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AgeCommit message (Collapse)Author
2013-12-13some mobile link menu graphicsyenatch
2013-12-13use the sgb border label in asmyenatch
2013-12-13pokegear asm cleanupyenatch
2013-12-13pokeball wobblingyenatch
2013-12-11split out sprite facing defs into engine/facings.asmyenatch
2013-12-11init.sh: sudo pip install and make sure rgbds man dirs existyenatch
2013-12-11more map attribute getters and some cleanup in home/map.asmyenatch
2013-12-11LoadTilesetHeaderyenatch
2013-12-10rewrite makefile for speed and better dependency handlingyenatch
2013-12-09more battle anim labelsyenatch
2013-12-09rewrite readme and install; init.sh for installyenatch
2013-12-09prequeue: dont initialize a new preprocessor for each fileyenatch
2013-12-08more battle animation labelsyenatch
2013-12-07Merge pull request #217 from yenatch/more-objectsBryan Bishop
compile and link multiple objects
2013-12-05Function3af0 -> GetBattleAnimByteyenatch
2013-12-05labels for battle animation commandsyenatch
2013-12-04YesNoBoxyenatch
2013-12-04comment some battle animation asmyenatch
2013-12-02rewrite scan_includes to skip duplicatesyenatch
seems to be faster this way
2013-12-02Makefile: %.bin and %.pal targetsyenatch
2013-12-02Makefile: empty targets for %.asm and baserom.gbcyenatch
so make stops wasting time trying to find implicit rules
2013-12-02Makefile: clean doesnt need object dependenciesyenatch
2013-12-02more 3pt macro labels; shorten 3pt macros to take just a labelyenatch
static addresses should be avoided anyway
2013-12-01labels for every 3callasmyenatch
2013-12-01shorten redundant text_jump macrosyenatch
2013-12-01some oam constantsyenatch
2013-12-01enumerate move constantsyenatch
2013-12-01split out some more move effectsyenatch
2013-11-29home.oyenatch
2013-11-29home/time.asm: fix a label defyenatch
2013-11-29gfx/pics.oyenatch
2013-11-29audio.o and misc/crystal_misc.oyenatch
2013-11-29rename a credit constant to avoid conflictsyenatch
2013-11-29more landmark constants and rename FlypointPerms -> VisitedSpawnsyenatch
2013-11-28landmark constants in map headersyenatch
2013-11-28flypoints and spawn pointsyenatch
2013-11-28redone landmarks, now with constantsyenatch
2013-11-28engine/credits_crystal.oyenatch
2013-11-28more credits cleanupyenatch
2013-11-28facing structs and other movement stuffyenatch
2013-11-28wram: object structsyenatch
these are separate from MapObjects but not enough attributes are defined yet to know how
2013-11-27split wram constants out of constants.asmyenatch
2013-11-27enumerate pokemon constantsyenatch
2013-11-27enumerate battle var constantsyenatch
2013-11-27macros come first since theyre used to define constantsyenatch
2013-11-27constant enumerationyenatch
2013-11-27recomment battle varsyenatch
2013-11-27split some more and recomment more home asmyenatch
2013-11-27maps.o and stats/pokedex/entries.oyenatch
2013-11-26proper section names and bank constantsyenatch