diff options
Diffstat (limited to 'maps/PokeCenter2F.asm')
-rw-r--r-- | maps/PokeCenter2F.asm | 1052 |
1 files changed, 0 insertions, 1052 deletions
diff --git a/maps/PokeCenter2F.asm b/maps/PokeCenter2F.asm deleted file mode 100644 index 3730b6708..000000000 --- a/maps/PokeCenter2F.asm +++ /dev/null @@ -1,1052 +0,0 @@ -const_value set 2 - const POKECENTER2F_TRADE_RECEPTIONIST - const POKECENTER2F_BATTLE_RECEPTIONIST - const POKECENTER2F_TIME_CAPSULE_RECEPTIONIST - const POKECENTER2F_OFFICER - -PokeCenter2F_MapScriptHeader: -.MapTriggers: - db 6 - - ; triggers - maptrigger .Trigger0 - maptrigger .Trigger1 - maptrigger .Trigger2 - maptrigger .Trigger3 - maptrigger .Trigger4 - maptrigger .Trigger5 - -.MapCallbacks: - db 0 - -.Trigger0: - special Special_CheckMysteryGift - if_equal $0, .Trigger0Done - clearevent EVENT_MYSTERY_GIFT_DELIVERY_GUY - checkevent EVENT_RECEIVED_BALLS_FROM_KURT - iftrue .Trigger0Done - priorityjump PokeCenter2F_AppearMysteryGiftDeliveryGuy - -.Trigger0Done: - end - -.Trigger1: - priorityjump Script_LeftCableTradeCenter - end - -.Trigger2: - priorityjump Script_LeftCableColosseum - end - -.Trigger3: - priorityjump Script_LeftTimeCapsule - end - -.Trigger4: - priorityjump Script_LeftMobileTradeRoom - end - -.Trigger5: - priorityjump Script_LeftMobileBattleRoom - end - -PokeCenter2F_AppearMysteryGiftDeliveryGuy: - appear POKECENTER2F_OFFICER - setevent EVENT_RECEIVED_BALLS_FROM_KURT - end - -Script_TradeCenterClosed: - faceplayer - opentext - writetext Text_TradeRoomClosed - waitbutton - closetext - end - -Script_BattleRoomClosed: - faceplayer - opentext - writetext Text_BattleRoomClosed - waitbutton - closetext - end - -LinkReceptionistScript_Trade: - checkevent EVENT_GAVE_MYSTERY_EGG_TO_ELM - iffalse Script_TradeCenterClosed - opentext - writetext Text_TradeReceptionistIntro - yesorno - iffalse .Cancel - special Mobile_DummyReturnFalse ; always returns false - iffalse .NoMobile - writetext Text_TradeReceptionistMobile - special AskMobileOrCable - iffalse .Cancel - if_equal $1, .Mobile -.NoMobile: - special Special_SetBitsForLinkTradeRequest - writetext Text_PleaseWait - special Special_WaitForLinkedFriend - iffalse .FriendNotReady - writetext Text_MustSaveGame - yesorno - iffalse .DidNotSave - special Special_TryQuickSave - iffalse .DidNotSave - writetext Text_PleaseWait - special Special_CheckLinkTimeout - iffalse .LinkTimedOut - copybytetovar wOtherPlayerLinkMode - iffalse .LinkedToFirstGen - special Special_CheckBothSelectedSameRoom - iffalse .IncompatibleRooms - writetext Text_PleaseComeIn2 - waitbutton - closetext - scall PokeCenter2F_CheckGender - warpcheck - end - -.FriendNotReady: - special WaitForOtherPlayerToExit - writetext Text_FriendNotReady - closetext - end - -.LinkedToFirstGen: - special Special_FailedLinkToPast - writetext Text_CantLinkToThePast - special Special_CloseLink - closetext - end - -.IncompatibleRooms: - writetext Text_IncompatibleRooms - special Special_CloseLink - closetext - end - -.LinkTimedOut: - writetext Text_LinkTimedOut - jump .AbortLink - -.DidNotSave: - writetext Text_PleaseComeAgain -.AbortLink: - special WaitForOtherPlayerToExit -.Cancel: - closetext - end - -.Mobile: - scall .Mobile_TrySave - iftrue .Mobile_Abort - scall BattleTradeMobile_WalkIn - warpcheck - end - -.Mobile_Abort: - end - -.Mobile_TrySave: - writetext Text_MustSaveGame - yesorno - iffalse .Mobile_DidNotSave - special Special_TryQuickSave - iffalse .Mobile_DidNotSave - special Function1011f1 - writetext Text_PleaseComeIn2 - waitbutton - closetext - writebyte $0 - end - -.Mobile_DidNotSave: - writetext Text_PleaseComeAgain - closetext - writebyte $1 - end - -BattleTradeMobile_WalkIn: - applymovement2 PokeCenter2FMobileMobileMovementData_ReceptionistWalksUpAndLeft_LookDown - applymovement PLAYER, PokeCenter2FMobileMovementData_PlayerWalksIntoMobileBattleRoom - end - -LinkReceptionistScript_Battle: - checkevent EVENT_GAVE_MYSTERY_EGG_TO_ELM - iffalse Script_BattleRoomClosed - opentext - writetext Text_BattleReceptionistIntro - yesorno - iffalse .Cancel - special Mobile_DummyReturnFalse ; always returns false - iffalse .NoMobile - writetext Text_BattleReceptionistMobile - special AskMobileOrCable - iffalse .Cancel - if_equal $1, .Mobile -.NoMobile: - special Special_SetBitsForBattleRequest - writetext Text_PleaseWait - special Special_WaitForLinkedFriend - iffalse .FriendNotReady - writetext Text_MustSaveGame - yesorno - iffalse .DidNotSave - special Special_TryQuickSave - iffalse .DidNotSave - writetext Text_PleaseWait - special Special_CheckLinkTimeout - iffalse .LinkTimedOut - copybytetovar wOtherPlayerLinkMode - iffalse .LinkedToFirstGen - special Special_CheckBothSelectedSameRoom - iffalse .IncompatibleRooms - writetext Text_PleaseComeIn2 - waitbutton - closetext - scall PokeCenter2F_CheckGender - warpcheck - end - -.FriendNotReady: - special WaitForOtherPlayerToExit - writetext Text_FriendNotReady - closetext - end - -.LinkedToFirstGen: - special Special_FailedLinkToPast - writetext Text_CantLinkToThePast - special Special_CloseLink - closetext - end - -.IncompatibleRooms: - writetext Text_IncompatibleRooms - special Special_CloseLink - closetext - end - -.LinkTimedOut: - writetext Text_LinkTimedOut - jump .AbortLink - -.DidNotSave: - writetext Text_PleaseComeAgain -.AbortLink: - special WaitForOtherPlayerToExit -.Cancel: - closetext - end - -.Mobile: - scall .SelectThreeMons - iffalse .Mobile_Abort - scall .Mobile_TrySave - iftrue .Mobile_Abort - scall BattleTradeMobile_WalkIn - warpcheck - end - -.Mobile_Abort: - end - -.Mobile_TrySave: - writetext Text_MustSaveGame - yesorno - iffalse .Mobile_DidNotSave - special Function103780 - iffalse .Mobile_DidNotSave - special Function1011f1 - writetext Text_PleaseComeIn2 - waitbutton - closetext - writebyte $0 - end - -.Mobile_DidNotSave: - writetext Text_PleaseComeAgain - closetext - writebyte $1 - end - -.SelectThreeMons: - special Mobile_SelectThreeMons - iffalse .Mobile_DidNotSelect - if_equal $1, .Mobile_OK - if_equal $2, .Mobile_OK - if_equal $3, .Mobile_InvalidParty - jump .Mobile_DidNotSelect - -.Mobile_InvalidParty: - writetext Text_BrokeStadiumRules - waitbutton -.Mobile_DidNotSelect: - closetext - writebyte $0 - end - -.Mobile_OK: - writebyte $1 - end - -Script_TimeCapsuleClosed: - faceplayer - opentext - writetext Text_TimeCapsuleClosed - waitbutton - closetext - end - -LinkReceptionistScript_TimeCapsule: - checkevent EVENT_MET_BILL - iftrue Script_TimeCapsuleClosed - checkflag ENGINE_TIME_CAPSULE - iftrue Script_TimeCapsuleClosed - special Special_SetBitsForTimeCapsuleRequest - faceplayer - opentext - writetext Text_TimeCapsuleReceptionistIntro - yesorno - iffalse .Cancel - special Special_CheckTimeCapsuleCompatibility - if_equal $1, .MonTooNew - if_equal $2, .MonMoveTooNew - if_equal $3, .MonHasMail - writetext Text_PleaseWait - special Special_WaitForLinkedFriend - iffalse .FriendNotReady - writetext Text_MustSaveGame - yesorno - iffalse .DidNotSave - special Special_TryQuickSave - iffalse .DidNotSave - writetext Text_PleaseWait - special Special_CheckLinkTimeout - iffalse .LinkTimedOut - copybytetovar wOtherPlayerLinkMode - iffalse .OK - special Special_CheckBothSelectedSameRoom - writetext Text_IncompatibleRooms - special Special_CloseLink - closetext - end - -.OK: - special Special_EnterTimeCapsule - writetext Text_PleaseComeIn2 - waitbutton - closetext - scall TimeCapsuleScript_CheckPlayerGender - warpcheck - end - -.FriendNotReady: - special WaitForOtherPlayerToExit - writetext Text_FriendNotReady - closetext - end - -.LinkTimedOut: - writetext Text_LinkTimedOut - jump .Cancel - -.DidNotSave: - writetext Text_PleaseComeAgain -.Cancel: - special WaitForOtherPlayerToExit - closetext - end - -.MonTooNew: - writetext Text_RejectNewMon - closetext - end - -.MonMoveTooNew: - writetext Text_RejectMonWithNewMove - closetext - end - -.MonHasMail: - writetext Text_RejectMonWithMail - closetext - end - -Script_LeftCableTradeCenter: - special WaitForOtherPlayerToExit - scall Script_WalkOutOfLinkTradeRoom - dotrigger $0 - domaptrigger TRADE_CENTER, $0 - end - -Script_LeftMobileTradeRoom: - special Function101220 - scall Script_WalkOutOfMobileTradeRoom - dotrigger $0 - domaptrigger MOBILE_TRADE_ROOM_MOBILE, $0 - end - -Script_WalkOutOfMobileTradeRoom: - applymovement POKECENTER2F_TRADE_RECEPTIONIST, PokeCenter2FMobileMovementData_ReceptionistWalksUpAndLeft - applymovement PLAYER, PokeCenter2FMovementData_PlayerWalksOutOfMobileRoom - applymovement POKECENTER2F_TRADE_RECEPTIONIST, PokeCenter2FMobileMovementData_ReceptionistWalksRightAndDown - end - -Script_LeftCableColosseum: - special WaitForOtherPlayerToExit - scall Script_WalkOutOfLinkBattleRoom - dotrigger $0 - domaptrigger COLOSSEUM, $0 - end - -Script_LeftMobileBattleRoom: - special Function101220 - scall Script_WalkOutOfMobileBattleRoom - dotrigger $0 - domaptrigger MOBILE_BATTLE_ROOM, $0 - end - -Script_WalkOutOfMobileBattleRoom: - applymovement POKECENTER2F_BATTLE_RECEPTIONIST, PokeCenter2FMobileMovementData_ReceptionistWalksUpAndLeft - applymovement PLAYER, PokeCenter2FMovementData_PlayerWalksOutOfMobileRoom - applymovement POKECENTER2F_BATTLE_RECEPTIONIST, PokeCenter2FMobileMovementData_ReceptionistWalksRightAndDown - end - -PokeCenter2F_CheckGender: - checkflag ENGINE_PLAYER_IS_FEMALE - iftrue .Female - applymovement2 PokeCenter2FMovementData_ReceptionistWalksUpAndLeft_LookRight - applymovement PLAYER, PokeCenter2FMovementData_PlayerTakesThreeStepsUp - end - -.Female: - applymovement2 PokeCenter2FMovementData_ReceptionistWalksUpAndLeft_LookRight_2 - applymovement PLAYER, PokeCenter2FMovementData_PlayerTakesTwoStepsUp - opentext - writetext Text_OhPleaseWait - waitbutton - closetext - applymovement2 PokeCenter2FMovementData_ReceptionistLooksRight - spriteface PLAYER, LEFT - opentext - writetext Text_ChangeTheLook - waitbutton - closetext - playsound SFX_TINGLE - applymovement PLAYER, PokeCenter2FMovementData_PlayerSpinsClockwiseEndsFacingRight - writebyte (1 << 7) | (PAL_OW_RED << 4) - special Special_SetPlayerPalette - applymovement PLAYER, PokeCenter2FMovementData_PlayerSpinsClockwiseEndsFacingLeft - setflag ENGINE_KRIS_IN_CABLE_CLUB - special ReplaceKrisSprite - opentext - writetext Text_LikeTheLook - waitbutton - closetext - showemote EMOTE_SHOCK, PLAYER, 15 - applymovement PLAYER, PokeCenter2FMovementData_PlayerTakesOneStepUp - end - -Script_WalkOutOfLinkTradeRoom: - checkflag ENGINE_KRIS_IN_CABLE_CLUB - iftrue .Female - applymovement POKECENTER2F_TRADE_RECEPTIONIST, PokeCenter2FMovementData_ReceptionistStepsRightLooksDown_3 - applymovement PLAYER, PokeCenter2FMovementData_PlayerTakesThreeStepsDown - applymovement POKECENTER2F_TRADE_RECEPTIONIST, PokeCenter2FMovementData_ReceptionistStepsRightAndDown - end - -.Female: - applymovement POKECENTER2F_TRADE_RECEPTIONIST, PokeCenter2FMovementData_ReceptionistStepsRightLooksDown_3 - applymovement PLAYER, PokeCenter2FMovementData_PlayerTakesOneStepDown_2 - clearflag ENGINE_KRIS_IN_CABLE_CLUB - playsound SFX_TINGLE - applymovement PLAYER, PokeCenter2FMovementData_PlayerSpinsClockwiseEndsFacingRight - writebyte (1 << 7) | (PAL_OW_BLUE << 4) - special Special_SetPlayerPalette - applymovement PLAYER, PokeCenter2FMovementData_PlayerSpinsClockwiseEndsFacingLeft - special ReplaceKrisSprite - applymovement PLAYER, PokeCenter2FMovementData_PlayerTakesTwoStepsDown_2 - applymovement POKECENTER2F_TRADE_RECEPTIONIST, PokeCenter2FMovementData_ReceptionistStepsRightAndDown - end - -Script_WalkOutOfLinkBattleRoom: - checkflag ENGINE_KRIS_IN_CABLE_CLUB - iftrue .Female - applymovement POKECENTER2F_BATTLE_RECEPTIONIST, PokeCenter2FMovementData_ReceptionistStepsRightLooksDown_3 - applymovement PLAYER, PokeCenter2FMovementData_PlayerTakesThreeStepsDown - applymovement POKECENTER2F_BATTLE_RECEPTIONIST, PokeCenter2FMovementData_ReceptionistStepsRightAndDown - end - -.Female: - applymovement POKECENTER2F_BATTLE_RECEPTIONIST, PokeCenter2FMovementData_ReceptionistStepsRightLooksDown_3 - applymovement PLAYER, PokeCenter2FMovementData_PlayerTakesOneStepDown_2 - clearflag ENGINE_KRIS_IN_CABLE_CLUB - playsound SFX_TINGLE - applymovement PLAYER, PokeCenter2FMovementData_PlayerSpinsClockwiseEndsFacingRight - writebyte (1 << 7) | (PAL_OW_BLUE << 4) - special Special_SetPlayerPalette - applymovement PLAYER, PokeCenter2FMovementData_PlayerSpinsClockwiseEndsFacingLeft - special ReplaceKrisSprite - applymovement PLAYER, PokeCenter2FMovementData_PlayerTakesTwoStepsDown_2 - applymovement POKECENTER2F_BATTLE_RECEPTIONIST, PokeCenter2FMovementData_ReceptionistStepsRightAndDown - end - -TimeCapsuleScript_CheckPlayerGender: - checkflag ENGINE_PLAYER_IS_FEMALE - iftrue .Female - checkcode VAR_FACING - if_equal LEFT, .MaleFacingLeft - if_equal RIGHT, .MaleFacingRight - applymovement2 PokeCenter2FMovementData_ReceptionistStepsLeftLooksDown - applymovement PLAYER, PokeCenter2FMovementData_PlayerTakesTwoStepsUp_2 - end - -.MaleFacingLeft: - applymovement2 PokeCenter2FMovementData_ReceptionistStepsLeftLooksDown - applymovement PLAYER, PokeCenter2FMovementData_PlayerWalksLeftAndUp - end - -.MaleFacingRight: - applymovement2 PokeCenter2FMovementData_ReceptionistStepsRightLooksDown - applymovement PLAYER, PokeCenter2FMovementData_PlayerWalksRightAndUp - end - -.Female: - checkcode VAR_FACING - if_equal RIGHT, .FemaleFacingRight - if_equal LEFT, .FemaleFacingLeft - applymovement2 PokeCenter2FMovementData_ReceptionistStepsLeftLooksRight_2 - applymovement PLAYER, PokeCenter2FMovementData_PlayerTakesOneStepUp_2 - jump .FemaleContinue - -.FemaleFacingRight: - applymovement2 PokeCenter2FMovementData_ReceptionistStepsRightLooksLeft_2 - applymovement PLAYER, PokeCenter2FMovementData_PlayerTakesOneStepRight - jump .FemaleContinue - -.FemaleFacingLeft: - applymovement2 PokeCenter2FMovementData_ReceptionistStepsLeftLooksRight_2 - applymovement PLAYER, PokeCenter2FMovementData_PlayerTakesOneStepLeft -.FemaleContinue: - opentext - writetext Text_OhPleaseWait - waitbutton - closetext - checkcode VAR_FACING - if_not_equal UP, .FemaleChangeApperance - spriteface PLAYER, LEFT -.FemaleChangeApperance: - opentext - writetext Text_ChangeTheLook - waitbutton - closetext - playsound SFX_TINGLE - applymovement PLAYER, PokeCenter2FMovementData_PlayerSpinsClockwiseEndsFacingRight - writebyte (1 << 7) | (PAL_OW_RED << 4) - special Special_SetPlayerPalette - applymovement PLAYER, PokeCenter2FMovementData_PlayerSpinsClockwiseEndsFacingDown - faceperson PLAYER, POKECENTER2F_TIME_CAPSULE_RECEPTIONIST - setflag ENGINE_KRIS_IN_CABLE_CLUB - special ReplaceKrisSprite - opentext - writetext Text_LikeTheLook - waitbutton - closetext - showemote EMOTE_SHOCK, PLAYER, 15 - applymovement PLAYER, PokeCenter2FMovementData_PlayerTakesOneStepUp_2 - end - -Script_LeftTimeCapsule: - special WaitForOtherPlayerToExit - checkflag ENGINE_KRIS_IN_CABLE_CLUB - iftrue .Female - applymovement POKECENTER2F_TIME_CAPSULE_RECEPTIONIST, PokeCenter2FMovementData_ReceptionistStepsLeftLooksRight - applymovement PLAYER, PokeCenter2FMovementData_PlayerTakesTwoStepsDown - applymovement POKECENTER2F_TIME_CAPSULE_RECEPTIONIST, PokeCenter2FMovementData_ReceptionistStepsRightLooksDown_2 - jump .Done - -.Female: - applymovement POKECENTER2F_TIME_CAPSULE_RECEPTIONIST, PokeCenter2FMovementData_ReceptionistStepsLeftLooksRight - applymovement PLAYER, PokeCenter2FMovementData_PlayerTakesOneStepDown - clearflag ENGINE_KRIS_IN_CABLE_CLUB - playsound SFX_TINGLE - applymovement PLAYER, PokeCenter2FMovementData_PlayerSpinsClockwiseEndsFacingRight - writebyte (1 << 7) | (PAL_OW_BLUE << 4) - special Special_SetPlayerPalette - applymovement PLAYER, PokeCenter2FMovementData_PlayerSpinsClockwiseEndsFacingLeft - special ReplaceKrisSprite - applymovement PLAYER, PokeCenter2FMovementData_PlayerTakesOneStepDown - applymovement POKECENTER2F_TIME_CAPSULE_RECEPTIONIST, PokeCenter2FMovementData_ReceptionistStepsRightLooksDown_2 -.Done: - dotrigger $0 - domaptrigger TIME_CAPSULE, $0 - end - -MapPokeCenter2FSignpost0Script: - refreshscreen $0 - special Special_DisplayLinkRecord - closetext - end - -OfficerScript_0x192c9a: - faceplayer - opentext - checkevent EVENT_MYSTERY_GIFT_DELIVERY_GUY - iftrue .AlreadyGotGift - writetext Text_MysteryGiftDeliveryGuy_Intro - yesorno - iffalse .RefusedGift - writetext Text_MysteryGiftDeliveryGuy_HereYouGo - buttonsound - waitsfx - special Special_GetMysteryGiftItem - iffalse .BagIsFull - itemnotify - setevent EVENT_MYSTERY_GIFT_DELIVERY_GUY -.AlreadyGotGift: - writetext Text_MysteryGiftDeliveryGuy_Outro - waitbutton - closetext - end - -.BagIsFull: - writetext Text_MysteryGiftDeliveryGuy_NoRoom - waitbutton - closetext - end - -.RefusedGift: - writetext Text_MysteryGiftDeliveryGuy_SaidNo - waitbutton - closetext - end - -PokeCenter2FMovementData_ReceptionistWalksUpAndLeft_LookRight: - slow_step UP - slow_step LEFT - turn_head RIGHT - step_end - -PokeCenter2FMobileMobileMovementData_ReceptionistWalksUpAndLeft_LookDown: - slow_step UP - slow_step LEFT - turn_head DOWN - step_end - -PokeCenter2FMovementData_ReceptionistStepsLeftLooksDown: - slow_step LEFT - turn_head DOWN - step_end - -PokeCenter2FMovementData_ReceptionistStepsRightLooksDown: - slow_step RIGHT - turn_head DOWN - step_end - -PokeCenter2FMovementData_ReceptionistWalksUpAndLeft_LookRight_2: - slow_step UP - slow_step LEFT - turn_head RIGHT - step_end - -PokeCenter2FMovementData_ReceptionistLooksRight: - turn_head RIGHT - step_end - -PokeCenter2FMovementData_PlayerTakesThreeStepsUp: - step UP - step UP - step UP - step_end - -PokeCenter2FMovementData_PlayerTakesTwoStepsUp: - step UP - step UP - step_end - -PokeCenter2FMovementData_PlayerTakesOneStepUp: - step UP - step_end - -PokeCenter2FMobileMovementData_PlayerWalksIntoMobileBattleRoom: - step UP - step UP - step RIGHT - step UP - step_end - -PokeCenter2FMovementData_PlayerTakesTwoStepsUp_2: - step UP - step UP - step_end - -PokeCenter2FMovementData_PlayerWalksLeftAndUp: - step LEFT - step UP - step_end - -PokeCenter2FMovementData_PlayerWalksRightAndUp: - step RIGHT - step UP - step_end - -PokeCenter2FMovementData_PlayerTakesThreeStepsDown: - step DOWN - step DOWN - step DOWN - step_end - -PokeCenter2FMovementData_PlayerTakesTwoStepsDown: - step DOWN - step DOWN - step_end - -PokeCenter2FMovementData_PlayerTakesOneStepDown: - step DOWN - step_end - -PokeCenter2FMovementData_ReceptionistStepsRightAndDown: - slow_step RIGHT - slow_step DOWN - step_end - -PokeCenter2FMovementData_ReceptionistStepsRightLooksDown_2: - slow_step RIGHT - turn_head DOWN - step_end - -PokeCenter2FMovementData_ReceptionistStepsRightLooksDown_3: - slow_step UP - slow_step LEFT - turn_head RIGHT - step_end - -PokeCenter2FMovementData_ReceptionistStepsLeftLooksRight: - slow_step LEFT - turn_head RIGHT - step_end - -PokeCenter2FMobileMovementData_ReceptionistWalksUpAndLeft: - slow_step UP - slow_step LEFT - turn_head RIGHT - step_end - -PokeCenter2FMovementData_PlayerWalksOutOfMobileRoom: - step DOWN - step LEFT - step DOWN - step DOWN - step_end - -PokeCenter2FMobileMovementData_ReceptionistWalksRightAndDown: - slow_step RIGHT - slow_step DOWN - step_end - -PokeCenter2FMovementData_PlayerSpinsClockwiseEndsFacingRight: - turn_head DOWN - turn_head LEFT - turn_head UP - turn_head RIGHT - step_end - -PokeCenter2FMovementData_PlayerSpinsClockwiseEndsFacingLeft: - turn_head DOWN - turn_head LEFT - turn_head UP - turn_head RIGHT - turn_head LEFT - step_end - -PokeCenter2FMovementData_PlayerSpinsClockwiseEndsFacingDown: - turn_head DOWN - turn_head LEFT - turn_head UP - turn_head RIGHT - turn_head DOWN - step_end - -PokeCenter2FMovementData_PlayerTakesOneStepDown_2: - step DOWN - step_end - -PokeCenter2FMovementData_PlayerTakesTwoStepsDown_2: - step DOWN - step DOWN - step_end - -PokeCenter2FMovementData_PlayerTakesOneStepUp_2: - step UP - step_end - -PokeCenter2FMovementData_PlayerTakesOneStepRight: - step RIGHT - step_end - -PokeCenter2FMovementData_PlayerTakesOneStepLeft: - step LEFT - step_end - -PokeCenter2FMovementData_ReceptionistStepsLeftLooksRight_2: - slow_step LEFT - turn_head RIGHT - step_end - -PokeCenter2FMovementData_ReceptionistStepsRightLooksLeft_2: - slow_step RIGHT - turn_head LEFT - step_end - -Text_BattleReceptionistMobile: - text "Would you like to" - line "battle over a GAME" - - para "LINK cable or by" - line "mobile phone?" - done - -Text_TradeReceptionistMobile: - text "Would you like to" - line "trade over a GAME" - - para "LINK cable or by" - line "mobile phone?" - done - -Text_ThisWayToMobileRoom: - text "This way to the" - line "MOBILE ROOM." - done - -Text_BattleReceptionistIntro: - text "Welcome to CABLE" - line "CLUB COLOSSEUM." - - para "You may battle a" - line "friend here." - - para "Would you like to" - line "battle?" - done - -Text_TradeReceptionistIntro: - text "Welcome to CABLE" - line "TRADE CENTER." - - para "You may trade your" - line "#MON here with" - cont "a friend." - - para "Would you like to" - line "trade?" - done - -Text_TimeCapsuleReceptionistIntro: - text "Welcome to CABLE" - line "CLUB TIME CAPSULE." - - para "You can travel to" - line "the past and trade" - cont "your #MON." - - para "Would you like to" - line "trade across time?" - done - -Text_FriendNotReady: - text "Your friend is not" - line "ready." - prompt - -Text_MustSaveGame: - text "Before opening the" - line "link, you must" - cont "save your game." - done - -Text_PleaseWait: - text "Please wait." - done - -Text_LinkTimedOut: - text "The link has been" - line "closed because of" - cont "inactivity." - - para "Please contact" - line "your friend and" - cont "come again." - prompt - -Text_PleaseComeAgain: - text "Please come again." - prompt - -Text_PleaseComeIn: - text "Please come in." - prompt - -Text_TemporaryStagingInLinkRoom: - text "We'll put you in" - line "the link room for" - cont "the time being." - done - -Text_CantLinkToThePast: - text "You can't link to" - line "the past here." - prompt - -Text_IncompatibleRooms: - text "Incompatible rooms" - line "were chosen." - prompt - -Text_PleaseComeIn2: - text "Please come in." - done - -Text_PleaseEnter: - text "Please enter." - prompt - -Text_RejectNewMon: - text "Sorry--@" - text_from_ram StringBuffer1 - text "" - line "can't be taken." - prompt - -Text_RejectMonWithNewMove: - text "You can't take the" - line "@" - text_from_ram StringBuffer1 - text " with a" - cont "@" - text_from_ram StringBuffer2 - text "." - prompt - -Text_RejectMonWithMail: - text "You can't take the" - line "@" - text_from_ram StringBuffer1 - text " that" - cont "has MAIL with you." - prompt - -Text_TimeCapsuleClosed: - text "I'm sorry--the" - line "TIME CAPSULE is" - cont "being adjusted." - done - -Text_TradeRoomClosed: - text "I'm sorry--the" - line "TRADE MACHINE is" - cont "being adjusted." - done - -Text_BattleRoomClosed: - text "I'm sorry--the" - line "BATTLE MACHINE is" - cont "being adjusted." - done - -Text_MysteryGiftDeliveryGuy_Intro: - text "Hello! You're" - line "<PLAYER>, right?" - - para "I have some-" - line "thing for you." - done - -Text_MysteryGiftDeliveryGuy_HereYouGo: - text "Here you go!" - done - -Text_MysteryGiftDeliveryGuy_Outro: - text "We hope to serve" - line "you again." - done - -Text_MysteryGiftDeliveryGuy_NoRoom: - text "Oh, you have no" - line "space for this." - - para "Stop in at any" - line "#MON CENTER" - - para "across the country" - line "to pick it up." - done - -Text_MysteryGiftDeliveryGuy_SaidNo: - text "No? That's very" - line "strange…" - done - -Text_OhPleaseWait: - text "Oh, please wait." - done - -Text_ChangeTheLook: - text "We need to change" - line "the look here…" - done - -Text_LikeTheLook: - text "How does this" - line "style look to you?" - done - -Text_BrokeStadiumRules: - text "Excuse me!" - - para "For STADIUM rules," - line "please bring six" - - para "different #MON," - line "excluding EGGS." - - para "The six #MON" - line "must be different." - - para "Also, they must" - line "not be holding" - cont "identical items." - - para "Please come back" - line "when you're ready." - done - -PokeCenter2F_MapEventHeader: - ; filler - db 0, 0 - -.Warps: - db 6 - warp_def $7, $0, -1, POKECENTER_2F - warp_def $0, $5, 1, TRADE_CENTER - warp_def $0, $9, 1, COLOSSEUM - warp_def $2, $d, 1, TIME_CAPSULE - warp_def $0, $6, 1, MOBILE_TRADE_ROOM_MOBILE - warp_def $0, $a, 1, MOBILE_BATTLE_ROOM - -.XYTriggers: - db 0 - -.Signposts: - db 1 - signpost 3, 7, SIGNPOST_READ, MapPokeCenter2FSignpost0Script - -.PersonEvents: - db 4 - person_event SPRITE_LINK_RECEPTIONIST, 2, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_GREEN, PERSONTYPE_SCRIPT, 0, LinkReceptionistScript_Trade, -1 - person_event SPRITE_LINK_RECEPTIONIST, 2, 9, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_GREEN, PERSONTYPE_SCRIPT, 0, LinkReceptionistScript_Battle, -1 - person_event SPRITE_LINK_RECEPTIONIST, 3, 13, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_GREEN, PERSONTYPE_SCRIPT, 0, LinkReceptionistScript_TimeCapsule, -1 - person_event SPRITE_OFFICER, 1, 1, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, OfficerScript_0x192c9a, EVENT_MYSTERY_GIFT_DELIVERY_GUY |