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-rw-r--r--maps/BattleTowerBattleRoom.asm98
1 files changed, 51 insertions, 47 deletions
diff --git a/maps/BattleTowerBattleRoom.asm b/maps/BattleTowerBattleRoom.asm
index 858b51fb0..8626a0021 100644
--- a/maps/BattleTowerBattleRoom.asm
+++ b/maps/BattleTowerBattleRoom.asm
@@ -1,138 +1,142 @@
+const_value set 2
+ const BATTLETOWERBATTLEROOM_YOUNGSTER
+ const BATTLETOWERBATTLEROOM_RECEPTIONIST
+
BattleTowerBattleRoom_MapScriptHeader:
.MapTriggers:
db 2
; triggers
- dw Script_EnterBattleRoom, 0
- dw UnknownScript_0x9f420, 0
+ dw .EnterBattleRoom, 0
+ dw .DummyTrigger, 0
.MapCallbacks:
db 0
-Script_EnterBattleRoom: ; 0x9f419
- disappear $2
+.EnterBattleRoom: ; 0x9f419
+ disappear BATTLETOWERBATTLEROOM_YOUNGSTER
priorityjump Script_BattleRoom
dotrigger $1
-UnknownScript_0x9f420:
+.DummyTrigger:
end
Script_BattleRoom: ; 0x9f421
- applymovement PLAYER, MovementData_0x9e58c
+ applymovement PLAYER, MovementData_BattleTowerBattleRoomPlayerWalksIn
; beat all 7 opponents in a row
Script_BattleRoomLoop: ; 0x9f425
- writebyte $2
+ writebyte BATTLETOWERBATTLEROOM_YOUNGSTER
special Function_LoadOpponentTrainerAndPokemonsWithOTSprite
- appear $2
+ appear BATTLETOWERBATTLEROOM_YOUNGSTER
warpsound
- waitbutton
- applymovement $2, MovementData_0x9e592
- loadfont
+ waitsfx
+ applymovement BATTLETOWERBATTLEROOM_YOUNGSTER, MovementData_BattleTowerBattleRoomOpponentWalksIn
+ opentext
battletowertext 1
- keeptextopen
- loadmovesprites
+ buttonsound
+ closetext
special BattleTowerBattle ; calls predef startbattle
special FadeOutPalettes
reloadmap
if_not_equal $0, Script_FailedBattleTowerChallenge
copybytetovar wNrOfBeatenBattleTowerTrainers ; wcf64
if_equal BATTLETOWER_NROFTRAINERS, Script_BeatenAllTrainers
- applymovement $2, MovementData_0x9e597
+ applymovement BATTLETOWERBATTLEROOM_YOUNGSTER, MovementData_BattleTowerBattleRoomOpponentWalksOut
warpsound
- disappear $2
- applymovement $3, MovementData_0x9e59c
- applymovement PLAYER, MovementData_0x9e5a7
- loadfont
+ disappear BATTLETOWERBATTLEROOM_YOUNGSTER
+ applymovement BATTLETOWERBATTLEROOM_RECEPTIONIST, MovementData_BattleTowerBattleRoomReceptionistWalksToPlayer
+ applymovement PLAYER, MovementData_BattleTowerBattleRoomPlayerTurnsToFaceReceptionist
+ opentext
writetext Text_YourPkmnWillBeHealedToFullHealth
+ waitbutton
closetext
- loadmovesprites
playmusic MUSIC_HEAL
special FadeOutPalettes
special LoadMapPalettes
pause 60
special FadeInPalettes
special RestartMapMusic
- loadfont
+ opentext
writetext Text_NextUpOpponentNo
yesorno
iffalse Script_DontBattleNextOpponent
Script_ContinueAndBattleNextOpponent: ; 0x9f477
- loadmovesprites
- applymovement PLAYER, MovementData_0x9e5a9
- applymovement $3, MovementData_0x9e5a1
+ closetext
+ applymovement PLAYER, MovementData_BattleTowerBattleRoomPlayerTurnsToFaceNextOpponent
+ applymovement BATTLETOWERBATTLEROOM_RECEPTIONIST, MovementData_BattleTowerBattleRoomReceptionistWalksAway
jump Script_BattleRoomLoop
Script_DontBattleNextOpponent: ; 0x9f483
writetext Text_SaveAndEndTheSession
yesorno
iffalse Script_DontSaveAndEndTheSession
- writebyte BATTLE_TOWER_ACTION_07
+ writebyte BATTLETOWERACTION_SAVELEVELGROUP ; save level group
special BattleTowerAction
- writebyte BATTLE_TOWER_ACTION_1F
+ writebyte BATTLETOWERACTION_SAVEOPTIONS ; choose reward
special BattleTowerAction
- writebyte BATTLE_TOWER_ACTION_03
+ writebyte BATTLETOWERACTION_SAVE_AND_QUIT ; quicksave
special BattleTowerAction
playsound SFX_SAVE
- waitbutton
+ waitsfx
special FadeOutPalettes
special Reset
Script_DontSaveAndEndTheSession: ; 0x9f4a3
writetext Text_CancelYourBattleRoomChallenge
yesorno
iffalse Script_ContinueAndBattleNextOpponent
- writebyte BATTLE_TOWER_ACTION_04
+ writebyte BATTLETOWERACTION_CHALLENGECANCELED
special BattleTowerAction
- writebyte BATTLE_TOWER_ACTION_06
+ writebyte BATTLETOWERACTION_06
special BattleTowerAction
- loadmovesprites
+ closetext
special FadeOutPalettes
warpfacing UP, BATTLE_TOWER_1F, $7, $7
- loadfont
- jump UnknownScript_0x9e4b0
+ opentext
+ jump Script_BattleTowerHopeToServeYouAgain
Script_FailedBattleTowerChallenge:
pause 60
special Special_BattleTowerFade
warpfacing UP, BATTLE_TOWER_1F, $7, $7
- writebyte BATTLE_TOWER_ACTION_04
+ writebyte BATTLETOWERACTION_CHALLENGECANCELED
special BattleTowerAction
- loadfont
+ opentext
writetext Text_ThanksForVisiting
+ waitbutton
closetext
- loadmovesprites
end
Script_BeatenAllTrainers: ; 0x9f4d9
pause 60
special Special_BattleTowerFade
warpfacing UP, BATTLE_TOWER_1F, $7, $7
-BattleTowerBattleRoomScript_0x9f4e4:
- loadfont
+Script_BeatenAllTrainers2:
+ opentext
writetext Text_CongratulationsYouveBeatenAllTheTrainers
jump Script_GivePlayerHisPrize
-UnknownScript_0x9f4eb:
- writebyte BATTLE_TOWER_ACTION_04
+UnreferencedScript_0x9f4eb:
+ writebyte BATTLETOWERACTION_CHALLENGECANCELED
special BattleTowerAction
- loadfont
+ opentext
writetext Text_TooMuchTimeElapsedNoRegister
+ waitbutton
closetext
- loadmovesprites
end
-UnknownScript_0x9f4f7:
- writebyte BATTLE_TOWER_ACTION_04
+UnreferencedScript_0x9f4f7:
+ writebyte BATTLETOWERACTION_CHALLENGECANCELED
special BattleTowerAction
- writebyte BATTLE_TOWER_ACTION_06
+ writebyte BATTLETOWERACTION_06
special BattleTowerAction
- loadfont
+ opentext
writetext Text_ThanksForVisiting
writetext Text_WeHopeToServeYouAgain
+ waitbutton
closetext
- loadmovesprites
end
-UnknownText_0x9f50b:
+Text_ReturnedAfterSave_Mobile:
text "You'll be returned"
line "after you SAVE."
done