diff options
Diffstat (limited to 'music_constants.asm')
-rw-r--r-- | music_constants.asm | 381 |
1 files changed, 381 insertions, 0 deletions
diff --git a/music_constants.asm b/music_constants.asm new file mode 100644 index 000000000..b4e65b5c5 --- /dev/null +++ b/music_constants.asm @@ -0,0 +1,381 @@ +; music +MUSIC_NONE EQU 0 +MUSIC_TITLE EQU 1 +MUSIC_ROUTE_1 EQU 2 +MUSIC_ROUTE_3 EQU 3 +MUSIC_ROUTE_12 EQU 4 +MUSIC_MAGNET_TRAIN EQU 5 +MUSIC_KANTO_GYM_LEADER_BATTLE EQU 6 +MUSIC_KANTO_TRAINER_BATTLE EQU 7 +MUSIC_KANTO_WILD_BATTLE EQU 8 +MUSIC_POKEMON_CENTER EQU 9 +MUSIC_HIKER_ENCOUNTER EQU 10 +MUSIC_LASS_ENCOUNTER EQU 11 +MUSIC_OFFICER_ENCOUNTER EQU 12 +MUSIC_HEAL EQU 13 +MUSIC_LAVENDER_TOWN EQU 14 +MUSIC_ROUTE_2 EQU 15 +MUSIC_MT_MOON EQU 16 +MUSIC_SHOW_ME_AROUND EQU 17 +MUSIC_GAME_CORNER EQU 18 +MUSIC_BICYCLE EQU 19 +MUSIC_HALL_OF_FAME EQU 20 +MUSIC_VIRIDIAN_CITY EQU 21 +MUSIC_CELADON_CITY EQU 22 +MUSIC_TRAINER_VICTORY EQU 23 +MUSIC_WILD_VICTORY EQU 24 +MUSIC_GYM_VICTORY EQU 25 +MUSIC_MT_MOON_SQUARE EQU 26 +MUSIC_GYM EQU 27 +MUSIC_PALLET_TOWN EQU 28 +MUSIC_POKEMON_TALK EQU 29 +MUSIC_PROF_OAK EQU 30 +MUSIC_RIVAL_ENCOUNTER EQU 31 +MUSIC_RIVAL_AFTER EQU 32 +MUSIC_SURF EQU 33 +MUSIC_EVOLUTION EQU 34 +MUSIC_NATIONAL_PARK EQU 35 +MUSIC_CREDITS EQU 36 +MUSIC_AZALEA_TOWN EQU 37 +MUSIC_CHERRYGROVE_CITY EQU 38 +MUSIC_KIMONO_ENCOUNTER EQU 39 +MUSIC_UNION_CAVE EQU 40 +MUSIC_JOHTO_WILD_BATTLE EQU 41 +MUSIC_JOHTO_TRAINER_BATTLE EQU 42 +MUSIC_ROUTE_30 EQU 43 +MUSIC_ECRUTEAK_CITY EQU 44 +MUSIC_VIOLET_CITY EQU 45 +MUSIC_JOHTO_GYM_LEADER_BATTLE EQU 46 +MUSIC_CHAMPION_BATTLE EQU 47 +MUSIC_RIVAL_BATTLE EQU 48 +MUSIC_ROCKET_BATTLE EQU 49 +MUSIC_PROF_ELM EQU 50 +MUSIC_DARK_CAVE EQU 51 +MUSIC_ROUTE_29 EQU 52 +MUSIC_ROUTE_36 EQU 53 +MUSIC_SS_AQUA EQU 54 +MUSIC_YOUNGSTER_ENCOUNTER EQU 55 +MUSIC_BEAUTY_ENCOUNTER EQU 56 +MUSIC_ROCKET_ENCOUNTER EQU 57 +MUSIC_POKEMANIAC_ENCOUNTER EQU 58 +MUSIC_SAGE_ENCOUNTER EQU 59 +MUSIC_NEW_BARK_TOWN EQU 60 +MUSIC_GOLDENROD_CITY EQU 61 +MUSIC_VERMILION_CITY EQU 62 +MUSIC_POKEMON_CHANNEL EQU 63 +MUSIC_POKE_FLUTE_CHANNEL EQU 64 +MUSIC_TIN_TOWER EQU 65 +MUSIC_SPROUT_TOWER EQU 66 +MUSIC_BURNED_TOWER EQU 67 +MUSIC_LIGHTHOUSE EQU 68 +MUSIC_LAKE_OF_RAGE EQU 69 +MUSIC_INDIGO_PLATEAU EQU 70 +MUSIC_ROUTE_37 EQU 71 +MUSIC_ROCKET_HIDEOUT EQU 72 +MUSIC_DRAGONS_DEN EQU 73 +MUSIC_JOHTO_WILD_BATTLE_NIGHT EQU 74 +MUSIC_RUINS_OF_ALPH_RADIO EQU 75 +MUSIC_CAPTURE EQU 76 +MUSIC_ROUTE_26 EQU 77 +MUSIC_MOM EQU 78 +MUSIC_VICTORY_ROAD EQU 79 +MUSIC_POKEMON_LULLABY EQU 80 +MUSIC_POKEMON_MARCH EQU 81 +MUSIC_GS_OPENING EQU 82 +MUSIC_GS_OPENING_2 EQU 83 +MUSIC_MAIN_MENU EQU 84 +MUSIC_RUINS_OF_ALPH_INTERIOR EQU 85 +MUSIC_ROCKET_OVERTURE EQU 86 +MUSIC_DANCING_HALL EQU 87 +MUSIC_BUG_CATCHING_CONTEST_RANKING EQU 88 +MUSIC_BUG_CATCHING_CONTEST EQU 89 +MUSIC_LAKE_OF_RAGE_ROCKET_RADIO EQU 90 +MUSIC_PRINTER EQU 91 +MUSIC_POST_CREDITS EQU 92 +MUSIC_CLAIR EQU 93 +MUSIC_MOBILE_ADAPTER_MENU EQU 94 +MUSIC_MOBILE_ADAPTER EQU 95 +MUSIC_BUENAS_PASSWORD EQU 96 +MUSIC_MYSTICALMAN_ENCOUNTER EQU 97 +MUSIC_CRYSTAL_OPENING EQU 98 +MUSIC_BATTLE_TOWER_THEME EQU 99 +MUSIC_SUICUNE_BATTLE EQU 100 +MUSIC_BATTLE_TOWER_LOBBY EQU 101 +MUSIC_MOBILE_CENTER EQU 102 + +MUSIC_MAHOGANY_MART EQU 100 ; grandfathered from gold + + +; sfx +SFX_DEX_FANFARE_50_79 EQU $00 +SFX_ITEM EQU $01 +SFX_CAUGHT_MON EQU $02 +SFX_POKEBALLS_PLACED_ON_TABLE EQU $03 +SFX_POTION EQU $04 +SFX_FULL_HEAL EQU $05 +SFX_MENU EQU $06 +SFX_READ_TEXT EQU $07 +SFX_READ_TEXT_2 EQU $08 +SFX_DEX_FANFARE_20_49 EQU $09 +SFX_DEX_FANFARE_80_109 EQU $0a +SFX_POISON EQU $0b +SFX_GOT_SAFARI_BALLS EQU $0c +SFX_BOOT_PC EQU $0d +SFX_SHUT_DOWN_PC EQU $0e +SFX_CHOOSE_PC_OPTION EQU $0f +SFX_ESCAPE_ROPE EQU $10 +SFX_PUSH_BUTTON EQU $11 +SFX_SECOND_PART_OF_ITEMFINDER EQU $12 +SFX_WARP_TO EQU $13 +SFX_WARP_FROM EQU $14 +SFX_CHANGE_DEX_MODE EQU $15 +SFX_JUMP_OVER_LEDGE EQU $16 +SFX_GRASS_RUSTLE EQU $17 +SFX_FLY EQU $18 +SFX_WRONG EQU $19 +SFX_SQUEAK EQU $1a +SFX_STRENGTH EQU $1b +SFX_BOAT EQU $1c +SFX_WALL_OPEN EQU $1d +SFX_PLACE_PUZZLE_PIECE_DOWN EQU $1e +SFX_ENTER_DOOR EQU $1f +SFX_SWITCH_POKEMON EQU $20 +SFX_TALLY EQU $21 +SFX_TRANSACTION EQU $22 +SFX_EXIT_BUILDING EQU $23 +SFX_BUMP EQU $24 +SFX_SAVE EQU $25 +SFX_POKEFLUTE EQU $26 +SFX_ELEVATOR_END EQU $27 +SFX_THROW_BALL EQU $28 +SFX_BALL_POOF EQU $29 +SFX_UNKNOWN_3A EQU $2a +SFX_RUN EQU $2b +SFX_SLOT_MACHINE_START EQU $2c +SFX_FANFARE EQU $2d +SFX_PECK EQU $2e +SFX_KINESIS EQU $2f +SFX_LICK EQU $30 +SFX_POUND EQU $31 +SFX_MOVE_PUZZLE_PIECE EQU $32 +SFX_COMET_PUNCH EQU $33 +SFX_MEGA_PUNCH EQU $34 +SFX_SCRATCH EQU $35 +SFX_VICEGRIP EQU $36 +SFX_RAZOR_WIND EQU $37 +SFX_CUT EQU $38 +SFX_WING_ATTACK EQU $39 +SFX_WHIRLWIND EQU $3a +SFX_BIND EQU $3b +SFX_VINE_WHIP EQU $3c +SFX_DOUBLE_KICK EQU $3d +SFX_MEGA_KICK EQU $3e +SFX_HEADBUTT EQU $3f +SFX_HORN_ATTACK EQU $40 +SFX_TACKLE EQU $41 +SFX_POISON_STING EQU $42 +SFX_POWDER EQU $43 +SFX_DOUBLESLAP EQU $44 +SFX_BITE EQU $45 +SFX_JUMP_KICK EQU $46 +SFX_STOMP EQU $47 +SFX_TAIL_WHIP EQU $48 +SFX_KARATE_CHOP EQU $49 +SFX_SUBMISSION EQU $4a +SFX_WATER_GUN EQU $4b +SFX_SWORDS_DANCE EQU $4c +SFX_THUNDER EQU $4d +SFX_SUPERSONIC EQU $4e +SFX_LEER EQU $4f +SFX_EMBER EQU $50 +SFX_BUBBLEBEAM EQU $51 +SFX_HYDRO_PUMP EQU $52 +SFX_SURF EQU $53 +SFX_PSYBEAM EQU $54 +SFX_CHARGE EQU $55 +SFX_THUNDERSHOCK EQU $56 +SFX_PSYCHIC EQU $57 +SFX_SCREECH EQU $58 +SFX_BONE_CLUB EQU $59 +SFX_SHARPEN EQU $5a +SFX_EGG_BOMB EQU $5b +SFX_SING EQU $5c +SFX_HYPER_BEAM EQU $5d +SFX_SHINE EQU $5e +SFX_UNKNOWN_5F EQU $5f +SFX_UNKNOWN_60 EQU $60 +SFX_UNKNOWN_61 EQU $61 +SFX_UNKNOWN_62 EQU $62 +SFX_UNKNOWN_63 EQU $63 +SFX_BURN EQU $64 +SFX_TITLE_SCREEN_ENTRANCE EQU $65 +SFX_UNKNOWN_66 EQU $66 +SFX_GET_COIN_FROM_SLOTS EQU $67 +SFX_PAY_DAY EQU $68 +SFX_METRONOME EQU $69 +SFX_CALL EQU $6a +SFX_HANG_UP EQU $6b +SFX_NO_SIGNAL EQU $6c +SFX_SANDSTORM EQU $6d +SFX_ELEVATOR EQU $6e +SFX_PROTECT EQU $6f +SFX_SKETCH EQU $70 +SFX_RAIN_DANCE EQU $71 +SFX_AEROBLAST EQU $72 +SFX_SPARK EQU $73 +SFX_CURSE EQU $74 +SFX_RAGE EQU $75 +SFX_THIEF EQU $76 +SFX_THIEF_2 EQU $77 +SFX_SPIDER_WEB EQU $78 +SFX_MIND_READER EQU $79 +SFX_NIGHTMARE EQU $7a +SFX_SNORE EQU $7b +SFX_SWEET_KISS EQU $7c +SFX_SWEET_KISS_2 EQU $7d +SFX_BELLY_DRUM EQU $7e +SFX_UNKNOWN_7F EQU $7f +SFX_SLUDGE_BOMB EQU $80 +SFX_FORESIGHT EQU $81 +SFX_SPITE EQU $82 +SFX_OUTRAGE EQU $83 +SFX_PERISH_SONG EQU $84 +SFX_GIGA_DRAIN EQU $85 +SFX_ATTRACT EQU $86 +SFX_KINESIS_2 EQU $87 +SFX_ZAP_CANNON EQU $88 +SFX_MEAN_LOOK EQU $89 +SFX_HEAL_BELL EQU $8a +SFX_RETURN EQU $8b +SFX_EXP_BAR EQU $8c +SFX_MILK_DRINK EQU $8d +SFX_PRESENT EQU $8e +SFX_MORNING_SUN EQU $8f +SFX_LEVEL_UP EQU $90 +SFX_KEY_ITEM EQU $91 +SFX_FANFARE_2 EQU $92 +SFX_REGISTER_PHONE_# EQU $93 +SFX_3RD_PLACE EQU $94 +SFX_GET_EGG_FROM_DAYCARE_MAN EQU $95 +SFX_GET_EGG_FROM_DAYCARE_LADY EQU $96 +SFX_MOVE_DELETED EQU $97 +SFX_2ND_PLACE EQU $98 +SFX_1ST_PLACE EQU $99 +SFX_CHOOSE_A_CARD EQU $9a +SFX_GET_TM EQU $9b +SFX_GET_BADGE EQU $9c +SFX_QUIT_SLOTS EQU $9d +SFX_EGG_CRACK EQU $9e +SFX_DEX_FANFARE_LESS_THAN_20 EQU $9f +SFX_DEX_FANFARE_140_169 EQU $a0 +SFX_DEX_FANFARE_170_199 EQU $a1 +SFX_DEX_FANFARE_200_229 EQU $a2 +SFX_DEX_FANFARE_230_PLUS EQU $a3 +SFX_EVOLVED EQU $a4 +SFX_MASTER_BALL EQU $a5 +SFX_EGG_HATCH EQU $a6 +SFX_GS_INTRO_CHARIZARD_FIREBALL EQU $a7 +SFX_GS_INTRO_POKEMON_APPEARS EQU $a8 +SFX_FLASH EQU $a9 +SFX_GAME_FREAK_LOGO_GS EQU $aa +SFX_NOT_VERY_EFFECTIVE EQU $ab +SFX_DAMAGE EQU $ac +SFX_SUPER_EFFECTIVE EQU $ad +SFX_BALL_BOUNCE EQU $ae +SFX_MOONLIGHT EQU $af +SFX_ENCORE EQU $b0 +SFX_BEAT_UP EQU $b1 +SFX_BATON_PASS EQU $b2 +SFX_BALL_WIGGLE EQU $b3 +SFX_SWEET_SCENT EQU $b4 +SFX_SWEET_SCENT_2 EQU $b5 +SFX_HIT_END_OF_EXP_BAR EQU $b6 +SFX_GIVE_TRADEMON EQU $b7 +SFX_GET_TRADEMON EQU $b8 +SFX_TRAIN_ARRIVED EQU $b9 +SFX_STOP_SLOT EQU $ba +SFX_2_BOOPS EQU $bb +SFX_GLASS_TING EQU $bc +SFX_GLASS_TING_2 EQU $bd +SFX_INTRO_UNOWN_1 EQU $be +SFX_INTRO_UNOWN_2 EQU $bf +SFX_INTRO_UNOWN_3 EQU $c0 +SFX_DITTO_POP_UP EQU $c1 +SFX_DITTO_TRANSFORM EQU $c2 +SFX_INTRO_SUICUNE_1 EQU $c3 +SFX_INTRO_PICHU EQU $c4 +SFX_INTRO_SUICUNE_2 EQU $c5 +SFX_INTRO_SUICUNE_3 EQU $c6 +SFX_DITTO_BOUNCE EQU $c7 +SFX_INTRO_SUICUNE_4 EQU $c8 +SFX_GAME_FREAK_PRESENTS EQU $c9 +SFX_TINGLE EQU $ca +SFX_UNKNOWN_CB EQU $cb +SFX_TWO_PC_BEEPS EQU $cc +SFX_4_NOTE_DITTY EQU $cd +SFX_TWINKLE EQU $ce + + +; header channels +_4CH1 EQU $c0 +_3CH1 EQU $80 +_2CH1 EQU $40 +_1CH1 EQU $00 +_3CH2 EQU $81 +_2CH2 EQU $41 +_1CH2 EQU $01 +_2CH3 EQU $42 +_1CH3 EQU $02 +_1CH4 EQU $03 + +_4CH5 EQU $c4 +_3CH5 EQU $84 +_2CH5 EQU $44 +_1CH5 EQU $04 +_3CH6 EQU $85 +_2CH6 EQU $45 +_1CH6 EQU $05 +_2CH7 EQU $46 +_1CH7 EQU $06 +_1CH8 EQU $07 + +_CH2 EQU $01 +_CH3 EQU $02 +_CH4 EQU $03 +_CH5 EQU $04 +_CH6 EQU $05 +_CH7 EQU $06 +_CH8 EQU $07 + +; note pitch +NOTE_RST EQU $00 +NOTE_C EQU $10 +NOTE_C# EQU $20 +NOTE_D EQU $30 +NOTE_D# EQU $40 +NOTE_E EQU $50 +NOTE_F EQU $60 +NOTE_F# EQU $70 +NOTE_G EQU $80 +NOTE_G# EQU $90 +NOTE_A EQU $a0 +NOTE_A# EQU $b0 +NOTE_B EQU $c0 + +; note duration (16ths) +NOTE_1 EQU $00 +NOTE_2 EQU $01 +NOTE_3 EQU $02 +NOTE_4 EQU $03 +NOTE_5 EQU $04 +NOTE_6 EQU $05 +NOTE_7 EQU $06 +NOTE_8 EQU $07 +NOTE_9 EQU $08 +NOTE_10 EQU $09 +NOTE_11 EQU $0a +NOTE_12 EQU $0b +NOTE_13 EQU $0c +NOTE_14 EQU $0d +NOTE_15 EQU $0e +NOTE_16 EQU $0f |