diff options
Diffstat (limited to 'maps/CeladonMansion3F.asm')
-rw-r--r-- | maps/CeladonMansion3F.asm | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/maps/CeladonMansion3F.asm b/maps/CeladonMansion3F.asm index 60e636cae..dfa41c582 100644 --- a/maps/CeladonMansion3F.asm +++ b/maps/CeladonMansion3F.asm @@ -5,7 +5,7 @@ const_value set 2 const CELADONMANSION3F_FISHER CeladonMansion3F_MapScriptHeader: -.MapTriggers: +.SceneScripts: db 0 .MapCallbacks: @@ -200,19 +200,19 @@ CeladonMansion3F_MapEventHeader: warp_def $0, $6, 3, CELADON_MANSION_2F warp_def $0, $7, 2, CELADON_MANSION_ROOF -.XYTriggers: +.CoordEvents: db 0 -.Signposts: +.BGEvents: db 4 - signpost 8, 5, SIGNPOST_UP, MapCeladonMansion3FSignpost0Script - signpost 3, 4, SIGNPOST_UP, MapCeladonMansion3FSignpost1Script - signpost 6, 1, SIGNPOST_UP, MapCeladonMansion3FSignpost2Script - signpost 3, 1, SIGNPOST_UP, MapCeladonMansion3FSignpost3Script + bg_event 8, 5, BGEVENT_UP, MapCeladonMansion3FSignpost0Script + bg_event 3, 4, BGEVENT_UP, MapCeladonMansion3FSignpost1Script + bg_event 6, 1, BGEVENT_UP, MapCeladonMansion3FSignpost2Script + bg_event 3, 1, BGEVENT_UP, MapCeladonMansion3FSignpost3Script -.PersonEvents: +.ObjectEvents: db 4 - person_event SPRITE_COOLTRAINER_M, 6, 3, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_RED, PERSONTYPE_SCRIPT, 0, CooltrainerMScript_0x71670, -1 - person_event SPRITE_GYM_GUY, 4, 3, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, PERSONTYPE_SCRIPT, 0, GymGuyScript_0x71696, -1 - person_event SPRITE_SUPER_NERD, 7, 0, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, PERSONTYPE_SCRIPT, 0, CeladonMansion3FSuperNerdScript, -1 - person_event SPRITE_FISHER, 4, 0, SPRITEMOVEDATA_STANDING_UP, 0, 2, -1, -1, PAL_NPC_RED, PERSONTYPE_SCRIPT, 0, CeladonMansion3FFisherScript, -1 + object_event SPRITE_COOLTRAINER_M, 6, 3, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CooltrainerMScript_0x71670, -1 + object_event SPRITE_GYM_GUY, 4, 3, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, GymGuyScript_0x71696, -1 + object_event SPRITE_SUPER_NERD, 7, 0, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, CeladonMansion3FSuperNerdScript, -1 + object_event SPRITE_FISHER, 4, 0, SPRITEMOVEDATA_STANDING_UP, 0, 2, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeladonMansion3FFisherScript, -1 |