diff options
Diffstat (limited to 'tools/pokemon_animation.c')
-rw-r--r-- | tools/pokemon_animation.c | 70 |
1 files changed, 41 insertions, 29 deletions
diff --git a/tools/pokemon_animation.c b/tools/pokemon_animation.c index 67a9194c9..835160c24 100644 --- a/tools/pokemon_animation.c +++ b/tools/pokemon_animation.c @@ -29,8 +29,8 @@ struct Bitmasks { void make_frames(struct Frames* frames, struct Bitmasks* bitmasks, char* tilemap_filename, char* dimensions_filename); -int bitmask_exists(struct Bitmask bitmask, struct Bitmasks bitmasks); -void print_frames(); +int bitmask_exists(struct Bitmask *bitmask, struct Bitmasks *bitmasks); +void print_frames(struct Frames* frames); void make_frames(struct Frames* frames, struct Bitmasks* bitmasks, char* tilemap_filename, char* dimensions_filename) { @@ -41,8 +41,6 @@ void make_frames(struct Frames* frames, struct Bitmasks* bitmasks, char* tilemap int width; int height; uint8_t byte; - struct Frame* frame; - struct Bitmask* bitmask; int frame_size; int num_frames; int i, j; @@ -77,33 +75,40 @@ void make_frames(struct Frames* frames, struct Bitmasks* bitmasks, char* tilemap num_frames = size / frame_size - 1; //fprintf(stderr, "num_frames: %d\n", num_frames); - bitmasks->bitmasks = malloc((sizeof (struct Bitmask*)) * num_frames); + bitmasks->bitmasks = malloc((sizeof (struct Bitmask)) * num_frames); bitmasks->num_bitmasks = 0; - frames->frames = malloc((sizeof (struct Frame*)) * num_frames); + frames->frames = malloc((sizeof (struct Frame)) * num_frames); frames->frame_size = frame_size; frames->num_frames = 0; + uint8_t *first_frame = tilemap; this_frame = tilemap + frame_size; for (i = 0; i < num_frames; i++) { - frame = (struct Frame*)malloc(sizeof(struct Frame)); + struct Frame *frame = (struct Frame*)malloc(sizeof(struct Frame)); frame->data = malloc(frame_size); frame->size = 0; - bitmask = (struct Bitmask*)malloc(sizeof(struct Bitmask)); - bitmask->data = malloc((frame_size + 7) / 8); + struct Bitmask *bitmask = (struct Bitmask*)malloc(sizeof(struct Bitmask)); + bitmask->data = calloc((frame_size + 7) / 8, 1); bitmask->bitlength = 0; for (j = 0; j < frame_size; j++) { - if (this_frame[j] != tilemap[j]) { + if (bitmask->bitlength % 8 == 0) { + bitmask->data[bitmask->bitlength / 8] = 0; + } + bitmask->data[bitmask->bitlength / 8] >>= 1; + if (this_frame[j] != first_frame[j]) { frame->data[frame->size] = this_frame[j]; frame->size++; - bitmask->data[bitmask->bitlength / 8] |= 1; + bitmask->data[bitmask->bitlength / 8] |= (1 << 7); } bitmask->bitlength++; - if (bitmask->bitlength % 8 != 0) { - bitmask->data[bitmask->bitlength / 8] <<= 1; - } } - frame->bitmask = bitmask_exists(*bitmask, *bitmasks); + // I don't remember exactly why this works. + // I think it was that the bits are read backwards, but not indexed backwards. + int last = bitmask->bitlength - 1; + bitmask->data[last / 8] >>= (7 - (last % 8)); + + frame->bitmask = bitmask_exists(bitmask, bitmasks); if (frame->bitmask == -1) { frame->bitmask = bitmasks->num_bitmasks; bitmasks->bitmasks[bitmasks->num_bitmasks] = *bitmask; @@ -135,20 +140,22 @@ void make_frames(struct Frames* frames, struct Bitmasks* bitmasks, char* tilemap free(tilemap); } -int bitmask_exists(struct Bitmask bitmask, struct Bitmasks bitmasks) { +int bitmask_exists(struct Bitmask *bitmask, struct Bitmasks *bitmasks) { int i, j; struct Bitmask existing; - for (i = 0; i < bitmasks.num_bitmasks; i++) { - existing = bitmasks.bitmasks[i]; - if (bitmask.bitlength != existing.bitlength) { + for (i = 0; i < bitmasks->num_bitmasks; i++) { + existing = bitmasks->bitmasks[i]; + if (bitmask->bitlength != existing.bitlength) { continue; } - for (j = 0; j < (bitmask.bitlength + 7) / 8; j++) { - if (bitmask.data[j] != existing.data[j]) { + bool match = true; + for (j = 0; j < (bitmask->bitlength + 7) / 8; j++) { + if (bitmask->data[j] != existing.data[j]) { + match = false; break; } } - if (j == (bitmask.bitlength + 7) / 8) { + if (match) { return i; } } @@ -158,18 +165,23 @@ int bitmask_exists(struct Bitmask bitmask, struct Bitmasks bitmasks) { void print_frames(struct Frames* frames) { int i; int j; - struct Frame frame; for (i = 0; i < frames->num_frames; i++) { printf("\tdw .frame%d\n", i + 1); } for (i = 0; i < frames->num_frames; i++) { - frame = frames->frames[i]; + struct Frame *frame = &frames->frames[i]; printf(".frame%d\n", i + 1); - printf("\tdb %d\n", frame.bitmask); - if (frame.size > 0) { - printf("\tdb %d", frame.data[0]); - for (j = 1; j < frame.size; j++) { - printf(", %d", frame.data[j]); + printf("\tdb $%02x ; bitmask\n", frame->bitmask); + if (frame->size > 0) { + for (j = 0; j < frame->size; j++) { + if (j % 12 == 0) { + if (j) { + printf("\n"); + } + printf("\tdb $%02x", frame->data[j]); + } else { + printf(", $%02x", frame->data[j]); + } } printf("\n"); } |