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path: root/maps/IcePathB1F.asm
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-rw-r--r--maps/IcePathB1F.asm28
1 files changed, 10 insertions, 18 deletions
diff --git a/maps/IcePathB1F.asm b/maps/IcePathB1F.asm
index a29a265ee..9ca9fb4ba 100644
--- a/maps/IcePathB1F.asm
+++ b/maps/IcePathB1F.asm
@@ -25,19 +25,11 @@ IcePathB1F_MapScriptHeader:
db 0, 0 ; filler
.StoneTable:
- db 3, 2 ; warp, person
- dw .Boulder1
-
- db 4, 3 ; warp, person
- dw .Boulder2
-
- db 5, 4 ; warp, person
- dw .Boulder3
-
- db 6, 5 ; warp, person
- dw .Boulder4
-
- db -1 ; end
+ stonetable 3, ICEPATHB1F_BOULDER1, .Boulder1
+ stonetable 4, ICEPATHB1F_BOULDER2, .Boulder2
+ stonetable 5, ICEPATHB1F_BOULDER3, .Boulder3
+ stonetable 6, ICEPATHB1F_BOULDER4, .Boulder4
+ db -1
.Boulder1:
disappear ICEPATHB1F_BOULDER1
@@ -63,7 +55,7 @@ IcePathB1F_MapScriptHeader:
pause 30
scall .BoulderFallsThrough
opentext
- writetext UnknownText_0x7e512
+ writetext IcePathBoulderFellThroughText
waitbutton
closetext
end
@@ -77,14 +69,14 @@ IcePathB1F_MapScriptHeader:
IcePathB1FBoulder:
jumpstd strengthboulder
-ItemFragment_0x7e50d:
- itemfragment IRON
+IcePathB1FIron:
+ itemball IRON
MapIcePathB1FSignpostItem0:
dwb EVENT_ICE_PATH_B1F_HIDDEN_MAX_POTION, MAX_POTION
-UnknownText_0x7e512:
+IcePathBoulderFellThroughText:
text "The boulder fell"
line "through."
done
@@ -118,4 +110,4 @@ IcePathB1F_MapEventHeader:
person_event SPRITE_BOULDER, 8, 7, SPRITEMOVEDATA_STRENGTH_BOULDER, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, IcePathB1FBoulder, EVENT_BOULDER_IN_ICE_PATH_2
person_event SPRITE_BOULDER, 9, 8, SPRITEMOVEDATA_STRENGTH_BOULDER, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, IcePathB1FBoulder, EVENT_BOULDER_IN_ICE_PATH_3
person_event SPRITE_BOULDER, 7, 17, SPRITEMOVEDATA_STRENGTH_BOULDER, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, IcePathB1FBoulder, EVENT_BOULDER_IN_ICE_PATH_4
- person_event SPRITE_POKE_BALL, 35, 5, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, PERSONTYPE_ITEMFRAGMENT, 0, ItemFragment_0x7e50d, EVENT_ICE_PATH_B1F_IRON
+ person_event SPRITE_POKE_BALL, 35, 5, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, PERSONTYPE_ITEMBALL, 0, IcePathB1FIron, EVENT_ICE_PATH_B1F_IRON