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-rw-r--r--macros/map_setup.asm236
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diff --git a/macros/map_setup.asm b/macros/map_setup.asm
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+; Command descriptions from Condensation water's scripting compendium. enum_start
+ enum_start
+
+ enum map_lcd_on_command
+map_lcd_on: MACRO ; 00 = Turn LCD on
+ db map_lcd_on_command
+ENDM
+
+ enum map_lcd_off_command
+map_lcd_off: MACRO ; 01 = Turn LCD off
+ db map_lcd_off_command
+ENDM
+
+ enum map_sound_off_command
+map_sound_off: MACRO ; 02 = Turn speakers off
+ db map_sound_off_command
+ENDM
+
+ enum map_music_command
+map_music: MACRO ; 03 = Music check for current map/ special check for bug catcher contest
+ db map_music_command
+ENDM
+
+ enum map_start_music_command
+map_start_music: MACRO ; 04 = Start map music anew
+ db map_start_music_command
+ENDM
+
+ enum map_fade_music_command
+map_fade_music: MACRO ; 05 = Music check for current map / special check for Bug Contest/ music with FadeOut (old) and FadeIn
+ db map_fade_music_command
+ENDM
+
+ enum map_fade_command
+map_fade: MACRO ; 06 = Fade out music + screen
+ db map_fade_command
+ENDM
+
+ enum map_bike_music_command
+map_bike_music: MACRO ; 07 = If HIRO is on bike = bike music, else play map music
+ db map_bike_music_command
+ENDM
+
+ enum map_music_force_command
+map_music_force: MACRO ; 08 = Play map music
+ db map_music_force_command
+ENDM
+
+ enum map_max_volume_command
+map_max_volume: MACRO ; 09 = Turn music to highest volume
+ db map_max_volume_command
+ENDM
+
+ enum map_load_blocks_command
+map_load_blocks: MACRO ; 0A = Write map data to MapRAM
+ db map_load_blocks_command
+ENDM
+
+ enum map_connection_blocks_command
+map_connection_blocks: MACRO ; 0B = Compute map’s connection pars and write into MapRAM
+ db map_connection_blocks_command
+ENDM
+
+ enum map_save_screen_command
+map_save_screen: MACRO ; 0C = Write current part of map into temporary memory
+ db map_save_screen_command
+ENDM
+
+ enum map_buffer_screen_command
+map_buffer_screen: MACRO ; 0D = Write current part of map into read-from memory
+ db map_buffer_screen_command
+ENDM
+
+ enum map_load_graphics_command
+map_load_graphics: MACRO ; 0E = Write tileset header to ram/ load tileset/ load sprite tiles/ load special tiles
+ db map_load_graphics_command
+ENDM
+
+ enum map_load_tileset_header_command
+map_load_tileset_header: MACRO ; 0F = Write tileset header to ram
+ db map_load_tileset_header_command
+ENDM
+
+ enum map_time_of_day_command
+map_time_of_day: MACRO ; 10 = Compute time of day/ Update screen
+ db map_time_of_day_command
+ENDM
+
+ enum map_palettes_command
+map_palettes: MACRO ; 11 = Load map palettes
+ db map_palettes_command
+ENDM
+
+ enum map_wildmons_command
+map_wildmons: MACRO ; 12 = Load probabilities for wild Pokémon battles
+ db map_wildmons_command
+ENDM
+
+ enum map_sprites_command
+map_sprites: MACRO ; 13 = Delete sprite data and draw new sprites
+ db map_sprites_command
+ENDM
+
+ enum map_change_callback_command
+map_change_callback: MACRO ; 14 = Check 2nd script header for 05 and 03 callbacks
+ db map_change_callback_command
+ENDM
+
+ enum map_start_callback_command
+map_start_callback: MACRO ; 15 = Check 2nd script header for 03 callbacks
+ db map_start_callback_command
+ENDM
+
+ enum map_load_objects_command
+map_load_objects: MACRO ; 16 = Analyze people data anew and check 2nd script header for 02 callbacks
+ db map_load_objects_command
+ENDM
+
+ enum map_load_spawn_command
+map_load_spawn: MACRO ; 17 = Writes arrival data for arrival by flying/Blackout from table 05:5319 to ram
+ db map_load_spawn_command
+ENDM
+
+ enum map_load_connection_command
+map_load_connection: MACRO ; 18 = Writes arrival data for entering a map by connection to ram
+ db map_load_connection_command
+ENDM
+
+ enum map_load_warp_command
+map_load_warp: MACRO ; 19 = Write warp data to ram when entering warp
+ db map_load_warp_command
+ENDM
+
+ enum map_attributes_command
+map_attributes: MACRO ; 1A = Load complete map data (primary, secondary, event, script headers)
+ db map_attributes_command
+ENDM
+
+ enum map_attributes_2_command
+map_attributes_2: MACRO ; 1B = Same as 1A, but some settings aren’t loaded new from the rom, such as hide function of the people events
+ db map_attributes_2_command
+ENDM
+
+ enum map_clear_bg_palettes_command
+map_clear_bg_palettes: MACRO ; 1C = Fill palette data with FFFF (=white)
+ db map_clear_bg_palettes_command
+ENDM
+
+ enum map_fade_out_palettes_command
+map_fade_out_palettes: MACRO ; 1D = All BG pallet color are converted to 0|0 (Pal0, Col0), all sprite colors to x|0 (FadeOut)
+ db map_fade_out_palettes_command
+ENDM
+
+ enum map_fade_in_palettes_command
+map_fade_in_palettes: MACRO ; 1E = Palette FadeIn
+ db map_fade_in_palettes_command
+ENDM
+
+ enum map_anchor_screen_command
+map_anchor_screen: MACRO ; 1F = Compute position of upper left-most block visible on screen
+ db map_anchor_screen_command
+ENDM
+
+ enum map_warp_face_command
+map_warp_face: MACRO ; 20 = Position computation when HIRO leaves a warp
+ db map_warp_face_command
+ENDM
+
+ enum map_face_down_command
+map_face_down: MACRO ; 21 = Set HIRO’s facing to “down”
+ db map_face_down_command
+ENDM
+
+ enum map_spawn_coord_command
+map_spawn_coord: MACRO ; 22 = Prepare HIRO data for arrival by flight
+ db map_spawn_coord_command
+ENDM
+
+ enum map_player_coord_command
+map_player_coord: MACRO ; 23 = Compute HIRO x/y data anew
+ db map_player_coord_command
+ENDM
+
+ enum map_prolong_sprites_command
+map_prolong_sprites: MACRO ; 24 = Prolong old sprites before removing them
+ db map_prolong_sprites_command
+ENDM
+
+ enum map_delay_sprites_command
+map_delay_sprites: MACRO ; 25 = Delay rendering new sprites
+ db map_delay_sprites_command
+ENDM
+
+ enum map_update_roam_command
+map_update_roam: MACRO ; 26 = Compute chances to meet Raikou, Entei or Suicune
+ db map_update_roam_command
+ENDM
+
+ enum map_keep_roam_command
+map_keep_roam: MACRO ; 27 = Recover chances to meet Raikou, Entei or Suicune
+ db map_keep_roam_command
+ENDM
+
+ enum map_fade_out_music_command
+map_fade_out_music: MACRO ; 28 = Temporarily stop music playing
+ db map_fade_out_music_command
+ENDM
+
+ enum map_animations_on_command
+map_animations_on: MACRO ; 29 = Activate animations
+ db map_animations_on_command
+ENDM
+
+ enum map_animations_off_command
+map_animations_off: MACRO ; 2A = Deactivate animations
+ db map_animations_off_command
+ENDM
+
+ enum map_keep_palettes_command
+map_keep_palettes: MACRO ; 2B = Recover all palettes
+ db map_keep_palettes_command
+ENDM
+
+ enum map_text_scroll_off_command
+map_text_scroll_off: MACRO ; 2C = Turn off text scroll (for town name overlays)
+ db map_text_scroll_off_command
+ENDM
+
+ enum map_stop_script_command
+map_stop_script: MACRO ; 2D = Deactivate code prolonging
+ db map_stop_script_command
+ENDM
+
+map_end_setup_script: MACRO
+ db -1
+ENDM \ No newline at end of file