Age | Commit message (Collapse) | Author |
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OBJECT_LENGTH
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Labelled WRAM addresses, added constants for mobile commands, fixed some
mobile lib function names, documented most of the functions for specific
commands.
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This should be all of the memory locations that are actually used, and
some more.
Removal of all addresses when?
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Thanks to melonjaywalk#5480
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efforts of the Gameboy Online Restoration Project
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Document Special Defense badge boost glitch
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Name a lot of text labels according to our conventions
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In game, one receives eggs from the Aide and the Day-care Man, not the
Day-care Lady. SFX `0x96` is used for both. Rename it to reflect it is
not unique to the Day-care.
SFX `0x95` is an alias of the same sound and appears to be unused.
Rename the pointer to clarify that.
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Bugsy has trainer class id 3 and his DVs are 9/8/8/8.
Whitney has trainer class id 2 and her DVs are 8/8/8/8.
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beep boop
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...I should've done this quite a while ago.
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What a mouthful...
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Small cleanups
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These constants are defined only once and shouldn't be redefined anyway.
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Having this here is completely redundant and useless, and doesn't even
work since it should use `if DEF(_CRYSTAL)` instead.
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