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-rw-r--r--maps/NationalPark.asm52
1 files changed, 26 insertions, 26 deletions
diff --git a/maps/NationalPark.asm b/maps/NationalPark.asm
index 2e4f493b7..8bf7b731b 100644
--- a/maps/NationalPark.asm
+++ b/maps/NationalPark.asm
@@ -82,11 +82,11 @@ SchoolboyJack1Script:
iftrue UnknownScript_0x5c088
checkcellnum $5
iftrue UnknownScript_0x5c108
- checkevent $025f
+ checkevent EVENT_JACK_ASKED_FOR_PHONE_NUMBER
iftrue UnknownScript_0x5c071
writetext UnknownText_0x5c4f3
keeptextopen
- setevent $025f
+ setevent EVENT_JACK_ASKED_FOR_PHONE_NUMBER
scall UnknownScript_0x5c0fc
jump UnknownScript_0x5c074
@@ -103,57 +103,57 @@ UnknownScript_0x5c074:
UnknownScript_0x5c088:
scall UnknownScript_0x5c114
winlosstext SchoolboyJack1BeatenText, $0000
- copybytetovar wd9f2
- if_equal $4, UnknownScript_0x5c0a7
- if_equal $3, UnknownScript_0x5c0ad
- if_equal $2, UnknownScript_0x5c0b3
- if_equal $1, UnknownScript_0x5c0b9
- if_equal $0, UnknownScript_0x5c0bf
-UnknownScript_0x5c0a7:
+ copybytetovar JackFightCount
+ if_equal 4, .Fight4
+ if_equal 3, .Fight3
+ if_equal 2, .Fight2
+ if_equal 1, .Fight1
+ if_equal 0, .LoadFight0
+.Fight4
checkevent EVENT_RESTORED_POWER_TO_KANTO
- iftrue UnknownScript_0x5c0f3
-UnknownScript_0x5c0ad:
+ iftrue .LoadFight4
+.Fight3
checkevent EVENT_BEAT_ELITE_FOUR
- iftrue UnknownScript_0x5c0e6
-UnknownScript_0x5c0b3:
+ iftrue .LoadFight3
+.Fight2
checkevent EVENT_CLEARED_RADIO_TOWER
- iftrue UnknownScript_0x5c0d9
-UnknownScript_0x5c0b9:
- checkflag $0047
- iftrue UnknownScript_0x5c0cc
-UnknownScript_0x5c0bf:
+ iftrue .LoadFight2
+.Fight1
+ checkflag ENGINE_FLYPOINT_OLIVINE
+ iftrue .LoadFight1
+.LoadFight0
loadtrainer SCHOOLBOY, JACK1
startbattle
returnafterbattle
- loadvar wd9f2, $1
+ loadvar JackFightCount, 1
clearflag ENGINE_JACK
end
-UnknownScript_0x5c0cc:
+.LoadFight1
loadtrainer SCHOOLBOY, JACK2
startbattle
returnafterbattle
- loadvar wd9f2, $2
+ loadvar JackFightCount, 2
clearflag ENGINE_JACK
end
-UnknownScript_0x5c0d9:
+.LoadFight2
loadtrainer SCHOOLBOY, JACK3
startbattle
returnafterbattle
- loadvar wd9f2, $3
+ loadvar JackFightCount, 3
clearflag ENGINE_JACK
end
-UnknownScript_0x5c0e6:
+.LoadFight3
loadtrainer SCHOOLBOY, JACK4
startbattle
returnafterbattle
- loadvar wd9f2, $4
+ loadvar JackFightCount, 4
clearflag ENGINE_JACK
end
-UnknownScript_0x5c0f3:
+.LoadFight4
loadtrainer SCHOOLBOY, JACK5
startbattle
returnafterbattle