diff options
Diffstat (limited to 'maps/AzaleaTown.asm')
-rw-r--r-- | maps/AzaleaTown.asm | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/maps/AzaleaTown.asm b/maps/AzaleaTown.asm index 655f6cb87..78ebf4479 100644 --- a/maps/AzaleaTown.asm +++ b/maps/AzaleaTown.asm @@ -8,7 +8,7 @@ const_value set 2 const AZALEATOWN_SLOWPOKE3 const AZALEATOWN_SLOWPOKE4 const AZALEATOWN_FRUIT_TREE - const AZALEATOWN_AZALEA_ROCKET2 + const AZALEATOWN_SILVER const AZALEATOWN_AZALEA_ROCKET3 const AZALEATOWN_KURT_OUTSIDE @@ -41,13 +41,13 @@ AzaleaTown_MapScriptHeader: return UnknownScript_0x198018: - moveperson AZALEATOWN_AZALEA_ROCKET2, $b, $b + moveperson AZALEATOWN_SILVER, $b, $b spriteface PLAYER, RIGHT showemote EMOTE_SHOCK, PLAYER, 15 special Special_FadeOutMusic pause 15 - appear AZALEATOWN_AZALEA_ROCKET2 - applymovement AZALEATOWN_AZALEA_ROCKET2, MovementData_0x198134 + appear AZALEATOWN_SILVER + applymovement AZALEATOWN_SILVER, MovementData_0x198134 spriteface PLAYER, DOWN jump UnknownScript_0x198049 @@ -56,8 +56,8 @@ UnknownScript_0x198034: showemote EMOTE_SHOCK, PLAYER, 15 special Special_FadeOutMusic pause 15 - appear AZALEATOWN_AZALEA_ROCKET2 - applymovement AZALEATOWN_AZALEA_ROCKET2, MovementData_0x19813c + appear AZALEATOWN_SILVER + applymovement AZALEATOWN_SILVER, MovementData_0x19813c spriteface PLAYER, UP UnknownScript_0x198049: playmusic MUSIC_RIVAL_ENCOUNTER @@ -71,7 +71,7 @@ UnknownScript_0x198049: checkevent EVENT_GOT_CHIKORITA_FROM_ELM iftrue UnknownScript_0x198081 winlosstext UnknownText_0x1981e6, UnknownText_0x19835b - setlasttalked $b + setlasttalked AZALEATOWN_SILVER loadtrainer RIVAL1, RIVAL1_6 startbattle reloadmapmusic @@ -80,7 +80,7 @@ UnknownScript_0x198049: UnknownScript_0x198071: winlosstext UnknownText_0x1981e6, UnknownText_0x19835b - setlasttalked $b + setlasttalked AZALEATOWN_SILVER loadtrainer RIVAL1, RIVAL1_4 startbattle reloadmapmusic @@ -89,7 +89,7 @@ UnknownScript_0x198071: UnknownScript_0x198081: winlosstext UnknownText_0x1981e6, UnknownText_0x19835b - setlasttalked $b + setlasttalked AZALEATOWN_SILVER loadtrainer RIVAL1, RIVAL1_5 startbattle reloadmapmusic @@ -103,9 +103,9 @@ UnknownScript_0x198091: waitbutton closetext spriteface PLAYER, LEFT - applymovement AZALEATOWN_AZALEA_ROCKET2, MovementData_0x198144 + applymovement AZALEATOWN_SILVER, MovementData_0x198144 playsound SFX_EXIT_BUILDING - disappear AZALEATOWN_AZALEA_ROCKET2 + disappear AZALEATOWN_SILVER dotrigger $0 waitsfx playmapmusic |