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-rw-r--r--maps/TrainerHouseB1F.asm39
1 files changed, 16 insertions, 23 deletions
diff --git a/maps/TrainerHouseB1F.asm b/maps/TrainerHouseB1F.asm
index bab0a5b66..6ed62935d 100644
--- a/maps/TrainerHouseB1F.asm
+++ b/maps/TrainerHouseB1F.asm
@@ -1,26 +1,24 @@
-const_value set 2
+ const_def 2 ; object constants
const TRAINERHOUSEB1F_RECEPTIONIST
const TRAINERHOUSEB1F_CHRIS
TrainerHouseB1F_MapScripts:
-.SceneScripts:
- db 1
- scene_script .DummyScene
+ db 1 ; scene scripts
+ scene_script .DummyScene ; SCENE_DEFAULT
-.MapCallbacks:
- db 0
+ db 0 ; callbacks
.DummyScene:
end
TrainerHouseReceptionistScript:
- spriteface PLAYER, UP
+ objectface PLAYER, UP
opentext
checkflag ENGINE_FOUGHT_IN_TRAINER_HALL_TODAY
iftrue .FoughtTooManyTimes
writetext TrainerHouseB1FIntroText
buttonsound
- special Special_TrainerHouse
+ special TrainerHouse
iffalse .GetCal3Name
trainertotext CAL, CAL2, MEM_BUFFER_0
jump .GotName
@@ -42,7 +40,7 @@ TrainerHouseReceptionistScript:
writetext TrainerHouseB1FCalBeforeText
waitbutton
closetext
- special Special_TrainerHouse
+ special TrainerHouse
iffalse .NoSpecialBattle
winlosstext TrainerHouseB1FCalBeatenText, 0
setlasttalked TRAINERHOUSEB1F_CHRIS
@@ -170,21 +168,16 @@ TrainerHouseB1FCalBeforeText:
done
TrainerHouseB1F_MapEvents:
- ; filler
- db 0, 0
+ db 0, 0 ; filler
-.Warps:
- db 1
- warp_def 9, 4, 3, TRAINER_HOUSE_1F
+ db 1 ; warp events
+ warp_event 9, 4, TRAINER_HOUSE_1F, 3
-.CoordEvents:
- db 1
- coord_event 7, 3, 0, TrainerHouseReceptionistScript
+ db 1 ; coord events
+ coord_event 7, 3, SCENE_DEFAULT, TrainerHouseReceptionistScript
-.BGEvents:
- db 0
+ db 0 ; bg events
-.ObjectEvents:
- db 2
- object_event 7, 1, SPRITE_RECEPTIONIST, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, ObjectEvent, -1
- object_event 6, 11, SPRITE_CHRIS, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, ObjectEvent, -1
+ db 2 ; object events
+ object_event 7, 1, SPRITE_RECEPTIONIST, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, ObjectEvent, -1
+ object_event 6, 11, SPRITE_CHRIS, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, ObjectEvent, -1