diff options
Diffstat (limited to 'text/common_1.asm')
-rw-r--r-- | text/common_1.asm | 1844 |
1 files changed, 0 insertions, 1844 deletions
diff --git a/text/common_1.asm b/text/common_1.asm deleted file mode 100644 index 34694b31e..000000000 --- a/text/common_1.asm +++ /dev/null @@ -1,1844 +0,0 @@ -_FruitBearingTreeText:: - text "It's a fruit-" - line "bearing tree." - done - -_HeyItsFruitText:: - text "Hey! It's" - line "@" - text_from_ram StringBuffer3 - text "!" - done - -_ObtainedFruitText:: - text "Obtained" - line "@" - text_from_ram StringBuffer3 - text "!" - done - -_FruitPackIsFullText:: - text "But the PACK is" - line "full…" - done - -_NothingHereText:: - text "There's nothing" - line "here…" - done - -UnknownText_0x1bc06b:: - text "Which APRICORN" - line "should I use?" - done - -UnknownText_0x1bc089:: - text "How many should I" - line "make?" - done - -UnknownText_0x1bc0a2:: - text_from_ram StringBuffer1 - text "" - line "recovered @" - deciram wd1f3, 2, 3 - text "HP!" - done - -UnknownText_0x1bc0bb:: - text_from_ram StringBuffer1 - text "'s" - line "cured of poison." - done - -UnknownText_0x1bc0d2:: - text_from_ram StringBuffer1 - text "'s" - line "rid of paralysis." - done - -UnknownText_0x1bc0ea:: - text_from_ram StringBuffer1 - text "'s" - line "burn was healed." - done - -UnknownText_0x1bc101:: - text_from_ram StringBuffer1 - text "" - line "was defrosted." - done - -UnknownText_0x1bc115:: - text_from_ram StringBuffer1 - text "" - line "woke up." - done - -UnknownText_0x1bc123:: - text_from_ram StringBuffer1 - text "'s" - line "health returned." - done - -UnknownText_0x1bc13a:: - text_from_ram StringBuffer1 - text "" - line "is revitalized." - done - -UnknownText_0x1bc14f:: - text_from_ram StringBuffer1 - text " grew to" - line "level @" - deciram CurPartyLevel, 1, 3 - text "!@" - sound_dex_fanfare_50_79 - text_waitbutton - db "@@" - -UnknownText_0x1bc16e:: - text_from_ram StringBuffer1 - text " came" - line "to its senses." - done - -UnknownText_0x1bc187:: - text "Please enter any" - line "four-digit number." - done - -UnknownText_0x1bc1ac:: - text "Enter the same" - line "number to confirm." - done - -UnknownText_0x1bc1cf:: - text "That's not the" - line "same number." - done - -UnknownText_0x1bc1eb:: - text "Your PASSCODE has" - line "been set." - para "Enter this number" - line "next time to open" - cont "the CARD FOLDER." - para "" - done - -UnknownText_0x1bc23e:: - text "0000 is invalid!" - para "" - done - -UnknownText_0x1bc251:: - text "Enter the CARD" - next "FOLDER PASSCODE." - done - -UnknownText_0x1bc272:: - text "Incorrect" - line "PASSCODE!" - para "" - done - -UnknownText_0x1bc288:: - text "CARD FOLDER open.@@" - -UnknownText_0x1bc29c:: - text "<......><......><......><......><......><......>" - line "<......><......><......><......><......><......>" - - para "Zzz… Hm? Wha…?" - line "You woke me up!" - - para "Will you check the" - line "clock for me?" - prompt - -UnknownText_0x1bc2eb:: - text "What time is it?" - done - -UnknownText_0x1bc2fd:: - text "What?@@" - -UnknownText_0x1bc305:: - text "?" - done - -UnknownText_0x1bc308:: - text "How many minutes?" - done - -UnknownText_0x1bc31b:: - text "Whoa!@@" - -UnknownText_0x1bc323:: - text "?" - done - -UnknownText_0x1bc326:: - text "!" - line "I overslept!" - done - -UnknownText_0x1bc336:: - text "!" - line "Yikes! I over-" - cont "slept!" - done - -UnknownText_0x1bc34f:: - text "!" - line "No wonder it's so" - cont "dark!" - done - -UnknownText_0x1bc369:: - text "What day is it?" - done - -UnknownText_0x1bc37a:: - text ", is it?" - done - -UnknownText_0x1bc384:: - text "There is nothing" - line "connected." - done - -UnknownText_0x1bc3a1:: - text "Check cell phone" - line "adapter." - done - -UnknownText_0x1bc3bc:: - text "Check CDMA" - line "adapter." - done - -UnknownText_0x1bc3d1:: - text "Check DOCOMO PHS" - line "adapter." - done - -UnknownText_0x1bc3ec:: - text "Check DDI PHS" - line "adapter." - done - -UnknownText_0x1bc404:: - text "Check unlimited" - line "battle mobile" - cont "adapter." - done - -UnknownText_0x1bc42c:: - text "The password is:" - line "" - done - -UnknownText_0x1bc43f:: - text "Is this OK?" - done - -UnknownText_0x1bc44c:: - text "Enter the" - line "ID no." - done - -UnknownText_0x1bc45e:: - text "Enter the" - line "amount." - done - -UnknownText_0x1bc471:: - text "There's nothing to" - line "choose." - prompt - -UnknownText_0x1bc48c:: - text "Which side do you" - line "want to put it on?" - done - -UnknownText_0x1bc4b2:: - text "Which side do you" - line "want to put away?" - done - -UnknownText_0x1bc4d7:: - text "Put away the" - line "@" - text_from_ram StringBuffer3 - text "." - prompt - -UnknownText_0x1bc4ec:: - text "There's nothing to" - line "put away." - prompt - -UnknownText_0x1bc509:: - text "Set up the" - line "@" - text_from_ram StringBuffer3 - text "." - prompt - -UnknownText_0x1bc51c:: - text "Put away the" - line "@" - text_from_ram StringBuffer3 - text "" - - para "and set up the" - line "@" - text_from_ram StringBuffer4 - text "." - prompt - -UnknownText_0x1bc546:: - text "That's already set" - line "up." - prompt - -UnknownText_0x1bc55d:: - text "It's the TOWN MAP." - done - -UnknownText_0x1bc570:: - text "It's a poster of a" - line "cute PIKACHU." - done - -UnknownText_0x1bc591:: - text "It's a poster of a" - line "cute CLEFAIRY." - done - -UnknownText_0x1bc5b3:: - text "It's a poster of a" - line "cute JIGGLYPUFF." - done - -UnknownText_0x1bc5d7:: - text "It's an adorable" - line "@" - text_from_ram StringBuffer3 - text "." - done - -UnknownText_0x1bc5ef:: - text "A giant doll! It's" - line "fluffy and cuddly." - done - -UnknownText_0x1bc615:: - text "Hi, <PLAYER>!" - line "How are you?" - prompt - -UnknownText_0x1bc62a:: - text "I found a useful" - line "item shopping, so" - prompt - -UnknownText_0x1bc64e:: - text "I bought it with" - line "your money. Sorry!" - prompt - -UnknownText_0x1bc673:: - text "It's in your PC." - line "You'll like it!" - done - -UnknownText_0x1bc693:: - text "While shopping" - line "today, I saw this" - cont "adorable doll, so" - prompt - -UnknownText_0x1bc6c7:: - text "It's in your room." - line "You'll love it!" - done - -UnknownText_0x1bc6e9:: - text_from_ram wPlayerTrademonSpeciesName - text " was" - line "sent to @" - text_from_ram wOTTrademonSenderName - text "." - done - -UnknownText_0x1bc701:: - text "" - done - -UnknownText_0x1bc703:: - text_from_ram wOTTrademonSenderName - text " bids" - line "farewell to" - done - -UnknownText_0x1bc719:: - text_from_ram wOTTrademonSpeciesName - text "." - done - -UnknownText_0x1bc71f:: - text "Take good care of" - line "@" - text_from_ram wOTTrademonSpeciesName - text "." - done - -UnknownText_0x1bc739:: - text "For @" - text_from_ram wPlayerTrademonSenderName - text "'s" - line "@" - text_from_ram wPlayerTrademonSpeciesName - text "," - done - -UnknownText_0x1bc74c:: - text_from_ram wOTTrademonSenderName - text " sends" - line "@" - text_from_ram wOTTrademonSpeciesName - text "." - done - -UnknownText_0x1bc75e:: - text_from_ram wOTTrademonSenderName - text " will" - line "trade @" - text_from_ram wOTTrademonSpeciesName - db "@@" - -UnknownText_0x1bc774:: - text "for @" - text_from_ram wPlayerTrademonSenderName - text "'s" - line "@" - text_from_ram wPlayerTrademonSpeciesName - text "." - done - -UnknownText_0x1bc787:: - text_from_ram wPlayerTrademonSenderName - text " will" - line "trade @" - text_from_ram wPlayerTrademonSpeciesName - db "@@" - -UnknownText_0x1bc79d:: - text "for @" - text_from_ram wOTTrademonSenderName - text "'s" - line "@" - text_from_ram wOTTrademonSpeciesName - text "." - done - -UnknownText_0x1bc7b0:: - text_from_ram wPlayerTrademonSenderName - text "'s" - line "@" - text_from_ram wPlayerTrademonSpeciesName - text " trade…" - done - -UnknownText_0x1bc7c3:: - text "Take good care of" - line "@" - text_from_ram wOTTrademonSpeciesName - text "." - done - -UnknownText_0x1bc7dd:: - text_from_ram wPlayerTrademonSenderName - text "'s" - line "@" - text_from_ram wPlayerTrademonSpeciesName - text " trade…" - done - -UnknownText_0x1bc7f0:: - text "Take good care of" - line "@" - text_from_ram wOTTrademonSpeciesName - text "." - done - -UnknownText_0x1bc80a:: - text_from_ram wOTTrademonSpeciesName - text " came" - line "back!" - done - -; Oak's Pokémon Talk - -_OPT_IntroText1:: - text "" - line "MARY: PROF.OAK'S" - done - -_OPT_IntroText2:: - text "" - line "#MON TALK!" - done - -_OPT_IntroText3:: - text "" - line "With me, MARY!" - done - -_OPT_OakText1:: - text "" - line "OAK: @" - text_from_ram wMonOrItemNameBuffer - db "@@" - -_OPT_OakText2:: - text "" - line "may be seen around" - done - -_OPT_OakText3:: - text "" - line "@" - text_from_ram StringBuffer1 - text "." - done - -_OPT_MaryText1:: - text "" - line "MARY: @" - text_from_ram StringBuffer1 - text "'s" - done - -OPT_SweetAdorably:: - text "" - line "sweet and adorably" - done - -OPT_WigglySlickly:: - text "" - line "wiggly and slickly" - done - -OPT_AptlyNamed:: - text "" - line "aptly named and" - done - -OPT_UndeniablyKindOf:: - text "" - line "undeniably kind of" - done - -OPT_Unbearably:: - text "" - line "so, so unbearably" - done - -OPT_WowImpressively:: - text "" - line "wow, impressively" - done - -OPT_AlmostPoisonously:: - text "" - line "almost poisonously" - done - -OPT_Sensually:: - text "" - line "ooh, so sensually" - done - -OPT_Mischievously:: - text "" - line "so mischievously" - done - -OPT_Topically:: - text "" - line "so very topically" - done - -OPT_Addictively:: - text "" - line "sure addictively" - done - -OPT_LooksInWater:: - text "" - line "looks in water is" - done - -OPT_EvolutionMustBe:: - text "" - line "evolution must be" - done - -OPT_Provocatively:: - text "" - line "provocatively" - done - -OPT_FlippedOut:: - text "" - line "so flipped out and" - done - -OPT_HeartMeltingly:: - text "" - line "heart-meltingly" - done - -OPT_Cute:: - text "" - line "cute." - done - -OPT_Weird:: - text "" - line "weird." - done - -OPT_Pleasant:: - text "" - line "pleasant." - done - -OPT_BoldSortOf:: - text "" - line "bold, sort of." - done - -OPT_Frightening:: - text "" - line "frightening." - done - -OPT_SuaveDebonair:: - text "" - line "suave & debonair!" - done - -OPT_Powerful:: - text "" - line "powerful." - done - -OPT_Exciting:: - text "" - line "exciting." - done - -OPT_Groovy:: - text "" - line "groovy!" - done - -OPT_Inspiring:: - text "" - line "inspiring." - done - -OPT_Friendly:: - text "" - line "friendly." - done - -OPT_HotHotHot:: - text "" - line "hot, hot, hot!" - done - -OPT_Stimulating:: - text "" - line "stimulating." - done - -OPT_Guarded:: - text "" - line "guarded." - done - -OPT_Lovely:: - text "" - line "lovely." - done - -OPT_Speedy:: - text "" - line "speedy." - done - -_OPT_PokemonChannelText:: - text "#MON" - done - -_PokedexShowText:: - text "" - line "@" - text_from_ram StringBuffer1 - db "@@" - -; Pokémon Music Channel / Pokémusic - -_BenIntroText1:: - text "" - line "BEN: #MON MUSIC" - done - -_BenIntroText2:: - text "" - line "CHANNEL!" - done - -_BenIntroText3:: - text "" - line "It's me, DJ BEN!" - done - -_FernIntroText1:: - text "" - line "FERN: #MUSIC!" - done - -_FernIntroText2:: - text "" - line "With DJ FERN!" - done - -_BenFernText1:: - text "" - line "Today's @" - current_day - text "," - done - -_BenFernText2A:: - text "" - line "so let us jam to" - done - -_BenFernText2B:: - text "" - line "so chill out to" - done - -_BenFernText3A:: - text "" - line "#MON March!" - done - -_BenFernText3B:: - text "" - line "#MON Lullaby!" - done - -; Lucky Channel - -_LC_Text1:: - text "" - line "REED: Yeehaw! How" - done - -_LC_Text2:: - text "" - line "y'all doin' now?" - done - -_LC_Text3:: - text "" - line "Whether you're up" - done - -_LC_Text4:: - text "" - line "or way down low," - done - -_LC_Text5:: - text "" - line "don't you miss the" - done - -_LC_Text6:: - text "" - line "LUCKY NUMBER SHOW!" - done - -_LC_Text7:: - text "" - line "This week's Lucky" - done - -_LC_Text8:: - text "" - line "Number is @" - interpret_data - text_from_ram StringBuffer1 - text "!" - done - -_LC_Text9:: - text "" - line "I'll repeat that!" - done - -_LC_Text10:: - text "" - line "Match it and go to" - done - -_LC_Text11:: - text "" - line "the RADIO TOWER!" - done - -_LC_DragText1:: - text "" - line "…Repeating myself" - done - -_LC_DragText2:: - text "" - line "gets to be a drag…" - done - -; Places and People - -_PnP_Text1:: - text "" - line "PLACES AND PEOPLE!" - done - -_PnP_Text2:: - text "" - line "Brought to you by" - done - -_PnP_Text3:: - text "" - line "me, DJ LILY!" - done - -_PnP_Text4:: - text "" - line "@" - text_from_ram StringBuffer2 - text " @" - text_from_ram StringBuffer1 - db "@@" - -_PnP_cute:: - text "" - line "is cute." - done - -_PnP_lazy:: - text "" - line "is sort of lazy." - done - -_PnP_happy:: - text "" - line "is always happy." - done - -_PnP_noisy:: - text "" - line "is quite noisy." - done - -_PnP_precocious:: - text "" - line "is precocious." - done - -_PnP_bold:: - text "" - line "is somewhat bold." - done - -_PnP_picky:: - text "" - line "is too picky!" - done - -_PnP_sortofok:: - text "" - line "is sort of OK." - done - -_PnP_soso:: - text "" - line "is just so-so." - done - -_PnP_great:: - text "" - line "is actually great." - done - -_PnP_mytype:: - text "" - line "is just my type." - done - -_PnP_cool:: - text "" - line "is so cool, no?" - done - -_PnP_inspiring:: - text "" - line "is inspiring!" - done - -_PnP_weird:: - text "" - line "is kind of weird." - done - -_PnP_rightforme:: - text "" - line "is right for me?" - done - -_PnP_odd:: - text "" - line "is definitely odd!" - done - -_PnP_Text5:: - text "" - line "@" - text_from_ram StringBuffer1 - db "@@" - -_RocketRadioText1:: - text "" - line "… …Ahem, we are" - done - -_RocketRadioText2:: - text "" - line "TEAM ROCKET!" - done - -_RocketRadioText3:: - text "" - line "After three years" - done - -_RocketRadioText4:: - text "" - line "of preparation, we" - done - -_RocketRadioText5:: - text "" - line "have risen again" - done - -_RocketRadioText6:: - text "" - line "from the ashes!" - done - -_RocketRadioText7:: - text "" - line "GIOVANNI! @" - interpret_data - text "Can you" - done - -_RocketRadioText8:: - text "" - line "hear?@" - interpret_data - text " We did it!" - done - -_RocketRadioText9:: - text "" - line "@" - interpret_data - text "Where is our boss?" - done - -_RocketRadioText10:: - text "" - line "@" - interpret_data - text "Is he listening?" - done - -_BuenaRadioText1:: - text "" - line "BUENA: BUENA here!" - done - -_BuenaRadioText2:: - text "" - line "Today's password!" - done - -_BuenaRadioText3:: - text "" - line "Let me think… It's" - done - -_BuenaRadioText4:: - text "" - line "@" - text_from_ram StringBuffer1 - text "!" - done - -_BuenaRadioText5:: - text "" - line "Don't forget it!" - done - -_BuenaRadioText6:: - text "" - line "I'm in GOLDENROD's" - done - -_BuenaRadioText7:: - text "" - line "RADIO TOWER!" - done - -_BuenaRadioMidnightText1:: - text "" - line "BUENA: Oh my…" - done - -_BuenaRadioMidnightText2:: - text "" - line "It's midnight! I" - done - -_BuenaRadioMidnightText3:: - text "" - line "have to shut down!" - done - -_BuenaRadioMidnightText4:: - text "" - line "Thanks for tuning" - done - -_BuenaRadioMidnightText5:: - text "" - line "in to the end! But" - done - -_BuenaRadioMidnightText6:: - text "" - line "don't stay up too" - done - -_BuenaRadioMidnightText7:: - text "" - line "late! Presented to" - done - -_BuenaRadioMidnightText8:: - text "" - line "you by DJ BUENA!" - done - -_BuenaRadioMidnightText9:: - text "I'm outta here!" - done - -_BuenaRadioMidnightText10:: - text "…" - done - -_BuenaOffTheAirText:: - text "" - line "" - done - -Text_EnemyWithdrew:: - text "<ENEMY>" - line "withdrew" - cont "@" - text_from_ram EnemyMonNick - text "!" - prompt - -Text_EnemyUsedOn:: - text "<ENEMY>" - line "used @" - text_from_ram wMonOrItemNameBuffer - text "" - cont "on @" - text_from_ram EnemyMonNick - text "!" - prompt - -Text_ThatCantBeUsedRightNow:: - text "That can't be used" - line "right now." - prompt - -Text_ThatItemCantBePutInThePack:: - text "That item can't be" - line "put in the PACK." - done - -Text_TheItemWasPutInThePack:: - text "The @" - text_from_ram StringBuffer1 - text "" - line "was put in the" - cont "PACK." - done - -Text_RemainingTime:: - text "Remaining Time" - done - -Text_YourPkmnsHPWasHealed:: - text "Your #MON's HP" - line "was healed." - prompt - -Text_Warping:: - text "Warping…" - done - -UnknownText_0x1bd05e:: - text "Which number" - line "should be changed?" - done - -UnknownText_0x1bd07f:: - text "Will you play with" - line "@" - text_from_ram StringBuffer2 - text "?" - done - -UnknownText_0x1bd09a:: - text "You need two #-" - line "MON for breeding." - prompt - -Text_BreedingIsNotPossible:: - text "Breeding is not" - line "possible." - prompt - -UnknownText_0x1bd0d8:: - text "The compatibility" - line "is @" - deciram wd265, 1, 3 - text "." - cont "Should they breed?" - done - -UnknownText_0x1bd109:: - text "There is no EGG." - line "" - prompt - -UnknownText_0x1bd11c:: - text "It's going to" - line "hatch!" - prompt - -UnknownText_0x1bd131:: - text "Test event" - line "@" - deciram StringBuffer2, 1, 2 - text "?" - done - -UnknownText_0x1bd145:: - text "Start!" - done - -UnknownText_0x1bd14d:: - text "End!" - done - -UnknownText_0x1bd153:: - text "For a boy!" - done - -UnknownText_0x1bd15f:: - text "For a girl!" - done - -UnknownText_0x1bd16c:: - text "This doesn't" - line "concern a boy!" - done - -UnknownText_0x1bd188:: - text "The BOX is full!" - done - -UnknownText_0x1bd19a:: - text "A new CARD arrived" - line "from @" - text_from_ram StringBuffer2 - text "." - done - -UnknownText_0x1bd1ba:: - text "Put this CARD in" - line "the CARD FOLDER?" - done - -UnknownText_0x1bd1dd:: - text_from_ram StringBuffer2 - text "'s CARD was" - line "listed as no.@" - deciram StringBuffer1, 1, 2 - text "." - prompt - -UnknownText_0x1bd201:: - text "Starting link." - done - -UnknownText_0x1bd211:: - text "Link terminated." - done - -UnknownText_0x1bd223:: - text "Closing link." - done - -UnknownText_0x1bd232:: - text "Clear the time" - line "limit?" - done - -UnknownText_0x1bd249:: - text "The time limit was" - line "cleared." - done - -UnknownText_0x1bd266:: - text "Pick which packet" - line "as an error?" - done - -UnknownText_0x1bd286:: - text "Trading @" - text_from_ram StringBuffer2 - text "" - line "for @" - text_from_ram StringBuffer1 - text "…" - done - -UnknownText_0x1bd2a0:: - text "Obtained the" - line "VOLTORBBADGE!" - done - -UnknownText_0x1bd2bc:: - text "Which floor?" - done - -UnknownText_0x1bd2ca:: - text "ANNOUNCER: BEEEP!" - - para "Time's up!" - done - -UnknownText_0x1bd2e7:: - text "ANNOUNCER: The" - line "Contest is over!" - done - -UnknownText_0x1bd308:: - text "REPEL's effect" - line "wore off." - done - -UnknownText_0x1bd321:: - text "<PLAYER> found" - line "@" - text_from_ram StringBuffer3 - text "!" - done - -UnknownText_0x1bd331:: - text "But <PLAYER> has" - line "no space left…" - done - -UnknownText_0x1bd34b:: - text "I just saw some" - line "rare @" - text_from_ram StringBuffer1 - text " in" - cont "@" - text_from_ram StringBuffer2 - text "." - - para "I'll call you if I" - line "see another rare" - cont "#MON, OK?" - prompt - -UnknownText_0x1bd39e:: - text "SAVING RECORD…" - line "DON'T TURN OFF!" - done - -UnknownText_0x1bd3be:: - text_from_ram PlayerName - text " received" - line "@" - text_from_ram StringBuffer1 - text "!@" - sound_item - text_waitbutton - db "@@" - -UnknownText_0x1bd3d7:: - text "You have no coins." - prompt - -UnknownText_0x1bd3eb:: - text "You don't have a" - line "COIN CASE." - prompt - -UnknownText_0x1bd407:: - text "OK, connect the" - line "Game Link Cable." - prompt - -UnknownText_0x1bd429:: - text "<PLAYER> traded" - line "@" - text_from_ram wMonOrItemNameBuffer - text " for" - cont "@" - text_from_ram StringBuffer2 - text ".@@" - -UnknownText_0x1bd445:: - sound_dex_fanfare_80_109 - interpret_data - db "@@" - -UnknownText_0x1bd449:: - text "I collect #MON." - line "Do you have" - cont "@" - text_from_ram StringBuffer1 - text "?" - - para "Want to trade it" - line "for my @" - text_from_ram StringBuffer2 - text "?" - done - -UnknownText_0x1bd48c:: - text "You don't want to" - line "trade? Aww…" - done - -UnknownText_0x1bd4aa:: - text "Huh? That's not" - line "@" - text_from_ram StringBuffer1 - text ". " - cont "What a letdown…" - done - -UnknownText_0x1bd4d2:: - text "Yay! I got myself" - line "@" - text_from_ram StringBuffer1 - text "!" - cont "Thanks!" - done - -UnknownText_0x1bd4f4:: - text "Hi, how's my old" - line "@" - text_from_ram StringBuffer2 - text " doing?" - done - -UnknownText_0x1bd512:: - text "Hi, I'm looking" - line "for this #MON." - - para "If you have" - line "@" - text_from_ram StringBuffer1 - text ", would" - - para "you trade it for" - line "my @" - text_from_ram StringBuffer2 - text "?" - done - -UnknownText_0x1bd565:: - text "You don't have" - line "one either?" - - para "Gee, that's really" - line "disappointing…" - done - -UnknownText_0x1bd5a1:: - text "You don't have" - line "@" - text_from_ram StringBuffer1 - text "? That's" - cont "too bad, then." - done - -UnknownText_0x1bd5cc:: - text "Great! Thank you!" - - para "I finally got" - line "@" - text_from_ram StringBuffer1 - text "." - done - -UnknownText_0x1bd5f4:: - text "Hi! The @" - text_from_ram wMonOrItemNameBuffer - text "" - line "you traded me is" - cont "doing great!" - done - -UnknownText_0x1bd621:: - text_from_ram wMonOrItemNameBuffer - text "'s cute," - line "but I don't have" - - para "it. Do you have" - line "@" - text_from_ram StringBuffer1 - text "?" - - para "Want to trade it" - line "for my @" - text_from_ram StringBuffer2 - text "?" - done - -UnknownText_0x1bd673:: - text "You don't want to" - line "trade? Oh, darn…" - done - -UnknownText_0x1bd696:: - text "That's not" - line "@" - text_from_ram StringBuffer1 - text "." - - para "Please trade with" - line "me if you get one." - done - -UnknownText_0x1bd6cd:: - text "Wow! Thank you!" - line "I always wanted" - cont "@" - text_from_ram wMonOrItemNameBuffer - text "!" - done - -UnknownText_0x1bd6f5:: - text "How is that" - line "@" - text_from_ram StringBuffer2 - text " I" - cont "traded you doing?" - - para "Your @" - text_from_ram wMonOrItemNameBuffer - text "'s" - line "so cute!" - done - -UnknownText_0x1bd731:: - text "Uh? What happened?" - done - -UnknownText_0x1bd745:: - text "Trading is so odd…" - - para "I still have a lot" - line "to learn about it." - done - -UnknownText_0x1bd77f:: - text "Wow, that's a cute" - line "#MON." - - para "Where did you get" - line "it?" - - para "…" - - para "So, you're leaving" - line "on an adventure…" - - para "OK!" - line "I'll help too." - - para "But what can I do" - line "for you?" - - para "I know! I'll save" - line "money for you." - - para "On a long journey," - line "money's important." - - para "Do you want me to" - line "save your money?" - done - -UnknownText_0x1bd868:: - text "OK, I'll take care" - line "of your money." - - para "<......><......><......>" - prompt - -UnknownText_0x1bd88e:: - text "Be careful." - - para "#MON are your" - line "friends. You need" - cont "to work as a team." - - para "Now, go on!" - done - -UnknownText_0x1bd8da:: - text "Hi! Welcome home!" - line "You're trying very" - cont "hard, I see." - - para "I've kept your" - line "room tidy." - - para "Or is this about" - line "your money?" - done - -UnknownText_0x1bd942:: - text "What do you want" - line "to do?" - done - -UnknownText_0x1bd95b:: - text "How much do you" - line "want to save?" - done - -UnknownText_0x1bd97a:: - text "How much do you" - line "want to take?" - done - -UnknownText_0x1bd999:: - text "Do you want to" - line "save some money?" - done - -UnknownText_0x1bd9ba:: - text "You haven't saved" - line "that much." - prompt - -UnknownText_0x1bd9d7:: - text "You can't take" - line "that much." - prompt - -UnknownText_0x1bd9f1:: - text "You don't have" - line "that much." - prompt - -UnknownText_0x1bda0b:: - text "You can't save" - line "that much." - prompt - -UnknownText_0x1bda25:: - text "OK, I'll save your" - line "money. Trust me!" - - para "<PLAYER>, stick" - line "with it!" - done - -UnknownText_0x1bda5b:: - text "Your money's safe" - line "here! Get going!" - done - -UnknownText_0x1bda7e:: - text "<PLAYER>, don't" - line "give up!" - done - -UnknownText_0x1bda90:: - text "Just do what" - line "you can." - done - -UnknownText_0x1bdaa7:: - text "" - done - -UnknownText_0x1bdaa9:: - text "I'm the DAY-CARE" - line "MAN. Want me to" - cont "raise a #MON?" - done - -UnknownText_0x1bdad8:: - text "I'm the DAY-CARE" - line "MAN. Do you know" - cont "about EGGS?" - - para "I was raising" - line "#MON with my" - cont "wife, you see." - - para "We were shocked to" - line "find an EGG!" - - para "How incredible is" - line "that?" - - para "So, want me to" - line "raise a #MON?" - done - -UnknownText_0x1bdb85:: - text "I'm the DAY-CARE" - line "LADY." - - para "Should I raise a" - line "#MON for you?" - done - -UnknownText_0x1bdbbb:: - text "I'm the DAY-CARE" - line "LADY. Do you know" - cont "about EGGS?" - - para "My husband and I" - line "were raising some" - cont "#MON, you see." - - para "We were shocked to" - line "find an EGG!" - - para "How incredible" - line "could that be?" - - para "Should I raise a" - line "#MON for you?" - done - -UnknownText_0x1bdc79:: - text "What should I" - line "raise for you?" - prompt - -UnknownText_0x1bdc97:: - text "Oh? But you have" - line "just one #MON." - prompt - -UnknownText_0x1bdcb8:: - text "Sorry, but I can't" - line "accept an EGG." - prompt - -UnknownText_0x1bdcda:: - text "Remove MAIL before" - line "you come see me." - prompt - -UnknownText_0x1bdcff:: - text "If you give me" - line "that, what will" - cont "you battle with?" - prompt - -UnknownText_0x1bdd30:: - text "OK. I'll raise" - line "your @" - text_from_ram StringBuffer1 - text "." - prompt - -UnknownText_0x1bdd4b:: - text "Come back for it" - line "later." - done - -UnknownText_0x1bdd64:: - text "Are we geniuses or" - line "what? Want to see" - cont "your @" - text_from_ram StringBuffer1 - text "?" - done - -UnknownText_0x1bdd96:: - text "Your @" - text_from_ram StringBuffer1 - text "" - line "has grown a lot." - - para "By level, it's" - line "grown by @" - deciram StringBuffer2 + 1, 1, 3 - text "." - - para "If you want your" - line "#MON back, it" - cont "will cost ¥@" - deciram StringBuffer2 + 2, 3, 4 - text "." - done - -UnknownText_0x1bde04:: - text "Perfect! Here's" - line "your #MON." - prompt - -UnknownText_0x1bde1f:: - text "<PLAYER> got back" - line "@" - text_from_ram StringBuffer1 - text "." - prompt - -UnknownText_0x1bde32:: - text "Huh? Back already?" - line "Your @" - text_from_ram StringBuffer1 - text "" - para "needs a little" - line "more time with us." - - para "If you want your" - line "#MON back, it" - cont "will cost ¥100." - done - -UnknownText_0x1bdea2:: - text "You have no room" - line "for it." - prompt - -UnknownText_0x1bdebc:: - text "You don't have" - line "enough money." - prompt - -UnknownText_0x1bded9:: - text "Oh, fine then." - prompt - -UnknownText_0x1bdee9:: - text "Come again." - done - -UnknownText_0x1bdef6:: - text "Not yet…" - done - -UnknownText_0x1bdf00:: - text "Ah, it's you!" - - para "We were raising" - line "your #MON, and" - - para "my goodness, were" - line "we surprised!" - - para "Your #MON had" - line "an EGG!" - - para "We don't know how" - line "it got there, but" - - para "your #MON had" - line "it. You want it?" - done - -UnknownText_0x1bdfa5:: - text "<PLAYER> received" - line "the EGG!" - done - -UnknownText_0x1bdfba:: - text "Take good care of" - line "it." - done - -UnknownText_0x1bdfd1:: - text "Well then, I'll" - line "keep it. Thanks!" - done - -UnknownText_0x1bdff2:: - text "You have no room" - line "in your party." - cont "Come back later." - done - -UnknownText_0x1be024:: - text "Which #MON" - line "should I photo-" - cont "graph?" - prompt - -UnknownText_0x1be047:: - text "All righty. Hold" - line "still for a bit." - prompt - -UnknownText_0x1be06a:: - text "Presto! All done." - line "Come again, OK?" - done |