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-rwxr-xr-xmobile/battle_tower_47.asm10
1 files changed, 5 insertions, 5 deletions
diff --git a/mobile/battle_tower_47.asm b/mobile/battle_tower_47.asm
index d0ca6edd8..14f69d654 100755
--- a/mobile/battle_tower_47.asm
+++ b/mobile/battle_tower_47.asm
@@ -5,19 +5,19 @@ BattleTowerText:: ; 11c000
; 3: Player won
ld a, [rSVBK]
push af
- ld a, 3 ; BANK(BT_OTTrainerClass)
+ ld a, BANK(BT_OTTrainerClass)
ld [rSVBK], a
-IF DEF(CRYSTAL11)
+if DEF(CRYSTAL11)
ld hl, BT_OTTrainerClass
-ELSE
- ld hl, BT_OTName + 5
+else
; BUG ALERT
; Instead of loading the Trainer Class, this routine
; loads the 6th character in the Trainer's name, then
; uses it to get the gender of the trainer.
; As a consequence, the enemy trainer's dialog will
; always be sampled from the female array.
-ENDC
+ ld hl, BT_OTName + 5
+endc
ld a, [hl]
dec a
ld e, a