diff options
Diffstat (limited to 'main.asm')
-rw-r--r-- | main.asm | 128 |
1 files changed, 64 insertions, 64 deletions
@@ -150,47 +150,47 @@ DisableLCD: ; 568 ; Most of this is just going through the motions ; don't need to do anything if lcd is already off - ld a, [$ff40] ; LCDC + ld a, [rLCDC] bit 7, a ; lcd enable ret z ; reset ints xor a - ld [$ff0f], a ; IF + ld [rIF], a ; save enabled ints - ld a, [$ffff] ; IE + ld a, [rIE] ld b, a ; disable vblank res 0, a ; vblank - ld [$ffff], a ; IE + ld [rIE], a .wait ; wait until vblank - ld a, [$ff44] ; LY + ld a, [rLY] cp 145 ; >144 (ensure beginning of vblank) jr nz, .wait ; turn lcd off - ld a, [$ff40] ; LCDC + ld a, [rLCDC] and %01111111 ; lcd enable off - ld [$ff40], a ; LCDC + ld [rLCDC], a ; reset ints xor a - ld [$ff0f], a ; IF + ld [rIF], a ; restore enabled ints ld a, b - ld [$ffff], a ; IE + ld [rIE], a ret ; 58a EnableLCD: ; 58a - ld a, [$ff40] ; LCDC + ld a, [rLCDC] set 7, a ; lcd enable - ld [$ff40], a ; LCDC + ld [rLCDC], a ret ; 591 @@ -822,18 +822,18 @@ UpdateCGBPals: ; c33 ForceUpdateCGBPals: ; c37 ; save wram bank - ld a, [$ff70] ; wram bank + ld a, [rSVBK] push af ; bankswitch ld a, 5 ; BANK(BGPals) - ld [$ff70], a ; wram bank + ld [rSVBK], a ; get bg pal buffer ld hl, BGPals ; 5:d080 ; update bg pals ld a, %10000000 ; auto increment, index 0 - ld [$ff68], a ; BGPI - ld c, $69 ; $ff69 + ld [rBGPI], a + ld c, rBGPD - rJOYP ld b, 4 ; NUM_PALS / 2 .bgp @@ -878,8 +878,8 @@ ForceUpdateCGBPals: ; c37 ; update obj pals ld a, %10000000 ; auto increment, index 0 - ld [$ff6a], a - ld c, $6b ; $ff6b - $ff00 + ld [rOBPI], a + ld c, rOBPD - rJOYP ld b, 4 ; NUM_PALS / 2 .obp @@ -922,7 +922,7 @@ ForceUpdateCGBPals: ; c37 ; restore wram bank pop af - ld [$ff70], a ; wram bank + ld [rSVBK], a ; clear pal update queue xor a ld [$ffe5], a @@ -936,7 +936,7 @@ DmgToCgbBGPals: ; c9f ; exists to forego reinserting cgb-converted image data ; input: a -> bgp - ld [$ff47], a ; bgp + ld [rBGP], a push af ; check cgb @@ -958,7 +958,7 @@ DmgToCgbBGPals: ; c9f ld hl, BGPals ; to ld de, Unkn1Pals ; from ; order - ld a, [$ff47] ; bgp + ld a, [rBGP] ld b, a ; # pals ld c, 8 ; all pals @@ -984,9 +984,9 @@ DmgToCgbObjPals: ; ccb ; input: d -> obp1 ; e -> obp2 ld a, e - ld [$ff48], a ; obp0 + ld [rOBP0], a ld a, d - ld [$ff49], a ; obp1 + ld [rOBP1], a ; check cgb ld a, [$ffe6] @@ -1009,7 +1009,7 @@ DmgToCgbObjPals: ; ccb ; from ld de, Unkn2Pals ; order - ld a, [$ff48] ; obp0 + ld a, [rOBP0] ld b, a ; # pals ld c, 8 ; all pals @@ -1137,7 +1137,7 @@ ClearTileMap: ; fc8 call ByteFill ; We aren't done if the LCD is on - ld a, [$ff40] ; LCDC + ld a, [rLCDC] bit 7, a ret z jp WaitBGMap @@ -1427,7 +1427,7 @@ DMATransfer: ; 15d8 and a ret z ; start transfer - ld [$ff55], a ; hdma5 + ld [rHDMA5], a ; indicate that transfer has occurred xor a ld [$ffe8], a @@ -1448,7 +1448,7 @@ UpdateBGMapBuffer: ; 15e3 and a ret z ; save wram bank - ld a, [$ff4f] ; vram bank + ld a, [rVBK] push af ; save sp ld [$ffd9], sp @@ -1471,7 +1471,7 @@ UpdateBGMapBuffer: ; 15e3 pop bc ; update palettes ld a, $1 - ld [$ff4f], a ; vram bank + ld [rVBK], a ; tile 1 ld a, [hli] ld [bc], a @@ -1482,7 +1482,7 @@ UpdateBGMapBuffer: ; 15e3 dec c ; update tiles ld a, $0 - ld [$ff4f], a ; vram bank + ld [rVBK], a ; tile 1 ld a, [de] inc de @@ -1499,7 +1499,7 @@ UpdateBGMapBuffer: ; 15e3 pop bc ; update palettes ld a, $1 - ld [$ff4f], a ; vram bank + ld [rVBK], a ; tile 1 ld a, [hli] ld [bc], a @@ -1510,7 +1510,7 @@ UpdateBGMapBuffer: ; 15e3 dec c ; update tiles ld a, $0 - ld [$ff4f], a ; vram bank + ld [rVBK], a ; tile 1 ld a, [de] inc de @@ -1540,7 +1540,7 @@ UpdateBGMapBuffer: ; 15e3 ; restore vram bank pop af - ld [$ff4f], a ; vram bank + ld [rVBK], a ; we don't need to update bg map until new tiles are loaded xor a @@ -1618,13 +1618,13 @@ UpdateBGMap: ; 164c .attr ; switch vram banks ld a, 1 - ld [$ff4f], a ; vram bank + ld [rVBK], a ; bg map 1 ld hl, AttrMap call .getthird ; restore vram bank ld a, 0 - ld [$ff4f], a ; vram bank + ld [rVBK], a ret .tiles @@ -1771,7 +1771,7 @@ SafeLoadTiles2: ; 170a and a ret z ; abort if too far into vblank - ld a, [$ff44] ; LY + ld a, [rLY] ; ly = 144-145? cp 144 ret c @@ -1873,7 +1873,7 @@ SafeLoadTiles: ; 1769 and a ret z ; abort if too far into vblank - ld a, [$ff44] ; LY + ld a, [rLY] ; ly = 144-145? cp 144 ret c @@ -1989,7 +1989,7 @@ SafeTileAnimation: ; 17d3 ret z ; abort if too far into vblank - ld a, [$ff44] ; LY + ld a, [rLY] ; ret unless ly = 144-150 cp 144 ret c @@ -2003,24 +2003,24 @@ SafeTileAnimation: ; 17d3 ld a, BANK(DoTileAnimation) rst Bankswitch ; bankswitch - ld a, [$ff70] ; wram bank + ld a, [rSVBK] push af ; save wram bank ld a, $1 ; wram bank 1 - ld [$ff70], a ; wram bank + ld [rSVBK], a - ld a, [$ff4f] ; vram bank + ld a, [rVBK] push af ; save vram bank ld a, $0 ; vram bank 0 - ld [$ff4f], a ; vram bank + ld [rVBK], a ; take care of tile animation queue call DoTileAnimation ; restore affected banks pop af - ld [$ff4f], a ; vram bank + ld [rVBK], a pop af - ld [$ff70], a ; wram bank + ld [rSVBK], a pop af rst Bankswitch ; bankswitch ret @@ -2078,15 +2078,15 @@ AskSerial: ; 2063 ; handshake ld a, $88 - ld [$ff01], a + ld [rSB], a ; switch to internal clock ld a, %00000001 - ld [$ff02], a + ld [rSC], a ; start transfer ld a, %10000001 - ld [$ff02], a + ld [rSC], a ret ; 208a @@ -2098,17 +2098,17 @@ GameTimer: ; 209e nop ; save wram bank - ld a, [$ff70] ; wram bank + ld a, [rSVBK] push af ld a, $1 - ld [$ff70], a ; wram bank + ld [rSVBK], a call UpdateGameTimer ; restore wram bank pop af - ld [$ff70], a ; wram bank + ld [rSVBK], a ret ; 20ad @@ -2523,13 +2523,13 @@ RNG: ; 2f8c push bc ; Added value - ld a, [$ff04] ; divider + ld a, [rDIV] ld b, a ld a, [$ffe1] adc b ld [$ffe1], a ; Subtracted value - ld a, [$ff04] ; divider + ld a, [rDIV] ld b, a ld a, [$ffe2] sbc b @@ -2975,9 +2975,9 @@ ClearPalettes: ; 3317 ; In DMG mode, we can just change palettes to 0 (white) xor a - ld [$ff47], a ; BGP - ld [$ff48], a ; OBP0 - ld [$ff49], a ; OBP1 + ld [rBGP], a + ld [rOBP0], a + ld [rOBP1], a ret .cgb @@ -8827,11 +8827,11 @@ TimeOfDayPals: ; 8c011 ld hl, $d038 ; Unkn1Pals + 7 pals ; save wram bank - ld a, [$ff70] ; wram bank + ld a, [rSVBK] ld b, a ; wram bank 5 ld a, 5 - ld [$ff70], a ; wram bank + ld [rSVBK], a ; push palette ld c, 4 ; NUM_PAL_COLORS @@ -8846,7 +8846,7 @@ TimeOfDayPals: ; 8c011 ; restore wram bank ld a, b - ld [$ff70], a ; wram bank + ld [rSVBK], a ; update sgb pals @@ -8858,11 +8858,11 @@ TimeOfDayPals: ; 8c011 ld hl, $d03f ; last byte in Unkn1Pals ; save wram bank - ld a, [$ff70] ; wram bank + ld a, [rSVBK] ld d, a ; wram bank 5 ld a, 5 - ld [$ff70], a ; wram bank + ld [rSVBK], a ; pop palette ld e, 4 ; NUM_PAL_COLORS @@ -8877,7 +8877,7 @@ TimeOfDayPals: ; 8c011 ; restore wram bank ld a, d - ld [$ff70], a ; wram bank + ld [rSVBK], a ; update palettes call UpdateTimePals @@ -12683,7 +12683,7 @@ TitleScreen: ; 10ed67 ; VRAM bank 1 ld a, 1 - ld [$ff4f], a + ld [rVBK], a ; Decompress running Suicune gfx @@ -12756,7 +12756,7 @@ TitleScreen: ; 10ed67 ; Back to VRAM bank 0 ld a, $0 - ld [$ff4f], a + ld [rVBK], a ; Decompress logo @@ -12852,7 +12852,7 @@ TitleScreen: ; 10ed67 call ByteFill ; Let LCD Stat know we're messing around with SCX - ld a, $43 ; ff43 ; SCX + ld a, rSCX - rJOYP ld [$ffc6], a ; Restore WRAM bank @@ -12865,9 +12865,9 @@ TitleScreen: ; 10ed67 call $058a ; Set sprite size to 8x16 - ld a, [$ff40] ; LCDC + ld a, [rLCDC] set 2, a - ld [$ff40], a ; LCDC + ld [rLCDC], a ; ld a, $70 |