ld a, [hMapAnims]
+ ldh a, [hMapAnims]
and a
ret z
; Back out if we're too far into VBlank
- ld a, [rLY]
+ ldh a, [rLY]
cp LY_VBLANK
ret c
cp LY_VBLANK + 7
ret nc
- ld a, [hROMBank]
+ ldh a, [hROMBank]
push af
ld a, BANK(_AnimateTileset)
rst Bankswitch
- ld a, [rSVBK]
+ ldh a, [rSVBK]
push af
ld a, BANK(wTilesetAnim)
- ld [rSVBK], a
+ ldh [rSVBK], a
- ld a, [rVBK]
+ ldh a, [rVBK]
push af
ld a, 0
- ld [rVBK], a
+ ldh [rVBK], a
call _AnimateTileset
pop af
- ld [rVBK], a
+ ldh [rVBK], a
pop af
- ld [rSVBK], a
+ ldh [rSVBK], a
pop af
rst Bankswitch
ret