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-rw-r--r--vc/pokecrystal11.patch.template18
1 files changed, 9 insertions, 9 deletions
diff --git a/vc/pokecrystal11.patch.template b/vc/pokecrystal11.patch.template
index ae5dd8db6..134a51520 100644
--- a/vc/pokecrystal11.patch.template
+++ b/vc/pokecrystal11.patch.template
@@ -235,7 +235,7 @@ Address = {HEx @}
Fixcode={db SCREEN_HEIGHT_PX}
;12 1b 0b 79 b0 find next C9
-[BiographySave_ret]
+[BiographySave_ret@Enable_GS_Ball_mobile_event]
Mode = 2
Address = {HEX @}
Type = 60
@@ -425,7 +425,7 @@ Type = 103
;Dark0 = 10 ;0~10 (for Normal Mode)
;012532
;
-[FPA 001 Begin]
+[FPA 001 Begin@Reduce_move_anim_flashing]
Mode = 3
Type = 0
Address = {hex @}
@@ -459,7 +459,7 @@ ConditionValueC = {dws_ FISSURE }
;s e l d e s c
;
-[FPA 002 Begin]
+[FPA 002 Begin@Reduce_move_anim_flashing]
Mode = 3
Type = 0
Address = {hex @}
@@ -475,7 +475,7 @@ ConditionValueC = {dws_ SELFDESTRUCT}
; lightening
; -------------- Mem Write: pc32 = 0x35d09 addr = 0xcfb6 value = 0x57
-[FPA 003 Begin]
+[FPA 003 Begin@Reduce_move_anim_flashing]
Mode = 3
Type = 0
Address = {hex @}
@@ -493,7 +493,7 @@ ConditionValueC = {dws_ THUNDER }
;ji wa lei 011800
-[FPA 004 Begin]
+[FPA 004 Begin@Reduce_move_anim_flashing]
Mode = 3
Type = 0
Address = {hex @}
@@ -516,7 +516,7 @@ ConditionValueC = {dws_ FLASH }
; include 2 pieces of animationl.
;ji ba lu 011607
-[FPA 005 Begin]
+[FPA 005 Begin@Reduce_move_anim_flashing]
Mode = 3
Type = 0
Address = {hex @}
@@ -538,7 +538,7 @@ ConditionValueC = {dws_ EXPLOSION}
;skill name 6 : ..............Mem Write: pc32 = 0x30db addr = 0xcf8c value = 0xc2
; da yi ba ha ku ci 011441
-[FPA 006 Begin]
+[FPA 006 Begin@Reduce_move_anim_flashing]
Mode = 3
Type = 0
Address = {hex @}
@@ -561,7 +561,7 @@ ConditionValueC = {dws_ HORN_DRILL}
;skill name 6 : ..............Mem Write: pc32 = 0x30db addr = 0xcf8c value = 0x50
; 011251
;
-[FPA 007 Begin]
+[FPA 007 Begin@Reduce_move_anim_flashing]
Mode = 3
Type = 0
Address = {hex @}
@@ -618,7 +618,7 @@ ConditionValueC = {dws_ PRESENT anim_1gfx_command}
;exit point
-[FPA 001 End]
+[FPA 001 End@Stop_reducing_move_anim_flashing]
Mode = 3
Type = 1
Address = {hex @}