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-rw-r--r--maps/EcruteakTinTowerEntrance.asm22
-rw-r--r--maps/IlexForest.asm12
-rw-r--r--maps/Route34IlexForestGate.asm8
-rw-r--r--maps/TinTower1F.asm60
-rw-r--r--maps/WiseTriosRoom.asm12
5 files changed, 57 insertions, 57 deletions
diff --git a/maps/EcruteakTinTowerEntrance.asm b/maps/EcruteakTinTowerEntrance.asm
index 2dc64249c..5d67a6b74 100644
--- a/maps/EcruteakTinTowerEntrance.asm
+++ b/maps/EcruteakTinTowerEntrance.asm
@@ -41,27 +41,27 @@ EcruteakTinTowerEntrance_MapScripts:
clearevent EVENT_ECRUTEAK_TIN_TOWER_ENTRANCE_WANDERING_SAGE
endcallback
-EcruteakTinTowerEntrance_CoordEvent1:
+EcruteakTinTowerEntranceSageBlocksLeft:
checkevent EVENT_RANG_CLEAR_BELL_2
- iftrue EcruteakTinTowerEntrance_CoordEvent_DontMove
- applymovement ECRUTEAKTINTOWERENTRANCE_SAGE2, MovementData_0x980c7
+ iftrue EcruteakTinTowerEntranceAlreadyBlocked
+ applymovement ECRUTEAKTINTOWERENTRANCE_SAGE2, EcruteakTinTowerEntranceSageBlocksLeftMovement
moveobject ECRUTEAKTINTOWERENTRANCE_SAGE1, 4, 6
appear ECRUTEAKTINTOWERENTRANCE_SAGE1
pause 5
disappear ECRUTEAKTINTOWERENTRANCE_SAGE2
end
-EcruteakTinTowerEntrance_CoordEvent2:
+EcruteakTinTowerEntranceSageBlocksRight:
checkevent EVENT_RANG_CLEAR_BELL_1
- iftrue EcruteakTinTowerEntrance_CoordEvent_DontMove
- applymovement ECRUTEAKTINTOWERENTRANCE_SAGE1, MovementData_0x980cc
+ iftrue EcruteakTinTowerEntranceAlreadyBlocked
+ applymovement ECRUTEAKTINTOWERENTRANCE_SAGE1, EcruteakTinTowerEntranceSageBlocksRightMovement
moveobject ECRUTEAKTINTOWERENTRANCE_SAGE2, 5, 6
appear ECRUTEAKTINTOWERENTRANCE_SAGE2
pause 5
disappear ECRUTEAKTINTOWERENTRANCE_SAGE1
end
-EcruteakTinTowerEntrance_CoordEvent_DontMove:
+EcruteakTinTowerEntranceAlreadyBlocked:
end
EcruteakTinTowerEntranceSageScript:
@@ -135,14 +135,14 @@ EcruteakTinTowerEntranceWanderingSageScript:
EcruteakTinTowerEntranceGrampsScript:
jumptextfaceplayer EcruteakTinTowerEntranceGrampsText
-MovementData_0x980c7:
+EcruteakTinTowerEntranceSageBlocksLeftMovement:
fix_facing
big_step LEFT
remove_fixed_facing
turn_head DOWN
step_end
-MovementData_0x980cc:
+EcruteakTinTowerEntranceSageBlocksRightMovement:
fix_facing
big_step RIGHT
remove_fixed_facing
@@ -286,8 +286,8 @@ EcruteakTinTowerEntrance_MapEvents:
warp_event 17, 3, WISE_TRIOS_ROOM, 3
def_coord_events
- coord_event 4, 7, SCENE_DEFAULT, EcruteakTinTowerEntrance_CoordEvent1
- coord_event 5, 7, SCENE_DEFAULT, EcruteakTinTowerEntrance_CoordEvent2
+ coord_event 4, 7, SCENE_DEFAULT, EcruteakTinTowerEntranceSageBlocksLeft
+ coord_event 5, 7, SCENE_DEFAULT, EcruteakTinTowerEntranceSageBlocksRight
def_bg_events
diff --git a/maps/IlexForest.asm b/maps/IlexForest.asm
index 03a721af3..19109bf7e 100644
--- a/maps/IlexForest.asm
+++ b/maps/IlexForest.asm
@@ -457,7 +457,7 @@ IlexForestShrineScript:
pause 20
showemote EMOTE_SHOCK, PLAYER, 20
special FadeOutMusic
- applymovement PLAYER, MovementData_0x6ef58
+ applymovement PLAYER, IlexForestPlayerStepsDownMovement
pause 30
turnobject PLAYER, DOWN
pause 20
@@ -470,12 +470,12 @@ IlexForestShrineScript:
special CheckCaughtCelebi
iffalse .DidntCatchCelebi
appear ILEXFOREST_KURT
- applymovement ILEXFOREST_KURT, MovementData_0x6ef4e
+ applymovement ILEXFOREST_KURT, IlexForestKurtStepsUpMovement
opentext
writetext Text_KurtCaughtCelebi
waitbutton
closetext
- applymovement ILEXFOREST_KURT, MovementData_0x6ef53
+ applymovement ILEXFOREST_KURT, IlexFOrestKurtStepsDownMovement
disappear ILEXFOREST_KURT
.DidntCatchCelebi:
end
@@ -715,21 +715,21 @@ MovementData_Farfetched_Pos9_Pos8_Down:
big_step UP
step_end
-MovementData_0x6ef4e:
+IlexForestKurtStepsUpMovement:
step UP
step UP
step UP
step UP
step_end
-MovementData_0x6ef53:
+IlexFOrestKurtStepsDownMovement:
step DOWN
step DOWN
step DOWN
step DOWN
step_end
-MovementData_0x6ef58:
+IlexForestPlayerStepsDownMovement:
fix_facing
slow_step DOWN
remove_fixed_facing
diff --git a/maps/Route34IlexForestGate.asm b/maps/Route34IlexForestGate.asm
index 6c84c5646..398c0415b 100644
--- a/maps/Route34IlexForestGate.asm
+++ b/maps/Route34IlexForestGate.asm
@@ -29,14 +29,14 @@ Route34IlexForestGateCelebiEvent:
turnobject ROUTE34ILEXFORESTGATE_TEACHER2, LEFT
turnobject PLAYER, RIGHT
follow PLAYER, ROUTE34ILEXFORESTGATE_TEACHER2
- applymovement PLAYER, MovementData_0x62d97
+ applymovement PLAYER, Route34IlexForestGateTeacherBlocksPlayerMovement
stopfollow
turnobject PLAYER, DOWN
opentext
writetext Route34IlexForestGateTeacher_ForestIsRestless
waitbutton
closetext
- applymovement ROUTE34ILEXFORESTGATE_TEACHER2, MovementData_0x62d9a
+ applymovement ROUTE34ILEXFORESTGATE_TEACHER2, Route34IlexForestGateTeacherReturnsMovement
.skip:
end
@@ -76,12 +76,12 @@ Route34IlexForestGateButterfreeScript:
Route34IlexForestGateLassScript:
jumptextfaceplayer Route34IlexForestGateLassText
-MovementData_0x62d97:
+Route34IlexForestGateTeacherBlocksPlayerMovement:
step UP
step UP
step_end
-MovementData_0x62d9a:
+Route34IlexForestGateTeacherReturnsMovement:
step DOWN
step RIGHT
step_end
diff --git a/maps/TinTower1F.asm b/maps/TinTower1F.asm
index 5a2ef43d6..5ea9b3f7c 100644
--- a/maps/TinTower1F.asm
+++ b/maps/TinTower1F.asm
@@ -82,17 +82,17 @@ TinTower1F_MapScripts:
endcallback
.SuicuneBattle:
- applymovement PLAYER, TinTowerPlayerMovement1
+ applymovement PLAYER, TinTower1FPlayerEntersMovement
pause 15
setval RAIKOU
special MonCheck
iftrue .Next1 ; if player caught Raikou, it doesn't appear in Tin Tower
- applymovement TINTOWER1F_RAIKOU, TinTowerRaikouMovement1
+ applymovement TINTOWER1F_RAIKOU, TinTower1FRaikouApproachesMovement
turnobject PLAYER, LEFT
cry RAIKOU
pause 10
playsound SFX_WARP_FROM
- applymovement TINTOWER1F_RAIKOU, TinTowerRaikouMovement2
+ applymovement TINTOWER1F_RAIKOU, TinTower1FRaikouLeavesMovement
disappear TINTOWER1F_RAIKOU
playsound SFX_EXIT_BUILDING
waitsfx
@@ -100,20 +100,20 @@ TinTower1F_MapScripts:
setval ENTEI
special MonCheck
iftrue .Next2 ; if player caught Entei, it doesn't appear in Tin Tower
- applymovement TINTOWER1F_ENTEI, TinTowerEnteiMovement1
+ applymovement TINTOWER1F_ENTEI, TinTower1FEnteiApproachesMovement
turnobject PLAYER, RIGHT
cry ENTEI
pause 10
playsound SFX_WARP_FROM
- applymovement TINTOWER1F_ENTEI, TinTowerEnteiMovement2
+ applymovement TINTOWER1F_ENTEI, TinTower1FEnteiLeavesMovement
disappear TINTOWER1F_ENTEI
playsound SFX_EXIT_BUILDING
waitsfx
.Next2:
turnobject PLAYER, UP
pause 10
- applymovement PLAYER, TinTowerPlayerMovement2
- applymovement TINTOWER1F_SUICUNE, TinTowerSuicuneMovement
+ applymovement PLAYER, TinTower1FPlayerBacksUpMovement
+ applymovement TINTOWER1F_SUICUNE, TinTower1FSuicuneApproachesMovement
cry SUICUNE
pause 20
loadwildmon SUICUNE, 40
@@ -137,28 +137,28 @@ TinTower1F_MapScripts:
playsound SFX_ENTER_DOOR
moveobject TINTOWER1F_EUSINE, 10, 15
appear TINTOWER1F_EUSINE
- applymovement TINTOWER1F_EUSINE, MovementData_0x1851ec
+ applymovement TINTOWER1F_EUSINE, TinTower1FEusineEntersMovement
playsound SFX_ENTER_DOOR
moveobject TINTOWER1F_SAGE1, 9, 15
appear TINTOWER1F_SAGE1
- applymovement TINTOWER1F_SAGE1, MovementData_0x1851f5
+ applymovement TINTOWER1F_SAGE1, TinTower1FSage1EntersMovement
playsound SFX_ENTER_DOOR
moveobject TINTOWER1F_SAGE2, 9, 15
appear TINTOWER1F_SAGE2
- applymovement TINTOWER1F_SAGE2, MovementData_0x1851fb
+ applymovement TINTOWER1F_SAGE2, TinTower1FSage2EntersMovement
playsound SFX_ENTER_DOOR
moveobject TINTOWER1F_SAGE3, 9, 15
appear TINTOWER1F_SAGE3
- applymovement TINTOWER1F_SAGE3, MovementData_0x1851fe
+ applymovement TINTOWER1F_SAGE3, TinTower1FSage3EntersMovement
moveobject TINTOWER1F_SAGE1, 7, 13
moveobject TINTOWER1F_SAGE2, 9, 13
moveobject TINTOWER1F_SAGE3, 11, 13
turnobject PLAYER, RIGHT
opentext
- writetext TinTowerEusineSuicuneText
+ writetext TinTower1FEusineSuicuneText
waitbutton
closetext
- applymovement TINTOWER1F_EUSINE, MovementData_0x1851f1
+ applymovement TINTOWER1F_EUSINE, TinTower1FEusineLeavesMovement
playsound SFX_EXIT_BUILDING
disappear TINTOWER1F_EUSINE
waitsfx
@@ -224,23 +224,23 @@ TinTower1FSage6Script:
.FoughtHoOh:
jumptextfaceplayer TinTower1FSage6Text2
-TinTowerEusine:
- jumptextfaceplayer TinTowerEusineHoOhText
+TinTower1FEusine:
+ jumptextfaceplayer TinTower1FEusineHoOhText
-TinTowerPlayerMovement1:
+TinTower1FPlayerEntersMovement:
slow_step UP
slow_step UP
slow_step UP
slow_step UP
step_end
-TinTowerRaikouMovement1:
+TinTower1FRaikouApproachesMovement:
set_sliding
fast_jump_step DOWN
remove_sliding
step_end
-TinTowerRaikouMovement2:
+TinTower1FRaikouLeavesMovement:
set_sliding
fast_jump_step DOWN
fast_jump_step RIGHT
@@ -248,13 +248,13 @@ TinTowerRaikouMovement2:
remove_sliding
step_end
-TinTowerEnteiMovement1:
+TinTower1FEnteiApproachesMovement:
set_sliding
fast_jump_step DOWN
remove_sliding
step_end
-TinTowerEnteiMovement2:
+TinTower1FEnteiLeavesMovement:
set_sliding
fast_jump_step DOWN
fast_jump_step LEFT
@@ -262,32 +262,32 @@ TinTowerEnteiMovement2:
remove_sliding
step_end
-TinTowerSuicuneMovement:
+TinTower1FSuicuneApproachesMovement:
set_sliding
fast_jump_step DOWN
remove_sliding
step_end
-TinTowerPlayerMovement2:
+TinTower1FPlayerBacksUpMovement:
fix_facing
big_step DOWN
remove_fixed_facing
step_end
-MovementData_0x1851ec:
+TinTower1FEusineEntersMovement:
step UP
step UP
step UP
turn_head LEFT
step_end
-MovementData_0x1851f1:
+TinTower1FEusineLeavesMovement:
step DOWN
step DOWN
step DOWN
step_end
-MovementData_0x1851f5:
+TinTower1FSage1EntersMovement:
step UP
step UP
step LEFT
@@ -295,19 +295,19 @@ MovementData_0x1851f5:
turn_head UP
step_end
-MovementData_0x1851fb:
+TinTower1FSage2EntersMovement:
step UP
step UP
step_end
-MovementData_0x1851fe:
+TinTower1FSage3EntersMovement:
step UP
step RIGHT
step RIGHT
step UP
step_end
-TinTowerEusineSuicuneText:
+TinTower1FEusineSuicuneText:
text "EUSINE: Awesome!"
line "Too awesome, even!"
@@ -440,7 +440,7 @@ TinTower1FSage6Text1:
cont "and advance."
done
-TinTowerEusineHoOhText:
+TinTower1FEusineHoOhText:
text "I knew it."
para "I knew you'd get"
@@ -536,7 +536,7 @@ TinTower1F_MapEvents:
object_event 9, 9, SPRITE_SUICUNE, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_TIN_TOWER_1F_SUICUNE
object_event 7, 9, SPRITE_RAIKOU, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_TIN_TOWER_1F_RAIKOU
object_event 12, 9, SPRITE_ENTEI, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_TIN_TOWER_1F_ENTEI
- object_event 8, 3, SPRITE_SUPER_NERD, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, TinTowerEusine, EVENT_TIN_TOWER_1F_EUSINE
+ object_event 8, 3, SPRITE_SUPER_NERD, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, TinTower1FEusine, EVENT_TIN_TOWER_1F_EUSINE
object_event 5, 9, SPRITE_SAGE, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, TinTower1FSage1Script, EVENT_TIN_TOWER_1F_WISE_TRIO_1
object_event 11, 11, SPRITE_SAGE, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, TinTower1FSage2Script, EVENT_TIN_TOWER_1F_WISE_TRIO_1
object_event 14, 6, SPRITE_SAGE, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, TinTower1FSage3Script, EVENT_TIN_TOWER_1F_WISE_TRIO_1
diff --git a/maps/WiseTriosRoom.asm b/maps/WiseTriosRoom.asm
index 31022587d..69ae58e2b 100644
--- a/maps/WiseTriosRoom.asm
+++ b/maps/WiseTriosRoom.asm
@@ -55,14 +55,14 @@ WiseTriosRoom_CannotEnterTinTowerScript:
turnobject PLAYER, DOWN
showemote EMOTE_SHOCK, WISETRIOSROOM_SAGE3, 20
follow PLAYER, WISETRIOSROOM_SAGE3
- applymovement PLAYER, MovementData_0x98622
+ applymovement PLAYER, WiseTriosRoomSageBlocksPlayerMovement
stopfollow
turnobject PLAYER, RIGHT
opentext
writetext WiseTriosRoomSage3BlocksExitText
waitbutton
closetext
- applymovement WISETRIOSROOM_SAGE3, MovementData_0x98625
+ applymovement WISETRIOSROOM_SAGE3, WiseTriosRoomSageReturnsMovement
turnobject WISETRIOSROOM_SAGE3, LEFT
end
@@ -100,7 +100,7 @@ TrainerSageKoji:
writetext SageKojiAfterBattleSpeechText
waitbutton
closetext
- applymovement WISETRIOSROOM_SAGE6, MovementData_0x98628
+ applymovement WISETRIOSROOM_SAGE6, WiseTriosRoomSageAllowsPassageMovement
turnobject WISETRIOSROOM_SAGE6, UP
setevent EVENT_KOJI_ALLOWS_YOU_PASSAGE_TO_TIN_TOWER
setscene SCENE_FINISHED
@@ -113,17 +113,17 @@ TrainerSageKoji:
closetext
end
-MovementData_0x98622:
+WiseTriosRoomSageBlocksPlayerMovement:
step LEFT
step LEFT
step_end
-MovementData_0x98625:
+WiseTriosRoomSageReturnsMovement:
step RIGHT
step DOWN
step_end
-MovementData_0x98628:
+WiseTriosRoomSageAllowsPassageMovement:
step RIGHT
step DOWN
step_end