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2013-05-12Merge pull request #134 from iimarckus/oakintroBryan Bishop
Add some naming screen stuff.
2013-05-12Add some naming screen stuff.IIMarckus
2013-05-12Merge pull request #133 from iimarckus/oakintroBryan Bishop
Oak speech.
2013-05-12Add Oak's speech.IIMarckus
2013-05-12Add pointers to Oak speech text.IIMarckus
2013-05-12Merge pull request #132 from yenatch/masterBryan Bishop
map groups + gfx.py fix
2013-05-12fix map group label numberingyenatch
2013-05-12Merge pull request #131 from Sanky/masterBryan Bishop
tiny newline funcs
2013-05-12disasm tiny newline charsSanky
2013-05-12there is no os.touchyenatch
2013-05-12Merge pull request #130 from Sanky/masterBryan Bishop
Menu stuff, battle text split & extras.
2013-05-12Split battle text from main.Sanky
2013-05-11ignore extras/png.pyBryan Bishop
2013-05-11Merge pull request #129 from yenatch/masterBryan Bishop
preprocessor print macro + fix make lzs target
2013-05-11preprocessor: print macro automatically inserts newlinesyenatch
2013-05-11touch graphic files during decmp so make doesnt try to replace themyenatch
2013-05-10more menu stuffSanky
2013-05-10Merge pull request #128 from yenatch/masterBryan Bishop
item effects
2013-05-08remove a couple item effect incbinsyenatch
2013-05-08dump item effectsyenatch
2013-05-07portraitm_ail -> portraitmailyenatch
2013-05-08disasm some menu stuffSanky
2013-05-08add extras/parse_consecutive_strings.pySanky
2013-05-08make gbz80disasm understand bank:offset syntaxSanky
2013-05-07Merge https://github.com/yenatch/pokecrystalSanky
2013-05-06Merge pull request #127 from yenatch/masterBryan Bishop
line ending fix
2013-05-07correct line ending handlingyenatch
2013-05-06Merge pull request #126 from yenatch/masterBryan Bishop
map scripts + ai + disabled line ending correction
2013-05-07disable automatic line ending correctionyenatch
on windows, carriage returns were being inserted into binary files, causing compiling errors
2013-05-07even more ai cleanupyenatch
2013-05-06more ai cleanupyenatch
2013-05-06more thorough ai commentingyenatch
2013-05-06residual status constantsyenatch
2013-05-06clean up ai scoringyenatch
2013-05-05move ai scoring out of main.asmyenatch
2013-05-05ai scoring part 2yenatch
2013-05-05ai scoring dumpyenatch
2013-05-04AI move scoringyenatch
2013-05-04additional trainer class id in wramyenatch
this one seems more persistent than OtherTrainerID
2013-05-04flag constantsyenatch
2013-05-04unused move effect constants are apparently used by the aiyenatch
2013-05-03Fix a wram mislabel (EnemyDisabledMove)yenatch
2013-05-03fruit treesyenatch
2013-05-03scripting: ScriptJumpyenatch
2013-05-03more move effect cleanupyenatch
2013-05-03user/opponent party attribute functionsyenatch
2013-05-03arena trap substatusyenatch
2013-05-03move effect cleanupyenatch
2013-05-03easier-to-use status constantsyenatch
2013-05-03bank 0 battle functionsyenatch