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-rw-r--r--maps/WiseTriosRoom.asm73
1 files changed, 33 insertions, 40 deletions
diff --git a/maps/WiseTriosRoom.asm b/maps/WiseTriosRoom.asm
index ef30655c2..46dc964f2 100644
--- a/maps/WiseTriosRoom.asm
+++ b/maps/WiseTriosRoom.asm
@@ -1,4 +1,4 @@
-const_value set 2
+ const_def 2 ; object constants
const WISETRIOSROOM_SAGE1
const WISETRIOSROOM_SAGE2
const WISETRIOSROOM_SAGE3
@@ -7,13 +7,11 @@ const_value set 2
const WISETRIOSROOM_SAGE6
WiseTriosRoom_MapScripts:
-.SceneScripts:
- db 2
- scene_script .DummyScene0
- scene_script .DummyScene1
+ db 2 ; scene scripts
+ scene_script .DummyScene0 ; SCENE_DEFAULT
+ scene_script .DummyScene1 ; SCENE_FINISHED
-.MapCallbacks:
- db 1
+ db 1 ; callbacks
callback MAPCALLBACK_OBJECTS, .WiseTrioCallback
.DummyScene0:
@@ -53,23 +51,23 @@ WiseTriosRoomSage3Script:
jumptextfaceplayer WiseTriosRoomSage3Text
UnknownScript_0x985a3:
- spriteface WISETRIOSROOM_SAGE3, UP
- spriteface PLAYER, DOWN
+ objectface WISETRIOSROOM_SAGE3, UP
+ objectface PLAYER, DOWN
showemote EMOTE_SHOCK, WISETRIOSROOM_SAGE3, 20
follow PLAYER, WISETRIOSROOM_SAGE3
applymovement PLAYER, MovementData_0x98622
stopfollow
- spriteface PLAYER, RIGHT
+ objectface PLAYER, RIGHT
opentext
writetext UnknownText_0x98712
waitbutton
closetext
applymovement WISETRIOSROOM_SAGE3, MovementData_0x98625
- spriteface WISETRIOSROOM_SAGE3, LEFT
+ objectface WISETRIOSROOM_SAGE3, LEFT
end
TrainerSageGaku:
- trainer EVENT_BEAT_SAGE_GAKU, SAGE, GAKU, SageGakuSeenText, SageGakuBeatenText, 0, .Script
+ trainer SAGE, GAKU, EVENT_BEAT_SAGE_GAKU, SageGakuSeenText, SageGakuBeatenText, 0, .Script
.Script:
opentext
@@ -79,7 +77,7 @@ TrainerSageGaku:
end
TrainerSageMasa:
- trainer EVENT_BEAT_SAGE_MASA, SAGE, MASA, SageMasaSeenText, SageMasaBeatenText, 0, .Script
+ trainer SAGE, MASA, EVENT_BEAT_SAGE_MASA, SageMasaSeenText, SageMasaBeatenText, 0, .Script
.Script:
opentext
@@ -89,7 +87,7 @@ TrainerSageMasa:
end
TrainerSageKoji:
- trainer EVENT_BEAT_SAGE_KOJI, SAGE, KOJI, SageKojiSeenText, SageKojiBeatenText, 0, .Script
+ trainer SAGE, KOJI, EVENT_BEAT_SAGE_KOJI, SageKojiSeenText, SageKojiBeatenText, 0, .Script
.Script:
checkevent EVENT_KOJI_ALLOWS_YOU_PASSAGE_TO_TIN_TOWER
@@ -103,9 +101,9 @@ TrainerSageKoji:
waitbutton
closetext
applymovement WISETRIOSROOM_SAGE6, MovementData_0x98628
- spriteface WISETRIOSROOM_SAGE6, UP
+ objectface WISETRIOSROOM_SAGE6, UP
setevent EVENT_KOJI_ALLOWS_YOU_PASSAGE_TO_TIN_TOWER
- setscene 1
+ setscene SCENE_FINISHED
end
UnknownScript_0x9861b:
@@ -345,27 +343,22 @@ UnknownText_0x98db5:
done
WiseTriosRoom_MapEvents:
- ; filler
- db 0, 0
-
-.Warps:
- db 3
- warp_def 7, 4, 4, ECRUTEAK_CITY
- warp_def 7, 5, 5, ECRUTEAK_CITY
- warp_def 1, 4, 5, ECRUTEAK_HOUSE
-
-.CoordEvents:
- db 1
- coord_event 7, 4, 0, UnknownScript_0x985a3
-
-.BGEvents:
- db 0
-
-.ObjectEvents:
- db 6
- object_event 6, 2, SPRITE_SAGE, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, WiseTriosRoomSage1Script, EVENT_WISE_TRIOS_ROOM_WISE_TRIO_1
- object_event 6, 7, SPRITE_SAGE, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, WiseTriosRoomSage2Script, EVENT_WISE_TRIOS_ROOM_WISE_TRIO_1
- object_event 7, 5, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, WiseTriosRoomSage3Script, EVENT_WISE_TRIOS_ROOM_WISE_TRIO_1
- object_event 4, 2, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 2, TrainerSageGaku, EVENT_WISE_TRIOS_ROOM_WISE_TRIO_2
- object_event 4, 6, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 2, TrainerSageMasa, EVENT_WISE_TRIOS_ROOM_WISE_TRIO_2
- object_event 6, 4, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 2, TrainerSageKoji, EVENT_WISE_TRIOS_ROOM_WISE_TRIO_2
+ db 0, 0 ; filler
+
+ db 3 ; warp events
+ warp_event 7, 4, ECRUTEAK_CITY, 4
+ warp_event 7, 5, ECRUTEAK_CITY, 5
+ warp_event 1, 4, ECRUTEAK_TIN_TOWER_ENTRANCE, 5
+
+ db 1 ; coord events
+ coord_event 7, 4, SCENE_DEFAULT, UnknownScript_0x985a3
+
+ db 0 ; bg events
+
+ db 6 ; object events
+ object_event 6, 2, SPRITE_SAGE, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, WiseTriosRoomSage1Script, EVENT_WISE_TRIOS_ROOM_WISE_TRIO_1
+ object_event 6, 7, SPRITE_SAGE, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, WiseTriosRoomSage2Script, EVENT_WISE_TRIOS_ROOM_WISE_TRIO_1
+ object_event 7, 5, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, WiseTriosRoomSage3Script, EVENT_WISE_TRIOS_ROOM_WISE_TRIO_1
+ object_event 4, 2, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 2, TrainerSageGaku, EVENT_WISE_TRIOS_ROOM_WISE_TRIO_2
+ object_event 4, 6, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 2, TrainerSageMasa, EVENT_WISE_TRIOS_ROOM_WISE_TRIO_2
+ object_event 6, 4, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 2, TrainerSageKoji, EVENT_WISE_TRIOS_ROOM_WISE_TRIO_2