diff options
Diffstat (limited to 'maps/VictoryRoad.asm')
-rw-r--r-- | maps/VictoryRoad.asm | 95 |
1 files changed, 44 insertions, 51 deletions
diff --git a/maps/VictoryRoad.asm b/maps/VictoryRoad.asm index 816f268b4..065b3335a 100644 --- a/maps/VictoryRoad.asm +++ b/maps/VictoryRoad.asm @@ -1,4 +1,4 @@ -const_value set 2 + const_def 2 ; object constants const VICTORYROAD_SILVER const VICTORYROAD_POKE_BALL1 const VICTORYROAD_POKE_BALL2 @@ -7,13 +7,11 @@ const_value set 2 const VICTORYROAD_POKE_BALL5 VictoryRoad_MapScripts: -.SceneScripts: - db 2 - scene_script .DummyScene0 - scene_script .DummyScene1 + db 2 ; scene scripts + scene_script .DummyScene0 ; SCENE_DEFAULT + scene_script .DummyScene1 ; SCENE_FINISHED -.MapCallbacks: - db 0 + db 0 ; callbacks .DummyScene0: end @@ -21,37 +19,37 @@ VictoryRoad_MapScripts: .DummyScene1: end -VictoryRoadRival0: +VictoryRoadRivalLeft: moveobject VICTORYROAD_SILVER, 18, 11 - spriteface PLAYER, DOWN + turnobject PLAYER, DOWN showemote EMOTE_SHOCK, PLAYER, 15 - special Special_FadeOutMusic + special FadeOutMusic pause 15 appear VICTORYROAD_SILVER applymovement VICTORYROAD_SILVER, MovementData_0x74539 scall VictoryRoadRivalNext applymovement VICTORYROAD_SILVER, MovementData_0x7454c disappear VICTORYROAD_SILVER - setscene 1 + setscene SCENE_FINISHED playmapmusic end -VictoryRoadRival1: - spriteface PLAYER, DOWN +VictoryRoadRivalRight: + turnobject PLAYER, DOWN showemote EMOTE_SHOCK, PLAYER, 15 - special Special_FadeOutMusic + special FadeOutMusic pause 15 appear VICTORYROAD_SILVER applymovement VICTORYROAD_SILVER, MovementData_0x74542 scall VictoryRoadRivalNext applymovement VICTORYROAD_SILVER, MovementData_0x74555 disappear VICTORYROAD_SILVER - setscene 1 + setscene SCENE_FINISHED playmapmusic end VictoryRoadRivalNext: - spriteface PLAYER, DOWN + turnobject PLAYER, DOWN playmusic MUSIC_RIVAL_ENCOUNTER opentext writetext VictoryRoadRivalBeforeText @@ -112,10 +110,10 @@ VictoryRoadHPUp: itemball HP_UP VictoryRoadHiddenMaxPotion: - hiddenitem EVENT_VICTORY_ROAD_HIDDEN_MAX_POTION, MAX_POTION + hiddenitem MAX_POTION, EVENT_VICTORY_ROAD_HIDDEN_MAX_POTION VictoryRoadHiddenFullHeal: - hiddenitem EVENT_VICTORY_ROAD_HIDDEN_FULL_HEAL, FULL_HEAL + hiddenitem FULL_HEAL, EVENT_VICTORY_ROAD_HIDDEN_FULL_HEAL MovementData_0x74539: step LEFT @@ -239,37 +237,32 @@ VictoryRoadRivalVictoryText: done VictoryRoad_MapEvents: - ; filler - db 0, 0 - -.Warps: - db 10 - warp_def 9, 67, 5, VICTORY_ROAD_GATE - warp_def 1, 49, 3, VICTORY_ROAD - warp_def 1, 35, 2, VICTORY_ROAD - warp_def 13, 31, 5, VICTORY_ROAD - warp_def 13, 17, 4, VICTORY_ROAD - warp_def 17, 33, 7, VICTORY_ROAD - warp_def 17, 19, 6, VICTORY_ROAD - warp_def 0, 11, 9, VICTORY_ROAD - warp_def 0, 27, 8, VICTORY_ROAD - warp_def 13, 5, 3, ROUTE_23 - -.CoordEvents: - db 2 - coord_event 12, 8, 0, VictoryRoadRival0 - coord_event 13, 8, 0, VictoryRoadRival1 - -.BGEvents: - db 2 - bg_event 3, 29, BGEVENT_ITEM, VictoryRoadHiddenMaxPotion - bg_event 3, 65, BGEVENT_ITEM, VictoryRoadHiddenFullHeal - -.ObjectEvents: - db 6 + db 0, 0 ; filler + + db 10 ; warp events + warp_event 9, 67, VICTORY_ROAD_GATE, 5 + warp_event 1, 49, VICTORY_ROAD, 3 + warp_event 1, 35, VICTORY_ROAD, 2 + warp_event 13, 31, VICTORY_ROAD, 5 + warp_event 13, 17, VICTORY_ROAD, 4 + warp_event 17, 33, VICTORY_ROAD, 7 + warp_event 17, 19, VICTORY_ROAD, 6 + warp_event 0, 11, VICTORY_ROAD, 9 + warp_event 0, 27, VICTORY_ROAD, 8 + warp_event 13, 5, ROUTE_23, 3 + + db 2 ; coord events + coord_event 12, 8, SCENE_DEFAULT, VictoryRoadRivalLeft + coord_event 13, 8, SCENE_DEFAULT, VictoryRoadRivalRight + + db 2 ; bg events + bg_event 3, 29, BGEVENT_ITEM, VictoryRoadHiddenMaxPotion + bg_event 3, 65, BGEVENT_ITEM, VictoryRoadHiddenFullHeal + + db 6 ; object events object_event 18, 13, SPRITE_SILVER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_RIVAL_VICTORY_ROAD - object_event 3, 28, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, VictoryRoadTMEarthquake, EVENT_VICTORY_ROAD_TM_EARTHQUAKE - object_event 12, 48, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, VictoryRoadMaxRevive, EVENT_VICTORY_ROAD_MAX_REVIVE - object_event 18, 29, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, VictoryRoadFullRestore, EVENT_VICTORY_ROAD_FULL_RESTORE - object_event 15, 48, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, VictoryRoadFullHeal, EVENT_VICTORY_ROAD_FULL_HEAL - object_event 7, 38, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, VictoryRoadHPUp, EVENT_VICTORY_ROAD_HP_UP + object_event 3, 28, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, VictoryRoadTMEarthquake, EVENT_VICTORY_ROAD_TM_EARTHQUAKE + object_event 12, 48, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, VictoryRoadMaxRevive, EVENT_VICTORY_ROAD_MAX_REVIVE + object_event 18, 29, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, VictoryRoadFullRestore, EVENT_VICTORY_ROAD_FULL_RESTORE + object_event 15, 48, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, VictoryRoadFullHeal, EVENT_VICTORY_ROAD_FULL_HEAL + object_event 7, 38, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, VictoryRoadHPUp, EVENT_VICTORY_ROAD_HP_UP |