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-rw-r--r--main.asm34
1 files changed, 17 insertions, 17 deletions
diff --git a/main.asm b/main.asm
index 7334dbb15..7a77b77f6 100644
--- a/main.asm
+++ b/main.asm
@@ -32256,7 +32256,7 @@ endr
ld [BattleMonSpecies], a
ld [wBattleParticipantsNotFainted], a
ld [CurBattleMon], a
- ld [wd232], a
+ ld [wForcedSwitch], a
ld [TimeOfDayPal], a
ld [PlayerTurnsTaken], a
ld [EnemyTurnsTaken], a
@@ -33688,14 +33688,14 @@ endr
; so we have always the same AI, regardless of the loaded class of trainer
ld a, [InBattleTowerBattle]
bit 0, a
- jr nz, .asm_4412f
+ jr nz, .battle_tower_skip
ld a, [TrainerClass]
dec a
ld bc, 7 ; Trainer2AI - Trainer1AI
call AddNTimes
-.asm_4412f
+.battle_tower_skip
lb bc, CHECK_FLAG, 0
push bc
push hl
@@ -33766,40 +33766,40 @@ endr
.PickLowestScoreMoves
ld a, c
-.asm_44175
+.move_loop
inc [hl]
dec hl
inc a
cp NUM_MOVES + 1
- jr nz, .asm_44175
+ jr nz, .move_loop
ld hl, Buffer1
ld de, EnemyMonMoves
ld c, NUM_MOVES
; Give a score of 0 to a blank move
-.asm_44184
+.loop2
ld a, [de]
and a
- jr nz, .asm_44189
+ jr nz, .skip_load
ld [hl], a
; Disregard the move if its score is not 1
-.asm_44189
+.skip_load
ld a, [hl]
dec a
- jr z, .asm_44191
+ jr z, .keep
xor a
ld [hli], a
- jr .asm_44193
+ jr .after_toss
-.asm_44191
+.keep
ld a, [de]
ld [hli], a
-.asm_44193
+.after_toss
inc de
dec c
- jr nz, .asm_44184
+ jr nz, .loop2
; Randomly choose one of the moves with a score of 1
.ChooseMove
@@ -60912,7 +60912,7 @@ Function92ed5: ; 92ed5
; 92ee0
Function92ee0: ; 92ee0
- ld hl, wc70f
+ ld hl, wEnemyGoesFirst
ld a, [wc700]
cp [hl]
call z, Function92f0c
@@ -60920,7 +60920,7 @@ Function92ee0: ; 92ee0
; 92eeb
Function92eeb: ; 92eeb
- ld hl, wc70f
+ ld hl, wEnemyGoesFirst
ld a, [wc701]
cp [hl]
call z, Function92f0c
@@ -60928,7 +60928,7 @@ Function92eeb: ; 92eeb
; 92ef6
Function92ef6: ; 92ef6
- ld hl, wc70f
+ ld hl, wEnemyGoesFirst
ld a, [wc702]
cp [hl]
call z, Function92f0c
@@ -61033,7 +61033,7 @@ Function92f70: ; 92f70
; 92f80
Function92f80: ; 92f80
- ld hl, wc70f
+ ld hl, wEnemyGoesFirst
ld a, [wc701]
cp [hl]
ret nz