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path: root/maps/BattleTowerHallway.asm
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-rw-r--r--maps/BattleTowerHallway.asm48
1 files changed, 25 insertions, 23 deletions
diff --git a/maps/BattleTowerHallway.asm b/maps/BattleTowerHallway.asm
index 9d2d610d1..4c46d5857 100644
--- a/maps/BattleTowerHallway.asm
+++ b/maps/BattleTowerHallway.asm
@@ -12,14 +12,13 @@ BattleTowerHallway_MapScriptHeader:
UnknownScript_0x9f5bb:
priorityjump UnknownScript_0x9f5c1
dotrigger $1
-
UnknownScript_0x9f5c0:
end
UnknownScript_0x9f5c1:
follow $2, PLAYER
callasm Function_0x9f5cb
- jump UnknownScript_0x9f5dc
+ jump Script_WalkToChosenBattleRoom
Function_0x9f5cb:
@@ -28,7 +27,7 @@ Function_0x9f5cb:
ld a, 3
ld [rSVBK], a
- ld a, [w3_d800]
+ ld a, [wBTChoiceOfLvlGroup]
ld [ScriptVar], a
pop af
@@ -36,38 +35,41 @@ Function_0x9f5cb:
ret
-UnknownScript_0x9f5dc:
- if_equal $3, UnknownScript_0x9f603
- if_equal $4, UnknownScript_0x9f603
- if_equal $5, UnknownScript_0x9f60a
- if_equal $6, UnknownScript_0x9f60a
- if_equal $7, UnknownScript_0x9f611
- if_equal $8, UnknownScript_0x9f611
- if_equal $9, UnknownScript_0x9f618
- if_equal $a, UnknownScript_0x9f618
+; enter different rooms for different levels to battle against
+; at least it should look like that
+; because all warps lead to the same room
+Script_WalkToChosenBattleRoom: ; 0x9f5dc
+ if_equal 3, Script_WalkToBattleRoomL30L40
+ if_equal 4, Script_WalkToBattleRoomL30L40
+ if_equal 5, Script_WalkToBattleRoomL50L60
+ if_equal 6, Script_WalkToBattleRoomL50L60
+ if_equal 7, Script_WalkToBattleRoomL70L80
+ if_equal 8, Script_WalkToBattleRoomL70L80
+ if_equal 9, Script_WalkToBattleRoomL90L100
+ if_equal 10, Script_WalkToBattleRoomL90L100
applymovement $2, MovementData_0x9e57a
- jump UnknownScript_0x9f61f
+ jump Script_PlayerEntersBattleRoom
-UnknownScript_0x9f603:
+Script_WalkToBattleRoomL30L40: ; 0x9f603
applymovement $2, MovementData_0x9e57c
- jump UnknownScript_0x9f61f
+ jump Script_PlayerEntersBattleRoom
-UnknownScript_0x9f60a:
+Script_WalkToBattleRoomL50L60: ; 0x9f60a
applymovement $2, MovementData_0x9e586
- jump UnknownScript_0x9f61f
+ jump Script_PlayerEntersBattleRoom
-UnknownScript_0x9f611:
+Script_WalkToBattleRoomL70L80: ; 0x9f611
applymovement $2, MovementData_0x9e584
- jump UnknownScript_0x9f61f
+ jump Script_PlayerEntersBattleRoom
-UnknownScript_0x9f618:
+Script_WalkToBattleRoomL90L100: ; 0x9f618
applymovement $2, MovementData_0x9e582
- jump UnknownScript_0x9f61f
+ jump Script_PlayerEntersBattleRoom
-UnknownScript_0x9f61f:
+Script_PlayerEntersBattleRoom: ; 0x9f61f
faceperson PLAYER, $2
loadfont
- writetext UnknownText_0x9ec26
+ writetext Text_PleaseStepThisWay
closetext
loadmovesprites
stopfollow