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path: root/maps/IlexForest.asm
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Diffstat (limited to 'maps/IlexForest.asm')
-rw-r--r--maps/IlexForest.asm115
1 files changed, 56 insertions, 59 deletions
diff --git a/maps/IlexForest.asm b/maps/IlexForest.asm
index d09ec7ab7..6ce300e27 100644
--- a/maps/IlexForest.asm
+++ b/maps/IlexForest.asm
@@ -12,14 +12,11 @@ const_value set 2
const ILEXFOREST_POKE_BALL4
IlexForest_MapScriptHeader:
-.MapTriggers:
+.SceneScripts:
db 0
.MapCallbacks:
db 1
-
- ; callbacks
-
dbw MAPCALLBACK_OBJECTS, .FarfetchdCallback
.FarfetchdCallback:
@@ -40,52 +37,52 @@ IlexForest_MapScriptHeader:
return
.PositionOne:
- moveperson ILEXFOREST_FARFETCHD, $e, $1f
+ moveobject ILEXFOREST_FARFETCHD, $e, $1f
appear ILEXFOREST_FARFETCHD
return
.PositionTwo:
- moveperson ILEXFOREST_FARFETCHD, $f, $19
+ moveobject ILEXFOREST_FARFETCHD, $f, $19
appear ILEXFOREST_FARFETCHD
return
.PositionThree:
- moveperson ILEXFOREST_FARFETCHD, $14, $18
+ moveobject ILEXFOREST_FARFETCHD, $14, $18
appear ILEXFOREST_FARFETCHD
return
.PositionFour:
- moveperson ILEXFOREST_FARFETCHD, $1d, $16
+ moveobject ILEXFOREST_FARFETCHD, $1d, $16
appear ILEXFOREST_FARFETCHD
return
.PositionFive:
- moveperson ILEXFOREST_FARFETCHD, $1c, $1f
+ moveobject ILEXFOREST_FARFETCHD, $1c, $1f
appear ILEXFOREST_FARFETCHD
return
.PositionSix:
- moveperson ILEXFOREST_FARFETCHD, $18, $23
+ moveobject ILEXFOREST_FARFETCHD, $18, $23
appear ILEXFOREST_FARFETCHD
return
.PositionSeven:
- moveperson ILEXFOREST_FARFETCHD, $16, $1f
+ moveobject ILEXFOREST_FARFETCHD, $16, $1f
appear ILEXFOREST_FARFETCHD
return
.PositionEight:
- moveperson ILEXFOREST_FARFETCHD, $f, $1d
+ moveobject ILEXFOREST_FARFETCHD, $f, $1d
appear ILEXFOREST_FARFETCHD
return
.PositionNine:
- moveperson ILEXFOREST_FARFETCHD, $a, $23
+ moveobject ILEXFOREST_FARFETCHD, $a, $23
appear ILEXFOREST_FARFETCHD
return
.PositionTen:
- moveperson ILEXFOREST_FARFETCHD, $6, $1c
+ moveobject ILEXFOREST_FARFETCHD, $6, $1c
appear ILEXFOREST_FARFETCHD
return
@@ -128,7 +125,7 @@ IlexForestFarfetchdScript:
waitbutton
closetext
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos1_Pos2
- moveperson ILEXFOREST_FARFETCHD, $f, $19
+ moveobject ILEXFOREST_FARFETCHD, $f, $19
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 2
@@ -138,7 +135,7 @@ IlexForestFarfetchdScript:
scall .CryAndCheckFacing
if_equal DOWN, .Position2_Down
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos2_Pos3
- moveperson ILEXFOREST_FARFETCHD, $14, $18
+ moveobject ILEXFOREST_FARFETCHD, $14, $18
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 3
@@ -146,7 +143,7 @@ IlexForestFarfetchdScript:
.Position2_Down:
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos2_Pos8
- moveperson ILEXFOREST_FARFETCHD, $f, $1d
+ moveobject ILEXFOREST_FARFETCHD, $f, $1d
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 8
@@ -156,7 +153,7 @@ IlexForestFarfetchdScript:
scall .CryAndCheckFacing
if_equal LEFT, .Position3_Left
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos3_Pos4
- moveperson ILEXFOREST_FARFETCHD, $1d, $16
+ moveobject ILEXFOREST_FARFETCHD, $1d, $16
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 4
@@ -164,7 +161,7 @@ IlexForestFarfetchdScript:
.Position3_Left:
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos3_Pos2
- moveperson ILEXFOREST_FARFETCHD, $f, $19
+ moveobject ILEXFOREST_FARFETCHD, $f, $19
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 2
@@ -174,7 +171,7 @@ IlexForestFarfetchdScript:
scall .CryAndCheckFacing
if_equal UP, .Position4_Up
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos4_Pos5
- moveperson ILEXFOREST_FARFETCHD, $1c, $1f
+ moveobject ILEXFOREST_FARFETCHD, $1c, $1f
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 5
@@ -182,7 +179,7 @@ IlexForestFarfetchdScript:
.Position4_Up:
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos4_Pos3
- moveperson ILEXFOREST_FARFETCHD, $14, $18
+ moveobject ILEXFOREST_FARFETCHD, $14, $18
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 3
@@ -194,7 +191,7 @@ IlexForestFarfetchdScript:
if_equal LEFT, .Position5_Left
if_equal RIGHT, .Position5_Right
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos5_Pos6
- moveperson ILEXFOREST_FARFETCHD, $18, $23
+ moveobject ILEXFOREST_FARFETCHD, $18, $23
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 6
@@ -202,7 +199,7 @@ IlexForestFarfetchdScript:
.Position5_Left:
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos5_Pos7
- moveperson ILEXFOREST_FARFETCHD, $16, $1f
+ moveobject ILEXFOREST_FARFETCHD, $16, $1f
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 7
@@ -210,7 +207,7 @@ IlexForestFarfetchdScript:
.Position5_Up:
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos5_Pos4_Up
- moveperson ILEXFOREST_FARFETCHD, $1d, $16
+ moveobject ILEXFOREST_FARFETCHD, $1d, $16
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 4
@@ -218,7 +215,7 @@ IlexForestFarfetchdScript:
.Position5_Right:
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos5_Pos4_Right
- moveperson ILEXFOREST_FARFETCHD, $1d, $16
+ moveobject ILEXFOREST_FARFETCHD, $1d, $16
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 4
@@ -228,7 +225,7 @@ IlexForestFarfetchdScript:
scall .CryAndCheckFacing
if_equal RIGHT, .Position6_Right
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos6_Pos7
- moveperson ILEXFOREST_FARFETCHD, $16, $1f
+ moveobject ILEXFOREST_FARFETCHD, $16, $1f
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 7
@@ -236,7 +233,7 @@ IlexForestFarfetchdScript:
.Position6_Right:
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos6_Pos5
- moveperson ILEXFOREST_FARFETCHD, $1c, $1f
+ moveobject ILEXFOREST_FARFETCHD, $1c, $1f
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 5
@@ -247,7 +244,7 @@ IlexForestFarfetchdScript:
if_equal DOWN, .Position7_Down
if_equal LEFT, .Position7_Left
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos7_Pos8
- moveperson ILEXFOREST_FARFETCHD, $f, $1d
+ moveobject ILEXFOREST_FARFETCHD, $f, $1d
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 8
@@ -255,7 +252,7 @@ IlexForestFarfetchdScript:
.Position7_Left:
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos7_Pos6
- moveperson ILEXFOREST_FARFETCHD, $18, $23
+ moveobject ILEXFOREST_FARFETCHD, $18, $23
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 6
@@ -263,7 +260,7 @@ IlexForestFarfetchdScript:
.Position7_Down:
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos7_Pos5
- moveperson ILEXFOREST_FARFETCHD, $1c, $1f
+ moveobject ILEXFOREST_FARFETCHD, $1c, $1f
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 5
@@ -275,7 +272,7 @@ IlexForestFarfetchdScript:
if_equal LEFT, .Position8_Left
if_equal RIGHT, .Position8_Right
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos8_Pos9
- moveperson ILEXFOREST_FARFETCHD, $a, $23
+ moveobject ILEXFOREST_FARFETCHD, $a, $23
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 9
@@ -283,7 +280,7 @@ IlexForestFarfetchdScript:
.Position8_Right:
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos8_Pos7
- moveperson ILEXFOREST_FARFETCHD, $16, $1f
+ moveobject ILEXFOREST_FARFETCHD, $16, $1f
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 7
@@ -292,7 +289,7 @@ IlexForestFarfetchdScript:
.Position8_Up:
.Position8_Left:
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos8_Pos2
- moveperson ILEXFOREST_FARFETCHD, $f, $19
+ moveobject ILEXFOREST_FARFETCHD, $f, $19
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 2
@@ -303,7 +300,7 @@ IlexForestFarfetchdScript:
if_equal DOWN, .Position9_Down
if_equal RIGHT, .Position9_Right
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos9_Pos10
- moveperson ILEXFOREST_FARFETCHD, $6, $1c
+ moveobject ILEXFOREST_FARFETCHD, $6, $1c
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 10
@@ -314,7 +311,7 @@ IlexForestFarfetchdScript:
.Position9_Right:
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos9_Pos8_Right
- moveperson ILEXFOREST_FARFETCHD, $f, $1d
+ moveobject ILEXFOREST_FARFETCHD, $f, $1d
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 8
@@ -322,7 +319,7 @@ IlexForestFarfetchdScript:
.Position9_Down:
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos9_Pos8_Down
- moveperson ILEXFOREST_FARFETCHD, $f, $1d
+ moveobject ILEXFOREST_FARFETCHD, $f, $1d
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 8
@@ -391,12 +388,12 @@ IlexForestHeadbuttGuyScript:
end
TrainerBug_catcherWayne:
- trainer EVENT_BEAT_BUG_CATCHER_WAYNE, BUG_CATCHER, WAYNE, Bug_catcherWayneSeenText, Bug_catcherWayneBeatenText, 0, Bug_catcherWayneScript
+ trainer EVENT_BEAT_BUG_CATCHER_WAYNE, BUG_CATCHER, WAYNE, Bug_catcherWayneSeenText, Bug_catcherWayneBeatenText, 0, .Script
-Bug_catcherWayneScript:
+.Script:
end_if_just_battled
opentext
- writetext Bug_catcherWayneAfterText
+ writetext Bug_catcherWayneAfterBattleText
waitbutton
closetext
end
@@ -929,7 +926,7 @@ Bug_catcherWayneBeatenText:
line "#MON before…"
done
-Bug_catcherWayneAfterText:
+Bug_catcherWayneAfterBattleText:
text "A #MON I've"
line "never seen before"
@@ -952,27 +949,27 @@ IlexForest_MapEventHeader:
warp_def $2a, $3, 1, ILEX_FOREST_AZALEA_GATE
warp_def $2b, $3, 2, ILEX_FOREST_AZALEA_GATE
-.XYTriggers:
+.CoordEvents:
db 0
-.Signposts:
+.BGEvents:
db 5
- signpost 17, 3, SIGNPOST_READ, MapIlexForestSignpost0Script
- signpost 7, 11, SIGNPOST_ITEM, IlexForestHiddenEther
- signpost 14, 22, SIGNPOST_ITEM, IlexForestHiddenSuperPotion
- signpost 17, 1, SIGNPOST_ITEM, IlexForestHiddenFullHeal
- signpost 22, 8, SIGNPOST_UP, MapIlexForestSignpost4Script
+ bg_event 17, 3, BGEVENT_READ, MapIlexForestSignpost0Script
+ bg_event 7, 11, BGEVENT_ITEM, IlexForestHiddenEther
+ bg_event 14, 22, BGEVENT_ITEM, IlexForestHiddenSuperPotion
+ bg_event 17, 1, BGEVENT_ITEM, IlexForestHiddenFullHeal
+ bg_event 22, 8, BGEVENT_UP, MapIlexForestSignpost4Script
-.PersonEvents:
+.ObjectEvents:
db 11
- person_event SPRITE_BIRD, 31, 14, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, (1 << 3) | PAL_OW_BROWN, PERSONTYPE_SCRIPT, 0, IlexForestFarfetchdScript, EVENT_ILEX_FOREST_FARFETCHD
- person_event SPRITE_YOUNGSTER, 28, 7, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_GREEN, PERSONTYPE_SCRIPT, 0, IlexForestCharcoalApprenticeScript, EVENT_ILEX_FOREST_APPRENTICE
- person_event SPRITE_BLACK_BELT, 28, 5, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, IlexForestCharcoalMasterScript, EVENT_ILEX_FOREST_CHARCOAL_MASTER
- person_event SPRITE_ROCKER, 14, 15, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, IlexForestHeadbuttGuyScript, -1
- person_event SPRITE_POKE_BALL, 32, 20, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, PERSONTYPE_ITEMBALL, 0, IlexForestRevive, EVENT_ILEX_FOREST_REVIVE
- person_event SPRITE_KURT, 29, 8, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, ObjectEvent, EVENT_ILEX_FOREST_KURT
- person_event SPRITE_LASS, 24, 3, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, (1 << 3) | PAL_OW_GREEN, PERSONTYPE_SCRIPT, 0, IlexForestLassScript, EVENT_ILEX_FOREST_LASS
- person_event SPRITE_YOUNGSTER, 1, 12, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, (1 << 3) | PAL_OW_GREEN, PERSONTYPE_TRAINER, 0, TrainerBug_catcherWayne, -1
- person_event SPRITE_POKE_BALL, 17, 9, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, PERSONTYPE_ITEMBALL, 0, IlexForestXAttack, EVENT_ILEX_FOREST_X_ATTACK
- person_event SPRITE_POKE_BALL, 7, 17, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, PERSONTYPE_ITEMBALL, 0, IlexForestAntidote, EVENT_ILEX_FOREST_ANTIDOTE
- person_event SPRITE_POKE_BALL, 1, 27, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, PERSONTYPE_ITEMBALL, 0, IlexForestEther, EVENT_ILEX_FOREST_ETHER
+ object_event SPRITE_BIRD, 31, 14, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, IlexForestFarfetchdScript, EVENT_ILEX_FOREST_FARFETCHD
+ object_event SPRITE_YOUNGSTER, 28, 7, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, IlexForestCharcoalApprenticeScript, EVENT_ILEX_FOREST_APPRENTICE
+ object_event SPRITE_BLACK_BELT, 28, 5, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, IlexForestCharcoalMasterScript, EVENT_ILEX_FOREST_CHARCOAL_MASTER
+ object_event SPRITE_ROCKER, 14, 15, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, IlexForestHeadbuttGuyScript, -1
+ object_event SPRITE_POKE_BALL, 32, 20, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, IlexForestRevive, EVENT_ILEX_FOREST_REVIVE
+ object_event SPRITE_KURT, 29, 8, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_ILEX_FOREST_KURT
+ object_event SPRITE_LASS, 24, 3, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, IlexForestLassScript, EVENT_ILEX_FOREST_LASS
+ object_event SPRITE_YOUNGSTER, 1, 12, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 0, TrainerBug_catcherWayne, -1
+ object_event SPRITE_POKE_BALL, 17, 9, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, IlexForestXAttack, EVENT_ILEX_FOREST_X_ATTACK
+ object_event SPRITE_POKE_BALL, 7, 17, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, IlexForestAntidote, EVENT_ILEX_FOREST_ANTIDOTE
+ object_event SPRITE_POKE_BALL, 1, 27, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, IlexForestEther, EVENT_ILEX_FOREST_ETHER