diff options
Diffstat (limited to 'wram.asm')
-rw-r--r-- | wram.asm | 10 |
1 files changed, 5 insertions, 5 deletions
@@ -88,7 +88,7 @@ channel_struct: MACRO \1MusicID:: dw \1MusicBank:: db \1Flags:: db ; 0:on/off 1:subroutine 3:sfx 4:noise 5:rest -\1Flags2:: db ; 0:vibrato on/off 2:duty +\1Flags2:: db ; 0:vibrato on/off 2:duty 4:cry pitch \1Flags3:: db ; 0:vibrato up/down \1MusicAddress:: dw \1LastMusicAddress:: dw @@ -293,10 +293,10 @@ SFXPriority:: ; c2b6 ; if nonzero, turn off music when playing sfx ds 1 ds 1 -wc2b8:: ds 1 -wc2b9:: ds 1 -wc2ba:: ds 1 -wc2bb:: ds 1 +Channel1JumpCondition:: ds 1 +Channel2JumpCondition:: ds 1 +Channel3JumpCondition:: ds 1 +Channel4JumpCondition:: ds 1 wc2bc:: ds 1 CryTracks:: ; c2bd ; plays only in left or right track depending on what side the monster is on |