summaryrefslogtreecommitdiff
path: root/maps/UndergroundPathSwitchRoomEntrances.asm
diff options
context:
space:
mode:
Diffstat (limited to 'maps/UndergroundPathSwitchRoomEntrances.asm')
-rw-r--r--maps/UndergroundPathSwitchRoomEntrances.asm981
1 files changed, 0 insertions, 981 deletions
diff --git a/maps/UndergroundPathSwitchRoomEntrances.asm b/maps/UndergroundPathSwitchRoomEntrances.asm
deleted file mode 100644
index bf4f1f1c9..000000000
--- a/maps/UndergroundPathSwitchRoomEntrances.asm
+++ /dev/null
@@ -1,981 +0,0 @@
-UNDERGROUND_DOOR_CLOSED1 EQU $2a
-UNDERGROUND_DOOR_CLOSED2 EQU $3e
-UNDERGROUND_DOOR_CLOSED3 EQU $3f
-UNDERGROUND_DOOR_OPEN1 EQU $2d
-UNDERGROUND_DOOR_OPEN2 EQU $3d
-
-ugdoor: macro
-\1_YCOORD EQU \2
-\1_XCOORD EQU \3
-endm
-
- ugdoor UGDOOR_1, $10, $06
- ugdoor UGDOOR_2, $0a, $06
- ugdoor UGDOOR_3, $02, $06
- ugdoor UGDOOR_4, $02, $0a
- ugdoor UGDOOR_5, $0a, $0a
- ugdoor UGDOOR_6, $10, $0a
- ugdoor UGDOOR_7, $0c, $06
- ugdoor UGDOOR_8, $0c, $08
- ugdoor UGDOOR_9, $06, $06
- ugdoor UGDOOR_10, $06, $08
- ugdoor UGDOOR_11, $0c, $0a
- ugdoor UGDOOR_12, $0c, $0c
- ugdoor UGDOOR_13, $06, $0a
- ugdoor UGDOOR_14, $06, $0c
- ugdoor UGDOOR_15, $12, $0a
- ugdoor UGDOOR_16, $12, $0c
-
-doorstate: macro
- changeblock UGDOOR_\1_YCOORD, UGDOOR_\1_XCOORD, UNDERGROUND_DOOR_\2
-endm
-
-const_value set 2
- const UNDERGROUNDPATHSWITCHROOMENTRANCES_PHARMACIST1
- const UNDERGROUNDPATHSWITCHROOMENTRANCES_PHARMACIST2
- const UNDERGROUNDPATHSWITCHROOMENTRANCES_ROCKET1
- const UNDERGROUNDPATHSWITCHROOMENTRANCES_ROCKET2
- const UNDERGROUNDPATHSWITCHROOMENTRANCES_ROCKET3
- const UNDERGROUNDPATHSWITCHROOMENTRANCES_ROCKET_GIRL
- const UNDERGROUNDPATHSWITCHROOMENTRANCES_TEACHER
- const UNDERGROUNDPATHSWITCHROOMENTRANCES_SUPER_NERD
- const UNDERGROUNDPATHSWITCHROOMENTRANCES_POKE_BALL1
- const UNDERGROUNDPATHSWITCHROOMENTRANCES_POKE_BALL2
- const UNDERGROUNDPATHSWITCHROOMENTRANCES_SILVER
-
-UndergroundPathSwitchRoomEntrances_MapScriptHeader:
-.MapTriggers:
- db 2
-
- ; triggers
- maptrigger .Trigger0
- maptrigger .Trigger1
-
-.MapCallbacks:
- db 1
-
- ; callbacks
-
- dbw MAPCALLBACK_TILES, .UpdateDoorPositions
-
-.Trigger0:
- end
-
-.Trigger1:
- end
-
-.UpdateDoorPositions:
- checkevent EVENT_SWITCH_4
- iffalse .false4
- doorstate 1, OPEN1
-.false4
- checkevent EVENT_SWITCH_5
- iffalse .false5
- doorstate 2, OPEN1
-.false5
- checkevent EVENT_SWITCH_6
- iffalse .false6
- doorstate 3, OPEN1
-.false6
- checkevent EVENT_SWITCH_7
- iffalse .false7
- doorstate 4, OPEN1
-.false7
- checkevent EVENT_SWITCH_8
- iffalse .false8
- doorstate 5, OPEN1
-.false8
- checkevent EVENT_SWITCH_9
- iffalse .false9
- doorstate 6, OPEN1
-.false9
- checkevent EVENT_SWITCH_10
- iffalse .false10
- doorstate 7, CLOSED1
- doorstate 8, OPEN1
-.false10
- checkevent EVENT_SWITCH_11
- iffalse .false11
- doorstate 9, CLOSED1
- doorstate 10, OPEN1
-.false11
- checkevent EVENT_SWITCH_12
- iffalse .false12
- doorstate 11, CLOSED1
- doorstate 12, OPEN1
-.false12
- checkevent EVENT_SWITCH_13
- iffalse .false13
- doorstate 13, CLOSED1
- doorstate 14, OPEN1
-.false13
- checkevent EVENT_SWITCH_14
- iffalse .false14
- doorstate 15, CLOSED1
- doorstate 16, OPEN1
-.false14
- return
-
-SuperNerdScript_0x7ca7a:
- jumptextfaceplayer UndergroundPathSwitchRoomEntrances_SuperNerdText
-
-TeacherScript_0x7ca7d:
- jumptextfaceplayer UndergroundPathSwitchRoomEntrances_TeacherText
-
-UndergroundSilverTrigger1:
- spriteface PLAYER, RIGHT
- showemote EMOTE_SHOCK, PLAYER, 15
- special Special_FadeOutMusic
- pause 15
- playsound SFX_EXIT_BUILDING
- appear UNDERGROUNDPATHSWITCHROOMENTRANCES_SILVER
- waitsfx
- applymovement UNDERGROUNDPATHSWITCHROOMENTRANCES_SILVER, UndergroundSilverApproachMovement1
- spriteface PLAYER, RIGHT
- scall UndergroundSilverBattleScript
- applymovement UNDERGROUNDPATHSWITCHROOMENTRANCES_SILVER, UndergroundSilverRetreatMovement1
- playsound SFX_EXIT_BUILDING
- disappear UNDERGROUNDPATHSWITCHROOMENTRANCES_SILVER
- dotrigger 1
- waitsfx
- playmapmusic
- end
-
-UndergroundSilverTrigger2:
- spriteface PLAYER, RIGHT
- showemote EMOTE_SHOCK, PLAYER, 15
- special Special_FadeOutMusic
- pause 15
- playsound SFX_EXIT_BUILDING
- appear UNDERGROUNDPATHSWITCHROOMENTRANCES_SILVER
- waitsfx
- applymovement UNDERGROUNDPATHSWITCHROOMENTRANCES_SILVER, UndergroundSilverApproachMovement2
- spriteface PLAYER, RIGHT
- scall UndergroundSilverBattleScript
- applymovement UNDERGROUNDPATHSWITCHROOMENTRANCES_SILVER, UndergroundSilverRetreatMovement2
- playsound SFX_EXIT_BUILDING
- disappear UNDERGROUNDPATHSWITCHROOMENTRANCES_SILVER
- dotrigger 1
- waitsfx
- playmapmusic
- end
-
-UndergroundSilverBattleScript:
- checkevent EVENT_RIVAL_BURNED_TOWER
- iftrue .Continue
- setevent EVENT_RIVAL_BURNED_TOWER
- domaptrigger BURNED_TOWER_1F, 1
-.Continue:
- playmusic MUSIC_RIVAL_ENCOUNTER
- opentext
- writetext UndergroundSilverBeforeText
- waitbutton
- closetext
- setevent EVENT_RIVAL_UNDERGROUND_PATH
- checkevent EVENT_GOT_TOTODILE_FROM_ELM
- iftrue .Totodile
- checkevent EVENT_GOT_CHIKORITA_FROM_ELM
- iftrue .Chikorita
- winlosstext UndergroundSilverWinText, UndergroundSilverLossText
- setlasttalked UNDERGROUNDPATHSWITCHROOMENTRANCES_SILVER
- loadtrainer RIVAL1, RIVAL1_12
- startbattle
- dontrestartmapmusic
- reloadmapafterbattle
- jump .FinishRivalBattle
-
-.Totodile:
- winlosstext UndergroundSilverWinText, UndergroundSilverLossText
- setlasttalked UNDERGROUNDPATHSWITCHROOMENTRANCES_SILVER
- loadtrainer RIVAL1, RIVAL1_10
- startbattle
- dontrestartmapmusic
- reloadmapafterbattle
- jump .FinishRivalBattle
-
-.Chikorita:
- winlosstext UndergroundSilverWinText, UndergroundSilverLossText
- setlasttalked UNDERGROUNDPATHSWITCHROOMENTRANCES_SILVER
- loadtrainer RIVAL1, RIVAL1_11
- startbattle
- dontrestartmapmusic
- reloadmapafterbattle
- jump .FinishRivalBattle
-
-.FinishRivalBattle:
- playmusic MUSIC_RIVAL_AFTER
- opentext
- writetext UndergroundSilverAfterText
- waitbutton
- closetext
- end
-
-TrainerGruntM11:
- trainer EVENT_BEAT_ROCKET_GRUNTM_11, GRUNTM, GRUNTM_11, GruntM11SeenText, GruntM11BeatenText, 0, GruntM11Script
-
-GruntM11Script:
- end_if_just_battled
- opentext
- writetext GruntM11AfterText
- waitbutton
- closetext
- end
-
-TrainerGruntM25:
- trainer EVENT_BEAT_ROCKET_GRUNTM_25, GRUNTM, GRUNTM_25, GruntM25SeenText, GruntM25BeatenText, 0, GruntM25Script
-
-GruntM25Script:
- end_if_just_battled
- opentext
- writetext GruntM25AfterText
- waitbutton
- closetext
- end
-
-TrainerBurglarDuncan:
- trainer EVENT_BEAT_BURGLAR_DUNCAN, BURGLAR, DUNCAN, BurglarDuncanSeenText, BurglarDuncanBeatenText, 0, BurglarDuncanScript
-
-BurglarDuncanScript:
- end_if_just_battled
- opentext
- writetext BurglarDuncanAfterText
- waitbutton
- closetext
- end
-
-TrainerBurglarEddie:
- trainer EVENT_BEAT_BURGLAR_EDDIE, BURGLAR, EDDIE, BurglarEddieSeenText, BurglarEddieBeatenText, 0, BurglarEddieScript
-
-BurglarEddieScript:
- end_if_just_battled
- opentext
- writetext BurglarEddieAfterText
- waitbutton
- closetext
- end
-
-TrainerGruntM13:
- trainer EVENT_BEAT_ROCKET_GRUNTM_13, GRUNTM, GRUNTM_13, GruntM13SeenText, GruntM13BeatenText, 0, GruntM13Script
-
-GruntM13Script:
- end_if_just_battled
- opentext
- writetext GruntM13AfterText
- waitbutton
- closetext
- end
-
-TrainerGruntF3:
- trainer EVENT_BEAT_ROCKET_GRUNTF_3, GRUNTF, GRUNTF_3, GruntF3SeenText, GruntF3BeatenText, 0, GruntF3Script
-
-GruntF3Script:
- end_if_just_battled
- opentext
- writetext GruntF3AfterText
- waitbutton
- closetext
- end
-
-Switch1Script:
- opentext
- writetext SwitchRoomText_Switch1
- buttonsound
- checkevent EVENT_SWITCH_1
- iftrue .On
- writetext SwitchRoomText_OffTurnOn
- yesorno
- iffalse UndergroundPathSwitchRoomEntrances_DontToggle
- copybytetovar UndergroundSwitchPositions
- addvar 1
- copyvartobyte UndergroundSwitchPositions
- setevent EVENT_SWITCH_1
- jump UndergroundPathSwitchRoomEntrances_UpdateDoors
-
-.On:
- writetext SwitchRoomText_OnTurnOff
- yesorno
- iffalse UndergroundPathSwitchRoomEntrances_DontToggle
- copybytetovar UndergroundSwitchPositions
- addvar -1
- copyvartobyte UndergroundSwitchPositions
- clearevent EVENT_SWITCH_1
- jump UndergroundPathSwitchRoomEntrances_UpdateDoors
-
-Switch2Script:
- opentext
- writetext SwitchRoomText_Switch2
- buttonsound
- checkevent EVENT_SWITCH_2
- iftrue .On
- writetext SwitchRoomText_OffTurnOn
- yesorno
- iffalse UndergroundPathSwitchRoomEntrances_DontToggle
- copybytetovar UndergroundSwitchPositions
- addvar 2
- copyvartobyte UndergroundSwitchPositions
- setevent EVENT_SWITCH_2
- jump UndergroundPathSwitchRoomEntrances_UpdateDoors
-
-.On:
- writetext SwitchRoomText_OnTurnOff
- yesorno
- iffalse UndergroundPathSwitchRoomEntrances_DontToggle
- copybytetovar UndergroundSwitchPositions
- addvar -2
- copyvartobyte UndergroundSwitchPositions
- clearevent EVENT_SWITCH_2
- jump UndergroundPathSwitchRoomEntrances_UpdateDoors
-
-Switch3Script:
- opentext
- writetext SwitchRoomText_Switch3
- buttonsound
- checkevent EVENT_SWITCH_3
- iftrue .On
- writetext SwitchRoomText_OffTurnOn
- yesorno
- iffalse UndergroundPathSwitchRoomEntrances_DontToggle
- copybytetovar UndergroundSwitchPositions
- addvar 3
- copyvartobyte UndergroundSwitchPositions
- setevent EVENT_SWITCH_3
- jump UndergroundPathSwitchRoomEntrances_UpdateDoors
-
-.On:
- writetext SwitchRoomText_OnTurnOff
- yesorno
- iffalse UndergroundPathSwitchRoomEntrances_DontToggle
- copybytetovar UndergroundSwitchPositions
- addvar -3
- copyvartobyte UndergroundSwitchPositions
- clearevent EVENT_SWITCH_3
- jump UndergroundPathSwitchRoomEntrances_UpdateDoors
-
-EmergencySwitchScript:
- opentext
- writetext SwitchRoomText_Emergency
- buttonsound
- checkevent EVENT_EMERGENCY_SWITCH
- iftrue .On
- writetext SwitchRoomText_OffTurnOn
- yesorno
- iffalse UndergroundPathSwitchRoomEntrances_DontToggle
- writebyte 7
- copyvartobyte UndergroundSwitchPositions
- setevent EVENT_EMERGENCY_SWITCH
- setevent EVENT_SWITCH_1
- setevent EVENT_SWITCH_2
- setevent EVENT_SWITCH_3
- jump UndergroundPathSwitchRoomEntrances_UpdateDoors
-
-.On:
- writetext SwitchRoomText_OnTurnOff
- yesorno
- iffalse UndergroundPathSwitchRoomEntrances_DontToggle
- writebyte 0
- copyvartobyte UndergroundSwitchPositions
- clearevent EVENT_EMERGENCY_SWITCH
- clearevent EVENT_SWITCH_1
- clearevent EVENT_SWITCH_2
- clearevent EVENT_SWITCH_3
- jump UndergroundPathSwitchRoomEntrances_UpdateDoors
-
-UndergroundPathSwitchRoomEntrances_DontToggle:
- closetext
- end
-
-UndergroundPathSwitchRoomEntrances_UpdateDoors:
- copybytetovar UndergroundSwitchPositions
- if_equal 0, .Position0
- if_equal 1, .Position1
- if_equal 2, .Position2
- if_equal 3, .Position3
- if_equal 4, .Position4
- if_equal 5, .Position5
- if_equal 6, .Position6
- if_equal 7, .EmergencyPosition
-.Position0:
- playsound SFX_ENTER_DOOR
- scall .Clear4
- scall .Clear5
- scall .Clear6
- scall .Clear7
- scall .Clear8
- scall .Clear9
- scall .Clear10
- scall .Clear11
- scall .Clear12
- scall .Clear13
- scall .Clear14
- reloadmappart
- closetext
- end
-
-.Position1:
- playsound SFX_ENTER_DOOR
- scall .Set4
- scall .Set10
- scall .Set13
- scall .Clear9
- scall .Clear11
- scall .Clear12
- scall .Clear14
- reloadmappart
- closetext
- end
-
-.Position2:
- playsound SFX_ENTER_DOOR
- scall .Set5
- scall .Set11
- scall .Set12
- scall .Clear8
- scall .Clear10
- scall .Clear13
- scall .Clear14
- reloadmappart
- closetext
- end
-
-.Position3:
- playsound SFX_ENTER_DOOR
- scall .Set6
- scall .Set10
- scall .Set13
- scall .Clear7
- scall .Clear11
- scall .Clear12
- scall .Clear14
- reloadmappart
- closetext
- end
-
-.Position4:
- playsound SFX_ENTER_DOOR
- scall .Set7
- scall .Set11
- scall .Set12
- scall .Clear6
- scall .Clear10
- scall .Clear13
- scall .Clear14
- reloadmappart
- closetext
- end
-
-.Position5:
- playsound SFX_ENTER_DOOR
- scall .Set8
- scall .Set10
- scall .Set13
- scall .Clear5
- scall .Clear11
- scall .Clear12
- scall .Clear14
- reloadmappart
- closetext
- end
-
-.Position6:
- playsound SFX_ENTER_DOOR
- scall .Set9
- scall .Set11
- scall .Set12
- scall .Set14
- scall .Clear4
- scall .Clear10
- scall .Clear13
- reloadmappart
- closetext
- end
-
-.EmergencyPosition:
- playsound SFX_ENTER_DOOR
- scall .Clear4
- scall .Clear5
- scall .Set6
- scall .Clear7
- scall .Set8
- scall .Set9
- scall .Clear10
- scall .Set11
- scall .Set12
- scall .Clear13
- scall .Set14
- reloadmappart
- closetext
- writebyte 6
- copyvartobyte UndergroundSwitchPositions
- end
-
-.Set4:
- doorstate 1, OPEN1
- setevent EVENT_SWITCH_4
- end
-
-.Set5:
- doorstate 2, OPEN1
- setevent EVENT_SWITCH_5
- end
-
-.Set6:
- doorstate 3, OPEN1
- setevent EVENT_SWITCH_6
- end
-
-.Set7:
- doorstate 4, OPEN1
- setevent EVENT_SWITCH_7
- end
-
-.Set8:
- doorstate 5, OPEN1
- setevent EVENT_SWITCH_8
- end
-
-.Set9:
- doorstate 6, OPEN1
- setevent EVENT_SWITCH_9
- end
-
-.Set10:
- doorstate 7, CLOSED1
- doorstate 8, OPEN1
- setevent EVENT_SWITCH_10
- end
-
-.Set11:
- doorstate 9, CLOSED1
- doorstate 10, OPEN1
- setevent EVENT_SWITCH_11
- end
-
-.Set12:
- doorstate 11, CLOSED1
- doorstate 12, OPEN1
- setevent EVENT_SWITCH_12
- end
-
-.Set13:
- doorstate 13, CLOSED1
- doorstate 14, OPEN1
- setevent EVENT_SWITCH_13
- end
-
-.Set14:
- doorstate 15, CLOSED1
- doorstate 16, OPEN1
- setevent EVENT_SWITCH_14
- end
-
-.Clear4:
- doorstate 1, CLOSED2
- clearevent EVENT_SWITCH_4
- end
-
-.Clear5:
- doorstate 2, CLOSED2
- clearevent EVENT_SWITCH_5
- end
-
-.Clear6:
- doorstate 3, CLOSED2
- clearevent EVENT_SWITCH_6
- end
-
-.Clear7:
- doorstate 4, CLOSED2
- clearevent EVENT_SWITCH_7
- end
-
-.Clear8:
- doorstate 5, CLOSED2
- clearevent EVENT_SWITCH_8
- end
-
-.Clear9:
- doorstate 6, CLOSED2
- clearevent EVENT_SWITCH_9
- end
-
-.Clear10:
- doorstate 7, CLOSED3
- doorstate 8, OPEN2
- clearevent EVENT_SWITCH_10
- end
-
-.Clear11:
- doorstate 9, CLOSED3
- doorstate 10, OPEN2
- clearevent EVENT_SWITCH_11
- end
-
-.Clear12:
- doorstate 11, CLOSED3
- doorstate 12, OPEN2
- clearevent EVENT_SWITCH_12
- end
-
-.Clear13:
- doorstate 13, CLOSED3
- doorstate 14, OPEN2
- clearevent EVENT_SWITCH_13
- end
-
-.Clear14:
- doorstate 15, CLOSED3
- doorstate 16, OPEN2
- clearevent EVENT_SWITCH_14
- end
-
-UndergroundPathSwitchRoomEntrancesSmokeBall:
- itemball SMOKE_BALL
-
-UndergroundPathSwitchRoomEntrancesFullHeal:
- itemball FULL_HEAL
-
-UndergroundPathSwitchRoomEntrancesHiddenMaxPotion:
- dwb EVENT_UNDERGROUND_PATH_SWITCH_ROOM_ENTRANCES_HIDDEN_MAX_POTION, MAX_POTION
-
-
-UndergroundPathSwitchRoomEntrancesHiddenRevive:
- dwb EVENT_UNDERGROUND_PATH_SWITCH_ROOM_ENTRANCES_HIDDEN_REVIVE, REVIVE
-
-
-UndergroundSilverApproachMovement1:
- step DOWN
- step LEFT
- step LEFT
- step LEFT
- step_end
-
-UndergroundSilverApproachMovement2:
- step DOWN
- step DOWN
- step LEFT
- step LEFT
- step LEFT
- step_end
-
-UndergroundSilverRetreatMovement1:
- step RIGHT
- step RIGHT
- step RIGHT
- step UP
- step_end
-
-UndergroundSilverRetreatMovement2:
- step RIGHT
- step RIGHT
- step RIGHT
- step UP
- step UP
- step_end
-
-UndergroundSilverBeforeText:
- text "Hold it!"
-
- para "I saw you, so I"
- line "tailed you."
-
- para "I don't need you"
- line "underfoot while I"
-
- para "take care of TEAM"
- line "ROCKET."
-
- para "…Wait a second."
- line "You beat me be-"
- cont "fore, didn't you?"
-
- para "That was just a"
- line "fluke."
-
- para "But I repay my"
- line "debts!"
- done
-
-UndergroundSilverWinText:
- text "…Why…"
- line "Why do I lose?"
-
- para "I've assembled the"
- line "toughest #MON."
-
- para "I didn't ease up"
- line "on the gas."
-
- para "So why do I lose?"
- done
-
-UndergroundSilverAfterText:
- text "…I don't under-"
- line "stand…"
-
- para "Is what that LANCE"
- line "guy said true?"
-
- para "That I don't treat"
- line "#MON properly?"
-
- para "Love…"
-
- para "Trust…"
-
- para "Are they really"
- line "what I lack?"
-
- para "Are they keeping"
- line "me from winning?"
-
- para "I… I just don't"
- line "understand."
-
- para "But it's not going"
- line "to end here."
-
- para "Not now. Not"
- line "because of this."
-
- para "I won't give up my"
- line "dream of becoming"
-
- para "the world's best"
- line "#MON trainer!"
- done
-
-UndergroundSilverLossText:
- text "Humph. This is my"
- line "real power, wimp."
-
- para "I'll make TEAM"
- line "ROCKET history."
-
- para "And I'm going to"
- line "grind that LANCE"
- cont "under my heels."
- done
-
-UndergroundPathSwitchRoomEntrances_SuperNerdText:
- text "I was challenged"
- line "to a battle down-"
- cont "stairs."
-
- para "It's rough down"
- line "there. You'd"
- cont "better be careful."
- done
-
-UndergroundPathSwitchRoomEntrances_TeacherText:
- text "There are some"
- line "shops downstairs…"
-
- para "But there are"
- line "also trainers."
-
- para "I'm scared to go"
- line "down there."
- done
-
-GruntM11SeenText:
- text "Open one shutter,"
- line "another closes."
-
- para "Bet you can't get"
- line "where you want!"
- done
-
-GruntM11BeatenText:
- text "Drat! I was sunk"
- line "by indecision!"
- done
-
-GruntM11AfterText:
- text "I'm confused too…"
- line "The switch on the"
-
- para "end is the one to"
- line "press first, but…"
- done
-
-GruntM25SeenText:
- text "Kwahaha!"
-
- para "Confounded by the"
- line "shutters, are we?"
-
- para "I'll let you in on"
- line "a secret if you"
- cont "can beat me!"
- done
-
-GruntM25BeatenText:
- text "Uwww…"
- line "I blew it."
- done
-
-GruntM25AfterText:
- text "All right. A hint!"
-
- para "Change the order"
- line "of switching."
-
- para "That'll change the"
- line "ways the shutters"
- cont "open and close."
- done
-
-BurglarDuncanSeenText:
- text "Fork over your"
- line "goodies!"
- done
-
-BurglarDuncanBeatenText:
- text "Mercy!"
- done
-
-BurglarDuncanAfterText:
- text "Steal and sell!"
- line "That's basic in"
- cont "crime, kid!"
- done
-
-BurglarEddieSeenText:
- text "They ditched this"
- line "project before"
- cont "they finished."
-
- para "I'm searching for"
- line "leftover loot."
- done
-
-BurglarEddieBeatenText:
- text "Over the top!"
- done
-
-BurglarEddieAfterText:
- text "UNDERGROUND WARE-"
- line "HOUSE?"
-
- para "What do you want"
- line "to go there for?"
-
- para "There's nothing"
- line "down there."
- done
-
-GruntM13SeenText:
- text "I don't care if"
- line "you're lost."
-
- para "You show up here,"
- line "you're nothing but"
- cont "a victim!"
- done
-
-GruntM13BeatenText:
- text "Urk! Yeah, think"
- line "you're cool, huh?"
- done
-
-GruntM13AfterText:
- text "You must have ice"
- line "in your veins to"
- cont "dis TEAM ROCKET."
- done
-
-SwitchRoomText_Switch1:
- text "It's labeled"
- line "SWITCH 1."
- done
-
-GruntF3SeenText:
- text "Are you lost? No,"
- line "you can't be."
-
- para "You don't have"
- line "that scared look."
-
- para "I'll give you"
- line "something to be"
- cont "scared about!"
- done
-
-GruntF3BeatenText:
- text "How could you?"
- done
-
-GruntF3AfterText:
- text "Go wherever you'd"
- line "like! Get lost!"
- cont "See if I care!"
- done
-
-SwitchRoomText_OffTurnOn:
- text "It's OFF."
- line "Turn it ON?"
- done
-
-SwitchRoomText_OnTurnOff:
- text "It's ON."
- line "Turn it OFF?"
- done
-
-SwitchRoomText_Switch2:
- text "It's labeled"
- line "SWITCH 2."
- done
-
-SwitchRoomText_Switch3:
- text "It's labeled"
- line "SWITCH 3."
- done
-
-SwitchRoomText_Emergency:
- text "It's labeled"
- line "EMERGENCY."
- done
-
-UndergroundPathSwitchRoomEntrances_MapEventHeader:
- ; filler
- db 0, 0
-
-.Warps:
- db 9
- warp_def $3, $17, 6, WAREHOUSE_ENTRANCE
- warp_def $a, $16, 1, UNDERGROUND_WAREHOUSE
- warp_def $a, $17, 2, UNDERGROUND_WAREHOUSE
- warp_def $19, $5, 2, WAREHOUSE_ENTRANCE
- warp_def $1d, $4, 14, GOLDENROD_CITY
- warp_def $1d, $5, 14, GOLDENROD_CITY
- warp_def $19, $15, 1, WAREHOUSE_ENTRANCE
- warp_def $1d, $14, 13, GOLDENROD_CITY
- warp_def $1d, $15, 13, GOLDENROD_CITY
-
-.XYTriggers:
- db 2
- xy_trigger 0, $4, $13, $0, UndergroundSilverTrigger1, $0, 0
- xy_trigger 0, $5, $13, $0, UndergroundSilverTrigger2, $0, 0
-
-.Signposts:
- db 6
- signpost 1, 16, SIGNPOST_READ, Switch1Script
- signpost 1, 10, SIGNPOST_READ, Switch2Script
- signpost 1, 2, SIGNPOST_READ, Switch3Script
- signpost 11, 20, SIGNPOST_READ, EmergencySwitchScript
- signpost 9, 8, SIGNPOST_ITEM, UndergroundPathSwitchRoomEntrancesHiddenMaxPotion
- signpost 8, 1, SIGNPOST_ITEM, UndergroundPathSwitchRoomEntrancesHiddenRevive
-
-.PersonEvents:
- db 11
- person_event SPRITE_PHARMACIST, 12, 9, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, (1 << 3) | PAL_OW_GREEN, PERSONTYPE_TRAINER, 2, TrainerBurglarDuncan, EVENT_RADIO_TOWER_ROCKET_TAKEOVER
- person_event SPRITE_PHARMACIST, 8, 4, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, (1 << 3) | PAL_OW_GREEN, PERSONTYPE_TRAINER, 2, TrainerBurglarEddie, EVENT_RADIO_TOWER_ROCKET_TAKEOVER
- person_event SPRITE_ROCKET, 2, 17, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, PERSONTYPE_TRAINER, 3, TrainerGruntM13, EVENT_RADIO_TOWER_ROCKET_TAKEOVER
- person_event SPRITE_ROCKET, 2, 11, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, PERSONTYPE_TRAINER, 3, TrainerGruntM11, EVENT_RADIO_TOWER_ROCKET_TAKEOVER
- person_event SPRITE_ROCKET, 2, 3, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, PERSONTYPE_TRAINER, 3, TrainerGruntM25, EVENT_RADIO_TOWER_ROCKET_TAKEOVER
- person_event SPRITE_ROCKET_GIRL, 12, 19, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, PERSONTYPE_TRAINER, 1, TrainerGruntF3, EVENT_RADIO_TOWER_ROCKET_TAKEOVER
- person_event SPRITE_TEACHER, 27, 3, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, TeacherScript_0x7ca7d, -1
- person_event SPRITE_SUPER_NERD, 27, 19, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, SuperNerdScript_0x7ca7a, -1
- person_event SPRITE_POKE_BALL, 12, 1, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, PERSONTYPE_ITEMBALL, 0, UndergroundPathSwitchRoomEntrancesSmokeBall, EVENT_UNDERGROUND_PATH_SWITCH_ROOM_ENTRANCES_SMOKE_BALL
- person_event SPRITE_POKE_BALL, 9, 14, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, PERSONTYPE_ITEMBALL, 0, UndergroundPathSwitchRoomEntrancesFullHeal, EVENT_UNDERGROUND_PATH_SWITCH_ROOM_ENTRANCES_FULL_HEAL
- person_event SPRITE_SILVER, 3, 23, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, ObjectEvent, EVENT_RIVAL_UNDERGROUND_PATH