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-rw-r--r--maps/NewBarkTown.asm191
1 files changed, 98 insertions, 93 deletions
diff --git a/maps/NewBarkTown.asm b/maps/NewBarkTown.asm
index 915da5ff2..cf25d1a18 100644
--- a/maps/NewBarkTown.asm
+++ b/maps/NewBarkTown.asm
@@ -1,10 +1,15 @@
+const_value set 2
+ const NEWBARKTOWN_TEACHER
+ const NEWBARKTOWN_FISHER
+ const NEWBARKTOWN_SILVER
+
NewBarkTown_MapScriptHeader:
.MapTriggers:
db 2
; triggers
+ dw .Trigger0, 0
dw .Trigger1, 0
- dw .Trigger2, 0
.MapCallbacks:
db 1
@@ -12,10 +17,10 @@ NewBarkTown_MapScriptHeader:
; callbacks
dbw 5, .FlyPoint
-.Trigger1
+.Trigger0
end
-.Trigger2
+.Trigger1
end
.FlyPoint
@@ -23,129 +28,129 @@ NewBarkTown_MapScriptHeader:
clearevent EVENT_FIRST_TIME_BANKING_WITH_MOM
return
-UnknownScript_0x1a8016:
+NewBarkTown_TeacherStopsYouTrigger1:
playmusic MUSIC_MOM
- spriteface $2, LEFT
- loadfont
- writetext UnknownText_0x1a8134
+ spriteface NEWBARKTOWN_TEACHER, LEFT
+ opentext
+ writetext Text_WaitPlayer
+ waitbutton
closetext
- loadmovesprites
spriteface PLAYER, RIGHT
- applymovement $2, MovementData_0x1a80d4
- loadfont
- writetext UnknownText_0x1a813e
+ applymovement NEWBARKTOWN_TEACHER, Movement_TeacherRunsToYou1_NBT
+ opentext
+ writetext Text_WhatDoYouThinkYoureDoing
+ waitbutton
closetext
- loadmovesprites
- follow $2, PLAYER
- applymovement $2, MovementData_0x1a80e0
+ follow NEWBARKTOWN_TEACHER, PLAYER
+ applymovement NEWBARKTOWN_TEACHER, Movement_TeacherBringsYouBack1_NBT
stopfollow
- loadfont
- writetext UnknownText_0x1a815e
+ opentext
+ writetext Text_ItsDangerousToGoAlone
+ waitbutton
closetext
- loadmovesprites
special RestartMapMusic
end
-UnknownScript_0x1a8041:
+NewBarkTown_TeacherStopsYouTrigger2:
playmusic MUSIC_MOM
- spriteface $2, LEFT
- loadfont
- writetext UnknownText_0x1a8134
+ spriteface NEWBARKTOWN_TEACHER, LEFT
+ opentext
+ writetext Text_WaitPlayer
+ waitbutton
closetext
- loadmovesprites
spriteface PLAYER, RIGHT
- applymovement $2, MovementData_0x1a80d9
+ applymovement NEWBARKTOWN_TEACHER, Movement_TeacherRunsToYou2_NBT
spriteface PLAYER, UP
- loadfont
- writetext UnknownText_0x1a813e
+ opentext
+ writetext Text_WhatDoYouThinkYoureDoing
+ waitbutton
closetext
- loadmovesprites
- follow $2, PLAYER
- applymovement $2, MovementData_0x1a80e6
+ follow NEWBARKTOWN_TEACHER, PLAYER
+ applymovement NEWBARKTOWN_TEACHER, Movement_TeacherBringsYouBack2_NBT
stopfollow
- loadfont
- writetext UnknownText_0x1a815e
+ opentext
+ writetext Text_ItsDangerousToGoAlone
+ waitbutton
closetext
- loadmovesprites
special RestartMapMusic
end
-TeacherScript_0x1a806f:
+NewBarkTownTeacherScript:
faceplayer
- loadfont
+ opentext
checkevent EVENT_TALKED_TO_MOM_AFTER_MYSTERY_EGG_QUEST
- iftrue UnknownScript_0x1a8095
+ iftrue .CallMom
checkevent EVENT_GAVE_MYSTERY_EGG_TO_ELM
- iftrue UnknownScript_0x1a808f
+ iftrue .TellMomYoureLeaving
checkevent EVENT_GOT_A_POKEMON_FROM_ELM
- iftrue UnknownScript_0x1a8089
- writetext UnknownText_0x1a80f7
+ iftrue .MonIsAdorable
+ writetext Text_GearIsImpressive
+ waitbutton
closetext
- loadmovesprites
end
-UnknownScript_0x1a8089:
- writetext UnknownText_0x1a81c4
+.MonIsAdorable:
+ writetext Text_YourMonIsAdorable
+ waitbutton
closetext
- loadmovesprites
end
-UnknownScript_0x1a808f:
- writetext UnknownText_0x1a81f2
+.TellMomYoureLeaving:
+ writetext Text_TellMomIfLeaving
+ waitbutton
closetext
- loadmovesprites
end
-UnknownScript_0x1a8095:
- writetext UnknownText_0x1a8236
+.CallMom:
+ writetext Text_CallMomOnGear
+ waitbutton
closetext
- loadmovesprites
end
-FisherScript_0x1a809b:
- jumptextfaceplayer UnknownText_0x1a8274
+NewBarkTownFisherScript:
+ jumptextfaceplayer Text_ElmDiscoveredNewMon
-SilverScript_0x1a809e:
- loadfont
- writetext UnknownText_0x1a82a6
+NewBarkTownSilverScript:
+ opentext
+ writetext NewBarkTownRivalText1
+ waitbutton
closetext
- loadmovesprites
- spriteface $4, LEFT
- loadfont
- writetext UnknownText_0x1a82cd
+ spriteface NEWBARKTOWN_SILVER, LEFT
+ opentext
+ writetext NewBarkTownRivalText2
+ waitbutton
closetext
- loadmovesprites
- follow PLAYER, $4
- applymovement PLAYER, MovementData_0x1a80ed
+ follow PLAYER, NEWBARKTOWN_SILVER
+ applymovement PLAYER, Movement_SilverPushesYouAway_NBT
stopfollow
pause 5
- spriteface $4, DOWN
+ spriteface NEWBARKTOWN_SILVER, DOWN
pause 5
playsound SFX_TACKLE
- applymovement PLAYER, MovementData_0x1a80f0
- applymovement $4, MovementData_0x1a80f5
+ applymovement PLAYER, Movement_SilverShovesYouOut_NBT
+ applymovement NEWBARKTOWN_SILVER, Movement_SilverReturnsToTheShadows_NBT
end
MapNewBarkTownSignpost0Script:
- jumptext UnknownText_0x1a82e8
+ jumptext NewBarkTownSignText
MapNewBarkTownSignpost1Script:
- jumptext UnknownText_0x1a8328
+ jumptext PlayersHouseSignText
MapNewBarkTownSignpost2Script:
- jumptext UnknownText_0x1a8332
+ jumptext ElmsLabSignText
MapNewBarkTownSignpost3Script:
- jumptext UnknownText_0x1a8340
+ jumptext ElmsHouseSignText
-MovementData_0x1a80d4:
+Movement_TeacherRunsToYou1_NBT:
step_left
step_left
step_left
step_left
step_end
-MovementData_0x1a80d9:
+Movement_TeacherRunsToYou2_NBT:
step_left
step_left
step_left
@@ -154,7 +159,7 @@ MovementData_0x1a80d9:
turn_head_down
step_end
-MovementData_0x1a80e0:
+Movement_TeacherBringsYouBack1_NBT:
step_right
step_right
step_right
@@ -162,7 +167,7 @@ MovementData_0x1a80e0:
turn_head_left
step_end
-MovementData_0x1a80e6:
+Movement_TeacherBringsYouBack2_NBT:
step_right
step_right
step_right
@@ -171,23 +176,23 @@ MovementData_0x1a80e6:
turn_head_left
step_end
-MovementData_0x1a80ed:
+Movement_SilverPushesYouAway_NBT:
turn_head_up
step_down
step_end
-MovementData_0x1a80f0:
+Movement_SilverShovesYouOut_NBT:
turn_head_up
fix_facing
jump_step_down
remove_fixed_facing
step_end
-MovementData_0x1a80f5:
+Movement_SilverReturnsToTheShadows_NBT:
step_right
step_end
-UnknownText_0x1a80f7:
+Text_GearIsImpressive:
text "Wow, your #GEAR"
line "is impressive!"
@@ -195,16 +200,16 @@ UnknownText_0x1a80f7:
line "it for you?"
done
-UnknownText_0x1a8134:
+Text_WaitPlayer:
text "Wait, <PLAY_G>!"
done
-UnknownText_0x1a813e:
+Text_WhatDoYouThinkYoureDoing:
text "What do you think"
line "you're doing?"
done
-UnknownText_0x1a815e:
+Text_ItsDangerousToGoAlone:
text "It's dangerous to"
line "go out without a"
cont "#MON!"
@@ -216,13 +221,13 @@ UnknownText_0x1a815e:
line "to the next town."
done
-UnknownText_0x1a81c4:
+Text_YourMonIsAdorable:
text "Oh! Your #MON"
line "is adorable!"
cont "I wish I had one!"
done
-UnknownText_0x1a81f2:
+Text_TellMomIfLeaving:
text "Hi, <PLAY_G>!"
line "Leaving again?"
@@ -231,7 +236,7 @@ UnknownText_0x1a81f2:
cont "are leaving."
done
-UnknownText_0x1a8236:
+Text_CallMomOnGear:
text "Call your mom on"
line "your #GEAR to"
@@ -239,7 +244,7 @@ UnknownText_0x1a8236:
line "you're doing."
done
-UnknownText_0x1a8274:
+Text_ElmDiscoveredNewMon:
text "Yo, <PLAYER>!"
para "I hear PROF.ELM"
@@ -247,20 +252,20 @@ UnknownText_0x1a8274:
cont "new #MON."
done
-UnknownText_0x1a82a6:
- text $56
+NewBarkTownRivalText1:
+ text "<......>"
para "So this is the"
line "famous ELM #MON"
cont "LAB…"
done
-UnknownText_0x1a82cd:
+NewBarkTownRivalText2:
text "…What are you"
line "staring at?"
done
-UnknownText_0x1a82e8:
+NewBarkTownSignText:
text "NEW BARK TOWN"
para "The Town Where the"
@@ -268,15 +273,15 @@ UnknownText_0x1a82e8:
cont "Beginning Blow"
done
-UnknownText_0x1a8328:
+PlayersHouseSignText:
text "<PLAYER>'s House"
done
-UnknownText_0x1a8332:
+ElmsLabSignText:
text "ELM #MON LAB"
done
-UnknownText_0x1a8340:
+ElmsHouseSignText:
text "ELM'S HOUSE"
done
@@ -293,8 +298,8 @@ NewBarkTown_MapEventHeader:
.XYTriggers:
db 2
- xy_trigger 0, $8, $1, $0, UnknownScript_0x1a8016, $0, $0
- xy_trigger 0, $9, $1, $0, UnknownScript_0x1a8041, $0, $0
+ xy_trigger 0, $8, $1, $0, NewBarkTown_TeacherStopsYouTrigger1, $0, $0
+ xy_trigger 0, $9, $1, $0, NewBarkTown_TeacherStopsYouTrigger2, $0, $0
.Signposts:
db 4
@@ -305,6 +310,6 @@ NewBarkTown_MapEventHeader:
.PersonEvents:
db 3
- person_event SPRITE_TEACHER, 8, 6, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 1, -1, -1, 0, PERSONTYPE_SCRIPT, 0, TeacherScript_0x1a806f, -1
- person_event SPRITE_FISHER, 9, 12, SPRITEMOVEDATA_WALK_UP_DOWN, 1, 0, -1, -1, (1 << 3) | PAL_OW_GREEN, PERSONTYPE_SCRIPT, 0, FisherScript_0x1a809b, -1
- person_event SPRITE_SILVER, 2, 3, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, SilverScript_0x1a809e, EVENT_RIVAL_NEW_BARK_TOWN
+ person_event SPRITE_TEACHER, 8, 6, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 1, -1, -1, 0, PERSONTYPE_SCRIPT, 0, NewBarkTownTeacherScript, -1
+ person_event SPRITE_FISHER, 9, 12, SPRITEMOVEDATA_WALK_UP_DOWN, 1, 0, -1, -1, (1 << 3) | PAL_OW_GREEN, PERSONTYPE_SCRIPT, 0, NewBarkTownFisherScript, -1
+ person_event SPRITE_SILVER, 2, 3, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, NewBarkTownSilverScript, EVENT_RIVAL_NEW_BARK_TOWN