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-rw-r--r--maps/PlayersHouse2F.asm134
1 files changed, 134 insertions, 0 deletions
diff --git a/maps/PlayersHouse2F.asm b/maps/PlayersHouse2F.asm
new file mode 100644
index 000000000..a5c03a749
--- /dev/null
+++ b/maps/PlayersHouse2F.asm
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+ const_def 2 ; object constants
+ const PLAYERSHOUSE2F_CONSOLE
+ const PLAYERSHOUSE2F_DOLL_1
+ const PLAYERSHOUSE2F_DOLL_2
+ const PLAYERSHOUSE2F_BIG_DOLL
+
+PlayersHouse2F_MapScripts:
+ db 0 ; scene scripts
+
+ db 2 ; callbacks
+ callback MAPCALLBACK_NEWMAP, .InitializeRoom
+ callback MAPCALLBACK_TILES, .SetSpawn
+
+; unused
+.Null:
+ end
+
+.InitializeRoom:
+ special ToggleDecorationsVisibility
+ setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_8
+ checkevent EVENT_INITIALIZED_EVENTS
+ iftrue .SkipInitialization
+ jumpstd initializeevents
+ return
+
+.SkipInitialization:
+ return
+
+.SetSpawn:
+ special ToggleMaptileDecorations
+ return
+
+ db 0, 0, 0 ; filler
+
+Doll1Script:
+ describedecoration DECODESC_LEFT_DOLL
+
+Doll2Script:
+ describedecoration DECODESC_RIGHT_DOLL
+
+BigDollScript:
+ describedecoration DECODESC_BIG_DOLL
+
+GameConsoleScript:
+ describedecoration DECODESC_CONSOLE
+
+PlayersHousePosterScript:
+ conditional_event EVENT_PLAYERS_ROOM_POSTER, .Script
+
+.Script:
+ describedecoration DECODESC_POSTER
+
+PlayersHouseRadioScript:
+ checkevent EVENT_GOT_A_POKEMON_FROM_ELM
+ iftrue .NormalRadio
+ checkevent EVENT_LISTENED_TO_INITIAL_RADIO
+ iftrue .AbbreviatedRadio
+ playmusic MUSIC_POKEMON_TALK
+ opentext
+ writetext PlayersRadioText1
+ pause 45
+ writetext PlayersRadioText2
+ pause 45
+ writetext PlayersRadioText3
+ pause 45
+ musicfadeout MUSIC_NEW_BARK_TOWN, 16
+ writetext PlayersRadioText4
+ pause 45
+ closetext
+ setevent EVENT_LISTENED_TO_INITIAL_RADIO
+ end
+
+.NormalRadio:
+ jumpstd radio1
+
+.AbbreviatedRadio:
+ opentext
+ writetext PlayersRadioText4
+ pause 45
+ closetext
+ end
+
+PlayersHouseBookshelfScript:
+ jumpstd picturebookshelf
+
+PlayersHousePCScript:
+ opentext
+ special PlayersHousePC
+ iftrue .Warp
+ closetext
+ end
+.Warp:
+ warp NONE, 0, 0
+ end
+
+PlayersRadioText1:
+ text "PROF.OAK'S #MON"
+ line "TALK! Please tune"
+ cont "in next time!"
+ done
+
+PlayersRadioText2:
+ text "#MON CHANNEL!"
+ done
+
+PlayersRadioText3:
+ text "This is DJ MARY,"
+ line "your co-host!"
+ done
+
+PlayersRadioText4:
+ text "#MON!"
+ line "#MON CHANNEL…"
+ done
+
+PlayersHouse2F_MapEvents:
+ db 0, 0 ; filler
+
+ db 1 ; warp events
+ warp_event 7, 0, PLAYERS_HOUSE_1F, 3
+
+ db 0 ; coord events
+
+ db 4 ; bg events
+ bg_event 2, 1, BGEVENT_UP, PlayersHousePCScript
+ bg_event 3, 1, BGEVENT_READ, PlayersHouseRadioScript
+ bg_event 5, 1, BGEVENT_READ, PlayersHouseBookshelfScript
+ bg_event 6, 0, BGEVENT_IFSET, PlayersHousePosterScript
+
+ db 4 ; object events
+ object_event 4, 2, SPRITE_CONSOLE, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, GameConsoleScript, EVENT_PLAYERS_HOUSE_2F_CONSOLE
+ object_event 4, 4, SPRITE_DOLL_1, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Doll1Script, EVENT_PLAYERS_HOUSE_2F_DOLL_1
+ object_event 5, 4, SPRITE_DOLL_2, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Doll2Script, EVENT_PLAYERS_HOUSE_2F_DOLL_2
+ object_event 0, 1, SPRITE_BIG_DOLL, SPRITEMOVEDATA_BIGDOLL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BigDollScript, EVENT_PLAYERS_HOUSE_2F_BIG_DOLL