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2014-06-10Fix argument handling in *coord macros. Add a "percent" shortcut.yenatch
Random returns a value from 0 to 0xff. Instead of doing extra work, most probabilities are out of 0xff. Convert these from percentages at build time for readability.
2014-06-06Comment PrintNum.yenatch
2014-06-04Bump pokemontools for better compression.yenatch
A goal is to be able to reproduce the original lz data in the repository. In the meantime, make it smaller than before.
2014-06-04Experience growth rate constants.yenatch
2014-06-04Clean up the growth_rate macro.yenatch
2014-06-04Remove the FuncCoord macro.yenatch
Variables can't use labels, so a macro that doesn't use variables is better suited.
2014-06-04Use {hl,de,bc}coord macros wherever possible.yenatch
2014-06-04Add a dereferenced stats screen function.yenatch
This was probably used in the stats screen in JP versions. It fell out of use when the stats screen layout was redon in localization.
2014-06-03Truncate MAX_LEVEL + 1 if it exceeds 8 bits.yenatch
If MAX_LEVEL was set to 255, the value could not fit into a byte.
2014-06-03Recomment lz deecompression.yenatch
2014-06-03More MAX_LEVEL use.yenatch
2014-05-31Rename directory stats -> data.yenatch
2014-05-21Split bank 0 battle functions into home/battle.asm.yenatch
2014-05-21Split bank 0 audio functions into home/audio.asm.yenatch
2014-05-21Comment music functions in home.asm.yenatch
2014-05-06Revert some misused labels to static values in main.asm.yenatch
2014-05-05Battle animation object sprite data.yenatch
2014-05-05Battle animation object attributes and data.yenatch
2014-05-05Add an unused function in battle animation commands.yenatch
2014-05-05Use a macro for sine waves.yenatch
So far they're identical, but amplitude could change.
2014-05-05Battle BG effect data.yenatch
Pokemon appearing from a ball, screen fades, etc.
2014-05-05Fix static farcalls in AI scoring.yenatch
2014-05-05Fix up some labels in the battle animation object engine.yenatch
2014-05-05More labels and incbins in slots, PC menus, intro.yenatch
2014-05-04Labels for mail graphics.yenatch
2014-05-04Radio text/music and mail jumptables.yenatch
2014-05-03Give a name to RandomRange.yenatch
2014-05-03Headbutt tree encounter maps.yenatch
2014-05-03Misc incbins in fly menu, slots, phone.yenatch
2014-05-03Sprite predef engine data.yenatch
Appears to display predefined sprites at given coordinates. This lets multiple sprites be drawn in any order without interacting with OAM directly.
2014-05-03Phone contacts and more misc pokegear.yenatch
2014-05-02Fix padding in the compressed pokegear sprite graphics.yenatch
2014-05-02Radio stations and the cell phone menu.yenatch
2014-05-01Fix some lines that were indented with spaces instead of tabs.yenatch
It's mostly menudata. Whoops.
2014-05-01Misc incbins in bank 23.yenatch
2014-05-01A couple Buena's Password specials.yenatch
2014-05-01Some GB Printer strings.yenatch
2014-04-30Move RegionCheck into engine/landmarks.asm.yenatch
2014-04-30Use constants for the skipped dummy TMs.yenatch
2014-04-30Music and sound effect constants in map events.yenatch
2014-04-30Fix some static addresses in maps.yenatch
2014-04-30Disassemble the mobile adapter library.yenatch
2014-04-30Split the mobile adapter library into another object file.yenatch
2014-04-28Use BCD for Teru-sama prices.yenatch
2014-04-28Add constants for unused items, including Town Map and Poke Flute.yenatch
2014-04-28String and OAM incbins in Town Map code.yenatch
2014-04-28Kanto mon Special stats for the Time Machine.yenatch
2014-04-22Danger in the sound engine.yenatch
2014-04-19More incbins in bank 22.yenatch
2014-04-19The unused name array is move descriptions.yenatch
Still not sure where the bank comes from.