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2015-06-11Labels for "sent some to mom" text.IIMarckus
2015-06-09Merge pull request #291 from kanzure/mention-python-versionBryan Bishop
Mention python2.7 requirement
2015-06-09mention python2.7 requirementBryan Bishop
fixes #255
2015-06-08Fix macro changemapScott Norton
Syntax is now `changemap MapBlockDataBank, MapBlockDataPointer`
2015-06-07Updated text pointer in line 5746.Scott Norton
2015-05-18Merge branch 'gfx-tweaks'yenatch
2015-05-18Merge remote-tracking branch 'kanzure/master'yenatch
2015-05-18Enumerate the item constants.yenatch
2015-05-18Use more constants in the event scripting engine.yenatch
2015-05-18w-prefix the new PokegearFlags variable.IIMarckus
2015-05-18Fix a static address.IIMarckus
2015-05-14Give wd957 a more descriptive name.IIMarckus
2015-05-14Label some radio stuff.IIMarckus
2015-04-13Preemptively get rid of graphics queues while they're still not used.yenatch
Nip this in the bud, so it doesn't turn out like pokered. When the time comes, use make -j16 for faster builds.
2015-04-13Enumerate the event script command macros.yenatch
This is ugly, but much better than static values.
2015-04-13Merge remote-tracking branch 'kanzure/master'yenatch
2015-04-13Enumerate the move effect command macros.yenatch
2015-04-13Add a macro for enumeration.yenatch
"enum" is like "const" but uses variables instead. This might not be desired. It has been moved to the top of macros.asm so that included macros can be enumerated.
2015-04-13Use labels for pic animation setup macros.yenatch
2015-03-29Comment alternate Time Capsule item mappings.IIMarckus
2015-03-12Merge pull request #283 from yenatch/masterBryan Bishop
no more baserom
2015-03-12bump extras so the build actually works without baserom.gbcyenatch
also fixed some problems with gfx.py: - choking on filenames in graphics conversion - faulty 'repeat' method in the compressor
2015-03-11make compareyenatch
2015-03-11builds both 1.0 and 1.1yenatch
2015-03-11baserom.gbc is no longer required to buildyenatch
2015-03-11no more incbinsyenatch
2015-03-11Unused palette maps?yenatch
2015-03-11Get rid of baserom incbins in misc/.yenatch
Battle Tower text was hiding here.
2015-03-11Get rid of baserom incbins in main.asm.yenatch
2015-03-11Merge pull request #282 from yenatch/masteryenatch
Halts and more refs/constants.
2015-03-11Merge remote-tracking branch 'kanzure/master'yenatch
2015-03-08Merge pull request #280 from dannye/masterBryan Bishop
Fix make clean; Final music incbins
2015-03-03Redump the overworld graphics; grouped properly this time.yenatch
2015-03-03Temporarily delete the overworld images.yenatch
The same naming scheme will be used for the replacements. It may or may not be helpful to separate these steps.
2015-03-03Share the palette for the player and the link battle trainer class.yenatch
2015-03-03Rename trainer palettes to match the trainer pics.yenatch
2015-03-03Use more struct offsets and constants for monsters and moves.yenatch
2015-03-03Fix some halts that were dumped as "db $76".yenatch
2015-03-03Fix a static reference to a string in Pokedex code.yenatch
2015-03-03Use a macro instead of manually subtracting $36 from pic banks.yenatch
2015-03-03Remove an accidental copy of attack animation graphics.yenatch
2015-02-15Final music incbinsU-Daniel-PC\Daniel
2015-02-14Fix make cleanU-Daniel-PC\Daniel
no more .tx files remove rgbds generated files, .map and .sym
2015-02-14Merge pull request #279 from iimarckus/crystal11yenatch
Build both the 1.0 and 1.1 ROMs.
2015-02-14Add the ability to build Crystal 1.1.IIMarckus
2015-02-14Give an internal Pokédex status variable its own label.IIMarckus
This new label is used in revision 1.1 of Pokémon Crystal.
2015-02-13Merge pull request #277 from yenatch/masterBryan Bishop
Start splitting code out of main.
2015-02-11Move the map_header macro into macros/map.asm.yenatch
2015-02-11Move second map header macros into macros/map.asm.yenatch
On second thought, keep the data separate from ugly macros.
2015-02-11Use connection macros instead of guessed values in second map headers.yenatch
Some of the under-the-hood connection values are offset by an arbitrary amount. This could be because of a graphical connection editor allowing a shift in the strip destination pointer, as well as the standard alignment value. There is no visible difference, so it can be confusing when two unique sets of values can produce the same result. Reversing this invisible offset was a major sticking point back when connections were dumped, but it was straightforward this time around. Much thanks to huderlem for articulating this quirk in pokered's connection macros.