diff options
Diffstat (limited to 'maps/ElmsLab.asm')
-rw-r--r-- | maps/ElmsLab.asm | 308 |
1 files changed, 158 insertions, 150 deletions
diff --git a/maps/ElmsLab.asm b/maps/ElmsLab.asm index af3545944..f24586f31 100644 --- a/maps/ElmsLab.asm +++ b/maps/ElmsLab.asm @@ -1,53 +1,61 @@ +const_value set 2 + const ELMSLAB_ELM + const ELMSLAB_SCIENTIST + const ELMSLAB_POKE_BALL1 + const ELMSLAB_POKE_BALL2 + const ELMSLAB_POKE_BALL3 + const ELMSLAB_OFFICER + ElmsLab_MapScriptHeader: .MapTriggers: db 6 ; triggers - dw UnknownScript_0x78b7a, 0 - dw UnknownScript_0x78b7e, 0 - dw UnknownScript_0x78b7f, 0 - dw UnknownScript_0x78b80, 0 - dw UnknownScript_0x78b81, 0 - dw UnknownScript_0x78b82, 0 + dw .Trigger0, 0 + dw .Trigger1, 0 + dw .Trigger2, 0 + dw .Trigger3, 0 + dw .Trigger4, 0 + dw .Trigger5, 0 .MapCallbacks: db 1 ; callbacks - dbw 2, ElmsLab_PutElmAtLaptop + dbw 2, .Callback_MoveElm -UnknownScript_0x78b7a: +.Trigger0: priorityjump ElmsLab_AutowalkUpToElm end -UnknownScript_0x78b7e: +.Trigger1: end -UnknownScript_0x78b7f: +.Trigger2: end -UnknownScript_0x78b80: +.Trigger3: end -UnknownScript_0x78b81: +.Trigger4: end -UnknownScript_0x78b82: +.Trigger5: end -ElmsLab_PutElmAtLaptop: +.Callback_MoveElm: checktriggers iftrue .Skip - moveperson $2, $3, $4 + moveperson ELMSLAB_ELM, $3, $4 .Skip: return ElmsLab_AutowalkUpToElm: applymovement PLAYER, ElmsLab_WalkUpToElmMovement - showemote EMOTE_SHOCK, $2, 15 - spriteface $2, RIGHT - loadfont + showemote EMOTE_SHOCK, ELMSLAB_ELM, 15 + spriteface ELMSLAB_ELM, RIGHT + opentext writetext ElmText_Intro ElmsLab_RefuseLoop: yesorno @@ -57,37 +65,37 @@ ElmsLab_RefuseLoop: ElmsLab_ElmGetsEmail: writetext ElmText_Accepted - keeptextopen + buttonsound writetext ElmText_ResearchAmbitions + waitbutton closetext - loadmovesprites playsound SFX_GLASS_TING pause 30 - showemote EMOTE_SHOCK, $2, 10 - spriteface $2, DOWN - loadfont + showemote EMOTE_SHOCK, ELMSLAB_ELM, 10 + spriteface ELMSLAB_ELM, DOWN + opentext writetext ElmText_GotAnEmail + waitbutton closetext - loadmovesprites - loadfont - spriteface $2, RIGHT + opentext + spriteface ELMSLAB_ELM, RIGHT writetext ElmText_MissionFromMrPokemon + waitbutton closetext - loadmovesprites - applymovement $2, ElmsLab_ElmToDefaultPositionMovement1 + applymovement ELMSLAB_ELM, ElmsLab_ElmToDefaultPositionMovement1 spriteface PLAYER, UP - applymovement $2, ElmsLab_ElmToDefaultPositionMovement2 + applymovement ELMSLAB_ELM, ElmsLab_ElmToDefaultPositionMovement2 spriteface PLAYER, RIGHT - loadfont + opentext writetext ElmText_ChooseAPokemon - closetext + waitbutton dotrigger $1 - loadmovesprites + closetext end ProfElmScript: faceplayer - loadfont + opentext checkevent EVENT_GOT_SS_TICKET_FROM_ELM iftrue ElmCheckMasterBall checkevent EVENT_BEAT_ELITE_FOUR @@ -111,8 +119,8 @@ ElmCheckEverstone: special Special_FindThatSpeciesYourTrainerID iftrue ShowElmTogepiScript writetext UnknownText_0x79a40 + waitbutton closetext - loadmovesprites end ElmEggHatchedScript: @@ -141,134 +149,134 @@ ElmCheckGotEggAgain: checkevent EVENT_GOT_A_POKEMON_FROM_ELM iftrue ElmDescribesMrPokemonScript writetext ElmText_LetYourMonBattleIt + waitbutton closetext - loadmovesprites end LabTryToLeaveScript: - spriteface $2, DOWN - loadfont + spriteface ELMSLAB_ELM, DOWN + opentext writetext LabWhereGoingText + waitbutton closetext - loadmovesprites applymovement PLAYER, MovementData_0x78f70 end CyndaquilPokeBallScript: checkevent EVENT_GOT_A_POKEMON_FROM_ELM iftrue LookAtElmPokeBallScript - spriteface $2, DOWN + spriteface ELMSLAB_ELM, DOWN refreshscreen $0 pokepic CYNDAQUIL cry CYNDAQUIL - closetext - pokepicyesorno - loadfont + waitbutton + closepokepic + opentext writetext TakeCyndaquilText yesorno iffalse DidntChooseStarterScript - disappear $4 + disappear ELMSLAB_POKE_BALL1 setevent EVENT_GOT_CYNDAQUIL_FROM_ELM writetext ChoseStarterText - keeptextopen - waitbutton + buttonsound + waitsfx pokenamemem CYNDAQUIL, $0 writetext ReceivedStarterText playsound SFX_CAUGHT_MON - waitbutton - keeptextopen + waitsfx + buttonsound givepoke CYNDAQUIL, 5, BERRY - loadmovesprites + closetext checkcode VAR_FACING - if_equal $3, ElmDirectionsScript + if_equal RIGHT, ElmDirectionsScript applymovement PLAYER, AfterCyndaquilMovement jump ElmDirectionsScript TotodilePokeBallScript: checkevent EVENT_GOT_A_POKEMON_FROM_ELM iftrue LookAtElmPokeBallScript - spriteface $2, DOWN + spriteface ELMSLAB_ELM, DOWN refreshscreen $0 pokepic TOTODILE cry TOTODILE - closetext - pokepicyesorno - loadfont + waitbutton + closepokepic + opentext writetext TakeTotodileText yesorno iffalse DidntChooseStarterScript - disappear $5 + disappear ELMSLAB_POKE_BALL2 setevent EVENT_GOT_TOTODILE_FROM_ELM writetext ChoseStarterText - keeptextopen - waitbutton + buttonsound + waitsfx pokenamemem TOTODILE, $0 writetext ReceivedStarterText playsound SFX_CAUGHT_MON - waitbutton - keeptextopen + waitsfx + buttonsound givepoke TOTODILE, 5, BERRY - loadmovesprites + closetext applymovement PLAYER, AfterTotodileMovement jump ElmDirectionsScript ChikoritaPokeBallScript: checkevent EVENT_GOT_A_POKEMON_FROM_ELM iftrue LookAtElmPokeBallScript - spriteface $2, DOWN + spriteface ELMSLAB_ELM, DOWN refreshscreen $0 pokepic CHIKORITA cry CHIKORITA - closetext - pokepicyesorno - loadfont + waitbutton + closepokepic + opentext writetext TakeChikoritaText yesorno iffalse DidntChooseStarterScript - disappear $6 + disappear ELMSLAB_POKE_BALL3 setevent EVENT_GOT_CHIKORITA_FROM_ELM writetext ChoseStarterText - keeptextopen - waitbutton + buttonsound + waitsfx pokenamemem CHIKORITA, $0 writetext ReceivedStarterText playsound SFX_CAUGHT_MON - waitbutton - keeptextopen + waitsfx + buttonsound givepoke CHIKORITA, 5, BERRY - loadmovesprites + closetext applymovement PLAYER, AfterChikoritaMovement jump ElmDirectionsScript DidntChooseStarterScript: writetext DidntChooseStarterText + waitbutton closetext - loadmovesprites end ElmDirectionsScript: spriteface PLAYER, UP - loadfont + opentext writetext ElmDirectionsText1 + waitbutton closetext - loadmovesprites addcellnum PHONE_ELM - loadfont + opentext writetext GotElmsNumberText playsound SFX_REGISTER_PHONE_NUMBER + waitsfx waitbutton closetext - loadmovesprites - spriteface $2, LEFT - loadfont + spriteface ELMSLAB_ELM, LEFT + opentext writetext ElmDirectionsText2 + waitbutton closetext - loadmovesprites - spriteface $2, DOWN - loadfont + spriteface ELMSLAB_ELM, DOWN + opentext writetext ElmDirectionsText3 + waitbutton closetext - loadmovesprites setevent EVENT_GOT_A_POKEMON_FROM_ELM setevent EVENT_RIVAL_CHERRYGROVE_CITY dotrigger $5 @@ -277,31 +285,31 @@ ElmDirectionsScript: ElmDescribesMrPokemonScript: writetext ElmDescribesMrPokemonText + waitbutton closetext - loadmovesprites end LookAtElmPokeBallScript: - loadfont + opentext writetext ElmPokeBallText + waitbutton closetext - loadmovesprites end ElmsLabHealingMachine: - loadfont + opentext checkevent EVENT_GOT_A_POKEMON_FROM_ELM iftrue .CanHeal writetext ElmsLabHealingMachineText1 + waitbutton closetext - loadmovesprites end .CanHeal writetext ElmsLabHealingMachineText2 yesorno iftrue ElmsLabHealingMachine_HealParty - loadmovesprites + closetext end ElmsLabHealingMachine_HealParty: @@ -312,112 +320,112 @@ ElmsLabHealingMachine_HealParty: special HealMachineAnim pause 30 special RestartMapMusic - loadmovesprites + closetext end ElmAfterTheftDoneScript: + waitbutton closetext - loadmovesprites end ElmAfterTheftScript: writetext ElmAfterTheftText1 checkitem MYSTERY_EGG iffalse ElmAfterTheftDoneScript - keeptextopen + buttonsound writetext ElmAfterTheftText2 - closetext + waitbutton takeitem MYSTERY_EGG scall ElmJumpBackScript1 writetext ElmAfterTheftText3 - closetext + waitbutton scall ElmJumpBackScript2 writetext ElmAfterTheftText4 - keeptextopen + buttonsound writetext ElmAfterTheftText5 - keeptextopen + buttonsound setevent EVENT_GAVE_MYSTERY_EGG_TO_ELM setflag ENGINE_BUG_CONTEST_ON domaptrigger ROUTE_29, $1 clearevent EVENT_ROUTE_30_YOUNGSTER_JOEY setevent EVENT_ROUTE_30_BATTLE writetext ElmAfterTheftText6 + waitbutton closetext - loadmovesprites dotrigger $6 end ElmStudyingEggScript: writetext ElmStudyingEggText + waitbutton closetext - loadmovesprites end ElmAideHasEggScript: writetext ElmAideHasEggText + waitbutton closetext - loadmovesprites end ElmWaitingEggHatchScript: writetext ElmWaitingEggHatchText + waitbutton closetext - loadmovesprites end ShowElmTogepiScript: writetext ShowElmTogepiText1 + waitbutton closetext - loadmovesprites - showemote EMOTE_SHOCK, $2, 15 + showemote EMOTE_SHOCK, ELMSLAB_ELM, 15 setevent EVENT_SHOWED_TOGEPI_TO_ELM - loadfont + opentext writetext ShowElmTogepiText2 - keeptextopen + buttonsound writetext ShowElmTogepiText3 - keeptextopen + buttonsound ElmGiveEverstoneScript: writetext ElmGiveEverstoneText1 - keeptextopen + buttonsound verbosegiveitem EVERSTONE iffalse ElmScript_NoRoomForEverstone writetext ElmGiveEverstoneText2 + waitbutton closetext - loadmovesprites setevent EVENT_GOT_EVERSTONE_FROM_ELM end ElmScript_CallYou: writetext ElmText_CallYou - closetext + waitbutton ElmScript_NoRoomForEverstone: - loadmovesprites + closetext end ElmGiveMasterBallScript: writetext ElmGiveMasterBallText1 - keeptextopen + buttonsound verbosegiveitem MASTER_BALL iffalse .notdone setevent EVENT_GOT_MASTER_BALL_FROM_ELM writetext ElmGiveMasterBallText2 - closetext + waitbutton .notdone - loadmovesprites + closetext end ElmGiveTicketScript: writetext ElmGiveTicketText1 - keeptextopen + buttonsound verbosegiveitem S_S_TICKET setevent EVENT_GOT_SS_TICKET_FROM_ELM writetext ElmGiveTicketText2 + waitbutton closetext - loadmovesprites end ElmJumpBackScript1: - loadmovesprites + closetext checkcode VAR_FACING if_equal DOWN, ElmJumpDownScript if_equal UP, ElmJumpUpScript @@ -426,7 +434,7 @@ ElmJumpBackScript1: end ElmJumpBackScript2: - loadmovesprites + closetext checkcode VAR_FACING if_equal DOWN, ElmJumpUpScript if_equal UP, ElmJumpDownScript @@ -435,75 +443,75 @@ ElmJumpBackScript2: end ElmJumpUpScript: - applymovement $2, ElmJumpUpMovement - loadfont + applymovement ELMSLAB_ELM, ElmJumpUpMovement + opentext end ElmJumpDownScript: - applymovement $2, ElmJumpDownMovement - loadfont + applymovement ELMSLAB_ELM, ElmJumpDownMovement + opentext end ElmJumpLeftScript: - applymovement $2, ElmJumpLeftMovement - loadfont + applymovement ELMSLAB_ELM, ElmJumpLeftMovement + opentext end ElmJumpRightScript: - applymovement $2, ElmJumpRightMovement - loadfont + applymovement ELMSLAB_ELM, ElmJumpRightMovement + opentext end AideScript_WalkPotions1: - applymovement $3, AideWalksRight1 + applymovement ELMSLAB_SCIENTIST, AideWalksRight1 spriteface PLAYER, DOWN scall AideScript_GivePotions - applymovement $3, AideWalksLeft1 + applymovement ELMSLAB_SCIENTIST, AideWalksLeft1 end AideScript_WalkPotions2: - applymovement $3, AideWalksRight2 + applymovement ELMSLAB_SCIENTIST, AideWalksRight2 spriteface PLAYER, DOWN scall AideScript_GivePotions - applymovement $3, AideWalksLeft2 + applymovement ELMSLAB_SCIENTIST, AideWalksLeft2 end AideScript_GivePotions: - loadfont + opentext writetext AideText_GiveYouPotions - keeptextopen + buttonsound verbosegiveitem POTION writetext AideText_AlwaysBusy + waitbutton closetext - loadmovesprites dotrigger $2 end AideScript_WalkBalls1: - applymovement $3, AideWalksRight1 + applymovement ELMSLAB_SCIENTIST, AideWalksRight1 spriteface PLAYER, DOWN scall AideScript_GiveYouBalls - applymovement $3, AideWalksLeft1 + applymovement ELMSLAB_SCIENTIST, AideWalksLeft1 end AideScript_WalkBalls2: - applymovement $3, AideWalksRight2 + applymovement ELMSLAB_SCIENTIST, AideWalksRight2 spriteface PLAYER, DOWN scall AideScript_GiveYouBalls - applymovement $3, AideWalksLeft2 + applymovement ELMSLAB_SCIENTIST, AideWalksLeft2 end AideScript_GiveYouBalls: - loadfont + opentext writetext AideText_GiveYouBalls - keeptextopen + buttonsound itemtotext POKE_BALL, $1 scall AideScript_ReceiveTheBalls giveitem POKE_BALL, 5 writetext AideText_ExplainBalls - keeptextopen + buttonsound itemnotify - loadmovesprites + closetext dotrigger $2 end @@ -513,7 +521,7 @@ AideScript_ReceiveTheBalls: ElmsAideScript: faceplayer - loadfont + opentext checkevent EVENT_GOT_TOGEPI_EGG_FROM_ELMS_AIDE iftrue AideScript_AfterTheft checkevent EVENT_GAVE_MYSTERY_EGG_TO_ELM @@ -521,26 +529,26 @@ ElmsAideScript: checkevent EVENT_GOT_MYSTERY_EGG_FROM_MR_POKEMON iftrue AideScript_TheftTestimony writetext AideText_AlwaysBusy + waitbutton closetext - loadmovesprites end AideScript_TheftTestimony: writetext AideText_TheftTestimony + waitbutton closetext - loadmovesprites end AideScript_ExplainBalls: writetext AideText_ExplainBalls + waitbutton closetext - loadmovesprites end AideScript_AfterTheft: writetext AideText_AfterTheft + waitbutton closetext - loadmovesprites end MeetCopScript2: @@ -549,21 +557,21 @@ MeetCopScript2: MeetCopScript: applymovement PLAYER, MeetCopScript_WalkUp CopScript: - spriteface $7, LEFT - loadfont + spriteface ELMSLAB_OFFICER, LEFT + opentext writetext ElmsLabOfficerText1 - keeptextopen + buttonsound special SpecialNameRival writetext ElmsLabOfficerText2 + waitbutton closetext - loadmovesprites - applymovement $7, OfficerLeavesMovement - disappear $7 + applymovement ELMSLAB_OFFICER, OfficerLeavesMovement + disappear ELMSLAB_OFFICER dotrigger $2 end ElmsLabWindow: - loadfont + opentext checkflag ENGINE_FLYPOINT_VIOLET iftrue .Normal checkevent EVENT_ELM_CALLED_ABOUT_STOLEN_POKEMON @@ -572,14 +580,14 @@ ElmsLabWindow: .BreakIn writetext ElmsLabWindowText2 + waitbutton closetext - loadmovesprites end .Normal writetext ElmsLabWindowText1 + waitbutton closetext - loadmovesprites end ElmsLabTravelTip1: |