diff options
Diffstat (limited to 'maps/BattleTowerHallway.asm')
-rw-r--r-- | maps/BattleTowerHallway.asm | 46 |
1 files changed, 24 insertions, 22 deletions
diff --git a/maps/BattleTowerHallway.asm b/maps/BattleTowerHallway.asm index 9d2d610d1..9da7ccf3f 100644 --- a/maps/BattleTowerHallway.asm +++ b/maps/BattleTowerHallway.asm @@ -12,14 +12,13 @@ BattleTowerHallway_MapScriptHeader: UnknownScript_0x9f5bb: priorityjump UnknownScript_0x9f5c1 dotrigger $1 - UnknownScript_0x9f5c0: end UnknownScript_0x9f5c1: follow $2, PLAYER callasm Function_0x9f5cb - jump UnknownScript_0x9f5dc + jump Script_WalkToChosenBattleRoom Function_0x9f5cb: @@ -36,38 +35,41 @@ Function_0x9f5cb: ret -UnknownScript_0x9f5dc: - if_equal $3, UnknownScript_0x9f603 - if_equal $4, UnknownScript_0x9f603 - if_equal $5, UnknownScript_0x9f60a - if_equal $6, UnknownScript_0x9f60a - if_equal $7, UnknownScript_0x9f611 - if_equal $8, UnknownScript_0x9f611 - if_equal $9, UnknownScript_0x9f618 - if_equal $a, UnknownScript_0x9f618 +; enter different rooms for different levels to battle against +; at least it should look like that +; because all warps lead to the same room +Script_WalkToChosenBattleRoom: ; 0x9f5dc + if_equal 3, Script_WalkToBattleRoomL30L40 + if_equal 4, Script_WalkToBattleRoomL30L40 + if_equal 5, Script_WalkToBattleRoomL50L60 + if_equal 6, Script_WalkToBattleRoomL50L60 + if_equal 7, Script_WalkToBattleRoomL70L80 + if_equal 8, Script_WalkToBattleRoomL70L80 + if_equal 9, Script_WalkToBattleRoomL90L100 + if_equal 10, Script_WalkToBattleRoomL90L100 applymovement $2, MovementData_0x9e57a - jump UnknownScript_0x9f61f + jump Script_PlayerEntersBattleRoom -UnknownScript_0x9f603: +Script_WalkToBattleRoomL30L40: ; 0x9f603 applymovement $2, MovementData_0x9e57c - jump UnknownScript_0x9f61f + jump Script_PlayerEntersBattleRoom -UnknownScript_0x9f60a: +Script_WalkToBattleRoomL50L60: ; 0x9f60a applymovement $2, MovementData_0x9e586 - jump UnknownScript_0x9f61f + jump Script_PlayerEntersBattleRoom -UnknownScript_0x9f611: +Script_WalkToBattleRoomL70L80: ; 0x9f611 applymovement $2, MovementData_0x9e584 - jump UnknownScript_0x9f61f + jump Script_PlayerEntersBattleRoom -UnknownScript_0x9f618: +Script_WalkToBattleRoomL90L100: ; 0x9f618 applymovement $2, MovementData_0x9e582 - jump UnknownScript_0x9f61f + jump Script_PlayerEntersBattleRoom -UnknownScript_0x9f61f: +Script_PlayerEntersBattleRoom: ; 0x9f61f faceperson PLAYER, $2 loadfont - writetext UnknownText_0x9ec26 + writetext Text_PleaseStepThisWay closetext loadmovesprites stopfollow |