diff options
Diffstat (limited to 'maps/CeladonMansion3F.asm')
-rw-r--r-- | maps/CeladonMansion3F.asm | 55 |
1 files changed, 28 insertions, 27 deletions
diff --git a/maps/CeladonMansion3F.asm b/maps/CeladonMansion3F.asm index a2f187409..2bb4cf186 100644 --- a/maps/CeladonMansion3F.asm +++ b/maps/CeladonMansion3F.asm @@ -9,17 +9,17 @@ CeladonMansion3F_MapScripts: db 0 ; callbacks -CooltrainerMScript_0x71670: +CeladonMansion3FCooltrainerMScript: faceplayer opentext writetext UnknownText_0x716ce checkcode VAR_DEXCAUGHT - ifgreater NUM_POKEMON - 2 - 1, UnknownScript_0x7167e ; ignore Mew and Celebi + ifgreater NUM_POKEMON - 2 - 1, .CompletedPokedex ; ignore Mew and Celebi waitbutton closetext end -UnknownScript_0x7167e: +.CompletedPokedex: buttonsound writetext UnknownText_0x71725 playsound SFX_DEX_FANFARE_230_PLUS @@ -33,31 +33,32 @@ UnknownScript_0x7167e: setevent EVENT_ENABLE_DIPLOMA_PRINTING end -GymGuyScript_0x71696: +CeladonMansion3FGymGuyScript: faceplayer opentext checkevent EVENT_ENABLE_DIPLOMA_PRINTING - iftrue UnknownScript_0x716a4 + iftrue .CanPrintDiploma writetext UnknownText_0x717b4 waitbutton closetext end -UnknownScript_0x716a4: +.CanPrintDiploma: writetext UnknownText_0x717d8 yesorno - iffalse UnknownScript_0x716b0 + iffalse .Refused special PrintDiploma closetext end -UnknownScript_0x716b0: +.Refused: writetext UnknownText_0x71830 waitbutton closetext end -UnknownScript_0x716b6: +.CancelPrinting: +; unused writetext UnknownText_0x71863 waitbutton closetext @@ -69,17 +70,17 @@ CeladonMansion3FSuperNerdScript: CeladonMansion3FFisherScript: jumptextfaceplayer CeladonMansion3FFisherText -MapCeladonMansion3FSignpost0Script: - jumptext UnknownText_0x7190b +CeladonMansion3FDevRoomSign: + jumptext CeladonMansion3FDevRoomSignText -MapCeladonMansion3FSignpost1Script: - jumptext UnknownText_0x71928 +CeladonMansion3FDrawing: + jumptext CeladonMansion3FDrawingText -MapCeladonMansion3FSignpost2Script: - jumptext UnknownText_0x71952 +CeladonMansion3FGameProgram: + jumptext CeladonMansion3FGameProgramText -MapCeladonMansion3FSignpost3Script: - jumptext UnknownText_0x71996 +CeladonMansion3FReferenceMaterial: + jumptext CeladonMansion3FReferenceMaterialText UnknownText_0x716ce: text "Is that right?" @@ -161,18 +162,18 @@ CeladonMansion3FFisherText: para "Oh, I love them!" done -UnknownText_0x7190b: +CeladonMansion3FDevRoomSignText: text "GAME FREAK" line "DEVELOPMENT ROOM" done -UnknownText_0x71928: +CeladonMansion3FDrawingText: text "It's a detailed" line "drawing of a" cont "pretty girl." done -UnknownText_0x71952: +CeladonMansion3FGameProgramText: text "It's the game" line "program. Messing" @@ -180,7 +181,7 @@ UnknownText_0x71952: line "a bug in the game!" done -UnknownText_0x71996: +CeladonMansion3FReferenceMaterialText: text "It's crammed with" line "reference materi-" cont "als. There's even" @@ -199,13 +200,13 @@ CeladonMansion3F_MapEvents: db 0 ; coord events db 4 ; bg events - bg_event 5, 8, BGEVENT_UP, MapCeladonMansion3FSignpost0Script - bg_event 4, 3, BGEVENT_UP, MapCeladonMansion3FSignpost1Script - bg_event 1, 6, BGEVENT_UP, MapCeladonMansion3FSignpost2Script - bg_event 1, 3, BGEVENT_UP, MapCeladonMansion3FSignpost3Script + bg_event 5, 8, BGEVENT_UP, CeladonMansion3FDevRoomSign + bg_event 4, 3, BGEVENT_UP, CeladonMansion3FDrawing + bg_event 1, 6, BGEVENT_UP, CeladonMansion3FGameProgram + bg_event 1, 3, BGEVENT_UP, CeladonMansion3FReferenceMaterial db 4 ; object events - object_event 3, 6, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CooltrainerMScript_0x71670, -1 - object_event 3, 4, SPRITE_GYM_GUY, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, GymGuyScript_0x71696, -1 + object_event 3, 6, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeladonMansion3FCooltrainerMScript, -1 + object_event 3, 4, SPRITE_GYM_GUY, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, CeladonMansion3FGymGuyScript, -1 object_event 0, 7, SPRITE_SUPER_NERD, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, CeladonMansion3FSuperNerdScript, -1 object_event 0, 4, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_UP, 2, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeladonMansion3FFisherScript, -1 |