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+++ /dev/null
@@ -1,1844 +0,0 @@
-_FruitBearingTreeText::
- text "It's a fruit-"
- line "bearing tree."
- done
-
-_HeyItsFruitText::
- text "Hey! It's"
- line "@"
- text_from_ram StringBuffer3
- text "!"
- done
-
-_ObtainedFruitText::
- text "Obtained"
- line "@"
- text_from_ram StringBuffer3
- text "!"
- done
-
-_FruitPackIsFullText::
- text "But the PACK is"
- line "full…"
- done
-
-_NothingHereText::
- text "There's nothing"
- line "here…"
- done
-
-UnknownText_0x1bc06b::
- text "Which APRICORN"
- line "should I use?"
- done
-
-UnknownText_0x1bc089::
- text "How many should I"
- line "make?"
- done
-
-UnknownText_0x1bc0a2::
- text_from_ram StringBuffer1
- text ""
- line "recovered @"
- deciram wd1f3, 2, 3
- text "HP!"
- done
-
-UnknownText_0x1bc0bb::
- text_from_ram StringBuffer1
- text "'s"
- line "cured of poison."
- done
-
-UnknownText_0x1bc0d2::
- text_from_ram StringBuffer1
- text "'s"
- line "rid of paralysis."
- done
-
-UnknownText_0x1bc0ea::
- text_from_ram StringBuffer1
- text "'s"
- line "burn was healed."
- done
-
-UnknownText_0x1bc101::
- text_from_ram StringBuffer1
- text ""
- line "was defrosted."
- done
-
-UnknownText_0x1bc115::
- text_from_ram StringBuffer1
- text ""
- line "woke up."
- done
-
-UnknownText_0x1bc123::
- text_from_ram StringBuffer1
- text "'s"
- line "health returned."
- done
-
-UnknownText_0x1bc13a::
- text_from_ram StringBuffer1
- text ""
- line "is revitalized."
- done
-
-UnknownText_0x1bc14f::
- text_from_ram StringBuffer1
- text " grew to"
- line "level @"
- deciram CurPartyLevel, 1, 3
- text "!@"
- sound_dex_fanfare_50_79
- text_waitbutton
- db "@@"
-
-UnknownText_0x1bc16e::
- text_from_ram StringBuffer1
- text " came"
- line "to its senses."
- done
-
-UnknownText_0x1bc187::
- text "Please enter any"
- line "four-digit number."
- done
-
-UnknownText_0x1bc1ac::
- text "Enter the same"
- line "number to confirm."
- done
-
-UnknownText_0x1bc1cf::
- text "That's not the"
- line "same number."
- done
-
-UnknownText_0x1bc1eb::
- text "Your PASSCODE has"
- line "been set."
- para "Enter this number"
- line "next time to open"
- cont "the CARD FOLDER."
- para ""
- done
-
-UnknownText_0x1bc23e::
- text "0000 is invalid!"
- para ""
- done
-
-UnknownText_0x1bc251::
- text "Enter the CARD"
- next "FOLDER PASSCODE."
- done
-
-UnknownText_0x1bc272::
- text "Incorrect"
- line "PASSCODE!"
- para ""
- done
-
-UnknownText_0x1bc288::
- text "CARD FOLDER open.@@"
-
-UnknownText_0x1bc29c::
- text "<......><......><......><......><......><......>"
- line "<......><......><......><......><......><......>"
-
- para "Zzz… Hm? Wha…?"
- line "You woke me up!"
-
- para "Will you check the"
- line "clock for me?"
- prompt
-
-UnknownText_0x1bc2eb::
- text "What time is it?"
- done
-
-UnknownText_0x1bc2fd::
- text "What?@@"
-
-UnknownText_0x1bc305::
- text "?"
- done
-
-UnknownText_0x1bc308::
- text "How many minutes?"
- done
-
-UnknownText_0x1bc31b::
- text "Whoa!@@"
-
-UnknownText_0x1bc323::
- text "?"
- done
-
-UnknownText_0x1bc326::
- text "!"
- line "I overslept!"
- done
-
-UnknownText_0x1bc336::
- text "!"
- line "Yikes! I over-"
- cont "slept!"
- done
-
-UnknownText_0x1bc34f::
- text "!"
- line "No wonder it's so"
- cont "dark!"
- done
-
-UnknownText_0x1bc369::
- text "What day is it?"
- done
-
-UnknownText_0x1bc37a::
- text ", is it?"
- done
-
-UnknownText_0x1bc384::
- text "There is nothing"
- line "connected."
- done
-
-UnknownText_0x1bc3a1::
- text "Check cell phone"
- line "adapter."
- done
-
-UnknownText_0x1bc3bc::
- text "Check CDMA"
- line "adapter."
- done
-
-UnknownText_0x1bc3d1::
- text "Check DOCOMO PHS"
- line "adapter."
- done
-
-UnknownText_0x1bc3ec::
- text "Check DDI PHS"
- line "adapter."
- done
-
-UnknownText_0x1bc404::
- text "Check unlimited"
- line "battle mobile"
- cont "adapter."
- done
-
-UnknownText_0x1bc42c::
- text "The password is:"
- line ""
- done
-
-UnknownText_0x1bc43f::
- text "Is this OK?"
- done
-
-UnknownText_0x1bc44c::
- text "Enter the"
- line "ID no."
- done
-
-UnknownText_0x1bc45e::
- text "Enter the"
- line "amount."
- done
-
-UnknownText_0x1bc471::
- text "There's nothing to"
- line "choose."
- prompt
-
-UnknownText_0x1bc48c::
- text "Which side do you"
- line "want to put it on?"
- done
-
-UnknownText_0x1bc4b2::
- text "Which side do you"
- line "want to put away?"
- done
-
-UnknownText_0x1bc4d7::
- text "Put away the"
- line "@"
- text_from_ram StringBuffer3
- text "."
- prompt
-
-UnknownText_0x1bc4ec::
- text "There's nothing to"
- line "put away."
- prompt
-
-UnknownText_0x1bc509::
- text "Set up the"
- line "@"
- text_from_ram StringBuffer3
- text "."
- prompt
-
-UnknownText_0x1bc51c::
- text "Put away the"
- line "@"
- text_from_ram StringBuffer3
- text ""
-
- para "and set up the"
- line "@"
- text_from_ram StringBuffer4
- text "."
- prompt
-
-UnknownText_0x1bc546::
- text "That's already set"
- line "up."
- prompt
-
-UnknownText_0x1bc55d::
- text "It's the TOWN MAP."
- done
-
-UnknownText_0x1bc570::
- text "It's a poster of a"
- line "cute PIKACHU."
- done
-
-UnknownText_0x1bc591::
- text "It's a poster of a"
- line "cute CLEFAIRY."
- done
-
-UnknownText_0x1bc5b3::
- text "It's a poster of a"
- line "cute JIGGLYPUFF."
- done
-
-UnknownText_0x1bc5d7::
- text "It's an adorable"
- line "@"
- text_from_ram StringBuffer3
- text "."
- done
-
-UnknownText_0x1bc5ef::
- text "A giant doll! It's"
- line "fluffy and cuddly."
- done
-
-UnknownText_0x1bc615::
- text "Hi, <PLAYER>!"
- line "How are you?"
- prompt
-
-UnknownText_0x1bc62a::
- text "I found a useful"
- line "item shopping, so"
- prompt
-
-UnknownText_0x1bc64e::
- text "I bought it with"
- line "your money. Sorry!"
- prompt
-
-UnknownText_0x1bc673::
- text "It's in your PC."
- line "You'll like it!"
- done
-
-UnknownText_0x1bc693::
- text "While shopping"
- line "today, I saw this"
- cont "adorable doll, so"
- prompt
-
-UnknownText_0x1bc6c7::
- text "It's in your room."
- line "You'll love it!"
- done
-
-UnknownText_0x1bc6e9::
- text_from_ram wPlayerTrademonSpeciesName
- text " was"
- line "sent to @"
- text_from_ram wOTTrademonSenderName
- text "."
- done
-
-UnknownText_0x1bc701::
- text ""
- done
-
-UnknownText_0x1bc703::
- text_from_ram wOTTrademonSenderName
- text " bids"
- line "farewell to"
- done
-
-UnknownText_0x1bc719::
- text_from_ram wOTTrademonSpeciesName
- text "."
- done
-
-UnknownText_0x1bc71f::
- text "Take good care of"
- line "@"
- text_from_ram wOTTrademonSpeciesName
- text "."
- done
-
-UnknownText_0x1bc739::
- text "For @"
- text_from_ram wPlayerTrademonSenderName
- text "'s"
- line "@"
- text_from_ram wPlayerTrademonSpeciesName
- text ","
- done
-
-UnknownText_0x1bc74c::
- text_from_ram wOTTrademonSenderName
- text " sends"
- line "@"
- text_from_ram wOTTrademonSpeciesName
- text "."
- done
-
-UnknownText_0x1bc75e::
- text_from_ram wOTTrademonSenderName
- text " will"
- line "trade @"
- text_from_ram wOTTrademonSpeciesName
- db "@@"
-
-UnknownText_0x1bc774::
- text "for @"
- text_from_ram wPlayerTrademonSenderName
- text "'s"
- line "@"
- text_from_ram wPlayerTrademonSpeciesName
- text "."
- done
-
-UnknownText_0x1bc787::
- text_from_ram wPlayerTrademonSenderName
- text " will"
- line "trade @"
- text_from_ram wPlayerTrademonSpeciesName
- db "@@"
-
-UnknownText_0x1bc79d::
- text "for @"
- text_from_ram wOTTrademonSenderName
- text "'s"
- line "@"
- text_from_ram wOTTrademonSpeciesName
- text "."
- done
-
-UnknownText_0x1bc7b0::
- text_from_ram wPlayerTrademonSenderName
- text "'s"
- line "@"
- text_from_ram wPlayerTrademonSpeciesName
- text " trade…"
- done
-
-UnknownText_0x1bc7c3::
- text "Take good care of"
- line "@"
- text_from_ram wOTTrademonSpeciesName
- text "."
- done
-
-UnknownText_0x1bc7dd::
- text_from_ram wPlayerTrademonSenderName
- text "'s"
- line "@"
- text_from_ram wPlayerTrademonSpeciesName
- text " trade…"
- done
-
-UnknownText_0x1bc7f0::
- text "Take good care of"
- line "@"
- text_from_ram wOTTrademonSpeciesName
- text "."
- done
-
-UnknownText_0x1bc80a::
- text_from_ram wOTTrademonSpeciesName
- text " came"
- line "back!"
- done
-
-; Oak's Pokémon Talk
-
-_OPT_IntroText1::
- text ""
- line "MARY: PROF.OAK'S"
- done
-
-_OPT_IntroText2::
- text ""
- line "#MON TALK!"
- done
-
-_OPT_IntroText3::
- text ""
- line "With me, MARY!"
- done
-
-_OPT_OakText1::
- text ""
- line "OAK: @"
- text_from_ram wMonOrItemNameBuffer
- db "@@"
-
-_OPT_OakText2::
- text ""
- line "may be seen around"
- done
-
-_OPT_OakText3::
- text ""
- line "@"
- text_from_ram StringBuffer1
- text "."
- done
-
-_OPT_MaryText1::
- text ""
- line "MARY: @"
- text_from_ram StringBuffer1
- text "'s"
- done
-
-OPT_SweetAdorably::
- text ""
- line "sweet and adorably"
- done
-
-OPT_WigglySlickly::
- text ""
- line "wiggly and slickly"
- done
-
-OPT_AptlyNamed::
- text ""
- line "aptly named and"
- done
-
-OPT_UndeniablyKindOf::
- text ""
- line "undeniably kind of"
- done
-
-OPT_Unbearably::
- text ""
- line "so, so unbearably"
- done
-
-OPT_WowImpressively::
- text ""
- line "wow, impressively"
- done
-
-OPT_AlmostPoisonously::
- text ""
- line "almost poisonously"
- done
-
-OPT_Sensually::
- text ""
- line "ooh, so sensually"
- done
-
-OPT_Mischievously::
- text ""
- line "so mischievously"
- done
-
-OPT_Topically::
- text ""
- line "so very topically"
- done
-
-OPT_Addictively::
- text ""
- line "sure addictively"
- done
-
-OPT_LooksInWater::
- text ""
- line "looks in water is"
- done
-
-OPT_EvolutionMustBe::
- text ""
- line "evolution must be"
- done
-
-OPT_Provocatively::
- text ""
- line "provocatively"
- done
-
-OPT_FlippedOut::
- text ""
- line "so flipped out and"
- done
-
-OPT_HeartMeltingly::
- text ""
- line "heart-meltingly"
- done
-
-OPT_Cute::
- text ""
- line "cute."
- done
-
-OPT_Weird::
- text ""
- line "weird."
- done
-
-OPT_Pleasant::
- text ""
- line "pleasant."
- done
-
-OPT_BoldSortOf::
- text ""
- line "bold, sort of."
- done
-
-OPT_Frightening::
- text ""
- line "frightening."
- done
-
-OPT_SuaveDebonair::
- text ""
- line "suave & debonair!"
- done
-
-OPT_Powerful::
- text ""
- line "powerful."
- done
-
-OPT_Exciting::
- text ""
- line "exciting."
- done
-
-OPT_Groovy::
- text ""
- line "groovy!"
- done
-
-OPT_Inspiring::
- text ""
- line "inspiring."
- done
-
-OPT_Friendly::
- text ""
- line "friendly."
- done
-
-OPT_HotHotHot::
- text ""
- line "hot, hot, hot!"
- done
-
-OPT_Stimulating::
- text ""
- line "stimulating."
- done
-
-OPT_Guarded::
- text ""
- line "guarded."
- done
-
-OPT_Lovely::
- text ""
- line "lovely."
- done
-
-OPT_Speedy::
- text ""
- line "speedy."
- done
-
-_OPT_PokemonChannelText::
- text "#MON"
- done
-
-_PokedexShowText::
- text ""
- line "@"
- text_from_ram StringBuffer1
- db "@@"
-
-; Pokémon Music Channel / Pokémusic
-
-_BenIntroText1::
- text ""
- line "BEN: #MON MUSIC"
- done
-
-_BenIntroText2::
- text ""
- line "CHANNEL!"
- done
-
-_BenIntroText3::
- text ""
- line "It's me, DJ BEN!"
- done
-
-_FernIntroText1::
- text ""
- line "FERN: #MUSIC!"
- done
-
-_FernIntroText2::
- text ""
- line "With DJ FERN!"
- done
-
-_BenFernText1::
- text ""
- line "Today's @"
- current_day
- text ","
- done
-
-_BenFernText2A::
- text ""
- line "so let us jam to"
- done
-
-_BenFernText2B::
- text ""
- line "so chill out to"
- done
-
-_BenFernText3A::
- text ""
- line "#MON March!"
- done
-
-_BenFernText3B::
- text ""
- line "#MON Lullaby!"
- done
-
-; Lucky Channel
-
-_LC_Text1::
- text ""
- line "REED: Yeehaw! How"
- done
-
-_LC_Text2::
- text ""
- line "y'all doin' now?"
- done
-
-_LC_Text3::
- text ""
- line "Whether you're up"
- done
-
-_LC_Text4::
- text ""
- line "or way down low,"
- done
-
-_LC_Text5::
- text ""
- line "don't you miss the"
- done
-
-_LC_Text6::
- text ""
- line "LUCKY NUMBER SHOW!"
- done
-
-_LC_Text7::
- text ""
- line "This week's Lucky"
- done
-
-_LC_Text8::
- text ""
- line "Number is @"
- interpret_data
- text_from_ram StringBuffer1
- text "!"
- done
-
-_LC_Text9::
- text ""
- line "I'll repeat that!"
- done
-
-_LC_Text10::
- text ""
- line "Match it and go to"
- done
-
-_LC_Text11::
- text ""
- line "the RADIO TOWER!"
- done
-
-_LC_DragText1::
- text ""
- line "…Repeating myself"
- done
-
-_LC_DragText2::
- text ""
- line "gets to be a drag…"
- done
-
-; Places and People
-
-_PnP_Text1::
- text ""
- line "PLACES AND PEOPLE!"
- done
-
-_PnP_Text2::
- text ""
- line "Brought to you by"
- done
-
-_PnP_Text3::
- text ""
- line "me, DJ LILY!"
- done
-
-_PnP_Text4::
- text ""
- line "@"
- text_from_ram StringBuffer2
- text " @"
- text_from_ram StringBuffer1
- db "@@"
-
-_PnP_cute::
- text ""
- line "is cute."
- done
-
-_PnP_lazy::
- text ""
- line "is sort of lazy."
- done
-
-_PnP_happy::
- text ""
- line "is always happy."
- done
-
-_PnP_noisy::
- text ""
- line "is quite noisy."
- done
-
-_PnP_precocious::
- text ""
- line "is precocious."
- done
-
-_PnP_bold::
- text ""
- line "is somewhat bold."
- done
-
-_PnP_picky::
- text ""
- line "is too picky!"
- done
-
-_PnP_sortofok::
- text ""
- line "is sort of OK."
- done
-
-_PnP_soso::
- text ""
- line "is just so-so."
- done
-
-_PnP_great::
- text ""
- line "is actually great."
- done
-
-_PnP_mytype::
- text ""
- line "is just my type."
- done
-
-_PnP_cool::
- text ""
- line "is so cool, no?"
- done
-
-_PnP_inspiring::
- text ""
- line "is inspiring!"
- done
-
-_PnP_weird::
- text ""
- line "is kind of weird."
- done
-
-_PnP_rightforme::
- text ""
- line "is right for me?"
- done
-
-_PnP_odd::
- text ""
- line "is definitely odd!"
- done
-
-_PnP_Text5::
- text ""
- line "@"
- text_from_ram StringBuffer1
- db "@@"
-
-_RocketRadioText1::
- text ""
- line "… …Ahem, we are"
- done
-
-_RocketRadioText2::
- text ""
- line "TEAM ROCKET!"
- done
-
-_RocketRadioText3::
- text ""
- line "After three years"
- done
-
-_RocketRadioText4::
- text ""
- line "of preparation, we"
- done
-
-_RocketRadioText5::
- text ""
- line "have risen again"
- done
-
-_RocketRadioText6::
- text ""
- line "from the ashes!"
- done
-
-_RocketRadioText7::
- text ""
- line "GIOVANNI! @"
- interpret_data
- text "Can you"
- done
-
-_RocketRadioText8::
- text ""
- line "hear?@"
- interpret_data
- text " We did it!"
- done
-
-_RocketRadioText9::
- text ""
- line "@"
- interpret_data
- text "Where is our boss?"
- done
-
-_RocketRadioText10::
- text ""
- line "@"
- interpret_data
- text "Is he listening?"
- done
-
-_BuenaRadioText1::
- text ""
- line "BUENA: BUENA here!"
- done
-
-_BuenaRadioText2::
- text ""
- line "Today's password!"
- done
-
-_BuenaRadioText3::
- text ""
- line "Let me think… It's"
- done
-
-_BuenaRadioText4::
- text ""
- line "@"
- text_from_ram StringBuffer1
- text "!"
- done
-
-_BuenaRadioText5::
- text ""
- line "Don't forget it!"
- done
-
-_BuenaRadioText6::
- text ""
- line "I'm in GOLDENROD's"
- done
-
-_BuenaRadioText7::
- text ""
- line "RADIO TOWER!"
- done
-
-_BuenaRadioMidnightText1::
- text ""
- line "BUENA: Oh my…"
- done
-
-_BuenaRadioMidnightText2::
- text ""
- line "It's midnight! I"
- done
-
-_BuenaRadioMidnightText3::
- text ""
- line "have to shut down!"
- done
-
-_BuenaRadioMidnightText4::
- text ""
- line "Thanks for tuning"
- done
-
-_BuenaRadioMidnightText5::
- text ""
- line "in to the end! But"
- done
-
-_BuenaRadioMidnightText6::
- text ""
- line "don't stay up too"
- done
-
-_BuenaRadioMidnightText7::
- text ""
- line "late! Presented to"
- done
-
-_BuenaRadioMidnightText8::
- text ""
- line "you by DJ BUENA!"
- done
-
-_BuenaRadioMidnightText9::
- text "I'm outta here!"
- done
-
-_BuenaRadioMidnightText10::
- text "…"
- done
-
-_BuenaOffTheAirText::
- text ""
- line ""
- done
-
-Text_EnemyWithdrew::
- text "<ENEMY>"
- line "withdrew"
- cont "@"
- text_from_ram EnemyMonNick
- text "!"
- prompt
-
-Text_EnemyUsedOn::
- text "<ENEMY>"
- line "used @"
- text_from_ram wMonOrItemNameBuffer
- text ""
- cont "on @"
- text_from_ram EnemyMonNick
- text "!"
- prompt
-
-Text_ThatCantBeUsedRightNow::
- text "That can't be used"
- line "right now."
- prompt
-
-Text_ThatItemCantBePutInThePack::
- text "That item can't be"
- line "put in the PACK."
- done
-
-Text_TheItemWasPutInThePack::
- text "The @"
- text_from_ram StringBuffer1
- text ""
- line "was put in the"
- cont "PACK."
- done
-
-Text_RemainingTime::
- text "Remaining Time"
- done
-
-Text_YourPkmnsHPWasHealed::
- text "Your #MON's HP"
- line "was healed."
- prompt
-
-Text_Warping::
- text "Warping…"
- done
-
-UnknownText_0x1bd05e::
- text "Which number"
- line "should be changed?"
- done
-
-UnknownText_0x1bd07f::
- text "Will you play with"
- line "@"
- text_from_ram StringBuffer2
- text "?"
- done
-
-UnknownText_0x1bd09a::
- text "You need two #-"
- line "MON for breeding."
- prompt
-
-Text_BreedingIsNotPossible::
- text "Breeding is not"
- line "possible."
- prompt
-
-UnknownText_0x1bd0d8::
- text "The compatibility"
- line "is @"
- deciram wd265, 1, 3
- text "."
- cont "Should they breed?"
- done
-
-UnknownText_0x1bd109::
- text "There is no EGG."
- line ""
- prompt
-
-UnknownText_0x1bd11c::
- text "It's going to"
- line "hatch!"
- prompt
-
-UnknownText_0x1bd131::
- text "Test event"
- line "@"
- deciram StringBuffer2, 1, 2
- text "?"
- done
-
-UnknownText_0x1bd145::
- text "Start!"
- done
-
-UnknownText_0x1bd14d::
- text "End!"
- done
-
-UnknownText_0x1bd153::
- text "For a boy!"
- done
-
-UnknownText_0x1bd15f::
- text "For a girl!"
- done
-
-UnknownText_0x1bd16c::
- text "This doesn't"
- line "concern a boy!"
- done
-
-UnknownText_0x1bd188::
- text "The BOX is full!"
- done
-
-UnknownText_0x1bd19a::
- text "A new CARD arrived"
- line "from @"
- text_from_ram StringBuffer2
- text "."
- done
-
-UnknownText_0x1bd1ba::
- text "Put this CARD in"
- line "the CARD FOLDER?"
- done
-
-UnknownText_0x1bd1dd::
- text_from_ram StringBuffer2
- text "'s CARD was"
- line "listed as no.@"
- deciram StringBuffer1, 1, 2
- text "."
- prompt
-
-UnknownText_0x1bd201::
- text "Starting link."
- done
-
-UnknownText_0x1bd211::
- text "Link terminated."
- done
-
-UnknownText_0x1bd223::
- text "Closing link."
- done
-
-UnknownText_0x1bd232::
- text "Clear the time"
- line "limit?"
- done
-
-UnknownText_0x1bd249::
- text "The time limit was"
- line "cleared."
- done
-
-UnknownText_0x1bd266::
- text "Pick which packet"
- line "as an error?"
- done
-
-UnknownText_0x1bd286::
- text "Trading @"
- text_from_ram StringBuffer2
- text ""
- line "for @"
- text_from_ram StringBuffer1
- text "…"
- done
-
-UnknownText_0x1bd2a0::
- text "Obtained the"
- line "VOLTORBBADGE!"
- done
-
-UnknownText_0x1bd2bc::
- text "Which floor?"
- done
-
-UnknownText_0x1bd2ca::
- text "ANNOUNCER: BEEEP!"
-
- para "Time's up!"
- done
-
-UnknownText_0x1bd2e7::
- text "ANNOUNCER: The"
- line "Contest is over!"
- done
-
-UnknownText_0x1bd308::
- text "REPEL's effect"
- line "wore off."
- done
-
-UnknownText_0x1bd321::
- text "<PLAYER> found"
- line "@"
- text_from_ram StringBuffer3
- text "!"
- done
-
-UnknownText_0x1bd331::
- text "But <PLAYER> has"
- line "no space left…"
- done
-
-UnknownText_0x1bd34b::
- text "I just saw some"
- line "rare @"
- text_from_ram StringBuffer1
- text " in"
- cont "@"
- text_from_ram StringBuffer2
- text "."
-
- para "I'll call you if I"
- line "see another rare"
- cont "#MON, OK?"
- prompt
-
-UnknownText_0x1bd39e::
- text "SAVING RECORD…"
- line "DON'T TURN OFF!"
- done
-
-UnknownText_0x1bd3be::
- text_from_ram PlayerName
- text " received"
- line "@"
- text_from_ram StringBuffer1
- text "!@"
- sound_item
- text_waitbutton
- db "@@"
-
-UnknownText_0x1bd3d7::
- text "You have no coins."
- prompt
-
-UnknownText_0x1bd3eb::
- text "You don't have a"
- line "COIN CASE."
- prompt
-
-UnknownText_0x1bd407::
- text "OK, connect the"
- line "Game Link Cable."
- prompt
-
-UnknownText_0x1bd429::
- text "<PLAYER> traded"
- line "@"
- text_from_ram wMonOrItemNameBuffer
- text " for"
- cont "@"
- text_from_ram StringBuffer2
- text ".@@"
-
-UnknownText_0x1bd445::
- sound_dex_fanfare_80_109
- interpret_data
- db "@@"
-
-UnknownText_0x1bd449::
- text "I collect #MON."
- line "Do you have"
- cont "@"
- text_from_ram StringBuffer1
- text "?"
-
- para "Want to trade it"
- line "for my @"
- text_from_ram StringBuffer2
- text "?"
- done
-
-UnknownText_0x1bd48c::
- text "You don't want to"
- line "trade? Aww…"
- done
-
-UnknownText_0x1bd4aa::
- text "Huh? That's not"
- line "@"
- text_from_ram StringBuffer1
- text ". "
- cont "What a letdown…"
- done
-
-UnknownText_0x1bd4d2::
- text "Yay! I got myself"
- line "@"
- text_from_ram StringBuffer1
- text "!"
- cont "Thanks!"
- done
-
-UnknownText_0x1bd4f4::
- text "Hi, how's my old"
- line "@"
- text_from_ram StringBuffer2
- text " doing?"
- done
-
-UnknownText_0x1bd512::
- text "Hi, I'm looking"
- line "for this #MON."
-
- para "If you have"
- line "@"
- text_from_ram StringBuffer1
- text ", would"
-
- para "you trade it for"
- line "my @"
- text_from_ram StringBuffer2
- text "?"
- done
-
-UnknownText_0x1bd565::
- text "You don't have"
- line "one either?"
-
- para "Gee, that's really"
- line "disappointing…"
- done
-
-UnknownText_0x1bd5a1::
- text "You don't have"
- line "@"
- text_from_ram StringBuffer1
- text "? That's"
- cont "too bad, then."
- done
-
-UnknownText_0x1bd5cc::
- text "Great! Thank you!"
-
- para "I finally got"
- line "@"
- text_from_ram StringBuffer1
- text "."
- done
-
-UnknownText_0x1bd5f4::
- text "Hi! The @"
- text_from_ram wMonOrItemNameBuffer
- text ""
- line "you traded me is"
- cont "doing great!"
- done
-
-UnknownText_0x1bd621::
- text_from_ram wMonOrItemNameBuffer
- text "'s cute,"
- line "but I don't have"
-
- para "it. Do you have"
- line "@"
- text_from_ram StringBuffer1
- text "?"
-
- para "Want to trade it"
- line "for my @"
- text_from_ram StringBuffer2
- text "?"
- done
-
-UnknownText_0x1bd673::
- text "You don't want to"
- line "trade? Oh, darn…"
- done
-
-UnknownText_0x1bd696::
- text "That's not"
- line "@"
- text_from_ram StringBuffer1
- text "."
-
- para "Please trade with"
- line "me if you get one."
- done
-
-UnknownText_0x1bd6cd::
- text "Wow! Thank you!"
- line "I always wanted"
- cont "@"
- text_from_ram wMonOrItemNameBuffer
- text "!"
- done
-
-UnknownText_0x1bd6f5::
- text "How is that"
- line "@"
- text_from_ram StringBuffer2
- text " I"
- cont "traded you doing?"
-
- para "Your @"
- text_from_ram wMonOrItemNameBuffer
- text "'s"
- line "so cute!"
- done
-
-UnknownText_0x1bd731::
- text "Uh? What happened?"
- done
-
-UnknownText_0x1bd745::
- text "Trading is so odd…"
-
- para "I still have a lot"
- line "to learn about it."
- done
-
-UnknownText_0x1bd77f::
- text "Wow, that's a cute"
- line "#MON."
-
- para "Where did you get"
- line "it?"
-
- para "…"
-
- para "So, you're leaving"
- line "on an adventure…"
-
- para "OK!"
- line "I'll help too."
-
- para "But what can I do"
- line "for you?"
-
- para "I know! I'll save"
- line "money for you."
-
- para "On a long journey,"
- line "money's important."
-
- para "Do you want me to"
- line "save your money?"
- done
-
-UnknownText_0x1bd868::
- text "OK, I'll take care"
- line "of your money."
-
- para "<......><......><......>"
- prompt
-
-UnknownText_0x1bd88e::
- text "Be careful."
-
- para "#MON are your"
- line "friends. You need"
- cont "to work as a team."
-
- para "Now, go on!"
- done
-
-UnknownText_0x1bd8da::
- text "Hi! Welcome home!"
- line "You're trying very"
- cont "hard, I see."
-
- para "I've kept your"
- line "room tidy."
-
- para "Or is this about"
- line "your money?"
- done
-
-UnknownText_0x1bd942::
- text "What do you want"
- line "to do?"
- done
-
-UnknownText_0x1bd95b::
- text "How much do you"
- line "want to save?"
- done
-
-UnknownText_0x1bd97a::
- text "How much do you"
- line "want to take?"
- done
-
-UnknownText_0x1bd999::
- text "Do you want to"
- line "save some money?"
- done
-
-UnknownText_0x1bd9ba::
- text "You haven't saved"
- line "that much."
- prompt
-
-UnknownText_0x1bd9d7::
- text "You can't take"
- line "that much."
- prompt
-
-UnknownText_0x1bd9f1::
- text "You don't have"
- line "that much."
- prompt
-
-UnknownText_0x1bda0b::
- text "You can't save"
- line "that much."
- prompt
-
-UnknownText_0x1bda25::
- text "OK, I'll save your"
- line "money. Trust me!"
-
- para "<PLAYER>, stick"
- line "with it!"
- done
-
-UnknownText_0x1bda5b::
- text "Your money's safe"
- line "here! Get going!"
- done
-
-UnknownText_0x1bda7e::
- text "<PLAYER>, don't"
- line "give up!"
- done
-
-UnknownText_0x1bda90::
- text "Just do what"
- line "you can."
- done
-
-UnknownText_0x1bdaa7::
- text ""
- done
-
-UnknownText_0x1bdaa9::
- text "I'm the DAY-CARE"
- line "MAN. Want me to"
- cont "raise a #MON?"
- done
-
-UnknownText_0x1bdad8::
- text "I'm the DAY-CARE"
- line "MAN. Do you know"
- cont "about EGGS?"
-
- para "I was raising"
- line "#MON with my"
- cont "wife, you see."
-
- para "We were shocked to"
- line "find an EGG!"
-
- para "How incredible is"
- line "that?"
-
- para "So, want me to"
- line "raise a #MON?"
- done
-
-UnknownText_0x1bdb85::
- text "I'm the DAY-CARE"
- line "LADY."
-
- para "Should I raise a"
- line "#MON for you?"
- done
-
-UnknownText_0x1bdbbb::
- text "I'm the DAY-CARE"
- line "LADY. Do you know"
- cont "about EGGS?"
-
- para "My husband and I"
- line "were raising some"
- cont "#MON, you see."
-
- para "We were shocked to"
- line "find an EGG!"
-
- para "How incredible"
- line "could that be?"
-
- para "Should I raise a"
- line "#MON for you?"
- done
-
-UnknownText_0x1bdc79::
- text "What should I"
- line "raise for you?"
- prompt
-
-UnknownText_0x1bdc97::
- text "Oh? But you have"
- line "just one #MON."
- prompt
-
-UnknownText_0x1bdcb8::
- text "Sorry, but I can't"
- line "accept an EGG."
- prompt
-
-UnknownText_0x1bdcda::
- text "Remove MAIL before"
- line "you come see me."
- prompt
-
-UnknownText_0x1bdcff::
- text "If you give me"
- line "that, what will"
- cont "you battle with?"
- prompt
-
-UnknownText_0x1bdd30::
- text "OK. I'll raise"
- line "your @"
- text_from_ram StringBuffer1
- text "."
- prompt
-
-UnknownText_0x1bdd4b::
- text "Come back for it"
- line "later."
- done
-
-UnknownText_0x1bdd64::
- text "Are we geniuses or"
- line "what? Want to see"
- cont "your @"
- text_from_ram StringBuffer1
- text "?"
- done
-
-UnknownText_0x1bdd96::
- text "Your @"
- text_from_ram StringBuffer1
- text ""
- line "has grown a lot."
-
- para "By level, it's"
- line "grown by @"
- deciram StringBuffer2 + 1, 1, 3
- text "."
-
- para "If you want your"
- line "#MON back, it"
- cont "will cost ¥@"
- deciram StringBuffer2 + 2, 3, 4
- text "."
- done
-
-UnknownText_0x1bde04::
- text "Perfect! Here's"
- line "your #MON."
- prompt
-
-UnknownText_0x1bde1f::
- text "<PLAYER> got back"
- line "@"
- text_from_ram StringBuffer1
- text "."
- prompt
-
-UnknownText_0x1bde32::
- text "Huh? Back already?"
- line "Your @"
- text_from_ram StringBuffer1
- text ""
- para "needs a little"
- line "more time with us."
-
- para "If you want your"
- line "#MON back, it"
- cont "will cost ¥100."
- done
-
-UnknownText_0x1bdea2::
- text "You have no room"
- line "for it."
- prompt
-
-UnknownText_0x1bdebc::
- text "You don't have"
- line "enough money."
- prompt
-
-UnknownText_0x1bded9::
- text "Oh, fine then."
- prompt
-
-UnknownText_0x1bdee9::
- text "Come again."
- done
-
-UnknownText_0x1bdef6::
- text "Not yet…"
- done
-
-UnknownText_0x1bdf00::
- text "Ah, it's you!"
-
- para "We were raising"
- line "your #MON, and"
-
- para "my goodness, were"
- line "we surprised!"
-
- para "Your #MON had"
- line "an EGG!"
-
- para "We don't know how"
- line "it got there, but"
-
- para "your #MON had"
- line "it. You want it?"
- done
-
-UnknownText_0x1bdfa5::
- text "<PLAYER> received"
- line "the EGG!"
- done
-
-UnknownText_0x1bdfba::
- text "Take good care of"
- line "it."
- done
-
-UnknownText_0x1bdfd1::
- text "Well then, I'll"
- line "keep it. Thanks!"
- done
-
-UnknownText_0x1bdff2::
- text "You have no room"
- line "in your party."
- cont "Come back later."
- done
-
-UnknownText_0x1be024::
- text "Which #MON"
- line "should I photo-"
- cont "graph?"
- prompt
-
-UnknownText_0x1be047::
- text "All righty. Hold"
- line "still for a bit."
- prompt
-
-UnknownText_0x1be06a::
- text "Presto! All done."
- line "Come again, OK?"
- done