diff options
Diffstat (limited to 'maps/LancesRoom.asm')
-rw-r--r-- | maps/LancesRoom.asm | 92 |
1 files changed, 46 insertions, 46 deletions
diff --git a/maps/LancesRoom.asm b/maps/LancesRoom.asm index 6188ac56d..a3c9018e2 100644 --- a/maps/LancesRoom.asm +++ b/maps/LancesRoom.asm @@ -8,36 +8,36 @@ LancesRoom_MapScriptHeader: db 2 ; triggers - dw UnknownScript_0x180e39, 0 - dw UnknownScript_0x180e3d, 0 + dw .Trigger0, 0 + dw .Trigger1, 0 .MapCallbacks: db 1 ; callbacks - dbw MAPCALLBACK_TILES, UnknownScript_0x180e3e + dbw MAPCALLBACK_TILES, .CheckDoor -UnknownScript_0x180e39: - priorityjump UnknownScript_0x180e53 +.Trigger0: + priorityjump LancesRoom_PlayerWalksIn_DoorsCloseBehind end -UnknownScript_0x180e3d: +.Trigger1: end -UnknownScript_0x180e3e: +.CheckDoor: checkevent EVENT_LANCES_ROOM_ENTRANCE_CLOSED - iffalse UnknownScript_0x180e48 + iffalse .LanceEntranceOpen changeblock $4, $16, $34 -UnknownScript_0x180e48: +.LanceEntranceOpen: checkevent EVENT_LANCES_ROOM_EXIT_OPEN - iffalse UnknownScript_0x180e52 + iffalse .LanceExitClosed changeblock $4, $0, $b -UnknownScript_0x180e52: +.LanceExitClosed: return -UnknownScript_0x180e53: - applymovement PLAYER, MovementData_0x180f33 +LancesRoom_PlayerWalksIn_DoorsCloseBehind: + applymovement PLAYER, LancesRoom_PlayerWalksInMovementData refreshscreen $86 playsound SFX_STRENGTH earthquake 80 @@ -48,21 +48,21 @@ UnknownScript_0x180e53: setevent EVENT_LANCES_ROOM_ENTRANCE_CLOSED end -UnknownScript_0x180e6a: +Script_ApproachLanceFromLeft: special Special_FadeOutMusic - applymovement PLAYER, MovementData_0x180f38 + applymovement PLAYER, MovementData_ApproachLanceFromLeft jump LanceScript_0x180e7b -UnknownScript_0x180e74: +Script_ApproachLanceFromRight: special Special_FadeOutMusic - applymovement PLAYER, MovementData_0x180f3c + applymovement PLAYER, MovementData_ApproachLanceFromRight LanceScript_0x180e7b: spriteface LANCESROOM_LANCE, LEFT opentext - writetext UnknownText_0x180f67 + writetext LanceBattleIntroText waitbutton closetext - winlosstext UnknownText_0x1810a4, 0 + winlosstext LanceBattleWinText, 0 setlasttalked LANCESROOM_LANCE loadtrainer CHAMPION, LANCE startbattle @@ -70,7 +70,7 @@ LanceScript_0x180e7b: reloadmapafterbattle setevent EVENT_BEAT_CHAMPION_LANCE opentext - writetext UnknownText_0x181132 + writetext LanceBattleAfterText waitbutton closetext playsound SFX_ENTER_DOOR @@ -85,15 +85,15 @@ LanceScript_0x180e7b: pause 10 spriteface PLAYER, DOWN appear LANCESROOM_MARY - applymovement LANCESROOM_MARY, MovementData_0x180f41 + applymovement LANCESROOM_MARY, LancesRoomMovementData_MaryRushesIn opentext writetext UnknownText_0x1811dd waitbutton closetext appear LANCESROOM_OAK - applymovement LANCESROOM_OAK, MovementData_0x180f46 + applymovement LANCESROOM_OAK, LancesRoomMovementData_OakWalksIn follow LANCESROOM_MARY, LANCESROOM_OAK - applymovement LANCESROOM_MARY, MovementData_0x180f49 + applymovement LANCESROOM_MARY, LancesRoomMovementData_MaryYieldsToOak stopfollow spriteface LANCESROOM_OAK, UP spriteface LANCESROOM_LANCE, LEFT @@ -101,13 +101,13 @@ LanceScript_0x180e7b: writetext UnknownText_0x18121b waitbutton closetext - applymovement LANCESROOM_MARY, MovementData_0x180f4c + applymovement LANCESROOM_MARY, LancesRoomMovementData_MaryInterviewChampion spriteface PLAYER, LEFT opentext writetext UnknownText_0x18134b waitbutton closetext - applymovement LANCESROOM_LANCE, MovementData_0x180f4f + applymovement LANCESROOM_LANCE, LancesRoomMovementData_LancePositionsSelfToGuidePlayerAway spriteface PLAYER, UP opentext writetext UnknownText_0x18137b @@ -116,88 +116,88 @@ LanceScript_0x180e7b: follow LANCESROOM_LANCE, PLAYER spriteface LANCESROOM_MARY, UP spriteface LANCESROOM_OAK, UP - applymovement LANCESROOM_LANCE, MovementData_0x180f53 + applymovement LANCESROOM_LANCE, LancesRoomMovementData_LanceLeadsPlayerToHallOfFame stopfollow playsound SFX_EXIT_BUILDING disappear LANCESROOM_LANCE - applymovement PLAYER, MovementData_0x180f55 + applymovement PLAYER, LancesRoomMovementData_PlayerExits playsound SFX_EXIT_BUILDING disappear PLAYER - applymovement LANCESROOM_MARY, MovementData_0x180f57 + applymovement LANCESROOM_MARY, LancesRoomMovementData_MaryTriesToFollow showemote EMOTE_SHOCK, LANCESROOM_MARY, 15 opentext writetext UnknownText_0x1813c5 pause 30 closetext - applymovement LANCESROOM_MARY, MovementData_0x180f5b + applymovement LANCESROOM_MARY, LancesRoomMovementData_MaryRunsBackAndForth special FadeOutPalettes pause 15 warpfacing UP, HALL_OF_FAME, $4, $d end -MovementData_0x180f33: +LancesRoom_PlayerWalksInMovementData: step_up step_up step_up step_up step_end -MovementData_0x180f38: +MovementData_ApproachLanceFromLeft: step_up step_up turn_head_right step_end -MovementData_0x180f3c: +MovementData_ApproachLanceFromRight: step_up step_left step_up turn_head_right step_end -MovementData_0x180f41: +LancesRoomMovementData_MaryRushesIn: big_step_up big_step_up big_step_up turn_head_down step_end -MovementData_0x180f46: +LancesRoomMovementData_OakWalksIn: step_up step_up step_end -MovementData_0x180f49: +LancesRoomMovementData_MaryYieldsToOak: step_left turn_head_right step_end -MovementData_0x180f4c: +LancesRoomMovementData_MaryInterviewChampion: big_step_up turn_head_right step_end -MovementData_0x180f4f: +LancesRoomMovementData_LancePositionsSelfToGuidePlayerAway: step_up step_left turn_head_down step_end -MovementData_0x180f53: +LancesRoomMovementData_LanceLeadsPlayerToHallOfFame: step_up step_end -MovementData_0x180f55: +LancesRoomMovementData_PlayerExits: step_up step_end -MovementData_0x180f57: +LancesRoomMovementData_MaryTriesToFollow: step_up step_right turn_head_up step_end -MovementData_0x180f5b: +LancesRoomMovementData_MaryRunsBackAndForth: big_step_right big_step_right big_step_left @@ -211,7 +211,7 @@ MovementData_0x180f5b: turn_head_up step_end -UnknownText_0x180f67: +LanceBattleIntroText: text "LANCE: I've been" line "waiting for you." @@ -243,7 +243,7 @@ UnknownText_0x180f67: cont "your challenge!" done -UnknownText_0x1810a4: +LanceBattleWinText: text "…It's over." para "But it's an odd" @@ -260,7 +260,7 @@ UnknownText_0x1810a4: line "CHAMPION!" done -UnknownText_0x181132: +LanceBattleAfterText: text "…Whew." para "You have become" @@ -355,8 +355,8 @@ LancesRoom_MapEventHeader: .XYTriggers: db 2 - xy_trigger 1, $5, $4, $0, UnknownScript_0x180e6a, $0, $0 - xy_trigger 1, $5, $5, $0, UnknownScript_0x180e74, $0, $0 + xy_trigger 1, $5, $4, $0, Script_ApproachLanceFromLeft, $0, $0 + xy_trigger 1, $5, $5, $0, Script_ApproachLanceFromRight, $0, $0 .Signposts: db 0 |