diff options
Diffstat (limited to 'maps/NationalPark.asm')
-rw-r--r-- | maps/NationalPark.asm | 52 |
1 files changed, 26 insertions, 26 deletions
diff --git a/maps/NationalPark.asm b/maps/NationalPark.asm index 2e4f493b7..8bf7b731b 100644 --- a/maps/NationalPark.asm +++ b/maps/NationalPark.asm @@ -82,11 +82,11 @@ SchoolboyJack1Script: iftrue UnknownScript_0x5c088 checkcellnum $5 iftrue UnknownScript_0x5c108 - checkevent $025f + checkevent EVENT_JACK_ASKED_FOR_PHONE_NUMBER iftrue UnknownScript_0x5c071 writetext UnknownText_0x5c4f3 keeptextopen - setevent $025f + setevent EVENT_JACK_ASKED_FOR_PHONE_NUMBER scall UnknownScript_0x5c0fc jump UnknownScript_0x5c074 @@ -103,57 +103,57 @@ UnknownScript_0x5c074: UnknownScript_0x5c088: scall UnknownScript_0x5c114 winlosstext SchoolboyJack1BeatenText, $0000 - copybytetovar wd9f2 - if_equal $4, UnknownScript_0x5c0a7 - if_equal $3, UnknownScript_0x5c0ad - if_equal $2, UnknownScript_0x5c0b3 - if_equal $1, UnknownScript_0x5c0b9 - if_equal $0, UnknownScript_0x5c0bf -UnknownScript_0x5c0a7: + copybytetovar JackFightCount + if_equal 4, .Fight4 + if_equal 3, .Fight3 + if_equal 2, .Fight2 + if_equal 1, .Fight1 + if_equal 0, .LoadFight0 +.Fight4 checkevent EVENT_RESTORED_POWER_TO_KANTO - iftrue UnknownScript_0x5c0f3 -UnknownScript_0x5c0ad: + iftrue .LoadFight4 +.Fight3 checkevent EVENT_BEAT_ELITE_FOUR - iftrue UnknownScript_0x5c0e6 -UnknownScript_0x5c0b3: + iftrue .LoadFight3 +.Fight2 checkevent EVENT_CLEARED_RADIO_TOWER - iftrue UnknownScript_0x5c0d9 -UnknownScript_0x5c0b9: - checkflag $0047 - iftrue UnknownScript_0x5c0cc -UnknownScript_0x5c0bf: + iftrue .LoadFight2 +.Fight1 + checkflag ENGINE_FLYPOINT_OLIVINE + iftrue .LoadFight1 +.LoadFight0 loadtrainer SCHOOLBOY, JACK1 startbattle returnafterbattle - loadvar wd9f2, $1 + loadvar JackFightCount, 1 clearflag ENGINE_JACK end -UnknownScript_0x5c0cc: +.LoadFight1 loadtrainer SCHOOLBOY, JACK2 startbattle returnafterbattle - loadvar wd9f2, $2 + loadvar JackFightCount, 2 clearflag ENGINE_JACK end -UnknownScript_0x5c0d9: +.LoadFight2 loadtrainer SCHOOLBOY, JACK3 startbattle returnafterbattle - loadvar wd9f2, $3 + loadvar JackFightCount, 3 clearflag ENGINE_JACK end -UnknownScript_0x5c0e6: +.LoadFight3 loadtrainer SCHOOLBOY, JACK4 startbattle returnafterbattle - loadvar wd9f2, $4 + loadvar JackFightCount, 4 clearflag ENGINE_JACK end -UnknownScript_0x5c0f3: +.LoadFight4 loadtrainer SCHOOLBOY, JACK5 startbattle returnafterbattle |