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-rw-r--r--home/battle.asm3
-rw-r--r--home/init.asm2
-rw-r--r--home/scrolling_menu.asm2
3 files changed, 4 insertions, 3 deletions
diff --git a/home/battle.asm b/home/battle.asm
index 407ef44c8..37c2e7b1c 100644
--- a/home/battle.asm
+++ b/home/battle.asm
@@ -190,7 +190,8 @@ GetBattleAnimPointer::
ld a, [hl]
ld [wBattleAnimAddress + 1], a
- ld a, BANK(BattleAnimCommands)
+ ; ClearBattleAnims is the only function that calls this...
+ ld a, BANK(ClearBattleAnims)
rst Bankswitch
ret
diff --git a/home/init.asm b/home/init.asm
index 0c670737a..5ee86bd1a 100644
--- a/home/init.asm
+++ b/home/init.asm
@@ -97,7 +97,7 @@ Init::
call ClearSprites
call ClearsScratch
- ld a, BANK(WriteOAMDMACodeToHRAM)
+ ld a, BANK(GameInit) ; and BANK(WriteOAMDMACodeToHRAM)
rst Bankswitch
call WriteOAMDMACodeToHRAM
diff --git a/home/scrolling_menu.asm b/home/scrolling_menu.asm
index 1ed9d0682..74015c704 100644
--- a/home/scrolling_menu.asm
+++ b/home/scrolling_menu.asm
@@ -3,7 +3,7 @@ ScrollingMenu::
ldh a, [hROMBank]
push af
- ld a, BANK(_ScrollingMenu)
+ ld a, BANK(_ScrollingMenu) ; and BANK(_InitScrollingMenu)
rst Bankswitch
call _InitScrollingMenu